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Your Package Manager Is Lying to You

https://blog.gaborkoos.com/posts/2026-06-11-Your-Package-Manager-Is-Lying-to-You/
1•theanonymousone•1m ago•0 comments

Show HN: Aegis – post-quantum cyberdefense proxy (687 attacks, 0 breaches, 40d)

https://github.com/conchaestradamiguelangel-droid/aegis
1•conchaestrada•3m ago•0 comments

Phantomix – Open-source browser AI agent, free alternative to OpenAI Operator

https://github.com/dimitrisdimitrov5-blip/Phantomix
2•michoni12•3m ago•0 comments

Macaroni – a single HTML file messenger

https://github.com/vanyapr/makaroshki
2•snowflaxxx•6m ago•0 comments

I got inside a North Korean hiring scam

https://indicator.media/p/i-got-inside-a-north-korean-hiring-scam-what-i-found-reveals-a-troublin...
1•jruohonen•7m ago•0 comments

Ask HN: Want to build something open source on nights and weekends together?

1•vira28•7m ago•0 comments

Show HN: NightCity Tracer is an open-source Blue Team Simulator

https://thomassimmer.github.io/nightcity-tracer/
1•thomassimmer•9m ago•0 comments

Gordon Wood's Proust

https://thelampmagazine.com/blog/gordon-woods-proust
1•prismatic•9m ago•0 comments

Cybercriminals claim breach of Oracle PeopleSoft servers at 100 organizations

https://techcrunch.com/2026/06/10/cybercriminals-claim-breach-of-oracle-peoplesoft-servers-at-100...
2•ameypandey•9m ago•0 comments

The AI Resist List

https://airesistlist.org/
1•jruohonen•11m ago•0 comments

XY

https://nsl.com/k/xy/xy.txt
1•tosh•15m ago•0 comments

The Jqwik Anti-AI Affair

https://blog.johanneslink.net/2026/06/09/the-jqwik-anti-ai-affair/
1•xyzal•17m ago•0 comments

Knowledge Collapse: AI companies are racing to mechanize mathematics

https://www.bostonreview.net/articles/knowledge-collapse/
3•Hooke•17m ago•0 comments

AI researcher claims he's bypassed Anthropic's Fable 5 guardrails

https://cointelegraph.com/news/researcher-claims-hes-already-jailbroken-anthropics-guardrailed-cl...
2•bushwart•19m ago•0 comments

Show HN: AI Coloring Page Generator – printable worksheets from prompts

https://aicoloringpagegenerator.org/
1•robot1996•20m ago•0 comments

Is It AI? How to Tell Using Metadata

https://photoinvestigator.co/blog/how-to-tell-if-a-photo-is-ai-generated-metadata/
1•Danbana•21m ago•0 comments

Open-source Next.js salon booking template, built on Opencals booking API

https://www.indiehackers.com/post/open-source-next-js-salon-booking-template-built-on-opencals-bo...
1•stangineer•27m ago•0 comments

FDA OKs first new sunscreen ingredient in more than 25 years

https://apnews.com/article/sunscreen-fda-bemotrizinol-ingredient-uva-protection-9b9c7e04b418b3c9c...
1•XzetaU8•27m ago•0 comments

Overparameterization's Puzzling Success: Lottery Tickets or Escape Dimensions?

https://infoscience.epfl.ch/entities/publication/9a49779b-f9f8-448d-b3d1-737c78455309
1•selimonder•27m ago•0 comments

Elizabeth Warren Asks the SEC to Delay the SpaceX IPO

https://www.businessinsider.com/elizabeth-warren-spacex-ipo-delay-letter-sec-2026-6
5•borski•28m ago•0 comments

Show HN: Dloom – a dotfile manager I wanted

https://swaranga.dev/posts/dloom-the-dotfile-manager-i-wanted/
1•swaranga•30m ago•0 comments

Ask HN: Is anyone shorting the overspend in AI yet?

4•ggm•33m ago•1 comments

Another run at 'More ETFs than stocks in US', and new ones are more expensive

https://plvch.github.io/indexes_cost/
2•plvch•38m ago•0 comments

Show HN: A command-line story machine inspired by Roald Dahl's 1953 short story

https://github.com/skorotkiewicz/grammatizator
2•modinfo•38m ago•0 comments

SlimTide Review: Is Slim Tide Safe for Weight Loss?

https://finance.yahoo.com/sectors/healthcare/articles/slimtide-capsules-updated-warning-2026-1921...
1•haumnary•39m ago•0 comments

Neovim Plugin for Blazingjj

https://opencommit.eu/sejo/blazingjj.nvim
2•sejo•48m ago•1 comments

Valve will stop selling Steam gift cards at retailers over scam concerns

https://www.pcgamer.com/gaming-industry/valve-will-stop-selling-steam-gift-cards-at-retailers-ove...
5•josephcsible•1h ago•0 comments

Just me feeling that Mythos/Fabel just 1% there?

1•punnerud•1h ago•1 comments

Validation, Docs, tests, and database schemas from one source of truth

https://github.com/justhamade/triadjs
3•justhamade•1h ago•1 comments

Humans ask, computers propose, humans decide

https://jakemccrary.com/blog/2020/11/14/speeding-up-magit/
3•signa11•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.