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AI: EU Member States approve "digital expropriation" for AI companies

https://noyb.eu/en/ai-eu-member-states-approve-digital-expropriation-europeans-ai-companies
1•h1x•3m ago•0 comments

Danish Government silently drops plan to dump MS Office

https://www.computerworld.dk/art/297226/digitaliseringsministeriet-har-i-al-stilhed-droppet-stort...
3•lowkeyokay•5m ago•0 comments

Chess Arena – Minimal chess vs. Hard AI (vanilla JavaScript, no login)

https://playgama.ai/play/xl6duef7p3
1•Roniad•11m ago•0 comments

GPU tensor unlock source for RTX 4090 and experimental RTX 4070 Ti SUPER

https://github.com/JustAResearcher/gpu-unlock-ada
1•simonpure•13m ago•0 comments

Dream-1

https://dreamlabs.ai/research/dream-1/
1•GaggiX•13m ago•0 comments

Bbtree: Fastest Ordered Map

https://bbtree.xiangpeng.systems/post/
1•aoli-al•14m ago•0 comments

Show HN: A randomized controlled trial run inside an agent simulation

https://jameswniu.github.io/multi-agent-causal-marriage-simulation/
1•Hazelbolts•16m ago•0 comments

Show HN: Agentsh – A Decentralized, Scalable Multiagent Harness

https://github.com/microsoft/Agensh
1•brunoborges•17m ago•0 comments

Glymphatic clearance to alleviate traumatic brain edema& Alzheimer's pathology

https://www.science.org/doi/10.1126/sciadv.aeh8870
2•ersinesen•17m ago•1 comments

Decompiling Fast Food Tycoon 2: Drawing the World

https://healeycodes.com/decompiling-fast-food-tycoon-2-drawing-the-world
1•healeycodes•19m ago•0 comments

Ask HN: Windows Signing for FOSS Projects

2•johnj-hn•19m ago•0 comments

What if you could have AI applied to your brain?

1•whiteangel1984•20m ago•0 comments

OpenLoco, a remake of the 1998 classic game Lego Loco

https://github.com/AlexSDevDump/OPEN-LOCO
1•mschuster91•20m ago•1 comments

Show HN: The missing clipboard history for macOS that idles at 16 MB

https://roush.io/paste-buff
2•jjroush•21m ago•0 comments

What would be effective ways to market our SaaS application

https://statusentry.com/
1•elfingman•21m ago•1 comments

The AI Trade Is Shifting from Chip Stocks to Cybersecurity

https://www.barrons.com/articles/ai-chip-stocks-cybersecurity-crowdstrike-palo-alto-056aaea8
2•m348e912•23m ago•0 comments

Local inferencing in one JVM JAR, dependency free, faster than llama.cpp

https://qxotic.ai/
1•mike_hearn•25m ago•0 comments

I Met Cixin Liu on Three Body day today. New movie is coming

https://chinastay.org/beyond-tourist/i-met-cixin-liu-three-body-day-beijing-zhang-yimou-movie/
2•3Sophons•26m ago•1 comments

The complete history of the PC game Civilization, as told by Sid Meier [video]

https://www.youtube.com/watch?v=SdfxTXCw15s
3•embedding-shape•28m ago•0 comments

iPhone Duo Preorders Face Months-Long Waits, Walk-Ins Get Phones on Launch Day

https://www.gadgetreview.com/apples-iphone-duo-preorder-customers-face-months-long-waits-while-wa...
1•PicardManeuver•29m ago•1 comments

A Love Letter to the Super Dimension Fortress

https://brennan.day/a-love-letter-to-the-super-dimension-fortress/
1•Tomte•31m ago•0 comments

Why is AI generated language so hard to understand?

https://arxiv.org/abs/2610.29162
3•canjobear•32m ago•2 comments

I created an selfimproment AI predictions site for soccer

https://road2sushi.com/
1•hackywacker•32m ago•0 comments

Show HN: AI Trend Video – Put your photo into viral AI video templates

https://aitrendvideo.net
1•hashkitly•33m ago•1 comments

Norwegian AI Championship 2027

https://ainm.no/
1•whirlwin•35m ago•1 comments

Show HN: A Platform to Find Essays, personally recommended to you

https://essaypod.com/
1•Lithuanian•35m ago•1 comments

Show HN: Mailrelay – Email to Webhook in Minutes

https://github.com/gowthamgts/mailrelay
1•gowthamgts12•35m ago•0 comments

For the next two weeks, we're covering $1M in security scans and fixes

https://www.coderabbit.ai/blog/one-million-security-scans-and-fixes
1•smb06•38m ago•1 comments

The first broken iPhone Duos are here

https://www.theverge.com/tech/1017623/iphone-duo-broken-cracked-screen
8•thm•39m ago•0 comments

Systemd Merges Support for Rust Programs

https://www.phoronix.com/news/systemd-Merges-Rust-Programs
2•Bender•41m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.