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The (Street Fighter II) AI Engine (2017)

https://sf2platinum.wordpress.com/2017/01/20/the-ai-engine/
1•crispinh•1m ago•0 comments

Show HN: I built a tool to fix terrible resumes

https://mobilecv.ai/
1•ahmednefzaoui•1m ago•0 comments

CoreWeave Has Dramatically Further to Fall

https://seekingalpha.com/article/4856027-coreweave-has-dramatically-further-to-fall
1•zerosizedweasle•3m ago•1 comments

LineageOS for QEMU Virtual Machines

https://github.com/jqssun/android-lineage-qemu
2•boronine•9m ago•1 comments

Pope Leo's pick to lead New York Catholics signals shift away from Maga

https://www.ft.com/content/82fd1962-553f-4241-95e4-096a35c6293f
2•KnuthIsGod•13m ago•0 comments

I built a 200k-edge market knowledge graph to filter false dip-buy signals

2•gano•15m ago•0 comments

You can make up HTML tags

https://maurycyz.com/misc/make-up-tags/
16•todsacerdoti•24m ago•2 comments

AI and Beauty

https://salon.syshuman.com/
1•KadirErturk•28m ago•3 comments

Agent Deck

https://github.com/asheshgoplani/agent-deck
1•handfuloflight•30m ago•0 comments

Consider a Nix Flake for your windows-rs Project

https://lgug2z.com/articles/consider-a-nix-flake-for-your-windows-rs-project/
2•todsacerdoti•36m ago•0 comments

Pixel Art Tutorials

https://saint11.art/blog/pixel-art-tutorials/
1•sssilver•37m ago•0 comments

Discussing Waterworks, Stanley Greenberg's Photos of NY's Hidden Water System [video]

https://www.youtube.com/watch?v=HE_3l0ouiig
1•toomuchtodo•37m ago•1 comments

Vibe Coding for CTOs: The Real Cost of 100 Lines of Code

https://rocketedge.com/2025/12/29/vibe-coding-for-ctos-the-real-cost-of-100-lines-of-code-ai-agen...
2•jiripik•38m ago•0 comments

Instancio: A Java library for automating data setup in unit tests

https://www.instancio.org/
1•mrwolf•38m ago•0 comments

Shai Hulud strikes again – The golden path

https://www.aikido.dev/blog/shai-hulud-strikes-again---the-golden-path
2•gpi•41m ago•0 comments

New league aims to drag fencing into entertainment era

https://www.japantimes.co.jp/olympics/2025/12/03/world-fencing-league/
1•PaulHoule•47m ago•0 comments

Title: Show HN: Kling 2.6 Motion Control UI – Puppeteer static images with video

https://laike.ai/tools/kling-2-6-motion-control
1•jackson_mile•47m ago•1 comments

QuickCurrency – Free currency converter with no sign-up required

https://quickcurrency.net/
2•DDARJEAN•48m ago•0 comments

A Call for New Aesthetics

https://newaesthetics.art/
2•nreece•48m ago•0 comments

Thick Desires in a Thin World

https://domofutu.substack.com/p/thick-desires-in-a-thin-world
1•wjb3•49m ago•0 comments

Shipping at Inference-Speed

https://steipete.me/posts/2025/shipping-at-inference-speed
2•ianrahman•50m ago•0 comments

San Francisco identities from government meetings

https://walzr.com/sf-identities
1•bobbiechen•51m ago•0 comments

The Inverted Reactivity Model of React

https://chrlschn.dev/blog/2025/01/the-inverted-reactivity-model-of-react/
1•bwilliams•56m ago•0 comments

NTSB Investigation: 2024 Orlando drone show accident [pdf]

https://data.ntsb.gov/carol-repgen/api/Aviation/ReportMain/GenerateNewestReport/199458/pdf
2•imglorp•1h ago•1 comments

Nucleonics Magazine (1947-1967)

https://archive.org/details/pub_nucleonics?sort=publicdate
1•glimshe•1h ago•0 comments

Mitsubishi Diatone D-160 (1985)

https://audio-database.com/MITSUBISHI-DIATONE/diatonesp/d-160-e.html
2•anigbrowl•1h ago•1 comments

AI Chatbots Linked to Psychosis, Say Doctors

https://www.wsj.com/tech/ai/ai-chatbot-psychosis-link-1abf9d57
3•bookofjoe•1h ago•2 comments

Show HN: I Built a Tool to Turn YouTube into Structured Courses

https://www.disclass.com
3•yunbiao•1h ago•0 comments

Self-hosting is being enshittified

https://troubled.engineer/posts/selfhosting-in-2025/
22•StrLght•1h ago•10 comments

Louis Gerstner, man credited with turning around IBM, dies aged 83

https://www.theguardian.com/technology/2025/dec/28/louis-gerstner-man-credited-with-turning-aroun...
4•frereubu•1h ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•8mo ago

Comments

tomfly•8mo ago
where is the entrance and exit?
Jaxan•8mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•8mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•8mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•8mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•8mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.