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A new frontier in generative genomics with Omnii

https://www.radicalnumerics.ai/blog/omnii-health-preview
2•lebovic•1m ago•0 comments

Looking for a front end dev to help me build a math website

1•marysminefnuf•1m ago•0 comments

Banned Book Library in a Wi-Fi Smart Light Bulb

https://www.richardosgood.com/posts/banned-book-library/
3•sohkamyung•9m ago•0 comments

Show HN: Subagent-fleet – AI coding subagents across local Ollama machines

https://pypi.org/project/subagent-fleet/
1•akarnam37•10m ago•0 comments

67% of AI-generated commands are unsafe. We tested it

https://www.golproductions.com/blog/we-tested-gemini-ai-agent-67-percent-commands-were-unsafe
1•golproductions•10m ago•0 comments

American Express: Cell-Based Architecture for Resilient Payment Systems

https://americanexpress.io/cell-based-architecture-for-resilient-payment-systems/
3•birdculture•10m ago•0 comments

The efficiency-gain illusion: People underestimate the rate of AI use

https://arxiv.org/abs/2605.22687
2•Anon84•11m ago•0 comments

Build Compliant AI Agents with Stateful Stream Processing

https://www.confluent.io/blog/compliant-ai-agents-stateful-stream-processing/
1•manveerc•13m ago•0 comments

Show HN: Fish anything – a chill game using small models

https://build-small-hackathon-llm-fishing.hf.space
1•reuzed•14m ago•0 comments

Prediction and Entropy of Printed English - Claude Shannon (1950) [pdf]

https://www.princeton.edu/~wbialek/rome/refs/shannon_51.pdf
2•consumer451•14m ago•0 comments

The Official Akismet PHP SDK

https://akismet.com/blog/introducing-the-official-akismet-php-sdk/
3•gslin•21m ago•0 comments

Swedish parliament abolishes permanent residence visas for migrants

https://www.riksdagen.se/en/news/articles/2026/jun/9/permanent-residence-permits-to-be-abolished_...
13•CGMthrowaway•23m ago•7 comments

When Did White-Collar Work Start to Look So Bleak?

https://www.newyorker.com/magazine/2026/06/22/mutiny-noam-scheiber-book-review-yuppies-dylan-gott...
3•littlexsparkee•23m ago•2 comments

Andy McLean: Rapidus MoU Boosts U.K. Access to 2-Nm Tech- EE Times

https://www.eetimes.com/andy-mclean-rapidus-mou-will-help-british-innovators-access-2-nm-technology/
2•rbanffy•27m ago•0 comments

Meta Employees Hate Zuckerberg's Plan for a Companywide AI Hackathon

https://www.wired.com/story/meta-employees-absolutely-hate-mark-zuckerbergs-hackathon-idea/
7•cdrnsf•32m ago•0 comments

Ask HN: Why did you open source your project?

4•david_shi•32m ago•1 comments

Micro Radar: a tiny open-source flight radar for your desk

https://github.com/AnthonySturdy/micro-radar
4•asturdy•33m ago•1 comments

You Can't Have Both Democracy and Billionaires

https://www.currentaffairs.org/news/you-cant-have-both-democracy-and-billionaires
14•jacquesm•35m ago•1 comments

Justice Department Decision to Allow Paramount Deal Surprised Investigators

https://www.wsj.com/business/media/justice-department-decision-to-allow-paramount-deal-surprised-...
2•JumpCrisscross•36m ago•0 comments

Qualcomm in Talks to Purchase Tenstorrent

https://www.reuters.com/technology/qualcomm-talks-buy-tenstorrent-information-reports-2026-06-15/
3•milleramp•38m ago•0 comments

Openfootmanager: Open-source football management simulation game

https://github.com/openfootmanager/openfootmanager
2•nateb2022•39m ago•0 comments

Show HN: AltiVerse: What If SIM, see different decisions affect an environment

https://github.com/LeoTheAIDev/Altiverse
4•leoTheCoderrr•40m ago•0 comments

SMTP Relay with Web Dashboard

https://github.com/toinbox/simplerelay
2•toinbox•41m ago•0 comments

Satellite Tracker 3D

https://satellitetracker3d.com/track?norad-id=44800
3•ColinWright•42m ago•0 comments

San Francisco Weighs PG&E Takeover Amid Soaring Utility Costs

https://www.kqed.org/news/12081882/san-francisco-has-been-trying-to-leave-pge-for-100-years-will-...
12•cdrnsf•46m ago•1 comments

Show HN: Phlox – Open-source self-hosted agentic web chat

https://github.com/robert-mcdermott/phlox
2•mcdermott•47m ago•1 comments

Show HN: A Framework with a Possible Application to Hybrid Cryptography

https://zenodo.org/records/20613435
3•A19dammer91•48m ago•0 comments

AWS WAF now lets content owners charge AI bots for access

https://aws.amazon.com/blogs/aws/aws-waf-adds-ai-traffic-monetization-capability-to-help-content-...
7•mak8•48m ago•0 comments

Why I Email Complete Strangers

https://www.goodinternetmagazine.com/why-i-email-complete-strangers/
16•karakoram•50m ago•0 comments

Show HN: Simple, lightweight, modern, turnkey, Java web server library

https://github.com/Petersoj/jet
2•Petersoj•50m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.