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Orca – The Agent Development Environment

https://www.onorca.dev
1•tyleo•2m ago•0 comments

OxDock – Dockerfile-inspired build DSL for Rust

https://docs.rs/oxdock/latest/oxdock/
1•zombiej5•3m ago•1 comments

Tell HN: Strava Is Down

2•charliebwrites•5m ago•0 comments

Culture Becomes a Dark Forest

https://www.theintrinsicperspective.com/p/culture-becomes-a-dark-forest
1•reasonableklout•5m ago•0 comments

Unpacking the Navier–Stokes blowup: the math, the machines, & the mathematicians

https://blog.kolen.dev/math/Navier-Stokes
1•KolenCh•5m ago•0 comments

Show HN: I built a hand-modeled 3D Windows 98 portfolio with Three.js

https://wesselsdesktop.com/
1•Abstract2D•7m ago•1 comments

Show HN: SystemFaarDenge – a puzzle game and simulation for system designing

https://systemfaardenge.com/
1•aayushamann•8m ago•0 comments

Seven years of bitwise: Hacker News front page, and the long road into Debian

https://nativeguru.wordpress.com/2026/09/11/seven-years-of-bitwise-a-weekend-project-a-hackernews...
1•stdcall83•9m ago•0 comments

Rethinking Space Opera

https://www.antipope.org/charlie/blog-static/2026/09/rethinking-space-opera.html
1•pavel_lishin•11m ago•0 comments

GrapheneOS' rewritten Messages app is released

https://github.com/GrapheneOS/Messaging/releases/tag/13
1•microtonal•11m ago•0 comments

They Stole Our Code, Now They Want Our Brains (March 2026)

https://www.jernesto.com/articles/on_ai_tools
5•doomishbro•11m ago•2 comments

Git-native task management for local coding agents without MCP

https://gitoza.com/
1•gitoza•11m ago•0 comments

Report Links Pirate IPTV to Hezbollah TV, Calls for U.S. Site-Blocking

https://torrentfreak.com/report-links-pirate-iptv-to-hezbollah-tv-calls-for-u-s-site-blocking/
1•Cider9986•11m ago•0 comments

Governor Newsom signs the strongest child safety chatbot and social media laws

https://www.gov.ca.gov/2026/09/10/governor-newsom-signs-the-strongest-child-safety-chatbot-and-so...
2•moneycantbuy•13m ago•1 comments

Spanda: Sub-microsecond LLM epistemic uncertainty in Rust

2•liquidngas•13m ago•1 comments

Curie by colibrì: A 17B language model designed for SSD-backed inference [video]

https://twitter.com/justvugg/status/2098467957990903833
1•vforno•14m ago•0 comments

From 1 to 33 anycast sites at one cloud provider: a staircase, not a curve

https://anycast.dev/notes/33-sites-staircase
2•portalix•16m ago•0 comments

SB-1119 Companion chatbots: children's safety

https://leginfo.legislature.ca.gov/faces/billTextClient.xhtml?bill_id=202520260SB1119
1•moneycantbuy•16m ago•1 comments

Infinite-Dimensional Vectors

https://flo.znkr.io/infinite-dimensional-vectors/
1•znkr•16m ago•0 comments

Which C++ hash map should you use?

https://martin.ankerl.com/which-hash-map/
2•klaussilveira•19m ago•0 comments

Show HN: Sheet Insights BI – Local Excel/CSV Dashboards for Windows

https://sheet-insights.netlify.app/
2•emrsayginer•19m ago•0 comments

Ask HN: Where are the innovations happening today?

2•cauliflower99•21m ago•0 comments

UK economy unexpectedly grows 0.4% in July boosted by AI

https://www.theguardian.com/business/2026/sep/11/uk-economy-defies-forecasts-with-surprise-04-gro...
2•Brajeshwar•23m ago•0 comments

Houthis Seize Strategic Red Sea Port, a Major Victory for Iranian Ally

https://www.nytimes.com/2026/09/10/world/middleeast/yemens-houthis-seize-strategic-red-sea-port-o...
5•whack•23m ago•0 comments

Basic Atomic Swap Proof of Concept

https://github.com/basicswap/basicswap
2•dRK-U•23m ago•0 comments

Right Click XLSX <-> CSV PowerShell Script

https://github.com/guilamu/Right-Click-XLSX2CSV2XLSX
2•guilamu•24m ago•1 comments

What a Pointer Forgets

https://vxlang.org/blog/what-a-pointer-forgets.html
2•adityazero•25m ago•0 comments

Beyond Solver Verdicts: Generative Reward Models for Autoformalizations

https://arxiv.org/abs/2609.11085
2•vikashjohn2505•26m ago•0 comments

Show HN: Mercator vs. UN's new Equal Earth map, synced side by side

https://newworldsize.com/old-vs-new-world-map/
2•respectattentio•27m ago•1 comments

Terminal velocity: the shell tools that make Claude Code fly

https://nearform.com/digital-community/terminal-velocity-the-shell-tools-that-make-claude-code-fly/
3•rosterbyte•27m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.