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How to Evaluate an NPM Package – 2026 Edition

https://blog.gaborkoos.com/posts/2026-05-29-How-to-Evaluate-an-npm-Package-2026-Edition/
1•theanonymousone•3m ago•0 comments

Rendering Diffs, by Pierre Computer Company

https://pierre.computer/writing/on-rendering-diffs
1•amadeus•3m ago•1 comments

Telegram announcing the surrender of Ft. Sumter (1861)

https://en.wikisource.org/wiki/Fort_Sumter_telegram
1•caminanteblanco•5m ago•0 comments

Quine revives Hyper Terminal

https://hyper.quineglobal.com
2•ironmagma•8m ago•0 comments

Financial Models as Code

https://github.com/Orcaset/orcaset-py
1•jrdnocs•11m ago•0 comments

FYI: Dreamina is shady; do not use

1•ronyeh•11m ago•0 comments

Apple's Finder App [video]

https://www.youtube.com/shorts/viUU2LAR8eg
2•Cider9986•14m ago•0 comments

Wikipedia doesn't need my cash

https://forkingmad.blog/wikipedia-doesnt-need-my-cash/
4•speckx•17m ago•1 comments

The Presences API: Track who is online, typing, and active in realtime

https://appwrite.io/blog/post/announcing-presences-api
1•codeguyakashdev•17m ago•0 comments

Redis-py sucks. It's time for something better

https://github.com/alisaifee/coredis
1•22graeme•19m ago•1 comments

A tiny microphone and site to track birds outside your window

https://theodore.net/projects/AvianVisitors/
2•Twarner•19m ago•1 comments

APL's Surprising Learning Curve (2017) [video]

https://www.youtube.com/watch?v=9xCJ3BCIudI
1•tosh•20m ago•0 comments

Clawtoberfest Contribute · Iterate · Molt

https://nesbitt.io/clawtoberfest/
1•lyoncy•22m ago•0 comments

Monty Hall Problem Simulation

https://nodesocket.github.io/monty-hall-problem-simulation/
1•nodesocket•23m ago•0 comments

Can someone explain this information theory puzzle paper in simple terms?

https://www.researchgate.net/publication/394259368_Exploring_Reinforcement_Learning_and_Informati...
1•JustSittingHere•25m ago•0 comments

Multi-Tenancy in Spring Boot: A Practical Guide

https://anomitra.me/blog/multi-tenancy-in-spring-boot-a-practical-guide/
1•shadeslayer_•26m ago•0 comments

Americans Are Falling Behind on Their $1.25T Credit-Card Bill

https://www.wsj.com/personal-finance/credit/us-credit-card-debt-af5c7c77
9•tcp_handshaker•26m ago•1 comments

Vidai – AI Gateway Written in Rust Community Edition Released

https://vidai.uk/community/
1•nagug•29m ago•0 comments

Decades of Effort Restore Steelhead and Salmon Passage on Alameda Creek

https://www.fisheries.noaa.gov/feature-story/decades-effort-restore-steelhead-and-salmon-passage-...
3•rawgabbit•31m ago•0 comments

La Fabbrica Del Terrore

https://drfmappa.substack.com/p/la-fabbrica-del-terrore
1•drpsymappa•34m ago•0 comments

ChatPaper: Explore and AI Chat with the Academic Papers

https://chatpaper.com
1•geox•36m ago•0 comments

Rothko for your current weather conditions

https://rothko.joonas.wtf/
22•jxmorris12•36m ago•2 comments

Why German trains are never on time anymore

https://www.lemonde.fr/en/international/article/2026/05/29/why-german-trains-are-never-on-time-an...
6•rawgabbit•37m ago•0 comments

Show HN: Heypi – Like OpenClaw but for Your Team (Slack, Discord, etc.)

https://github.com/hunvreus/heypi
1•hunvreus•38m ago•0 comments

Reproducible Infrastructure and Nix

https://www.heavybit.com/library/podcasts/open-source-ready/ep-38-reproducible-infrastructure-wit...
2•jmartens•39m ago•0 comments

ARM Open Sources AI-Powered Security Code Review

https://github.com/arm/metis
1•ARob109•39m ago•0 comments

What is to be done about MGLRU?

https://lwn.net/Articles/1072866/
2•infinet•39m ago•0 comments

DDS Vibe Academy – 47 free AI coding masterclasses, built by AI agents

https://ddsboston.com/pages/dds-vibe-academy
1•robert_dds•39m ago•0 comments

GNUtrition 0.33.0rc4

https://savannah.gnu.org/news/?id=10896
2•amcclure•39m ago•0 comments

DOE's Lockheed Martin nuclear-weapons M&O contract: $48B cumulative since 1993

https://www.usaspending.gov/award/27001/
3•thebuildout•41m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.