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Solvoya – I reverse-engineered 6 European rail/bus APIs for one trip search

https://solvoya.com/
1•solvoya•52s ago•0 comments

Show HN: A Hyprland fork built for parallel, multi-actor computer use

https://github.com/0xmiki/hypr-realm
1•mikiyas•1m ago•0 comments

Show HN: Gml – A Gmail CLI designed for agents

https://github.com/longyijdos/gmail
1•longyijdos•2m ago•0 comments

Richard Medhurst mobile phone seized. Did using a secure phone protect his data?

https://www.computerweekly.com/feature/Journalist-Richard-Medhurst-had-his-mobile-phone-seized-Di...
1•beardyw•2m ago•0 comments

Minuet, a KDE application for music education, calls for testers

https://sandroandrade.org/minuet-26-08-call-for-testers/
1•alberto-m•4m ago•0 comments

Capture of interstellar objects during stellar encounters

https://arxiv.org/abs/2607.18551
1•sciences44•4m ago•0 comments

Show HN: Audience Atlas, Map any GitHub user's followers and followings

https://github-audience-atlas.vercel.app/
1•ThierryRkt•6m ago•1 comments

OpenAI Says Its A.I. Models Went Rogue and Attacked a Digital Library

https://www.nytimes.com/2026/07/21/technology/openai-attack-hugging-face.html
1•ColinWright•6m ago•0 comments

Drip Pricing

https://en.wikipedia.org/wiki/Drip_pricing
1•doener•8m ago•0 comments

Automatic Layout of Railroad Diagrams

https://arxiv.org/abs/2509.15834
1•tosh•11m ago•0 comments

A year in a foxhole: How one Ukrainian soldier survived beneath the front lines

https://www.reuters.com/world/ukraine-russia-war/year-foxhole-how-one-ukrainian-soldier-survived-...
3•petethomas•11m ago•0 comments

Goodbye Discord webhooks, hello Gotify

https://0ut3r.space/2026/07/22/hello-gotify/
1•h0ek•11m ago•0 comments

One Docker socket to rule them all: Escaping Codex, Cursor, and Gemini CLI

https://www.pillar.security/blog/one-docker-socket-to-rule-them-all-escaping-codex-cursor-and-gem...
2•BlueBerry2001•12m ago•0 comments

Turbocharged solo dev – zooming out a couple of clicks

https://adjohu.com/blog/turbocharged-solo-dev/
1•adjohu•12m ago•0 comments

New Araghchi Interview Reveals Iranian Delusions and Vulnerabilities

https://www.meforum.org/mef-observer/new-araghchi-interview-reveals-iranian-delusions-and-vulnera...
1•YeGoblynQueenne•13m ago•0 comments

Friluftsliv

https://en.wikipedia.org/wiki/Outdoor_recreation
1•simonebrunozzi•14m ago•0 comments

Donating another $20M to Public First Action

https://www.anthropic.com/news/donation-public-first-action
1•surprisetalk•15m ago•0 comments

Pegasus: The evolution of the most notorious spyware system

https://securitylab.amnesty.org/latest/2026/07/inside-pegasus-the-evolution-of-the-worlds-most-no...
1•cyb0rg0•17m ago•0 comments

Microsoft strikes 'multibillion-dollar' deal with French AI firm Mistral

https://www.france24.com/en/france/20260721-microsoft-strikes-multi-billion-dollar-deal-to-expand...
3•taubek•18m ago•0 comments

Old Tapes

https://newsletter.doomberg.com/p/old-tapes
1•simonebrunozzi•19m ago•0 comments

Show HN: Ckg-agentforce – Salesforce AgentForce as a traversable MCP graph

https://github.com/Yarmoluk/ckg-agentforce
1•Yarmoluk72•19m ago•0 comments

dravidhiman

https://news.ycombinator.com/submit
1•dravidhiman•23m ago•0 comments

Low-Background Steel

https://en.wikipedia.org/wiki/Low-background_steel
1•tosh•25m ago•0 comments

Show HN: Our data canvas where everything runs directly in the browser

https://tailrmade.app/
1•el_magnificus•28m ago•0 comments

Airbus is moving its most critical apps off AWS to a French cloud

https://thenextweb.com/news/airbus-scaleway-aws-sovereign-cloud
2•vrganj•29m ago•0 comments

AI model release forecasts from prediction markets

https://matthewlloyd.github.io/ai-model-release-timeline/
1•mil22•33m ago•0 comments

Garage S3: LMDB Corruption Post-Mortem

https://me.bertof.net/post/garage-s3-lmdb-corruption-postmortem/
2•bertof•38m ago•0 comments

Florentina Holzinger's Naked Ambition

https://www.newyorker.com/magazine/2026/07/27/florentina-holzingers-naked-ambition
1•petethomas•40m ago•0 comments

Time, angle and depth: dimensions in software design

https://talesfrom.dev/blog/time-angle-and-depth-dimensions-in-software-design
1•alexzeitler•42m ago•0 comments

Claude Code on desktop now works with the iOS simulator

https://code.claude.com/docs/en/desktop-ios-simulator
1•jimborobin•43m ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.