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Why the Best AI Clouds Don't Run on Flash Alone

https://www.backblaze.com/blog/why-the-best-ai-clouds-dont-run-on-flash-alone/
1•gmays•1m ago•0 comments

SSA-Based Register Allocation for Intel GPUs – Alyssa Rosenzweig, XDC 2026 [video]

https://www.youtube.com/watch?v=-UFjec3YctM
1•matt_d•8m ago•0 comments

Project will harness technology to track Amazon biodiversity in real time

https://www.science.org/content/article/project-will-harness-technology-track-amazon-biodiversity...
1•gmays•11m ago•0 comments

OpenAGPS: Free Assisted GPS

https://openagps.net/
2•edward•11m ago•0 comments

RigHaven – Self-hosted execution harness for AI agents

https://github.com/ggmm82/righaven
1•devusergm•12m ago•0 comments

Diplomat retracts article, admits Newtype interview was faked

https://thediplomat.com/2026/11/how-a-diplomatic-row-ended-a-korean-startups-ai-war-test-in-ukraine/
4•ilamont•13m ago•0 comments

Context compaction recovery for AI coding agents: six checks, not a summary

https://tobiasuhlig.medium.com/context-compaction-recovery-for-ai-coding-agents-six-checks-not-a-...
1•tobiu•15m ago•0 comments

Show HN: Atlas Streak v1.1

https://crux.quest/atlas/
1•saretup•16m ago•0 comments

Artificial Epanorthosis: Why LLMs overuse a classical rhetorical figure

https://arxiv.org/abs/2607.21498
1•geox•18m ago•0 comments

Don't change a Win32 static control's style after creation

https://devblogs.microsoft.com/oldnewthing/20261105-00/?p=112835/
1•ibobev•18m ago•0 comments

Richard Lloyd, Torrential Guitarist of Television, Has Died

https://www.nytimes.com/2026/11/07/arts/music/richard-lloyd-dead.html
3•coloneltcb•20m ago•0 comments

There are things with ranks, but it's not always clear what the ranks mean

https://devblogs.microsoft.com/oldnewthing/20261104-00/?p=112830/
2•ibobev•22m ago•0 comments

Why AI Will Not End Scholarly Publishing (and the Publish-or-Perish Institution)

https://nicolaijfoss.substack.com/p/why-ai-will-not-end-scholarly-publishing
1•jruohonen•22m ago•1 comments

Hiding prompt injections in PDFs, and six judges that catch them

https://tomclancy.info/joshua-judges-ruth.html
1•tclancy•23m ago•0 comments

Free OKR Spreadsheet Template for Google Sheets and Excel

https://effortbox.com/blog/okr-spreadsheet/
1•textwriter•23m ago•0 comments

Show HN: I built a free trivia hosting app with no accounts or subscriptions

https://quiztoolkit.com/
1•thepolymoth•25m ago•0 comments

A Portrait of the Luddite as a Young Man

https://shipwrecklibrary.com/the-modern-word/pynchon/sl-paper-gibbs/
2•measurablefunc•26m ago•0 comments

Vasomechanic treatment associated with increased efflux of human brain proteins

https://www.nature.com/articles/s41467-026-78894-y
3•bookofjoe•27m ago•0 comments

Day AI: Context Graph and Agent Control Plane for GTM

https://day.ai/
1•handfuloflight•27m ago•0 comments

The Microcontroller Inside a LoRa Chip

https://hackaday.com/2026/11/07/the-hidden-microcontroller-inside-a-lora-chip/
1•andrewstuart•35m ago•0 comments

York teenager invents device to stop rats damaging railway

https://www.bbc.com/news/articles/cqz0vnle17rzo
1•Tomte•37m ago•0 comments

We're bringing back the HN meeting in Mexico City

4•ysangkok•42m ago•1 comments

Sama Wants You to Have More RAM, Not Less, Changes Name to "RAM Altman"

https://www.gadgetreview.com/sam-altman-says-he-wants-you-to-have-even-more-ram-not-less-changes-...
1•Bluestein•42m ago•1 comments

Show HN: Spiral Nest – an ant colony simulation inside a bubble chamber

https://johnveds15-spiral-nest.static.hf.space/index.html
1•johnveds15•43m ago•0 comments

From the server to SQLite to reactive Svelte state

https://www.milieu.cloud/blog/from-the-server-to-sqlite-to-reactive-svelte-state
1•joeldrapper•46m ago•1 comments

Flash C – Open-source C Compiler and (Turbo-C like) IDE for Linux x86-64

https://github.com/dilshan/flash-c
1•peter_d_sherman•46m ago•0 comments

A bash script that emails Sam Altman once a day to report the RAM he missed

https://ram-altman.lol/
3•cstuder•48m ago•0 comments

Some thoughts on AI, scientific papers, and peer review

https://www.alekpetty.com/blog/ai_in_science.html
2•jruohonen•50m ago•0 comments

NASA accepting astronaut applications until December 3

https://www.nasa.gov/news-release/nasa-seeks-next-generation-of-explorers-to-join-astronaut-corps/
4•armcat•51m ago•0 comments

Learn C++ Before You Learn What It Costs You

https://fagnerbrack.com/learn-c-before-you-learn-what-it-costs-you-d254d484dbff
2•fagnerbrack•51m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.