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We added Hacker News Books/Videos search into our app

https://medium.com/@vektormemory/vektor-2-0-4-hacker-news-books-videos-added-node-js-sqlite-secur...
1•vektormemory•57s ago•0 comments

cvise: Super-parallel Python port of C-Reduce

https://github.com/marxin/cvise
2•gjvc•5m ago•0 comments

CloudOpsBench: AI benchmark shows FAI models struggling with cloud infra

https://cloudopsbench.ai
2•anmejia•10m ago•0 comments

Home – Collabora Online and Collabora Office

https://www.collaboraonline.com/
1•abdelhousni•10m ago•0 comments

Beating Tailscale with Userspace IPsec

https://ranet3.com/benchmarks/
1•StepBroBD•10m ago•1 comments

Nextcloud – open-source content collaboration platform

https://nextcloud.com/
1•abdelhousni•10m ago•0 comments

Ask HN: Who's hiring Google Sheets wizards in 2026?

1•kamphey•12m ago•0 comments

When Mathematics Looks Broken

https://www.joe-scott.com/blog/when-mathematics-looks-broken/
1•joseph_scott•13m ago•0 comments

Create your own Jev using embeddings

https://blog.voyageai.com/2026/10/27/how-to-create-your-own-jev-using-voyage-models/
1•fzliu•14m ago•0 comments

Silicon Valley Is Grappling with a Flood of Bugs Found by A.I.

https://www.nytimes.com/2026/10/28/technology/silicon-valley-bugs-ai.html
2•bookofjoe•15m ago•1 comments

Analysis of all verdicts for all judges on CA ballot

https://judgereport.org/
2•alando46•16m ago•0 comments

A Clock Made of Branches

https://fzakaria.com/2026/11/01/a-clock-made-of-branches
1•setheron•22m ago•0 comments

Psalm 7.0.0 [PHP static analysis tool by Vimeo]

https://github.com/vimeo/psalm/releases/tag/7.0.0
1•petecooper•24m ago•0 comments

Show HN: Synvora – a skincare app that tells you when a product is a bad match

https://apps.apple.com/ca/app/synvora-skin-ai-face-scan/id6795908716
1•bigdave_07•26m ago•0 comments

The Beer Wars: Inside the scramble to control Central Africa's liquid gold

https://thebaffler.com/salvos/the-beer-wars-schouten
1•lolc•28m ago•0 comments

Alphabet in talks to acquire assistant startup Howie AI

https://www.axios.com/pro/merger-deals/2026/11/02/google-alphabet-howie-ai-assistant
3•simonpure•34m ago•0 comments

h1: A Taste of the Bitter Lesson in Automated Theorem Proving

https://arxiv.org/abs/2610.35962
1•matt_d•41m ago•0 comments

The Hitchhiker's Guide to Training on Compute Islands – Core Automation

https://www.coreauto.com/hitchhikers-guide-to-training-on-compute-islands
2•mkmk•41m ago•0 comments

Anthropic's growth just flattened

https://www.regenerator1.com/p/anthropics-growth-just-flattened
37•cdrnsf•42m ago•12 comments

Shotwell-Bench: An annotation benchmark that accepts valid alternatives

https://shotwell.ai/blog/shotwell-bench/
1•aliabd•43m ago•0 comments

Turning elementary arithmetic into an enterprise-wide operational capability

https://fizzbuzz.biz/about/
1•cobbzilla•44m ago•0 comments

The SEC Should Block Anthropic's IPO to Protect the Public

https://www.techpolicy.press/the-sec-should-block-anthropics-ipo-to-protect-the-public/
62•cdrnsf•45m ago•18 comments

V100 SXM2 pinout and NVLink reference

https://github.com/pigeon-labs-stack/v100-sxm2-reference
3•airhangerf15•45m ago•0 comments

Internals of FP8 MMA on Hopper

https://simonveitner.substack.com/p/internals-of-fp8-mma-on-hopper
1•matt_d•47m ago•0 comments

The AI bubble could expose your deepest secrets

https://www.bbc.com/future/article/20261029-the-ai-bubble-could-expose-your-deepest-secrets
4•mrkn1•48m ago•0 comments

LLMs are not superhuman at reading and writing neural network weights

https://www.seangoedecke.com/llms-are-not-superhuman-at-reading-and-writing-neural-network-weights/
5•agrm•49m ago•0 comments

Most of our measures of a key cognitive process don't agree

https://arstechnica.com/science/2026/11/most-of-our-measures-of-a-key-cognitive-process-dont-agree/
3•rbanffy•50m ago•0 comments

The latency cost of hosting an API in India

https://latencyradar.com/learn/hosting-in-india-api-response-times/
2•marcascode•50m ago•0 comments

I discovered a sound that leaks your exact location (and it's everywhere) [video]

https://www.youtube.com/watch?v=UytYrhYLOKI&list=TLPQMDIxMTIwMjaw69sXf7oe4A&index=10
6•fortran77•54m ago•1 comments

Web host Squarespace lays off 19% of its employees

https://techcrunch.com/2026/11/02/web-host-squarespace-lays-off-19-of-its-employees/
5•bobbiechen•55m ago•5 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.