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Lance table format explained simply, stupid (Animated)

https://tontinton.com/posts/lance/
1•tontinton•44s ago•0 comments

Solving Soma

https://anekstein.com/posts/2026-02-01-blocker
1•davidanekstein•1m ago•0 comments

We built a cloud platform for agentic software (our virtualization, etc.)

https://agentuity.com/
1•rblalock•1m ago•1 comments

Show HN: WLM-SLP – A 0D-27D Structural Language for Multi-Agent Alignment

https://github.com/gavingu2255-ai/WLM-Open-Source/blob/main/README.md
1•WujieGuGavin•1m ago•0 comments

Former Tumblr Head Jeff D'Onofrio Steps in as Acting CEO at the Washington Post

https://www.theverge.com/tech/875433/tumblr-jeff-donofrio-ceo-washington-post-layoffs
1•bookofjoe•4m ago•0 comments

Bounded Flexible Arrays in C

https://people.kernel.org/kees/bounded-flexible-arrays-in-c
1•fanf2•4m ago•0 comments

The Invisible Labor Force Powering AI

https://cacm.acm.org/news/the-invisible-labor-force-powering-ai/
1•pseudolus•7m ago•0 comments

Reading Recursion via Pascal

https://journal.paoloamoroso.com/reading-recursion-via-pascal
1•AlexeyBrin•7m ago•0 comments

Show HN: I made a website that finds patterns on your spreadsheet

https://analyzetable.com
1•kouhxp•8m ago•0 comments

Jokes on You AI: Turning the Tables – LLMs for Learning

https://www.dev-log.me/jokes_on_you_ai_llms_for_learning/
1•wazHFsRy•8m ago•0 comments

You don't need RAG in 2026

https://ryanlineng.substack.com/p/you-dont-need-rag-in-2026
1•kareninoverseas•9m ago•0 comments

WatchLLM – Cost kill switch for AI agents (with loop detection)

https://www.watchllm.dev/
1•Kaadz•12m ago•2 comments

I turned myself into an AI-generated deathbot – here's what I found

https://www.bbc.com/news/articles/c93wjywz5p5o
1•cmsefton•23m ago•0 comments

Management style doesn't predict survival

https://orchidfiles.com/management-style-doesnt-predict-survival/
1•theorchid•24m ago•0 comments

One Generation Runs the Country. The Next Cashed in on Crypto

https://www.wsj.com/finance/currencies/trump-sons-crypto-billions-1e7f1414
1•impish9208•25m ago•1 comments

"I Was Wrong": Why the Civil War Is Running Late [video][2h21m]

https://www.youtube.com/watch?v=RDmkKZ7vAkI
1•Bender•26m ago•0 comments

Show HN: A sandboxed execution environment for AI agents via WASM

https://github.com/Parassharmaa/agent-sandbox
1•paraaz•29m ago•0 comments

Wine-Staging 11.2 Brings More Patches to Help Adobe Photoshop on Linux

https://www.phoronix.com/news/Wine-Staging-11.2
2•doener•29m ago•0 comments

The Nature of the Beast

https://cinemasojourns.com/2026/02/07/the-nature-of-the-beast/
1•jjgreen•29m ago•0 comments

From Prediction to Compilation: A Manifesto for Intrinsically Reliable AI

1•JanusPater•29m ago•0 comments

Show HN: Curated list of 1000 open source alternatives to proprietary software

https://opensrc.me
1•ZenithSoftware•31m ago•0 comments

AI's Real Problem Is Illegitimacy, Not Hallucination

1•JanusPater•32m ago•1 comments

'I fell into it': ex-criminal hackers urge UK pupils to use web skills for good

https://www.theguardian.com/technology/2026/feb/08/i-fell-into-it-ex-criminal-hackers-urge-manche...
1•robaato•33m ago•0 comments

Why 175-Year-Old Glassmaker Corning Is Suddenly an AI Superstar

https://www.wsj.com/tech/corning-fiber-optics-ai-e045ba3b
1•bookofjoe•34m ago•1 comments

Keeping WSL Alive

https://shift1w.com/blog/keeping-wsl-alive/
1•jakesocks•35m ago•0 comments

Unlocking core memories with GoldSrc engine and CS 1.6 (2025)

https://www.danielbrendel.com/blog/43-unlocking-core-memories-with-goldsrc-engine
3•foxiel•36m ago•0 comments

Gtrace an advanced network path analysis tool

https://github.com/hervehildenbrand/gtrace
2•jimaek•36m ago•0 comments

America does not trust Putin or Trump

https://re-russia.net/en/review/809/
1•mnky9800n•39m ago•0 comments

Let's Do Music in Linux [video]

https://www.youtube.com/watch?v=IHgsOdoLuBU
1•mariuz•41m ago•0 comments

"Nothing" is the secret to structuring your work

https://www.vangemert.dev/blog/nothing
1•spmvg•44m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•9mo ago

Comments

tomfly•9mo ago
where is the entrance and exit?
Jaxan•9mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•9mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•9mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•9mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•9mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.