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Why is this program erroneously rejected by three C++ compilers?

https://stackoverflow.com/questions/5508110/why-is-this-program-erroneously-rejected-by-three-c-c...
1•tornikeo•45s ago•0 comments

The Effect of High-Tech Clusters on the Productivity of Top Inventors: Comment [pdf]

https://michaelwiebe.com/assets/moretti/moretti_comment_aer.pdf
1•luu•2m ago•0 comments

Major Aging Related Metabolic Shifts Occur Around Ages 44 and 60

https://www.nature.com/articles/s43587-024-00692-2
2•LarsDu88•3m ago•1 comments

Real Ollama Admin UI

https://github.com/ollama-admin/ollama-admin
1•eriscodev•7m ago•1 comments

Google AI Pro users getting locked out of Antigravity

https://discuss.ai.google.dev/t/google-ai-pro-subscription-antigravity-quota-not-working-as-adver...
1•anticensor•8m ago•0 comments

Coding After Coders: The End of Computer Programming as We Know It

https://www.nytimes.com/2026/03/12/magazine/ai-coding-programming-jobs-claude-chatgpt.html
2•bgarbiak•9m ago•0 comments

Italy ruling tells millions they have lost the right to citizenship

https://www.cnn.com/2026/03/14/travel/italy-citizenship-law-restrictions-constitutional-court
3•maxloh•11m ago•0 comments

How to write a good prompt for generating images

https://nanobananaprompt.club
2•w-mobai•15m ago•0 comments

LA's Tesla Diner is so dead, not even the tech bros are eating there

https://www.sfgate.com/la/article/tesla-diner-la-22071684.php
2•MilnerRoute•17m ago•0 comments

Study finds human aging happens in bursts

https://news.stanford.edu/stories/2024/08/massive-biomolecular-shifts-occur-in-our-40s-and-60s-st...
3•thunderbong•18m ago•0 comments

Become a Claude Certified Architect

https://anthropic.skilljar.com/claude-certified-architect-foundations-access-request
1•donutshop•18m ago•0 comments

Show HN: Kromacut – Open-source tool for multi-color 3D prints from images

https://github.com/vycdev/Kromacut
2•vycdev•19m ago•0 comments

I built a vocabulary trainer for people who read English books

https://www.vokabelwunder.de
1•zuzzl•20m ago•0 comments

Adobe to pay $75M to settle US lawsuit over hard-to-cancel subscriptions

https://www.dexerto.com/entertainment/adobe-to-pay-75m-to-settle-us-lawsuit-over-hard-to-cancel-s...
2•gregdoesit•21m ago•0 comments

Pi Day

https://en.wikipedia.org/wiki/Pi_Day
2•beardyw•30m ago•0 comments

Slashdot Is Down

https://slashdot.org
2•xtracto•30m ago•0 comments

How the world lives with AI [pdf]

https://static1.squarespace.com/static/631d02b2dfa9482a32db47ec/t/696fdc02d5b1030cb064d15a/176893...
1•Manheim•31m ago•1 comments

Curation and Its Side Effects

https://www.autodidacts.io/curators-skim/
2•Tomte•31m ago•0 comments

Meta reportedly plans layoffs as AI costs increase

https://www.theguardian.com/technology/2026/mar/13/meta-layoffs-ai
2•dilawar•32m ago•0 comments

Spago – Rewrite of PureScript Package Manager and Build Tool Hit Version 1.0

https://github.com/purescript/spago
1•TheWiggles•33m ago•1 comments

The Two Things That Will Transform Your Job Search in 2026

https://www.tumblr.com/login_required/wonderfullysacredtrap
2•Uniqu•35m ago•1 comments

The History of Soap

https://fakehistoryhunter.net/2026/03/14/the-history-of-soap/
1•beardyw•37m ago•0 comments

Amazon is regretting AI [video]

https://www.youtube.com/watch?v=0vvVo0Um1HY
3•kshri24•39m ago•1 comments

Identity of artist Banksy uncovered following investigation

https://www.rte.ie/news/2026/0313/1563268-banksy-reuters-investigation/
3•austinallegro•41m ago•1 comments

Claude AI Gets Weirdly Slow After 9 PM (I Noticed It While Reviewing Code)

2•Jeffrin-dev•44m ago•0 comments

Show HN: Mindease – AI Mental Health

https://mindease.zzstudio.io.vn/
1•magez•48m ago•0 comments

Show HN: Oareo – an iPhone app for scanning rooms into 3D using Lidar

1•gvs46•48m ago•0 comments

The banana is under threat [video]

https://www.youtube.com/watch?v=zOiWxHmkxCo
1•gmays•52m ago•0 comments

Scientists plan to transport volatile antimatter for first time

https://www.theguardian.com/science/2026/mar/14/please-drive-carefully-scientists-plan-to-transpo...
3•metabagel•54m ago•0 comments

Sage Math Cell – embed Sage computations into any webpage

https://sagecell.sagemath.org/
2•the-mitr•1h ago•0 comments
Open in hackernews

Abusing DuckDB-WASM by making SQL draw 3D graphics (Sort Of)

https://www.hey.earth/posts/duckdb-doom
200•tanelpoder•10mo ago

Comments

mritchie712•10mo ago
This is a DuckDB feature that's incredibly hard for Snowflake (or anyone else) to copy. Running the same database client-side (WASM) and server-side can make for a pretty magical experience.

Queries that normally take 1s to 2s can run in 25ms, so you get under the "100ms rule" which is very uncommon in analytics applications.

We DuckDB server side and have experimental support for DuckDB WASM on the client-side at https://www.definite.app/ and sometimes I don't trust that a query ran because of how fast it can happen (we need some UX work there).

esafak•10mo ago
How does that work? Does the client clone the database at the beginning of the session and work with a shapshot? If so, do you automatically and periodically sync it?
randomtoast•10mo ago
With HTTP Range Requests, which is typically used for pausing and resuming large file downloads, to request specific byte ranges from the file. This allows you to retrieve only the data you need. With SQL indexes, the data returned will be minimal because the lookup is optimized. However, if you select *, you will still end up downloading the entire database.
jasonjmcghee•10mo ago
Parent comment isn't asking how data is requested from the back-end.

GP comment is (seemingly) describing keeping an entirely client side instance (data stored locally / in memory) snapshot of the back-end database.

Parent comment is asking how the two are kept in sync.

It's hard to believe it would be the method you're describing and take 25ms.

If you're doing http range requests, that suggests you're reading from a file which means object storage or disk.

I have to assume there is something getting triggered when back end is updating to tell the client to update their instance. (Which very well could just be telling it to execute some sql to get the new / updated information it needs)

Or the data is entirely in memory on the back end in an in memory duckdb instance with the latest data and just needs to retrieve it / return it from memory.

immibis•10mo ago
Doesn't that mean you have way more round-trips than necessary? Instead of asking for the row, you ask for the file header, the list of tables and indices, an index page, another index page, another index page, and a table page?
mritchie712•10mo ago
Yes, we're still fine-tuning exactly what we cache, but a simple example would be:

1. user writes a `select` statement that return 20k records. We cache the 20k.

2. user can now query the results of #1

we're also working on more complex cases (e.g. caching frequently used tables).

xnx•10mo ago
Impressive project, the subhead might attract even more attention: "Building a SQL-Powered Doom Clone in the Browser"
robertclaus•10mo ago
This is great! I did a similar project a while back to do image processing in a SQL database with pixels being individual records. It's amazing what SQL can do with the right table structures.
adornKey•10mo ago
Finally somebody did it! Back in the day my attempts to write a game in SQL were thwarted by buggy query-optimizers. They cached my calls to rand() way too often although documentation promised not to do that.
dspillett•10mo ago
> They cached my calls to rand() way too often although documentation promised not to do that.

For some DBs (SQL Server definitely), RAND() and similar are handled as if they are deterministic and so are called once per use. For instance:

    SELECT TOP 10 RAND() FROM sys.objects
    SELECT TOP 10 RAND() FROM sys.objects
just returned ten lots of 0.680862566387624 and ten lots of 0.157039657790194.

    SELECT TOP 10 RAND(), RAND(), RAND()-RAND() FROM sys.objects
returns a different value for each column (0.451758385842036 & 0.0652620609942665, -0.536618123021777), so the optimisation is per use not per statement or even per column (if it were per column that last value would be 0, or as close to as floating point arithmetic oddities allow).

This surprises a lot of people when they try “… ORDER BY RAND()” and get the same order on each run.

One workaround for this is to use a non-deterministic function like NEWID(), though you need some extra jiggery-pokery to get a 0≤v<1 value to mimic rand:

    SELECT TOP 10 CAST(CAST(CAST(NEWID() AS VARBINARY(4)) AS BIGINT) AS FLOAT)/(4.0*1024*1024*1024) FROM sys.objects
For the example of sorting, the outer cast is not needed. You might think just using “ORDER BY NEWID()” would be sufficient, but that is an undefined behaviour so you shouldn't rely upon it. It might work now, a quick test has just worked as expected here, but at any point the optimiser could decide it is more efficient to consider all UUIDs as having the same weight for sorting purposes.
nonethewiser•10mo ago
Given the first post in the blog says "not made by a [ROBOT EMOJI]", should I assume this one which does not have this message, is made by a [ROBOT EMOJI]?

https://www.hey.earth/posts

NitpickLawyer•10mo ago
I swear we're gonna start seeing disclaimers like "100% handcrafted code, our devs eat only grass-fed beef, free-range devops teams, specialty coffee sustained QA department, no IDEs, no intelisense, we code in notepad++" soon...
andhuman•10mo ago
100% organic!
bstsb•10mo ago
it's the footer at the bottom of all pages. it's also present on the blog pages
marcellus23•10mo ago
This one also has that same footer.
pjot•10mo ago
Ha! I made this. I’m not a robot either :)
enescakir•10mo ago
Like running Doom on a printer, but now it’s in the same engine powering your BI dashboards. Peak 2025 energy.
cess11•10mo ago
Nice project. Reminds me of one of my favourite demos, a MySQL raytracer:

https://www.pouet.net/prod.php?which=83222

datadrivenangel•10mo ago
Abusing databases is the way. I'm building a SQLite agent using triggers.
intalentive•10mo ago
I’ve been using triggers as FTS boilerplate for so long I didn’t pause to think that they’re just event listeners. Say more about your project..?
DANmode•10mo ago
What sort of agent?!
dkga•10mo ago
Very interesting!

You know it gets wild when you read "... Here's the core of the raycasting algorithm in SQL"!

gitroom•10mo ago
i think this is super wild honestly, cant believe sql is doing graphics now
karmakaze•10mo ago
I'd like to see something like this done in SpacetimeDB which was made specifically for game backends. I haven't looked into it yet, only seen the 1.0 announcement on HN and in my YT feed, and curious how its feature set makes this sort of thing easier or more natural.
pjot•10mo ago
Author here, wild to see this at the top of HN!

You can play it here: https://patricktrainer.github.io/duckdb-doom/

Pressing “L” enables (very) verbose logging in the dev console and prints much of the sql being executed.

r3tr0•10mo ago
We use duck db wasm to make live system performance dashboards based on eBPF.

It really is magic!

You can check it out here.

https://yeet.cx/play

dndn1•10mo ago
Neat UI, are you using a library for that?
r3tr0•10mo ago
nope. everything off shelf was too slow.
robertsdionne•10mo ago
https://x.com/geocucu_t/status/1909291486367166717
kevingadd•10mo ago
> But because tick() and render() involved async database calls, sometimes a new interval would fire before the previous one finished.

This is a tricky one when writing games using async APIs. The game I've been working on is written in C# but I occasionally hit the same issue when game code ends up needing async, where I have to carefully ensure that I don't kick off two asynchronous operations at once if they're going to interact with the same game state. In the old days all the APIs you're using would have been synchronous, but these days lots of libraries use async/await and/or promises and it kind of infects all the code around it.

It does depend on the sort of game you're building though. Some games end up naturally having a single 'main loop' you spend most of your time in, i.e. Doom where you spend all your time either navigating around the game world or looking at a pause/end-of-stage menu - in that case you can basically just have an is_menu_open bool in your update and draw routines, and if you load all your assets during your loading screen(s), nothing ever needs to be async.

Other games are more modal, and might have a dozen different menus/scenes (if not hundreds), i.e. something like Skyrim. And sometimes you have modals that can appear in multiple scenarios, like a settings menu, so you need to be able to start a modal loop in different contexts. You might have the player in a conversation with an NPC, and then during the conversation you show a popup menu asking them to choose what to say to the NPC, and they decide while the conversation menu is open they want to consult the conversation log, so you're opening a modal on top of a modal, and any modal might need to load some assets asynchronously before it appears...

In the old days you could solve a lot of this by starting a new main loop inside of the current one that would exit when the modal went away. Win32 modal dialogs work this way, for example (which can cause unpleasant re-entrant execution surprises if you trigger a modal in the wrong place). I'm still uncertain whether async/await is a good modern replacement for it.

vd2287•10mo ago
I'm a bit new to this stuff, but SQL and 3D GRAPHICS???
zxilly•10mo ago
You can use requestAnimationFrame to prevent race in the renderer