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Technical debt has caught up to me again (storage)

https://eggrain.blog/technicaldebtonooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo...
1•eggrain•30s ago•0 comments

GEDD – A Systematic Evidence Driven LLM as a Judge Framework

https://github.com/aws-samples/sample-GEDD
1•balasvce2026•1m ago•0 comments

LLMs aren't conscious (and thinking they are is culturally dangerous)

https://www.theintrinsicperspective.com/p/dont-dethrone-consciousness
2•momentmaker•1m ago•0 comments

New Claude Opus 4.6, Stock Sell-Off and Super Bowl Ads

https://cmpld.ai/issues/004/
1•mantcz•5m ago•0 comments

Engram: Offline MCP memory server for AI coding tools to share memory

https://github.com/dgr8akki/engram
1•dgr8akki•7m ago•0 comments

Anthropic suspends new AI tools over US Government security concerns

https://www.bbc.com/news/articles/c932g3v3e13o
4•wslh•8m ago•0 comments

Rival GPUs Share One Linux Desktop

https://news.opensuse.org/2026/06/11/rival-gpus-share-desktop/
1•ferryth•14m ago•0 comments

China's control over indium phosphide exports threatens AI data centre rollout

https://www.reuters.com/world/china/chinas-control-over-indium-phosphide-exports-threatens-ai-dat...
1•ironyman•14m ago•0 comments

Why Millions Are Falling for Thailand's Same-Sex Romance Dramas

https://www.bloomberg.com/news/features/2026-06-12/thailand-turns-boys-love-girls-love-tv-dramas-...
1•petethomas•15m ago•0 comments

Zero Calcium. Doubled Plaque

https://substance-over-noise.beehiiv.com/p/zero-calcium-doubled-plaque
1•brandonb•20m ago•0 comments

Judge orders Trump admin to restore Park changes at sites that 'disparaged' US

https://apnews.com/article/trump-national-parks-lawsuit-c39eee6f77c2e782fc494e2167bf5a39
4•petethomas•23m ago•1 comments

John Basinger, Who Memorized All 12 Books of 'Paradise Lost,' Dies at 92

https://www.nytimes.com/2026/06/09/arts/john-basinger-dead.html
3•bookofjoe•23m ago•2 comments

I stay connected as a digital minimalist

https://blog.sulimans.space/how-i-stay-connected-as-a-digital-minimalist/
2•speckx•24m ago•0 comments

Reading a cryptominer from its strace

https://frn.sh/tforks/
1•shellpipe•25m ago•1 comments

Book Review (2/26): How Africa Works by Joe Studwell

https://www.africanistperspective.com/p/book-review-226-how-africa-works
1•paulpauper•25m ago•0 comments

The AI Capex Ledger: Who Pays, Who Earns, and What the Bond Market Is Missing

https://geometricinvestor.substack.com/p/the-ai-capex-ledger
1•paulpauper•26m ago•0 comments

The AI Scenario for Europe?

https://europe2031.ai/summary/
1•paulpauper•26m ago•0 comments

Update on Anthropic Situation

https://twitter.com/i/status/2065853007619588171
4•iamronaldo•30m ago•2 comments

A Declaration of the Independence of Cyberspace (1996)

https://www.eff.org/cyberspace-independence
4•simonebrunozzi•33m ago•1 comments

We aren't getting to AGI without a fight

1•Jimmc414•34m ago•0 comments

News from WWDC26: WebKit in Safari 27 beta

https://webkit.org/blog/17967/news-from-wwdc26-webkit-in-safari-27-beta/
2•ksec•35m ago•0 comments

The MilkV Jupiter 2/SpacemiT K3 – Tao of Mac

https://taoofmac.com/space/reviews/2026/06/11/1830
2•rbanffy•36m ago•0 comments

Ask HN: How "looped" or autonomous is your actual coding workflow?

1•lasky•37m ago•2 comments

The American World Cup Introduced Ad Breaks–and Everyone Hates It

https://www.wsj.com/sports/soccer/world-cup-ad-breaks-hydration-fifa-5d302605
4•impish9208•38m ago•1 comments

Calvino and the Machines

https://engelsbergideas.com/notebook/calvino-and-the-machines/
3•bryanrasmussen•38m ago•0 comments

Ask HN: How do you avoid / get out of LLMs local minima?

1•d--b•38m ago•1 comments

Samsung Heavy moves to lead floating data centers with global partners

https://biz.chosun.com/en/en-industry/2026/06/03/YC7JPQ5K75C4XCZFOQRKNYJHLY/
1•_____k•39m ago•0 comments

Red Hat Enterprise Linux Test Page

http://supportdownloads.adobe.com
2•ttd•39m ago•2 comments

The Checkup I Didn't Do

https://deknijf.com/posts/the-checkup-i-didnt-do/
1•rdeknijf•40m ago•0 comments

RPG Maker forum users racing to archive almost 15 years of valuable resources

https://www.eurogamer.net/rpg-maker-forum-shutting-down
2•ksec•40m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.