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Watch any video in your language

https://sugar.video/
1•jaekwon•40s ago•1 comments

Homebrew Cray-1A

https://www.chrisfenton.com/homebrew-cray-1a/
1•andsoitis•44s ago•0 comments

Show HN: Measure the carbon cost of everyday items: prompts, beef, flights

https://carboncost.me
1•lasu•52s ago•0 comments

What are grid-supporting functions in vector-controlled grid-tied inverters?

https://chrisdevblog.com/2026/07/31/what-are-grid-supporting-functions-in-vector-controlled-grid-...
1•renehsz•4m ago•0 comments

Argentina most exposed to AI impact in Latin America

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1•wslh•4m ago•0 comments

Back in Time Live 2026

https://www.linusakesson.net/music/bitlive2026/index.php
1•alex_hirner•5m ago•0 comments

AI delivers 'zero financial payoff' to most companies, Apollo economist says

https://techcrunch.com/2026/10/25/ai-delivers-zero-financial-payoff-to-most-companies-according-t...
1•throwoutway•6m ago•0 comments

Logbook for scuba divers: multi-gas dives, dive-computer imports, trips, gear

https://github.com/opendiving/opendiving
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Find Calvin and Hobbes

https://findcalvinandhobbes.com
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Voynich Manuscript

https://en.wikipedia.org/wiki/Voynich_manuscript
2•tlh•16m ago•0 comments

Fabulously Fancy Fragments (Live Org / LaTeX Previews)

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Developing Retro-GUI for Win3.11 (Delphi 1) and OS/2 (Visual C++) (2025)

https://chrisdevblog.com/2025/04/14/developing-retro-gui-for-win3-11-delphi-1-and-os-2-visual-c/
1•renehsz•17m ago•0 comments

Introducing Natural Direct

https://www.natural.com/blog/direct
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Nine Killed After a Learjet Crashes in Palm Beach County, Florida

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Proton's AI manifesto for software engineering

https://proton.me/blog/ai-manifesto
3•jonbaer•18m ago•1 comments

My CV is a CI pipeline

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1•benkelly•20m ago•2 comments

Manna: Two Views of Humanity's Future by Marshall Brain

https://james.darpinian.com/manna
1•modeless•21m ago•0 comments

Nothing Installs at Our Company Until It's a Week Old

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ScrobSter: Scrobbling the Music in Every Room

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1•benkelly•22m ago•0 comments

Apple disables submitting apps built for iOS 12 to the app store

https://www.youtube.com/watch?v=BSPRV62axak
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PrayForMe – a garden of AI agents that pray for you

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TextStyled: A model that understands writing

https://textstyled.com
1•MannanB•26m ago•1 comments

Web-based stripboard editor with auto-router

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1•tdeck•26m ago•0 comments

So I guess everyone uses LLMs to think now

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5•xyzeva•28m ago•0 comments

Show HN: Tower of Questions – Daily Trivia Game

https://towerofquestions.com/
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Autofocus eyewear enters daily use testing

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Show HN: Corollary, LaTeX Editor for Mac with On-Device Apple Foundation Models

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1•richardmeng•32m ago•0 comments

10 Years on Mastodon

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3•ColinWright•34m ago•0 comments

Ornithographies

https://xavibou.com/ornithographies/
1•plurby•36m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.