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Show HN: Catio, AWS Diagrams and Architecture Copilot

https://www.catio.tech/
1•sirmilesdu•20s ago•0 comments

A Cattle Ranch Is Doing What the Ivy League Can't

https://www.nytimes.com/2026/05/20/opinion/deep-springs-college-ivy-league-education.html
1•7402•36s ago•1 comments

The Rise of the High-Range, Less Expensive E.V

https://www.nytimes.com/2026/04/27/upshot/cheap-electric-cars-gas-prices.html
1•mooreds•52s ago•0 comments

Transformer vs. Post-Transformer Debate: Kaiser, Kosowski, Jones, Lechner [video]

https://www.youtube.com/watch?v=hCjoMLuCuLQ
1•Cappybara12•53s ago•0 comments

Hormuz closure could trigger 'agrifood shock', price crisis within a year

https://www.reuters.com/world/middle-east/hormuz-closure-could-trigger-agrifood-shock-price-crisi...
1•mooreds•1m ago•0 comments

Server-side analytics catches AI crawlers and attackers JavaScript misses

https://radar.syswp.com.br/
1•aporce•1m ago•0 comments

Samsung Overtakes Apple for Top Smartphone Customer Satisfaction

https://www.macrumors.com/2026/05/20/samsung-overtakes-apple-for-customer-satisfaction/
1•ndr42•1m ago•0 comments

CEO Walks Back Comment About Replacing 'Lower-Value Human Capital' with AI

https://www.wsj.com/finance/banking/ceo-walks-back-comment-about-replacing-lower-value-human-capi...
1•Brajeshwar•3m ago•0 comments

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https://www.youtube.com/watch?v=m1ddx427bHI
1•bicepjai•4m ago•1 comments

Dopamine disruption in mouse entorhinal cortex knock-in model of Alzheimer's dis

https://www.nature.com/articles/s41593-026-02260-w
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Erasing Existentials

https://wolfgirl.dev/blog/2026-05-20-erasing-existentials/
1•speckx•5m ago•0 comments

Ban Non-Compete Clauses

https://democracyjournal.org/magazine/80/ban-non-compete-clauses/
1•cainxinth•9m ago•1 comments

SilverBullet+ Release

https://community.silverbullet.md/t/silverbullet-release/4142
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Tor X FTC Quadratic Funding

https://internetfreedom.torproject.org
1•Cider9986•9m ago•0 comments

Sycophantic AI Decreases Prosocial Intentions and Promotes Dependence (2025)

https://arxiv.org/abs/2510.01395
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Command A+: Making sovereign agentic capabilities available to all

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1•tulpa•11m ago•1 comments

Show HN: Homecrew – Share agent skills across your team and keep them in sync

https://crew.logic.inc
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Apparently Google hates us now

https://twitter.com/pokemoncentral/status/2057123807404638250
22•zeitg3ist•14m ago•3 comments

Scalable Packed Layouts for Vector-Length-Agnostic ML Code Generation

https://arxiv.org/abs/2605.12445
2•matt_d•15m ago•0 comments

A prize-winning story published in Granta was (likely) written by AI

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Fifty Hours to Draw Some Lines

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https://github.com/platform-engineering-labs/formae
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Policing AI Use in Writing

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3•Edmond•16m ago•0 comments

OpenAI Is Preparing to File for an IPO Soon

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12•louiereederson•17m ago•0 comments

Ethereum plans to move from BLS signatures to post quantum secure signatures

https://hashcloak.com/blog/how-ethereum-plans-to-replace-bls-with-post-quantum-signatures
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https://www.nytimes.com/2026/05/19/technology/meta-layoffs-ai.html
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https://www.youtube.com/watch?v=ChHMyyRwAcs
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https://twitter.com/el1s7/status/2057133248556187910
3•_el1s7•19m ago•0 comments

AI and the Future of Music

https://www.youtube.com/watch?v=pDB3yyQnWOQ
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Google to release first smart glasses since Google Glass flop

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3•Brajeshwar•21m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.