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OqtaNet – Sinclair Network over the Internet

https://codeberg.org/xelalexv/oqtadrive/src/branch/master/doc/network.md
1•Bluestein•41s ago•0 comments

Show HN: Gitmsg – A messenger where every message is a Git commit

https://www.gitmsg.fun
1•eugenepavlov•4m ago•0 comments

From $2.30 to $230: A Lifetime of Broadway Musicals and Their Movies

https://conradkottak.substack.com/p/from-230-to-230-a-lifetime-of-broadway
1•cpkottak•5m ago•0 comments

With 86% of the words, you might understand only 38% of an anime's lines

https://learnfromx.com/research/anime-word-coverage-vs-lines-understood
2•lakesare•6m ago•0 comments

Common Desktop Environment available now as open-source

https://sourceforge.net/projects/cdesktopenv/
5•torcete•8m ago•3 comments

People are the hard part of AI

https://keithbrown.com/proton-ai-manifesto
1•drewlem•13m ago•1 comments

Free AI

https://cloudy.chat/
1•Armsn•14m ago•0 comments

A Haskell processor running on an FPGA

https://bathtub-01.github.io/technical/ouros-demo/
3•AriFordsham•18m ago•0 comments

A Chemical Hunger (2021)

https://slimemoldtimemold.com/2021/07/07/a-chemical-hunger-part-i-mysteries/
3•bilsbie•20m ago•1 comments

GPT-6.1 Terra

https://simonwillison.net/2026/Oct/26/gpt-61-terra/
5•hnisjafx40•20m ago•1 comments

Reddit shares plunge as Google's AI search squeezes traffic

https://www.reuters.com/business/reddit-pinterest-shares-tumble-weak-user-revenue-growth-2026-10-30/
5•randycupertino•21m ago•1 comments

NASA's Voyager 1 Conserves Power, Resolves Brief Communications Pause

https://www.jpl.nasa.gov/news/nasas-voyager-1-conserves-power-resolves-brief-communications-pause/
5•Stratoscope•21m ago•0 comments

macOS 27 Golden Gate does not support CoreStorage or HFS+ volumes

https://wadetregaskis.com/macos-27-golden-gate-does-not-actually-support-corestorage-or-hfs-volumes/
3•chmaynard•25m ago•0 comments

Report from the Vatican

https://garymarcus.substack.com/p/report-from-the-vatican
3•chmaynard•29m ago•1 comments

Show HN: Othismo, a Runtime for Sandboxed Objects

https://othismo.com
1•mamidon•29m ago•0 comments

Bidirectional Charging During Grid Outages

https://www.jefftk.com/p/bidirectional-charging-during-grid-outages
1•luu•30m ago•0 comments

I miss the old ways, so I am trying to find a middleground

https://github.com/TheMissenoOne/OpenArc
1•themissenoone•31m ago•0 comments

What Anthropic’s IPO Filing Actually Says

https://www.youtube.com/watch?v=Ic1Jf7VlXRM
4•Betelbuddy•33m ago•0 comments

NPM, "estee" is not a typo of "testem"

https://smoores.dev/post/no_npm_estee_is_not_a_typo/
2•birdculture•35m ago•0 comments

IdentityHub – Add Google, Dropbox, and email login to your SaaS in 5 minutes

https://www.identityhub.tech
1•wildreallywon•37m ago•0 comments

The New Food Movement

https://www.theatlantic.com/culture/2026/10/american-sustenance-omnivore-dilemma/688643/
1•bilsbie•39m ago•0 comments

The lithium hypothesis of obesity [video]

https://www.youtube.com/watch?v=t5NklTNoKDI
3•dakila5•40m ago•0 comments

The Golden Age

https://dark.ronacher.eu/2026/10/31/golden-age/
2•droidjj•42m ago•0 comments

Surviving "The Graduate"

https://www.newyorker.com/culture/the-weekend-essay/dustin-hoffman-on-surviving-the-graduate
2•samizdis•50m ago•0 comments

HackerTube: YouTube built from videos recommended by HN

https://karpathy.bearblog.dev/hacker-tube/
88•karpathy•55m ago•51 comments

Toit. Language for ESP32

https://toit.io/
2•wiradikusuma•56m ago•0 comments

LocalASO – App Store keyword research in 52 countries, on your Mac

https://localaso.com
1•gianmaurice•57m ago•0 comments

The Linux Command Line

https://linuxcommand.org/tlcl.php
2•kristianp•57m ago•0 comments

Show HN: Read your Character.AI data export in the browser, nothing uploaded

https://github.com/anima-universe/character-ai-export-viewer
1•Amavie•59m ago•0 comments

A Surveilled Country Is Not a Free Country

https://brownstone.org/articles/a-surveilled-country-is-not-a-free-country/
3•CGMthrowaway•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.