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Signal users can now back up and restore messages safely

https://www.neowin.net/news/signal-users-can-now-back-up-and-restore-messages-safely/
1•walterbell•33s ago•0 comments

Project Mariner: Research prototype exploring future of human-agent interaction

https://deepmind.google/models/project-mariner/
1•Garbage•2m ago•0 comments

Substack Network error = security content they don't allow to be sent

https://simonwillison.net/2025/Dec/28/substack-network-error/
2•thunderbong•3m ago•0 comments

Divide and conquer roger ailes documentary

https://www.youtube.com/watch?v=2g3L2Bi-QpA
1•marysminefnuf•7m ago•0 comments

Picomon 0.2.0: From AMD Crash Fix to GPU Monitoring That Doesn't Suck

https://omarkama.li/blog/picomon-amd-nvidia-apple-silicon-gpu-monitoring
1•omneity•7m ago•0 comments

Calendar

https://neatnik.net/calendar/?year=2026
5•twapi•12m ago•0 comments

Show HN: One-click PPTX to PNG (Windows app and Python library)

https://github.com/Water-Run/pptx2png
2•WaterRun•28m ago•0 comments

Show HN: AI slop has flooded the template market

2•VBproDev•29m ago•0 comments

Zuckerberg settles $8B lawsuit over Cambridge Analytica scandal, avoids

https://www.france24.com/en/americas/20250717-zuckerberg-settles-8-billion-lawsuit-over-cambridge...
2•latein•33m ago•1 comments

C –> Java != Java –> LLM

http://www.observationalhazard.com/2025/12/c-java-java-llm.html
4•WoodenChair•34m ago•0 comments

Digital Independence Day

https://di.day/
3•mxx•38m ago•1 comments

Merry Christmas Day Have a MongoDB Security Incident

https://doublepulsar.com/merry-christmas-day-have-a-mongodb-security-incident-9537f54289eb
1•882542F3884314B•40m ago•0 comments

New York City Tree Map

https://tree-map.nycgovparks.org/
2•wh313•41m ago•0 comments

Travel agents took 10 years to collapse, developers are three years in

https://martinalderson.com/posts/travel-agents-developers/
5•jnord•44m ago•1 comments

Minnesota Fraud documentary is top Twitter / X video of all time

https://twitter.com/nickshirleyy/status/2004642794862961123
2•monero-xmr•45m ago•0 comments

Show HN: I analyzed 50 directories to see what makes money

https://directoryideas.ai/directory-trends-report
1•tejas3732•45m ago•0 comments

A Decline in Churchgoing Led to a Rise in 'Deaths of Despair'

https://studyfinds.org/churches-kept-americans-alive-states-made-a-decision/
4•pfrrp•54m ago•2 comments

Talk about Cooperation

https://lee-notion-blog-psi.vercel.app/article/2d63e9e4-833e-802d-b2bc-cf3213802693
2•MuziLee•58m ago•0 comments

Where scrollbars are clicked, and why [pdf]

https://link.springer.com/article/10.1186/s41235-024-00551-z
2•thunderbong•1h ago•0 comments

Rust Errors Without Dependencies

https://vincents.dev/blog/rust-errors-without-dependencies/
1•vsgherzi•1h ago•0 comments

Poor Charlie's Almanack: The Essential Wit and Wisdom of Charles T. Munger

https://www.stripe.press/poor-charlies-almanack
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Gertrude Stein Style Training

https://muratcankoylan.com/projects/gertrude-stein-style-training/
2•vuciv•1h ago•1 comments

Show HN: Supabase Auth Site – An out-of-the-box auth site powered by Supabase

https://github.com/saltbo/supabase-auth-site
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Show HN: Laravel Brick Money Package

https://github.com/devhammed/laravel-brick-money
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Boris Cherny on Claude Code a Year In

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Show HN: PineCone – A bundler for splitting PineScript into multiple files

2•claudianadalin•1h ago•0 comments

Skill for Vue/React refactoring driven by VHO analysis

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Show HN: Relay – Connect Claude Desktop and Claude Code via MCP

https://github.com/mhcoen/mcp-relay
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How Booking.com Works

https://www.booking.com/content/how_we_work.en-gb.html
1•nomilk•1h ago•0 comments

An AI pioneer says the technology is 'limited' and won't replace humans soon

https://www.nbcnews.com/tech/innovation/andrew-ng-says-ai-limited-wont-replace-humans-anytime-soo...
3•nis0s•1h ago•2 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•8mo ago

Comments

tomfly•8mo ago
where is the entrance and exit?
Jaxan•8mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•8mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•8mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•8mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•8mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.