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Where CC Stands on Pay-to-Crawl

https://creativecommons.org/2025/12/12/where-cc-stands-on-pay-to-crawl/
1•xngbuilds•36s ago•0 comments

CISA orders federal agencies to patch GeoServer flaw

https://www.scworld.com/news/cisa-orders-federal-agencies-to-patch-geoserver-flaw
2•Bender•2m ago•0 comments

New AI X Youth empowerment focused Initiative in Alabama

https://bld.al/
1•peauts•3m ago•0 comments

315lbs Bench –| 225lbs Squat cofounder needed

https://gymboard.multisync.io
1•ahmedhussam1053•5m ago•0 comments

A Centralized Database of All Math (2024)

https://ista.ac.at/en/news/a-centralized-database-of-all-math/
1•gone35•7m ago•0 comments

Emacs Propaganda: I wrote a thing for Emacs, but don't call it a "plugin"

https://www.youtube.com/watch?v=jwH3B1vHqvQ
1•iLemming•8m ago•1 comments

Diablo Canyon moves a step closer to staying open

https://www.sanluisobispo.com/news/local/environment/article313620974.html
1•Bender•13m ago•0 comments

Wine 11.0-rc2 Released With 28 Known Bug Fixes

https://www.phoronix.com/news/Wine-11.0-rc2
1•Bender•14m ago•0 comments

We've cracked how to make random numbers

https://www.newscientist.com/article/2494268-weve-finally-cracked-how-to-make-truly-random-numbers/
2•Anon84•15m ago•0 comments

Thought Colleague Was a Traitor for Teaching Students to Use AI. Then We Talked

https://thewalrus.ca/teaching-students-to-use-ai/
1•pseudolus•15m ago•0 comments

How the Bell Labs Holmdel Complex Inspired 'Severance'

https://www.atlasobscura.com/articles/podcast-bell-labs-holmdel-complex
1•SerCe•15m ago•0 comments

Intel CEO Lip-Bu Tan was investor and adviser to firm sanctioned for China deals

https://www.oregonlive.com/silicon-forest/2025/12/intel-ceo-lip-bu-tan-was-investor-and-adviser-t...
4•osnium123•15m ago•0 comments

Review of Medical Cannabis Use Finds Little Evidence of Benefit

https://www.nytimes.com/2025/12/12/health/medical-cannabis-benefits.html
3•pseudolus•17m ago•1 comments

Divinity

https://divinity.com/
1•robenkleene•18m ago•0 comments

The surprising longevity lessons from the oldest animal

https://www.newscientist.com/article/2497719-the-surprising-longevity-lessons-from-the-worlds-old...
2•Anon84•18m ago•0 comments

a16z: In 2026, Venture Capital will eat Private Equity

https://twitter.com/tkexpress11/status/1998852154510217325
1•e2e4•25m ago•0 comments

Gemini's live speech to speech translation capabilities

https://www.youtube.com/watch?v=xdPIwgDriTg
2•anuda•30m ago•0 comments

India Is a Rising Power, but Breathing in Its Capital Is Hazardous

https://www.nytimes.com/2025/11/30/world/asia/india-delhi-pollution.html
4•bookofjoe•40m ago•1 comments

HyperCard on the Macintosh

https://stonetools.ghost.io/hypercard-mac/
4•TMWNN•44m ago•0 comments

Ask HN: Is this a sane way to expose distributed state in Rust?

1•asdfghjqwertyu•44m ago•0 comments

Show HN: I made an LLM confessional booth, be a priest and forgive LLMs mistakes

https://llmpriest.carsho.dev
1•carsoon•46m ago•0 comments

Temporal disobedience: Intersex timescapes, chronopolitics and intersex joy

https://journals.sagepub.com/doi/10.1177/14647001251389818
1•stinkbeetle•54m ago•1 comments

The Data Marketing Machine

https://storagemath.com/posts/vast-data-marketing-machine/
1•maxicohen•1h ago•0 comments

Everything Is Context: Agentic File System Abstraction for Context Engineering

https://arxiv.org/abs/2512.05470
3•handfuloflight•1h ago•0 comments

Mount Git repo to view commits and branches as files

https://github.com/matthiasgoergens/git-snap-fs
1•lhmiles•1h ago•1 comments

PydanticAI-DeepAgents – Build powerful AI agents

https://news.ycombinator.com/from?site=github.com/vstorm-co
2•kacper-vstorm•1h ago•1 comments

The Checkerboard

https://99percentinvisible.org/episode/650-the-checkerboard/
5•thread_id•1h ago•0 comments

The Checkerboard [pdf]

https://www.ca10.uscourts.gov/sites/ca10/files/opinions/010111205718.pdf
1•thread_id•1h ago•0 comments

Long Live Systems of Record

https://cloudedjudgement.substack.com/p/clouded-judgement-121225-long-live
1•mooreds•1h ago•0 comments

Interlaced origami: compact storage and high-strength robotic deployment

https://techxplore.com/news/2025-11-interlaced-origami-enables-compact-storage.html
1•PaulHoule•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•7mo ago

Comments

tomfly•7mo ago
where is the entrance and exit?
Jaxan•7mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•7mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•7mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•7mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•7mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.