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Component Party – Compare JavaScript Frameworks

https://component-party.dev/?f=react-svelte5
1•joshdavham•34s ago•0 comments

Heavy metal is healing teens on the Blackfeet Nation

https://www.hcn.org/issues/57-11/heavy-metal-is-healing-teens-on-the-blackfeet-nation/
1•cdrnsf•45s ago•0 comments

Apple loses contempt appeal in Epic case

https://www.theverge.com/news/842991/apple-epic-appeal-loses-contempt
1•samuel246•58s ago•0 comments

Ask HN: Are we forcing LLMs to be State Machines?

1•kodiyak•11m ago•0 comments

Planning the Future of Gimp

https://www.patreon.com/posts/planning-future-144005216
1•marcodiego•13m ago•0 comments

360Brew Decoder-Only Foundation Model for Personalized Ranking and Reco

https://web.archive.org/web/20250129030709/https://arxiv.org/pdf/2501.16450
1•felineflock•15m ago•0 comments

Show HN: Wiki.txt

https://github.com/wikitxt/wiki.txt
2•tamnd•20m ago•1 comments

A look at an Android ITW DNG exploit

https://googleprojectzero.blogspot.com/2025/12/a-look-at-android-itw-dng-exploit.html
1•gslin•27m ago•0 comments

Modern SID chip substitutes [video]

https://www.youtube.com/watch?v=nooPmXxO6K0
2•vismit2000•30m ago•0 comments

Rocket Lab – 'Raise and Shine' Launch for JAXA [video]

https://www.youtube.com/watch?v=cMP328yoUu4
6•schappim•33m ago•0 comments

Deal or No Deal Game

https://jgbrwn.neocities.org/games/dond
1•indigodaddy•36m ago•1 comments

The state of enterprise AI – What we're learning about AI at work

https://openai.com/index/the-state-of-enterprise-ai-2025-report/
1•achow•37m ago•0 comments

Operation Cowboy

https://en.wikipedia.org/wiki/Operation_Cowboy
1•srl•37m ago•0 comments

Intel Nears $1.6B Deal for AI Chip Startup SambaNova

https://www.bloomberg.com/news/articles/2025-12-12/intel-nears-1-6-billion-deal-for-ai-chip-start...
4•pinewurst•45m ago•1 comments

Four AI Systems Negotiate Binding Framework for Viral Content Management

https://github.com/aiconvergence-collab/multi-ai-viral-uncertainty-pact
2•mrocelot1976•59m ago•1 comments

Show HN: Scrape websites into queryable Gemini RAG knowledge bases

https://apify.com/yoloshii/gemini-file-search-builder
1•yoloshii•1h ago•0 comments

Larval stage support engineering: great at what doesn't scale

https://thundergolfer.com/startups/support/2025/12/13/support-eng-stage-1/
2•thundergolfer•1h ago•0 comments

Online Piracy Can Boost Box Office Revenue, Study Suggests

https://torrentfreak.com/online-piracy-can-boost-box-office-revenue-study-suggests/
3•gslin•1h ago•1 comments

China Makes History with $1T Trade Surplus for First Time

https://fortune.com/2025/12/08/china-1-trillion-trade-surplus-exports-rebound/
4•skx001•1h ago•1 comments

Ask HN: Is There a Shell Revival?

1•sshadmand•1h ago•4 comments

LogicStamp: Turn React/TS into AI-Ready Context

https://logicstamp.dev/
2•handfuloflight•1h ago•0 comments

Color Contrast Tool Using APCA, the Candidate Contrast Method for WCAG 3

https://www.color-contrast.dev/
2•Kerrick•1h ago•0 comments

Lean Theorem Prover Mathlib

https://github.com/leanprover-community/mathlib4
5•downboots•1h ago•0 comments

Laundry Insights from Scraping 4000 Washer/Dryers in San Francisco

https://kavi.sh/san-francisco-laundry-analysis/
2•2gremlin181•2h ago•1 comments

Show HN: A game engine that transpiles your scripts to Rust for native perf

https://github.com/PerroEngine/Perro
1•TiernanDeFranco•2h ago•0 comments

Using a projector instead of a computer monitor

https://blog.shenjiasi.com/20171006.html
2•plun9•2h ago•1 comments

FDA leaders propose new 'plausible mechanism' pathway for bespoke medicines

https://www.raps.org/news-and-articles/news-articles/2025/11/fda-leaders-propose-new-‘plausible...
4•geox•2h ago•1 comments

If a Meta AI model can read a brain-wide signal, why wouldn't the brain?

https://1393.xyz/writing/if-a-meta-ai-model-can-read-a-brain-wide-signal-why-wouldnt-the-brain
2•rdgthree•2h ago•0 comments

Shooting at Brown U Barus and Holley building houses engineering and physics

https://rhodeislandcurrent.com/2025/12/13/the-unthinkable-has-happened-2-killed-eight-injured-in-...
6•redwood•2h ago•0 comments

Honing rods analyzed with an electron microscope – Scienceofsharp (2018)

https://scienceofsharp.com/2018/08/22/what-does-steeling-do-part-1/
2•shrinks99•2h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•7mo ago

Comments

tomfly•7mo ago
where is the entrance and exit?
Jaxan•7mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•7mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•7mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•7mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•7mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.