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OpenYak – An open-source Cowork that runs any model and owns your filesystem

https://github.com/openyak/desktop
2•wangzhangwu•4m ago•1 comments

The Fastest Man Alive? [video]

https://www.youtube.com/shorts/R7OoEXaOVY0
1•SilentM68•4m ago•0 comments

How to Do Any Work

https://drive.google.com/uc?id=1wurJsO1vZYiynrTxDLroiQX2fBnKmldo&export=download
1•waseyjamal•7m ago•0 comments

Generalized Linear Model

https://en.wikipedia.org/wiki/Generalized_linear_model
1•azhenley•9m ago•0 comments

Data Centers Under Fire: A Systemic Security Challenge

https://www.datacenterknowledge.com/physical-security/data-centers-under-fire-a-growing-critical-...
1•WaitWaitWha•9m ago•0 comments

Mark Zuckerberg texted Elon Musk to offer help with DOGE

https://techcrunch.com/2026/03/28/mark-zuckerberg-texted-elon-musk-to-offer-help-with-doge/
1•toomanyrichies•13m ago•0 comments

Thinking in the Margins

https://theamericanscholar.org/thinking-in-the-margins/
1•SegfaultSeagull•27m ago•0 comments

The Revenge of the Data Scientist

https://hamel.dev/blog/posts/revenge/
1•prabal97•29m ago•0 comments

Eval-Driven Development: Applying TDD Principles to AI Agent Prompts

https://iris-eval.com/blog/eval-driven-development
1•iparent•30m ago•0 comments

Vanilla Claude vs. GitAuto Test Generation

https://gitauto.ai/blog/vanilla-claude-vs-gitauto-test-generation
1•nishiohiroshi•32m ago•0 comments

Show HN: Phantom – Let AI use your API keys without leaking them

https://github.com/ashlrai/phantom-secrets
1•masonwyatt23•34m ago•0 comments

Wikipedia officially bans AI-generated content

https://nypost.com/2026/03/28/tech/wikipedia-officially-bans-ai-generated-encyclopedia-entries/
3•1vuio0pswjnm7•35m ago•0 comments

Can You Guess What Tests a Calculator Needs?

https://gitauto.ai/blog/can-you-guess-what-tests-a-calculator-needs
1•nishiohiroshi•35m ago•0 comments

What Are Adversarial Tests and Why We Run Them

https://gitauto.ai/blog/what-are-adversarial-tests
1•nishiohiroshi•35m ago•0 comments

Indonesia Starts First Southeast Asia Social Media Ban for Kids

https://www.bloomberg.com/news/articles/2026-03-28/indonesia-starts-first-southeast-asia-social-m...
1•1vuio0pswjnm7•37m ago•0 comments

Indonesia's social media curbs for under 16s take set to start

https://www.reuters.com/business/media-telecom/indonesias-social-media-curbs-kids-set-saturday-fe...
1•1vuio0pswjnm7•38m ago•0 comments

Nice Graphs – Text to chart in one click

https://nice-graphs.com/pt
1•domiuau•41m ago•1 comments

Elon Musk's last co-founder reportedly leaves xAI

https://techcrunch.com/2026/03/28/elon-musks-last-co-founder-reportedly-leaves-xai/
4•SilverElfin•44m ago•4 comments

A n00B PM's guide to vibe coding kernels from scratch

https://www.ddmckinnon.com/2026/03/28/a-n00b-pms-guide-to-vibe-coding-kernels-from-scratch/
2•dmckinno•45m ago•0 comments

Aging Is a Software Problem

https://twitter.com/davidasinclair/status/2037966418453410024
1•dschol•46m ago•0 comments

Show HN: Local-first dictation for macOS – Parakeet TDT, zero cloud calls

https://typedwith.ai/
1•newtechwiz•47m ago•0 comments

FreeBSD, Caddy and PHP – a perfect match (2022)

https://it-notes.dragas.net/2022/07/18/freebsd-caddy-and-php-a-perfect-match/
1•indigodaddy•49m ago•0 comments

Iteration should increase value, not just output

https://vibe2value.com/iteration-should-increase-value/
1•mattcameron•50m ago•0 comments

Anthropic Wins Injunction in Court Battle with Trump Administration

https://www.wsj.com/politics/policy/anthropic-wins-injunction-in-court-battle-with-trump-administ...
1•theahura•51m ago•0 comments

Room fee no bar cut

https://dollar-tree.neocities.org/BLOG060725
1•gregsadetsky•52m ago•0 comments

Anthropic May Have Had an Architectural Breakthrough

https://twitter.com/AndrewCurran_/status/2037967531630367218
1•kok14•55m ago•2 comments

Learn what your AI built. easily

https://github.com/jstuart0/sourcebridge
1•Craze0•1h ago•0 comments

Which AI Calculates Taxes Correctly?

https://thefinancebuff.com/ai-tax-calculator.html
1•hnburnsy•1h ago•1 comments

How flat is your name

https://matthewc.dev/musings/baby-names/
1•matthewfcarlson•1h ago•0 comments

Show HN: NoEyes – Terminal chat where the server is architecturally blind

https://github.com/Ymsniper/NoEyes
1•Ymsniper•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•11mo ago

Comments

tomfly•11mo ago
where is the entrance and exit?
Jaxan•11mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•11mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•11mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•11mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•11mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.