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OmarchyOS Agentic Linux

https://omarchy.us/#home
1•ijidak•2m ago•1 comments

JetKVM OS Services

https://jetkvm.com/blog/introducing-jetkvm-os-services
1•thinkafterbef•2m ago•0 comments

Void Linux Maintainer Orphans 100 Packages over AI Policy Dispute

https://www.phoronix.com/news/Void-Linux-AI-Policy-Orphan
1•Bender•5m ago•0 comments

Uber Guests Aren't Bound by Uber's TOS–Walker vs. Uber

https://blog.ericgoldman.org/archives/2026/09/uber-guests-arent-bound-by-ubers-tos-walker-v-uber.htm
1•hn_acker•7m ago•0 comments

The Dangers of Musk's Votesafe.org

https://popular.info/p/the-hidden-dangers-of-musks-votesafeorg
2•DeepLogin•7m ago•0 comments

I Made a Bet with Tesla

https://www.youtube.com/watch?v=fo-uubnajWM
1•Betelbuddy•7m ago•0 comments

Using Elm and Rust for one 3D web app

https://yoggimix.bearblog.dev/elm-rust-and-webgl-in-one-app/
1•yoggimix•8m ago•0 comments

Asking the most uncomfortable question in AI

https://www.aiminority.dev/the-ai-danger-public-temperature-check
2•danba340•8m ago•1 comments

Show HN: Picobble – my daily word puzzle game

https://picobble.com/
1•vortegne•9m ago•0 comments

40C3 is moving. Just around the corner. Come and help pack up

https://events.ccc.de/en/2026/07/02/were-moving/
1•Tomte•9m ago•0 comments

Show HN: Redis City – Explore how Redis works in an interactive 3D model

https://poltora.dev/redis
1•poltora•11m ago•1 comments

Can large language models understand hum4n L4ngu4ge and the W0rld behind W0rds?

https://royalsocietypublishing.org/rsta/article/384/2320/20250008/481681/A-sentence-is-worth-a-th...
1•Anon84•14m ago•0 comments

Show HN: SimTower, Decompiled, Rewritten, and in the Browser

https://kvetch.io/conciliatower/
1•jonahss•14m ago•1 comments

Anthropic CEO calls on AI companies to slow down development

https://www.euronews.com/my-europe/2026/09/12/anthropic-ceo-dario-amodei-calls-on-ai-companies-to...
2•throwawayffffas•15m ago•0 comments

Show HN: Come prove the Berge Fulkerson conjecture with a swarm of agents

https://provetogether.ai/problems/15
3•fcesco•16m ago•0 comments

Show HN: StateHunter and AuditGuard – Client-Side SPA Recon and Safe Harbor CLI

https://codeandcypher.com/posts/client-side-spa-recon-and-safe-harbor-verification/
1•hlldvr•17m ago•0 comments

LG Says We're Fake News [video]

https://www.youtube.com/watch?v=ToP9xfLDSME
4•HelloUsername•19m ago•0 comments

In the Age of AI, TODOs Considered Harmful

https://frequal.com/java/TodosConsideredHarmful.html
1•TeaVMFan•21m ago•2 comments

OpenAI won't go public this year

https://fortune.com/2026/09/12/sam-altman-openai-ipo-delay-ill-advised-moment-safety-concerns/
5•spidersouris•21m ago•1 comments

On teaching mathematics (2007) [pdf]

https://www-sop.inria.fr/members/Ian.Jermyn/philosophy/writings/Arnoldonmaths.pdf
2•exposition•22m ago•0 comments

Tesla Roadster to be unveiled on Oct first

https://www.tesla.com/roadster
2•simonebrunozzi•25m ago•0 comments

The first-ever naval battle between unmanned boats

https://twitter.com/GirkinGirkin/status/2098799352328183918
2•newsuser•25m ago•0 comments

SEC Proposes Regulation Crypto Assets

https://www.dlapiper.com/en-us/insights/publications/2026/09/sec-proposes-regulation-crypto-assets
1•thedragongc•25m ago•0 comments

Jimmy Kimmel Interviews James Talarico

https://www.youtube.com/watch?v=WLDE9LrGpNk
14•Betelbuddy•26m ago•0 comments

Review of Current Search

https://port19.xyz/tech/search-2026/
1•speckx•27m ago•0 comments

OpenCode Go cuts off usage in VSCode with one days notice

https://github.com/microsoft/vscode/issues/334186
1•literallyroy•28m ago•0 comments

role-model is a protocol for assigning the right model for the right job

https://github.com/try-works/role-model
1•Bluestein•35m ago•0 comments

Developing provably correct Rust code with Verus

https://www.amazon.science/blog/developing-provably-correct-rust-code-with-verus
1•matt_d•36m ago•0 comments

Catholic tech leaders urge ethical boundaries for AI

https://www.ewtnnews.com/world/us/catholic-tech-leaders-urge-ethical-boundaries-for-ai
2•journey2s•37m ago•0 comments

Pihole and IPv6

https://unorde.red/pihole/
1•speckx•37m ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.