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The Programmer's Job in an AI World

https://www.dgt.is/blog/2026-05-27-programmers-job/
1•Bluestein•2m ago•0 comments

New Amazon Alexa Tablets with Alexa+ built in: details, availability, pricing

https://www.aboutamazon.com/news/devices/new-amazon-alexa-tablets-alexa-plus
1•rbanffy•3m ago•0 comments

OpenAI fires three safety researchers for "mishandling research information"

https://techcrunch.com/2026/10/08/fired-openai-safety-researchers-dispute-misconduct-claims-warn-...
2•trakkstar•8m ago•0 comments

Nanvix – Lightweight Sandbox

https://github.com/nanvix/nanvix
1•mau•8m ago•0 comments

If your team is happy, are you doing a good job?

https://charity.wtf/p/if-your-team-is-happy-are-you-doing
1•BerislavLopac•9m ago•0 comments

Lsnet – a fast TUI home network scanner in Rust

https://github.com/sanford/lsnet
1•wavesplash•10m ago•0 comments

The Agent Experience (Ax) Practitioner Playbook

https://developer.microsoft.com/blog/introducing-the-agent-experience-ax-practitioner-playbook/
1•waldekm•14m ago•0 comments

Understand the Changes Streaming into a Codebase

https://spinal.sh/
1•cjg•16m ago•1 comments

He Built Free, Open-Source Versions of Photoshop, Premiere, Lightroom with AI

https://petapixel.com/2026/10/07/someone-rebuilt-free-open-source-versions-of-photoshop-premiere-...
2•adriand•19m ago•1 comments

An experimental tour-de-force: Entanglement between glass bead and light

https://arstechnica.com/science/2026/10/suspended-glass-bead-entangled-with-light-maybe-a-quantum...
3•rbanffy•20m ago•0 comments

Once: Cache CLI Commands

https://github.com/alex0ptr/once
1•baquero•25m ago•1 comments

Small batches still matter when agents write the code

https://markoanastasov.com/signals/small-batches-still-matter/
1•markoa•27m ago•0 comments

Denmark data breach: it appears that the password was simply 123456

https://ekstrabladet.dk/nyheder/samfund/medie-hacker-paastaar-at-staa-bag-cpr-laek/11314806
2•delamon•29m ago•0 comments

AmberCell is a high-interaction honeypot: it runs full, real services

https://cyberhallucinet.github.io/AmberCell/
1•ls1911•29m ago•0 comments

Navanethem 'Navi' Pillay (S Africa) Wins Nobel Peace Prize

https://www.washingtonpost.com/world/2026/10/09/navi-pillay-wins-nobel-peace-prize/
2•rarba786•31m ago•1 comments

Show HN: Long term Memory and 50M token window for LLM

https://huggingface.co/papers/2610.10845
3•Corbenic•32m ago•0 comments

Show HN: VendIQ – AI agent for vendor follow-ups and ops automation

https://vendiq.rishailabs.com/
1•rishailabs•35m ago•0 comments

Vibe Astronomy: Discovering Exoplanets

https://invertedpassion.substack.com/p/vibe-astronomy-discovering-exoplanets
1•twapi•35m ago•0 comments

I've Been Deindexed by Google

https://kennyqin.com/deindexed-by-google/
3•birdculture•36m ago•0 comments

The looming AI consciousness trainwreck (2022)

https://blog.plan99.net/the-looming-ai-consciousness-train-wreck-2e23165b3246
1•mike_hearn•37m ago•0 comments

The Nobel Peace Prize 2026 Awarded to Navanethem "Navi" Pillay

https://www.nobelprize.org/prizes/peace/2026/pillay/facts/
3•karakoram•38m ago•0 comments

OpenAI defends decision to fire researchers

https://www.cnbc.com/2026/10/09/openai-fired-researchers-ai-concerns.html
3•cramer4next•43m ago•0 comments

I'm in a Meeting

https://iminafleeting.com/
2•splintersio•46m ago•1 comments

Tell HN: YouTube is punishing logged-out users

4•penskymaterial•48m ago•0 comments

If your team is too busy doing their 'job' to experiment with AI

https://ghuntley.com/replaced/
1•ghuntley•50m ago•0 comments

Co-creator of Empire Market dark web marketplace given 40-year sentence

https://therecord.media/co-creator-empire-dark-net-market-sentenced
1•giuliomagnifico•51m ago•0 comments

SpaceX calls for better coordination in orbit after near-misses with Starlink

https://arstechnica.com/space/2026/10/spacex-calls-for-better-coordination-in-orbit-after-near-mi...
3•rbanffy•51m ago•0 comments

Max stupid: EU may loosen EV rules for third time in two years, aiding China

https://electrek.co/2026/10/09/max-stupid-eu-may-loosen-ev-rules-for-third-time-in-two-years-aidi...
3•Klaster_1•54m ago•0 comments

TokenRouter: A serving engine for token-level LLM routing

https://fuvty.github.io/thinking_yard_project_page/projects/tokenrouter/
1•ilreb•58m ago•0 comments

South Africa's Navanethem 'Navi' Pillay Wins 2026 Nobel Peace Prize

https://www.france24.com/en/europe/20261009-south-africa-s-navanethem-navi-pillay-wins-2026-nobel...
14•abdullahalharir•1h ago•5 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.