frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

The upvote dilemma

https://herman.bearblog.dev/the-upvote-dilemma/
1•BrunoBernardino•1m ago•0 comments

Google Home Speakers downloading massive amounts of data

https://9to5google.com/2026/10/19/google-home-speaker-downloads/
1•the-mitr•2m ago•0 comments

Grocery stores are great abstractions

https://www.holm.dog/2026/10/grocery-stores-are-great-abstractions.html
1•friendshaver•9m ago•0 comments

Outcry after Call of Duty maker uses real footage of deadly Seoul crowd crush

https://www.theguardian.com/world/2026/oct/29/call-of-duty-seoul-crowd-crush-video-footage
1•Markoff•11m ago•0 comments

Smart reports, surveys, and pooled group budgets for Claude Enterprise

https://claude.com/resources/articles/smart-reports-surveys-pooled-budgets
1•clhodapp•11m ago•0 comments

Show HN: iCloud Drive Client for Linux, in Rust

https://github.com/taylorhayis/icloud-drive-for-linux
1•RufusJacksons•14m ago•0 comments

Show HN: Uji – Gentoo of Coding Agents

https://github.com/uji-labs/uji
3•cat-whisperer•14m ago•0 comments

Can AI agents do senior expert work? What the evidence says

https://estimandlab.com/insights/can-ai-agents-do-senior-expert-work/
1•spozveh•19m ago•0 comments

GeForce vs. Workstation GPUs: Nvidia's Half Rate, Priced

https://www.airealist.ai/p/nvidia-geforce-half-rate
1•julsimon•19m ago•0 comments

DockFrame is now live on CrowdSupply

https://www.crowdsupply.com/hw-media-lab/dockframe
1•hwlab•20m ago•0 comments

I tried to break a quantum computer (sort of)

https://medium.com/@jkim_tran/i-tried-to-break-a-quantum-computer-sort-of-d053602ae3fb
1•jennifer-trin•25m ago•0 comments

Show HN: A Cursor-like workspace for your LaTeX papers

https://github.com/cu1ch3n/papilot
1•cuichen•27m ago•0 comments

Beauty Is Everywhere. But What Is It For?

https://thereader.mitpress.mit.edu/beauty-is-everywhere-but-what-is-it-for/
1•prismatic•30m ago•1 comments

Tech Giants Ramp Up Resistance to ICE in Bid to Avoid Democratic Scrutiny

https://www.wsj.com/politics/policy/google-meta-ice-midterms-e6f2a6c4
1•JumpCrisscross•38m ago•2 comments

Guake Terminal

https://guake.github.io/
1•ankitg12•39m ago•0 comments

Show HN: Fabivo – Furniture design from a photo to a numbered cut list

https://www.fabivo.app/en
1•superpapotas•45m ago•0 comments

ArXiv is moving its database to cloud storage

https://blog.arxiv.org/2026/10/21/scheduled-database-maintenance/
1•anticensor•45m ago•0 comments

Ask HN: Why big LLMs use "it's not A, it is B" pattern? Shared dataset supplier?

3•jumasheff•46m ago•2 comments

Alphabet's Revenue Miss Reignites Fears over AI Spending Binge

https://www.bloomberg.com/news/articles/2026-10-28/alphabet-reports-disappointing-revenue-income-...
1•angry_impala•48m ago•0 comments

Free Expense Splitting App

https://sharebucks.app
1•ish-xyz•48m ago•1 comments

Single Mutable Ownership

https://cirw.in/blog/single-mutable-ownership
1•ankitg12•53m ago•1 comments

Build a better AI product with explicit classification

https://steadily.ca/newsletter/edition/better-ai-products-with-explicit-classification
1•dhruvio•55m ago•0 comments

The diameter and distribution of Sidon sets

https://terrytao.wordpress.com/2026/10/28/on-the-diameter-and-distribution-of-sidon-sets/
1•smilelamp•56m ago•0 comments

Edgar Allan Poe, Quintessential American Writer

https://slate.com/culture/2026/10/edgar-allan-poe-poems-stories-most-influential-american-writer-...
1•samclemens•56m ago•0 comments

Show HN: Supply chain security for open source maintainers

https://safedep.io/oss/
1•tech_solver•58m ago•0 comments

A small behavior model that beats frontier LLMs at predicting human reactions

https://cairolabs.app/rosetta
1•ferflowerssss•58m ago•0 comments

I built ASCII Studio-an app that turns photos into ASCII art

https://apps.apple.com/in/app/ascii-studio-photo-editor/id6821664919
1•hrmorhover•1h ago•0 comments

Oura sues rival Ultrahuman again, threatening its US smart ring comeback

https://techcrunch.com/2026/10/22/oura-sues-rival-ultrahuman-again-threatening-its-u-s-smart-ring...
1•gmays•1h ago•0 comments

Commits, pushes, reach new highs in 2026 as developers build with agents

https://github.blog/news-insights/octoverse/octoverse-commits-pushes-reach-new-highs-in-2026-as-d...
2•nreece•1h ago•0 comments

DigGitHub – add "dig" to any GitHub URL to see if the project is alive

https://diggithub.com/
1•ycgetax•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.