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Major Israeli tech firms start layoffs as AI revolution roils industry

https://www.timesofisrael.com/major-israeli-tech-firms-commence-sweeping-layoffs-as-ai-revolution...
1•tcp_handshaker•1m ago•0 comments

Cosmos 3: Omnimodal World Models for Physical AI

https://research.nvidia.com/labs/cosmos-lab/cosmos3/
1•armcat•1m ago•0 comments

Show HN: Prela – Purely Algebraic Relation Combinators

https://github.com/remysucre/prela
1•remywang•1m ago•0 comments

The CIA crash that opened a fraught month in Mexico–US relations

https://english.elpais.com/international/2026-05-26/the-cia-crash-that-opened-a-fraught-month-in-...
1•wslh•1m ago•0 comments

Gemma 4 26B on a consumer GPU: build pain, throughput, and BFCL numbers

https://algollabs.com/blog/gemma4-bfcl
1•tumbak•2m ago•0 comments

Simple batch decoding of unary codes

https://fgiesen.wordpress.com/2026/05/30/simple-batch-decoding-of-unary-codes/
1•ibobev•3m ago•0 comments

When AI Starts Writing Systems Code

https://www.coreauto.com/blog/when-ai-starts-writing-systems-code
2•yurivish•4m ago•0 comments

Building DNA from Scratch in C

https://twitter.com/TheVixhal/status/2061108499636265114
2•ibobev•4m ago•0 comments

Ask HN: Are there companies that use agent-based modeling?

2•hamburgererror•5m ago•0 comments

Up from the Ash

https://www.metanoia-research.com/dispatch-004-up-from-the-ash/
2•metanoia_•5m ago•0 comments

Flipper Zero Zig Template

https://github.com/NishantJoshi00/flipper-template
2•Nars088•6m ago•0 comments

Nvidia Introduces First PCs Designed for AI Agents

https://www.wsj.com/tech/ai/nvidia-introduces-first-pcs-designed-for-ai-agents-47445bcd
1•fortran77•7m ago•2 comments

PS1 Forge – Zsh/Bash, EzPrompt blocks, Light/Dark mode and local persistence

https://ps1-forge.vercel.app/
1•speckx•7m ago•0 comments

Linux Basics for Hackers

https://github.com/ahegazy0/linux-basics-for-hackers-notes
2•ibobev•8m ago•1 comments

Pinyin

https://en.wikipedia.org/wiki/Pinyin
1•tosh•9m ago•0 comments

How to add a passkey prompt in your application with FusionAuth

https://fusionauth.io/community/forum/topic/3098/wanted-to-add-a-passkey-prompt-in-my-application
1•mooreds•10m ago•0 comments

Stop Killing Games

https://jxself.org/stop-killing-games.shtml
2•amcclure•10m ago•0 comments

Surface Laptop Ultra

https://www.microsoft.com/en-us/surface/devices/surface-laptop-ultra
2•fumar•10m ago•0 comments

Two-player networked Tetris with a twist

https://github.com/bcantrill/BattleTris
1•mooreds•11m ago•0 comments

DeepSeek-V4-Flash (284B params) running on a Raspberry Pi 5 8GB

https://twitter.com/danveloper/status/2061435541199994890
2•m-hodges•13m ago•1 comments

Show HN: AI Agents Need Inspectable State. That's Why I Built LangMCP

https://medium.com/towards-artificial-intelligence/ai-agents-need-inspectable-state-thats-why-i-b...
1•muhammad-shafat•15m ago•0 comments

Announcing Zstandard in Rust

https://trifectatech.org/blog/announcing-zstandard-in-rust/
1•jmillikin•16m ago•0 comments

How HN: Easy ChartFlow, Free 2D and 3D chart maker inside Chrome side panel

https://chromewebstore.google.com/detail/easy-chartflow/jfcbhlkbkacaeihjlidngmpeehgllpog
1•Shaxpartan•17m ago•1 comments

Daily pill daraxonrasib doubles survival time for pancreatic cancer patients

https://www.bbc.com/news/articles/cy82l435171o
2•olalonde•18m ago•0 comments

Bernie Sanders: The Public Should Own Half of the Big A.I. Companies

https://www.nytimes.com/2026/06/01/opinion/artificial-intelligence-bernie-sanders.html
2•timmg•18m ago•0 comments

Autonomous capabilities audit of a hotel voice AI assistant

https://ktoyame.substack.com/p/autonomous-security-audit-of-a-hotel
2•ktoyame•21m ago•0 comments

Memgraph on Arm

https://learn.arm.com/install-guides/memgraph-on-arm
2•taubek•21m ago•0 comments

Launch HN: Expanse (YC P26) – Unlock Wasted GPU Capacity

2•ismaeel_bashir•22m ago•0 comments

Show HN: Built a browser game inspired by Rust

https://github.com/jmtame/scrapland
1•jmtame•27m ago•0 comments

Generating OG Images in Elixir

https://jola.dev/posts/generating-og-images
3•shintoist•27m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.