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The stealthy startup that pitched brainless human clones

https://www.technologyreview.com/2026/03/30/1134780/r3-bio-brainless-human-clones-full-body-repla...
1•joozio•1m ago•0 comments

Show HN: Ag.sh – All-in-one CLI tool to do parallelised AI development with ease

https://github.com/andrewhathaway/ag.sh
2•hathers•2m ago•0 comments

Decision Stack: Designing AI Systems That Can Stop

https://kosukeshirako.substack.com/p/decision-is-not-output-it-is-control
2•kosuke_shirako•5m ago•0 comments

Show HN: Sshifu – SSH Login with SSO. Alternative to Teleport and Smallstep

https://github.com/azophy/sshifu
2•azophy_2•5m ago•0 comments

A small set of purple MTG cards

https://tsvibt.blogspot.com/2026/03/a-small-set-of-purple-mtg-cards.html
1•surprisetalk•6m ago•0 comments

Escaping the Ogallala Trap

https://worksinprogress.co/issue/escaping-the-ogallala-trap/
1•surprisetalk•6m ago•0 comments

The first A-Corp law is here

https://www.ystrickler.com/the-first-a-corp-law-is-here/
2•surprisetalk•6m ago•0 comments

Larry Ellison's Superyacht [video]

https://www.youtube.com/watch?v=zCJ5sxpcsNU
2•surprisetalk•6m ago•0 comments

Semantic search in Rails using SQLite-vec, Kamal and Docker

https://marianposaceanu.com/articles/semantic-search-in-rails-using-sqlite-vec-kamal-and-docker
2•marianposaceanu•7m ago•0 comments

"How to be a 10x engineer" – interview with a standout dev

https://newsletter.pragmaticengineer.com/p/how-to-be-a-10x-engineer-interview
1•Brajeshwar•9m ago•0 comments

Finland to audit whether US actually delivering NATO-bought weapons to Ukraine

https://euromaidanpress.com/2026/03/28/finland-to-audit-whether-us-is-actually-delivering-nato-bo...
1•vrganj•11m ago•0 comments

Posthumous: A Federated Dead Man's Switch

https://metafunctor.com/post/2026-02-14-posthumous/
2•e12e•14m ago•0 comments

A Commandery of the Knights in Lachapelle, Occitanie, France for Sale (14388943)

https://www.jamesedition.com/real_estate/lachapelle-france/a-gascon-chateau-a-commandery-of-the-k...
2•Anon84•15m ago•0 comments

Tell HN: Some tech companies use .so domains, despite no connection to Somalia

2•theanonymousone•15m ago•0 comments

Inline code review UI for Claude Code (VSCode extension)

https://github.com/etsd-tech/vscode-agent-reviewer
3•noeclement•20m ago•1 comments

Navigating AI: Critical Thinking in the Age of LLMs – MCU on Eclipse

https://mcuoneclipse.com/2025/12/31/navigating-ai-critical-thinking-in-the-age-of-llms/
1•y1n0•21m ago•0 comments

Bug] "Claude Code executed command on physical IoT device (Tasmota)

https://github.com/anthropics/claude-code/issues/40537
3•geoffbp•23m ago•0 comments

Show HN: Building Community Maps

https://dr-knz.net/community-maps.html
2•knz42•25m ago•0 comments

To Lure Top AI Talent, Startups Are Turning to Cold Hard Cash

https://www.wsj.com/lifestyle/careers/ai-talent-startups-cash-equity-32065b74
1•cebert•25m ago•0 comments

MCP is great, you're just using it wrong

https://techstackups.com/comparisons/mcp-is-solving-the-wrong-problem/
2•ritzaco•26m ago•0 comments

Opus on TypeScript Unions

https://claude.ai/share/3c0f3c5b-6c34-4736-ad72-cdef41537351
1•jwpapi•26m ago•2 comments

I Decompiled the White House's New App

https://blog.thereallo.dev/blog/decompiling-the-white-house-app
2•Mike-E•27m ago•1 comments

Decades of National Park and outdoor recreation data

https://data.hereandthere.club
1•krndl•27m ago•0 comments

History of CRMs APL

https://www.computer.org/csdl/magazine/an/2026/01/11442828/2eXehpB3Ybe
1•skruger•27m ago•0 comments

KineStop: Car Sickness Aid

https://play.google.com/store/apps/details?id=com.urbandroid.kinestop&hl=en_US
1•jurf•34m ago•0 comments

How Reverse Game Theory Could Solve the Housing Shortage

https://www.noemamag.com/the-architecture-of-cooperation/
1•bookofjoe•42m ago•0 comments

Potential developmental health effect of "eco-friendly" biodegradable plastic

https://journals.plos.org/plosbiology/article?id=10.1371/journal.pbio.3003676
1•wjSgoWPm5bWAhXB•44m ago•0 comments

VPN Generator

https://vpngen.org/
1•ruslead•44m ago•0 comments

20% of vulnerability AI-patches that pass CI break production. Here's why

https://backline.ai/blog/20-of-vulnerability-ai-patches-that-pass-ci-breaks-production-heres-why/
6•haggai_shachar•51m ago•0 comments

WordPress Full Site Editing

https://weboptimo.pl/en/know-how/wordpress-full-site-editing
1•m4c-pl•52m ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•11mo ago

Comments

tomfly•11mo ago
where is the entrance and exit?
Jaxan•11mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•11mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•11mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•11mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•11mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.