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Show HN: LiveWorldTrends – Real-time 3D globe of global trends and crisis radar

https://liveworldtrends.com
1•liveworldtrends•52s ago•0 comments

How to build the AI platform your company needs

https://www.theaithinker.com/p/how-to-build-the-ai-platform-your
1•adamfaik•1m ago•0 comments

Anthropic Unveils IPO Paperwork

https://www.wsj.com/livecoverage/stock-market-today-dow-sp-500-nasdaq-10-26-2026
1•pseudocoup•1m ago•0 comments

Anthropic Officially Files S1 – Shows $81B Net Loss

https://twitter.com/anthropicai/status/2114705042817110293
3•epsteingpt•2m ago•1 comments

Anthropic S-1

https://www.sec.gov/Archives/edgar/data/2130357/000162828026067168/anthropicpbc-sx1.htm#ica694c85...
2•ChrisbyMe•2m ago•0 comments

Formalizing Julia in Lean (and finding 400 bugs in Base)

https://discourse.julialang.org/t/formalizing-julia-in-lean-and-finding-400-bugs-in-base/140243
1•yurivish•3m ago•0 comments

iPhone Duo: Impressions in Motion

https://basicappleguy.com/basicappleblog/iphone-duo-impressions-in-motion
1•frizlab•5m ago•0 comments

Anthropic files S-1 with the SEC for proposed initial public offering

https://www.anthropic.com/news/s1-sec
4•meetpateltech•5m ago•0 comments

Show HN: Open public GitHub React repo in the browser – no clone, no install

https://blog.crossui.com/2026/10/open-the-repo-you-were-about-to-clone
1•linb•6m ago•0 comments

On OpenAI's Proof of the Nagata Conjecture

https://arxiv.org/abs/2610.30050
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Show HN: Printable Calendar Maker

https://makecalendars.com/
1•artiomartiom•7m ago•0 comments

Anthropic S-1

https://www.sec.gov/Archives/edgar/data/2130357/000162828026067168/anthropicpbc-sx1.htm
47•SiNTEx•7m ago•12 comments

iPad Mini

https://www.apple.com/ipad-mini/
1•doerig•7m ago•0 comments

Whytap – An open-source productivity toolkit in your Mac's notch

https://github.com/AbsoluteMode/whytap
1•niceizzy1337•8m ago•0 comments

Bugs in Apple, LLVM and NSA tools turned into trading cards

https://mi11ion.io/1000bars/
1•mi11ion•9m ago•0 comments

R/opensource bans AI-made and AI-focused projects and non-English speakers

https://www.tomshardware.com/tech-industry/artificial-intelligence/reddits-r-opensource-bans-ai-m...
2•NordStreamYacht•11m ago•1 comments

Show HN: Logfolio – A public log for books, films, games and anything you keep

https://logfolio.co/
1•symbolhunter•12m ago•0 comments

Organising my cross-stitch patterns

https://alexwlchan.net/2026/cross-stitch-patterns/
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Human-enhanced tsunami hazard in large lakes

https://www.nature.com/articles/s41467-026-78272-8
1•gumby•12m ago•0 comments

Garmin Revamps and Opens Up Connect Developer API Program

https://www.dcrainmaker.com/2026/10/garmin-connect-api-revamps-connect-developer.html
1•sltr•12m ago•0 comments

Fixing Tool-Call Accuracy in vLLM

https://www.ubicloud.com/blog/fixing-tool-call-accuracy-in-vllm
1•coffeemug•12m ago•0 comments

Crows make decisions twice as fast as humans and monkeys

https://phys.org/news/2026-10-crows-decisions-fast-humans-monkeys.html
2•pseudolus•12m ago•0 comments

Show HN: UnCode – Local voice dictation for Linux

https://github.com/XLongLink/uncode
1•Sau1707•12m ago•0 comments

Mathematicians and Programmers will still exist. You just won't have that job

https://blog.gonzobea.nz/blog/42/
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Show HN: Compactly – Compact Claude Code sessions between tasks

https://github.com/swapnildahiphale/compactly
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NXNative – Run any switch game natively on Apple Silicon

https://github.com/seedds/nxnative
1•ashray•13m ago•0 comments

Brown student maps the hidden global labor powering AI

https://www.brown.edu/news/2026-10-26/ai-data-workers
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Show HN: Image or AI – an AI image detector that shows which evidence it used

https://imageorai.com
1•caseymarlin•14m ago•0 comments

Shlemiel the Painter in 2026

https://dennisforbes.ca/blog/microblog/2026/10/shlemiel_the_painter/
1•llm_nerd•14m ago•0 comments

Zuckerberg can control Meta after death. He refused to give up that power

https://www.washingtonpost.com/technology/2026/10/26/zuckerberg-can-control-meta-after-death-he-r...
3•reaperducer•20m ago•2 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.