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Introduction to Classical and Quantum Computing [pdf]

https://www.thomaswong.net/introduction-to-classical-and-quantum-computing-1e3p.pdf
1•ibobev•1m ago•0 comments

Show HN: I recovered a bricked LaMetric Time from bare metal with Claude Code

https://github.com/imaznation/lametric-recovery
1•imaznation•1m ago•0 comments

Show HN: Tunnelto – expose localhost on your own domain (free)

https://www.tunnelto.me/
1•asabi•2m ago•0 comments

Slowing Down in the Age of Coding Agents

https://the.scapegoat.dev/slowing-down-in-the-age-of-coding-agents/
1•larve•3m ago•0 comments

Gergely Orosz on Technical Blogging

https://writethatblog.substack.com/p/gergely-orosz-on-technical-blogging
1•cyndunlop•3m ago•0 comments

Why Kubernetes Serving Breaks Down for Real-Time AI

https://www.cerebrium.ai/blog/why-kubernetes-serving-breaks-down-for-realtime-ai
1•za_mike157•4m ago•0 comments

Resurrecting a NorthStar Advantage Computer with Claude Code

https://netzhansa.com/debugging-northstar-advantage/
2•calcifer•6m ago•0 comments

Universal Founders

https://codewisp.ai/p/18a50a2a-917e-48dd-893a-7e91ca1546b0
1•ccamrobertson•7m ago•1 comments

Amazon plans smartphone comeback more than a decade after Fire Phone flop

https://www.reuters.com/technology/amazon-plans-smartphone-comeback-more-than-decade-after-fire-p...
3•samaysharma•7m ago•0 comments

Show HN: Jelly – SSH Social Hangout

1•jellyshelly•7m ago•0 comments

Introduction to the Modeling and Analysis of Complex Systems

https://milneopentextbooks.org/introduction-to-the-modeling-and-analysis-of-complex-systems/
1•ibobev•8m ago•0 comments

Claude Code can now /dream

https://old.reddit.com/r/ClaudeCode/comments/1s2ci4f/claude_code_can_now_dream/
1•bdcravens•8m ago•0 comments

US Army to demo first crew-free Black Hawk

https://www.militarytimes.com/news/your-military/2026/03/24/army-receives-first-pilot-optional-bl...
1•inaros•9m ago•0 comments

An Introduction to the Theory of Numbers

http://www.trillia.com/moser-number.html
1•ibobev•10m ago•0 comments

Show HN: LogProx – I built a fast proxy that logs out request information

https://github.com/bryan-lott/logprox/tree/main
1•mystickphoenix•10m ago•0 comments

America is officially spending more on building data centers than offices

https://sherwood.news/tech/america-is-officially-spending-more-on-building-data-centers-than-offi...
2•speckx•11m ago•0 comments

Ask HN: How do I sell single video course to enterprises?

1•throwaw12•13m ago•0 comments

Run a 1T parameter model on a 32gb Mac by streaming tensors from NVMe

https://github.com/t8/hypura
2•tatef•13m ago•1 comments

Orbital data centers, part 1: There's no way this is economically viable, right?

https://arstechnica.com/space/2026/03/orbital-data-centers-part-1-theres-no-way-this-is-economica...
1•pseudolus•13m ago•0 comments

Integrating Rust into ML Workflows

https://www.animaj.com/post/animaj-supercharging-ml-workflows-with-rust-integration
2•netmist•17m ago•1 comments

No Terms. No Conditions

https://notermsnoconditions.com
16•bayneri•17m ago•6 comments

LazyAnsible – A LazyDocker-Like TUI for Ansible

https://github.com/kocierik/lazyansible
2•kocierik•17m ago•0 comments

Plants Know When to Bloom

https://www.popsci.com/environment/how-plants-know-bloom/
1•Brajeshwar•18m ago•0 comments

Writing Was the First Data Platform: A Framework for Understanding AI

https://pattersonconsultingtn.com/content/hitchhikers_guide_kw/information_as_infrastructure.html
1•jpattanooga•19m ago•0 comments

Show HN: Visualizing Apple Health workout data (stats, trends, insights)

https://apps.apple.com/us/app/streakout-workout-stats/id6758457318
2•toni88x•19m ago•0 comments

Show HN: Claude Code Bible (notes on making LLM agents more consistent)

https://github.com/4riel/cc-bible
1•4riel•21m ago•0 comments

The Intelligence Curse

https://intelligence-curse.ai/
1•rzk•22m ago•0 comments

Jax-LM: Guide to Language Modelling and Distributed Training in Jax

http://www.chuyishang.com/blog/2026/jax-lm/
1•chuyishang•22m ago•1 comments

Coding Agents Are "Fixing" Correct Code

https://www.sri.inf.ethz.ch/blog/fixedcode
3•nielstron•22m ago•1 comments

Mining the commons: AI extraction, Wikipedia, and

https://policyreview.info/articles/news/commons-ai-extraction-wikipedia/2089
1•edsu•23m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•10mo ago

Comments

tomfly•10mo ago
where is the entrance and exit?
Jaxan•10mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•10mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•10mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•10mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•10mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.