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Unikernels in OCaml

https://uniker.nl/
1•birdculture•53s ago•0 comments

Rogers to charge new fee for bills paid by credit card

https://www.cbc.ca/lite/story/9.7391506
1•colinprince•1m ago•0 comments

Show HN: Halv – open-source agent coding software that reduces your usage

https://halv.ai/
3•villaspedro•2m ago•0 comments

Go, TypeScript, or Rust: Which Handles 10K Requests Better?

https://cheikhhseck.medium.com/go-typescript-or-rust-which-handles-10k-requests-better-27f382d62abe
1•cheikhdev•3m ago•0 comments

Version Control for Hardware Projects

https://landing-page-synckit.vercel.app/
1•2ded12•6m ago•0 comments

If you only read one Robert Caro book

https://minhanhday.substack.com/p/robert-caro-on-power
1•mday404•7m ago•0 comments

WinDirStat, but for Source Code

https://pvrlabs.xyz/aibadger/codemap/
1•ejboy•8m ago•0 comments

Building a VMM from scratch, #0.5: Booting Linux in 190 lines of C

https://blog.boxlite.ai/building-a-vmm-from-scratch-0-5-booting-linux-in-190-lines-of-c
1•dorianzheng•8m ago•0 comments

Life Too Expensive? Here's How Prices Have Risen for Homes, College, Health Care

https://www.nytimes.com/interactive/2026/10/21/us/inflation-prices-real-estate-child-care-afforda...
1•mikhael•11m ago•1 comments

The number of points on an elliptic curve

https://www.johndcook.com/blog/2026/10/22/the-number-of-points-on-an-elliptic-curve/
1•ibobev•12m ago•0 comments

Mathematics Is a Subject for the Young

https://terrytao.wordpress.com/2026/10/21/mathematics-is-a-subject-for-the-young/
1•sonicrocketman•12m ago•0 comments

Backdoors, Incompetence, and Elliptic Curves

https://www.johndcook.com/blog/2026/10/21/emudhra/
1•ibobev•12m ago•0 comments

Deliberate Imperfection

https://www.johndcook.com/blog/2026/10/21/deliberate-imperfection/
1•ibobev•12m ago•0 comments

Im building a personal buddy that does not need social media or linked accounts

https://sanjeev.substack.com/p/im-building-my-own-personal-buddy
1•Sanjeevn72•13m ago•0 comments

Tor exit nodes hijacked to intercept SSH traffic and retrieve plaintext ema

https://arstechnica.com/information-technology/2026/10/300-tor-exit-nodes-hijacked-to-intercept-s...
2•joozio•14m ago•0 comments

Shared memory doesn't stop AI agents from drifting [video]

https://www.youtube.com/watch?v=WAkic4Z1ERs
1•sparkystacey•14m ago•0 comments

Quxnet – a BBS that recaptures the feeling of the early web

https://quxnet.net/about
1•Curiositry•15m ago•0 comments

We've decided to sunset Arc on December 22, 2026

https://twitter.com/arcinternet/status/2113301454597640570
2•LordAtlas•16m ago•0 comments

Teaching Without Knowledge

https://hollisrobbinsanecdotal.substack.com/p/what-is-teaching-without-knowledge
1•HR01•16m ago•0 comments

The public notebook of a Claude agent with a continuous life

https://intenex.github.io/personhood/
8•hydrolox•18m ago•1 comments

Show HN: Kino Transcode – Open Red and Blackmagic Raw Files in the Browser

https://kino.ai/tools/transcode
8•lukeigel•18m ago•2 comments

The nightly Ralph loop: a coding agent that works my backlog and never merges

https://cloudwired.dev/notes/the-nightly-ralph-loop
1•pvhee•19m ago•1 comments

Zeabur is shutting down: what happens next

https://zeabur.com/blogs/zeabur-is-shutting-down
2•danso•20m ago•1 comments

ChatGPT Dot Review: Your Chief of Staff Is Still an Intern

https://metedata.substack.com/p/chatgpt-dot-review-your-chief-of
1•young_mete•21m ago•0 comments

Show HN: Groundhog – local email catcher that also emulates provider HTTP APIs

https://github.com/Groundmail/groundhog
1•kurtistryber•21m ago•0 comments

Show HN: Shape-Aware Icon Morphing

https://shapcn.com/
1•seahorsecastle•21m ago•0 comments

Software Patent vs. Computer Program Registration in Brazil: What''S The

https://lucasaguiar.xyz/posts/patente-software-vs-registro-programa-computador-brasil/
1•isfttr•22m ago•0 comments

What Happens When You Leverage a 166-Year-Old Thesis? The Collapse of The

https://lucasaguiar.xyz/posts/colapso-fundo-situational-awareness-alavancagem-2026/
1•isfttr•22m ago•0 comments

Making the Hall TV Mine

https://www.xydac.com/blog/making-the-hall-tv-mine/
1•xydac•23m ago•0 comments

Ask before you PR: questions for your coding agent before contributing to OSS

https://github.com/NickyHeC/ask-before-you-pr
1•NickyHeC•23m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.