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Advice on using the Turbo-BASIC XL compiler

https://www.goto10retro.com/p/advice-on-using-the-turbo-basic-xl
1•ibobev•41s ago•0 comments

Cerbère – taint tracking for AI agents

https://github.com/chrismsmr-celcom/cerbere-AG
1•Dikesa_27•54s ago•0 comments

Happiness from Treating the Weekend Like a Vacation [pdf]

https://www.anderson.ucla.edu/documents/areas/fac/marketing/mogilner/West%20Mogilner%20DeVoe%20SP...
1•7777777phil•1m ago•0 comments

Taaapit Digital business card that keeps the people you meet, not just the card

https://taaapit.com
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AI Isn't Coming to Make You Obsolete. It's Coming to Make You Extraordinary

https://medsiri.substack.com/p/ai-isnt-coming-to-make-you-obsolete
2•sp3000•1m ago•0 comments

Local Democracy's Business Model Is Broken

https://blog.landeconomics.org/p/local-democracys-business-model-is
1•viajante1882•1m ago•0 comments

Barclays to cut 5,000 jobs this year

https://www.reuters.com/business/world-at-work/barclays-cut-5000-jobs-this-year-2026-10-22/
1•frank_clover•1m ago•0 comments

Show HN: Podium, presentation rehearsal with coaching

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How is music possible

https://www.henrikkarlsson.xyz/p/music
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Show HN: MintPage – a SaaS I let an AI agent build and run (I never look at it)

https://mintpage.ai/
1•hlsitech•3m ago•0 comments

Elon Musk's dream merger is a nightmare for SpaceX shareholders

https://fortune.com/2026/10/22/is-elon-musk-tesla-spacex-merger-a-good-idea-shareholders/
1•slowin•3m ago•0 comments

We've decided to sunset Arc on December 22, 2026

https://mailchi.mp/diabrowser/arc-sunset
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AI Agent Builders can configure their retrieval in 5 minutes

https://www.claix.dev/for/ai-agent-creators
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AI Can Parallelize the Work. It Cannot Parallelize My Attention

https://palmesi.com/blog/knowledge-work-needs-awareness/
1•pizzooid•5m ago•1 comments

France reports first human case of livestock virus Shamonda after patient dies

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Php2shell Needs a Shell

https://vivianvoss.net/blog/php2shell-needs-a-shell
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Nvidia OpenShell

https://github.com/NVIDIA/OpenShell
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PhoenixBlack-Nest – True shape nesting library in Python for CNC/laser cutting

https://github.com/PhoenixWally/PhoenixBlack-Nest
2•wallybi•9m ago•0 comments

Quest Diagnostics Reports Unauthorized Access of Patient Records

https://gizmodo.com/quest-diagnostics-reports-unauthorized-access-of-patient-records-2000829419
4•Aboutplants•9m ago•1 comments

Using OpenEngine to continuously discover security vulnerabilities

https://openengine.cc/blog/continuous-security-review/
2•aerxes•9m ago•1 comments

Why is AI-generated language so hard to understand?

https://arxiv.org/abs/2610.29162
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1984: Life as a BT Apprentice – Job Bank – BBC Archive [video]

https://www.youtube.com/watch?v=HRngU3zOM28
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Papers we love: flow typing, a new lens on linearity

https://jaredforsyth.com/posts/papers-we-love-lens-on-linearity/
2•fanf2•10m ago•0 comments

The human hippocampus retroactively binds experiences across time

https://www.biorxiv.org/content/10.64898/2026.10.20.760394v1
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SiteQuote – turn a job photo and a quick note into a quote and invoice

https://www.sitequote.org
1•karanvirajsingh•11m ago•0 comments

DeepSeek v4.1 Flash 1017 Scores on ARC-AGI-1/2

https://arcprize.org/results/deepseek-v4-1-flash-1017
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A stack to calm the mind and stay on track

https://ratfactor.com/stack/
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How the eMudrha certificate debacle might have happened

https://www.johndcook.com/blog/2026/10/22/certificate-debacle/
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Working Around a Python Problem

https://www.johndcook.com/blog/2026/10/22/pep-723/
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Show HN: Light captured – An interractive workshop on photography

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1•baalimago•13m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.