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Can China build its own ASML?

https://nikkei.shorthandstories.com/can-china-build-its-own-asml/
2•pieterr•14m ago•0 comments

China's CXMT Is Set to Challenge DRAM Incumbents

https://newsletter.semianalysis.com/p/chinas-cxmt-is-set-to-challenge-dram
3•pieterr•20m ago•0 comments

Authority is the degenerate case: what else propagates through the link graph?

https://zenodo.org/records/20981883
1•JasonDuke•20m ago•0 comments

Why growth harder to find: good ideas aren't becoming rare, but hard to share

https://www.nber.org/papers/w35182
1•oliculipolicula•25m ago•0 comments

Wouter van Oortmerssen on Surviving in Early Access and Escaping Minecraft

https://report.wand.com/interviews/voxray-voxile-interview
1•mikelabatt•28m ago•0 comments

Inference, Diffusion, World Models, and More – YC Paper Club [video]

https://www.youtube.com/watch?v=wE1ZgJdt4uM
2•frenchmajesty•28m ago•0 comments

Guess what, lawmakers? The Runtime Is the Regulator

https://www.mikehyland.com/blog/ai-governance-zero-trust-runtime
1•mjhyl•28m ago•0 comments

Ask HN: Which Induction Cooktops Have the Best User Experience (UI/UX)?

1•evolve2k•29m ago•0 comments

Be the First to Test It

1•carlostkd•30m ago•0 comments

AI Is the Best Thing to Happen to Security

https://badshah.io/blog/ai-is-the-best-thing-to-happen-to-security/
1•ilreb•31m ago•0 comments

Ask HN: Who here would agree to replace parliaments with LLMs?

2•julienreszka•31m ago•3 comments

A new metadata engine for high performance Object Storage (not LSM, not B+ tree)

https://fractalbits.com/blog/metadata-engine-for-our-object-storage-from-lsm-tree-to-fractal-art/
6•rustshellscript•33m ago•0 comments

Ask HN: What would you say to Elon Musk on his 55th birthday TODAY?

3•vantareed•35m ago•2 comments

I built Stack Overflow Tech Trends to visualize 15+ years of tag popularity

https://verpad.vercel.app/so-trends.html
1•sheelagay•36m ago•1 comments

Twitter Search Filters

https://twitter.com/berryxia/status/2070392620359315484
3•aurenvale•39m ago•0 comments

GT America

https://www.gt-america.com/
1•toilet•41m ago•0 comments

PSR J1748−2446ad spins at 24% of the speed of light at it's equator

https://en.wikipedia.org/wiki/PSR_J1748%E2%88%922446ad
1•Jimmc414•42m ago•0 comments

Why prediction markets aren't popular

https://worksinprogress.co/issue/why-prediction-markets-arent-popular/om
3•latentframe•50m ago•0 comments

Security News This Week: LastPass Users Had Their Data Stolen–Again

https://www.wired.com/story/security-news-this-week-lastpass-users-had-their-data-stolen-again/
3•joozio•57m ago•0 comments

Show HN: React Router V8 integration for LinguiJS

https://github.com/ws-rush/lingui-rr
3•ws-rush•58m ago•0 comments

Show HN: Core-1 – A distributed C++ AGI framework for trillion-parameter scale

https://github.com/Sarkar-AGI/Core-1
3•Rahul-sarkar•58m ago•0 comments

Show HN: Better Graphs – Teach agents to stop making plain Matplotlib slop

https://temataro.github.io/better-graphs/
5•tem_alThor•1h ago•1 comments

Finding It Challenging to Maintain Software Created with Coding Agents?

6•nlpnerd•1h ago•2 comments

Yes, Europe's heat waves are deadlier than American gun violence

https://fortune.com/2026/06/26/heat-death-europe-ac-american-gun-violence-climate-change-hot-summer/
10•m_mueller•1h ago•0 comments

Pentagon Sees Bigger Role for AI in Setting Military Targets

https://www.bloomberg.com/news/articles/2026-06-25/pentagon-sees-broader-role-for-ai-in-setting-m...
3•yurivish•1h ago•0 comments

AI Assistant for Amazon

https://chromewebstore.google.com/detail/ai-assistant-for-amazon/ohpekhndmbmkpdoikmphbmdpailacjeo
2•aniruddhaikhar•1h ago•0 comments

Clean Code: Second Edition Critique

https://bugzmanov.github.io/cleancode-critique/
3•bmacho•1h ago•1 comments

GitHub's new "search bar" sucks

3•kromerless•1h ago•0 comments

Show HN: Added SaaS Explainer Video Template in Clickcast.tech

https://www.clickcast.tech/template-editor
2•clickcasttech•1h ago•0 comments

Aileadgenr.com – AI lead generation tool for finding potential B2B customers

https://aileadgenr.com/en
2•kilincarslan•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.