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Show HN: Staxless – Open-source microservice SaaS boilerplate

https://github.com/Staxless/staxless
1•zachbenson817•1m ago•0 comments

A Pickpocket's Guide to New York

https://www.newyorker.com/magazine/2026/11/02/a-pickpockets-guide-to-new-york
2•prismatic•3m ago•0 comments

Who is the creator of Megabonk? DaniDev conspiracy explored

https://www.sportskeeda.com/esports/who-creator-megabonk-danidev-conspiracy-explored
1•MINTYSTAR12•3m ago•0 comments

Patrick Stewart dies: how Captain Picard inspired today's science leaders

https://www.nature.com/articles/d41586-026-03543-9
1•edukite•4m ago•0 comments

Disroot (the privacy focused email provider) is still down bad

https://nixnet.social/notice/BBuwgGduFtaIXtVEC8
1•aframemodular•5m ago•0 comments

Show HN: Rust based window switcher for macOS

https://alt-tabr.com/
2•nima999•8m ago•0 comments

Bash and pipefail – Non deterministic conditionals

https://blog.myneves.com/pipefail-grep-q.html
1•ptsneves•10m ago•0 comments

From Lotus Leaves to Rain Jackets: The Power of Biomimicry

https://www.mcgill.ca/oss/article/student-contributors-technology-general-science/lotus-leaves-ra...
3•bookofjoe•11m ago•0 comments

Show HN: A Daily Poem Writing Puzzle

https://pocketpoems.io
1•egglemonsoup•11m ago•0 comments

Update on Daybreak Blue data usage and API access

https://help.openai.com/en/articles/7730893-data-controls-in-chatgpt
1•Herrera•12m ago•1 comments

It's Time to Ditch Chrome

https://www.wired.co.uk/article/google-chrome-browser-data
3•birdculture•16m ago•0 comments

Apple's iPod Recreation

https://unsung.aresluna.org/apples-ipod-recreation/
1•tosh•17m ago•1 comments

Data breach targeting Bay Street law firms

https://www.theglobeandmail.com/business/article-bennett-jones-hit-in-data-breach-targeting-bay-s...
3•boringg•18m ago•0 comments

From Scroll to Contour: How Map Stopped Being a Picture and Became a Mechanism

https://medium.com/@smoking2man/from-scroll-to-contour-how-the-map-stopped-being-a-picture-and-be...
1•Aldus551•19m ago•0 comments

Readwise Books: An independent digital-first bookstore

https://blog.readwise.io/readwise-books/
2•tristanho•20m ago•0 comments

Copper – A minimal low-level programming language with OOP and generics

https://tibleiz.net/copper/
1•bogdanoff_2•20m ago•1 comments

Making Coinbase Multi-User

https://www.coinbase.com/blog/making-coinbase-multi-user
2•dukebartnik•21m ago•0 comments

Grail's cancer test produces fewer false positives than I expected

https://www.empirical.health/blog/galleri-fewer-false-positives/
1•brandonb•22m ago•1 comments

October Security Incident

https://www.dreamhost.com/news/announcements/october-security-incident/
3•danboarder•23m ago•0 comments

North Korea became a hacking superpower

https://www.ft.com/content/46c03338-63d5-43fc-a946-ebcbe9e1c07a
2•cwwc•23m ago•0 comments

Nitro – Build static sites in plain Python

https://nitro.sh
1•ghstcode•23m ago•0 comments

Bunny CDN Security Incident

https://status.bunny.net/incidents/p6gf1by9kr7m
3•SondreDag•24m ago•0 comments

NASA ponders a Hubble servicing mission or a controlled deorbit

https://www.theregister.com/science/2026/10/30/nasa-ponders-a-hubble-servicing-mission-or-a-contr...
2•samizdis•24m ago•0 comments

BBC licence fee expected to top £200 amid row over 'YouTube tax'

https://www.independent.co.uk/news/uk/politics/bbc-licence-fee-price-rise-youtube-tax-b3076318.html
1•nephihaha•26m ago•0 comments

French digital tax may kill VideoLan non-profit

https://twitter.com/videolan/status/2116229135919919278
12•miohtama•28m ago•1 comments

Quantum Algorithms for Beginners

https://ketsandgates.com/
1•liamlutton•29m ago•1 comments

Put AI to Work for You

https://ifttt.com/explore/put-ai-to-work-for-you
2•joebig•31m ago•0 comments

Moju – Open-source physics auditing for CFD and SciML training data

https://github.com/IfimoAI/moju/blob/main/docs/case-studies/cylinder-re100-converged-forces.md
1•Abi_il_2026•32m ago•0 comments

Tracking 11,709 AI launches on Hacker News

https://spark.site/blog/ai-startup-failure-rate
1•danielxli•33m ago•0 comments

The Gestures We've Forgotten

https://www.theatlantic.com/newsletters/2026/10/time-change-rediscover-joy/689221/
2•fortran77•34m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.