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Interviewing Engineers in the AI Era: Lessons from a Year of Rebuilding

https://www.coinbase.com/en-gb/blog/interviewing-engineers-in-the-ai-era-lessons-from-a-year-of-r...
1•mweibel•3m ago•0 comments

Well-Known URIs

https://www.iana.org/assignments/well-known-uris
1•locknitpicker•3m ago•0 comments

A Functional Taxonomy of World Models – By Fei-Fei Li

https://www.worldlabs.ai/blog/taxonomy-of-world-models
1•vismit2000•3m ago•0 comments

DoorDash is set to become a Nevada-incorporated company

https://www.businessinsider.com/doordash-moves-incorporation-delaware-nevada-2026-8
1•NewCzech•4m ago•0 comments

Open-source harness builder for AI coding

https://github.com/coleam00/Archon
1•saikatsg•4m ago•0 comments

Where good ideas come from (for coding agents)

https://sunilpai.dev/posts/seven-ways/
2•tosh•8m ago•0 comments

0x023 – World Models

https://unzip.dev/0x023-world-models/
2•vismit2000•11m ago•0 comments

Hooray for index funds–just don't call them passive

https://economist.com/finance-and-economics/2026/08/11/hooray-for-index-funds-just-dont-call-them...
2•andsoitis•13m ago•0 comments

ChatGPT and Codex desktop apps now support Linux

3•dawn3727•14m ago•0 comments

I'm Done Using AI

https://brettcodes.com/im-done-using-ai/
3•jaredcwhite•14m ago•0 comments

I Spent a Week Day-Drinking in a Zoox Around Vegas So That You Don't Have To

https://possiblyunuselessstuff.blogspot.com/2026/08/i-spent-week-day-drinking-in-zoox.html
1•pbarry25•15m ago•0 comments

Show HN: Photocopy

https://photocopy.greg.technology/
1•gregsadetsky•15m ago•0 comments

Show HN: Log what you ship in your voice

https://shiplog.life/
1•madospace•16m ago•0 comments

Cursor vs. Claude Code vs. Codex for Coding

https://medium.com/@mkteam/cursor-vs-claude-code-vs-codex-which-is-better-for-vibe-coding-in-2026...
2•WavyPeng•19m ago•0 comments

RL for LLMs, Part 1: RL Foundations

https://vsahil.github.io/blog/rl-part-1/
1•fzliu•19m ago•0 comments

Show HN: Operator, an open-source web UI for running parallel coding agents

https://github.com/iishyfishyy/operator-oss
1•ishyfishyy•23m ago•0 comments

Past is Prologue: Earl Long's mental health

https://pro.stateaffairs.com/la/explainer/earl-long-mental-hospital
1•petethomas•24m ago•0 comments

Demographic Dividend, my ass; overpopulation sucks

https://shubhamjain.co/2026/08/13/demographic-dividend-overpopulation-sucks/
2•shubhamjain•25m ago•0 comments

WebFinger

https://webfinger.net/
1•locknitpicker•25m ago•0 comments

Show HN: Tynx - train ONNX models with a PyTorch-shaped API (<20 MB whl)

https://github.com/blaind/tynx/
1•blaind•26m ago•0 comments

Show HN: Pragma – Stop copying context between AI agents

https://github.com/pqpo/pragma
2•pqpo•27m ago•0 comments

Total Solar Eclipse of 2026 August 12

https://eclipse.gsfc.nasa.gov/SEsearch/SEsearchmap.php?Ecl=20260812
1•weinzierl•29m ago•0 comments

Israel deliberately starting wildfires in southern Lebanon, firefighters say

https://www.theguardian.com/world/2026/aug/12/israel-deliberately-starting-wildfires-in-southern-...
3•hebelehubele•40m ago•0 comments

What Evolves When We Talk About Harness Evolution?

https://wenwen-d.github.io/blog/harness-delta-attribution/
1•matt_d•44m ago•0 comments

Where to see the total solar eclipse

https://www.reuters.com/graphics/SOLAR-ECLIPSE/MAPS/mopazzzxova/
2•frm88•46m ago•0 comments

We analyzed the comments in 6,400 New York Times stories

https://www.niemanlab.org/2026/08/we-analyzed-6400-new-york-times-stories-to-find-out-how-comment...
1•giuliomagnifico•50m ago•0 comments

Atlassian Co-founders, never friends

https://www.harpercollins.com/products/tech-bros-john-stensholtperry-williams
1•Taikhoom10•52m ago•0 comments

Survey: Norwegian skepticism toward the US reaches record high

https://www.aftenposten.no/verden/i/oEVKrB/nye-tall-viser-nordmenn-har-mistet-tilliten-til-usa
4•roschdal•1h ago•1 comments

Mozilla revokes Firefox signing key after unencrypted copy lands in GitHub

https://www.theregister.com/security/2026/08/11/mozilla-revokes-firefox-signing-key-after-unencry...
5•GaryBluto•1h ago•1 comments

llama.cpp

https://llama.app
17•kristianpaul•1h ago•4 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.