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Ask HN: Why are Spec-kit specs like that

1•pretorian_paul•1m ago•0 comments

Philippines now China's 2nd biggest market for solar panels

https://www.philstar.com/business/2026/05/29/2531211/philippines-now-chinas-2nd-biggest-market-so...
1•doener•3m ago•0 comments

Neuroscientists discover cognitive benefits of reading physical comic books

https://www.psypost.org/neuroscientists-discover-previously-unknown-cognitive-benefits-of-reading...
1•emot•4m ago•0 comments

When Tailwinds Vanish

https://foundersfund.com/2023/06/when-tailwinds-vanish/
1•ronfriedhaber•6m ago•0 comments

Returning to Zig

https://gracefulliberty.com/articles/return-to-zig/
1•kristoff_it•6m ago•0 comments

Why Reddit blocked unauthenticated JSON in 2026

https://medium.com/@tonywangcn/why-reddit-blocked-unauthenticated-json-in-2026-and-how-to-still-g...
2•tonywangcn•8m ago•0 comments

You probably don't need private PKI for internal infrastructure

https://www.certkit.io/blog/private-pki-internal-infrastructure
1•plopilop•9m ago•0 comments

Mid-tier US knives vs. cheap imports

https://www.paragon-knives.com/
1•bgzlsxaz•10m ago•0 comments

T1A Brings Its Full Data Stack to Dais 2026: 5 Products AndSubscription Giveaway

https://lakesentry.io/
1•tsyliya•14m ago•0 comments

Show HN: Fastembed-rs – Rust library for generating vector embeddings, reranking

https://github.com/Anush008/fastembed-rs
1•thoughtfullyso•18m ago•0 comments

Browser game about movie guessing

https://frameguesser.vercel.app/
1•mmschreiber•24m ago•0 comments

Nike Launches Sneaker Line with Russian Designer Who Backed Crimea Annexation

https://united24media.com/world/nike-launches-sneaker-line-with-russian-designer-who-backed-crime...
5•fodmap•25m ago•0 comments

Graphtatui: In terminal graph explorer made with ratatui

https://github.com/Sok205/graphtatui
2•sok205•27m ago•0 comments

Yield Curves and Volatility Surfaces Are Built in Modern Finance

https://medium.com/@DolphinDB_Inc/the-hidden-foundation-of-pricing-and-risk-how-ficc-curves-and-s...
2•Polly_Liu•28m ago•0 comments

CPMpy: Constraint Programming and Modeling library in Python, based on NumPy

https://github.com/CPMpy/cpmpy
1•tosh•29m ago•0 comments

Why Digital Twins Need Low-Latency Data Processing

https://medium.com/@DolphinDB_Inc/real-time-decision-making-how-ai-and-low-latency-computing-are-...
2•CrazyTomato•30m ago•0 comments

Githipedia – The Wiki for GitHub

https://github.com/Vendetaaaa/Githipedia
1•Vendeta•31m ago•1 comments

Show HN: I wrote a C++ ray tracer from scratch without AI

https://github.com/themartiano/luz
3•martiano•31m ago•1 comments

Ask HN: How do you handle browser tab overload?

1•formit34•31m ago•2 comments

Coversubstack-Zagreus=Whiterabbit.flexe

https://substack.com/@rootedinthought/note/c-276218913
1•dcmexpunksolar•36m ago•0 comments

LibAgar – Cross-platform GUI written in C

https://libagar.org/
2•0x0203•37m ago•0 comments

What are you looking for when reviewing LLM generated code?

2•gnunicorn•38m ago•1 comments

Ask HN: Developers, are you being forced into prompt-only engineering?

3•zerr•39m ago•0 comments

Fear about young adults' maturity is just a way of trying to control them (2023)

https://www.newstatesman.com/comment/2023/06/fear-about-young-adults-maturity-is-just-a-way-of-tr...
1•frereubu•39m ago•1 comments

Show HN: ELDC – Natural language identification, faster than FastText and CLD2

https://github.com/nitotm/eldc
2•nitotm•41m ago•0 comments

Anthropic flies staff to D.C. to clean up White House fight

https://www.axios.com/2026/06/14/anthropic-white-house-mythos-fable
8•dstala•42m ago•3 comments

Trailblazing investigative reporter Roger Cook dies

https://news.sky.com/story/trailblazing-investigative-reporter-roger-cook-dies-13554262
1•austinallegro•45m ago•0 comments

Searching for Guy Debord (2003)

https://brooklynrail.org/2003/10/express/searching-for-guy-debord/
1•robtherobber•45m ago•0 comments

Ask HN: Did you try Claude's "Fable 5" model before it was pulled?

3•aniokono•45m ago•1 comments

How to Think about Parallel Programming: Not (2010)

https://github.com/matthiasn/talk-transcripts/blob/master/Steele_Guy/ParallelProg.md
1•tosh•45m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.