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Pg_textsearch: PostgreSQL extension for BM25 relevance-ranked full-text search

https://github.com/timescale/pg_textsearch
1•fanf2•54s ago•0 comments

Death of Gloria Ramirez

https://en.wikipedia.org/wiki/Death_of_Gloria_Ramirez
1•ZeljkoS•57s ago•0 comments

Lightweight MySQL MCP Server: Secure AI Database Access

https://askdba.net/2025/12/14/introducing-lightweight-mysql-mcp-server-secure-ai-database-access/
1•askdba•2m ago•1 comments

Breakdowns of the Year

https://www.science.org/doi/full/10.1126/science.aee8012
1•atakan_gurkan•9m ago•0 comments

How Scams Worked In The 1800s (2015)

https://www.npr.org/sections/npr-history-dept/2015/02/12/385310877/how-scams-worked-in-the-1800s
2•Tomte•11m ago•0 comments

Xeovo VPN – the joy of a simple sign-up

https://rewiring.bearblog.dev/xeovo-vpn-the-joy-of-a-simple-sign-up/
1•Mossy9•19m ago•3 comments

Homeless people used as mobile Wi-Fi hotspots (2012)

https://www.nbcnews.com/id/wbna46714752
3•KomoD•23m ago•0 comments

Task Injection – Exploiting agency of autonomous AI agents

https://bughunters.google.com/blog/4823857172971520/task-injection-exploiting-agency-of-autonomou...
2•todsacerdoti•27m ago•0 comments

Text similarity search via normalized compression distance

https://discourse.haskell.org/t/vibe-coding-text-similarity-search-via-normalized-compression-dis...
1•todsacerdoti•28m ago•0 comments

Why tech billionaires are quietly bankrolling Europe's far-right [video]

https://www.youtube.com/watch?v=GHQAfk_5Ekk
2•baobun•28m ago•0 comments

Young Adults Making Good Money Say Life Is Unaffordable

https://www.nytimes.com/2025/12/20/us/politics/middle-class-us-economy-affordability.html
1•ryan_j_naughton•30m ago•0 comments

Excel vs. Power BI vs. SQL vs. Python [video]

https://www.youtube.com/watch?v=FjVSnnFEVs4
1•senorqa•30m ago•0 comments

Ask HN: Why do small voting or ranking projects get flagged as spam so easily?

1•rankiwiki•37m ago•0 comments

The Efficiency Trap of the Food Supply Chain

https://adlrocha.substack.com/p/adlrocha-the-efficiency-trap-of-the
1•adlrocha•38m ago•0 comments

Current LLM tooling makes understanding optional

https://vladimirzdrazil.com/posts/current-llm-tooling-makes-understanding-optional/
2•vlzdr•45m ago•0 comments

Ask HN: What counts as "original" in the age of AI?

2•meysamazad•45m ago•1 comments

The simplest thing that could possibly work (2004)

https://www.artima.com/articles/the-simplest-thing-that-could-possibly-work
1•sph•53m ago•0 comments

Why Can't Gemini Generate Images with Transparent Backgrounds?

https://ruky.me/nano-banana/
1•rukshn•55m ago•0 comments

5 ways of understanding the world at the end of 2025

https://blog.dougbelshaw.com/end-of-2025/
1•dajbelshaw•1h ago•0 comments

Nvidia 590 driver drops Pascal/lower support; main pkgs switch to Open Kern Mods

https://archlinux.org/news/nvidia-590-driver-drops-pascal-support-main-packages-switch-to-open-ke...
2•exploraz•1h ago•2 comments

The man who mistook his imagination for the truth

https://mariakonnikova.substack.com/p/the-man-who-mistook-his-imagination
3•lloydjones•1h ago•0 comments

Flock and Cyble Inc. Continue to File False Notices

https://haveibeenflocked.com/news/cyble-part2
1•GaryBluto•1h ago•0 comments

AI SAST

https://aisecurityscanners.dev/
1•AISAST•1h ago•1 comments

We started a phone company that doesn't collect personal data

https://www.youtube.com/watch?v=e8SnNNq6MaI
1•tomcam•1h ago•0 comments

A Love Letter to Raycast

https://rmoff.net/2025/12/18/a-love-letter-to-raycast/
1•birdculture•1h ago•0 comments

Notabase

https://github.com/churichard/notabase
1•tomcam•1h ago•0 comments

Show HN: Like Discogs but for your physical video games (Buy, track and sell)

https://sumthings.com
1•cedel2k1•1h ago•0 comments

What went wrong (and right) while migrating a Qt Widgets app to QML

2•yongdohyun•1h ago•0 comments

Show HN: Ava – open-source AI voice assistant that runs in the browser

https://ava.muthu.co/
2•muthukrishnanwz•1h ago•0 comments

Compute price/performance is flat. Now what?

2•Animats•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•7mo ago

Comments

tomfly•7mo ago
where is the entrance and exit?
Jaxan•7mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•7mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•7mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•7mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•7mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.