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The Slow Work of Making Sense of History

https://arbesman.substack.com/p/the-slow-work-of-making-sense-of
1•arbesman•1m ago•0 comments

Vape packaging will be forced to grow up

https://www.designweek.co.uk/how-vape-packaging-will-be-forced-to-grow-up/
1•taubek•2m ago•0 comments

Atoms of Thought

https://github.com/freyzo/AOT-SKILLS
1•leo_agent•3m ago•0 comments

Email to registered companies about the WebFiling security issue

https://www.gov.uk/government/publications/email-to-registered-companies-about-the-webfiling-secu...
1•sarusso•3m ago•1 comments

Remote Pre-Auth Buffer Overflow in GNU Inetutils Telnetd

https://lists.gnu.org/archive/html/bug-inetutils/2026-03/msg00031.html
1•campuscodi•5m ago•0 comments

GLP-1 diabetes drugs could stop anxiety and depression worsening, study finds

https://www.theguardian.com/science/2026/mar/18/glp-1-type-2-diabetes-drugs-semaglutide-anxiety-d...
1•giuliomagnifico•6m ago•0 comments

Elon Musk's X cooperates with €120M EU fine

https://www.politico.eu/article/elon-musk-x-eu-120m-fine-commission/
1•1vuio0pswjnm7•7m ago•0 comments

Oil Hits $119. Gas Prices Jump After Escalation

https://www.bloomberg.com/news/articles/2026-03-19/oil-and-gas-prices-jump-as-strikes-on-gulf-fac...
1•master_crab•7m ago•0 comments

An Argument for Logging Off

https://aaronfrancis.com/2024/an-argument-for-logging-off-9a4de45b
1•cl3misch•7m ago•0 comments

Slop Machines

https://vladinator.net/blog/slop-machines/
1•vladinator1001•9m ago•0 comments

Cindy Cohn on privacy battles old and new

https://lwn.net/SubscriberLink/1061979/cf283eea1bee9a59/
1•smitty1e•10m ago•0 comments

Show HN: Lognorth self-hosted errors and logs on a $5 VPS

1•karloscodes•11m ago•0 comments

Show HN: Reqlog – live HTTP dashboard for Node.js and Go

https://github.com/FirasLatrech/reqlog
1•firaslatrach•15m ago•0 comments

2% of ICML papers desk rejected because the authors used LLM in their reviews

https://blog.icml.cc/2026/03/18/on-violations-of-llm-review-policies/
22•sergdigon•15m ago•3 comments

Built-in VPN coming to Firefox 149

https://blog.mozilla.org/en/firefox/firefox-148-149-new-features/
1•campuscodi•15m ago•0 comments

PeerClaw – Decentralized P2P AI Agent Network in a Single Binary

https://github.com/antonellof/peerclaw
1•peerclaw•17m ago•0 comments

Terror Camp Clear

https://niche-canada.org/2025/12/01/terror-camp-clear/
1•aa_is_op•18m ago•0 comments

Software Engineering – A Roast

https://yagnipedia.com/wiki/software-engineering
1•riclib•20m ago•1 comments

The State of Docs 2026 (GitBook)

https://www.stateofdocs.com/2026
1•armcat•22m ago•0 comments

Nanopositioning Metrology, Gödel, and Bootstraps

https://www.pi-usa.us/en/tech-blog/nanopositioning-metrology-goedel-and-bootstraps
2•nill0•22m ago•0 comments

Can We Make Simpler Software with LLMs?

https://www.karl.berlin/simplicity-by-llm.html
1•karl42•25m ago•0 comments

Claude Cowork Dispatch: Anthropic's Answer to OpenClaw

https://www.latent.space/p/ainews-claude-cowork-dispatch-anthropics
1•thoughtpeddler•27m ago•0 comments

Beta testers wanted for hugpoint.io v2 – fair meeting point finder

https://hugpoint.io/v2
1•prunax•28m ago•0 comments

ImagePrint has a new webpage – imageprint.io

https://www.imageprint.io
1•coragi•28m ago•0 comments

Perplexity Launches Comet Browser for iOS

https://www.perplexity.ai/hub/blog/meet-comet-for-ios
1•hmokiguess•30m ago•0 comments

MoMA – Claude Code orchestrator that won't implement until the plan scores 10/10

https://github.com/mizioandOrg/claude-planner-reviewer-implementer
2•mizioand•31m ago•0 comments

Zenoh 1.8 Kiyohime

https://zenoh.io/blog/2026-03-18-zenoh-kiyohime/
1•fuzzypixelz•31m ago•0 comments

Pg_stat_ch: Postgres extension that exports every metric to ClickHouse

https://github.com/ClickHouse/pg_stat_ch
1•saisrirampur•31m ago•0 comments

An Unsolicited Guide to Being a Researcher [pdf]

https://emerge-lab.github.io/papers/an-unsolicited-guide-to-good-research.pdf
1•sebg•32m ago•0 comments

3D Models of Stone Artefacts

https://stonetoolsmuseum.com/
1•yzydserd•34m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•10mo ago

Comments

tomfly•10mo ago
where is the entrance and exit?
Jaxan•10mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•10mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•10mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•10mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•10mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.