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General Magic: Oral History of the Influential Tech Company

https://nymag.com/intelligencer/2018/08/general-magic-oral-history-of-the-influential-tech-compan...
1•mpweiher•27s ago•0 comments

Show HN: WGSL linter with Tint parity and a full suite of LSP niceties

https://github.com/elringus/wgsl-linter
1•Elringus•1m ago•0 comments

EU Defence Commissioner Kubilius: Pax Americana Is Over. ^

https://www.reddit.com/r/BuyFromEU/comments/1x7inr3/eu_defence_commissioner_kubilius_pax_american...
1•doener•2m ago•0 comments

Brutal – Framework for Making Games

https://github.com/ahwootech/BRUTAL
1•ivanjermakov•4m ago•0 comments

Photonic Chip Cuts Cost of Hunting Exoplanets (2024)

https://spectrum.ieee.org/photonic-integrated-circuit
1•zeristor•6m ago•0 comments

Rapid alternation of conscious and suppressed representations in primate brains

https://www.biorxiv.org/content/10.64898/2026.10.15.759299v1
1•zby•7m ago•0 comments

Show HN: A web workspace for trying FLUX 3 Klein

https://flux3klein.net
1•xiaosen•12m ago•0 comments

Scaling Indic Pretraining: 2.8T Tokens and an Open Data Generation Pipeline

https://huggingface.co/blog/nvidia/scaling-indic-pretraining
1•porridgeraisin•12m ago•0 comments

Red Dead Redemption 2 – Part 1460 – Old PC [video]

https://www.youtube.com/watch?v=0OfHSE_mhaw
1•doener•14m ago•0 comments

ThinkPad I9990303 Error Catch-22

https://www.os2museum.com/wp/thinkpad-i9990303-error-catch-22/
1•supermatou•19m ago•1 comments

Pi Durable on Cloudflare

https://earendil.com/posts/pi-durable-on-cloudflare/
1•alexfortin•19m ago•0 comments

Show HN: Panini – a zero-dependency parser for chaotic Indian bank narrations

https://github.com/peopleofproduct/Panini
2•kapil_pawar•19m ago•1 comments

Monthly API credits for Max and Team plans

https://support.claude.com/en/articles/17154008-monthly-api-credits-for-max-and-team-plans
1•akiselev•22m ago•0 comments

Clicks Communicator Companion Phone

https://clicks.tech/communicator
1•gitowiec•22m ago•0 comments

Social media bans are not the answer to protect young people's mental health

https://theconversation.com/can-social-media-bans-protect-young-peoples-mental-health-early-resea...
2•mdp2021•24m ago•1 comments

"Tame" boar and deer are instinctively adapting to the wolf in the Netherlands

https://nos.nl/video/2635315-wildcamera-s-tonen-hoe-zwijnen-en-herten-zich-aanpassen-aan-de-wolf
10•felipevb•25m ago•0 comments

List of Vaporware

https://en.wikipedia.org/wiki/List_of_vaporware
1•geox•27m ago•0 comments

Show HN: Claude Code, deploy using thevibehosting.com == Your app on root Linux

https://thevibehosting.com/
1•ladahrbacek•29m ago•1 comments

Directionally correct bars, a concerning new trend

https://www.junkcharts.com/directionally-correct-bars/
1•theanonymousone•30m ago•0 comments

Is MCP becoming the common foundation of smart, decentralised search?

https://contextetech.com/en/articles/mcp-protocol-smart-decentralised-search
4•contextetech•32m ago•0 comments

Getting Canceled [video]

https://www.youtube.com/watch?v=5zIOfBLQ3U4
1•mpweiher•33m ago•0 comments

No Map: a browser game you walk blind, one tap at a time

https://wawa-nomap.surge.sh
1•ethan_playtest•36m ago•0 comments

Replit is no longer working with Anthropic, CEO says

https://techcrunch.com/2026/10/16/replit-is-no-longer-working-with-anthropic-ceo-says/
2•dgellow•37m ago•0 comments

CobaltC and Rust

https://strawberry9.github.io/the-wrong-memory/Appendix_06.html#rust
1•SilentLambda•40m ago•0 comments

Show HN: CiteLadder – open-source AI search visibility tracker

https://github.com/abhij1306/CiteLadder
1•abhij1306•44m ago•0 comments

If it hurts, do it more

https://jnsgr.uk/2026/09/if-it-hurts-do-it-more
1•Momo_isk•44m ago•0 comments

Chinese phones with built-in malware sold in Africa

https://www.bbc.com/news/technology-53903436
2•sehw•45m ago•0 comments

Aviation superfan installs an Airbus A380 suite in his apartment

https://www.cnn.com/travel/aviation-superfan-a380-etihad-residence-suite
2•Geekette•46m ago•0 comments

Ask HN: Local AI product situation

1•ankurdhama•47m ago•0 comments

Neuralwatt says cache misses can use up to 140% more inference energy

https://runtimewire.com/article/neuralwatt-harness-cache-energy-chad-gibson
1•runtimewire•47m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.