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Why carbon capture and storage won't fix our climate crisis

https://projects.propublica.org/why-carbon-capture-cant-solve-climate-change/
1•world2vec•1m ago•0 comments

Pollen (CEO Negus-Fancey, CTO Wright) tried to remove article, and Google helped

https://blog.pragmaticengineer.com/pollen-tried-to-remove-my-article-about-callum-negus-fancey-an...
1•taubek•2m ago•0 comments

A Modern Inmarsat Decoder

https://github.com/SarahRoseLives/InmarScope
1•SarahRoseLives•5m ago•0 comments

A practical guide to defending your agent memory from attacks

https://medium.com/@vektormemory/a-practical-guide-to-defending-your-agent-memory-attacks-33b91c3...
1•vektormemory•7m ago•0 comments

Inside Consultants' Messy Shift from Hourly Billing

https://www.wsj.com/cfo-journal/inside-consultants-messy-shift-from-hourly-billing-7bd9b802
1•thm•8m ago•0 comments

Show HN: App to support reading foreign language books (on paper)

https://lexiglo.app
1•nikhaldi•11m ago•0 comments

Clever chemistry turns antibiotic-resistant bacteria's own defences against them

https://www.chemistryworld.com/news/clever-chemistry-turns-antibiotic-resistant-bacterias-own-def...
1•visha1v•11m ago•0 comments

The series of tubes filled with enormous amounts of mail, beneath our feet

https://buttondown.com/blog/pneumatic-email
1•maguay•12m ago•0 comments

Sustaining a Shared Reality: How Past Technology Waves Have Impacted Strategy

https://whitneyzim.medium.com/sustaining-a-shared-reality-how-past-technology-waves-have-impacted...
1•BerislavLopac•13m ago•0 comments

Is dbase dead? Customers cannot activate nor contact support

https://delphinightmares.substack.com/p/is-dbase-dead
1•deeaceofbase•14m ago•1 comments

Communicating the Value of Publicly Funded Science

https://cacm.acm.org/opinion/communicating-the-value-of-publicly-funded-science/
1•visha1v•15m ago•0 comments

The Hitchhiker's Guide to Agentic AI: From Foundations to Systems

https://arxiv.org/abs/2606.24937
1•tamnd•16m ago•0 comments

New European Search Engine

https://www.qmay.eu
1•Qmay_Dev•16m ago•0 comments

Anthropic CEO: Open-Source AI is getting dangerous

https://xcancel.com/coinbureau/status/2071330294452666695
4•therein•19m ago•2 comments

Berkshire Hathaway – It's essentially a pre-diversified empire

https://en.wikipedia.org/wiki/Berkshire_Hathaway
1•modinfo•22m ago•0 comments

Show HN: Sidequest is a better /btw for Pi

https://github.com/peterp/pi-sidequest
1•pistoriusp•23m ago•0 comments

LLM-free, layout-aware PDF chunker in pure Rust

https://github.com/matthiasnordwig/pdf-struct-chunker
1•MatthiasNordwig•24m ago•0 comments

Ukraine's newest strike weapon, Balloons

https://www.defensenews.com/global/europe/2026/06/25/ukraines-newest-strike-weapon-drifts-into-ru...
1•garyclarke27•24m ago•0 comments

SpecManager – a full agile team for founders, as a Claude Code plugin

https://github.com/joanseg/specmanager
1•joansg•31m ago•0 comments

Understanding Android's Project Treble, Project Mainline, APK Signature Schemes

https://medium.com/@Max_Sir/understanding-androids-project-treble-project-mainline-and-apk-signat...
1•thunderbong•31m ago•0 comments

Why did this journal retract two 1940s papers by Max Planck?

https://arstechnica.com/science/2026/06/why-did-this-journal-retract-two-1940s-papers-by-max-planck/
52•DR_MING•32m ago•0 comments

Life After Oligarchy

https://www.commonweal.scot/articles/magazine-zrell
1•robtherobber•32m ago•1 comments

War at the Final Frontier

https://medium.com/@firstfromreverse/war-at-the-final-frontier-2f9af096a297
1•WishingWisp•34m ago•0 comments

N8n Docker Compose stack with secrets, TLS, and a 16-check validator

https://github.com/empostigo/n8n-compose-field-guide
1•44_88•36m ago•1 comments

OctoPerf MCP – drive load tests from any LLM (OAuth 2.1, no API key)

https://api.octoperf.com/doc/mcp/
1•Jellly•37m ago•0 comments

Computer Networking: A Top Down Approach (9th Ed): Online Video Presentations

https://gaia.cs.umass.edu/kurose_ross/lectures.php
4•teleforce•42m ago•0 comments

Create sandboxed rich-text telegram agents with a single config file

https://github.com/montyanderson/007
2•montyanderson•46m ago•0 comments

The Race to Reliable Visual Understanding

https://cacm.acm.org/news/the-race-to-reliable-visual-understanding/
2•visha1v•47m ago•0 comments

Show HN: Closedtab: a shared record for human-agent teams

https://www.npmjs.com/package/closedtab
1•omnivore•49m ago•0 comments

About Latency-focused disk benchmarks for Linux VPS environments

https://github.com/haydenjames/VPS-Disk-Latency-Bench
3•ashitlerferad•49m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.