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The Ridiculous Engineering of Figma [video]

https://www.youtube.com/watch?v=5t8dh3DSdBk
1•enritarta•2m ago•0 comments

Keir Starmer confirms social media ban for all children under 16

https://metro.co.uk/2026/06/15/keir-starmer-confirms-social-media-ban-children-16-28780800/
1•oneeyedpigeon•2m ago•0 comments

Smooth: A Framework for Turning AI from Interesting to Useful

https://www.spockdataservices.com/blog/smooth-ai-workflow-framework
1•rcshubhadeep•2m ago•0 comments

The Cloudflare for Autonomous AI Agents

https://github.com/tkngate/tkngate
1•kilopalisme•5m ago•0 comments

Anthropic Dispatches Staff to D.C., Racing to Resolve AI Export Restrictions

https://www.wsj.com/tech/ai/anthropic-dispatches-staff-to-d-c-racing-to-resolve-ai-export-restric...
1•thm•6m ago•0 comments

I know I can, but should I? Capability vs. Intent in the AI Goldrush

https://aibuilderseries.substack.com/p/i-know-i-can-but-should-i-capability
1•seantheviking•7m ago•0 comments

Asterinas: A production-grade Linux-compatible alternative kernel

https://asterinas.github.io/
1•yankcrime•8m ago•0 comments

UK Brings in Full Social Media Ban for Under-16s

https://deadline.com/2026/06/uk-social-media-ban-under-16s-x-youtube-tiktok-reddit-1236956163/
3•01-_-•10m ago•0 comments

Inside tech elites’ madcap war against the California billionaire tax

https://sfstandard.com/2026/06/13/billionaire-tax-fight-sergey-brin-chris-larsen-mike-moritz-ron-...
1•thm•10m ago•0 comments

Derbyshire officer investigated for using AI to create evidence in cases

https://news.sky.com/story/derbyshire-police-officer-investigated-for-using-ai-to-create-evidence...
2•01-_-•10m ago•0 comments

Do-the-work instead of proof-of-work, for Git hosting

https://blog.legoktm.com/2026/06/14/do-the-work-instead-of-proof-of-work-for-git-hosting.html
1•rapnie•11m ago•0 comments

Ukraine's Zelenskiy discusses peace talks in call with Trump

https://www.reuters.com/world/europe/ukraines-zelenskiy-discussed-war-diplomacy-call-with-trump-a...
1•Soumya_Max•13m ago•0 comments

Show HN: Canopy – parallel, sandboxed Claude Code sessions on macOS

https://github.com/juliensimon/canopy
1•julsimon•13m ago•0 comments

Proof

https://en.wikipedia.org/wiki/Proof_(play)
1•tosh•14m ago•0 comments

Apple PowerMac G4 – Weapon (1999) [video]

https://www.youtube.com/watch?v=lb7EhYy-2RE
1•DesaiAshu•15m ago•0 comments

You don't need React: creating a minimal UI library

https://pedroth.github.io/?p=post/NoNeedReact
1•pedro_movai•15m ago•0 comments

Building a personal meeting assistant that routes through your existing audio

https://techstackups.com/articles/deepgram-personal-meeting-assistant/
1•ritzaco•15m ago•0 comments

A spy in your pocket? How the UK's on-device nude image blocking could work

https://www.techradar.com/vpn/vpn-privacy-security/a-spy-in-your-pocket-how-the-uks-proposed-on-d...
1•nickslaughter02•16m ago•1 comments

Employees are checking out of AI

https://www.asymptotes.ai/notes/the-self-replacement-crisis
1•spinmaster•17m ago•0 comments

Show HN: TimeZoria – fast way to check and compare time zones

https://timezoria.org/
1•TimeZoriaAI•18m ago•0 comments

Abandoning the indie hacking dream for now (2022)

https://www.tinystruggles.com/posts/abandoning_indie_hacking/
1•mmarian•18m ago•0 comments

Shutting down my startup (2025)

https://lachlangreen.substack.com/p/shutting-down-my-startup
1•mmarian•21m ago•0 comments

Oracle Cuts Free Tier Ampere A1 Resources in Half

https://linuxiac.com/oracle-quietly-cuts-free-tier-ampere-a1-resources-in-half/
1•hyruo•21m ago•0 comments

Tell HN: Listening to blog posts is a nice form of self-therapy

1•mmarian•23m ago•0 comments

What the Fuck Happened to Nerds

https://mrmarket.lol/what-the-fuck-happened-to-nerds/
2•vrnvu•23m ago•1 comments

Airis – A zero-install, local AI ecosystem with autonomous PC control

https://github.com/Samael-1976/Airis
1•Samael1976•23m ago•0 comments

Berkadia Data Breach

https://haveibeenpwned.com/Breach/Berkadia
1•rexthonyy•24m ago•0 comments

Show HN: Instant live endpoints your front end needs, from natural language

https://github.com/thomscoder/zero-1
1•thomscoder•25m ago•0 comments

Relativity for Retired Engineers

https://arxiv.org/abs/2605.21660
1•calligram•26m ago•0 comments

Show HN: X – A programming language with switchable memory modes

https://github.com/xdotxxx/x
1•x-xxx•28m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.