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1•itamarst•29s ago

The Old Recession Playbook Is Wrong. Stop Cutting People First

https://boringops.sh/articles/the_old_recession_playbook_is_wrong/
1•speckx•1m ago•0 comments

Getting multiple GitHub accounts on one Windows machine – 2026 update

https://joshcgrossman.com/2026/03/29/getting-multiple-github-accounts-on-one-windows-machine-2026...
1•speckx•2m ago•0 comments

Commits on Nights and Weekends

https://robertsahlin.substack.com/p/2000-commits-on-nights-and-weekends
1•duck•2m ago•0 comments

Artemis II

https://en.wikipedia.org/wiki/Artemis_II
1•js2•2m ago•0 comments

The Rise of AI Augmented Writing

http://lockboxx.blogspot.com/2026/04/on-rise-of-ai-augmented-writing.html
1•ahokk•2m ago•0 comments

Ask HN: Is anyone using the paid app of screenpi.pe

1•mescalito•3m ago•0 comments

Dutchman labs – better evals for your AI agent

https://dutchmanlabs.com/
1•thesarsour•4m ago•1 comments

Quantum physics can confirm where someone is located

https://www.sciencenews.org/article/quantum-physics-location-security
1•kolanos•4m ago•0 comments

Movie Review: The AI Doc (2026)

https://thezvi.substack.com/p/movie-review-the-ai-doc
3•icely•5m ago•0 comments

Yupp.ai Is Closing

https://blog.yupp.ai/winddown
2•mkaramuk•6m ago•0 comments

LinkedIn MCP Server

https://github.com/stickerdaniel/linkedin-mcp-server
2•wslh•6m ago•0 comments

Show HN: Real-time dashboard for Claude Code agent teams

https://github.com/simple10/agents-observe
2•simple10•6m ago•1 comments

Translating non-trivial codebases with Claude

https://blog.danieljanus.pl/2026/03/26/claude-nlp/
1•nathell•7m ago•0 comments

Orthogonal to Eternity

https://www.metanoia-research.com/dispatch-002-orthogonal-to-eternity/
1•metanoia_•8m ago•0 comments

The Profession That Does Not Exist

https://thebaffler.com/odds-and-ends/the-profession-that-does-not-exist-symposium
1•greenie_beans•9m ago•0 comments

FFII Gifts Macron's EU Law Glasses to Unified Patent Court Judges

https://ffii.org/ffii-gifts-macrons-reading-glasses-to-unified-patent-court-judges/
2•zoobab•11m ago•0 comments

Trump suggests in new interviews he is considering withdrawing from NATO

https://www.cnn.com/2026/04/01/middleeast/trump-nato-us-withdrawal-intl
2•rawgabbit•11m ago•0 comments

CUDA Released in Basic

https://developer.nvidia.com/blog/cuda-tile-programming-now-available-for-basic/
3•apples2apples•11m ago•1 comments

GLM-5.1 tops Vector DB Benchmark

https://vector-db-bench.kcores.com/en/#leaderboard
3•Alifatisk•11m ago•0 comments

StepFun 3.5 Flash is #1 cost-effective model for OpenClaw tasks (300 battles)

https://app.uniclaw.ai/arena?tab=costEffectiveness&via=hn
7•skysniper•13m ago•1 comments

Mars for the Rest of Us

https://mceglowski.substack.com/
3•simonebrunozzi•14m ago•0 comments

Chrome Extensions Turn Shady

https://timleland.com/chrome-extensions-turn-shady/
2•TimLeland•15m ago•0 comments

EmDash: A spiritual successor to WordPress and plugin security

https://blog.cloudflare.com/emdash-wordpress/
19•elithrar•16m ago•4 comments

Predatorgate: Breaking the chain of impunity of the spyware underworld

https://edri.org/our-work/predatorgate-breaking-the-chain-of-impunity-of-the-spyware-underworld/
2•jruohonen•18m ago•0 comments

Musk's SpaceX Files to Go Public in One of the Biggest IPOs

https://www.wsj.com/business/spacex-ipo-sec-paperwork-filed-997e45e4
2•simonebrunozzi•18m ago•1 comments

Show HN: Morse Command – asteroid shooter that teaches Morse code (iOS)

https://morsecommand.com/
2•damascus•18m ago•0 comments

Show HN: Composable CLI for your meeting workflow

https://cli.char.com/
2•yujonglee•20m ago•0 comments

AI CEO vs. Engineer

https://www.youtube.com/watch?v=WAUnmQt2Z7Y
3•quantummagic•21m ago•1 comments

WIRED Talks About DIY Mobile Phones in 2006

https://www.wired.com/2006/12/diy-cell-phone/
2•OhMeadhbh•21m ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•11mo ago

Comments

tomfly•11mo ago
where is the entrance and exit?
Jaxan•11mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•11mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•11mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•11mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•11mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.