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Show HN: PorchWeather – a free site that pings you when it's nice outside

https://porchweather.com/
1•gregable•2m ago•0 comments

Every Novel Is Boring–Until It Isn't

https://www.publicbooks.org/every-novel-is-boring-until-it-isnt/
1•samclemens•3m ago•0 comments

Anatomy of a Sex Scandal

https://www.newyorker.com/magazine/2026/08/24/a-scandal-in-konigsberg-christopher-clark-book-review
2•lermontov•3m ago•0 comments

Making the Unnecessary Easier

https://www.johndcook.com/blog/2026/08/28/making-the-unnecessary-easier/
1•ibobev•4m ago•0 comments

I helped to build GetCracked's Intermediate C++ Roadmap

https://www.sandordargo.com/blog/2026/08/28/getcracked-intermediate-cpp-roadmap
1•ibobev•4m ago•0 comments

'Fakers' by Rory Cormac Review

https://www.historytoday.com/archive/review/fakers-rory-cormac-review
1•pepys•4m ago•0 comments

Arrested for a Late Manuscript: Seicho Matsumoto's 'Tokyo Express'

https://www.millersbookreview.com/p/arrested-for-a-late-manuscript-seicho-matsumoto-tokyo-express
1•benbreen•4m ago•0 comments

I organize my Emacs configuration

https://en.andros.dev/blog/dc7db35a/how-i-organize-my-emacs-configuration/
1•ibobev•4m ago•0 comments

ARM weak memory consistency vs. TSO on Apple Silicon: what is it good for?

https://dl.acm.org/doi/abs/10.1145/3779212.3790129
1•fanf2•6m ago•0 comments

Borges Labyrinth in Venice reopens to the public

https://www.wallpaper.com/design-interiors/labirinto-borges-venice-reopening
1•gone35•7m ago•0 comments

Is "An agent with tools" the only valid LLM application?

1•gmarkwa•7m ago•0 comments

Tencent Hy4 Preview LLM

https://github.com/Tencent-Hunyuan/Hy4-preview
1•itvision•8m ago•0 comments

Searching for Biomarkers of Long Covid

https://www.nature.com/articles/s41598-026-68705-1
1•tiahura•10m ago•1 comments

Christopher Nolan's Finest Trick [video]

https://www.youtube.com/watch?v=livIbni7x7o
1•dmschulman•11m ago•0 comments

We’re rolling out ads in ChatGPT

1•kasdi•12m ago•2 comments

Ask HN: Is Gemini Having Issues?

1•gradus_ad•13m ago•0 comments

Tech giants urge global response to AI cybersecurity threats

https://www.dw.com/en/ai-companies-cybersecurity-threats-open-letter/a-78538592
1•abeppu•14m ago•0 comments

NSA wants access to 'all' AI models, top official says

https://www.nextgov.com/artificial-intelligence/2026/08/nsa-wants-access-all-ai-models-top-offici...
5•jethronethro•15m ago•0 comments

Police Officers Brag About Flock Gifts

https://ipvm.com/reports/flock-swag
4•jhonovich•16m ago•1 comments

LLMs Don't Replace Classical ML – They Feed It

https://bilanc.co/blog/llms-as-feature-extractors-for-classical-ml
1•mooreds•16m ago•0 comments

Unix V4 Workshop at Low Resource Computing

https://github.com/thaliaarchi/unix-v4-demo/blob/main/README.md
1•birdculture•17m ago•0 comments

Stopping the smart TV from being used against you

https://www.s-config.com/stopping-a-smart-tv-from-being-used-against-you/
5•speckx•20m ago•0 comments

The Cully Hill Boys – 110 minute AI film

https://higgsfield.ai/original-series/cully-hill-boys/full-film
2•thelastgallon•21m ago•1 comments

Why LLM infrastructure chokes: ternary and pentary logic matrix replacement

https://github.com/Zavodiuk/Technology_constructor/blob/main/README.md
1•ArchitectZav•21m ago•0 comments

Tell HN: Twitterwebviewer.com Has Been Discontinued

1•SpyCoder77•21m ago•1 comments

Why LLM infrastructure chokes: ternary and pentary logic matrix replacement

1•ArchitectZav•22m ago•0 comments

How to run cloud coding agents overnight

https://mouse.dev/blog/running-code-agents-overnight/
2•Aeroi•23m ago•1 comments

Show HN: Helm ValueTrace – see which Helm values source actually won

https://github.com/aboodcs/helm-valuetrace
1•x59lk•28m ago•0 comments

The University in the AI Era

https://four.htmx.org/essays/universities-and-ai
1•maxall4•29m ago•0 comments

Would you pay to put your logo on someone's wedding tuxedo?

https://milliondollartuxedo.com
2•hotdev•30m ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.