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Show HN: Spiteware.ai – A catalog of apps built out of spite at unfair pricing

https://spiteware.ai/
1•tenthead•23s ago•0 comments

Silence on Tlenet

https://scyy.fi/tlen
1•c1ccccc1•47s ago•0 comments

Ask HN: What is the most overlooked risk in the AI security domain?

1•ToriTech•54s ago•0 comments

How I turned my Linux terminal sessions into daily speedrun challenges

https://www.howtogeek.com/how-i-turned-my-linux-terminal-sessions-into-daily-speedrun-challenges/
1•theanonymousone•3m ago•0 comments

Digital rights groups renew push to simplify cookie banners

https://www.euractiv.com/news/digital-rights-groups-renew-push-to-simplify-cookie-banners/
1•mnewme•6m ago•0 comments

Scikit-learn 1.9.1 released with Python 3.15 support

https://scikit-learn.org/stable/whats_new/v1.9.html
1•theanonymousone•10m ago•0 comments

Brainstorming novel biological attacks with an LLM

https://www.robertvesco.com/posts/chatgpt-helps-me-brainstorm-guerilla-warfare-against-ai-powered...
2•rlvesco7•18m ago•0 comments

This Week in Plasma: 6.8 Beta Release

https://blogs.kde.org/2026/09/12/this-week-in-plasma-6.8-beta-release/
1•HieronymusBosch•18m ago•0 comments

Why Rocq is better than Lean for program verification

https://joomy.korkutblech.com/posts/2026-07-28-why-rocq-is-better.html
2•birdculture•19m ago•0 comments

The V8 JavaScript Runtime Undermined My Constant-Time JavaScript Library

https://soatok.blog/2026/09/12/the-v8-javascript-runtime-undermined-my-constant-time-javascript-l...
3•some_furry•20m ago•0 comments

Attestly

https://www.attestly.online/
1•swishmilnet•21m ago•0 comments

Ocarina Music in the Legend of Zelda: Ocarina of Time

https://danbruno.net/writing/ocarina/
2•drifkin•21m ago•0 comments

Ask HN: Did anyone try to build game engine purely for LLM

2•steammaho•22m ago•1 comments

Roundtables: AI's Apocalypse Crisis

https://www.technologyreview.com/2026/09/11/1143936/roundtables-will-ai-really-kill-us-all/
1•joozio•25m ago•0 comments

Governor Newsom Signs Student-Backed Digital Literacy Bills Along Misguided Bans

https://www.eff.org/deeplinks/2026/09/governor-newsom-signs-student-backed-digital-literacy-bills...
1•mdp2021•25m ago•0 comments

The Evolution of Human Science (2000)

https://en.wikipedia.org/wiki/The_Evolution_of_Human_Science
1•xiaoyu2006•26m ago•1 comments

Show HN: I turn Airtable exports into real Postgres schemas(FKs, not CSVs)

https://www.atmigrator.com
1•saud_c•27m ago•0 comments

ChatGPT-using lawyer punished for citing fake testimony from made-up witnesses

https://arstechnica.com/tech-policy/2026/09/chatgpt-using-lawyer-punished-for-citing-fake-testimo...
2•mdp2021•31m ago•0 comments

Ask HN: New way of organizing Mathematical Research

1•youoy•35m ago•0 comments

28 Years of Tara Books

https://tarabooks.com/blog/the-past-is-always-present/
1•vishnukvmd•38m ago•0 comments

TablePro: A native, open-source database client for macOS

https://github.com/TableProApp/TablePro
2•fourfire•39m ago•0 comments

Robust Solution of Laplacian Equations by Random Approx Cholesky Factorization

https://epubs.siam.org/doi/10.1137/24M1673577
1•musha68k•39m ago•0 comments

Schwung: Layer synths, effects, new tools on top of the Ableton Move

https://schwung.dev/
1•QuantumNomad_•40m ago•0 comments

This is really bad: AI Safety Threat

https://www.nytimes.com/2026/09/11/opinion/ai-safety-threat-technology.html
2•ryan_j_naughton•45m ago•1 comments

Rare Not Random Using Token Efficiency for Secrets Scanning

https://lookingatcomputer.substack.com/p/rare-not-random
1•boyter•46m ago•0 comments

Teaching an M4 CPU to Tell Stories with XOR, Popcount and SDOT

https://dnhkng.substack.com/p/teaching-an-m4-cpu-to-tell-stories
1•JPLeRouzic•48m ago•0 comments

A.I. Could Possibly End Humanity. How Are Humans Supposed to Process That?

https://www.nytimes.com/2026/09/10/science/ai-humanity-risk.html
1•doener•49m ago•0 comments

Artemis: Google's new AI agent framework for mobile test automation

https://github.com/google/artemis
2•soltanov•53m ago•0 comments

The Emperor's Old Clothes [pdf]

https://worrydream.com/refs/Hoare_1981_-_The_Emperors_Old_Clothes.pdf
3•pykello•55m ago•0 comments

Dissolving the Fermi Paradox (2018)

https://arxiv.org/abs/1806.02404
1•bumbledraven•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.