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Apple Mac Studio M5 Ultra with 512GB of Memory, –$23k

https://www.apple.com/shop/buy-mac/mac-studio/m5-ultra-chip-36-core-cpu-80-core-gpu-512gb-memory-...
1•zf00002•30s ago•1 comments

Apple Teases Touchscreen MacBooks

https://www.macrumors.com/2026/10/28/apple-ceo-john-ternus-teases-touchscreen-macbook/
1•bigwheels•42s ago•0 comments

Security incident at Amplitude resulted in Coinbase customer contact info leak

https://twitter.com/CoinbaseSupport/status/2115274731310002356
1•bilalq•1m ago•0 comments

TTS-1 from AssemblyAI – Frontier voice at $15/M chars

https://www.assemblyai.com/blog/text-to-speech-api
1•dylanbfox•2m ago•0 comments

Waymo scaling service area in 5 cities

https://waymo.com/blog/shorts/more-places/
1•xnx•3m ago•0 comments

Show HN: Native gnome markdown viewer with mermaid support

https://github.com/jefersondaniel/markdown-viewer
1•jefersondaniel•4m ago•0 comments

AI at Whitman: Curiosity, Connection and Critique

https://www.whitman.edu/whitman-stories/ai-at-whitman-curiosity-connection-and-critique
2•mooreds•4m ago•0 comments

From academia to Hollywood: Blazing a trail for computer-animated hair

https://engineering.yale.edu/news-and-events/news/academia-hollywood-blazing-trail-computer-anima...
1•mooreds•5m ago•0 comments

The regular investor gets in on Wall Street's record stock borrowing binge

https://www.cnbc.com/2026/10/09/margin-debt-stock-market-risk.html
1•mooreds•6m ago•1 comments

AI financing driving private credit growth as refinancing risks rise – Moodys

https://www.reuters.com/legal/transactional/ai-financing-driving-private-credit-growth-refinancin...
1•angry_impala•6m ago•0 comments

Farmed Out: How Detroit Ceded Control

https://www.worseonpurpose.com/p/automotive-supply-chain
1•yablak•7m ago•0 comments

Why Is This Fingerprinting Script Creating Bioweapons?

https://nullpt.rs/fingerprinting-bioweapons
2•hazebooth•7m ago•0 comments

Optimizing voice activity detection hyperparameters

https://blog.ricky0123.com/2026/10/28/finding-better-vad-parameters/
1•ricky0123•7m ago•0 comments

The assistant I want isn't a chat box

https://tylermsanchez.com/writing/chat-box.html
1•Chez_san•7m ago•0 comments

Buy MacBook Pro with Proled XDR Display

https://www.apple.com/shop/buy-mac/macbook-pro-proled-xdr
3•htk•10m ago•0 comments

MacBook Pro with Touch Enabled Proled XDR Display

https://www.apple.com/macbook-pro/proled-xdr-display/
44•etothet•10m ago•42 comments

Apple Introduces MacBook Pro PRLED XDR with Touchscreen

https://www.apple.com/newsroom/2026/10/apple-unveils-groundbreaking-macbook-pro-with-proled-xdr-d...
8•notfried•10m ago•0 comments

Generative Overload Is Killing Your Productivity

https://www.joanwestenberg.com/p/generative-overload-is-killing-your
3•flail•11m ago•0 comments

Show HN: Homi, open decision model for audio, near Flash on MMSU and 50x cheaper

https://github.com/egma-ai/homi/
2•namanbhulawat•11m ago•0 comments

It's now official, tech is the new tobacco

https://cailinoconnor.substack.com/p/its-now-official-tech-is-the-new
3•aanet•12m ago•1 comments

Show HN: SlideBySide – Present slides without sharing your screen

https://slidebyside.com/
5•denismenace•13m ago•1 comments

MCP clients now lazy-load tools, and our gateway's token savings mostly vanished

https://mcprating.io/blog/clients-load-tool-names-now
1•saikousoshite•14m ago•0 comments

SmokeWatcher – a quit-smoking app with friend streaks and a home widget

https://play.google.com/store/apps/details?id=com.projectw.smokewatcher&hl=en_US
1•anaspathan•14m ago•0 comments

Why Nancy Cartwright Says Science Has No Fundamental Laws

https://www.thecollector.com/nancy-cartwright-universal-laws/
1•mathattack•15m ago•0 comments

Wasmtime Ported to Motor OS

https://github.com/moturus/motor-os/blob/dev/docs/wasm.md
1•lasiotus•16m ago•0 comments

The mathematics behind why you find things beautiful

https://bigthink.com/mini-philosophy/the-hidden-mathematics-behind-why-you-find-things-beautiful/
2•mathattack•16m ago•1 comments

The Invisible Cost of Digital Infrastructure

https://medium.com/@smoking2man/the-invisible-cost-of-digital-infrastructure-04b2e2fee452
2•Aldus551•18m ago•0 comments

Gemini 4 Carbon

https://blog.google/innovation-and-ai/models-and-research/gemini-models/introducing-gemini-4-carbon/
94•acossta•19m ago•44 comments

Tty7 – terminal with persistent sessions, remote work, mobile link

https://tty7.io
1•vanous•19m ago•1 comments

Ask HN: How do you keep your mind from forgetting how to think?

1•iugtmkbdfil834•21m ago•2 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.