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Ask HN: How to learn web design in general

1•andrew-v•1m ago•0 comments

Early precursor signals observed before incidents (RTT/DNS/HTTP telemetry)

1•ravensystems•4m ago•0 comments

Bill Gates to testify before House Oversight in Epstein probe

https://www.politico.com/news/2026/04/07/bill-gates-testify-congress-epstein-probe-00861678
2•RickJWagner•5m ago•1 comments

Show HN: Skrun – Deploy any Agent Skill as an API (open source)

https://github.com/skrun-dev/skrun
4•frizull•10m ago•2 comments

Heron is open-source security auditor that interviews your AI agents

2•IlyaIvanov0•10m ago•1 comments

Bonsai: The Spatial Index That Tunes Itself

https://github.com/anurag-as/bonsai
1•sampathanurag3•13m ago•0 comments

How Do I Integrate News for B2B Domain

1•Teleglobal•13m ago•0 comments

Show HN: SuperUtter – A lightweight macOS TTS app (Kokoro local and ElevenLabs)

https://superutter.com/
2•jotaefea•16m ago•0 comments

Show HN: I turned professional genealogy methodology into a system prompt

https://github.com/DigitalArchivst/Open-Genealogy/tree/main/skills/gra
1•DigitalArchivst•16m ago•0 comments

US cities are axing Flock Safety surveillance technology

https://www.cnet.com/home/security/when-flock-comes-to-town-why-cities-are-axing-the-controversia...
4•giuliomagnifico•18m ago•0 comments

Show HN: Heron is open-source security auditor that interviews your AI agents

1•IlyaIvanov0•18m ago•0 comments

FBI: Americans lost a record $21B to cybercrime last year

https://www.bleepingcomputer.com/news/security/fbi-americans-lost-a-record-21-billion-to-cybercri...
2•anonhaven•18m ago•0 comments

Show HN: Domternal – Rich text editor toolkit on ProseMirror with Angular UI

https://github.com/domternal/domternal
1•thomasnowhere•20m ago•0 comments

MegaTrain: Full Precision Training of 100B+ Parameter LLMs on a Single GPU

https://arxiv.org/abs/2604.05091
4•chrsw•25m ago•0 comments

Takeaways from Our Search for Bitcoin's Creator

https://www.nytimes.com/2026/04/08/business/takeaways-satoshi-nakamoto-bitcoin-adam-back.html
2•glenstein•26m ago•0 comments

Show HN: I pipe free sports streams into Jellyfin – no ads, just HLS

https://github.com/pcruz1905/hls-restream-proxy
2•pruz•26m ago•0 comments

The Empty Middle of AI Coding

https://xificurc.github.io/blog/the-empty-middle-of-ai-coding/
3•comma_at•30m ago•1 comments

Apple II emulator with extensive analytical tools

https://bsky.app/profile/jtauber.com/post/3mixa6ywbbk2l
1•mariuz•31m ago•0 comments

$200 subscription VS $3,650 in compute

https://sderosiaux.substack.com/p/200-subscription-vs-3650-in-compute
2•chtefi•38m ago•2 comments

Hacking Google Support: Leaking call logs and deanonymising agents

https://michaeldalton.au/posts/hacking-google-support
3•llui85•39m ago•1 comments

Uberbrain – Open-source photonic neuromorphic computing architecture (CC0)

https://github.com/GreenSharpieSmell/uberbrain
2•RockyDBear•40m ago•0 comments

Child Safety Blueprint

https://openai.com/index/introducing-child-safety-blueprint/
1•salkahfi•42m ago•0 comments

Selfhosting Vaultwarden (2023)

https://nachtimwald.com/2023/03/16/vaultwarden-a-self-hosted-password-vault/
1•nivethan•42m ago•0 comments

The Fixed Point – God, governance, and contraction mappings

https://hadleylab.org/blogs/2026-04-07-the-fixed-point/
1•idrdex•42m ago•0 comments

Disgruntled researcher leaks "BlueHammer" Windows zero-day exploit

https://www.bleepingcomputer.com/news/security/disgruntled-researcher-leaks-bluehammer-windows-ze...
2•ianrahman•42m ago•0 comments

Show HN: A 400-page book on agentic engineering with Codex CLI

https://leanpub.com/codex-cli/c/HACKERNEWS30
2•dvaughan•45m ago•0 comments

Chlorpromazine

https://en.wikipedia.org/wiki/Chlorpromazine
2•ogogmad•45m ago•0 comments

The Devil's Dictionary of Vibe Coding

https://gist.github.com/artfwo/63eaaffdb47cbba342b04f989bd9463b
3•latexr•49m ago•0 comments

Trier OS – Industrial Operating System

https://github.com/DougTrier/trier-os
3•DougTrier•49m ago•2 comments

Readership Maths Skills

https://entropicthoughts.com/readership-math-skills
1•ibobev•49m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•11mo ago

Comments

tomfly•11mo ago
where is the entrance and exit?
Jaxan•11mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•11mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•11mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•11mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•11mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.