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Show HN: Engineering Perception with Combinatorial Memetics

1•alan_sass•6m ago•1 comments

Show HN: Steam Daily – A Wordle-like daily puzzle game for Steam fans

https://steamdaily.xyz
1•itshellboy•8m ago•0 comments

The Anthropic Hive Mind

https://steve-yegge.medium.com/the-anthropic-hive-mind-d01f768f3d7b
1•spenvo•8m ago•0 comments

Just Started Using AmpCode

https://intelligenttools.co/blog/ampcode-multi-agent-production
1•BojanTomic•9m ago•0 comments

LLM as an Engineer vs. a Founder?

1•dm03514•10m ago•0 comments

Crosstalk inside cells helps pathogens evade drugs, study finds

https://phys.org/news/2026-01-crosstalk-cells-pathogens-evade-drugs.html
2•PaulHoule•11m ago•0 comments

Show HN: Design system generator (mood to CSS in <1 second)

https://huesly.app
1•egeuysall•11m ago•1 comments

Show HN: 26/02/26 – 5 songs in a day

https://playingwith.variousbits.net/saturday
1•dmje•12m ago•0 comments

Toroidal Logit Bias – Reduce LLM hallucinations 40% with no fine-tuning

https://github.com/Paraxiom/topological-coherence
1•slye514•14m ago•1 comments

Top AI models fail at >96% of tasks

https://www.zdnet.com/article/ai-failed-test-on-remote-freelance-jobs/
4•codexon•14m ago•2 comments

The Science of the Perfect Second (2023)

https://harpers.org/archive/2023/04/the-science-of-the-perfect-second/
1•NaOH•15m ago•0 comments

Bob Beck (OpenBSD) on why vi should stay vi (2006)

https://marc.info/?l=openbsd-misc&m=115820462402673&w=2
2•birdculture•19m ago•0 comments

Show HN: a glimpse into the future of eye tracking for multi-agent use

https://github.com/dchrty/glimpsh
1•dochrty•20m ago•0 comments

The Optima-l Situation: A deep dive into the classic humanist sans-serif

https://micahblachman.beehiiv.com/p/the-optima-l-situation
2•subdomain•20m ago•1 comments

Barn Owls Know When to Wait

https://blog.typeobject.com/posts/2026-barn-owls-know-when-to-wait/
1•fintler•20m ago•0 comments

Implementing TCP Echo Server in Rust [video]

https://www.youtube.com/watch?v=qjOBZ_Xzuio
1•sheerluck•21m ago•0 comments

LicGen – Offline License Generator (CLI and Web UI)

1•tejavvo•24m ago•0 comments

Service Degradation in West US Region

https://azure.status.microsoft/en-gb/status?gsid=5616bb85-f380-4a04-85ed-95674eec3d87&utm_source=...
2•_____k•24m ago•0 comments

The Janitor on Mars

https://www.newyorker.com/magazine/1998/10/26/the-janitor-on-mars
1•evo_9•26m ago•0 comments

Bringing Polars to .NET

https://github.com/ErrorLSC/Polars.NET
3•CurtHagenlocher•28m ago•0 comments

Adventures in Guix Packaging

https://nemin.hu/guix-packaging.html
1•todsacerdoti•29m ago•0 comments

Show HN: We had 20 Claude terminals open, so we built Orcha

1•buildingwdavid•29m ago•0 comments

Your Best Thinking Is Wasted on the Wrong Decisions

https://www.iankduncan.com/engineering/2026-02-07-your-best-thinking-is-wasted-on-the-wrong-decis...
1•iand675•29m ago•0 comments

Warcraftcn/UI – UI component library inspired by classic Warcraft III aesthetics

https://www.warcraftcn.com/
1•vyrotek•30m ago•0 comments

Trump Vodka Becomes Available for Pre-Orders

https://www.forbes.com/sites/kirkogunrinde/2025/12/01/trump-vodka-becomes-available-for-pre-order...
1•stopbulying•31m ago•0 comments

Velocity of Money

https://en.wikipedia.org/wiki/Velocity_of_money
1•gurjeet•34m ago•0 comments

Stop building automations. Start running your business

https://www.fluxtopus.com/automate-your-business
1•valboa•38m ago•1 comments

You can't QA your way to the frontier

https://www.scorecard.io/blog/you-cant-qa-your-way-to-the-frontier
1•gk1•39m ago•0 comments

Show HN: PalettePoint – AI color palette generator from text or images

https://palettepoint.com
2•latentio•40m ago•0 comments

Robust and Interactable World Models in Computer Vision [video]

https://www.youtube.com/watch?v=9B4kkaGOozA
2•Anon84•44m ago•0 comments
Open in hackernews

What would the real Commodore 128 from a better timeline have looked like?

https://old.reddit.com/r/Commodore/comments/1ibpvxm/what_would_the_real_commodore_128_from_a_better/
3•amichail•9mo ago

Comments

PaulHoule•9mo ago
Going to the 65C816 CPU like the Apple // would be an obvious choice but a terrible choice. In particular the 65C816 had a 24-bit address space but only had 16-bit index registers

https://en.wikipedia.org/wiki/WDC_65C816

also you still have too few registers and not enough addressing modes so compilers for languages like Pascal and C are still problematic. [1] The 6502 never got a good extension to the 24-bit world, and of course not to 32-bits. There's a commonly discussed alternate timeline where Apple had skipped the Mac and shipped the //gs a year earlier; superficially the //gs looked like a mac, even though the software development situation was atrocious for the Mac in the first two years, mac programmers had a decent compiled Pascal whereas the most popular Pascal on the ][ used a bytecode interpreter. The 6502 did not have a good forward compatible story to go into the future, any more than did the PDP-11.

The Z-80 in the C-128 was little used. Around that time CP/M was drying up but hardware was getting cheaper so getting access to all that business software had some appeal. The way it was wired into the machine to share the video memory cut drastically into the effective speed of the CPU, I don't know what could have been done about it.

The Z-80 did have good extensions into the 24-bit world though, today we have

https://en.wikipedia.org/wiki/Zilog_eZ80

(since 2001) which extends all the registers to 24 bit so you can do address arithmetic, plus the Z-80 always had more registers and better addressing modes so it better supported compiled languages. Some of the best contemporary retrocomputers use it

https://www.olimex.com/Products/Retro-Computers/AgonLight2/o...

At the time there was a Z180, Z280, etc. I can certainly imagine a timeline where Zilog's priorities were a little different and something like the eZ80 came out circa 1984 and that would have made for a sweet machine.

[1] you could move the zero page around though which could have maybe been used to give each subroutine an activation record of 256 bytes