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The Mineral Age

https://www.tomhegen.com/product/the-mineral-age
1•smartmic•22s ago•0 comments

GoLand's Profiler Now Works with AI Agents – The JetBrains Blog

https://blog.jetbrains.com/go/2026/11/06/we-gave-ai-agents-goland-s-profiler-they-found-the-same-...
1•99lcccss•2m ago•0 comments

Partnering with Hacktron to find vulnerabilities in OpenAI's systems – OpenAI

https://openai.com/index/partnering-with-hacktron/
1•99lcccss•3m ago•0 comments

Chinese Civilization and the Computerization of the World

https://nexa.polito.it/chinese-civilization-and-the-computerization-of-the-world/
1•thenthenthen•3m ago•0 comments

Northstar: A New Booster Engine with More Thrust and Less Mass

https://www.blueorigin.com/news/introducing-northstar-new-booster-engine
1•simonebrunozzi•3m ago•0 comments

Show HN: Agents infer Lego mechanisms from sources, then animate them

https://github.com/anteloc/ldraw-mecha/tree/v0.5.0
1•antelocnova•3m ago•0 comments

Fox completes its $22B Roku acquisition

https://www.foxcorporation.com/news/corp-press-releases/2026/fox-corporation-completes-acquisitio...
1•rexbee•3m ago•0 comments

The launch market is tough as satellite companies start building rockets

https://arstechnica.com/space/2026/11/ast-spacemobile-is-so-desperate-for-launch-theyre-building-...
1•ryan_j_naughton•3m ago•0 comments

Sshole, the vulnerability that lets hackers SSH into Linux devices

https://arstechnica.com/security/2026/11/vulnerability-allows-attackers-to-log-into-some-linux-de...
1•mot2ba•4m ago•0 comments

Fly.io Got Breached

https://fly.io/blog/well-that-wasnt-fun/
1•ushakov•4m ago•0 comments

How to lie with statistics? (Huff,1954)

https://open.spotify.com/episode/5GbfZKqpO63pZuM6RWGO7n
2•realsarm•6m ago•0 comments

Datacenters were on the ballot. US voters rejected them

https://www.theguardian.com/us-news/2026/nov/04/datacenters-midterm-elections
2•Betelbuddy•6m ago•0 comments

TSMC Is Reportedly Considering 3D DRAM Production

https://www.techpowerup.com/354547/tsmc-is-reportedly-considering-3d-dram-production
2•kristianp•6m ago•0 comments

<script> alert("hi") </script>

1•z58•7m ago•0 comments

Radio Waves Coming from an Alien Planet May Be a Cosmic First

https://www.nytimes.com/2026/09/29/science/space/exoplanet-magnetic-field.html
1•gmays•8m ago•0 comments

As the Japanese Countryside Empties Out, Wildlife Is Disappearing

https://e360.yale.edu/digest/japan-depopulation-biodiversity
3•rdmuser•8m ago•0 comments

Fake security tools on GitHub push backdoors and infostealers

https://www.bleepingcomputer.com/news/security/fake-security-tools-on-github-push-backdoors-and-i...
4•sshah03•11m ago•0 comments

About Loopback Interfaces

2•wuway•11m ago•0 comments

Firecracker VM Escape: PwnEscape Part 2

https://pwn.ai/blog/firecracker-escape
5•SerCe•11m ago•0 comments

Trump Names Stephen Miller His Chief of Staff, Replacing Susie Wiles

https://www.nytimes.com/live/2026/11/06/us/trump-miller-wiles-chief-of-staff
8•mikhael•11m ago•0 comments

How I Got Started in Postgres with Magnus Hagander on Talking Postgres podcast

https://talkingpostgres.com/episodes/how-i-got-started-in-postgres-with-magnus-hagander
2•clairegiordano•12m ago•0 comments

Sparks of Binary Space Programming

https://sgiannopoulos.github.io/blog/machine-code-programming/
2•sgiannopoulos•13m ago•0 comments

OpenAI bugging suspect Alfozan pleads not guilty

https://www.cnbc.com/2026/11/06/openai-bugging-alfozan-saudi.html
3•Betelbuddy•13m ago•0 comments

My first and last telegram was from Rebecca West

https://thelampmagazine.com/blog/rebecca-wests-nightingale
6•bryanrasmussen•15m ago•0 comments

ℤ Is Diophantine in ℚ

https://github.com/elliotglazer/diophantine-z-q
5•artninja1988•16m ago•0 comments

The Adult Children Cleaning Up Their Parents' Feeds

https://nymag.com/intelligencer/article/boomer-parents-screen-time-problem.html
2•gmays•16m ago•0 comments

Activists break into building site of Microsoft datacentre in Amsterdam

https://www.theguardian.com/world/2026/nov/06/activists-break-into-building-site-of-microsoft-dat...
3•Betelbuddy•16m ago•1 comments

Nodecode

https://nodecode.ai
3•handfuloflight•18m ago•0 comments

Slickdeals.net Is Compromised

7•intenex•18m ago•0 comments

Democrats launching congressional investigations into SpaceXAI, META and Apple

https://www.washingtonpost.com/technology/2026/11/06/after-courting-trump-corporate-america-faces...
14•pretext•20m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.