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Agents on Rails: the first benchmark report

https://rubyonrails.org/2026/8/13/agents-on-rails-the-first-benchmark-report
1•tosh•54s ago•0 comments

A small battery has been ringing a bell since 1840. No one knows what's inside

https://www.upworthy.com/a-small-battery-has-been-ringing-a-bell-continuously-since-1840/
1•thunderbong•1m ago•0 comments

OxiSH: SSH Server Written in Rust

https://github.com/djc/oxish
1•wofo•2m ago•0 comments

Open Sourcing of X

https://twitter.com/elonmusk/status/2087966834519675053
1•anaptfox•2m ago•0 comments

Hop: CLI tool for jumping around worktrees

https://github.com/Syntaf/hop
1•Syntaf•5m ago•1 comments

Show HN: LymeScribe – one computer on your network transcribes for the rest

https://transcribe.lymestack.com/
1•interapp•6m ago•0 comments

Ask HN: New Reddit also requiring login?

2•7402•6m ago•0 comments

Solid 2.0 RC: The Big <Reveal>

https://github.com/solidjs/solid/releases/tag/v2.0.0-rc.0
1•pier25•9m ago•0 comments

Tesla paid Elon Musk 2.5M times more as CEO than its average worker in 2025

https://www.theguardian.com/business/2026/aug/13/elon-musk-tesla-pay-workers
3•tosh•9m ago•0 comments

Instagram's New "Logo"

https://wersm.com/instagram-new-wordmark-2026/
1•ms7892•9m ago•0 comments

The Oldest Bar in Every US State

https://www.businessinsider.com/oldest-bar-every-state
1•NaOH•10m ago•0 comments

Microsoft Cuts Purchases of Carbon Removals by 80% Amid AI Push

https://www.bloomberg.com/news/articles/2026-08-13/microsoft-cuts-purchases-of-carbon-removals-by...
1•melling•11m ago•0 comments

Cross-Validation From Scratch and a Surprise at n=100

https://www.kenkoonwong.com/blog/crossvalidation/
1•sebg•11m ago•0 comments

Show HN: OpenCode Senses, An insanely fast and highly accurate vision plugin

https://github.com/itsmeadarsh2008/opencode-senses
2•itsmeadarsh•11m ago•0 comments

The Year of Micro Design

https://twitter.com/covacut/status/2087958248154648663
1•tosh•12m ago•0 comments

30× faster binary multivector ColBERT late interaction in Vespa

https://oskrim.github.io/engineering/2026/08/13/chunked-hamming-maxsim.html
3•oskrim•14m ago•0 comments

Colour Drained from Our Furniture

https://europeancorrespondent.com/en/r/how-colour-drained-from-our-furniture
1•sebg•14m ago•0 comments

App Store allows developers to spam the submission and review process

https://lapcatsoftware.com/articles/2026/8/5.html
2•speckx•14m ago•0 comments

Accelerating GPT-5.6 Sol Ultrafast

https://www.cerebras.ai/blog/accelerating-gpt-5-6-sol-ultrafast-with-openai
4•pr337h4m•14m ago•0 comments

Every disease is a policy failure

https://worksinprogress.co/issue/future-of-medicine/
2•paulpauper•15m ago•2 comments

A live experiment in economic geography

https://disembedded.com/
1•paulpauper•16m ago•0 comments

Tulsa Public Schools is trying to help students better resolve conflict

https://tulsaflyer.org/2026/08/10/news/post/tps-plans-tackle-student-fights/
2•paulpauper•16m ago•0 comments

Playbook – live public portfolio with discussion on every trade

https://play-book.org
1•Jaswantj115•20m ago•0 comments

Show HN: TasmoShelf – local-first iOS/Android app for Tasmota devices

https://tasmoshelf.app
2•itsmueller•21m ago•0 comments

Starting a blog could lead to you meeting the love of your life

https://velvetnoise.substack.com/p/everyone-should-start-a-blog-yes
2•jjleads•21m ago•1 comments

How Compaction Works in Pi

https://earendil.com/posts/compaction-in-pi/
2•tosh•27m ago•1 comments

Shadows: Sample app that demonstrates techniques for realtime shadow mapping

https://github.com/TheRealMJP/Shadows
1•klaussilveira•30m ago•0 comments

Enable P2P PCI transfers on Nvidia 3090, 4090, 5090

https://github.com/aikitoria/open-gpu-kernel-modules
1•jacquesm•30m ago•0 comments

Video: I'm Done Coding with AI

https://www.youtube.com/watch?v=2ZU3j4GQ4K8
1•champagnepapi•30m ago•1 comments

Solid 2.0 RC: The Big <Reveal>

https://www.solidjs.com/blog/solid-2-0-rc-the-big-reveal
2•GavinAnderegg•31m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.