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Nerdlog, or How I Implemented a Simple Alternative to Graylog

https://dmitryfrank.com/projects/nerdlog/article
1•dimonomid•48s ago•0 comments

Microsoft, OpenAI lose fight to hide internal docs admitting scraping is theft

https://arstechnica.com/tech-policy/2026/09/microsoft-exec-called-ai-scraping-the-largest-theft-o...
2•pseudolus•49s ago•0 comments

Nobody pays for open source. We can force them to

https://seldo.com/posts/nobody-pays-for-open-source-we-can-force-them-to/
2•phyzome•1m ago•0 comments

What Policymakers and the Public Need to Know About the Cult of AI

https://www.techpolicy.press/what-policymakers-and-the-public-need-to-know-about-the-cult-of-ai/
1•cdrnsf•1m ago•0 comments

Killer AI Is Here. We're Using It in Iran

https://www.motherjones.com/politics/2026/09/killer-ai-iran-autonomous-maven-poll-ai-safety/
2•cdrnsf•1m ago•0 comments

Millions of fish tested Canada's largest nuclear plant

https://www.cbc.ca/news/canada/ontario-bruce-power-climate-change-gizzard-shad-fish-event-lake-hu...
1•geox•2m ago•0 comments

Show HN: HSL-Noise – A noise generator mapped to the HSL color space

https://hsl-noise.mitpit.com/
1•MitPitt•2m ago•0 comments

Friday – a personal AI agent that lives in your text messages

https://askfriday.io
1•claire_befreed•2m ago•0 comments

English: A vs. An

https://www.redblobgames.com/blog/2026-09-16-english-a-vs-an/
2•ingve•8m ago•0 comments

Brevo supply-chain attack injected ClickFix scripts on customer sites

https://www.bleepingcomputer.com/news/security/brevo-supply-chain-attack-injected-clickfix-script...
2•sbulaev•10m ago•0 comments

After the Write Hole (Btrfs)

https://claude.ai/code/artifact/90f24687-21ff-4709-a3e0-5bf50ba547c2
1•airhangerf15•12m ago•0 comments

Plugin4Shell – Zero Click RCE Vulnerability found in top four coding agents

https://www.air.security/blog-posts/plugin4shell
2•fishthethis•12m ago•0 comments

The open houses at the edge of disaster

https://heated.world/p/the-open-houses-at-the-edge-of-disaster
1•sebg•13m ago•0 comments

Being Human After AI: Daft Punk, Pope Leo and 'Magnifica Humanitas'

https://www.americamagazine.org/music/2026/08/14/daft-punk-pope-leo-magnifica-humanitas/
1•pseudolus•13m ago•0 comments

The Pi0-Fast Libero-10 Baseline Is 25 Points Low

https://topicqueue.substack.com/p/the-pi0-fast-libero-10-baseline-is
1•DISCURSIVE•14m ago•0 comments

Show HN: What if you don't feel overwhelmed reading big articles

https://chromewebstore.google.com/detail/kora-–-focus-reader-websi/kbkcobapaoaoilpfgbaaeaedlinc...
1•AkshayS96•14m ago•0 comments

Aberrant excitatory neuronal ERBB4 promotes Alzheimer's disease pathology

https://www.nature.com/articles/s41586-026-10964-z
1•wslh•15m ago•0 comments

Fastembed – Rust library for generating vector embeddings, reranking locally

https://github.com/Anush008/fastembed-rs
1•modinfo•16m ago•0 comments

The FAA's $875M Plan to Use AI to Ease Air-Traffic Woes

https://www.wsj.com/business/airlines/the-faas-875-million-plan-to-use-ai-to-ease-air-traffic-woe...
1•JumpCrisscross•16m ago•0 comments

Rdap-Java – A ~5KB Java 11 RDAP client to check domain availability

https://github.com/slxca/rdap-java
1•slxca•17m ago•0 comments

Show HN: Hishel – HTTP Caching for Python

https://hishel.com
1•karpetrosyan•19m ago•0 comments

CC is an AI agent for families and groups

https://blog.google/innovation-and-ai/models-and-research/google-labs/cc-expanding-to-groups/
2•xnx•20m ago•0 comments

Deals: The Most Active Investors in European Defence Tech in 2026

https://foxandlion.pub/analysis/68-deals-the-most-active-investors-in-european-defence-tech-in-2026
1•fascinnn•21m ago•0 comments

Why do Microsoft job levels start in the high 50s?

https://devblogs.microsoft.com/oldnewthing/20260915-00/?p=112700
1•ibobev•23m ago•0 comments

Wanix – WASM-native Unix sandboxing for the web

https://wanix.dev/
1•orangea•23m ago•0 comments

In Montana, a revolt against corporate money could reshape political spending

https://www.reuters.com/legal/government/deep-trump-country-revolt-against-corporate-money-could-...
1•JumpCrisscross•26m ago•1 comments

Meta Launches Subscription Bundles

https://www.theverge.com/tech/995453/meta-one-subscriptions-ai
1•busymom0•27m ago•0 comments

Show HN: A map of 68 programs and jobs in AI safety research

https://cleverhack.com/ai-research-ai-safety-ai-talent
1•jlark77777•27m ago•0 comments

ClickHouse's New TimeSeries Engine: Drop-In Prometheus Replacement

https://clickhouse.com/blog/introducing-promql
1•elmazout•28m ago•0 comments

Show HN: Multiplayer Mode for AI Agents

https://gotincan.com/
1•dko•29m ago•2 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.