frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Tricking a Security AI agent into pwning itself

https://www.hacktivesecurity.com/blog/2025/12/10/cve-2025-67511-tricking-a-security-ai-agent-into...
1•edoardottt•3m ago•0 comments

Ask your LLM for receipts: What I learned teaching Claude C++ crash triage

http://addxorrol.blogspot.com/2025/12/ask-your-llm-for-receipts-what-i.html
1•tdullien•4m ago•0 comments

Adopt Unicode Characters

https://aac.unicode.org/adopt
1•selvan•5m ago•0 comments

US threatens new ICC sanctions unless court pledges not to prosecute Trump

https://www.reuters.com/world/us/us-threatens-new-icc-sanctions-unless-court-pledges-not-prosecut...
2•jeroenhd•6m ago•0 comments

The most performant, secure, scalable, reliable, freest data platform

https://averagedatabase.com
1•tamnd•7m ago•0 comments

Simplify GPU Programming with Nvidia CUDA Tile in Python – Nvidia Technical Blog

https://developer.nvidia.com/blog/simplify-gpu-programming-with-nvidia-cuda-tile-in-python/
2•rbanffy•9m ago•0 comments

Hogwarts Legacy is free on the Epic Games Store for a limited time

https://www.windowscentral.com/gaming/hogwarts-legacy-epic-games-store-freebie-the-game-awards-20...
1•cyrc•10m ago•0 comments

Explaining Christmas to developers as a system architecture story

1•frafdez•17m ago•0 comments

Show HN: Workmux – Parallel development in tmux with Git worktrees

https://github.com/raine/workmux
2•rane•18m ago•0 comments

Native Ads Coming Soon to Stack Overflow and Stack Exchange

https://meta.stackexchange.com/questions/415259/native-ads-coming-soon-to-stack-overflow-and-stac...
3•exploraz•19m ago•0 comments

Germany's $500B Mistake (The Green Energy Trap) [video]

https://www.youtube.com/watch?v=qLZZGjjuml8
2•mpweiher•24m ago•0 comments

How does a "you interview for US company, we do the work" scam work?

4•marttilaine•27m ago•1 comments

Show HN: AI Advent Calendar – 25 practical AI tips for small business owners

https://advent.abasis.ai
2•akimov_pro•30m ago•0 comments

We're launching Bindu, a simple way to connect AI agents

https://github.com/GetBindu/Bindu
1•ai_biden•30m ago•5 comments

After 27 years within budget Austria open 6thlongest railway tunnel in the world

https://infrastruktur.oebb.at/en/projects-for-austria/railway-lines/southern-line-vienna-villach/...
2•fzeindl•32m ago•0 comments

State of Developer Ecosystem Report 2025 (JetBrains)

https://devecosystem-2025.jetbrains.com
1•pjmlp•32m ago•0 comments

Reddit launches high court challenge to Australia's under-16s social media ban

https://www.theguardian.com/australia-news/2025/dec/12/reddit-high-court-challenge-social-media-b...
2•trocado•36m ago•0 comments

Debug Mode for LLMs in vLLora

https://vllora.dev/blog/debug-mode/
4•mrun1729•37m ago•0 comments

AI Safety for Fleshy Humans: a whirlwind tour

https://aisafety.dance/
1•surprisetalk•38m ago•0 comments

Mcpgen is a code generator for MCP servers in Go

https://github.com/getprobo/mcpgen
1•gearnode•40m ago•0 comments

Zoom Federated AI at 48.1% on HLE

https://www.zoom.com/en/blog/humanitys-last-exam-zoom-ai-breakthrough/?cms_guid=false
1•snowypine•40m ago•0 comments

US marine leadership principles [pdf]

https://www.usmcu.edu/Portals/218/Fidelity-%20Leadership%20Principles.pdf
1•jeremiecoullon•41m ago•0 comments

Training LLMs for Honesty via Confessions

https://arxiv.org/abs/2512.08093
2•arabello•44m ago•1 comments

Owloops CLI Tools

https://www.owloops.com/
1•handfuloflight•46m ago•0 comments

What to Do When They Forget Something They "Knew"

https://kidswholovemath.substack.com/p/what-to-do-when-they-forget-something
2•sebg•47m ago•0 comments

Tracking down an upside-down text bug in the ChatGPT macOS app

https://oskargroth.com/blog/debugging-strange-calayers-chatgpt
2•cindori•57m ago•0 comments

Wicketkeeper – privacy-friendly, self-hostable PoW CAPTCHA

https://github.com/a-ve/wicketkeeper
1•cachius•57m ago•1 comments

Nvidia NVLink Fusion Tapped for Future AWS Trainium4 Deployments

https://www.servethehome.com/nvidia-nvlink-fusion-tapped-for-future-aws-trainium4-deployments/
3•PaulHoule•58m ago•0 comments

Show HN: A minimum viable Markov gibberish generator in 32 lines of Python

https://github.com/susam/mvs
2•susam•58m ago•0 comments

Building small Docker images faster

https://sgt.hootr.club/blog/docker-protips/
2•steinuil•59m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•7mo ago

Comments

tomfly•7mo ago
where is the entrance and exit?
Jaxan•7mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•7mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•7mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•7mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•7mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.