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Gems: Little-Known Bash Features

https://slicker.me/bash/gems.html
1•nateb2022•31s ago•0 comments

Show HN: Loclean – Local semantic data cleaning with LLMs and Pydantic

https://github.com/nxank4/loclean
1•nxank4•41s ago•0 comments

A wallet that never sleeps is probably not human

https://www.HugeDomains.com/domain_profile.cfm?d=Ketaro.com
1•chainbuilder•2m ago•1 comments

The Humble Android Calculator

https://medium.com/@jnebos/the-humble-android-calculator-4f139e8b1699
1•RGBCube•2m ago•0 comments

Heart Rate Variability Dynamics in Padel Players in Relation to Match Outcome

https://www.mdpi.com/2411-5142/11/1/12
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Learning to Discover at Test Time

https://test-time-training.github.io/discover/
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Ask HN: How to redeem a Gift Card without risking lock-out?

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Understanding Rust Closures

https://antoine.vandecreme.net/blog/rust-closures/
2•avandecreme•11m ago•0 comments

Pywidevine: Python Implementation of Google's Widevine DRM CDM (Content Decrypti

https://github.com/devine-dl/pywidevine
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Is Privacy an Illusion?

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Namecheap sued a YC founder personally after shutting down her startup's domain

https://twitter.com/snigdhasur/status/2014747997943238791
4•ecares•13m ago•1 comments

Ask HN: Weekend Social: Top two programming languages and what they can borrow?

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ICE Executes Arrestee

https://old.reddit.com/r/Minneapolis/comments/1qlstaq/quick_stabilization_of_ice_murder_on_the_mo...
10•alangibson•14m ago•3 comments

Get-Shit-Done

https://github.com/glittercowboy/get-shit-done
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Why Most AI Projects Fail

https://www.youtube.com/watch?v=zBWmh2ZE8WQ
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Most Admired Companies 2026

https://fortune.com/ranking/worlds-most-admired-companies/
1•ksec•16m ago•0 comments

Massive nanoparticles follow the rules of quantum mechanics

https://www.univie.ac.at/en/news/detail/metal-clumps-in-quantum-state-vienna-research-team-breaks...
1•wjSgoWPm5bWAhXB•16m ago•0 comments

In Search of a Platonic Co-Parent

https://www.nytimes.com/2026/01/24/style/platonic-co-parenting-apps.html
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AutoAP

https://wiki.dd-wrt.com/wiki/index.php/AutoAP
1•mooreds•25m ago•0 comments

Why sandboxing coding agents is harder than you think

https://martinalderson.com/posts/why-sandboxing-coding-agents-is-harder-than-you-think/
1•martinald•25m ago•0 comments

This Month in Redox – December 2025

https://www.redox-os.org/news/this-month-251231/
1•akyuu•26m ago•0 comments

Testing Makes You Faster (Eventually)

https://gabor-kiss.com/essays/testing-makes-you-faster-eventually/
1•mooreds•27m ago•0 comments

Researchers Use D&D to Test AI's Long-term Decision-making Abilities

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The social media ban that wasn't

https://crookedtimber.org/2026/01/23/the-social-media-ban-what-wasnt/
2•mooreds•28m ago•0 comments

Strategies and lessons from partitioning a 17TB table in PostgreSQL

https://www.tines.com/blog/futureproofing-tines-partitioning-a-17tb-table-in-postgresql/
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Hung by a Thread

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Show HN: Remote workers find your crew

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Show HN: Send encrypted messages to the future (Client-side Time Capsules)

https://www.encrypter.site/
1•zealer•30m ago•0 comments

A Primer on Memory Consistency and Cache Coherence (2020) [pdf]

https://pages.cs.wisc.edu/~markhill/papers/primer2020_2nd_edition.pdf
1•tanelpoder•30m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•9mo ago

Comments

tomfly•9mo ago
where is the entrance and exit?
Jaxan•9mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•9mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•9mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•9mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•9mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.