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Private LLM Inference with Homomorphic Encryption [pdf]

https://www.vldb.org/pvldb/vol19/p4927-lim.pdf
1•vitalnodo•1m ago•0 comments

Who killed the EV cert? A browser whodunit for Halloween

https://qwac.com/blog/who-killed-the-ev-cert
1•roddylindsay•2m ago•0 comments

Volvo Cars swings to third-quarter loss, plans job cuts

https://www.reuters.com/world/china/volvo-cars-swings-third-quarter-loss-plans-job-cuts-2026-10-23/
1•frank_clover•3m ago•0 comments

RMSNorm

https://www.gilesthomas.com/2026/10/rmsnorm
1•gpjt•4m ago•0 comments

People are vibe coding their way to better TVs

https://www.theverge.com/tech/1016116/vibe-coding-tv-os
1•foresto•4m ago•0 comments

Warhound raises $200M to engineer war dogs and arm them with Anduril gear

https://techcrunch.com/2026/10/22/ben-lamm-raises-200m-for-warhound-to-engineer-war-dogs-and-arm-...
1•danorama•6m ago•0 comments

Introducing 1Password for Agents

https://1password.com/blog/1password-for-ai-agents
1•s0ulf3re•6m ago•0 comments

Build a Basic AI Agent from Scratch: Session Management II

https://www.ruxu.dev/articles/ai/build-an-ai-agent-sessions-2/
1•ruxudev•7m ago•0 comments

Solving Postgres' Count Problem

https://www.paradedb.com/blog/opening-a-closed-tin-part-2
1•philippemnoel•8m ago•0 comments

I turned my TV into a Game Boy Color with a Pokemon town as my home screen

https://twitter.com/robbietilton/status/2111936458923851923
2•scrambled•8m ago•0 comments

Why California's $33B Bullet Train Is Now a $231B Problem [video]

https://www.youtube.com/watch?v=zPiJKJuQ7i0
2•xnx•10m ago•0 comments

Lower engagement of cognitive control in children on ChatGPT

https://academic.oup.com/cercor/article/36/10/bhag167/8869079?login=false
1•geox•11m ago•0 comments

Txoko: Basques' traditional feast a gastronomic peek into a delicious culture

https://johnhendersontravel.com/txoko/
1•jxub•11m ago•0 comments

Gemini-API-CLI: An (experimental) CLI for the Gemini API

https://github.com/google-gemini/gemini-api-cli
1•xnx•12m ago•0 comments

How we created Chess Game Review: What's a key moment?

https://blog.duolingo.com/engineering-game-review/
1•ziyao_w•13m ago•0 comments

The 'Chi Phi Actives' Group Chat and the Digital Bystander Effect

https://www.teenvogue.com/story/chi-phi-actives-group-chat-digital-bystander-effect-explained
1•Tomte•17m ago•0 comments

Affordability or heritage? Singapore's hawker scene faces an identity crisis

https://www.abc.net.au/news/2026-10-10/singapore-hawker-stall-culture-cheap-food-heritage-preserv...
2•Tomte•19m ago•0 comments

Air Purifiers as White Noise Machines

https://www.jefftk.com/p/air-purifiers-as-white-noise-machines
2•luu•20m ago•0 comments

Trump administration sues to block possible Democratic win in Alaska Senate race

https://apnews.com/live/trump-midterm-elections-news-updates-10-23-2026
4•ubiquitysc•20m ago•0 comments

The Indian workers filming their work to train AI

https://www.bbc.co.uk/news/articles/ckvgyml6pdm9o
2•nephihaha•21m ago•0 comments

What exactly happened in the LiteLLM attack

https://ctrlb.ai/blogs/litellm-supply-chain-attack-teams-need-to-know
1•csujoy•24m ago•0 comments

Chroma Cloud wind-down timeline

https://www.trychroma.com/cloud-wind-down
3•philip1209•26m ago•1 comments

China's first AI-generated feature film to hit cinemas on Friday

https://www.globaltimes.cn/page/202610/1372724.shtml
2•T-A•30m ago•0 comments

Evervault Browser Tokens: Agentic payments on any website

https://evervault.com/products/browser-tokens
1•ShaneCurran•31m ago•0 comments

Do pricier robot vacuums get better reviews? 737 reviews

https://www.bettascore.ai/research/robot-vacuum-prices
2•tsxng•32m ago•0 comments

Better Way to Learn?

https://twitter.com/__marmikpandya/status/2113678337759703293
5•chinmays•32m ago•1 comments

Can we replace a $150k Looker with a bucket of HTML files?

https://david.lequin.dev/blog/bi-software-is-dead/
10•skadamat•33m ago•1 comments

Arista VeloCloud Orchestrator SQL injection is being actively exploited

https://www.arista.com/en/support/advisories-notices/security-advisory/24838-security-advisory-0199
1•acossta•35m ago•0 comments

Twelve years in a tunnel: the story behind Loopfall

https://loopfall.app/story
1•lukaskorba•35m ago•0 comments

Show HN: Searching for optimal strategies in a puzzle game with chance (Drop7)

https://drop7.dev
2•primitivesuave•35m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.