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Antiviral immunity via telomerase-like reverse transcription in bacteria

https://www.nature.com/articles/s41586-026-11250-8
1•frostbyte7•1m ago•0 comments

Next.js Security Update for Upstream Vulnerabilities

https://nextjs.org/blog/nextjs-security-update-october-14-2026
1•ersinesen•1m ago•0 comments

Ask HN: Has anyone decompiled Claude Code yet?

1•matt3210•1m ago•0 comments

Inference Cooperative

https://inference.coop/
1•broabprobe•2m ago•0 comments

Seen Whole Truama Education and Online Community Support

https://rannu37hearteu.wixsite.com/seen-whole
1•SeenWhole_Offic•2m ago•0 comments

Claude Code Features and Settings Reference

https://hidekazu-konishi.com/entry/claude_code_features_settings_reference_2026.html
1•ankitg12•5m ago•0 comments

Home lab: own cert to reach: Home Assistant, Vaultwarden and Gitea

https://blog.jacq.cc/guides/client-certificates-home-assistant-vaultwarden-gitea/
1•xx__yy•6m ago•0 comments

Reflect Orbital tests illumination by a space reflector

https://www.sfgate.com/tech/article/mount-whitney-reflect-orbital-22478878.php
1•krab•7m ago•0 comments

Build vs. Buy When Building Just Got Cheap

https://kevingoldsmith.substack.com/p/build-vs-buy-when-building-just-got
1•fagnerbrack•10m ago•0 comments

Prjcombine – An FPGA reverse engineering project

https://codeberg.org/prjunnamed/prjcombine
1•dverlaeckt80•11m ago•0 comments

Turning a Run-Over Samsung Galaxy S23 into a Gaming PC

https://hackaday.com/2026/10/08/turning-a-run-over-samsung-galaxy-s23-into-a-gaming-pc/
1•Gedxx•12m ago•0 comments

WhatsApp vs. NSO Group: Technical Report

https://www.courtlistener.com/docket/16395340/741/45/whatsapp-inc-v-nso-group-technologies-limited/
2•l0kihardt•15m ago•0 comments

How AI proof is my business?

https://keithbrown.com/tools/ai-proof
2•drewlem•20m ago•1 comments

Show HN: TheFairNet Professional Networking Platform

https://thefairnet.com/
1•christos-mak•21m ago•1 comments

Forgejo v17.0 Is Available

https://forgejo.org/2026-10-release-v17-0/
1•Hissigh•23m ago•0 comments

Dailycal is live – Your clear view on the day

https://apps.mjanssen.nl/dailycal/
1•marc0janssen•23m ago•0 comments

JPEG XL vs. AVIF for web use-cases

https://jakearchibald.com/2026/jpeg-xl-vs-avif/
1•Hissigh•23m ago•0 comments

A migration job failed against a "healthy" Postgres

https://blog.hubfly.space/docker-compose-migration-job-service-completed-successfully
1•octave12•24m ago•0 comments

AI Prompt Hub – 150 categories of ready-to-use AI prompts and custom generator

https://play.google.com/store/apps/details?id=com.ai_prompt_hub.setuvio&hl=en_IN
1•setuvio•27m ago•0 comments

Implementing a GPU-accelerated JPEG XL encoder

https://martinopilia.com/posts/2026/09/07/gpu-jpegxl-codec.html
1•Lwrless•29m ago•0 comments

AI has killed my passion for coding [video]

https://www.youtube.com/watch?v=Htdy1dsuSLY
2•abdullahalharir•29m ago•0 comments

Proofpoint to buy Varonis Systems in $6.3B all-cash deal

https://www.reuters.com/legal/transactional/proofpoint-buy-varonis-systems-63-billion-all-cash-de...
1•sorokod•33m ago•0 comments

Computers Made of Human Brain Tissue Identify Braille Letters in Breakthrough

https://www.404media.co/computers-made-of-human-brain-tissue-identify-braille-letters-in-breakthr...
2•beardyw•36m ago•0 comments

KNOD: Offloading Linux network packet processing to AMD GPUs

https://www.servers99.com/blog/linux-knod-amd-gpu-network-offload/
3•servers99•40m ago•0 comments

Sift – Analyse every file with local LLMs

https://github.com/c0decave/sift
2•dash0r•41m ago•0 comments

Ukraine's Starlink restrictions raise suspicions of Musk, Trump retaliation

https://www.axios.com/2026/10/14/ukraine-starlink-zelensky-spacex-musk-trump
4•jazzdev•43m ago•0 comments

The Tesla Roadster 2 Is Here–and It Flies

https://www.wired.com/story/tesla-roadster-2-launch/
2•lisper•44m ago•0 comments

Tesla's Flying Roadster Revealed [video]

https://www.youtube.com/watch?v=TWHXrLzUKJc
1•lisper•50m ago•0 comments

Technical Cofounder Wanted

https://inspiration-agent.emergent.host/
1•Harshad2820•50m ago•0 comments

OpenClaw Enterprise – The Open Agent Platform

https://openclaw.ai/blog/openclaw-enterprise
1•benzowander•51m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.