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The AI Backlash Is Here: Why Public Patience with Tech Giants Is Running Out

https://www.newsweek.com/ai-backlash-openai-meta-friend-10807425
2•zerosizedweasle•6m ago•0 comments

Ind-QwenTTS – TTS for 'Your Computer Has a Virus' in Authentic Indian Accent

https://huggingface.co/AryanNsc/IND-QWENTTS-V1
1•geniusyan•6m ago•1 comments

Why Most Startups Shouldn't Raise Venture Capital

https://medium.com/@gp2030/why-most-startups-shouldnt-raise-venture-capital-b766e579a1b4
1•light_triad•7m ago•0 comments

Valve rejoins the VR hardware wars with standalone Steam Frame

https://arstechnica.com/gaming/2025/11/valve-rejoins-the-vr-hardware-wars-with-standalone-steam-f...
1•PaulHoule•7m ago•0 comments

Machine Learning for Scientific Discovery

https://mlelarge.github.io/ens-ml4sd/
1•__rito__•8m ago•0 comments

Driverless Waymo vehicle goes through tense police stop in L.A

https://www.nbcnews.com/news/us-news/driverless-waymo-vehicle-inadvertently-takes-riders-tense-po...
1•avbanks•9m ago•1 comments

CUDA Tile

https://www.techpowerup.com/343740/nvidia-announces-cuda-tile-with-cuda-13-1
1•dagmx•9m ago•0 comments

Startups on hard mode: Oxide. Part 1: Hardware (2024)

https://newsletter.pragmaticengineer.com/p/oxide
1•mooreds•10m ago•0 comments

Trump administration orders enhanced vetting for applicants of H-1B visa

https://werd.io/trump-administration-orders-enhanced-vetting-for-applicants-of-h-1b-visa/
1•speckx•11m ago•0 comments

The Forge Calculator

https://theforge-calculator.com/
1•thecrecipe•11m ago•1 comments

Hungarian Notation

https://en.wikipedia.org/wiki/Hungarian_notation
1•__rito__•12m ago•0 comments

$1M Paid to Developers Who Built Railway Templates

https://blog.railway.com/p/1M-paid-to-developers-who-built-railway-templates
1•thisismahmoud_•13m ago•1 comments

Censorship Whac-A-Mole: Google search exploited to scrub article on SF tech exec

https://freedom.press/issues/censorship-whac-a-mole-google-search-exploited-to-scrub-articles-on-...
1•seattle_spring•13m ago•0 comments

Vpternlog: Signed Saturation

https://wunkolo.github.io/post/2025/12/vpternlog-signed-saturation/
1•cremno•13m ago•0 comments

Honest Reviews – what have I done?

https://r8d.ai
1•elepedus•14m ago•0 comments

A 2025 Survey of Rust GUI Libraries

https://www.boringcactus.com/2025/04/13/2025-survey-of-rust-gui-libraries.html
1•6581•14m ago•0 comments

Gitmal

https://github.com/antonmedv/gitmal
1•linhns•15m ago•0 comments

Science E-Books

https://science.nasa.gov/multimedia/science-e-books/
2•Tomte•16m ago•0 comments

Tony Fadell, iPod co-creator, might want to be Apple's next CEO

https://9to5mac.com/2025/12/05/tony-fadell-ipod-co-creator-might-want-to-be-apples-next-ceo-report/
3•retskrad•17m ago•0 comments

We Use API Agents to Build Integrations Fast

https://qckfx.com/blog/how-we-use-api-agents-to-build-integrations-fast
1•chw9e•18m ago•0 comments

Improving Cursor's agent for OpenAI Codex models

https://cursor.com/blog/codex-model-harness
1•janpio•19m ago•0 comments

OpenAI's GPT-5.2 'code red' response to Google is coming next week

https://www.theverge.com/report/838857/openai-gpt-5-2-release-date-code-red-google-response
1•poniko•19m ago•0 comments

Chesterton's Fence and the "No Magic" Approach to AI Data

https://axiussdc.substack.com/p/chestertons-fence-and-the-no-magic
1•twcook•20m ago•0 comments

When a video codec wins an Emmy

https://blog.mozilla.org/en/mozilla/av1-video-codec-wins-emmy/
3•todsacerdoti•21m ago•0 comments

Absurdities and contradictions of my career in crypto

https://www.leku.blog/posts/crypto.html
1•serial_dev•21m ago•0 comments

Feeds, feelings & focus: Cognitive & mental health links to short-form video use

https://pubmed.ncbi.nlm.nih.gov/41231585/
1•CGMthrowaway•22m ago•0 comments

Drone on Drone Battles in Ukraine

https://www.wsj.com/world/drones-fight-other-drones-in-the-battle-for-ukraines-skies-aa78dccb
1•dzink•24m ago•0 comments

The Reverse-Centaur's Guide to Criticizing AI (05 Dec 2025)

https://pluralistic.net/2025/12/05/pop-that-bubble/
2•NoGravitas•26m ago•0 comments

Nix flakes explained: what they solve, why they matter, and the future

https://determinate.systems/blog/nix-flakes-explained/
1•fangpenlin•27m ago•0 comments

FDA Issues 'Early Alert' for Abbot's FreeStyle Libre 3 Diabetes Sensors

https://www.fda.gov/medical-devices/medical-device-recalls-and-early-alerts/early-alert-glucose-m...
1•samdung•28m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•7mo ago

Comments

tomfly•7mo ago
where is the entrance and exit?
Jaxan•7mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•7mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•7mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•7mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•7mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.