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Cryptochrome

https://en.wikipedia.org/wiki/Cryptochrome
1•gradus_ad•28s ago•0 comments

Ask HN: Are investors still investing into tech?

2•willwade•13m ago•1 comments

Show HN: acplause – An ACP agent for OpenAI-compatible APIs

https://github.com/anesthetised/acplause
1•anesthetised•16m ago•0 comments

Features

https://www.anthropic.com/news/features
1•surprisetalk•18m ago•1 comments

Space X and Tesla exploring merger, CEO Elon Musk says

https://www.axios.com/2026/10/20/spacex-tesla-merger-talks
2•FireBeyond•28m ago•2 comments

In Hilbert space, all things are quantumly possible

https://www.quantamagazine.org/in-hilbert-space-all-things-are-quantumly-possible-20260826/
4•unprovable•29m ago•0 comments

Video Game Reverse Engineering Community Shuts Down

https://www.404media.co/video-game-reverse-engineering-community-shuts-down-because-ai-has-made-i...
1•colinprince•31m ago•0 comments

Merging SpaceX and Tesla would be a "good idea," Musk says

https://arstechnica.com/space/2026/10/spacex-and-tesla-into-a-single-company-has-a-lot-of-merit-m...
1•ramn7•32m ago•1 comments

OpenAI CLI – Official CLI for the OpenAI API

https://github.com/openai/openai-cli
2•git_watcher99•32m ago•0 comments

Is Complexity an Illusion? (2024)

https://arxiv.org/abs/2404.07227
2•the-mitr•33m ago•0 comments

OpenAI – 12 hour cache (API) available and "cache forever" for work/codex users

https://twitter.com/thsottiaux/status/2112712984644784534
1•jofzar•33m ago•2 comments

Show HN: Litedeck – Agentless server management GUI over plain SSH

https://github.com/cpprhtn/LiteDeck
2•cpprhtn•37m ago•0 comments

Show HN: Ida, the Mac assistant Siri should have been

https://www.heyida.ai/
1•FSALINAS26•38m ago•0 comments

NCM: Parallel Coarse-to-Fine Text Generation

https://hazyresearch.stanford.edu/blog/2026-10-12-ncm
1•modinfo•40m ago•0 comments

I wish you didn't want to see Nathan Fielder's Elizabeth Holmes documentary

https://www.statnews.com/2026/10/20/elizabeth-holmes-superpower-authenticity-vs-truth-matt-herper...
1•EA-3167•41m ago•4 comments

T3 Code now synced between GitHub and GitCafe

https://git.cafe/pingdotgg/t3code
6•versecafe•45m ago•16 comments

The Future of CSS

https://www.joshwcomeau.com/css/interop-2027/
8•soheilpro•46m ago•0 comments

Removing the Leap Second

https://www.scientificamerican.com/article/scientists-vote-to-end-leap-seconds-redefining-how-the...
1•thatxliner•46m ago•1 comments

GitHub package firewall

https://github.blog/changelog/2026-10-20-github-package-firewall-in-public-preview/
7•soheilpro•48m ago•0 comments

Indian CA's private keys compromised – one of them was the number '4'

https://www.theregister.com/security/2026/10/20/indian-certification-authority-emudhras-private-k...
3•alwa•48m ago•1 comments

Running Agent Factory for Months

https://medium.com/@deemwar/who-watches-the-agents-what-four-months-of-building-an-agent-factory-...
1•muthuishere•48m ago•0 comments

Good type against all odds

https://unsung.aresluna.org/good-type-against-all-odds/
20•firloop•48m ago•4 comments

Learning to live with Waymos

https://www.newyorker.com/magazine/2026/10/19/were-learning-to-live-with-waymos-its-going-weird
17•njrc•49m ago•9 comments

Guarantee Ukraine's Ballot, Not Just Its Border

https://anattalife.substack.com/p/guarantee-ukraines-ballot-not-just
1•hellothanks•52m ago•0 comments

SimCity 2000, in the style of OpenTTD

https://opensc2k.com/
1•ludde•52m ago•0 comments

Show HN: Unterm – A pure-Rust terminal for humans and AI agents

https://github.com/zhitongblog/unterm
1•zhitong45•54m ago•0 comments

Finland to Build a Million Landmines as Russian Threat Looms

https://www.twz.com/news-features/finland-plans-to-build-a-million-landmines-as-russian-threat-looms
4•nradov•56m ago•0 comments

Show HN: Gemma 4 26B at 100 tok/s on a Mac, using the Neural Engine and 2GB RAM

https://github.com/zw5/ane-fieldfare
1•daemon1123•58m ago•0 comments

The Gospel According to Peter (Thiel)

https://www.theverge.com/tech/1014252/peter-thiel-antichrist-lectures-analysis
2•srameshc•59m ago•1 comments

Cveelo – Turn your CV into a portfolio site, with hand-made templates

https://www.cveelo.com
1•aymen-annatar•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.