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Securing Internet-Critical Software: How We Could Have Backdoored Bash

https://www.hacktron.ai/blog/hacking-gnu-savannah
1•kmm•1m ago•0 comments

Show HN: Rust crawler for SEO and content audits, with optional LLM review

https://crawler.siteone.io/
1•janreges•3m ago•0 comments

Magic vs. Wonder: memories of a distant future

1•nicfio•5m ago•0 comments

What factors shapes the future of UX learning?

https://docs.google.com/forms/d/e/1FAIpQLSfUrRL6qYGP_PlgqNdXRX_9dR92umWQAuetaGru1j02YG28rA/viewform
1•uxrabhi•7m ago•0 comments

Show HN: Safely connect GrokBot to your PC/VM: chosen folders and Claude/Codex

https://github.com/janreges/safe-grokbot-bridge
1•janreges•8m ago•0 comments

GTM Engineer Salary in 2026

https://gtmjobs.xyz/gtm-engineer-salary
1•meetvolley•12m ago•0 comments

Large-scale battery storage systems check their charge every 60 seconds, causing

https://www.fz-juelich.de/en/news/archive/press-release/2026/mystery-of-60-second-fluctuations-in...
1•fanf2•14m ago•0 comments

Photographer captures images of hundreds of satellites

https://www.stuff.co.nz/culture/361053243/kiwi-photographer-captures-images-hundreds-satellites-n...
2•hermitcrab•18m ago•0 comments

You can't create a different life while continuing to make the same choices

https://randomfuckingknowledge.substack.com/p/the-four-choices-that-change-how
1•TheCreativePrin•19m ago•0 comments

Europe's Fossil-Fuel Problem Has an Electric Solution

https://www.bloomberg.com/news/newsletters/2026-10-31/europe-s-fossil-fuel-problem-has-an-electri...
1•simonebrunozzi•21m ago•0 comments

North Korea Responsible for $6B+ Binance Attack

https://www.fbi.gov/investigate/cyber/alerts/2026/north-korea-responsible-for-6-billion-binance-a...
1•Wasserpuncher•25m ago•0 comments

IEEE Wipes Out 1,417 Papers over Sold Authorship

https://www.nature.com/articles/d41586-026-03455-8
1•haebom•26m ago•0 comments

DeepSeek Harness Superagent Prototype

https://github.com/deepseek-ai/dsh-superagent-prototype
2•orion_•26m ago•0 comments

Show HN: Portr – Expose local HTTP, TCP or WS connections to the public internet

https://github.com/amalshaji/portr
1•pixxxel•29m ago•0 comments

Pale Blue Dot (Book)

https://en.wikipedia.org/wiki/Pale_Blue_Dot_(book)
1•chistev•30m ago•1 comments

Towards Digital Garden

https://jaydip.me/notes
1•jdsane•33m ago•0 comments

Shops looted as German cost of living protests turn violent

https://www.bbc.com/news/articles/cqj34gnd3n30o
1•Betelbuddy•34m ago•0 comments

FreeGent: Free Agentic AI for Everyone

https://freegent.ai
1•anttttti•36m ago•0 comments

How to Unleash GStreamer for Low Latency Streaming with Red5?

https://www.red5.net/blog/gstreamer-for-low-latency-streaming/
1•mondainx•37m ago•0 comments

OpenIDEA: The IDE you know, rebuilt in Rust

https://github.com/l0ng-ai/openidea
4•theanonymousone•41m ago•1 comments

Scaling my 3rd app to first 1 k USD mrr at age 16

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1•akshitadityaaa•41m ago•1 comments

Hush Relay – Self-hosted encrypted messaging with one PHP file

https://github.com/altrudev/Hush-Relay
1•altrudotdev•42m ago•1 comments

TeamViewer RCE Vulnerability (CVE-2026-111585)

https://remedio.io/research/vulnerability-disclosures/remote-code-execution-in-teamviewer/
1•omrid-remedio•44m ago•2 comments

Six days, 742 turns, one chat window. A pseudonymised DeepSeek thread

https://github.com/UKA-135/deepseek-long-thread-record
1•pinuslongaeva•46m ago•0 comments

DeepSeek launches advanced coding agent to rival Claude Code

https://www.bloomberg.com/news/articles/2026-11-01/deepseek-drops-enhanced-coding-agent-with-aim-...
3•albert_e•48m ago•1 comments

AI-driven layoffs are creating a new class of boomerang employees

https://www.reddit.com/r/technology/s/bU94PCfFwr
4•zomtorg•48m ago•1 comments

Show HN: OpenProject Agent Engine – Automated Workflow and Agent Dispatch

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1•kookster310•50m ago•0 comments

What operational task would you hand to a 7-day custom AI tool?

https://www.indiehackers.com/post/i-m-building-25-free-ai-tools-for-small-businesses-in-7-days-ea...
1•plakhlani2•54m ago•0 comments

Show HN: CardGroove – 52 on-line EMV tools, issuer, transactions simulator

https://cardgroove.polywickstudio.net/tools/
1•polywickstudio•55m ago•0 comments

Amiga Constellation

https://amiga.kexperiments.com
1•onename•57m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.