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Pixel3D Pixel Art Creation Tool

https://apps.apple.com/us/app/pixel3d-dream-to-3d-reality/id6479245806
1•lucakk•1m ago•0 comments

LLM-Anthropic 0.31

https://simonwillison.net/2026/Nov/9/llm-anthropic/
1•millspore•1m ago•0 comments

Nvidia Multimedia Accelerator (1995)

https://web.archive.org/web/19961112163303/http://www.nvidia.com/corporate/prnv.html
1•armcat•3m ago•0 comments

I built Cashnix – an expense tracker to make managing personal finances easier

https://play.google.com/store/apps/details?id=com.warehouseapp.Spendora&hl=en_IN
1•sbbhaiswar•5m ago•0 comments

Show HN: MFlare – Cloudflare usage and deploy status in the macOS menu bar

https://mflare.yuy1n.io/
1•yuyinws•5m ago•0 comments

Key Facts About U.S. Data Centers

https://www.pewresearch.org/short-reads/2026/11/11/key-facts-about-us-data-centers/
1•giuliomagnifico•8m ago•0 comments

Show HN: Keep all your Claude desktop Code sessions when you swap accounts

https://github.com/ramonmazinga/claude-code-multi-account-bridge
1•ramonmazinga•9m ago•0 comments

Show HN: Taster – Plain-English rules your agent can't forget or ignore

https://github.com/rinkesh2010rpp/taster-ai
1•Rinkesh2010rpp•9m ago•0 comments

Show HN: MetaArena – Compare & Rank 5,353 Meta Global AI Hackathon Projects

https://meta-hackathon.com/
1•ohong•14m ago•0 comments

Tell HN: Gemini Hydrogen Reachable via Vertex

1•jcmp•16m ago•0 comments

Online multiplayer and more on an original NES [video]

https://www.youtube.com/watch?v=eGUmaMX9nOs
1•LaserDiscMan•16m ago•0 comments

Show HN: Tmv – File sorting utility written in Bash

https://github.com/SamerKolasevic29/tmv
2•znj29•23m ago•1 comments

FreeSpeech Messenger – Decentralized messaging with your own relay servers

https://github.com/rebisway/freespeech
2•rebisway•26m ago•0 comments

Possible Futures

https://borretti.me/article/possible-futures
2•varjag•29m ago•1 comments

'GTA 6' Pre-Loads Are Slowing Down the Internet, Warns ISP

https://www.forbes.com/sites/paultassi/2026/11/11/gta-6-pre-loads-are-slowing-down-the-internet-w...
3•vismit2000•29m ago•1 comments

Banks turn to credit insurance as they hit limits on lending to AI boom

https://www.ft.com/content/599932b7-a548-4d45-8ba4-70bdb8d14565
3•petethomas•29m ago•0 comments

Uncle Timmy's Public Blog PSF 2024 Bans

https://tim-one.github.io/psf/
3•Bluestein•32m ago•0 comments

1,509 to 6ms: Why Was Sending Feedback So Slow from Sydney?

https://usero.io/blog/why-feedback-was-slow-from-sydney
1•willsmith72•33m ago•1 comments

Show HN: Sparks Dating reply assistant focused on natural conversarion

https://www.yourdatingassistant.com
2•saurav7__•33m ago•1 comments

Computational Thinking Through Modular Sound Synthesis

https://olney.ai/ct-modular-book/index.html
1•CyMonk•35m ago•0 comments

Every email is three emails in a trench coat

https://buttondown.com/blog/plain-text-email
1•maguay•41m ago•0 comments

Open Agentic Web Challenge – Help Build the Open Agentic Web

https://worldwideagenticweb.org/
1•sjdh76•42m ago•0 comments

Unable to start new workspace agent runs

https://status.openai.com
1•planb•49m ago•1 comments

Flash Aloha

https://johnyao93.github.io/flash-aloha/
2•GaggiX•53m ago•0 comments

WFX Phantom: The GitHub Actions Secret Stealer That Deletes Its Tracks

https://www.stepsecurity.io/blog/wfx-phantom-the-github-actions-secret-stealer
1•varunsharma07•54m ago•0 comments

Show HN: TripCoral – Free itinerary and live updates from public flight data

https://www.tripcoral.com/
1•yuav•55m ago•0 comments

Revisiting inferences of trustworthiness from moral judgments

https://www.nature.com/articles/s41598-023-27943-3
1•bryanrasmussen•58m ago•1 comments

Convert PDF to Markdown and JSON

https://github.com/datalab-to/marker
1•saikatsg•59m ago•0 comments

A Family Tree of Software Job Titles

https://zwischenzugs.com/2026/11/03/a-family-tree-of-software-job-titles/
1•slyall•1h ago•1 comments

Tesserae: E-ink dashboard companion. Compose dashboards and push to e-ink panels

https://github.com/dmellok/tesserae
1•thunderbong•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.