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Ask HN: Is HN comments used to train AI models?

1•roschdal•1m ago•0 comments

Ethiopia's Airport Will Transform a Continent [video]

https://www.youtube.com/watch?v=GPh5xtXWwT8
1•surprisetalk•1m ago•0 comments

The Chickens and the Bulls (2012)

https://slate.com/human-interest/2012/07/the-chickens-and-the-bulls-the-rise-and-incredible-fall-...
1•robtherobber•1m ago•0 comments

Show HN: An MCP to create and call Playwright scripts as tools on your extension

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1•DanyWin•3m ago•0 comments

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1•bitjaru0402•6m ago•0 comments

Chiplet3D: Pin- and Thermal-Aware 3D Chiplet Floorplanning

https://arxiv.org/abs/2607.09742
1•rbanffy•7m ago•0 comments

Nuvo – biological age tracker using wearable data and blood biomarkers

https://nuvolongevity.com/
2•fireflylabs•8m ago•0 comments

Elon Musk quietly buys a $1 billion gas turbine company to power Grok

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3•Brajeshwar•8m ago•1 comments

NovaForge AI – Free AI, PDF, Image and Developer Tools in One Place

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3•rrrpro123•8m ago•11 comments

AI's $5.8T Buildout Needs Every Bond Flavor It Can Sell

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1•lesbarclays•9m ago•0 comments

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1•tom-villani•9m ago•1 comments

US House of Representatives takes step to make daylight saving time permanent

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1•throw0101d•10m ago•1 comments

Show HN: 18KB ls alternative in no_std rust and Libc

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2•tracyspacy•12m ago•0 comments

Title: Show HN: OpenMarkdown – A Markdown editor you and your agent co-edit

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1•XUEYANZ•13m ago•0 comments

GitHub Is Capping the AI Pull Request Flood

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1•vincent_s•14m ago•0 comments

Tutorial: Algebraic Foundations Powering FlashAttention

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1•gkapur•14m ago•1 comments

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1•GeorgiKadrev•14m ago•0 comments

Study: Lower-skilled workers earn more in an AI world

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Show HN: Production-grade LangGraph template

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Pong Wars on the Commodore 64

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2•Two9A•20m ago•1 comments

Ask HN: Is it just me, or is software buggier across the board?

6•kadhirvelm•21m ago•1 comments

European Court: Apple Can Not Shirk Off Its Interoperability Requirements

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2•hn_acker•21m ago•0 comments

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Scientists Found Gold in the Most Ironic Place Possible

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2•rbanffy•23m ago•0 comments

Hire for Agency

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1•mooreds•23m ago•0 comments

Don't Repeat NY's 3D Printing Blunder

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1•hn_acker•24m ago•0 comments

Shipwrecks of Shackleton and Scott recreated in 3D digital form after expedition

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1•bookofjoe•24m ago•0 comments

Show HN: Goku – WASM (wllama)-powered LLM inference and model manager

https://userfrom1995.github.io/goku/
1•userfrom1995•25m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.