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Move Slow and Fix Things

https://endler.dev/2024/move-slow-and-fix-things/
1•ahmedhossamdev•10m ago•0 comments

Europe might become poor in the course of the next 10-20 years

https://twitter.com/johnloeber/status/2113382520498925767
1•MrBuddyCasino•13m ago•0 comments

A Printer Printing onto Paper

https://twitter.com/macrofying/status/2112904628509528219
1•MrBuddyCasino•21m ago•0 comments

Mapping Economic Theory with AI [pdf]

https://andreaciccarone.github.io/claim_graphs_draft.pdf
1•theanonymousone•26m ago•0 comments

Let's Kill the Four-Chord Song

https://www.honest-broker.com/p/lets-kill-the-four-chord-song
1•paulpauper•27m ago•0 comments

Thoughts I had while reading your comment

https://dynomight.substack.com/p/comment
1•paulpauper•29m ago•0 comments

An artist's take on AI in math

https://3blue1brown.substack.com/p/an-artists-take-on-ai-in-math
1•vismit2000•31m ago•0 comments

Jhana 5: Romance with the Void

https://psychotechnology.substack.com/p/jhana-5-romance-with-the-void
1•paulpauper•35m ago•0 comments

Why even the smartest people on the planet can think dumb things

https://www.fastcompany.com/91611128/smartest-people-think-really-dumb-things
1•edwinfredy•36m ago•0 comments

How Civilization was made: complete history of Sid Meier's iconic strategy games

https://www.youtube.com/watch?v=SdfxTXCw15s
1•doppp•39m ago•0 comments

SK Hynix Pulls Plug on Memory-Chip Unit U.S. IPO on Market Jitters

https://www.wsj.com/tech/sk-hynix-shelves-plans-for-u-s-listing-of-memory-chip-unit-solidigm-e967...
1•snikolaev•39m ago•0 comments

PHP2SHELL Patch for Older Versions

https://github.com/wasdthedebugger/php2shell
2•wasdthedebugger•40m ago•0 comments

Trump's Gamble to End the Iran War

https://www.theatlantic.com/national-security/2026/10/trump-iran-war-strikes-after-midterms/689121/
2•hebelehubele•41m ago•1 comments

Agent Tools for Unreal Engine

https://app.simplystream.com/
4•astlouis44•44m ago•0 comments

Breakthrough vaccine for the deadliest skin cancer cut risk by almost half

https://www.washingtonpost.com/health/2026/10/22/breakthrough-vaccine-deadliest-skin-cancer-cut-r...
1•pseudolus•50m ago•1 comments

'Former inmates want to come back to visit': inside Florida's prison zoo

https://www.theguardian.com/artanddesign/2026/oct/22/florida-keys-prison-zoo-prisoners
1•1659447091•53m ago•0 comments

GoodNotes Alternatives for iPad in 2026

https://sites.google.com/view/goodnotes-alternatives/7-goodnotes-alternatives-for-ipad-in-2026
3•bishwasbh•53m ago•0 comments

Debunking "Faster Than Rust": Malicious Benchmarks in Tov

https://blog.fyralabs.com/debunking-faster-than-rust-malicious-benchmarks-in-tov/
2•addidotlol•53m ago•1 comments

Why ClickHouse and Agents Are a Great Combo

https://blog.exe.dev/meet-exe-finops-the-custom-tool-i-built-for-our-billing-data
1•clemo_ra•53m ago•0 comments

Old School Bookmark Manager for the Browser

https://headsupapp.netlify.app
2•santynaren•54m ago•0 comments

eMudhra certificates are compromised. Here's what you need to know

https://blog.cloudflare.com/emudhra-certificate-compromise/
1•tirumaraiselvan•54m ago•0 comments

Node2Shell: From Brotli Data to Remote Code Execution

https://nodejs.org/en/blog/vulnerability/october-2026-security-releases
3•andromaton•56m ago•0 comments

Running Mac Apps on Cutefish

https://cutefish.org/blog/running-mac-apps/
2•davikr•58m ago•0 comments

How to face the end of the world – according to Plato and the Stoics

https://www.theguardian.com/wellness/ng-interactive/2026/oct/22/ancient-philosophy-apocalypse
1•1659447091•1h ago•0 comments

PHP2Shell Needs One HTTP Request. OpenNHP Never Lets It Arrive

https://opennhp.org/blog/php2shell-attackers-cannot-exploit-what-they-cannot-reach/
1•windcbf•1h ago•0 comments

Topological Logic Scans of Popular OS Repos

https://ulshe.ai/products_archaeologist.html
1•joreag•1h ago•1 comments

The U.S. Government's 2026 Financial Results Are in It's Bad

https://www.youtube.com/watch?v=5oWCcRkkI9s
1•rubicon33•1h ago•0 comments

We're addicted to social media. How do we get sober?

https://www.scientificamerican.com/article/were-addicted-to-social-media-how-do-we-get-sober/
6•jestinjoy1•1h ago•6 comments

State of ARM Support for Puget Bench

https://www.pugetsystems.com/blog/2026/10/22/state-of-arm-support-for-puget-bench/
1•zdw•1h ago•0 comments

Gemini Is Weird

https://discuss.google.dev/t/trusted-automation-with-google-antigravity-scaling-secure-finance-in...
1•simontwigggffff•1h ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.