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Scottish artist marks 100 years of Schrödinger equation with new installation

https://physicsworld.com/a/scottish-artist-marks-100-years-of-schrodinger-equation-with-new-insta...
1•sohkamyung•2m ago•0 comments

Local LLM Inference at Scale with vLLM

https://data4sci.substack.com/p/local-llm-inference-at-scale-with
1•Anon84•3m ago•0 comments

Generalization Dynamics of LM Pre-Training

https://arxiviq.substack.com/p/generalization-dynamics-of-lm-pre
1•porridgeraisin•4m ago•0 comments

Boro: Nvidia's Open-Source Effort for AI-Assisted Linux Kernel Development

https://www.phoronix.com/news/NVIDIA-Boro-Linux-Kernel-AI
1•fratellobigio•5m ago•0 comments

Ask HN: Whats the first command you run on a new server?

1•fragmede•5m ago•0 comments

AI Could Allow for 3-Day Workweeks and Single-Income Households

https://www.forbes.com/sites/siladityaray/2026/10/08/jeff-bezos-claims-ai-could-allow-for-3-day-w...
1•oenton•7m ago•1 comments

Texas Man Sentenced to 30 Years for Moving Zines

https://newrepublic.com/article/213253/brother-sentenced-30-years-moving-box-zines-prairieland
1•convict•9m ago•0 comments

An experiment to glimpse the future Amazon rainforest

https://www.nature.com/immersive/d41586-026-02909-3/index.html
2•sohkamyung•9m ago•0 comments

Atari Falcon

https://atarimuseum.nl/atari-falcon/
1•debo_•9m ago•0 comments

Solo developer brought F.E.A.R. (2005) to VR (with Codex)

https://thefreemike.com/fear-vr/
1•JRambo•11m ago•1 comments

Sometimes I regret using CalVer (2023)

https://jacobtomlinson.dev/posts/2023/sometimes-i-regret-using-calver/
1•SuaveSteve•14m ago•0 comments

Mend upgrades 184 open source organizations to the Renovate Community (OSS) plan

https://www.mend.io/blog/renovate-community-oss-plan-upgrades/
1•jamietanna•15m ago•0 comments

Why DLES.gg doesn't have an online community?

https://dles.gg/blog/why-dles-gg-has-no-online-community
1•trizoza•16m ago•0 comments

Show HN: TradeBo – A reactive trading system that harvests market chop

https://tradebo.com
1•alekmarinov•20m ago•0 comments

Show HN: See How Your Competitors Get Customers with AI

https://findwinningfunnels.com/
1•luiscfontan•22m ago•1 comments

Chinese Auto Giant Geely Announces Canada Entry in 2027 as U.S. Seeks Ban

https://www.wsj.com/business/autos/chinese-auto-giant-geely-announces-canada-entry-in-2027-as-u-s...
1•bookofjoe•23m ago•1 comments

Rare Git Hashes

https://engineering.finchlegal.com/blog/rare-git-hashes
1•GoodluckH•25m ago•0 comments

The RAMpocalypse has led global PC shipments to drop 20 percent

https://www.techradar.com/pro/the-rampocalypse-has-led-global-pc-shipments-to-drop-20-percent-in-...
1•GeekyBear•26m ago•0 comments

Top Chefs Have a Confession: They Love Taco Bell

https://www.wsj.com/arts-culture/food-cooking/top-chefs-have-a-confession-they-love-taco-bell-00b...
1•bcaulfield•27m ago•1 comments

The Missing Piece in Rust Error Handling

https://mcmah309.github.io/posts/the-missing-piece-in-rust-error-handling/
1•birdculture•28m ago•0 comments

Where're All the AI Chips?

https://www.wheresyoured.at/wherere-all-the-ai-chips/
1•jllyhill•30m ago•0 comments

I think I found a planet nobody knew existed. I used Claude Code to find it

https://www.reddit.com/r/ClaudeAI/s/Vg1DPJsQ6F
2•jaredwiener•30m ago•0 comments

Alabama's TikTok Settlement Has an Affiliate Program to Attract Other State AGs

https://www.techdirt.com/2026/10/09/alabamas-tiktok-settlement-comes-with-an-affiliate-program-fo...
1•hn_acker•34m ago•1 comments

GPGPU-SIM – Cycle-Level Simulator for Nvidia GPUs with CUDA or OpenCL Workloads

https://github.com/gpgpu-sim/gpgpu-sim_distribution
1•peter_d_sherman•36m ago•1 comments

Show HN: I made a TV game console inside an antenna plug

https://raytriangle.com/making-the-worlds-smallest-game-console/
1•pst723•40m ago•0 comments

A longtime school bus driver fired after allowing student to rescue kitten

https://www.independent.co.uk/news/world/americas/cynthia-morgan-bus-kitten-maryland-b3064203.html
2•snarky-comments•40m ago•0 comments

We Should Still Send Home Assignments in Engineering Interviews

https://mtyurt.net/post/2026/we-should-still-send-home-assignments-in-engineering-interviews.html
2•mtyurt•43m ago•0 comments

Japan urges firms to boost cybersecurity as AI-driven cyberattacks surge

https://en.sedaily.com/international/2026/10/09/japan-urges-firms-to-boost-cybersecurity-as-ai-dr...
1•thoughtpeddler•47m ago•0 comments

America's Next Family Car Might Look More Like a Golf Cart

https://www.fastcompany.com/91620959/america-next-family-car-might-look-like-golf-cart-chip-motors
2•bcaulfield•49m ago•0 comments

Can AI automate AI R&D yet?

https://epoch.ai/publications/innovationeval
3•merksittich•49m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.