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Canada, EU plan to link next-gen payment systems, easing transactions

https://www.theglobeandmail.com/politics/article-canada-eu-link-payment-systems-joint-statement-s...
1•MadrasTh0rn•2m ago•0 comments

Should you give the scarcest things to the fastest coders?

https://digitalseams.com/blog/should-you-give-the-scarcest-things-to-the-fastest-coders
1•bobbiechen•10m ago•0 comments

NVX: An Ultra-Light Micro-VM Sandbox from Microsoft

https://github.com/microsoft/nvx
1•jeswin•13m ago•0 comments

Vim-pi-chat: make Vim a pi-powered editor

https://github.com/galeone/vim-pi-chat
1•me2too•19m ago•0 comments

SWC stops accepting external PRs due to AI-generated content

https://twitter.com/swc_rs/status/2105505428893544847
1•csmantle•26m ago•0 comments

Everything Got Worse After 2020

https://www.youtube.com/watch?v=Do8PuebNSyY
1•cable2600•28m ago•0 comments

Code Must Be Faster

https://www.monaddle.com/blog/your-code-must-be-faster
2•roflc0ptic•29m ago•0 comments

Radio signal detected for first time from a planet outside our solar system

https://www.cnn.com/2026/10/02/science/radio-signal-detection-exoplanet-beta-pictoris-b
2•slater•37m ago•0 comments

Mars' North Polar Ice Is Much Cleaner Than Scientists Thought

https://scitechdaily.com/mars-north-polar-ice-is-much-cleaner-than-scientists-thought/
1•snarky-comments•51m ago•0 comments

Extra Big Ass Intelligence

https://www.extrabigassintelligence.com/
2•34679•52m ago•0 comments

Cloudflare Ohttp Gateway

https://blog.cloudflare.com/announcing-cloudflare-ohttp-gateway/
4•est•56m ago•0 comments

Show HN: Claude Scrolls TikToks for Me

https://tryrevline.com/
1•ZuraMakaradzeHe•57m ago•1 comments

Delta Is the Only Big Four Airline That Won't Use Starlink–Elon Musk Is Furious

https://www.wsj.com/business/airlines/delta-is-the-only-big-four-airline-that-wont-use-starlinkan...
2•doener•1h ago•0 comments

Lean Game Server: A repo of learning games for Lean

https://adam.math.hhu.de/
2•crescit_eundo•1h ago•1 comments

Hanami, Why?: Bits and Bobs

https://aaronmallen.me/writing/hanami-why-bits-bobs
1•thunderbong•1h ago•0 comments

Ask HN: Will source code become expensive if developers stop using GitHub?

4•debamitro•1h ago•2 comments

The Void: From Zero-Byte Responses to Continuation Control

https://zenodo.org/records/23070524
2•rayanpal_•1h ago•0 comments

Show HN: Fakeflac-go – A tool for quickly finding "fake" .flac files

https://github.com/drichline/fakeflac-go
1•DakotaR•1h ago•0 comments

Show HN: Hall Monitor. See all your agents across machines on your Mac's Notch

https://github.com/hiteshbandhu/hallmonitor
2•HiteshBandhu•1h ago•1 comments

SoftServe: A Scalable Quasi-Newton Method for Deep Learning

https://arxiv.org/abs/2610.02182
1•E-Reverance•1h ago•0 comments

Is Claude Conscious?

https://www.nytimes.com/2026/09/29/us/anthropic-claude-morals-ai.html
6•Anon84•1h ago•10 comments

Influencers are the private equity of culture

https://saturation.social/@jkottke/117370076406055289
3•colinprince•1h ago•0 comments

How to stay smart in the age of AI: the science of critical thinking

https://www.nature.com/articles/d41586-026-02930-6
1•zzzeek•1h ago•1 comments

How fast can a computer-use agent finish the job?

https://cuaspeedrun.com/
2•handfuloflight•1h ago•0 comments

Academic Doomerism

http://muratbuffalo.blogspot.com/2026/09/academic-doomerism.html
1•greghn•1h ago•0 comments

Humanoid robots won't surprise us when they arrive

https://philipotoole.com/humanoid-robots-wont-surprise-us-when-they-appear/
2•otoolep•1h ago•0 comments

Tavus claims 48% pass rate if video Turing test

https://twitter.com/tavus/status/2105704169009246248
1•CoryOndrejka•1h ago•0 comments

New York City should carefully measure a new tree

https://blog.willmeye.rs/new-york-city-should-carefully-measure-a-new-tree/
2•willmeyers•1h ago•1 comments

MTurk closed this week: how to keep Ground Truth and A2I workflows running

https://services.deepen.ai/guides/mturk-ground-truth-a2i-migration
1•mmusa•1h ago•0 comments

Prenatal exposure to the plasticizer DEHP increases autism and ADHD

https://www.sciencedirect.com/science/article/pii/S2666634026002941
3•OutOfHere•1h ago•2 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.