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GLM4.7-Flash the new Local LLM king at 30B A3B and OpenCode?

https://grigio.org/glm4-7-flash-the-new-local-llm-king-at-30b-a3b/
1•grigio•1m ago•0 comments

Validation: CRM for orgs with internal competition

1•Yaswanth21•2m ago•0 comments

Burhan(TruthCert)fail-closed verification LLM outputs(measure false-ship rate)

https://github.com/mahmood726-cyber/Burhan
1•mahmood726•2m ago•1 comments

Exploring radio emissions from confirmed exoplanets using SKA (2024)

https://www.frontiersin.org/journals/astronomy-and-space-sciences/articles/10.3389/fspas.2024.141...
1•zeristor•4m ago•0 comments

Agent Context Graph

https://github.com/markjspivey-xwisee/agent-context-graph
1•markjspivey•8m ago•1 comments

Show HN: Bootstrapping a compiler from raw machine code

https://github.com/nineties/hex-to-compiler
1•nineties•10m ago•0 comments

Show HN: AutoShorts – Local, GPU-accelerated AI video pipeline for creators

https://github.com/divyaprakash0426/autoshorts
1•divyaprakash•18m ago•1 comments

Target 1: Baseten

https://www.silares.com/targets/target-1-baseten
1•todsacerdoti•26m ago•0 comments

A multi-entry CFG design conundrum

https://bernsteinbear.com/blog/multiple-entry/
2•fbuilesv•31m ago•0 comments

A Massacre in Mashhad

https://www.newyorker.com/news/as-told-to/a-massacre-in-mashhad
4•Tomte•33m ago•1 comments

Disney to Pay $10M in FTC Children's Data Settlement

https://natlawreview.com/article/court-approves-order-requiring-disney-pay-10mm-settle-ftc-attorn...
2•petethomas•35m ago•0 comments

Show HN: Lumina – Open-source observability for LLM applications

https://github.com/use-lumina/Lumina
3•iggycodexs•46m ago•0 comments

Hacker turned WiFi airwaves into LED art with a Raspberry Pi

https://www.theregister.com/2026/01/23/raspberry_pi_wifi_wall_art/
4•ghendelf•50m ago•0 comments

What Is Clawdbot? (and Why People Are Losing Their Minds over It)

https://twitter.com/noahepstein_/status/2015073824799371370
3•taubek•56m ago•0 comments

Kitty Cards

https://lmno.lol/alvaro/introducing-kitty-cards
3•todsacerdoti•56m ago•0 comments

'Fundamental reset': Scott Bessent has a plan to free the nation's banks

https://www.politico.com/news/2026/01/24/scott-bessent-banks-00744468
2•scrubs•59m ago•2 comments

Show HN: Markdown Viewer with LaTeX Math Support and Export to PDF/Word/HTML

https://markdownviewer.cc
1•LuckyBuddy•1h ago•0 comments

Box64 Expands into RISC-V and LoongArch territory

https://boilingsteam.com/box64-expands-into-risc-v-and-loong-arch-territory/
1•ekianjo•1h ago•0 comments

Neveragain.tech

https://neveragain.tech/
4•m-hodges•1h ago•0 comments

Show HN: Run world-class focus groups in minutes

https://chatgpt.com/g/g-6835306f9c48819185d3a665c09cc5d2-focus-groups-like-a-pro
1•vassilbek•1h ago•0 comments

Part 1: IndiaAI mission does not need compute, it needs data

https://gpt3experiments.substack.com/p/part-1-indiaai-mission-does-not-need
1•nutanc•1h ago•0 comments

JVic – The web-based VIC 20 emulator built with libGDX

https://vic20.games/
1•duck•1h ago•0 comments

The most precise mechanical indicators ever made – The Mikrokator [video]

https://www.youtube.com/watch?v=_HIKmxHcxkg
1•pillars•1h ago•0 comments

Apt-bundle: brew bundle for apt

https://github.com/apt-bundle/apt-bundle
1•sadeshmukh•1h ago•0 comments

Show HN: Document your tRPC API without mapping to OpenAPI

1•liorcodev•1h ago•0 comments

Deaths and deportations of citizens by Trump administration

https://en.wikipedia.org/wiki/Deaths,_detentions_and_deportations_of_American_citizens_in_the_sec...
17•praptak•1h ago•0 comments

Jeffrey Way: I'm Done

https://www.youtube.com/watch?v=g_Bvo0tsD9s
5•doppp•1h ago•0 comments

Ask HN

2•mekod•1h ago•1 comments

Fast Joystick Read – Elon Musk on Usenet, 1994

https://twitter.com/UsenetGems/status/2004876626161721467
1•nomilk•1h ago•0 comments

World’s most powerful literary critic is on TikTok

https://www.newstatesman.com/culture/books/2026/01/the-worlds-most-powerful-literary-critic-is-on...
2•insistey•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•9mo ago

Comments

tomfly•9mo ago
where is the entrance and exit?
Jaxan•9mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•9mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•9mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•9mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•9mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.