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Pythons new httpx fork: httpx2

https://tildeweb.nl/~michiel/httpx2.html
1•roywashere•31s ago•0 comments

TSMC unveils process technology roadmap through 2029 – A12, A13, N2U announced

https://www.tomshardware.com/tech-industry/semiconductors/tsmc-unveils-process-technology-roadmap...
1•rbanffy•55s ago•0 comments

Pullback Drive

https://xkcd.com/3244/
2•linuxkernal•57s ago•0 comments

Fragnesia (Linux LPE)

https://github.com/v12-security/pocs/tree/main/fragnesia
1•Wingy•2m ago•0 comments

Cisco to Cut Jobs in Shift to Capture More AI Demand

https://www.wsj.com/business/earnings/cisco-to-cut-jobs-in-shift-to-capture-more-ai-demand-b99eeb21
1•whatthesmack•2m ago•0 comments

PyTorch 2.12 Released

https://pytorch.org/blog/pytorch-2-12-release-blog/
1•0bytematt•2m ago•0 comments

Show HN: Sinain captures screen and audio in KG, shares it with agents/peers

https://anthillnet.github.io/sinain-hud/
1•geravant•5m ago•0 comments

QWEN2.5-1.5B Abliterated Release for Android Mobile

https://huggingface.co/automajicly/qwen-1.5b-android/commit/
1•automajicly•5m ago•0 comments

I tested GPT-5.5, Claude Opus 4.7, and Gemini 3.1 Pro on financial-control

https://albertquaisie.substack.com/p/i-tested-gpt-55-claude-opus-47-and
1•Aquaisie•8m ago•0 comments

I was asked to install malware during a fake interview

https://ashishb.net/security/contagious-interview/
4•ashishb•8m ago•0 comments

TinyStories-260K running locally on a stock Game Boy Color

https://github.com/maddiedreese/gbc-transformer
1•adunk•9m ago•0 comments

Content-defined chunking added to Bazel

https://www.buildbuddy.io/blog/content-defined-chunking/
1•siggi•9m ago•0 comments

The Acceleration of Addictiveness (2010)

https://www.paulgraham.com/addiction.html
1•downbad_•10m ago•0 comments

Ask HN: What programming blogs do you follow?

1•chistev•12m ago•0 comments

Interaction Nets and Hardware

https://tendrils.co/background
1•PaulHoule•14m ago•0 comments

ZachXBT traces $19M crypto social engineering scheme by a teenager

https://xcancel.com/zachxbt/status/2054170002945987029#m
4•Cider9986•16m ago•1 comments

When crows join your LiveKit call

https://eniveld.substack.com/p/when-crows-join-your-livekit-call
1•davidz•20m ago•0 comments

Apple Is Quietly Building the Most Profitable AI Toll Booth

https://seekingalpha.com/article/4902208-apple-quietly-building-most-profitable-ai-toll-booth
3•ndr42•22m ago•0 comments

UAE Building 'Cope Cages' to Protect Energy Facilities from Drone Attack

https://www.twz.com/news-features/uae-building-massive-cope-cages-to-protect-energy-facilities-fr...
3•uticus•24m ago•0 comments

Six SQL patterns I use to catch transaction fraud

https://analytics.fixelsmith.com/posts/sql-fraud-patterns/
1•analyticsfs•24m ago•0 comments

How Mamdani and Hochul Are Solving New York City's Budget Crisis

https://www.nytimes.com/2026/05/12/nyregion/mamdani-budget-nyc.html
3•thunderbong•25m ago•0 comments

Project Bluefin now based on top of GNOME OS

https://docs.projectbluefin.io/blog/making-our-own-fate/
1•trogdor3000•25m ago•0 comments

Obsidian Sync Audits by Cure53 and Trail of Bits

https://obsidian.md/blog/cure53-tob-sync-audits/
2•cdrnsf•28m ago•0 comments

Aictx – Repo-local continuity runtime for coding agents

https://github.com/oldskultxo/aictx
2•santism•28m ago•1 comments

Stochastic Parrots: Frequently Unasked Questions

https://medium.com/@emilymenonbender/stochastic-parrots-frequently-unasked-questions-49c2e7d22d11
2•olalonde•31m ago•0 comments

How the U.S. Became the Greatest Energy Exporter

https://www.wsj.com/business/energy-oil/us-energy-exports-charts-60f29985
2•JumpCrisscross•33m ago•2 comments

Adult game industry complaint to FTC regarding Visa/Mastercard (2025) [pdf]

https://avvn.org/ftc.pdf
3•Scaled•33m ago•1 comments

Crypto Revolution

https://tera-finance.io
1•tyoma_cho•34m ago•0 comments

Stacktree – The publish primitive for agent-made HTML

https://stacktr.ee/
1•indigodaddy•35m ago•0 comments

Show HN: AICTL – A native AI agent for terminal and macOS, in Rust

https://aictl.app
1•piotrwittchen•36m ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.