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Pentagon dismisses Stars and Stripes leadership after opposition to interference

https://apnews.com/article/stars-stripes-pentagon-censorship-media-d42affb0c17fef31c6089645c8dbbe70
1•petethomas•1m ago•0 comments

Turn Claude Code into a 24/7 Claude Code Agent

https://github.com/gtapps/claude-code-hermit/
1•gtapps•1m ago•1 comments

A look at CrossPoint e-reader firmware

https://lwn.net/Articles/1087635/
1•pykello•2m ago•0 comments

I own 28,000 books – here's what I've learned

https://www.shelvd.org/blog/28000-books
7•bvanbranden•5m ago•1 comments

AI Building Exoskeletons – Keeping Creative Inspiration

https://johnoestmannmusic.com/ai-building-exoskeletons/
1•soundworlds•7m ago•0 comments

Ask HN: What do you care about the most at this moment in time?

1•0sake_rs•10m ago•0 comments

Rose-9?

https://belkadan.com/blog/2026/08/ROSE-9/
2•frizlab•11m ago•0 comments

Scammers built a fake Zoom call from real videos of Singapore leaders

https://www.channelnewsasia.com/singapore/zoom-scam-5-million-analysis-full-video-6332621
1•sohkamyung•12m ago•0 comments

ZDOS – a bootable Linux distro and bare-metal Zlang runtime URL

https://github.com/high-cde/ZDOS
1•High-cde•14m ago•0 comments

Disney will drop medical insurance for some employees' spouses

https://www.businessinsider.com/disney-spouse-healthcare-coverage-employee-benefits-2026-8
4•petethomas•16m ago•0 comments

You Shouldn't Exist

https://www.marcnitzsche.de/you-shouldnt-exist/
3•mrccc•17m ago•1 comments

The Icelandic Phallological Museum: The world's only penis museum

https://www.phallus.is/
1•NaOH•17m ago•0 comments

The Scales Can't Fall from Our Eyes Fast Enough

https://www.nytimes.com/2026/08/20/opinion/trump-maga-immigration-woke-democrats.html
3•whack•24m ago•0 comments

Jock, a Nock Combinator Language

https://jock.is/
2•MrBuddyCasino•25m ago•0 comments

List of inventors killed by their own inventions

https://en.wikipedia.org/wiki/List_of_inventors_killed_by_their_own_invention
4•tibbar•27m ago•0 comments

The only leverage that scales in 2026 is Taste written down

https://kig.re/2026/08/19/condensing-twenty-years-of-wisdom-in-one-markdown.html
2•kigster•27m ago•1 comments

Date World

https://en.wikipedia.org/wiki/DATE_World
1•AFF87•27m ago•0 comments

The Forest Is Always Dark

https://mhdempsey.substack.com/p/the-forest-is-always-dark
1•jger15•30m ago•0 comments

RL economics, morally charged terms, and "distillation"

https://thomasdullien.github.io/posts/2026-06-15-rl-economics-morally-charged-terms-and-distillat...
2•tdullien•35m ago•0 comments

Three important steps in my maturation process

https://thomasdullien.github.io/posts/2026-08-21-three-important-steps-in-my-maturation-process/
2•tdullien•35m ago•1 comments

Show HN: Python Debug Terminal for VSCode

https://marketplace.visualstudio.com/items?itemName=ernestofgonzalez.vscode-py-debug-terminal
1•ernstgnzlz•37m ago•0 comments

Planned Obsolescence

https://en.wikipedia.org/wiki/Planned_obsolescence
1•Jimmc414•42m ago•0 comments

SellerButton – Export eBay orders to Google Sheets with one click

https://www.sellerbutton.com
1•sameich•43m ago•0 comments

2ADVANCED Studios Archive

https://v4prophecy.2advanced.com/
1•bookofjoe•43m ago•0 comments

The Dino Directory

https://www.nhm.ac.uk/discover/dino-directory.html
1•susam•43m ago•0 comments

Show HN: Field Guide to SF Slang

https://sfisms.org/
3•parthmah•45m ago•0 comments

Dashboard Touch, a build-your-own version of TouchID

https://www.anildash.com/2026/08/20/introducing-dashboard-touch/
2•MBCook•46m ago•0 comments

The OpenAI-HuggingFace Incident Timeline

https://artifactbin.dev/@vivek/YPLu0U-the-openai-hugging-face-incident
1•nuwandavek•46m ago•0 comments

'Ghost Job' Ads Are Getting So Bad That Lawmakers Want to Ban Them

https://www.wsj.com/lifestyle/careers/ghost-job-ads-are-getting-so-bad-that-lawmakers-want-to-ban...
16•bcaulfield•49m ago•0 comments

Dolphins observed using sea snail shells as tools outside Western Australia

https://onlinelibrary.wiley.com/doi/10.1111/mms.70252
2•bcaulfield•53m ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.