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E14 Oracle – Byzantine Consensus System for Environmental Data

https://github.com/LadbotOneLad/AiFACTORi
1•robertdoe•6m ago•0 comments

John Coltrane Illustrates the Mathematics of Jazz

https://www.americanjazzmusicsociety.com/blog/john-coltrane-draws
1•luu•6m ago•0 comments

All GANs No Brakes: An Introduction to GANs

https://mayberay.bearblog.dev/all-gans-no-brakes/
1•mugamuga•11m ago•0 comments

Tags.pub is a global hashtag server for the Fediverse

https://tags.pub/
2•riffraff•16m ago•0 comments

QitOS – A research-first framework for building serious LLM agents

https://github.com/Qitor/qitos
1•morinoppp•20m ago•0 comments

Multi-Agentic Software Development Is a Distributed Systems Problem

https://kirancodes.me/posts/log-distributed-llms.html
1•gopiandcode•22m ago•0 comments

The Fast and Spurious: Developer Productivity with GenAI

https://arxiv.org/abs/2510.24265
1•jruohonen•23m ago•0 comments

Purisaki Berberine Patches: A Simple, No-Pill Approach to Metabolic Support

https://ftawebprod.fta.dot.gov/MeetingRequest/MeetingRequest/DownloadFile/9a9u1R0Yq3sWPTP000tY9Q%...
1•ChristinaHudson•29m ago•0 comments

Show HN: Web to Banner – Design Google Ads HTML5 Banners in Webflow

https://www.webtobanner.com
1•GraphicReDesign•30m ago•0 comments

SeL4 – a formally verified, capability-based microkernel

https://sel4.systems/
3•wh313•35m ago•2 comments

Businesses scramble to get noticed by AI search

https://www.bbc.com/news/articles/c70n2rjgxeyo
1•1659447091•38m ago•0 comments

Spilling the Neural Tea: A Journey Down the Side-Channel

https://www.sigarch.org/spilling-the-neural-tea-a-journey-down-the-side-channel/
2•jruohonen•41m ago•0 comments

What's your video agency tool stack?

https://timeliner.io
1•joeyparker•46m ago•1 comments

Non-Normal Distributions in the Real World

https://qualityamerica.com/LSS-Knowledge-Center/statisticalinference/non_normal_distributions_in_...
2•Tomte•50m ago•0 comments

Federated Wiki

http://fed.wiki.org/view/welcome-visitors/view/about-federated-wiki
2•RebelPotato•52m ago•0 comments

Three hundred synths, 3 hardware projects, and one app

https://midi.guide/blog/three-hunded-synths-one-app/
2•ductionist•52m ago•0 comments

New Rule on Web and Mobile Accessibility for State and Local Governments (2024)

https://www.ada.gov/resources/2024-03-08-web-rule/
2•divbzero•52m ago•1 comments

Matrix-matrix multiplication, from less conventional points of view

https://okmij.org/ftp/Algorithms/matmul.html
2•nbaksalyar•53m ago•0 comments

CLI tool to generate the maximum possible LOC and commits in minimum time

https://github.com/jshchnz/codemaxxed
1•SheinhardtWigCo•54m ago•0 comments

CarriFit – Free AI Calorie Counter

https://play.google.com/store/apps/details?id=com.carrifit.app&hl=en_US
1•mytesting•1h ago•0 comments

Addyosmani/agent-skills: Prod-grade skills for AI coding agents

https://github.com/addyosmani/agent-skills
2•msolujic•1h ago•0 comments

People Love to Work Hard

https://www.anildash.com/2026/04/06/people-love-to-work-hard/
13•zdw•1h ago•4 comments

Chinese pigs fed new menu as Beijing weans farmers off US soy

https://www.reuters.com/world/china/chinese-pigs-fed-new-menu-beijing-weans-farmers-off-us-soy-20...
2•petethomas•1h ago•1 comments

AI Agent Traps

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6372438
2•_____k•1h ago•0 comments

Skunk: a Rust based language that compiles to Go

2•stickynotememo•1h ago•1 comments

Anthropic revenue growth: $11 billion since start of March

1•aurareturn•1h ago•0 comments

Decrypting a DPRK macOS infostealer: 571 values via CPU emulation

https://github.com/Darksp33d/hyperhives-macos-infostealer-analysis
1•darksp33d•1h ago•0 comments

ClearSpec – Turn vague goals into specs that AI agents can execute

https://www.clearspec.dev/
1•mikopiko•1h ago•0 comments

Global human population has surpassed Earth's sustainable carrying capacity

https://iopscience.iop.org/article/10.1088/1748-9326/ae51aa
1•littlexsparkee•1h ago•0 comments

Are We Augmented by AI Yet?

https://unskilled.blog/posts/are-we-augmented-by-ai-yet/
1•meysamazad•1h ago•0 comments
Open in hackernews

CubeCL: GPU Kernels in Rust for CUDA, ROCm, and WGPU

https://github.com/tracel-ai/cubecl
210•ashvardanian•11mo ago

Comments

zekrioca•11mo ago
Very interesting project! I am wondering how it compare against OpenCL, which I think adopts the same fundamental idea (write once, run everywhere)? Is it about CUbeCL's internal optimization for Rust that happens at compile time?
nathanielsimard•11mo ago
A lot of things happen at compile time, but you can execute arbitrary code in your kernel that executes at compile time, similar to generics, but with more flexibility. It's very natural to branch on a comptime config to select an algorithm.
fc417fc802•11mo ago
This appears to be single source which would make it similar to SYCL.

Given that it can target WGPU I'm really wondering why OpenCL isn't included as a backend. One of my biggest complaints about GPGPU stuff is that so many of the solutions are GPU only, and often only target the vendor compute APIs (CUDA, ROCm) which have much narrower ecosystem support (versus an older core vulkan profile for example).

It's desirable to be able to target CPU for compatibility, debugging, and also because it can be nice to have a single solution for parallelizing all your data heavy work. The latter reduces mental overhead and permits more code reuse.

zekrioca•11mo ago
Makes sense. And indeed, having OpenCL as a backend would be a very interesting extension.
ttoinou•11mo ago
Who would use the OpenCL backend rather than the others targets provided ?
wingertge•11mo ago
There's infrastructure in the SPIR-V compiler to be able to target both OpenCL and Vulkan, but we don't currently use it because OpenCL would require a new runtime, while Vulkan can simply use the existing wgpu runtime and pass raw SPIR-V shaders.

One thing I've never investigated is how performance OpenCL actually is for CPU. Do you happen to have any resources comparing it to a more native CPU implementation?

fc417fc802•11mo ago
Sorry my interest there is debugging and I'm not immediately coming across good benchmarks. PoCL [0] seems to have added a TBB backend [1] so I'd expect it to be reasonable (otherwise why bother) but I haven't tested it.

It isn't really related to your question but I think the FluidX3D benchmarks [2] illustrate that OpenCL is at least viable across a wide variety of hardware.

As far as targeting CPUs in a release build it's not a particular backend that's important to me. The issue is at the source code level. Having single source is nice but you're still stuck with these two very different approaches. It means that the code is still clearly segmented and thus retargeting any given task (at least nontrivial ones) involves rewriting it to at least some extent.

Contrast that with a model like OpenMP where the difference between CPU and GPU is marking the relevant segment for offload. Granted that you'll often need to change algorithms when switching to achieve reasonable performance but it's still a really nice quality of life feature not to have to juggle more paradigms and libraries.

[0] https://github.com/pocl/pocl

[1] https://portablecl.org/docs/html/drivers.html

[2] https://github.com/ProjectPhysX/FluidX3D

LegNeato•11mo ago
See also this overview for how it compares to other projects in the Rust and GPU ecosystem: https://rust-gpu.github.io/ecosystem/
qskousen•11mo ago
Surprised this doesn't mention candle: https://github.com/huggingface/candle
the__alchemist•11mo ago
I don't think that fits; that's a ML framework. The others in the link are general GPU frameworks.
the__alchemist•11mo ago
Love it. I've been using cudarc lately; would love to try this since it looks like it can share data structures between host and device (?). I infer that this is a higher-level abstraction.
adastra22•11mo ago
Where is the Metal love…
syl20bnr•11mo ago
It also compiles directly to MSL, it is just missing from the post title.
adastra22•11mo ago
No it compiles indirectly through wgpu, which means it doesn’t have access to any Metal extensions not exposed by the wgpu interface.
syl20bnr•11mo ago
I am the coder of the MSL dialect for the CubeCL CPP compiler. Since 0.5 release it directly compiles to MSL and support simdgroup matrix functions for instance. It does use wgpu for the runtime but without naga as we added msl pass through to wgpu just for this.
adastra22•11mo ago
You should update the README.
syl20bnr•11mo ago
You are right we just released Burn and updated its readme, we were not thinking that CubeCL would be the one that could be featured. ^_^
grovesNL•11mo ago
wgpu has some options to access backend-specific types and shader passthrough (i.e., you provide your own shader for a backend directly).

Generally wgpu is open to supporting any Metal extensions you need. There's usually an analogous extension in one of the other backends (e.g., Vulkan, DX12) anyway.

moffkalast•11mo ago
From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of steel. I aspired to the purity of the Blessed Machine.
Almondsetat•11mo ago
Why would anyone love something born out of pure spite for industry standards?
pjmlp•11mo ago
For the same reason CUDA and ROCm are supported.
miohtama•11mo ago
Apple is known to be not that great contributor to open source, unlike Nvidia, AMD, Intel.
pjmlp•11mo ago
You should check Linus opinion on those.

Also, to whom do you have to thank LLVM exists in first place, and has not fizzled out as yet another university compiler research project?

m-schuetz•11mo ago
To be fair, the industry standards all suck except for CUDA.
gitroom•11mo ago
Gotta say, the constant dance between all these GPU frameworks kinda wears me out sometimes - always chasing that better build, you know?
nathanielsimard•11mo ago
The need to build CubeCL came from the Burn deep learning framework (https://github.com/tracel-ai/burn), where we want to easily build algorithms like in CUDA with a real programming language, while also being able to integrate those algorithms inside a compiler at runtime to fuse dynamic graphs.

Since we don't want to rewrite everything multiple times, it also has to be multi-platform and optimal, so the feature set must be per-device, not per-language. I'm not aware of a tool that does that, especially in Rust (which Burn is written in).

fc417fc802•11mo ago
> I'm not aware of a tool that does that

Jax? But then you're stuck in python. SYCL?

But yeah not for Rust. This project is filling a prominent hole IMO.

rowanG077•11mo ago
Futhark immediately came to mind. It's designed to be able to be trivially integrated into a package.
kookamamie•11mo ago
This reminds me of Halide (https://halide-lang.org/).

In Halide, the concept was great, yet the problems in kernel development were moved to the side of "scheduling", i.e. determining tiling/vectorization/parallellization for the kernel runs.

rfoo•11mo ago
I'd recommend having a "gemm with a twist" [0] example in the README.md instead of having an element-wise example. It's pretty hard to evaluate how helpful this is for AI otherwise.

[0] For example, gemm but the lhs is in fp8 e4m3 and rhs is in bf16 and we want fp32 accumulation, output to bf16 after applying GELU.

ashvardanian•11mo ago
Agreed! I was looking through the summation example < https://github.com/tracel-ai/cubecl/blob/main/examples/sum_t...> and it seems like the primary focus is on the more traditional pre-2018 GPU programming without explicit warp-level operations, asynchrony, atomics, barriers, or countless tensor-core operations.

The project feels very nice and it would be great to have more notes in the README on the excluded functionality to better scope its applicability in more advanced GPGPU scenarios.

0x7cfe•11mo ago
CubeCL is the computation backend for Burn (https://burn.dev/) - ML framework done by the same team which does all the tensor magic like autodiff, op fusion and dynamic graphs.
nathanielsimard•11mo ago
We support warp operations, barriers for Cuda, atomics for most backends, tensor cores instructions as well. It's just not well documented on the readme!
ashvardanian•11mo ago
Amazing! Would love to try them! If possible, would also ask for a table translating between CubeCL and CUDA terminology. It seems like CUDA Warps are called Planes in CubeCL, and it’s probably not the only difference.
nathanielsimard•11mo ago
One of the main author here, the readme isn't really well up-to-date. We have our own gemm implementation based on CubeCL. It's still moving a lot, but we support tensor cores, use warp operations (Plane Operations in CubeCL), we even added TMA instructions for CUDA.
wingertge•11mo ago
We don't yet support newer types like fp8 and fp4, that's actually my next project. I'm the only contributor with the hardware to actually use the new types, so it's a bit bottlenecked on a single person right now. But yes, the example is rather simplistic, should probably work on that some time once I'm done updating the feature set to Blackwell.
lostmsu•11mo ago
Isn't there a CPU-based "emulator" in Nvidia dev tools?
wingertge•11mo ago
From what I can tell it's not accurate enough to catch a lot of errors in the real world. Maybe an illegal instruction, but not a race condition from a missing sync or a warp divergence on a uniform instruction or other potential issues like that.
bionhoward•11mo ago
Praying to the kernel gods for some Rust FP8 training
DarkmSparks•11mo ago
wow, what's the downsides to this? It feels like it could be one of the biggest leaps in programming in a long time, does it keep rusts safety aspects? How does it compare with say openCL?
nathanielsimard•11mo ago
We have safe and unsafe version for launching kernels where we can ensure that a kernel won't corrupt data elsewhere (and therefore won't create memory error or segfaults). But within a kernel ressources are mutable and shared between GPU cores, since that's how GPUs work.