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The Unique Horrors of A.I. Food Slop

https://www.newyorker.com/culture/infinite-scroll/the-unique-horrors-of-ai-food-slop
1•fortran77•31s ago•0 comments

Lessons in Latency

https://www.bitsxpages.com/p/lessons-in-latency
1•agavra•1m ago•0 comments

Ask HN: Framework to Manage Firecracker?

1•ilbert•2m ago•0 comments

CRDT Metadata for Git

https://replicated.live/blog/meta
2•gritzko•3m ago•0 comments

Pause OpenAI Now

https://garymarcus.substack.com/p/pause-openai-now
11•ForHackernews•5m ago•1 comments

Windows 11's Project Zenith promises a distraction-free experience for devs

https://www.windowscentral.com/microsoft/windows-11/windows-11s-project-zenith-cuts-clutter-for-d...
1•dingi•6m ago•1 comments

The "muscle" trees use to correct their posture

https://www.inrae.fr/en/news/newly-discovered-role-tension-wood-muscle-trees-use-correct-their-po...
1•geox•6m ago•0 comments

Show HN: Kullback – Synthetic RL Environments from Traces

https://www.leibler.dev/kullback
1•kkkamur•7m ago•0 comments

Limiting Overshoot – Navigating exceedance of 1.5°C and pathways towards return

https://www.unep.org/resources/limiting-overshoot-navigating-exceedance
1•CharlesW•9m ago•0 comments

Aiki alpha 3 for language folks

https://decuser.github.io/posts/aiki-alpha-3-release/
1•decuser•11m ago•1 comments

Principles for building agentic cloud from scratch

https://console.cantelop.dev/blog/foundational-principles
1•arsentjev•11m ago•0 comments

Most Software Was Already Slop

https://www.abeautifulsite.net/posts/most-software-was-already-slop/
2•claviska•13m ago•0 comments

Wikivibes – Write the encyclopedia you wished existed

https://wikivibes.org/
1•gfhdfghd•13m ago•0 comments

Satellite Images of Penguin Droppings Reveal Impact of Antarctic Warming

https://e360.yale.edu/digest/penguin-guano-diet-climate-change
1•Brajeshwar•14m ago•0 comments

Everyone has a book in them, more so bloggers

https://disassociated.com/everyone-has-book-bloggers/
1•Brajeshwar•15m ago•0 comments

Muro 4.0 is out: Native Live Wallpapers for macOS, now on Intel Macs too

https://github.com/MrRockySL/Muro
2•rockyxsl•16m ago•0 comments

A Proof of Conway's Refinement Conjecture in Lean

https://github.com/gaearon/conway-refinement
1•danabramov•16m ago•0 comments

Vectra – Offline CVE and GTFOBins intelligence engine for your terminal

https://github.com/addisabrham36-boop/vectra
1•Portzer0•18m ago•0 comments

Genetically modified pig kidney keeps man alive for record nine months

https://www.theguardian.com/science/2026/sep/03/genetically-modified-pig-kidney-keeps-man-alive-r...
1•signa11•18m ago•0 comments

Show HN: DeepMem plugin for Claude Code – persistent semantic memory via MCP

https://github.com/deepmemteam/deepmem-claude-plugin
2•deepmem•19m ago•0 comments

Tell HN: Check Claude CLI, it may have silently enabled remote access

1•cromka•20m ago•0 comments

Some US car buyers envy what they cannot have – affordable Chinese EVs

https://www.reuters.com/world/asia-pacific/some-us-car-buyers-envy-what-they-cannot-have-affordab...
3•signa11•20m ago•0 comments

Scientists map key protein interactions linked with profound autism

https://www.npr.org/2026/09/04/nx-s1-5954823/profound-autism-proteins-genes-map-treatments
1•Anon84•21m ago•0 comments

US urged to consider military strikes to stop China achieving AGI first

https://www.scmp.com/news/us/article/3366284/us-urged-consider-military-strikes-stop-china-achiev...
3•sigma5•21m ago•3 comments

Gridfinity

https://en.wikipedia.org/wiki/Gridfinity
3•Bluestein•22m ago•1 comments

The Story of VS Code | Official Documentary

https://www.youtube.com/watch?v=kHL3XzjpT5w
4•doppp•22m ago•0 comments

ICE Wants to Know Everyone Who Bought a Certain Green Beanie from REI

https://www.wired.com/story/ice-wants-to-know-who-bought-a-certain-green-beanie-from-rei-in-the-l...
2•sbulaev•22m ago•0 comments

Linux 7.4 to Improve Apple Silicon Audio Support and "Impossible" Power Mgmt

https://lore.kernel.org/lkml/20260831-apple-shared-gpio-v1-0-e855b12e18ce@gmail.com/
2•DemiGuru•23m ago•0 comments

Edmond Albius, the Enslaved Man Who Pioneered the Pollination of Vanilla

https://lithub.com/on-edmond-albius-the-enslaved-man-who-pioneered-the-pollination-of-vanilla/
1•ynac•25m ago•0 comments

How Email Works (2025)

https://sushantdhiman.dev/blog/how-email-actually-works-ep-1-behind/
1•theanonymousone•26m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.