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Amazon Will Cut 16,000 Jobs in Latest Layoffs

https://www.forbes.com/sites/siladityaray/2026/01/28/amazon-says-it-will-cut-around-16000-staffer...
1•hvb2•52s ago•0 comments

AI Transformation Is Not an IT Project, It's a Leadership Mandate

https://clickup.com/blog/ai-transformation-leadership-mandate/
1•mooreds•1m ago•0 comments

Ask HN: Firefox 147.0.2 high CPU usage

1•gethly•2m ago•0 comments

Are there any open APIs left?

https://shkspr.mobi/blog/2026/01/are-there-any-open-apis-left/
1•japhyr•4m ago•0 comments

Ask HN: Is Azure DevOps Effectively EOL?

1•sam256•5m ago•0 comments

Claude Code: Claude.md loading logic

https://twitter.com/bcherny/status/2016339448863355206
1•tosh•7m ago•0 comments

Everyone's okay with their AI, just not yours

https://idiallo.com/blog/ai-is-ok-just-not-yours
1•emschwartz•8m ago•0 comments

Ancient Martian Beach Discovered

https://phys.org/news/2026-01-ancient-martian-beach-clues-red.html
1•naves•10m ago•0 comments

Yale to offer free tuition to families with incomes below $200k

https://news.yale.edu/2026/01/27/yale-offer-free-tuition-families-incomes-below-200000
1•geox•10m ago•0 comments

Japan lost a 5-ton navigation satellite when it fell off a rocket during launch

https://arstechnica.com/science/2026/01/heres-the-story-of-how-japans-h3-rocket-lost-its-cargo-an...
1•oldnetguy•10m ago•0 comments

Steam maker Valve is up against a $900M lawsuit in the UK

https://www.windowscentral.com/gaming/pc-gaming/steam-maker-valve-is-up-against-a-usd900-million-...
1•pjmlp•12m ago•0 comments

Show HN: I Built a TUI Text Editor

https://github.com/Cyxuan0311/PNANA
2•Frameser•12m ago•2 comments

A nonpartisan resource for citizens who want to understand their rights

https://civic-resilience.com/
2•jpeggtulsa•14m ago•0 comments

Agentic Coding Survey

https://report.actiindex.org/January2026/
2•doener•15m ago•0 comments

Idris Elba used his waxwork figure to unlock his iPhone with Face ID [video]

https://www.bbc.com/reel/video/p0mvh600/idris-elba-used-his-waxwork-figure-to-unlock-his-phone
2•reconnecting•15m ago•1 comments

The new forensic science of proving what's real

https://www.scientificamerican.com/article/how-digital-forensics-could-prove-whats-real-in-the-ag...
3•sohkamyung•16m ago•0 comments

Show HN: Infinijest, video feed no login

https://infinijest.com
2•hnthrowawaste•17m ago•0 comments

TBM 401: Solving Problems the Hard Way

https://cutlefish.substack.com/p/tbm-401-solving-problems-the-hard
1•herbertl•18m ago•0 comments

The Sovereign Tech Fund Invests in Scala

https://www.scala-lang.org/blog/2026/01/27/sta-invests-in-scala.html
1•pjmlp•18m ago•0 comments

Show HN: Office vigilante tool that might get you fired (but promotes security)

https://marcusmichaels.com/stay-safe/
4•marcusmichaels•18m ago•0 comments

Always Beware a Declining Superpower

https://www.ft.com/content/014e85ce-b703-4ed8-8183-e6e5d1061974
6•ksec•18m ago•1 comments

Kimurai: AI-First Web Scraping Framework for Ruby

https://github.com/vifreefly/kimuraframework
1•thunderbong•20m ago•0 comments

Open Props: sub-atomic CSS

https://open-props.style/
2•fanf2•22m ago•0 comments

Show HN: Agent Notify – Notifications for AI coding agents

https://github.com/cfngc4594/agent-notify
3•cfngc4594•26m ago•0 comments

Show HN: Autograph.video for Anyone Interested in Motiongraphics

https://www.autograph.video/
1•yomi405•27m ago•0 comments

Aside from That, Mr. Cook, What Did You Think of the Movie?

https://spyglass.org/tim-cook-captured/
4•JumpCrisscross•29m ago•0 comments

"Agentic CI – CI that knows which tests to run (LLM-powered)"

https://github.com/yksanjo/agentic-ci
1•yksanjo•30m ago•1 comments

American horror story: Early issues for TikTok US

https://www.morningbrew.com/stories/2026/01/28/american-horror-story-early-issues-for-tiktok-us
2•mellisacodes•30m ago•0 comments

Rise of the Supergrapes

https://aviewfrommytable.substack.com/p/rise-of-the-supergrapes
1•Khaine•31m ago•0 comments

Turn any image into an emoji mosaic

https://ripolas.org/image-from-emojis/
1•ripolas•33m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•9mo ago

Comments

tomfly•9mo ago
where is the entrance and exit?
Jaxan•9mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•9mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•9mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•9mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•9mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.