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You Probably Own This 7-Eleven (and That's Why It Looks So Sad)

https://www.thenewatlantis.com/publications/you-probably-own-this-7-eleven
1•JumpCrisscross•19s ago•0 comments

Tracexy – Trace the failure back to the app

https://rockxy.io/tracexy
1•jonbaer•30s ago•0 comments

Mammal ancestors gave live birth 90M yrs earlier than thought

https://www.livescience.com/animals/land-mammals/mammal-ancestors-may-have-given-live-birth-90-mi...
1•gmays•4m ago•0 comments

Universal International Freephone Number

https://www.itu.int:443/en/ITU-T/inr/unum/pages/uifn.aspx
1•yawndex•7m ago•0 comments

Learning to Draw Again with AI

https://surya.website/a-blog/learning-to-draw-again-with-ai
1•_doctor_love•7m ago•0 comments

American Airlines' Legendary Mechanic Passes Away at 100 After 80-Year Career

https://simpleflying.com/american-airlines-mechanic-passes-away-100-record-80-years/
3•NaOH•11m ago•2 comments

Maternity Care Deserts Across the U.S.

https://www.marchofdimes.org/maternity-care-deserts-report
1•toomuchtodo•12m ago•1 comments

Postscriptum on LLMs: pelicans on bicycles with a twist

https://danilo.segan.org/blog/llm/postscript-pelicans-on-bicycles
1•necovek•14m ago•0 comments

Recombinant shingles vaccination and the risk of cardiovascular events

https://www.nature.com/articles/s41591-026-04606-0
1•bookofjoe•14m ago•1 comments

Wikipedia Offline Reader for ESP32 CYD

https://github.com/alunmorris/Offline-Wikipedia-ESP32/tree/master
1•iamnothere•15m ago•0 comments

Show HN: We built semantic search over the GTA 6 Extended Look

https://twitter.com/trackernetwork/status/2093792050445799551
1•lwansbrough•16m ago•0 comments

Toast IDE Adds Command Palette

https://github.com/paradise-runner/toast/releases/tag/v0.9.0
1•dividedcomet•18m ago•0 comments

Some US cities have begun rewarding careful drivers with fewer red lights

https://apnews.com/article/rest-red-reward-drivers-portland-albuquerque-bcec5e0fe91dcaaaeb8f60e86...
3•geox•25m ago•0 comments

Modern Web Development

https://www.xclick-ltd.com/blog/modern-web-development-performance-seo
2•Bolice•30m ago•0 comments

Understanding Dyn Compatibility in Rust

https://corrode.dev/blog/dyn-compatibility/
1•blueshoess•32m ago•0 comments

Will it be Anthropic or X AI after Cursor getting no access to OpenAI?

https://www.cnbc.com/2026/08/29/openai-cursor-spacex-model-access.html
1•potatobox•33m ago•1 comments

What the dead can teach you about life

https://www.economist.com/culture/2026/08/25/what-the-dead-can-teach-you-about-life
1•Anon84•37m ago•0 comments

Does Computer Science Need Computers?

https://www.quantamagazine.org/does-computer-science-need-computers-20260828/
3•Anon84•40m ago•1 comments

The Exploitation of Grassroots Belief

https://www.bitchute.com/video/cROqUoWO9o5i/
2•untitledsource•42m ago•0 comments

Show HN: Convert PNG and JPG to clean SVG in seconds

https://www.vectorify.co
3•not_wowinter13•42m ago•1 comments

What we want is a hunter gatherer lifestyle with space age tools

https://www.strangeloopcanon.com/p/what-we-want-is-a-hunter-gatherer
10•bilsbie•43m ago•1 comments

First outputs from GPT-6 "Astra" model from OpenAI

https://www.testingcatalog.com/first-outputs-from-gpt-6-astra-model-from-openai/
1•rom16384•44m ago•0 comments

Scott Bessent Is at War with Prices – and Prices Are Winning

https://www.youtube.com/watch?v=wZaYyNAXHK4
4•Betelbuddy•45m ago•0 comments

Nearly 1/4 dealing w longterm unemployment call it quits on biopharma job search

https://www.biospace.com/job-trends/nearly-1-4-dealing-with-long-term-unemployment-call-it-quits-...
3•randycupertino•46m ago•0 comments

Show HN: Writing a 3D Printing Slicer from Scratch

https://akintokinematics.com/to-figure-out-how-3d-printing-slicers-work-i-wrote-one-from-scratch/
1•hingler36•46m ago•0 comments

How to Navigate the Singularity

https://www.youtube.com/watch?v=6CdE-V8bxas
1•EwanG•46m ago•1 comments

Why maps of China are all distorted

https://mzrvtfni.substack.com/p/why-maps-of-china-are-all-distorted
2•ghghgfdfgh•48m ago•0 comments

Designed for Addiction: Mobile Games

https://www.bloomberg.com/graphics/2026-kid-friendly-mobile-games-addiction/
3•BohoSanta•49m ago•0 comments

New Social Network "Twitter.now" Launches Under Twitter Name, Trademark Battle

https://finance.biggo.com/news/d1bdbb1d-0309-4fa3-b7c1-e43513240236
2•bickfordb•52m ago•1 comments

A Collection of Ed Zitron Predictions

https://www.reddit.com/r/accelerate/comments/1w0s61w/a_collection_of_ed_zitron_predictions/
4•gwintrob•57m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.