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Microsoft Surface Laptop Ultra 128GB Review

https://www.servethehome.com/microsoft-surface-laptop-ultra-review-rtx-spark-n1x/
1•teleforce•7s ago•0 comments

Why IAM:PassRole is a common privilege escalation path in AWS

https://roszigit.com/en/blog/aws-iam-passrole/
1•lkanwoqwp•2m ago•0 comments

Small Agents, Smaller Blast Radius

https://isc.sans.edu/diary/33430
1•jruohonen•2m ago•0 comments

Training Reasoning Models to Generate Diverse Scientific Ideas

https://arxiv.org/abs/2610.22324
1•theanonymousone•9m ago•0 comments

Letter to Anthropic Re: Planned Initial Public Offering

https://comptroller.nyc.gov/reports/letter-to-anthropic-re-planned-initial-public-offering/
3•theanonymousone•9m ago•0 comments

How employment is changing at Anthropic

https://www.anthropic.com/research/employment-at-anthropic
2•theanonymousone•10m ago•0 comments

How Much of a Harness Does a Strong Agent Need for Autonomous ML Engineering

https://machinelearning.apple.com/research/harness-autonomous-ml-engineering
1•krona•10m ago•0 comments

Use the Saw, Fear the Saw

https://stephango.com/saw
2•tosh•13m ago•0 comments

Limoges Town Hall, Which Survived Two World Wars, Is Destroyed in France Riots

https://uk.news.yahoo.com/limoges-town-hall-survived-two-054115920.html
1•baxtr•14m ago•0 comments

The Decoherence Trap

https://maevyn.codes/decoherence
1•mfbx9da4•16m ago•0 comments

Three Scenarios for a Leaderless World

https://www.nytimes.com/2026/10/18/opinion/america-world-order-democracy-trump.html
2•dkobia•16m ago•0 comments

The Standard of Excellence in Exhibition Poultry

https://en.wikipedia.org/wiki/British_Poultry_Standards
1•Bluestein•16m ago•0 comments

Minmax matrix: Desk routing went from 11% to 90%"

https://medium.com/@vektormemory/vektor-2-0-1-desk-routing-went-from-11-to-90-heres-how-we-measur...
1•vektormemory•22m ago•1 comments

Why is GitHub so bad at UI?

https://earthly-delights.net/blog/github/
2•mustardgreen•22m ago•0 comments

Show HN: Chrome extension that types one prompt into many AI chat tabs

https://chromewebstore.google.com/detail/use-multiple-chat-ai-at-o/pcpciffaliaooacnhiefjiegigjidehp
1•yesgenius•23m ago•0 comments

The Landscape of Humanoids – 2,351 products, 788 companies

https://airfold.co/humanoid-technology-map/
3•julianofficial•26m ago•1 comments

Blitz 3D Pro: A 2D/3D cool BASIC based on BlitzBasic

https://twitter.com/BlackCreepy_Cat/status/2111739882821374354
1•seyhajin•27m ago•0 comments

Young People and the Future of Free Expression

https://knightfoundation.org/articles/research/young-people-and-the-future-of-free-expression/
1•jruohonen•29m ago•0 comments

Making Solar Panels with a Microwave [video]

https://www.youtube.com/watch?v=zcWkApGjyGM
2•jackdoe•34m ago•0 comments

I verified on-chain why mined Pi and exchange Pi are the same asset

https://github.com/aybvip/pi-fungibility
1•ayoubbbs•34m ago•0 comments

Data centers are now the largest financial bet in US history

https://stateline.org/2026/10/16/data-centers-are-now-the-largest-financial-bet-in-us-history/
5•rdmuser•34m ago•0 comments

I may have discovered a new exoplanet using Claude

https://sixeleven.in/blog/tic402710280
2•specbug•35m ago•0 comments

The One Question I Can't Stand at Restaurants ("What's your phone number?")

https://www.theatlantic.com/culture/2026/10/restaurant-phone-number-question/688926/
2•Kaibeezy•36m ago•2 comments

Eval of 19 ways to crop images using LLMs, Jev and image classification models

https://workflows-of-ai.com/blog/can-ai-set-the-focal-point-of-a-photo
1•marcus_johansso•36m ago•0 comments

Legal experts warn Meta's new terms still grant broad scraping permissions

https://www.niemanlab.org/2026/10/legal-experts-warn-metas-new-terms-still-grant-broad-scraping-p...
2•DeepLogin•37m ago•0 comments

Study Offers Insights on How Heart Valves Last So Long

https://news.ncsu.edu/2026/10/how-heart-valves-last-so-long/
1•giuliomagnifico•38m ago•0 comments

What an adult ADHD diagnosis taught me

https://blog.raed.dev/posts/adhd/
1•Raed667•40m ago•0 comments

It's time to talk about TEEs

https://alinush.github.io//tee
3•joshcsimmons•44m ago•0 comments

Everything Rhymes with Porcelain

https://worksinprogress.co/issue/everything-rhymes-with-porcelain/
1•dverlaeckt80•44m ago•0 comments

Show HN: AIOps Cockpit – An open-source AI SRE with human-in-the-loop safety

https://github.com/matricphase-dot/aiops
1•adityam_9911•48m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.