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A Modern Alternative to Slurm for ML Workloads

https://www.union.ai/blog-post/a-modern-alternative-to-slurm-for-ml-workloads
1•samhita-alla•58s ago•0 comments

A Modern GUI Library for Ada: CSS Styling, XML UI, SDL3

https://github.com/ovenpasta/adi2
2•ovenpasta•1m ago•0 comments

eInk Error Diffusion Dithering – The best of 2 worlds [video]

https://www.youtube.com/watch?v=paPTPjFJ5dw
1•initramfs•1m ago•1 comments

Beyond the Basics of RAG

https://parlance-labs.com/education/rag/ben.html
1•Bluestein•1m ago•0 comments

Public services are increasingly strained by LLM-written appeals for benefits

https://arxiv.org/abs/2608.16603
1•lensecat•1m ago•0 comments

Ox-Alpha Is GLM

https://dejan.ai/blog/ox-alpha/
2•jitbit•2m ago•0 comments

Live Mobile Gameshow for Developers

https://app.rebase.tv/
1•ryanvogel•2m ago•0 comments

A Server Lost Power at 00:32. We Found Out at 08:18

https://danubedata.ro/blog/storage-power-loss-postmortem-august-2026
1•alvis•2m ago•0 comments

Show HN: Slnmap – Roslyn code graph linking React call sites to .NET endpoints

https://github.com/EMahmoudNabil/slnmap
1•emahmoudnabil•2m ago•1 comments

Blackstone real estate company exposed SSN digits, DOBs, addresses and more

https://alexschapiro.com/security/vulnerability/2026/07/16/beam-living-graphql-data-exposure
3•bearsyankees•3m ago•0 comments

AI Co-Scientists Are Rewriting the Economics of Deep Tech

https://spaceambition.substack.com/p/the-self-driving-lab-how-ai-co-scientists
1•superzero11•4m ago•0 comments

Who Wed Who (scrape of 6.4M couples' names from The Knot)

https://walzr.com/who-wed-who
1•mkmk•4m ago•0 comments

No limit to how large a waggled cursor gets in KDE Plasma (2025)

https://bsky.app/profile/mixolumia.com/post/3m7w3iipcy22w
1•debo_•4m ago•0 comments

Viral Chinese Cow Cartoon Becomes One of the Most Profitable Movies Ever Made

https://kotaku.com/viral-chinese-cow-cartoon-becomes-one-of-the-most-profitable-movies-ever-made-...
1•personjerry•6m ago•0 comments

On Adaptation, Again

https://hypersubject.net/posts/on-adaptation,-again
1•ExMachina73•6m ago•0 comments

Do Not Go Gentle into Silicon Valley's Dark Night

https://jacobin.com/2026/08/meta-lawsuits-regulation-social-media
1•samizdis•7m ago•0 comments

Case Study: Combining GPT‑5.6 Luna and Sol for Cost‑Efficient AI

https://theaq.blog/2026/08/24/case-study-combining-gpt-5.6-luna-and-sol-for-cost-efficient-ai.html
1•HonzaT•7m ago•0 comments

Malaysia, Indonesia to Synchronise Cloud Seeding as Monsoon and El Niño Converge

https://www.malaymail.com/news/malaysia/2026/08/24/malaysia-indonesia-to-synchronise-haze-suppres...
1•nomilk•8m ago•0 comments

Writing Fast Attention Backward Kernel for 5090 in CUDA

https://hoanh.space/blog/attention-backward-5090-cuda/
1•hoanh•8m ago•0 comments

What to do (and not to do) when starting a new job

https://twitter.com/spakhm/status/2087162661481898093
1•tosh•9m ago•0 comments

Why MCP Code Mode Loses Cold, and Wins Warm

https://www.blacksmith.sh/blog/code-smith-code-mode
4•mrhether•11m ago•0 comments

The Boots Theory [video]

https://www.youtube.com/shorts/5BoNOKernpw
1•stefanv•11m ago•0 comments

How to succeed at an acquirer post-acquihire

https://twitter.com/spakhm/status/2091921711692140545
1•tosh•12m ago•0 comments

Using LLMs to Make the Emacs Web Browser Great Again

https://www.sammystraus.com/#using-llms-to-make-the-emacs-web-browser-great-again
1•sammy0910•12m ago•0 comments

LLM-native Markdown editor Mac app

https://www.benedictshegog.xyz/sidenote
1•bensg•14m ago•1 comments

Show HN: A path through time-series anomaly detection, z-scores to deep learning

https://github.com/JulienAu/anomaly-detection-tutorials
2•Julien-Au•15m ago•0 comments

Gatekeepers Are Dead, Long Live the Gatekeepers

https://brianschrader.com/archive/gatekeepers-are-dead-long-live-the-gatekeepers/
1•sonicrocketman•16m ago•1 comments

Show HN: GlassBox – what the browser reveals, and how identifiable you are

https://glassbox.codecanary.org
2•tke248•17m ago•0 comments

Please let me interact with your blog post

https://michaelharley.net/posts/2026/08/22/please-let-me-interact-with-your-blog-post/
3•speckx•17m ago•1 comments

CI Should Be Disposable

https://oppi.li/posts/disposable_ci/
1•abnercoimbre•17m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.