frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

A personal website disguised as a retro spacecraft console

https://ziang-chen.github.io/
1•z_c_cloud•56s ago•0 comments

Trump Says He Told AI Executive to Kiss His Family Goodbye Before Going to Jail

https://gizmodo.com/trump-says-he-told-an-ai-executive-to-kiss-his-family-goodbye-before-going-to...
1•nsagent•3m ago•0 comments

Brigade

https://github.com/rajvardhan19/brigade
1•rajvardhan19•7m ago•0 comments

I built an open-source Python tool to download YouTube videos

https://github.com/pH-7/Download-Simply-Videos-From-YouTube
1•phenrys•11m ago•0 comments

Australia to introduce mandatory incident reporting after OpenAI hack

https://www.theguardian.com/technology/2026/nov/10/australia-manadatory-reporting-openai-medicare...
2•fblp•12m ago•1 comments

Ontology #2: wish you were here

https://blog.coredump.cx/p/ontology-2-wish-you-were-here
1•surprisetalk•13m ago•0 comments

Stingray Fish Laser

https://www.stingray.no/en/technology/
1•tptacek•13m ago•0 comments

AI Second Brain Masterclass [video]

https://www.youtube.com/watch?v=QY5joNgjR5o
1•gamescorpion•18m ago•0 comments

California voters reject measure to tax the wealth of billionaires

https://apnews.com/article/california-billionaire-tax-4ae8cbdc057b99579818016f02ac9d9e
6•ChrisArchitect•18m ago•1 comments

Show HN: ZTHR – what replaces code review when AI agents write all the code

https://zthr.ai/
2•SymmetricalZero•21m ago•0 comments

Notes on Fable 5.2

https://llmleaderboard.com/guides/claude-fable-5-2
1•anitakirkovska•23m ago•0 comments

CoreWeave bond yield tops 16% as AI credit stress rises

https://www.cnbc.com/2026/11/06/coreweave-bond-yield-tops-16percent-as-ai-credit-stress-rises.html
13•lxm•23m ago•0 comments

Slack bot can now generate its own UI on demand

https://vercel.com/changelog/json-render-and-chat-sdk-agents
1•flashbrew•25m ago•0 comments

Charleston AI

https://ai-chs.com/
1•bhartzer•28m ago•0 comments

QNet: Post-quantum Layer-1 in Rust using native ML-DSA-65 signatures

https://github.com/AIQnetLab/QNet-Blockchain
1•egheose13•28m ago•0 comments

Show HN: Kinsona – a hotel booking site that shows its cut on every booking

https://kinsona.com/
1•kinsona•29m ago•2 comments

Show HN: AI Frothiness Index. Daily reading of how stretched the AI boom is

https://frothiness.jagular.io
1•psiberaktiv•30m ago•1 comments

Sheet Music Deserves Better, So We Built Our Own Company [video]

https://www.youtube.com/watch?v=8YXRcR5jJqY
1•Udo_Schmitz•31m ago•0 comments

Microsoft patent: turning idle gaming GPUs into paid AI training hardware

https://videocardz.com/newz/microsoft-could-pay-gamers-for-using-spare-gpu-capacity-to-train-ai
2•simonpure•34m ago•1 comments

Cult of the Dead Cow Reboot [Apr 2026]

https://cultdeadcow.com/news/declaration_rebooted.html
3•sans_souse•34m ago•1 comments

Guns on Amtrak Trains? A Workers Union Is Up in Arms.

https://www.nytimes.com/2026/11/09/travel/amtrak-guns-workers-union.html
2•bookofjoe•37m ago•1 comments

Daybreak says I'm all set. Codex still blocks my own security audit

https://namegarage.com/blog/daybreak-blocked-my-own-security-audit
1•nikolay•42m ago•1 comments

Nvidia's AI advantage is moving beyond the GPU

https://techcrunch.com/2026/08/29/nvidias-ai-advantage-is-moving-beyond-the-gpu/
1•gmays•44m ago•0 comments

$16k and a Solar Panel

https://blog.greg.technology/2026/11/08/16k-and-a-solar-panel.html
2•gregsadetsky•47m ago•0 comments

Debloat Any Android or Google TV over Wi-Fi

https://github.com/Gathin23/cleanyourtv
1•spectraldrift•49m ago•0 comments

Serc: CPython bytecode compiler written in Rust (2-4x speedup, Codex built)

https://github.com/astral-experiments/serc
2•agustaf•50m ago•1 comments

OpenAI models have no agency anymore

3•l-mdev•52m ago•0 comments

ASRock Rack DMRD16-2L+ Spotted with 16 DDR5 Slots for Diamond Rapids

https://www.servethehome.com/asrock-rack-dmrd16-2l-plus-diamond-rapids-ocp-summit-2026/
1•peter_d_sherman•52m ago•0 comments

Bloomberg Software Support

https://www.blpprofessional.com/
1•enjoyyourlife•55m ago•0 comments

Why Fewer People Are Challenging Bad Patents

https://www.eff.org/deeplinks/2026/11/why-fewer-people-are-challenging-bad-patents
2•gslin•58m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.