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Glucosamine linked to faster dementia progression

https://www.medicalnewstoday.com/articles/pain-supplement-glucosamine-linked-to-faster-dementia-p...
1•Gaishan•1m ago•0 comments

Amazon S3 annotations: attach rich, queryable context directly to your objects

https://aws.amazon.com/blogs/aws/amazon-s3-annotations-attach-rich-queryable-context-directly-to-...
2•dabinat•3m ago•0 comments

Sparda – Turn any Express/FastAPI app into an MCP server in 3 minutes

https://github.com/zyx77550/sparda
1•residual-labs•6m ago•0 comments

Firefox is easier than ever to customize

https://blog.mozilla.org/en/firefox/firefox-settings/
1•soheilpro•7m ago•0 comments

DOJ Seeks to Halt Air Pollution Lawsuit Against xAI Data Center

https://www.nytimes.com/2026/06/16/climate/xai-musk-mississippi-grok-turbine-lawsuit-naacp.html
1•cdrnsf•11m ago•0 comments

TimeTimeTime – Clock Equation Game

https://timetimeti.me/
1•duneisagoodbook•13m ago•1 comments

HN comments with links to HN

https://news.ycombinator.com/from?site=news.ycombinator.com&kind=comment
1•sillysaurusx•14m ago•1 comments

Assume You Will Be Hacked

https://www.theatlantic.com/technology/2026/06/ai-hacking-cybersecurity-banks/687562/
4•paulpauper•15m ago•0 comments

Fable and Mythos: Model Welfare

https://thezvi.substack.com/p/fable-and-mythos-model-welfare
1•paulpauper•15m ago•0 comments

Never Cross a River Four Feet Deep on Average

https://www.astralcodexten.com/p/never-cross-a-river-four-feet-deep
2•paulpauper•16m ago•0 comments

Wolfram Language and Mathematica Version 15, AI Assistant, Symbolic Music, More

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2•alok-g•18m ago•0 comments

NLnet announces funding for 67 more open-source projects

https://nlnet.nl/news/2026/20260616-67-new-projects.html
14•laurenth•21m ago•2 comments

Why the President Is Wrong About the Strait of Hormuz [video]

https://www.youtube.com/watch?v=MgfuFo7jaEE[video]
2•consumer451•25m ago•0 comments

Onward, Friends

https://www.eff.org/deeplinks/2026/06/farewell-now-friends
1•davidmr•25m ago•0 comments

Calvin and Hobbes at Martijn's – Bill Watterson

https://web.mit.edu/jmorzins/www/C-H-speech.html
1•rbanffy•28m ago•0 comments

Show HN: Sley – a native-Rust Git engine, benchmarked and verified against Git

https://heddle.sh/sley-parity
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Show HN: Fixing grammar and spelling using on-device Apple Foundation Model

https://github.com/huytd/afm-grammar/
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Inverse Collatz's Tape

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1•Fibra•30m ago•1 comments

Show HN: Odocs.co – multiplayer draw.io and docs for agent and human collab

https://odocs.co
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Analysis of the PrizeBuzz phishing network and impersonated brands

https://phisheye.com/blog/prizebuzz-phishing-network
2•naveenda•35m ago•1 comments

4 in 10 AI agents headed for demotion or the rubbish bin (Gartner)

https://www.theregister.com/ai-ml/2026/05/27/4-in-10-ai-agents-headed-for-demotion-or-the-rubbish...
3•indynz•36m ago•0 comments

Portsh: A batch/shell polyglot that implements a Lisp

https://github.com/smasher164/portsh
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Humiliating IIS servers for fun and jail time

https://mll.sh/humiliating-iis-servers-for-fun-and-jail-time/
8•denysvitali•40m ago•0 comments

DNS Query Duplication

https://www.potaroo.net/ispcol/2026-06/dups.html
2•caminanteblanco•41m ago•0 comments

Among the large new rockets Amazon was counting on, only Europe has delivered

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9•logickkk1•42m ago•0 comments

Writing as Species-Being

https://philosophyofwriting.substack.com/p/writing-as-species-being
1•herbertl•43m ago•0 comments

Peter Thiel's 'Dialog' network was super-secret. A data leak changed that

https://san.com/cc/peter-thiels-dialog-network-was-super-secret-a-data-leak-changed-that/
7•lorecore•43m ago•1 comments

Show HN: oh-my-reddit – beautiful reddit threads, live in your terminal

https://github.com/renatoworks/oh-my-reddit
1•renatoworks•49m ago•0 comments

Chimera Linux: Clang/LLVM, FreeBSD coreutils, dinit, musl Libc

https://chimera-linux.org/
2•hxorr•55m ago•1 comments

Transfigure αLPHA is live – Yes, moar AI CAD

http://xfgr.ai
1•itstransfigure•56m ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.