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PandaOS is the local AI workspace for builders

https://pandaos.ai/
1•doener•3m ago•0 comments

Negative Visualization

https://en.wikipedia.org/wiki/Negative_visualization
1•gurjeet•3m ago•0 comments

Noviz AI is a architecture and sourcecode for ERP AI agents

1•tajdink•6m ago•0 comments

Ha.mr – short URLs using compression

https://ha.mr
1•matan-h•9m ago•1 comments

Eclipse: The Xiaomi 17 Ultra Confuses the Moon and the Sun

https://www.frandroid.com/marques/xiaomi/3211257_photo-de-leclipse-on-a-perce-a-jour-la-petite-tr...
1•n_plus_1_acc•10m ago•0 comments

Private security firms will soon be allowed to hack overseas cybercriminals

https://arstechnica.com/security/2026/08/white-house-recruits-security-firms-to-hack-overseas-cyb...
2•joozio•12m ago•1 comments

The Body Remembers but the Doctor Cannot- Experiments with AI in Personal Health

https://karankurani.com/writing/post/w_20260721140414_b0e102/the-body-remembers-but-the-doctor-ca...
2•BIackSwan•14m ago•0 comments

NPM Left-Pad Incident

https://en.wikipedia.org/wiki/Npm_left-pad_incident
3•gherkinnn•22m ago•0 comments

Show HN: OpenCode Auto Permissions – automatic review of permission prompts

https://github.com/hueyexe/opencode-auto-permissions
2•huey77•25m ago•0 comments

Mistral AI wants to build 1 gigawatt of European compute by 2030

https://venturebeat.com/infrastructure/mistral-ai-wants-to-build-1-gigawatt-of-european-compute-b...
2•tosh•26m ago•0 comments

Pay for SF uniformed police and Sheriff deputies is approaching $900k per year

https://twitter.com/loomdoop/status/2087994362219450743
2•MrBuddyCasino•26m ago•0 comments

The Case for Deliberately Building Less Software [video]

https://www.youtube.com/watch?v=I1Iw5yKmR5U
2•pierres7•27m ago•1 comments

Duxpath AI

1•SharkEdgeVision•30m ago•1 comments

Evaluating AI SRE Agents in Production (OpenSRE) – Evaluation

https://one2n.io/blog/how-to-evaluate-ai-sre-agents-for-production
1•srivatsa_rv•30m ago•1 comments

How a giant battery is transforming a town centre in Cannington, Ontario

https://betakit.com/how-a-giant-battery-is-transforming-a-town-centre-in-cannington-ontario/
3•builtbystef•38m ago•0 comments

Qwen3.8 2.4T A95B: Intelligence, Performance and Price Analysis

https://artificialanalysis.ai/models/qwen3-8-2-4t-a95b
1•theanonymousone•39m ago•0 comments

Product Purchased Badge

https://apps.shopify.com/product-order-history
1•expoundcoderz•39m ago•1 comments

OpenAI's Rogue-Agent Incident Has Become a Test of Its Safety Culture

https://ai-updates.net/openai-rogue-agent-incident-safety-culture-test/
1•ashurandi•40m ago•0 comments

Show HN: NotABot – A game to help train human-vs-bot detection models

https://notabot-five.vercel.app
1•zefparis•42m ago•0 comments

Open-sourcing the For You timeline in X.com

https://twitter.com/i/status/2087951962004230428
1•yarapavan•45m ago•1 comments

Show HN: WinCore – Open-Source Windows Utilities for AI and PyTorch

https://github.com/FWKMultiverse/WinCore
1•FWK_Multiverse•48m ago•0 comments

Apple Pay Chief Jennifer Bailey Retiring in October

https://www.macrumors.com/2026/08/11/apple-pay-chief-retiring/
1•ksec•49m ago•1 comments

The Lens structured patent database

https://www.lens.org/lens/search/patent/structured
1•q7m•51m ago•0 comments

RIP Claude – Aggressively writer-hostile

https://randsinrepose.com/archives/rip-claude/
2•LexSiga•56m ago•2 comments

Twenty Years of My Open Source Project

https://nemanjatrifunovic.substack.com/p/twenty-years-of-my-open-source-project
1•ingve•57m ago•0 comments

Looking for Techinal Experts

https://joinsyndicate.netlify.app/
1•PrimalOrigins•59m ago•0 comments

Z.ai Security

https://cvd.z.ai/
2•whwhyb•1h ago•0 comments

History of Flagellation (1926)

https://gutenberg.org/cache/epub/79361/pg79361-images.html
1•petethomas•1h ago•0 comments

Modelio 6.2 ported to native Apple Silicon ARM64 with Codex

https://github.com/sertitech/Modelio
1•rvlsnjk•1h ago•0 comments

Ruby 4.0 Universal RCE Deserialization Gadget Chain

https://www.elttam.com/blog/ruby-4-0-universal-rce-deserialization-gadget-chain
2•pentestercrab•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.