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AI Just Changed Mathematics Forever – Brian Greene & Tristan Buckmaster

https://www.youtube.com/watch?v=PQYFRuZ5phs
1•o4c•5m ago•0 comments

Matternet wants to rain hot chicken from the sky

https://www.fastcompany.com/91613416/matternet-wants-to-rain-hot-chicken-from-the-sky
1•vismit2000•8m ago•0 comments

Decision Models vs. ML Classification

1•jeena•10m ago•1 comments

Forward-Deployed Engineers

https://www.theregister.com/channel/2026/10/03/palantirs-fondness-for-french-food-cooked-up-techs...
1•saikatsg•14m ago•0 comments

Language Model "Shape" – Alex L. Zhang

https://alexzhang13.github.io/blog/2026/shape/
1•sks_15•15m ago•0 comments

Our Solar System Is Terminally Unstable

https://www.404media.co/our-solar-system-is-terminally-unstable-and-will-be-completely-destroyed-...
1•saikatsg•16m ago•0 comments

Ciliate Is About to Die (2020) [video]

https://www.youtube.com/watch?v=ibpdNqrtar0
1•polygot•22m ago•0 comments

The Dot and the Swarm

https://www.oneusefulthing.org/p/the-dot-and-the-swarm
1•saikatsg•23m ago•0 comments

The cost of lies: A Mineserver story

https://www.jeremyreimer.com/rockets-item.lsp?f=true&p=272
1•luu•29m ago•1 comments

Dyson CameraJet

https://geohot.github.io//blog/jekyll/update/2026/10/03/dyson-camerajet.html
1•smilelamp•29m ago•0 comments

wizard-engine: Research WebAssembly Engine

https://github.com/titzer/wizard-engine/
1•luu•35m ago•0 comments

Amazon responds to data center backlash, says it no longer uses NDAs

https://techcrunch.com/2026/10/03/amazon-responds-to-data-center-backlash-says-it-no-longer-uses-...
1•noisysoc•36m ago•0 comments

Archiving the Oldest Webcam Feed

https://hackaday.com/2026/10/01/archiving-the-worlds-oldest-webcam-feed/
2•rdmuser•39m ago•0 comments

Forbidden Stories and UC Berkeley Journalism launch cross-border lab

https://journalism.berkeley.edu/announce-forbidden-stories-lab-uc-berkeley-journalism/
2•rdmuser•42m ago•2 comments

Weirdstuff Warehouse Reopens

https://weirdstuff.com/
2•bananaboy•43m ago•0 comments

Flying cell tower beams phone signal to Japan from 10 miles up

https://newatlas.com/aircraft/sceye-flying-cell-tower-beams-phone-signal-stratosphere/
1•geox•45m ago•0 comments

Pico CSS is no longer maintained (final release v2.1.1)

1•anydigital•49m ago•0 comments

Being asked to sanitise Wikipedia entries

https://www.rubenerd.au/being-asked-to-sanitise-wikipedia-entries/
2•rdmuser•49m ago•1 comments

VersionStory: Comparison and Redlining for AI native legal teams

https://www.versionstory.com
1•handfuloflight•51m ago•0 comments

100M homes could be powered by solar projects stuck in permitting

https://waitingforpower.com
1•bdgold•52m ago•0 comments

Show HN: Watch a neural net learn Clash Royale defense in the browser

https://itzik123.github.io/ClashRoyaleAi/lab/
1•itzikkatz•57m ago•0 comments

Show HN: Lines of C, Beats QOI

https://github.com/OzzyMitchell/tinycodec
1•ozzymitchell•1h ago•0 comments

Why AI task-level productivity doesn't translate to organizational throughput

https://pub.towardsai.net/the-hamster-paradox-36dd0d950568
1•younss•1h ago•0 comments

Oversight Has Capacity: Calibrating Agent Guards to a Subjective Fatiguing Human

https://arxiv.org/abs/2606.08919
1•Jimmc414•1h ago•0 comments

Testing 12 different Zigbee temperature/humidity sensors

https://smarthomescene.com/reviews/best-selling-zigbee-temperature-sensors-tested/
1•walrus01•1h ago•0 comments

Changelog to README: testing LLM update strategies

https://codecut.ai/readme-update-from-release-notes/
1•khuyentran1401•1h ago•0 comments

Meeting Buddy – A Cute Mascot That Parachutes in Before Your Meetings (macOS)

https://apps.apple.com/us/app/meeting-buddy-tiny-companion/id6811563656?mt=12
1•xuho•1h ago•0 comments

Gentle AI: AI Coding Ecosystem

https://gentle-ai.gentlemanprogramming.com/
1•OlivOnTech•1h ago•0 comments

Show HN: The Livability Map of Japan

https://kodawari.nimikko.co.jp/
1•asutekku•1h ago•1 comments

Organic Driven Development

https://github.com/stir084/organic-driven-development/blob/main/README.md
2•OlivOnTech•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.