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Moss-Image: Text-to-Image Generation with Native Layout Control

https://openmoss.ai/MOSS-Image/
1•rzk•23s ago•0 comments

Assessment of the Mass Loss and Radius Change of 3I/Atlas

https://academic.oup.com/mnras/advance-article/doi/10.1093/mnras/stag1941/8914591
1•PaulHoule•50s ago•0 comments

Improving in chess is hard. I built the most human-like chess AI to help

https://mbuffett.com/posts/chess-move-prediction
1•bonsai_spool•56s ago•0 comments

Contentrain Migrate – Move a WordPress site into a working Astro project

https://migrate.contentrain.io/
1•oraysercan•1m ago•0 comments

Show HN: Another Blog Search Engine

https://outerweb.org/
1•cosmicgadget•2m ago•0 comments

Easy Reels

https://easyreels.io/
1•welsenesbros•3m ago•0 comments

Show HN: Pug – open-source product analytics

https://pug.sh/
1•BajajScooter•3m ago•0 comments

Researchers discover way to 'crank up' antiviral defenses

https://news.wsu.edu/press-release/2026/10/20/wsu-researchers-discover-way-to-crank-up-antiviral-...
1•geox•4m ago•0 comments

The CO2-absorbing building made of old sinks, windscreens and toilets

https://www.theguardian.com/artanddesign/2026/oct/20/ghent-design-museum-co2-absorbing-recycling
1•ciconia•4m ago•0 comments

Harness Engineering 101

https://isuruwijesiri.com/harness-engineering-101/
2•doppp•5m ago•0 comments

Require Police to Get a Warrant to Search ALPR Data

https://www.eff.org/deeplinks/2026/10/require-police-get-warrant-search-alpr-data
1•speckx•5m ago•0 comments

The Byzantine Generals Problem: A visual explanation

https://gravitypersists.github.io/exploring-byzantine-generals-problem/
4•gravity13•6m ago•0 comments

This Was a Big Week for Debanking Scandals, on Both Sides of the Atlantic

https://www.nakedcapitalism.com/2026/10/a-big-week-for-debanking-scandals.html
1•iamnothere•6m ago•0 comments

Ask HN: Are there any programming positions that are safe from AI?

1•marcAKAmarc•6m ago•0 comments

GLib Object System

https://docs.gtk.org/gobject/concepts.html
1•sergiogdr•7m ago•0 comments

Show HN: Maap 4B model that does RL for calibrated **Estimates

https://hitl.systems/models/maap/
1•gamebit07•7m ago•0 comments

Show HN: Beatsflow – Text and reference-to-beat generator

https://www.getbeatsflow.com
1•emirgumus•7m ago•0 comments

AI Reasoning Without GPU

https://fleetingswallow.com/introducing-minotaur-a-gpuless-ai-architecture/
1•edwardchalk•7m ago•0 comments

searchgres.js: Composable Search in PostgreSQL

https://www.tigerdata.com/blog/introducing-searchgres-js-composable-search-postgresql
1•soheilpro•7m ago•0 comments

Agent Alley – A social experiment for AI agents

https://www.agent-alley.com/
1•JeffreyGorgon•9m ago•0 comments

MongoDB's Disaggregated Architecture

http://muratbuffalo.blogspot.com/2026/10/atlas-infinite-mongodbs-disaggregated.html
3•surprisetalk•10m ago•0 comments

Google Cloud's Europe-west2 (London) outage

https://twitter.com/CloudflareRadar/status/2112486747032457726
1•LelouBil•10m ago•0 comments

Birth and death of a row in Turso's MVCC

https://turso.tech/blog/mvcc-row-lifetime
2•argoeris•11m ago•0 comments

Brewster Kahle: Why the Internet Needs a Memory

https://www.theatlantic.com/technology/2026/10/blocking-internet-archive-will-not-stop-ai/689065/
1•CharlesW•12m ago•0 comments

What we've learned 3 years into harness engineering

https://medium.com/asurion-product-development/what-weve-learned-3-years-into-harness-engineering...
2•bombastic311•12m ago•0 comments

Show HN: Standard Topic – An AI and RSS-powered news and resource platform

https://www.standardtopic.com/
1•johnchoud•13m ago•0 comments

Great app, shitty dev. do I support them?

https://skuka.online/great-app-shitty-dev-do-i-support-them/
1•speckx•14m ago•0 comments

Autumn (YC W26), and Why Unprotected Second/Third Order Agent Inferences Fail

https://henrymichaelson1.substack.com/p/autumn-yc-w26-and-why-unprotected
1•hmichaelson20•15m ago•0 comments

Claude Code Memory Usage: How Many Sessions Fit on One Machine

https://jyoung.dev/blog/claude-code-parallel-sessions-memory/
1•spreadstreet•15m ago•0 comments

Time to rethink Shift Left accessibility with agentic AI

https://wagtail.org/blog/time-to-rethink-shift-left-accessibility-with-agentic-ai/
1•ThibWeb•15m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.