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Can Dutch universities do without Microsoft?

https://dub.uu.nl/en/news/can-dutch-universities-do-without-microsoft
1•robtherobber•3m ago•0 comments

Dealgorithmed

https://manuelmoreale.com/thoughts/dealgorithmed
1•pamoroso•3m ago•0 comments

How to Measure the Earth's Radius with Legos

https://www.wired.com/story/how-to-measure-the-earths-radius-with-legos/
1•Timothee•3m ago•0 comments

Michael Burry's $379 Newsletter

https://philippdubach.com/2025/11/28/michael-burrys-379-newsletter/
1•7777777phil•6m ago•0 comments

Dark Corners of Unicode (2015)

https://eev.ee/blog/2015/09/12/dark-corners-of-unicode/
1•cratermoon•10m ago•0 comments

Thieves take €90k of snails meant for Michelin-starred restaurants

https://www.thetimes.com/world/europe/article/thieves-90000-euros-fine-french-snails-h97xmdqb2
1•ohjeez•11m ago•0 comments

The housing crisis is pushing Gen Z into crypto and economic nihilism

https://www.ft.com/content/c17ac791-548f-4dfc-b456-70d054b2ffac
1•littlexsparkee•11m ago•0 comments

Shopify Live Globe 2025

https://bfcm.shopify.com/
1•brenoRibeiro706•12m ago•0 comments

Open-Source n8n Alternative for Workflow Building (GUI and Docker Included)

https://github.com/empowerd-cms/nyno
1•theyogadev•12m ago•1 comments

Debian Running on Rust Coreutils

https://sylvestre.ledru.info/blog/2021/03/09/debian-running-on-rust-coreutils
1•fanf2•14m ago•0 comments

Lynq just added KillerCoda demos you can try in the browser

https://github.com/k8s-lynq/lynq
1•selenehyun•14m ago•1 comments

Catching the moon at the right time with Julia

https://jonathanbieler.github.io/blog/moon_and_sun/
1•leephillips•15m ago•0 comments

Connection

https://willswire.com/connection
1•willswire•15m ago•0 comments

A 27M parameter model beating LLMs on reasoning tasks

1•SteadySurfdom•15m ago•0 comments

Generating 3D Meshes from Text

https://cprimozic.net/notes/posts/generating-3d-meshes-from-text/
1•todsacerdoti•16m ago•0 comments

For Everyone Interested in Python-redmine.com

https://python-redmine.com/
1•RicoElectrico•16m ago•0 comments

Show HN: I built a free tool to see how my website looks in Google

https://www.fastseofix.com/tools/serp-simulator
1•certibee•19m ago•0 comments

Random Data Generator – Free, client-side mock data for devs

https://engtoolshub.com/tools/random-data-generator
1•whoamijd•19m ago•0 comments

Bfs: A breadth-first version of the Unix find command

https://github.com/tavianator/bfs
1•todsacerdoti•24m ago•0 comments

Show HN: A place to share and validate app ideas through community voting

https://storyban.de/app-ideas-board/
2•heartbeat9•25m ago•2 comments

ShowHN: I made an embedding model that guesses where a picture was taken

https://geospot.sdan.io/
2•sdan•27m ago•1 comments

Obesity drug semaglutide fails to slow Alzheimer's

https://www.bbc.com/news/articles/c0edn8v8yl3o
1•gmays•27m ago•0 comments

Swedish publishers file police report against Meta's Zuckerberg for fraud

https://www.sverigesradio.se/artikel/swedish-publishers-file-police-report-against-metas-zuckerbe...
17•Frieren•29m ago•1 comments

Fluent: A localization system for natural-sounding translations

https://projectfluent.org/
1•debo_•34m ago•0 comments

TPUv7: Google Takes a Swing at the King

https://newsletter.semianalysis.com/p/tpuv7-google-takes-a-swing-at-the
4•pella•37m ago•0 comments

Senior+ dev jobs with nationwide remote in the US

https://nextstatejobs.substack.com/p/remote-us-dev-jobs-hand-curated-week
1•andrewstetsenko•38m ago•0 comments

Denmark gets ready to cancel Christmas cards

https://www.economist.com/europe/2025/11/27/denmark-gets-ready-to-cancel-christmas-cards
3•bookofjoe•41m ago•3 comments

Counterfeit judgments in large language models

https://www.pnas.org/doi/10.1073/pnas.2528527122
1•Anon84•41m ago•0 comments

AWS Compute Optimizer now supports unused NAT Gateway recommendations

https://aws.amazon.com/about-aws/whats-new/2025/11/aws-compute-optimizer-unused-nat-gateway-recom...
1•rtyu1120•44m ago•0 comments

Plans for MySQL Vector Support and a MySQL Binlog Server

https://www.percona.com/blog/building-the-future-of-mysql-announcing-plans-for-mysql-vector-suppo...
2•rtyu1120•45m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•7mo ago

Comments

tomfly•7mo ago
where is the entrance and exit?
Jaxan•7mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•7mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•7mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•7mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•7mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.