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Show HN: Headwire – WireGuard with NAT traversal via Tailscale's magicsock

https://github.com/brofranks/headwire
1•brof•47s ago•0 comments

Namernut – domain name generator that scores how crowded a name is

https://namernut.com
1•coreinch•2m ago•0 comments

Show HN: MEF LLM Studio

https://www.mef-llm-studio.com/de/
1•walti1972•2m ago•0 comments

Fragments: September 24

https://martinfowler.com/fragments/2026-09-24.html
1•ibobev•3m ago•0 comments

Double-entry bookkeeping and paper and tokens

https://honza.pokorny.ca/2026/09/double-entry-bookkeeping-and-paper-and-tokens/
1•ibobev•4m ago•0 comments

Pummelvision Back

https://www.pummelvision.ai/
1•SerKnight•5m ago•0 comments

Legal and General to Cut 10% of Jobs by Middle of 2027

https://www.wsj.com/business/legal-general-to-cut-10-of-jobs-by-middle-of-2027-0109ef4c
1•frank_clover•6m ago•0 comments

Beware Overreliance on Metaphor

https://evnm.substack.com/p/beware-overreliance-on-metaphor
2•Mongoose•7m ago•0 comments

AI Workers' Inquiry 2026

https://techworkersinquiry.org/ai/
1•utiiiD•7m ago•0 comments

.si domain registrations outpace .ai after Trump's 'Super Intelligence' rename

https://www.netcraft.com/blog/slovenian-si-domain-registrations-rise-trump-super-intelligence
2•bilaal_dc5631•8m ago•0 comments

Unmasking "zombie cells" in aging tissue with an AI-powered barcode

https://news.mit.edu/2026/unmasking-zombie-cells-aging-tissue-ai-powered-barcode-0921
2•rbanffy•8m ago•0 comments

Weapons of Mass Decentralization Magazine

https://worksinprogress.co/issue/weapons-of-mass-decentralization/
1•bilsbie•8m ago•0 comments

Why Washington Governs by Fiscal Cliff

https://medium.com/freedomofthought/why-washington-governs-by-fiscal-cliff-290386b65811
1•raynchad•8m ago•0 comments

Forging 1024-bit RSA signatures in nearly SNFS time

https://eprint.iacr.org/2026/2131
2•fanf2•10m ago•0 comments

The Chosen People

https://medium.com/freedomofthought/the-chosen-people-93aed73c450b
2•raynchad•10m ago•0 comments

Show HN: OpenArcade – open-source software from the VR arcade I ran for 4 years

https://github.com/aprabh96/openarcade
2•arora12•11m ago•1 comments

Vibe Coded Musical Correspondences

https://caerjar.github.io/projects/correspondences/
1•msrobot0•12m ago•0 comments

China's Mind on AI

https://www.axios.com/2026/09/24/china-ai-plan-trump-xi-visit
1•giuliomagnifico•12m ago•0 comments

It's "Underwear on the Outside" Time

https://paulkrugman.substack.com/p/its-underwear-on-the-outside-time
1•rbanffy•12m ago•1 comments

Mythical Thought and Scientific Thought

https://medium.com/freedomofthought/mythical-thought-and-scientific-thought-a373e144ab9b
1•raynchad•12m ago•0 comments

DBDelve: Fast and modern DB Client made in Rust and gpui

1•shayan_abbas•14m ago•1 comments

Excel adds nested arrays

https://techcommunity.microsoft.com/blog/microsoft365insiderblog/put-multiple-values-in-one-cell-...
2•azhenley•15m ago•0 comments

Near-Total Liquid Heat Capture Keeps AI Racks Cool

https://spectrum.ieee.org/fanless-liquid-cooled-ai-servers-coolit
2•rbanffy•16m ago•0 comments

Show HN: Critic – Review code with the agent that wrote it

https://www.critic.run/
2•snyy•16m ago•0 comments

Patents on laser designation and machine-aided targeting

https://signal-docket.pages.dev/
2•measurablefunc•18m ago•0 comments

Funny VideosHow to Start a Faceless YouTube Channel with AI: A Complete Guide

https://coursiv.io/blog/how-to-start-a-faceless-youtube-channel-with-ai
1•Asifulla•18m ago•0 comments

Tidewater Island Fishing Game

https://dgreenheck.github.io/tidewater/
1•memalign•18m ago•0 comments

The Rise of Audio AR

https://www.dbreunig.com/2024/04/10/the_rise_of_audio_ar.html
1•dbreunig•20m ago•0 comments

One URL, Three Different Tricks

https://isc.sans.edu/diary/33366
1•speckx•21m ago•0 comments

Startups I am curious, what ERP system do you guys use?

https://agaro.ai/
1•yusufghyasi•21m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.