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Backtracking (Python) Template

https://gist.github.com/RuolinZheng08/cdd880ee748e27ed28e0be3916f56fa6
1•Brysonbw•12s ago•0 comments

OpenAI Plans Desktop App Fusing Chat, Coding and Web Browser

https://www.bloomberg.com/news/articles/2026-03-20/openai-plans-desktop-app-combining-chat-coding...
1•Brajeshwar•35s ago•0 comments

What's Going on with the IRS?

https://www.theatlantic.com/newsletters/2026/03/irs-trouble-tax-season/686472/
1•jgwil2•2m ago•0 comments

Scale AI Launches Voice Showdown, first real-world benchmark for voice AI

https://venturebeat.com/data/scale-ai-launches-voice-showdown-the-first-real-world-benchmark-for-...
1•aylmao•4m ago•0 comments

Fermented foods shaped human biology

https://press.asimov.com/articles/culture-shift
1•mailyk•4m ago•0 comments

Bitfield Pitfalls

https://www.os2museum.com/wp/bitfield-pitfalls/
1•supermatou•4m ago•0 comments

Algorithmic Botany

https://algorithmicbotany.org
1•helloplanets•5m ago•0 comments

AI Permitting Agents

https://www.permitio.ai/
1•nikonruslan7•5m ago•0 comments

Musl 1.2.6 Released

https://www.openwall.com/lists/musl/2026/03/20/1
2•nwellnhof•5m ago•0 comments

The Backtracking Blueprint: The Legendary 3 Keys to Backtracking Algorithms

https://www.youtube.com/watch?v=Zq4upTEaQyM
1•Brysonbw•6m ago•0 comments

BIO – The Bao I/O Co-Processor

https://www.crowdsupply.com/baochip/dabao/updates/bio-the-bao-i-o-co-processor
1•f_devd•8m ago•0 comments

Trinkt – Gift digital pebbles to friends (inspired by penguins)

https://www.trinkt.co/
1•elektrothing•8m ago•1 comments

No Semicolons Needed – how 11 languages deal with eliminating semicolons

https://terts.dev/blog/no-semicolons-needed/
1•kunley•8m ago•0 comments

LLM evals test outputs. Rarely whether the model understood first

https://github.com/NoxionAI/comprehension-score
1•noxion•8m ago•0 comments

First Day of Spring–But the US West Is Bracing for a Brutal Summer

https://gizmodo.com/its-the-first-day-of-spring-but-the-us-west-is-already-bracing-for-a-brutal-s...
1•hochmartinez•10m ago•1 comments

Introduction to Backtracking – Brute Force Approach

https://www.youtube.com/watch?v=DKCbsiDBN6c
1•Brysonbw•11m ago•0 comments

Super Micro shares tank after co-founder charged with smuggling chips to China

https://www.cnbc.com/2026/03/19/us-tech-execs-smuggled-nvidia-chips-to-china-prosecutors-say.html
2•throw0101d•11m ago•1 comments

6 CLI Tools to Take Your Agentic Coding to the Next Level

https://jaksa.me/blog/2026-03-20-agentic-coding-tools
1•jaksa•11m ago•0 comments

Where is your digital home?

https://bstn.info/where-is-your-digital-home/
1•speckx•12m ago•0 comments

Getting Started with Cute

https://docs.nvidia.com/cutlass/latest/media/docs/cpp/cute/00_quickstart.html
1•tosh•12m ago•0 comments

LLMs Distort Our Written Language

https://sites.google.com/view/llmwritingdistortion/
2•geox•13m ago•1 comments

"Malus": Is Copyleft Dead?

https://heathermeeker.com/2026/03/16/malus-is-copyleft-dead/
1•CharlesW•13m ago•0 comments

Germany has just made the standard Open Document Format (ODF) mandatory

https://blog.documentfoundation.org/blog/2026/03/20/big-news-germany-has-just-made-odf-mandatory/
3•zutto•13m ago•1 comments

Scientists are uncovering how to keep your microbiome youthful

https://theconversation.com/your-gut-microbes-can-be-anti-aging-scientists-are-uncovering-how-to-...
2•PaulHoule•16m ago•0 comments

Show HN: Unifast – a Rust Markdown/MDX compiler that's 25x faster than remark

1•vvacla•16m ago•0 comments

RIP Chuck Norris

https://www.ctvnews.ca/entertainment/article/action-movie-star-chuck-norris-has-died-family-state...
1•FpUser•17m ago•1 comments

'Dune' tried to warn us against AI

https://www.popsci.com/technology/dune-ai-warning/
1•Brajeshwar•18m ago•0 comments

Show HN: Etnamute – local AI mobile developer that runs on Claude Code

https://github.com/bes-dev/etnamute
1•bes-dev•18m ago•0 comments

Tell HN: H&R Block tax software installs a TLS backdoor

3•yifanlu•19m ago•0 comments

Sriracha – Imageboard and forum server written in Go

https://codeberg.org/tslocum/sriracha
2•akyuu•20m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•10mo ago

Comments

tomfly•10mo ago
where is the entrance and exit?
Jaxan•10mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•10mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•10mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•10mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•10mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.