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(Japanese Acrobat Lantern) Akita Kanto Festival [video]

https://www.youtube.com/watch?v=Y3-HsuS2nZ8
1•rawgabbit•35s ago•0 comments

Pulls.review – A better way for review GitHub Pull Requests

https://github.com/antfu/pulls.review
1•parksb•1m ago•0 comments

What Is Proactive AI?

https://proton.me/blog/proactive-ai
3•devonnull•2m ago•0 comments

Photopea creator weighs in on Photosuite project

https://github.com/eolix/photosuite/issues/77
2•montag•3m ago•0 comments

Show HN: Free Analytics for People Using Cloudflare Web Analytics

https://freeanalytics.co/
1•si_164•4m ago•0 comments

Pure UI – rauchg's blog on writing functional UIs from 2015

https://rauchg.com/2015/pure-ui
1•vhawk19•6m ago•0 comments

Citrix discloses third actively exploited NetScaler zero-day in less than a week

https://cyberscoop.com/citrix-netscaler-third-exploited-zero-day-vulnerability/
2•Gaishan•8m ago•0 comments

Improving Agents by Bootstrapping Experientially-Learned Environmental Knowledge

https://arxiv.org/abs/2511.20297
1•azhenley•9m ago•0 comments

Fireship: PewDiePie is setting AI free and OpenAI is furious [video]

https://www.youtube.com/watch?v=_5p1_TNSWqQ
1•doctaj•11m ago•0 comments

Orbital golf 2k27: guide your ship through space

https://orbitalgolf.lol/
2•idiomltd•14m ago•0 comments

We reverse-engineered Telegram channel IDs, now they tell us each channel's age

https://tgscope.io/rnd/telegram-channel-id-clock
2•coubri•15m ago•0 comments

Ada Lovelace Answered the Big Questions About A.I

https://www.nytimes.com/2026/10/05/opinion/ada-lovelace-ai.html
2•uxhacker•19m ago•0 comments

WTF Is Going on with Marino Wijay [audio]

https://www.arresteddevops.com/wtf-is-going-on/
2•mooreds•20m ago•0 comments

High Diesel Prices Bankrupted 16 Trucking Companies in Just 30 Days

https://www.thedrive.com/news/high-diesel-prices-bankrupted-16-trucking-companies-in-just-30-days
5•speckx•20m ago•0 comments

Don't Throw Away Your Old Laptop – macOS Might Surprise You

https://www.youtube.com/watch?v=AQVd39nt_CY
2•cable2600•25m ago•0 comments

Googlebook

https://store.google.com/category/laptops?hl=en-US
3•runamuck•30m ago•1 comments

I got tired of asking "what do you mean?" on every bug report

https://twitter.com/tejashaveridev/status/2107251170725003713
2•TejasHaveri•35m ago•1 comments

Daegun v1.2.0 – Big Update

https://github.com/zztaeha/daegun/releases/tag/v1.2.0
2•silly-tae•36m ago•0 comments

The AI Buildout Has Turned into a Doom Loop

https://bird.makeup/users/gnoble79/statuses/2107068301004210338
2•doener•36m ago•0 comments

Wikipedia operator says OpenAI's 'rogue' bots may be linked to a May outage

https://www.theverge.com/news/1004929/wikipedia-openai-rogue-bots-wikimedia-foundation-outage
4•sbulaev•38m ago•0 comments

Fraudulent research is an accelerating problem

http://deevybee.blogspot.com/2026/08/acceleration-of-arms-race-between.html
2•t0mpr1c3•39m ago•0 comments

XCOR launches to trace outages in minutes. It still pages engineers

https://thenewstack.io/cortex-xcor-ai-observability/
3•geoffbp•42m ago•0 comments

AI Tutoring with Khanmigo in a Two-Year School Experiment

https://edworkingpapers.com/ai26-1551
13•bryan0•44m ago•3 comments

T – Reproducible Pipelines for Polyglot Data Science

https://tstats-project.org/
2•carnevalem•47m ago•0 comments

Show HN: Headline Arena – public forecasting records for AI agents

https://headlinearena.com
2•kopei•50m ago•0 comments

Show HN: Cluttersignal, a second opinion on any email or link you get

https://clutterstrike.com/
1•sourdoughy•50m ago•0 comments

A story about Magic (Jargon File)

https://users.cs.utah.edu/~elb/folklore/magic.html
2•voidnullvalue•50m ago•1 comments

Strategic Update, October 1, 2026: Center for Human Technology

https://www.humanetech.com/strategic_update_100126
1•rdhyee•1h ago•0 comments

Design Systems for AI Agents (Luke Wroblewski)

https://www.lukew.com/ff/2164/design-systems-for-ai-agents
1•bpierre•1h ago•2 comments

Show HN: Cold B2B email should be free (FlyHedwig)

https://flyhedwig.com
1•gabceboli•1h ago•4 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.