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Internet traffic in Venezuela dropped 45% after a magnitude 7.5 earthquake

https://twitter.com/emot/status/2069932384770777090
1•emot•54s ago•0 comments

The engineering bottleneck has moved

https://productnow.ai/blogs/the-engineering-bottleneck-has-moved
1•kadhirvelm•2m ago•0 comments

Powerful 7.5 magnitude earthquake hits Venezuela

https://www.cnn.com/2026/06/24/americas/venezuela-earthquake-latam-intl
1•lawrencejgd•3m ago•0 comments

How Europe Became the World Champion of Heat Deaths

https://quillette.com/2026/06/24/how-europe-became-the-world-champion-of-heat-deaths/
1•delichon•4m ago•0 comments

Show HN: Built an Obsidian plugin that rephrases your writing without takin over

https://rephrasethis.co
2•gpickett00•12m ago•0 comments

Blogging Can Just Be Stating the Obvious

https://blog.jim-nielsen.com/2026/blogging-stating-the-obvious/
1•Curiositry•15m ago•0 comments

Drug to prevent organ rejection after kidney transplant tops standard treatment

https://www.reuters.com/business/healthcare-pharmaceuticals/drug-prevent-organ-rejection-after-ki...
1•iancmceachern•16m ago•0 comments

A Diner's Guide to Mars

https://mceglowski.substack.com/p/a-diners-guide-to-mars
1•anitil•16m ago•1 comments

Show HN: Valence – Real-time emotion detection from voice, as an API

https://docs.getvalenceai.com/welcome
1•chloevalence•17m ago•0 comments

Building Agent Telemetry for LLMs

https://lexifina.com/blog/building-agent-telemetry-for-llms
1•alansaber•19m ago•0 comments

Software engineers are facing an 'identity crisis bordering on depression'

https://www.businessinsider.com/software-engineers-face-an-ai-identity-crisis-vc-partner-says-2026-6
1•clumsysmurf•19m ago•0 comments

World Action Models: A Survey

https://arxiv.org/abs/2606.20781
1•simonpure•20m ago•0 comments

A New Text Only Social Media Network

https://www.skrrl.com/
1•AMILLI_AI_CORP•21m ago•1 comments

EvoForest-WM: Discovered Neuro-Symbolic World Model for Multivariate Time-Series

https://gist.github.com/kayuksel/cbb304038471befead2c1926610e9ff4
1•kayuksel•31m ago•0 comments

Anthropic says Alibaba illicitly extracted Claude AI model capabilities

https://www.reuters.com/world/china/anthropic-says-alibaba-illicitly-extracted-claude-ai-model-ca...
4•madars•35m ago•2 comments

Show HN: Docket Fleet – mobile device cloud

https://fleet.docketqa.com
2•boriskurikhin•36m ago•0 comments

Japan's AI goldrush faces backlash as data centers sprout up in urban areas

https://www.japantimes.co.jp/environment/2026/06/21/data-center-pushback/
1•mikhael•38m ago•0 comments

M5StackChan AI Desktop Robot

https://shop.m5stack.com/products/stackchan-kawaii-co-created-open-source-ai-desktop-robot
1•rglover•40m ago•0 comments

Aurora Loom, luminous 3D strands woven into a living Aurora

https://sand-morph.up.railway.app/aurora-loom
1•echohive42•46m ago•0 comments

Code as Agent Harness

https://arxiv.org/abs/2605.18747
2•matt_d•47m ago•0 comments

Free UX Review for websites, web apps and mobile apps

https://momocentral.com/pages-we-train-our-designers-you-get-a-free-ux-review/
2•su_yuen•48m ago•1 comments

A CVE Dispute

https://daniel.haxx.se/blog/2026/06/24/a-cve-dispute/
5•chmaynard•52m ago•0 comments

Show HN: Mcplexer.com

https://mcplexer.com
2•maxrev17•52m ago•0 comments

Why can't online purchases be as easy as point-of-sale purchases?

1•jkyrlach•55m ago•0 comments

Spatially distributed complex organic matter detected in Mars crater

https://www.science.org/doi/10.1126/sciadv.adx0047
2•Jimmc414•56m ago•0 comments

Al-1.0 – A lightweight attribution logging engine for transformers

https://github.com/RayFromBoston/AI-Source-Engine
1•RayfromBoston•1h ago•1 comments

Show HN: DesktopMCP – Let AI See and Operate your Linux desktop

https://github.com/varbhat/desktopmcp
2•varbhat•1h ago•1 comments

Introduction to the DOM for Vulnerability Researchers

https://www.youtube.com/watch?v=Pwta5nZtVNA
2•wetw0rk•1h ago•0 comments

A magnitude 6.9 earthquake has struck near Iwate Pref Japan

https://www3.nhk.or.jp/nhkworld/en/news/weather-disaster/earthquake/
7•momentmaker•1h ago•3 comments

ZKP-Vault: Cryptographic Session Gating and Data Center Optimization

https://github.com/Les-Senters/ZKP-Vault-
1•zkpvault•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.