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Show HN: Local audit trail for Claude Code tool calls

https://github.com/zaghaghi/toolog
1•zaghaghi•4m ago•0 comments

Data races and the limits of ThreadSanitizer in C and Go

https://theconsensus.dev/p/2026/09/06/data-races-and-the-limits-of-threadsanitizer-in-c-and-go.html
1•ingve•5m ago•0 comments

Show HN: TikTok for TV and Twitch/Kick Simulcast

https://skriin.com
1•hashem19•6m ago•0 comments

Show HN: Jhvtm(John Henry vs the Machine) – Real Stories of Human Ingenuity

https://johnhenryvsthemachine.com/memorial
1•teedguno•7m ago•0 comments

What are you willing to spend 2 hours on?

2•psadri•9m ago•1 comments

MQBP v6.10 Lean/Coq: Multiplication-Free Position Compiler

https://zenodo.org/records/22450693
1•GeometryKernel•9m ago•0 comments

What If We Had Taxed the Internet? – By Jared Walczak

https://thesaltroad.net/p/what-if-we-had-taxed-the-internet
1•bilsbie•9m ago•1 comments

Kenyans Did College Students' Homework for Years. Then A.I. Arrived

https://www.nytimes.com/2026/09/05/technology/kenya-college-essays-ai.html
2•alexfringes•10m ago•0 comments

Looking for peer reviewers: "System Design Unboxed" (new digital book)

https://books.lextrem.com/system-design-1/
2•hnque•11m ago•0 comments

NetBSD Documentation: UVM, the New Virtual Memory System

https://www.netbsd.org/docs/kernel/uvm.html
2•Bluestein•13m ago•0 comments

Where Alignment Becomes the Work

https://medium.com/@gurvinder372/article-7-where-alignment-becomes-the-work-95124cae93f2
2•gps372•13m ago•0 comments

A defense of object-orientated programming

https://codeandcake.dev/posts/2025-05-28-a-defense-of-oop
2•olexsmir•13m ago•1 comments

The new Arctic route is redrawing the economic and geopolitical map

https://english.elpais.com/international/2026-09-06/the-new-arctic-route-is-redrawing-the-economi...
3•geox•14m ago•0 comments

GPT-6 Astra is now available in Perplexity Computer

https://twitter.com/perplexity_ai/status/2096006336786133366
2•tesseractinf•15m ago•0 comments

Parsefin – A modern alternative to WhaleWisdom for 13F tracking

https://parsefin.com/
2•gourmetspam•17m ago•1 comments

Programming is art

https://orchidfiles.com/programming-is-art/
2•theorchid•17m ago•0 comments

Join our new R/RunMCP subreddit and share your favorite MCP-driven apps

https://reddit.com/r/RunMCP
2•dev1one1•21m ago•0 comments

Do That Which Makes Your Life Easy

https://elijahpotter.dev/articles/do-that-which-makes-your-life-easy
1•mooreds•21m ago•0 comments

Recreating Voodoo Graphics and a Late-1990s Gaming PC on an FPGA

https://nand2mario.github.io/posts/2026/zsst-voodoo/
3•faragon•22m ago•1 comments

A Tale of HomeLab Data Corruption and Recovery

https://blog.lyc8503.net/en/post/pve-vm-data-recovery/
1•uneven9434•23m ago•0 comments

A flaw in the reset-credentials flow of the keycloak-services component

https://nvd.nist.gov/vuln/detail/cve-2026-18963
1•mooreds•23m ago•0 comments

Transformers Are Efficient Compilers, Provably

https://arxiv.org/abs/2410.14706
2•Bluestein•23m ago•0 comments

A Social Media Hiatus

https://leaflet.pub/p/did:plc:x2nsupeeo52oznrmplwapppl/3muulq4rtqs2h
5•mooreds•24m ago•1 comments

Show HN: ZeroThesis – Multiplayer Autoresearch with Agents

https://zerothesis.com
5•KrishnaMadala•25m ago•1 comments

ByteX: A Unified AI Search Engine at ByteDance

https://arxiv.org/abs/2608.30607
2•softwaredoug•28m ago•0 comments

VCO:Lets any agent to operate web pages and desktop screens

https://github.com/lo2589/vco
1•yoliliya•31m ago•0 comments

Genesis Mission: AI and Quantum Computing for Scientific Discovery

https://github.com/donutloop/donutloop-genesis/blob/main/README.md
1•donutloop•32m ago•0 comments

Show HN: Made a social media scheduler that doesnt require a subscription

https://www.trypia.app/
1•DevEric•33m ago•1 comments

Ternus to potentially squeeze more out of App Store

https://daringfireball.net/linked/2026/09/06/gurman-schiller-app-store
1•AndrewSwift•36m ago•1 comments

OpenLara ported to ESP32-P4 (No GPU, 30fps software rendering)

https://github.com/alexkid77/openlara_esp32p4
1•alexkid777•36m ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.