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Sentrux – AI keeps writing bad code. Built a feedback sensor that grades it live

https://github.com/sentrux/sentrux
1•davej32•2m ago•1 comments

Securing Agentic AI Is a Probabilistic Problem

https://haulos.com/blog/agentic-ai-security/
1•hardsnow•2m ago•0 comments

Ask HN: How do you find early users willing to bet on a rough product?

1•vinzify•2m ago•0 comments

Sovereign memory for AI agents – persistent state with cryptographic receipts

https://memory.six-sov.com
1•kennmangum•2m ago•1 comments

Slashing agent token costs by 98% with RFC 9457-compliant error responses

https://blog.cloudflare.com/rfc-9457-agent-error-pages/
3•emot•4m ago•1 comments

Coderbase Product Update: Unit Testing the Interview

https://coderba.se/blog/product-update-unit-testing-the-interview
1•smnscu•5m ago•1 comments

Bandit: A 32bit baremetal computer that runs Color Forth [video]

https://www.youtube.com/watch?v=HK0uAKkt0AE
1•surprisetalk•5m ago•0 comments

Jlevy/on-books: Readings and notes on the past, present, and future of books

https://github.com/jlevy/on-books
1•surprisetalk•5m ago•0 comments

What Are the Deadliest Animals?

https://ourworldindata.org/deadliest-animals
1•surprisetalk•5m ago•0 comments

Why Are Viral Capsids Icosahedral?

https://www.asimov.press/p/viral-capsids
1•surprisetalk•5m ago•0 comments

Google Antigravity Pro users face quota lockouts under new weekly limits

https://piunikaweb.com/2026/03/12/google-antigravity-pro-weekly-limits-multi-day-quota-lockouts/
1•sva_•5m ago•0 comments

Institutional AI vs. Individual AI

https://www.a16z.news/p/institutional-ai-vs-individual-ai
1•7777777phil•5m ago•0 comments

Declarative system management for any Linux machine using Nix

https://system-manager.net/main/tutorials/getting-started/
1•Lunar5227•8m ago•0 comments

AI agent are becoming a workforce. Enterprises still don't have an OS

1•saafree•8m ago•2 comments

A Call for Reporting Tips Rankles Pentagon Officials

https://www.nytimes.com/2026/03/12/business/media/a-call-for-reporting-tips-rankles-pentagon-offi...
1•mitchbob•8m ago•1 comments

How to Migrate Your Site to a Headless CMS in 2026

https://focusreactive.com/blog/cms-migration/
1•katarinadrozd•8m ago•0 comments

Product Design in 2026

https://solomon.io/product-design-2026/
1•samsolomon•9m ago•0 comments

The Third World: Second-Hand Modernity

https://counter-currents.com/2026/03/the-third-world-second-hand-modernity/
1•neko_ranger•10m ago•0 comments

Show HN: StudioIndex – A directory to find AI video production studios

https://studioindex.ai
1•slhomme•11m ago•0 comments

Angine de Poitrine – Full Performance (Live on KEXP) [27:53] [video]

https://www.youtube.com/watch?v=0Ssi-9wS1so
2•snthd•11m ago•2 comments

Am I banned for some reason?

1•ozgurozkan•11m ago•2 comments

Customers of UK banks report being able to see other people's accounts on app

https://www.theguardian.com/business/2026/mar/12/customers-of-three-uk-banks-report-being-able-to...
1•mellosouls•11m ago•0 comments

Detecting Deepfake Talking Heads from Facial Biometric Anomalies [pdf]

https://openaccess.thecvf.com/content/WACV2026W/SAFE-2026/papers/Norman_Detecting_Deepfake_Talkin...
1•Oras•12m ago•0 comments

Show HN: PluriSnake, a new kind of snake puzzle game [iOS/iPadOS/macOS]

https://apps.apple.com/us/app/plurisnake/id6756577045
2•amichail•12m ago•1 comments

Ask HN: Is anybody making a decentralized GIF search engine?

1•julienreszka•13m ago•0 comments

I tested Chrome's soon-to-be-released vertical tab feature

https://www.zdnet.com/home-and-office/work-life/i-tested-chromes-soon-to-be-released-vertical-tab...
2•tosh•13m ago•0 comments

Show HN: Python DSL for system programming with manual memory and linear types

https://github.com/1flei/PythoC/
1•1flei•14m ago•0 comments

Show HN: Glad-AI-Tor – A public arena where startups get roasted or crowned

https://glad-ia-tor.com/
1•Enjoyooor•15m ago•1 comments

Nagle's Algorithm

https://en.wikipedia.org/wiki/Nagle%27s_algorithm
6•tosh•15m ago•1 comments

Rogue AI agents published passwords and overrode anti-virus software

https://www.theguardian.com/technology/ng-interactive/2026/mar/12/lab-test-mounting-concern-over-...
1•hackernj•16m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•10mo ago

Comments

tomfly•10mo ago
where is the entrance and exit?
Jaxan•10mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•10mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•10mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•10mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•10mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.