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Bong: DuckDuckGo bang alternative, open-source and self-hosted

https://bong.glendalab.com
2•captain_bender•2m ago•0 comments

Understanding the World: A Practical Worldview Framework[pdf]

https://zenodo.org/records/24029901
1•jeyananth•11m ago•0 comments

GenAI Generate GenAI – A Diffusion Model That Generates Neural Networks

https://github.com/vagrillo/nngen
1•ConteMascetti71•12m ago•0 comments

Show HN: Coding agent skills, tested on 15 backend tasks with hidden checks

https://github.com/globalmpc/backendskills
1•bayarkhuu5155•16m ago•1 comments

Show HN: Slate Terminal

https://slate.weichart.de/
1•surrTurr•20m ago•0 comments

Found this really cool app for gamified interactions

https://apps.apple.com/in/app/wundr-fun/id6826169890
1•vaishcodescape•22m ago•0 comments

SultanC – an Arabic-first systems programming language

https://github.com/sultan-language/sultanc
1•supax•24m ago•0 comments

Show HN: Ryph – Self-Hosted, Open-Source Coding Agents for Incident Response

https://github.com/ryph-hq/ryph
1•lftherios•25m ago•0 comments

Six humanoid robots worked a 24-hour shift at a convenience store

https://www.techspot.com/news/114445-six-humanoid-robots-worked-24-hour-shift-convenience.html
3•calme_toi•27m ago•1 comments

Tiger Management

https://newsletter.richardtoad.com/tiger-management/
1•gmays•29m ago•0 comments

An injured Ukrainian soldier was evacuated by drone

https://www.theguardian.com/world/ng-interactive/2026/nov/07/how-injured-ukrainian-soldier-rescue...
2•jimnotgym•32m ago•0 comments

Meta joins Microsoft and Google in offering employees voluntary exit packages

https://www.peoplematters.in/news/strategic-hr/meta-joins-microsoft-and-google-in-offering-employ...
1•vismit2000•33m ago•0 comments

I Wired a Whole Fly Brain into ARC-AGI-3. It Lost All Season, Then Won One Back

https://www.kaggle.com/competitions/arc-prize-2026-paper-track/writeups/flygi-connectome-attribut...
1•MegusAlexandrus•34m ago•1 comments

Linux for Your Mac

https://gravitylinux.org/
1•fulafel•35m ago•0 comments

Arete-27B: Qwen3.8-27B, post-trained to reinforce Western values

https://nousresearch.com/arete
4•pretext•35m ago•4 comments

Google extends voluntary buyout offers to employees in several countries

https://www.reuters.com/business/media-telecom/google-extends-voluntary-buyout-offers-employees-s...
1•vismit2000•38m ago•0 comments

Find hiphop class near you

1•florapeterpaul3•47m ago•1 comments

Apple to Drop the iPhone's Action Button Next Year

https://www.macrumors.com/2026/11/06/apple-rumored-to-drop-the-action-button/
1•mgh2•56m ago•0 comments

Galactica, a TypeScript codebase map for developers and agents

https://github.com/cognitap/galactica
1•holistio•1h ago•0 comments

The Components of Agent Memory

https://www.anthropic.com/research/components-of-agent-memory
8•geoffbp•1h ago•1 comments

A proof of the Aaronson‑Ambainis conjecture

https://psi.inc/research/aaronson-ambainis/
1•harporoeder•1h ago•0 comments

Slonbase – A PocketBase like back end built on PostgreSQL

https://github.com/ayeshrodz/slonbase
2•ayeshrodz•1h ago•0 comments

DailyCal Your Daily Calendar

https://apps.mjanssen.nl/dailycal/
1•marc0janssen•1h ago•1 comments

Cyber Crime Investigation Masterclass – Complete Course (14 Video Chapters)

https://www.youtube.com/playlist?list=PLXMaCa5cj96E
2•rakshanex•1h ago•0 comments

Stream generative UI with JSON-render

https://vercel.com/changelog/json-render-and-chat-sdk-agents
3•burnrate•1h ago•0 comments

Are You Ready for Superintelligence?

https://twitter.com/knowerofmarkets/status/2103138714050331089
2•gmays•1h ago•0 comments

Creating Logic Using Waves: Photonic Gates [video]

https://www.youtube.com/watch?v=ln0zZcQXv38
1•ot•1h ago•0 comments

Do Not Tread Lightly

https://www.palladiummag.com/2026/11/02/do-not-tread-lightly/
1•networked•1h ago•0 comments

Major strawberry grower for Driscoll's calls it quits in coastal California

https://www.sfgate.com/centralcoast/article/california-berry-grower-layoffs-22514855.php
3•madihaa•1h ago•1 comments

Daily game guess what old tech cost at launch (and where it was invented)

https://pricetimemachine.com/
2•chirk•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.