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Zonvy – your offline time zone helper

https://github.com/oguzsh/zonvy
1•oguzsh•9m ago•0 comments

Game Repacker DODI Retires Ahead of Wedding, Hands Site to New Team

https://torrentfreak.com/game-repacker-dodi-retires-ahead-of-wedding-hands-site-to-new-team/
1•gslin•12m ago•0 comments

Toyota Plans to Sell a Kei Pickup Truck in the U.S.

https://www.nytimes.com/2026/11/10/business/toyota-kei-pickup-truck.html
1•lxm•12m ago•1 comments

We're Asking an Appeals Court to Require a Warrant for ALPR Searches

https://www.eff.org/deeplinks/2026/11/were-asking-appeals-court-require-warrant-alpr-searches
2•nobody9999•15m ago•0 comments

What a task costs on Opus 5.5

https://claude.dev/blog/what-a-task-costs-on-opus-5-5/
1•gmays•18m ago•0 comments

FBI Cyber: Threat actors are using ARTEX to speed up attacks [pdf]

https://www.ic3.gov/CSA/2026/261113.pdf
1•dnw•23m ago•1 comments

Atlas: A World Model for Spatial Intelligence

https://worldlabs.ai/blog/atlas
1•gmays•23m ago•0 comments

Game Works. Your Ad Revenue Is Still in Review

https://averageusers.substack.com/p/your-game-works-your-ad-revenue-is
1•ecoay•34m ago•0 comments

Pope Leo XIV warns against transhumanism serving the ultra-rich

https://twitter.com/Pontifex/status/2121425383480529346
3•hsuduebc2•35m ago•0 comments

Show HN: Umbrella – macOS app to capture audio from any app

https://umbrella.pixelegg.me/
2•threcius•41m ago•1 comments

AI in the Search for Extraterrestrial Life

https://datarootlabs.com/blog/ai-search-extraterrestrial-life
1•frolovmx•45m ago•0 comments

Small but Deadly: The Minié Ball (2019)

https://cupola.gettysburg.edu/cgi/viewcontent.cgi?article=1417&context=compiler
1•joebig•46m ago•0 comments

Korea Tax Accountant Top Scorer Confesses AI Cheating

https://www.chosun.com/english/national-en/2026/11/15/3AYAGNRWENBAJISSMVP6HZQZ3E/
2•nh43215rgb•46m ago•0 comments

The First AI Music Awards

https://variety.com/2026/music/features/inside-first-ai-music-awards-sonic-intelligence-academy-1...
3•cdrnsf•47m ago•0 comments

A Century Along the Fifth Dimension

https://cerncourier.com/a-century-along-the-fifth-dimension/
1•EA-3167•48m ago•0 comments

A 4MB EXE file replaced half my Windows utilities

https://www.makeuseof.com/alomware-toolbox-windows/
1•BarryGuff•50m ago•0 comments

Can the AI boom make enough money to sustain itself?

https://www.economist.com/briefing/2026/11/12/can-the-ai-boom-make-enough-money-to-sustain-itself
8•svara•51m ago•7 comments

Blogsearch.io – Search the Independent Web

https://blogsearch.io/
2•Curiositry•53m ago•0 comments

Ask HN: What AI agent infrastructure are you using in 2026?

1•aurumagent•53m ago•0 comments

US aviation shutdown blamed on L3 Harris installed router

https://www.reuters.com/business/aerospace-defense/us-aviation-shutdown-blamed-l3-harris-installe...
3•christhecaribou•57m ago•1 comments

Court denies motion to dismiss DRAM price fixing case

https://litnews.ai/articles/garciaguirre-samsung-sk-hynix-micron-dram-conspiracy-suit-survives-di...
1•ybathaee•57m ago•0 comments

Behind Jensen Huang's spy scandal, a shadow war for Trump's ear on China

https://www.washingtonpost.com/technology/2026/11/13/behind-jensen-huangs-spy-scandal-shadow-war-...
3•anigbrowl•1h ago•0 comments

Nozzle: A streaming library that emits when possible and buffers where necessary

https://github.com/Robert-Cunningham/nozzle
1•robertvc•1h ago•0 comments

Will a post-scarcity society mold capable and ambitious people?

https://twitter.com/patrickc/status/2121771165912064379
1•jger15•1h ago•0 comments

Screens, we have learned another way of reading that short-circuits the brain

https://english.elpais.com/science-tech/2026-11-14/maryanne-wolf-neuroscientist-because-of-screen...
2•myth_drannon•1h ago•1 comments

Data Science and Machine Learning Projects for Your Portfolio, by Role

https://datarootlabs.com/blog/data-science-projects-for-portfolio
1•frolovmx•1h ago•0 comments

The Old Guard

https://randsinrepose.com/archives/the-old-guard/
1•Garbage•1h ago•0 comments

What nobody tells you about writing agent skills

https://newsletter.posthog.com/p/what-nobody-tells-you-about-writing
2•fagnerbrack•1h ago•0 comments

Defensive Career Driving

https://staysaasy.com/defensive-career-driving/
1•anapestic•1h ago•0 comments

Wade-Dahl-Till valve

https://en.wikipedia.org/wiki/Wade-Dahl-Till_valve
1•gjvc•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.