frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

A Bit of Tedious Drama at Bluesky

https://www.popehat.com/p/a-bit-of-tedious-drama-at-bluesky
1•HotGarbage•1m ago•0 comments

Pandas-Ta-Classic v0.6.52

https://github.com/xgboosted/pandas-ta-classic
2•xgboosted•3m ago•0 comments

I was curious why MTP affects PP TPS in llama.cpp. My PoC recovers it?

2•i_am_rocoe•4m ago•0 comments

Zig's New BitCast Semantics and LLVM Back End Improvements

https://ziglang.org/devlog/2026/#2026-06-25
2•kouosi•5m ago•0 comments

AEO and GEO: one real study, a pile of mythology, and a traffic cliff

https://okaneland.com/study/aeo-and-geo-what-the-research-says/
2•ermantrout•6m ago•0 comments

AirPosture – AirPods as AI posture coach (Open source)

https://airposture.github.io
2•allenleee•7m ago•0 comments

Being a Therapist in a Time of Climate Breakdown

https://www.taylorfrancis.com/books/oa-edit/10.4324/9781003436096/being-therapist-time-climate-br...
2•rendx•7m ago•0 comments

Ask HN: What surprised you about Estonia e-Residency and running an Estonian OÜ?

2•jvilalta•8m ago•0 comments

Federal agents track down woman, demand she remove Instagram post about ICE

https://www.syracuse.com/news/2026/06/federal-agents-track-down-syracuse-woman-demand-she-remove-...
11•coloneltcb•9m ago•0 comments

Using Microsoft Copilot Enterprise, 80% of time the AI falsified results or code

https://info.microsoft.com/ww-landing-four-paths-to-business-value-with-ai.html?lcid=en-us
3•verhash•9m ago•1 comments

Show HN: Retirology – Professional Retirement Planner, PWYW, No Subscription

https://retirology.app/
2•Retirology•9m ago•1 comments

Deciphering Basmala

https://blog.plover.com/2026/06/23/#bismillah
2•surprisetalk•10m ago•0 comments

US Subways Build Too Many Cross Passages

https://www.construction-physics.com/p/us-subways-build-too-many-cross-passages
2•crescit_eundo•10m ago•0 comments

Show HN: FreeAIStack – 14 Free AI Tools

https://aifreeaistack.com/
2•FreeAIStack•12m ago•0 comments

Build an AI Discord Moderation Bot: Ban, Kick, Timeout and More

https://quickchat.ai/post/ai-discord-moderation-bot
2•piotrgrudzien•12m ago•0 comments

PGX Longevity: Extended Support for PostgreSQL EOL Versions

https://pgexperts.com/services/longevity
2•sbuttgereit•14m ago•0 comments

And yet Another "Dev Agency in a Box"

https://github.com/ArneNostitz/dev-agency-in-a-box
2•dukevannori•14m ago•1 comments

Robby Russell on Oh My Zsh, Developer Experience, and Open Source [audio]

https://scalingdevtools.com/podcast/episodes/robby-russell
2•mooreds•15m ago•0 comments

Show HN: I made Google Trends for Hacker News by indexing 18 years of comments

https://hackernewstrends.com
4•ytkimirti•16m ago•0 comments

The future of TV: lots of choice, lots of hassle

https://www.ft.com/content/3b4e94c4-0ce8-421f-be85-41ae51e110a9
3•1vuio0pswjnm7•17m ago•0 comments

The favors we used to need

https://davidpoblador.com/blog/the-favors-we-used-to-need.html
3•nirvanis•17m ago•0 comments

Show HN: FileVeil · Hide Any File Inside Another File

https://fileveil.com/
3•fileveil•17m ago•0 comments

Java's SSLContext protocol name is a footgun

https://neilmadden.blog/2026/06/23/javas-sslcontext-protocol-name-is-a-footgun/
2•theanonymousone•20m ago•0 comments

Qwen-AgentWorld: Language World Models for General Agents

https://qwen.ai/blog?id=qwen-agentworld
2•shallow-mind•20m ago•0 comments

Note-Taking Using the Zettelkasten Method

https://blog.ptidej.net/the-zettelkasten-method/
4•aliiiimaher•22m ago•1 comments

Building Safe Kill-on-Touch Honeytokens in a Windows Endpoint Security Tool

https://www.sentrixshield.com/blog/building-safe-kill-on-touch-honeytokens/
2•NatanCb•22m ago•0 comments

Bodycam Shows Cops Arrest a Man for Speaking Too Long at Data Center Meeting

https://www.404media.co/bodycam-footage-video-claremore-oklahoma-data-center-meeting/
3•cdrnsf•24m ago•0 comments

Mechanical Sympathy

https://vickiboykis.com/2026/04/13/mechanical-sympathy/
2•surprisetalk•24m ago•0 comments

Software Engineers

https://code-healers.careers-page.com/jobs/5146a4d9-26c9-4c9b-9997-fed16b22bd7b
5•cnjeri•27m ago•0 comments

A Solution to A.I.'S Growing Power Demand: Homes

https://www.nytimes.com/2026/06/24/business/energy-environment/ai-data-centers-tesla.html
4•1vuio0pswjnm7•28m ago•3 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.