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Playing mario 64 using a fly's brain

https://twitter.com/barrelshifter/status/2097004115826200898
2•rguiscard•1m ago•0 comments

What Builders Made with GPT-6 Astra (So Far)

https://clipnotebook.com/p/103b93d0-65fe-4b3f-a4c3-a1d0275d29cc
3•diddddy•2m ago•0 comments

The threat of vibe-coded superviruses

https://www.noahpinion.blog/p/heres-how-were-all-going-to-die
1•ryan_j_naughton•2m ago•0 comments

California enacts AI safety evaluation laws backed by Anthropic and OpenAI

https://politico.com/news/2026/09/09/newsom-signs-ai-safety-bills-backed-by-anthropic-openai-0106...
2•utiiiD•2m ago•0 comments

My Rebuttal to the Anthropic Extinction Event Hype Train

1•hmichaelson24•5m ago•0 comments

Antiquated CSS and why we needed it

https://blog.omgmog.net/post/antiquated-css/
2•HotGarbage•7m ago•0 comments

Release 13.0.8 · Grafana/Grafana

https://github.com/grafana/grafana/releases/tag/v13.0.8
1•kyisaiah47•10m ago•0 comments

Smash Bros: Melee for the Web

https://lucasigel.com/melee
1•lukeigel•10m ago•0 comments

Plug-in hybrids emit six times on average in official tests claim – new EU data

https://www.transportenvironment.org/articles/plug-in-hybrids-emit-six-times-on-average-what-offi...
1•rguiscard•10m ago•0 comments

Free course covering basics of AI to be available to Canadians by end of year

https://www.cbc.ca/news/politics/ai-essentials-government-courses-solomon-9.7337417
1•BiraIgnacio•11m ago•0 comments

Racing with the Machines

https://peterturchin.substack.com/p/cliodynamics-and-ai-the-mid-2026
1•harscoat•13m ago•0 comments

Ontario court records accessed in cybersecurity breach

https://www.cbc.ca/news/canada/toronto/ontario-courts-cyber-attack-9.7337861
2•BiraIgnacio•16m ago•0 comments

He's Seen Images of 9/11 from Just About Every Angle. Except This One.

https://www.nytimes.com/2026/09/09/nyregion/911-disposable-camera.html
2•ChrisArchitect•18m ago•1 comments

OpenAI has solved the Navier-Stokes Millennium problem using $15M of AI effort

https://www.newscientist.com/article/2588063-openai-has-solved-the-navier-stokes-millennium-probl...
1•encodedrose•19m ago•1 comments

Show HN: A terminal Tetris game I made as my first Rust project

https://github.com/orangishcat/cursed-tetris
2•orangishcat•20m ago•0 comments

America Is the Outlier: What If We Privatized the Airport?

https://marbletech.us/p/america-is-the-outlier
2•kumarski•20m ago•0 comments

Antibody studies point the way to an HIV cure

https://www.aidsmap.com/news/sep-2026/we-finally-understand-what-we-have-do-antibody-studies-poin...
3•codebyaditya•23m ago•0 comments

A.I. Is Outsmarting Its Creators – The Daily

https://overcast.fm/+ABLPtsqdPGs
1•xaraya•26m ago•0 comments

Epstein Tycoon

https://www.reddit.com/r/aigamedev/s/Hj6oRheiQw
4•razodactyl•31m ago•0 comments

The Open Source AI Stack

https://www.together.ai/blog/the-open-source-ai-stack
1•simonpure•32m ago•0 comments

Spacefast: Hosting for Agent Publishing

https://spacefast.com/
1•handfuloflight•33m ago•0 comments

iPhone Duo has a large crease

https://www.reddit.com/r/pics/comments/1wbx1wo/there_is_a_crease/
4•FlamingMoe•33m ago•0 comments

HRF Condemns WP Engine for Blocking the Tyranny Tracker at the Kremlin's Behest

https://hrf.org/latest/hrf-condemns-wp-engine-for-blocking-the-tyranny-tracker-in-russia-at-the-k...
2•HotGarbage•35m ago•0 comments

Multigres v0.1 Alpha: an operating system for Postgres

https://supabase.com/blog/multigres-v0-1-alpha
3•znpy•35m ago•0 comments

FreeBSD working on new service manager

https://www.osnews.com/story/145933/freebsd-working-on-new-service-manager/
4•rguiscard•41m ago•0 comments

I'm sorry, you're not going to die from an AI-engineered supervirus

https://blog.genesmindsmachines.com/p/im-sorry-youre-not-going-to-die-from
32•jryb•42m ago•28 comments

The Software Engineering War

https://www.manager.dev/newsletter/the-software-engineering-war
2•fagnerbrack•44m ago•0 comments

Resting your laptop on your lap for long periods could risk skin disfiguration

https://www.scimex.org/newsfeed/resting-your-laptop-on-your-lap-for-long-periods-could-risk-skin-...
1•dabinat•46m ago•0 comments

WeWorm

https://calif.io/research/weworm
1•simonw•47m ago•0 comments

1900 Blizzard Developers Just Won a Union Contract

https://kotaku.com/blizzard-workers-union-contract-microsoft-2000732422
7•gpi•48m ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.