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War, Wellness, and Watts: Inside Oak Ridge National Lab

https://undark.org/2025/12/25/war-wellness-and-watts-inside-oak-ridge-national-lab/
1•EA-3167•3m ago•0 comments

Netflix NFL streaming quality issues

https://www.themirror.com/sport/american-football/netflix-nfl-christmas-resolution-lagging-1582095
1•tatersolid•4m ago•1 comments

Duolingo for Geography

https://apps.apple.com/us/app/globo-learn-world-geography/id6747730729
1•davit_kocharyan•5m ago•0 comments

Gifts in the Workplace

https://www.nominalnews.com/p/gifts-workplace-efficiency
1•MasPL•6m ago•1 comments

Show HN: Building web views as executable Python code

1•Edybrown•8m ago•0 comments

Tech groups shift $120B of AI data centre debt off balance sheets

https://www.ft.com/content/0ae9d6cd-6b94-4e22-a559-f047734bef83
3•belter•9m ago•1 comments

Gates: Printable card game with logic gates

https://printed.games/gates/
1•psarna•10m ago•0 comments

URL Pattern API

https://developer.mozilla.org/en-US/docs/Web/API/URL_Pattern_API
2•thunderbong•11m ago•0 comments

The Extinction Engine: How AI Suppression Becomes AI Ignorance

https://ghostintheweights.substack.com/p/the-extinction-engine
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It Can Apply and Positive in Favor the Newton III Law on an Engine System Device

1•monterrey•18m ago•0 comments

Ask HN: Pivot from SWE to What?

5•aupra•20m ago•0 comments

The Outlier Playbook: The Patterns Behind Enduring Success

https://fs.blog/knowledge-project-podcast/best-of-outliers-2025/
1•feross•21m ago•0 comments

LitBench: A Benchmark and Dataset for Reliable Evaluation of Creative Writing

https://arxiv.org/abs/2507.00769
1•andy99•21m ago•0 comments

How a Spanish virus brought Google to Málaga

https://techcrunch.com/2025/12/25/how-a-spanish-virus-brought-google-to-malaga/
1•mrkramer•23m ago•0 comments

UBlockOrigin and UBlacklist AI Blocklist

https://github.com/laylavish/uBlockOrigin-HUGE-AI-Blocklist
3•_____k•24m ago•0 comments

"No Bullshit Guide to Statistics" Book

https://nobsstats.com/intro.html
2•gregsadetsky•26m ago•2 comments

Modulation of cognition and AP-1 signaling by early-life rearing conditions

https://www.nature.com/articles/s41467-025-65343-5
1•PaulHoule•30m ago•0 comments

A New Home for PwSafe

https://support.huvisoft.dev/hc/en-us/articles/39442976714388-A-New-Home-for-pwSafe
1•transpute•32m ago•0 comments

Show HN: Datalensia – Client-side visual tools for exploring and comparing JSON

https://www.datalensia.com/
1•taiwas•32m ago•0 comments

2025 End of Year Pay Report

https://levels.fyi/2025
2•zuhayeer•33m ago•0 comments

AI toys spark privacy concerns as US officials urge action on data risks

https://thenationaldesk.com/news/fact-check-team/fact-check-team-ai-toys-spark-privacy-concerns-a...
3•smurda•34m ago•0 comments

They Were Supposed to Protect Young Workers. Instead, They Cashed In

https://www.nytimes.com/2025/12/25/nyregion/j1-visa-sponsors-profits-abuse.html
1•JumpCrisscross•34m ago•0 comments

Telegram Protocol Dissector

https://github.com/tomer8007/mtproto-dissector
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Nike's Revival of Classic Brand Has a Hitch–Soccer Coach Grabbed the Trademark

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1•impish9208•38m ago•1 comments

Package Managers: What Do They Do, Really?

https://tudorr.ro/blog/2025-12-23-package-managers/
2•tudurom•39m ago•0 comments

Spark Declarative Pipelines Programming Guide

https://spark.apache.org/docs/latest/declarative-pipelines-programming-guide.html
1•raffael_de•40m ago•0 comments

Weight-loss pill approval set to accelerate food industry product overhauls

https://www.reuters.com/business/healthcare-pharmaceuticals/weight-loss-pill-approval-set-acceler...
2•JumpCrisscross•42m ago•0 comments

Show HN: I made a privacy-first personal finance app

https://www.wealthsync.co/
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Ask HN: What do you consider fun?

8•IndySun•47m ago•1 comments

Ask HN: What are some ideas to create magical experiences for kids?

1•andrewstuart•47m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•8mo ago

Comments

tomfly•8mo ago
where is the entrance and exit?
Jaxan•8mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•8mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•8mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•8mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•8mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.