frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: A minimalist proxy for your local LLM cluster (~1100 lines)

https://github.com/robolamp/smol-llm-proxy
1•snowy_robolamp•2m ago•0 comments

The Chinese robot army transforming the UK's retail industry

https://www.bbc.co.uk/news/articles/c0jl8v23qwgo
1•edward•2m ago•0 comments

Parseword

https://www.parseword.com
1•bookofjoe•3m ago•0 comments

Typeless is stripping away my thought process

https://en.astrian.lol/think-dont-speak/
1•Astrian•3m ago•0 comments

Code Page 437

https://en.wikipedia.org/wiki/Code_page_437
1•tosh•4m ago•0 comments

When I failed the Microsoft interview

https://ochagavia.nl/blog/that-time-when-i-failed-the-microsoft-interview/
1•birdculture•5m ago•0 comments

"The Proximal Origin of SARS-CoV-2"

https://www.whitehouse.gov/lab-leak-true-origins-of-covid-19/
2•just_some_user•7m ago•0 comments

Mythos attack on 3rd-round PQC algorithm candidate puts it out of commission

https://arstechnica.com/security/2026/07/mythos-uncovers-crypto-weaknesses-that-went-unknown-for-...
2•throw0101a•9m ago•0 comments

k/simple

https://github.com/kparc/ksimple
1•tosh•12m ago•0 comments

BeHive – Open-source research engine that outputs structured claims, not essays

https://github.com/qa10devteam/behive
1•qadevteam•14m ago•0 comments

Origami research takes top prize at 2026 Regeneron ISEF competition

https://www.snexplores.org/article/2026-regeneron-isef-winners-origami
1•viscousviolin•14m ago•1 comments

Created Mono8 (PICO-8 style game engine built on MonoGame, .NET 8)

https://mono8games.itch.io/mono8
1•rurhdhdije•14m ago•1 comments

Coinbase moved to open models. Cut AI spend in half while increasing token usage

https://twitter.com/brian_armstrong/status/2070670644577280109
1•smurda•15m ago•0 comments

A Most Comfortable Dead End

https://monokai.com/articles/a-most-comfortable-dead-end/
1•monokai_nl•15m ago•0 comments

Frhog

https://www.frhog.com/?ribbit
1•krm01•16m ago•0 comments

In AI arms race, Swiss neutrality is double-edged sword

https://www.swissinfo.ch/eng/foreign-affairs/swiss-neutrality-is-double-edged-sword-in-ai-arms-ra...
1•TMWNN•18m ago•0 comments

Gpiozero Flow

https://bennuttall.com/blog/2026/07/gpiozero-flow/
10•benn_88•26m ago•0 comments

Atomarine: Nuclear Data Centers at Sea

https://atomarine.co/
19•ndr•27m ago•7 comments

GPT-5.6 SOL pushing 25h towards a goal

https://testflight.apple.com/join/vWrJPqk5
2•dreambiggg•30m ago•3 comments

What can I do with Google AI Essentials

https://galaxyonknowledge.substack.com/p/what-can-i-do-with-google-ai-essentials
3•galaxyonknowled•37m ago•0 comments

AI Automation Without the Hype

4•lawalkola•39m ago•1 comments

Show HN: Terminal Ad Network

https://profullstack.com/motd
2•buffer_overlord•40m ago•0 comments

AI Automation Without the Hype

2•lawalkola•43m ago•0 comments

How HN: Hearthkin – family presence for iOS without location tracking

https://hearthkinapp.com/
3•serhio_dev•43m ago•0 comments

Nix Overrides That Expire Themselves

https://jezenthomas.com/2026/07/nix-overrides-that-expire-themselves/
4•yakshaving_jgt•44m ago•0 comments

Google will expand age checks on Android worldwide till the end of the year

https://android-developers.googleblog.com/2026/07/google-play-age-signals-api-safer-experiences.html
53•dmantis•45m ago•43 comments

Quantum computing roundup: Still more technologies making waves

https://arstechnica.com/science/2026/07/quantum-computing-roundup-still-more-technologies-making-...
3•rbanffy•45m ago•1 comments

2001: Cameras..On Phones?

https://www.youtube.com/watch?v=6ywODcJ8yu8
10•chistev•49m ago•1 comments

EU opens call for seven 'gigafactories' to train next-generation AI

https://www.euronews.com/my-europe/2026/07/30/eu-opens-call-for-seven-gigafactories-to-train-next...
7•geox•50m ago•2 comments

Donto: An Evidence Operating System for Contested Knowledge

https://donto.org/reports/donto-paper-2026-05-28
5•jerlendds•51m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.