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Kingdoms of Water: The Mekong River, empire, and the limits of human ingenuity

https://worldhistory.substack.com/p/kingdoms-of-water
1•crescit_eundo•47s ago•0 comments

Ice cream is one of the healthiest foods in existence

https://twitter.com/Outdoctrination/status/2015449347920396347
1•bilsbie•50s ago•0 comments

Inside Apple's AI Shake-Up and Its Plans for Two New Versions of Siri

https://www.bloomberg.com/news/newsletters/2026-01-25/inside-apple-s-ai-shake-up-ai-safari-and-pl...
1•thm•57s ago•0 comments

Good Taste

https://emsh.cat/good-taste/
1•embedding-shape•2m ago•0 comments

AMD Releases MLIR-AIE 1.2 Compiler Toolchain for Targeting Ryzen AI NPUs

https://www.phoronix.com/news/AMD-MLIR-AIE-1.2
1•pella•3m ago•0 comments

Show HN: MCP Security Documentation with Code Examples

https://github.com/FinkTech/mcp-security
1•finktech•3m ago•0 comments

Interview: Kim Stanley Robinson, Science Fiction Maestro and Utopian, in 2026

https://sammatey.substack.com/p/interview-kim-stanley-robinson-science-111
2•mitchbob•4m ago•0 comments

Agent-Browser by Vercel Labs

https://github.com/vercel-labs/agent-browser
1•franze•5m ago•0 comments

An Open-Source Alternative to Vercel

https://www.shorlabs.com/
1•shorlabss•5m ago•0 comments

What posting Rails UI to Hacker News taught me

https://railsui.com/blog/what-finally-posting-rails-ui-to-hacker-news-taught-me
1•dorianmariecom•8m ago•0 comments

Turns out I was wrong about TDD

https://martinalderson.com/posts/turns-out-i-was-wrong-about-tdd/
1•martinald•8m ago•0 comments

I Tried to Give AI "Imagination" to Solve Physics Problems

https://github.com/a1j9o94/foresight
1•a1j9o94•9m ago•1 comments

Immanuel 'the Königsberg clock' Kant (2015)

https://www.versobooks.com/en-gb/blogs/news/1963-immanuel-kant-the-errrr-walker
1•rishabhd•12m ago•0 comments

The Home Computer Hybrids

https://technicshistory.com/2026/01/25/the-home-computer-hybrids/
1•cfmcdonald•12m ago•0 comments

DCCast: Efficient Point to Multipoint Transfers Across Datacenters (2017)

https://arxiv.org/abs/1707.02096
1•tanelpoder•14m ago•0 comments

Apex-Agents – Benchmark Productivity of Agents

https://arxiv.org/abs/2601.14242
1•hereme888•15m ago•0 comments

Claude Code TUI is "a small game engine"

https://twitter.com/trq212/status/2014051501786931427
1•eudamoniac•18m ago•1 comments

Show HN: Sis v1.0.0 – Static security scanner for rule engines and policy layers

https://github.com/gopinath2866/sis-rules-engine
1•gopi0nath2929•18m ago•0 comments

Break Me If You Can – Attacks Against 3DES/AES NFC Technologies

https://eprint.iacr.org/2026/100
1•netsec_burn•19m ago•0 comments

Brazil Wind and Solar Power Surpass One-Third of National Electricity

https://happyeconews.com/brazils-renewable-energy-milestone/
2•belter•21m ago•0 comments

Show HN: Bucket – Encrypted file sharing for people who live in the terminal

https://bucketlabs.org
1•bucket_•21m ago•0 comments

The Browser Is the Sandbox

https://aifoc.us/the-browser-is-the-sandbox/
1•indigodaddy•23m ago•0 comments

Paul Krugman: Talking with Gabriel Zucman

https://www.youtube.com/watch?v=l-XUosO_ckg
2•pron•24m ago•0 comments

Interactive Box2D demo inside a Medium-style blog

https://notebook.link/@DerThorsten/jupyter-games-blogpost
1•trungld•25m ago•1 comments

iceout.tech

https://iceout.tech/
2•m-hodges•26m ago•0 comments

Clawdbot Bought Me a Car

https://aaronstuyvenberg.com/posts/clawd-bought-a-car
3•theapache64•27m ago•0 comments

VibeVoice-ASR: STT with diarization and no chunking

https://huggingface.co/microsoft/VibeVoice-ASR
1•rahimnathwani•27m ago•0 comments

Using PostgreSQL as a Dead Letter Queue for Event-Driven Systems

https://www.diljitpr.net/blog-post-postgresql-dlq
2•tanelpoder•27m ago•0 comments

Clawdbot Explained: open-source AI Assistant Guide 2026

1•voidxd04•28m ago•0 comments

Show HN: Fission – Offline Voice Notes with Local Llama Android (React Native)

https://github.com/venkada321-collab/voice-notes
1•venkada•29m ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•9mo ago

Comments

tomfly•9mo ago
where is the entrance and exit?
Jaxan•9mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•9mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•9mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•9mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•9mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.