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Mapping AI into Production: A Field Experiment on Firm Performance

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6513481
1•senko•2m ago•0 comments

Show HN: Retardmaxxing.ai – Don't Overthink It

https://retardmaxxing.ai/
2•kenrik•7m ago•0 comments

Artemis II crew snaps portrait of Earth on their way to the moon

https://www.popsci.com/science/earth-photo-artemis-ii/
1•geox•7m ago•0 comments

Across the social sciences, half of research doesn't replicate

https://www.science.org/content/article/across-social-sciences-half-research-doesn-t-replicate
2•XzetaU8•7m ago•0 comments

Polymarket apologizes for allowing wagers on fate of U.S. pilots downed in Iran

https://www.nbcnews.com/news/us-news/polymarket-apologizes-allowing-wagers-fate-us-pilots-downed-...
4•ceejayoz•9m ago•0 comments

Malaysia's age verification rules for social media could be strictest

https://www.biometricupdate.com/202604/malaysias-age-verification-rules-for-social-media-could-be...
1•anonhaven•11m ago•0 comments

IBM 3270 Information Display System: Color and Programmed Symbols (1979) [pdf]

https://bitsavers.org/pdf/ibm/3278/GA33-3056-0_3270_Information_Display_System_Color_and_Programm...
1•hggh•12m ago•0 comments

Not all of this is new

https://www.natemeyvis.com/not-all-of-this-is-new/
1•Brajeshwar•14m ago•0 comments

Artificial Intelligence Will Die – and What Comes After

https://comuniq.xyz/post?t=912
3•01-_-•18m ago•0 comments

Astronomers Find a Third Galaxy Missing Its Dark Matter

https://www.universetoday.com/articles/astronomers-find-a-third-galaxy-missing-its-dark-matter-va...
6•gostsamo•19m ago•0 comments

The Token Price Discovery Problem in the AI Diffusion Debate

https://davefriedman.substack.com/p/the-price-discovery-problem-in-the
1•walterbell•23m ago•0 comments

What does Open Source mean?

https://nesbitt.io/2026/04/04/what-does-open-source-mean.html
1•zdw•25m ago•1 comments

Laid Off from Oracle(OCI). Looking for Software Roles (USA)

1•bemindful•25m ago•1 comments

Iran's Network of Cameras Bolsters Air Defenses, Expert Says

https://www.wsj.com/livecoverage/iran-war-news-2026/card/iran-s-network-of-cameras-bolsters-air-d...
5•uxhacker•26m ago•0 comments

Detecting Defects in Software Systems

https://lasse.hels.dk/detecting-defects-in-software-systems/
1•seagrassalert•26m ago•0 comments

Ask HN: Regarding app rejection on 3.1.1 Guidelines

1•binaryvigilante•28m ago•0 comments

The AI-Native Fork

https://www.howardgray.net/the-fork/
3•walterbell•29m ago•0 comments

Sonos Play Review: Performance Meets Convenience

https://www.wired.com/review/sonos-play/
1•joozio•30m ago•0 comments

AI Safety at the Frontier: Paper Highlights of February and March 2026

https://www.lesswrong.com/posts/ckKZFqfSQGMye4JeK/ai-safety-at-the-frontier-paper-highlights-of-f...
1•joozio•32m ago•0 comments

Artemis II SLS Rocket Unseen Onboard Camera Footage

https://www.youtube.com/watch?v=WnG9y0JIyIw
3•Betelbuddy•32m ago•0 comments

Txpay.app – Crypto Shareable payment links, cross-chain

https://txpay.app
1•maximoCorrea•33m ago•0 comments

LLM Wiki

https://gist.github.com/karpathy/442a6bf555914893e9891c11519de94f
1•tamnd•35m ago•0 comments

Razer Wolverine V3 Pro and Betop KP50 Controllers to Be Supported by Linux 7.0

https://www.phoronix.com/news/Linux-7.0-rc7-Input-Fixes
2•doener•36m ago•0 comments

Neovim TreeSitter plugin has been archived on GitHub

https://github.com/nvim-treesitter/nvim-treesitter
3•ComputerGuru•37m ago•1 comments

FAA prohibits SFO's parallel approaches

https://www.reuters.com/world/us/faa-imposes-restrictions-some-landings-san-francisco-airport-202...
7•elromulous•37m ago•1 comments

Show HN: Trading harness for Indian stock market

https://github.com/hopit-ai/india-trade-cli
8•Arkid•37m ago•0 comments

Show HN: Kaoslabs – High-intensity AI video and visual experiments

https://kaoslabs.org
2•wilhart•38m ago•0 comments

Why the Most Valuable Things You Know Are Things You Cannot Say

https://deadneurons.substack.com/p/why-the-most-valuable-things-you
6•nr378•43m ago•0 comments

Show HN: DocMason – Agent Knowledge Base for local complex office files

https://github.com/jetxu-llm/docmason
4•Jet_Xu•43m ago•0 comments

Turn safety data sheets into structured JSON via API

https://turninto.dev/
1•VelaA•45m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•11mo ago

Comments

tomfly•11mo ago
where is the entrance and exit?
Jaxan•11mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•11mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•11mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•11mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•11mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.