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Midjourney Medical

https://www.midjourney.com/medical
1•ricochet11•5m ago•1 comments

Next-Latent Prediction Transformers Learn Compact World Models

https://jaydenteoh.github.io/blog/2026/nextlat
1•sorenjan•6m ago•0 comments

Manhattan's fastest bike messenger (1985) [video]

https://www.youtube.com/watch?v=xMvJ83XpGoI
1•droidjj•12m ago•0 comments

Show HN: Draft, Open Source Agent Context Sync/Collaboration

https://github.com/idodekerobo/draft
1•idodekerobo•13m ago•0 comments

Vevey – AI game dev for kids to build games, together

https://www.vevey.ai/
1•dvdhutch•13m ago•0 comments

Code Intelligence MCP Server

https://github.com/DeusData/codebase-memory-mcp
3•vantareed•13m ago•0 comments

Show HN: Rank scratch tickets in your state by expected value

https://scratchstats.ai
1•nlenn618•17m ago•0 comments

Former Tesla Exec Is Building the Home Heat Pump Musk Promised

https://www.notateslaapp.com/news/4313/former-tesla-exec-is-building-the-home-heat-pump-musk-prom...
1•voisin•21m ago•0 comments

Miuse: Agents for Guidance with Physical Tasks

https://miuse.tech/
1•pratt3000•21m ago•1 comments

Show HN: A world cup app built by football lovers

https://testflight.apple.com/join/f4gKRZwr
1•bootsybus•27m ago•0 comments

Show HN: I built a smart screen recording macOS

https://screeen.co
1•vinzdg•28m ago•0 comments

Tim Cook warns Apple may raise prices as memory costs surge

https://www.businessinsider.com/macbook-iphone-apple-price-hike-tim-cook-2026-6
2•mgh2•28m ago•2 comments

Finent – A privacy-first budgeting app built around your payday

https://www.budgetwithfinent.com/
1•vexelior•35m ago•0 comments

Free calculators for creator income, freelance rates, AI tool ROI, and so on

https://richinto.com/
4•iplaypc•36m ago•0 comments

A Kamal wrapper for multiple apps on a single server

https://singleserver.com/
2•DVassallo•36m ago•0 comments

CVE-2026-23111: exploiting and detecting a nftables UAF born from a security fix

https://medium.com/@miggo-engineering/detecting-the-nftables-catchall-use-after-free-cve-2026-231...
2•rafaeldavidtin•40m ago•0 comments

Watch Baseball Games in Realtime in 8-Bit View

https://kottke.org/26/06/watch-baseball-games-in-realtime-in-8-bit-view
2•ohjeez•41m ago•0 comments

Ask HN: AI models are built on all of us, should their weights act like patents?

3•rhuber•41m ago•0 comments

Rust port of transformers (1M lines of code)

https://github.com/cool-japan/trustformers/tree/master
3•hardwaresofton•50m ago•0 comments

Show HN: An open source job search plugin for Claude Code

https://github.com/agent-data/job-search
5•jb_hn•53m ago•1 comments

Comparisons as Predictable as the Sunrise

https://pudding.cool/2026/05/similes/
3•zdw•53m ago•0 comments

New SOTA: TrustedRouter Fusion Beats Fable and Frontier

https://trustedrouter.com/blog/fusion-evals-open-source
3•amirhirsch•54m ago•1 comments

Ask HN: Has anyone had success with SBIR grants and what is the process like?

4•lyfeninja•57m ago•2 comments

Show HN: Lastwordonearth.com

https://lastwordonearth.com
3•hnrich•58m ago•5 comments

Second carcass-eating fly species cleared by FDA for maggot wound therapy

https://arstechnica.com/health/2026/06/second-carcass-eating-fly-species-cleared-by-fda-for-maggo...
3•Bender•58m ago•0 comments

Playing with the language modeling abilities of gzip

https://robinpie.neocities.org/gzipt
3•robinpie•59m ago•0 comments

Snap Reveals AR Glasses

https://techcrunch.com/2026/06/16/snap-finally-debuts-its-long-awaited-ar-glasses-specs-and-oof-t...
3•jrm-veris•1h ago•0 comments

Context intelligence for your data and AI agents at scale

https://aws.amazon.com/blogs/machine-learning/context-intelligence-for-your-data-and-ai-agents-at...
2•champagnepapi•1h ago•0 comments

The Enrollment Cliff Is Here. Which Schools Will Survive It?

https://www.newyorker.com/news/fault-lines/the-enrollment-cliff-is-here-which-schools-will-surviv...
2•karakoram•1h ago•2 comments

We Did the Math on Why the iPhone 18 Pro Could Cost $1,299

https://www.wsj.com/tech/personal-tech/apple-iphone-price-increase-e846d737
4•fortran77•1h ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.