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Who bankrolls the AI agent swarm?

https://noperator.dev/posts/who-bankrolls-the-ai-agent-swarm/
1•noperator•39s ago•0 comments

Lovable rewrites Vite in Rust – Reduces memory usage by 10x

https://lovable.dev/blog/faster-previews-oj
1•vikeri•1m ago•0 comments

Scavenger – harvest any working piece of a page, hotwire it into HTML

https://github.com/octantes/scavenger
1•octantes•2m ago•0 comments

So you want to use OpenRouter?

https://simonwillison.net/2026/Sep/11/so-you-want-to-use-openrouter/
1•hndhyc0bdt•3m ago•0 comments

How and Why We Bought 4x DGX Sparks

https://blog.alexellis.io/how-and-why-we-bought-4-dgx-sparks/
1•alexellisuk•4m ago•0 comments

Agentic test processes, LLM benchmarks, and other notes on agentic coding

https://danluu.com/ai-coding/
2•admp•5m ago•0 comments

Show HN: An e-ink frame that hears birds and draws them as 1800s illustrations

https://github.com/arnegiacomo/fugleramme
1•arnemunthekaas•6m ago•0 comments

Started Learning Pentesting

1•muzan•7m ago•0 comments

An Ode to Links

https://blog.jim-nielsen.com/2026/ode-to-links/
1•speckx•7m ago•0 comments

I Built a Python SDK to Debug RAG Pipelines

https://github.com/mohamedaminefezzani/rag-debugger
1•za3ter•11m ago•1 comments

16 of 32 well-known sites block at least one AI search crawler

https://ai-visibility.lastminutedealshq.com/who-blocks-ai-search
1•reesecalder•12m ago•0 comments

Prisma's pgbouncer=true on Supabase made every query 4 round-trips (postmortem)

https://blog.simbastack.com/four-round-trips-six-months/
1•asenna•12m ago•0 comments

Why Most Published Research Findings Are False – PLOS Medicine

https://journals.plos.org/plosmedicine/article?id=10.1371/journal.pmed.0020124
1•bilsbie•12m ago•0 comments

95% of airline websites fail Core Web Vitals

https://calibreapp.com/blog/airline-websites-are-slow
2•benschwarz•12m ago•0 comments

Show HN: Disconnect – an iOS app blocker only a friend can unlock

https://apps.apple.com/us/app/digital-detox-lock-disconnect/id6743134572
1•shuaib•14m ago•0 comments

Three changes Madring will make after terrible F1 debut

https://www.the-race.com/formula-1/madring-f1-spanish-gp-circuit-three-changes-planned-2027/
1•Markoff•14m ago•0 comments

Open weights are not open source: Why AI's favorite label is under dispute

https://www.theregister.com/columnists/2026/09/15/open-weights-are-not-open-source-why-ais-favori...
4•pseudolus•15m ago•0 comments

Gnu/Hurd strikes back: How to use it in a (somewhat) practical way (2023)

https://mhatta.medium.com/gnu-hurd-strikes-back-4021433d506d
2•bmacho•16m ago•2 comments

Performance Improvements in .NET 11

https://devblogs.microsoft.com/dotnet/performance-improvements-in-net-11/
2•soheilpro•18m ago•0 comments

How to optimize websites for fast loading and slow network speeds

https://xnacly.me/posts/2022/web-performance/
1•ibobev•19m ago•0 comments

Show HN: VectisPDF – Fast, private in-browser PDF suite (No uploads, Rust/WASM)

2•Sacha-Builds•19m ago•0 comments

Rust 1.97.1

https://blog.rust-lang.org/2026/07/16/Rust-1.97.1/
2•hnd9q09qk4•19m ago•0 comments

Show HN: A 24/7 video channel where $5 puts your ad on air in about a minute

https://letmeshowyou.live
2•spotlayn•20m ago•0 comments

Security Essentials MVC Project Template

https://github.com/johnstaveley/SecurityEssentials/
1•Brysonbw•20m ago•0 comments

Show HN:Brewser, a web engine from scratch for the modded Nintendo Switch

https://brewser.io/
1•natureglass•20m ago•0 comments

US Military confirms it has deployed weapons in space

https://www.cnn.com/2026/09/15/science/us-space-force-weapons-capabilities-hnk
2•haunter•21m ago•0 comments

What if only one allocation needs to be borrow checked?

https://nitinm.dev/blog/gradual_ownership_in_a_high_level_language
2•chess10kp•21m ago•0 comments

Who funds METR? The viral Anthropic funding thread

https://tokenstead.ai/guides/who-funds-metr-anthropic-thread-audited
3•cdnsteve•23m ago•0 comments

The Synthetic Yes-Man: AI, Dunning-Kruger, and the Modern Voigt-Kampff Test

https://www.thesimgap.com/p/the-synthetic-yes-man-ai-dunning
2•fabotelli•23m ago•0 comments

Holodomor

https://en.wikipedia.org/wiki/Holodomor
3•simonebrunozzi•24m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.