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Show HN: Veritrooper- Audit whether an LLM's answers are grounded in your docs

https://veritrooper.com/
1•brian8620•55s ago•0 comments

DuckDB Internals: Why Is DuckDB Fast? (Part 1)

https://www.greybeam.ai/blog/duckdb-internals-part-1
1•marklit•1m ago•0 comments

Tlbic: A Time-Limited Basic Income System Designed with AI, v6.1

https://drive.google.com/file/d/1NJA8clb_wkotSnUkBPGZMw8Dywa5caiF/view?usp=drive_link
1•michikawa59•1m ago•0 comments

A Company That Was Nobody: The Case for AI-Agent Corporations

https://sebas.fika.bar/a-company-that-was-nobody-01KTRGPQ9G7T66N98PMY0SN8BT
1•smtx•2m ago•0 comments

Want to get a data center online quickly? Give it some flex

https://www.technologyreview.com/2026/06/16/1138591/data-center-online-quickly-electric-grid-flex/
1•joozio•3m ago•0 comments

The Implementation Trilemma: Substance-Independence Is Incomplete

https://philpapers.org/rec/GIOTIT
1•cgio•8m ago•0 comments

Why is it important for a matrix to be square? (2018)

https://math.stackexchange.com/questions/2811951/why-is-it-important-for-a-matrix-to-be-square
1•downbad_•10m ago•0 comments

Evaluating different LLMs for their security research capabilities

https://zeroquarry.com/research/models-capabilities/
1•eskibars•11m ago•0 comments

Boston University grad students demonstrate flaw in MBTA tap-to-pay system

https://www.nbcboston.com/news/local/it-was-shocking-bu-grad-students-say-theyve-found-a-flaw-in-...
1•ripe•14m ago•0 comments

Show HN: Write SaaS apps where users control where their data is stored

https://linkedrecords.com/
2•WolfOliver•15m ago•0 comments

About ASCII art and Jgs font (2023)

https://velvetyne.fr/news/about-ascii-art-and-jgs-font/
1•Luc•16m ago•0 comments

Stepyard – local YAML pipelines with a Python escape hatch, no server needed

https://github.com/rorlikowski/stepyard
1•rorlikowski•18m ago•0 comments

Celebrating seven years of the Fairphone 3

https://www.fairphone.com/stories/celebrating-seven-years-of-the-fairphone-3
2•ravenical•20m ago•0 comments

Finplan.me – offline expense tracker for Android no accounts or cloud

https://play.google.com/store/apps/details?id=com.finplan.me.finplan.me&hl=en_US
1•ivarlev•22m ago•0 comments

SpaceX to buy Cursor AI coding agent operator Anysphere for $60B

https://www.reuters.com/legal/transactional/spacex-buy-anysphere-60-billion-2026-06-16/
9•itsmarcelg•23m ago•2 comments

Do you tend to follow the rules that suppliers made?

1•carnoxen•24m ago•0 comments

Starlink ends free dish perks ahead of new Standard and Mini kits launch

https://www.notebookcheck.net/Starlink-ends-free-dish-perks-ahead-of-new-Standard-and-Mini-kits-l...
1•ashitlerferad•27m ago•0 comments

Revisiting the Inmos Transputer – Also in the News

https://www.rs-online.com/designspark/revisiting-the-inmos-transputer
1•rbanffy•28m ago•0 comments

Europe Wants Digital Sovereignty. 2,165 Polish Organisations Show the Gap

https://ciphercue.com/blog/polish-cdn-email-traffic-american-companies-2026
4•adulion•30m ago•2 comments

Inmos and the Transputer – Part 1: Parallel Ventures

https://thechipletter.substack.com/p/inmos-and-the-transputer-part-1-parallel
1•rbanffy•33m ago•0 comments

Cyber-Censorship: Web Censorship Cases Rebound in 2025

https://www.statista.com/chart/35957/number-of-online-censorship-cases-worldwide-social-media-blo...
1•bilekas•33m ago•0 comments

Telescope Ranchers

https://kottke.org/26/06/telescope-ranchers
1•bookofjoe•34m ago•0 comments

The Productive Sovereign

https://greggbarbers.substack.com/p/the-productive-sovereign
1•taivare•35m ago•1 comments

x86 Hypervisors and Emulators: Architecture, Features, and Performance

https://deepresearch.ninja/2026/06/x86-Hypervisors-and-Emulators-Architecture-Features-and-Perfor...
1•scrapemaster•35m ago•0 comments

Show HN: Mittr – Webhook delivery on one Postgres (inbound and outbound)

https://mittr.io/
1•stevewanjohi•35m ago•0 comments

Reeks, Wrecks and Robots

https://www.washingtonpost.com/archive/politics/1982/07/21/reeks-wrecks-and-robots/c3b63ac8-a823-...
1•lebek•37m ago•0 comments

Agentic AI PRs sit in the review queue 5.3x longer than unassisted ones

https://blog.codacy.com/ai-breaking-code-review-how-engineering-teams-survive-pr-bottleneck
2•claudiacsf•38m ago•1 comments

The Unofficial and Home Assistant MCP Server

https://github.com/homeassistant-ai/ha-mcp
1•mooreds•38m ago•0 comments

Show HN: Mcpwn – treating MCP servers as the attack surface they are

https://github.com/D0rs4n/mcpwn
2•thedorsan•40m ago•0 comments

Rh Disease and its Cure (2023)

https://www.thebloodproject.com/hostile-blood-the-forgotten-history-of-rh-disease-and-its-miracul...
1•mooreds•42m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.