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America's immigration policy is driving away future AI leaders

https://restofworld.org/2026/us-immigration-rules-ai-talent-china/
1•herbertl•56s ago•0 comments

Show HN: Railo – Deterministic security patch bot using AST and Z3 (no LLMs)

https://www.railo.dev
1•mdzariflatif•1m ago•0 comments

Moscow Turned AI into a Ghostwriting Machine for Global Influence

https://united24media.com/world/how-moscow-turned-ai-into-a-ghostwriting-machine-for-global-influ...
4•whynotmaybe•4m ago•0 comments

Actualis – read what your coding agent did on your machine

https://github.com/digital-foundry/actualis
2•actualis•5m ago•0 comments

I measured the x402 economy. It's $11,748 a month

https://github.com/dhughes6071/driftwatch/blob/main/research/posts/x402-economy-measured.md
2•dhughes6071•6m ago•0 comments

Germany plans sugar tax that includes sugar free drinks

https://brusselssignal.eu/2026/08/germany-plans-sugar-tax-that-includes-sugar-free-drinks/
3•sva_•6m ago•0 comments

Physlint – deterministic integrity checks for physical-AI data

https://github.com/pranayjoshi/physlint
2•pranay_joshi•6m ago•0 comments

I Am Looking for Work

https://www.technotheoria.org/p/i-am-looking-for-work
3•paulpauper•7m ago•0 comments

AI's Bar Mitzvah Moment? From Hope and Hype to Hard Business Questions

https://aswathdamodaran.substack.com/p/ais-bar-mitzvah-moment-from-hope
3•paulpauper•8m ago•0 comments

Tailcat: Secure Tunnels in Seconds (Tailscale)

https://github.com/tailscale/tailcat
9•nderjung•9m ago•0 comments

An ongoing 3D-printer AGPL violation

https://lwn.net/SubscriberLink/1089390/46116614cc74b814/
3•Velocifyer•10m ago•0 comments

Fixing Rust's supply chain security: The good, the bad and the ugly

https://kerkour.com/fixing-rust-supply-chain-security
2•speckx•10m ago•0 comments

Show HN: I made a retirement simulator: 125 years of data, 25 countries

https://foresightplanner.com/
3•nhootan•10m ago•0 comments

Freevalve: The camless engine, told properly

https://notenoughcylinders.com/en/freevalve-camless-engine-koenigsegg-2/
2•fchicken•12m ago•1 comments

Anonymous and open to all: The Home Assistant survey dataset

https://www.openhomefoundation.org/blog/home-assistant-survey-dataset/
4•calcifer•14m ago•0 comments

Tell HN: Even HN is getting heavy traffic by AI crawlers

5•ksec•16m ago•3 comments

The Index Is Not the World

https://pub.towardsai.net/the-index-is-not-the-world-de26b0e0a7d3?sharedUserId=carmineds.pro
2•cadeos•17m ago•0 comments

Nanobubble Chemistry Enables Catalyst‑Free Ammonia Synthesis in Mild Conditions

https://english.cas.cn/newsroom/research-news/202608/t20260824_1188763.shtml
2•bookofjoe•17m ago•0 comments

Perplexity partners with Nvidia to launch a local AI agent

https://venturebeat.com/infrastructure/perplexity-partners-with-nvidia-to-launch-portable-compute...
5•inferhaven•19m ago•1 comments

PostgreSQL 18: 23x Faster Inserts with UUID V7

https://andyatkinson.com/postgresql-18-uuidv7
3•speckx•20m ago•0 comments

Golf Course Design as Variance Transformation

https://golfcoursewiki.substack.com/p/course-design-as-variance-transformation
2•scoofy•20m ago•0 comments

CDs vs. NIMBY

https://www.betonit.ai/p/cds-vs-nimby
4•pr337h4m•20m ago•0 comments

Top issues in midterm vote: #14 Climate Change at 3%

https://www.mediaite.com/media/tv/they-dont-care-cnn-data-guru-on-voters-shifting-attitudes-on-cl...
2•delichon•21m ago•0 comments

Meta settles social media addiction case for 18B dollars

https://www.thetimes.com/us/american-politics/article/meta-settlement-lawsuit-child-safety-social...
5•gurjeet•21m ago•0 comments

Best TypeScript AI Agent Frameworks for Next.js

https://www.arcade.dev/blog/typescript-ai-agent-frameworks/
3•manveerc•23m ago•0 comments

Show HN: Timber (iOS) and Timber Tabs (Mac) – best offline read-aloud LLMs

https://timberreader.com/
2•Fe2_O3•23m ago•0 comments

YouTube Format IDs

https://gist.github.com/MartinEesmaa/2f4b261cb90a47e9c41ba115a011a4aa
3•ksec•23m ago•0 comments

How Render Workflows powers our internal data pipeline

https://render.com/blog/how-render-workflows-powers-our-internal-data-pipeline
3•anurag•25m ago•0 comments

The Root of the Root of All Evil – Casey Muratori [video]

https://www.youtube.com/watch?v=hpj6r6CjJf8
4•throwaway17_17•25m ago•1 comments

Graze Joins Flipboard

https://graze.leaflet.pub/3mtypcuxxc22p
5•Kye•27m ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.