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Could steam help California strawberry farmers grow more with fewer chemicals?

https://www.latimes.com/business/story/2026-10-09/could-steam-help-california-strawberry-farmers-...
1•thunderbong•3m ago•0 comments

I gave 16 IA's control of the AI nations in Humankind

https://mod.io/g/humankind/m/realpolitik
1•lcaresia•7m ago•0 comments

The Dock on Mac, from OS 10 to macOS 27

https://blog.jim-nielsen.com/2026/macos-dock-icons-over-time/
2•soheilpro•8m ago•0 comments

AI Models Can Provably Hide Arbitrary Capabilities

https://arxiv.org/abs/2610.13928
2•sbulaev•10m ago•0 comments

Show HN: Multi-FPGA Usable Newbie Chips

https://github.com/guilt/munch
2•vkaku•14m ago•0 comments

New OSS for Cloud Security Graph

https://opensourceom.org/
3•cyber_oss_coder•16m ago•1 comments

Can Postgres survive a bad query?

https://clickhouse.com/blog/can-your-postgres-survive-a-bad-query
1•saisrirampur•20m ago•0 comments

Show HN: Boxsh – a WASM shell sandbox that runs in the browser

https://www.npmjs.com/package/@boxsh/sandbox
2•cat-whisperer•20m ago•0 comments

Rae Greiner, "1909: The Introduction of the Word 'Empathy' into English"

https://branchcollective.org/?ps_articles=rae-greiner-1909-the-introduction-of-the-word-empathy-i...
3•bryanrasmussen•21m ago•0 comments

LittleJS is 2D and 3D now

https://frankforce.com/littlejs-is-2d-and-3d-now/
2•dmit•27m ago•0 comments

Diablo 2 in VR

https://github.com/bearstonem/d2r-pcvr
3•skolos•27m ago•0 comments

Liquid types for the Shplait programming language

https://github.com/shriram/liquid-shplait
2•azhenley•29m ago•0 comments

Strengthening our defenses against distillation attacks

https://www.anthropic.com/research/distillation-defenses
4•porridgeraisin•31m ago•2 comments

Show Pathfind – Find research, internships, and competitions for high schoolers

https://www.getpathfind.com/
1•ashishphoenix•34m ago•0 comments

Human Intelligence Is Surprising

https://twitter.com/RayanKrishnan/status/2106053382448484796
3•gmays•38m ago•0 comments

Dust Pollution Mitigation by Solar Farm Deployment in Northern China

https://agupubs.onlinelibrary.wiley.com/doi/10.1029/2026GL124605
4•wawayanda•41m ago•0 comments

DummyScheme now supports coroutine as like Lua's coroutine except call/cc

https://github.com/zhuzhonghua/dummyscheme
3•zhonghua•46m ago•0 comments

Can app-specific credentials enable private account recovery?

https://blog.iamhuman.link/post/passwords-account-recovery-and-privacy/
4•hxseileah•46m ago•0 comments

Man dies after falling off roller coaster at Six Flags Over Georgia

https://www.cnn.com/2026/10/12/us/six-flags-roller-coaster-death-georgia
8•mondobe•48m ago•0 comments

T3 Code

https://github.com/pingdotgg/t3code
2•xiaoyu2006•50m ago•0 comments

An Anthropic AI model sent a false homicide tip to Philadelphia police

https://techcrunch.com/2026/10/09/an-anthropic-ai-model-sent-a-false-homicide-tip-to-philadelphia...
4•luispa•52m ago•1 comments

A Universal Wi-Fi CSI Encoder for Ubiquitous Human Sensing

https://arxiv.org/abs/2610.09559
4•d3ron•52m ago•0 comments

Examining China's AI Financing [pdf]

https://www.visualcapitalist.com/wp-content/uploads/2026/09/Examining-Chinas-AI-Financing.pdf
4•gmays•52m ago•0 comments

Original thoughts have terrible UX

https://sunilpai.dev/posts/original-ideas/
2•luispa•54m ago•0 comments

Open Source TikTok Live Streaming Tool

https://github.com/talkaboutdesign/tiklive
3•insomnie•56m ago•0 comments

Jujutsu Has No "Create a Branch" Step, and That Made Git Branches Click

https://juju-chu.com/blog/rethinking-branch-with-jj
3•oukayuka•59m ago•0 comments

Local-First Decentralized Storage

3•ZachQ•1h ago•2 comments

Super Smash Brothers Port to Original Xbox from N64 Decomp

https://github.com/Team-Resurgent/SSB-X
2•lucasrufkahr•1h ago•0 comments

LLMs Broke Developer Education

https://www.augmentedswe.com/p/ai-is-changing-developer-education
4•wordsaboutcode•1h ago•1 comments

ChatGPT Plugin in Review for Weeks

2•dthedavid•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.