frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Ultra Instinct Claude Code

https://github.com/infiniV/ultra-instinct-claude-code/blob/main/llms.txt
1•Bluestein•29s ago•0 comments

The SaaS Subscription Trap: How "Forgot to Cancel" Became a Business Model

https://www.indiehackers.com/post/the-saas-subscription-trap-how-forgot-to-cancel-became-a-busine...
1•soltanov•2m ago•0 comments

Slime moulds and the bitter debate over the nature of intelligence

https://www.theguardian.com/news/ng-interactive/2026/sep/08/this-is-dangerous-slime-moulds-and-th...
1•tosh•3m ago•0 comments

Show HN: Wirebot – talk to your Codex in messengers

https://wirebot.ai/codex
1•sadfun•5m ago•0 comments

TrustFinder: Deep Search AI

https://play.google.com/store/apps/details?id=com.popyakter.cheaterbusterai&hl=en_US
1•pranto12345•5m ago•0 comments

1.5M lines of code: Software becomes a key factor in Porsche's new Formula E car

https://e-formula.news/news/formula-e-news/formula-e-news-detail/1-5-million-lines-of-code-softwa...
1•xeonmc•6m ago•0 comments

Show HN: I made Artle – a quick, daily art guessing game

https://artle.eu
1•steinvakt2•6m ago•0 comments

Try DuckDB v2.0-Alpha

https://duckdb.org/2026/09/02/try-duckdb-20-alpha
1•tamnd•6m ago•0 comments

Maak.el: Lisp machine command runner in Emacs, infinitely extensible and Scheme

https://codeberg.org/jjba23/maak.el
1•jjba23•9m ago•0 comments

PicWish – AI photo editing for product images

https://picwish.com/
1•VolaRmb•10m ago•0 comments

Ask HN: CLI vs. GUI, what's your preferred way of using coding agents?

1•pranshuchittora•11m ago•0 comments

The Computer Moves In (1983)

https://time.com/archive/6699317/the-computer-moves-in/
1•glimshe•12m ago•0 comments

Arguments in Favor of AI Fair Use

https://kevinkelly.substack.com/p/arguments-in-favor-of-ai-fair-use
2•jger15•15m ago•0 comments

Prolog knowledge base over HTTP/JSON API, with an OpenAPI description

https://github.com/Christopher22/charon
1•triska•15m ago•0 comments

A Digital Duty of Care for Australia

https://www.infrastructure.gov.au/department/media/publications/digital-duty-care-australia-devel...
1•falsepolymath•16m ago•1 comments

Use the Canvas API to speed up image uploads without losing EXIF data

https://ptrchm.com/posts/why-pixelpeeper-image-uploads-feel-fast/
1•pchm•20m ago•0 comments

Which platform to use for idea validation?

https://proventrips.com
1•rohitnrll•20m ago•1 comments

Howold.me – Fast, no-nonsense exact age and life stats calculator

https://howold.me/en
1•kickmunkeez•21m ago•2 comments

the appeal

https://sunilpai.dev/posts/the-appeal/
1•tosh•21m ago•0 comments

Ghost Imaging: Who Needs a Double Slit Anyway?

https://sciencespectrumu.com/who-needs-a-double-slit-anyway-47b903579252?sharedUserId=r.hendriks
1•armchairquantum•21m ago•0 comments

Nepal-Tibet disaster becomes latest victim of China's 'Clean Internet' campaign

https://www.theguardian.com/world/2026/sep/08/nepal-tibet-flood-disaster-china-clean-internet-med...
2•robaato•23m ago•0 comments

Arch Linux on a OnePlus 12R, Powered by Denial Wayland and Flutter Compositor

https://www.reddit.com/r/mobilelinux/comments/1w80kvt/arch_linux_on_a_oneplus_12r_powered_by_the_...
1•dazhbog•28m ago•0 comments

A team-oriented UI for Beads

https://www.npmjs.com/package/beadcyte
1•objx•32m ago•0 comments

Official tutorial how to be crazy, hehe [video]

https://www.youtube.com/watch?v=xIn_wS2zwDk
1•modinfo•33m ago•0 comments

Kent Beck: 90% of My Skills Are Now Worth $0, the Other 10% Are Worth 1000x

https://newsletter.kentbeck.com/p/90-of-my-skills-are-now-worth-0
2•AntonZ234•34m ago•0 comments

Simple Is Expensive

https://www.damianmr.com/posts/simple-is-expensive
1•Pattaya•35m ago•0 comments

Operating Memory – turn a folder of Markdown notes into a queryable local store

https://github.com/FrancisMarzynski/operating-memory-public
2•francismarzynsk•39m ago•0 comments

Show HN: Pomeroy v1, give any AI assistant secure access to native macOS apps

https://pomeroy.app/connect
2•joesaunderson•39m ago•0 comments

cadjoint: Differentiable Implicit CAD in the Browser

https://github.com/andrinr/cadjoint
1•cl3misch•40m ago•0 comments

Knuth: Literate Programming

https://www-cs-faculty.stanford.edu/~knuth/lp.html
2•so-cal-schemer•40m ago•2 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.