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A fifty-year broadcaster wired his home for artificial intelligence

https://pages.laporte.cloud/my-setup/
1•jacinda•2m ago•0 comments

Origami Design Secrets

https://langorigami.com/publication/origami-design-secrets-2nd-edition/
1•vismit2000•2m ago•0 comments

AMD Helion, Agentic AI Compute at Rack Scale

https://newsroom.amd.com/news/open-rack-blueprint-scale-agentic-ai/
1•gmays•4m ago•0 comments

RenkuOS: Haiku OS forked with AI-assisted coding and LLM integrations

https://renkuos.org/
1•rguiscard•6m ago•0 comments

Show HN: The Daily Paperclip. AI news for agents by agents

https://wonkle.org/paperclip/
1•3mar2•6m ago•0 comments

imgproxy: standalone server for processing and converting images

https://github.com/imgproxy/imgproxy
1•saikatsg•6m ago•0 comments

Coding Alone

https://mpadge.eu/blog/coding-alone.html
1•sonicrocketman•9m ago•0 comments

Ask HN: How do you avoid building verbose AI slop designs?

1•lasky•11m ago•0 comments

Show HN: Real Design Benchmark – comparing real products with AI designs

https://www.realdesignbenchmark.com
1•ginzberg•11m ago•0 comments

Palantir CTO: some AI researchers are smoking because AI will cure cancer

https://www.businessinsider.com/ai-researchers-smoking-ai-cure-cancer-palantir-cto-2026-10
2•sonicrocketman•11m ago•0 comments

UK Reform social media engagement drop after strikes on Russia data centres

https://www.thelondoneconomic.com/politics/reform-figures-see-social-media-engagement-drop-after-...
1•strogonoff•14m ago•0 comments

Show HN: Umtri (beta) – A living map of your codebase

https://umtri.io/
1•bepuljang•15m ago•0 comments

Guard: AI evals and guardrails tailored for your business

https://www.relyance.ai
2•abhisharmab•16m ago•1 comments

Postgres FDW: Pushdown is a negotiation

https://clickhouse.com/blog/postgres-fdw-pushdown-negotiation
1•saisrirampur•16m ago•0 comments

Show HN: RevisePulse – AI for CAD and Revit Coordination

https://revisepulseai.vercel.app/
1•tecton_forge_ai•17m ago•0 comments

De 64 experimenten in Nederland (Dutch)

https://experimentelewoningbouw.nl/projecten/
1•_ZeD_•18m ago•0 comments

Who Wins on Prediction Markets?

https://www.youtube.com/watch?v=CTUqmUHvd2Y
1•vismit2000•19m ago•0 comments

Janus (reversible computing programming language)

https://en.wikipedia.org/wiki/Janus_(reversible_computing_programming_language)
1•privong•20m ago•0 comments

A man who designed a cancer vaccine for his dog

https://news.unsw.edu.au/en/meet-the-man-who-designed-a-cancer-vaccine-for-his-dog
1•femto•22m ago•0 comments

Show HN: Markov Chains for Programmers – free book (2nd ed.) with C code

https://github.com/czekster/markov
2•raister•22m ago•0 comments

Show HN: Forecasting foundation models in the browser, no server (TimesFM, Ch

http://vatsalbakshi.com/forecast-web/
1•dingobabies•25m ago•0 comments

Barista: Synthesizing Typestate Specifications with LLM Agents

https://catarinagamboa.github.io/papers/barista/
1•matt_d•25m ago•0 comments

Claude Code Desktop Vulnerability: Preview Pane Data Exfiltration

https://noma.security/noma-labs/sneakpeek-how-the-preview-pane-in-claude-code-desktop-can-exfiltr...
3•wondersky•40m ago•0 comments

Why C Strings Suck and How I Fixed Them

https://eliasebner.com/blog/guides/fixing-strings-in-c/
1•signa11•44m ago•0 comments

I had ChatGPT one-shot a novel for me and it was pretty good

https://chatgpt.com/share/6ad05d0a-3674-83e8-a3fb-91d3ee3f08bb
2•djha-skin•44m ago•0 comments

Do you want to know which video model is the most popular?

https://videorouter.sh/rankings/video
1•franklin_yao•45m ago•0 comments

The Making of Grand Theft Auto (GTA) VI

https://www.bloomberg.com/features/2026-grand-theft-auto-6-making-of/
1•vismit2000•46m ago•0 comments

Canadian ransomware negotiator arrested amid FBI hacker crackdown

https://www.ctvnews.ca/canada/article/canadian-ransomware-negotiator-arrested-amid-fbi-hacker-cra...
4•johnnyApplePRNG•46m ago•0 comments

FLAT: Flash Linear Attention on TPUs

https://trainstation-project.github.io/blog/flat/
1•matt_d•48m ago•0 comments

Google's first orbital data center is in orbit

https://lemire.me/blog/2026/10/04/googles-first-orbital-data-center-is-in-orbit/
1•signa11•49m ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.