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Ten Steps on the Road to Efficient

https://seths.blog/2026/08/ten-steps-on-the-road-to-efficient/
1•momentmaker•1m ago•0 comments

Giza Pyramid Complex

https://en.wikipedia.org/wiki/Giza_pyramid_complex
1•tosh•1m ago•0 comments

DeepSeek-V4-Flash-Vision-Exp

https://huggingface.co/deepseek-ai/DeepSeek-V4-Flash-Vision-Exp
1•amulyabaral•3m ago•0 comments

The Universe as a Minified Bundle

https://andrewarrow.dev/2026/moons/2/day/9/the-universe-as-a-minified-bundle/
1•cs1996•4m ago•0 comments

14% of US employers to drop weight-loss drugs in 2027, as costs increase

https://www.reuters.com/legal/litigation/more-us-employers-drop-weight-loss-drugs-2027-healthcare...
1•brandonb•5m ago•0 comments

Real Estate Scraper– Token-efficient structured property crawler

https://github.com/Kodomoppoi/Real-estate-Scrapper
1•Koddop•7m ago•1 comments

The feds seized a stake in Anthropic from Sam Bankman-Fried's friends

https://www.businessinsider.com/sam-bankman-fried-anthropic-ftx-caroline-ellison-nishad-singh-doj...
1•theanonymousone•9m ago•0 comments

Agent Memory as a File Format

https://calpaterson.com/memoryfields.html
1•ingve•11m ago•0 comments

celld v0.4.0

https://github.com/denoland/celld/releases/tag/v0.4.0
1•tosh•12m ago•0 comments

A CVE Dispute

https://daniel.haxx.se/blog/2026/06/24/a-cve-dispute/
4•theanonymousone•15m ago•0 comments

Your syntax highlighter is wrong (2014)

https://jameshfisher.com/2014/05/11/your-syntax-highlighter-is-wrong/
1•kqr•16m ago•0 comments

Editable 2.0 preview – CMS-free editable websites with Svelte and SQLite

https://editable.website/
1•_mql•18m ago•0 comments

Andrew Ng: the biggest opportunities in AI

https://www.youtube.com/watch?v=o-wv_szZ0V0
1•lifeisstillgood•18m ago•0 comments

SubmitMap – 360 launch directories, who each one accepts, and why

https://submitmap.com/
1•submitmap•20m ago•0 comments

CC builds macOS native driver for HP Laser 1008a

https://github.com/Kuberwastaken/hp-laser-1008a-macos
2•kekqqq•23m ago•0 comments

Sabine Hossenfelder: More Exposed Than Ever (Racism Edition) [video]

https://www.youtube.com/watch?v=BdB79BUcLV0
4•lynx97•24m ago•1 comments

You Know Who Hates AI? Insurance Claims Adjusters

https://www.wired.com/story/insurance-claims-adjusters-really-hate-ai/
1•joozio•27m ago•0 comments

An AI agent is a background job, not a web request

https://nitishagar.medium.com/an-agent-is-a-job-not-an-api-7673b837bd11
1•nitishagar•27m ago•0 comments

The quality you should most wish for your children

http://economist.com/business/2026/08/27/the-quality-you-should-most-wish-for-your-children
4•pingou•29m ago•1 comments

I built a hardware-bound local password vault hidden in a photo

https://blindlock.app/en/
2•BlindLock•30m ago•0 comments

The AI-Native SDLC Starts with Your Infrastructure

https://metalbear.com/blog/ai-native-sdlc-infrastructure/
3•aviramha•31m ago•0 comments

What happens when a GPU writes memory

https://blog.doubleword.ai/what-happens-when-a-gpu-writes-memory
3•somnial•34m ago•0 comments

The People's Computer at 50 the Cosmac ELF [video]

https://www.youtube.com/watch?v=H3Pdf8iRw5E
2•oldnetguy•34m ago•0 comments

Show HN: AI studio with 500 models for headshots, video and images

https://magicshot.ai
2•not_wowinter14•36m ago•0 comments

Local AI Is Dead. You Are at the Funeral

https://twitter.com/ivanburazin/status/2094373912154874171
4•tosh•38m ago•1 comments

There is no such thing as full decentralization

https://en.andros.dev/blog/603e4e90/there-is-no-such-thing-as-full-decentralization/
3•andros•41m ago•0 comments

Day: Create native apps for every platform from a single Rust codebase

https://daybrite.dev/
2•LiamPowell•50m ago•0 comments

Show HN: SwiftMo Power captures real-time exercise kinematics from a webcam

https://app.swiftmo.com/#/stage/:manualMode/:demo
2•Tomas_Metcalfe•51m ago•3 comments

Malleable software = solid bases and custom code

https://www.mdubakov.me/malleable-software-solid-bases-custom-code/
2•tablet•52m ago•0 comments

Data Abstraction, Distributed Systems – Barbara Liskov (Turing Award Winner) [video]

https://www.youtube.com/watch?v=T9CGjbPZeaM
2•binyu•52m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.