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Your Key to Success Isn't More Luck or Hard Work

https://julienreszka.com/blog/your-key-to-success-isn-t-more-luck-or-hard-work/
1•julienreszka•47s ago•0 comments

Ask HN:Why do websites today refuse to work on EDGE/2G?

1•DenisDolya•1m ago•0 comments

Branching Paths

https://thedailywtf.com/articles/branching-paths
1•D-Coder•1m ago•1 comments

Show HN: Drift Fever – an HTML5 arcade game with an original soundtrack

https://driftfever.com/
1•novlrdotcom•2m ago•0 comments

Agentic Engineering Is Just Everything We Haven't Been Doing

https://blog.matthewbrunelle.com/agentic-engineering-is-just-everything-we-havent-been-doing/
1•speckx•4m ago•0 comments

Temperature Zero for Culture

https://laurenleek.substack.com/p/temperature-zero-for-culture-why
1•colinprince•5m ago•0 comments

`whoport` – which agent is using localhost:3000?

https://clairenord.com/whoport.html
2•cnord•6m ago•1 comments

Show HN: Apollodorus Video – batch video editor in the browser that runs locally

https://apollodorus.pages.dev/video
1•midnightbobarun•7m ago•0 comments

Women's health app focused on cycle symptom relief as opposed to just fertility

https://dotdayshealth.com/
1•mdmoses•7m ago•0 comments

Tabs, Spaces, Hand Tools, and Seat Belts

https://newsletter.powderworks.dev/p/tabs-spaces-hand-tools-and-seat-belts
1•knuckleheads•8m ago•0 comments

A few dark factory patterns

https://chris-parmer.com/dark-factory-patterns/
1•chriddyp•10m ago•0 comments

Show HN: QSBS Calculator for Company Stock

https://signed.com/tools/qsbs-calculator
2•holman•10m ago•0 comments

How to Pretty-Print Your Kubernetes YAML as Kyaml and Why You'd Want To

https://kubernetes.io/blog/2026/08/11/how-to-pretty-print-kubernetes-yaml-as-kyaml/
1•jicea•11m ago•0 comments

Crew files lawsuit against Truth Social for API scheme

https://www.citizensforethics.org/legal-action/lawsuits/truth-socials-100000-per-month-subscripti...
2•jaredwiener•12m ago•0 comments

Show HN: StarryKit – MCP for editable slides, posters and all visual designs

https://github.com/StarryKit/starrykit-plugin/
1•Mine77•13m ago•0 comments

A Planet Position Widget

https://leancrew.com/all-this/2026/08/a-planet-position-widget/
1•speckx•14m ago•0 comments

Twitch Is Mining Peoples' Streams to Train Amazon's AI

https://www.404media.co/twitch-training-amazon-ai-models-how-to-opt-out-setting/
5•cdrnsf•15m ago•0 comments

Agaro ERP One system for growing businesses

https://agaro.ai/
1•yusufghyasi•15m ago•0 comments

Forge code a fun coding challenge website

https://forgecode.org
1•michiganrules•16m ago•0 comments

Europe Has a New Passport System and It's Driving Travelers Crazy

https://www.wsj.com/lifestyle/travel/europe-has-a-new-passport-systemand-its-driving-travelers-cr...
4•bookofjoe•16m ago•1 comments

Why 90% of Crypto Traders Lose Money – The 3 Mistakes Bob Made"

https://rumble.com/v7e2un0-why-90-of-crypto-traders-lose-money-the-3-mistakes-bob-made.html
1•AllForAll•17m ago•0 comments

Left-Wing Twitch Streamer Hasan Piker Has Divided Democrats

https://www.forbes.com/sites/saradorn/2026/08/11/how-left-wing-twitch-streamer-hasan-piker-has-di...
1•donsupreme•17m ago•0 comments

How to avoid complexity in life and business?

https://himanshusinghbisht.substack.com/p/how-to-avoid-complexity-in-life-and
1•gilfoyle_7•21m ago•0 comments

Preview, a production platform for AI video, raises $12M seed led by Sequoia

https://sequoiacap.com/article/partnering-with-preview-lights-inference-action/
1•matijao•21m ago•0 comments

Building a Key-Value Database on S3 in Go

https://medium.com/@ankur_anand/building-a-key-value-database-on-s3-in-go-fb08d040f0af
1•ankuranand•21m ago•1 comments

Show HN: Open Analytics – open-source and self hostable web analytics

https://getopen.so
2•rahulbridge•22m ago•2 comments

OpenAI-realtime-toolkit: voice agents for React Native

https://github.com/switchboard-sdk/openai-realtime-toolkit
1•chaudharygee•23m ago•0 comments

With the solar vehicle, at shopping in Cugir [video]

https://www.youtube.com/watch?v=hVCc-gg5wdQ
1•moltean•23m ago•0 comments

How to Give a Eulogy (2015)

https://www.esquire.com/lifestyle/how-to/a735/how-to-give-a-eulogy/
2•speckx•24m ago•0 comments

Cobra Programming Language

https://github.com/Aaron-Savron/Cobra
2•SVRNSys•24m ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.