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The G = 9 Gate – Fermion-Boson Transitions and Dark Matter

https://www.academia.edu/178962361/The_g_9_Gate_A_New_Theoretical_Hypothesis_on_Fermion_Boson_Tra...
1•kisnorbert•23s ago•0 comments

Windows 11 KB5127648 update fixes long-standing gaming issues

https://www.notebookcheck.net/Windows-11-KB5127648-update-fixes-long-standing-gaming-issues.14239...
1•DarrylLinington•23s ago•0 comments

GPT-2 on the GPU

https://www.stephendiehl.com/posts/mlir_gpu_target/
1•ibobev•52s ago•0 comments

Wanted to download an ISO, ended up writing a kernel exploit

https://blog.dfb.sh/blog/eap770-root-for-two-zeros/
1•0xbadcafebee•1m ago•0 comments

The $26,000-a-Month Eviction Fight at 150 Charles

https://www.curbed.com/article/150-charles-eviction-lawsuit-erica-terwillegar-peter-molinari.html
2•gmays•3m ago•0 comments

Two unvaccinated Pennsylvania residents die after being infected with measles

https://apnews.com/article/measles-deaths-pennsylvania-16c6c527c13e88ac3cdea57ffdbd2e19
4•gmays•3m ago•1 comments

Separating HBM from GPUs to Expand Memory Capacity; Optical Links May Be Key

https://www.trendforce.com/news/2026/05/25/news-industry-reportedly-eyes-separating-hbm-from-gpus...
2•peter_d_sherman•3m ago•0 comments

Why Entry-Level Tech Hiring Fell 65%: IRC Section 174 vs. AI Telemetry [video]

https://www.youtube.com/watch?v=cve5KMawu9M
2•GradeOne•4m ago•0 comments

Linus Torvalds's first LLM-assisted patch series

https://lwn.net/Articles/1100449/
2•janvdberg•4m ago•0 comments

Show HN: Aside – Mac app that suggests what to say next during calls

https://asidehq.app/
2•yoelgal•6m ago•0 comments

Has AI Tells

https://theconsensus.dev/blog/2026/10/14/has-ai-tells.html?focus=1
3•7777777phil•7m ago•0 comments

Ask HN: Are you hesitant to install vibe-coded apps?

3•ex-aws-dude•7m ago•2 comments

CoreWeave's Bonds Turn Distressed, Drawing 'Yikes' from Musk

https://www.bloomberg.com/news/articles/2026-10-14/coreweave-bonds-tumble-into-distress-drawing-y...
2•striking•7m ago•1 comments

Build Your Slide Template

https://martinfowler.com/articles/never-send-slides/build-your-slide-template.html
1•ibobev•7m ago•0 comments

AI, Slop, and Where I Draw the Line

https://retrogamecoders.com/ai-slop/
1•ibobev•8m ago•0 comments

Simple math can predict when AI is about to go rogue, physicists say

https://www.livescience.com/technology/artificial-intelligence/simple-math-can-predict-when-ai-is...
1•mikelgan•9m ago•0 comments

Metagenomic testing: technique that finds almost every infection, even unknown

https://www.bbc.com/future/article/20261013-how-metagenomics-can-identify-almost-every-infection
1•ck2•10m ago•0 comments

Shelley.dev

https://shelley.dev
1•bryanmikaelian•11m ago•0 comments

Grok Voice 3.0

https://x.ai/news/grok-voice-3
3•acossta•11m ago•1 comments

OpenAI: Employee who left for Apple took files about unreleased device

https://www.reuters.com/business/retail-consumer/openai-employee-who-left-apple-took-files-about-...
6•timpera•12m ago•1 comments

Anthropic's Claude cruelty policy risks humanising AI

https://unherd.com/newsroom/anthropics-claude-cruelty-policy-risks-humanising-ai/
1•voxleone•13m ago•0 comments

Show HN: An offline 0.8B model that ties Gemini Flash on OpenStreetMap questions

https://jonready.com/blog/posts/rl-on-a-0_8b-travel-agent.html
1•mips_avatar•13m ago•1 comments

Tesla's Robotaxis Blow Through School Zones, NHTSA Petition Alleges

https://www.extremetech.com/cars/teslas-robotaxis-blow-through-school-zones-nhtsa-petition-alleges
1•speckx•14m ago•0 comments

Cutoff Bench: How outdated is the training data of major LLMs

https://franciscocarloserra.github.io/cutoff-bench/
3•FranciscoCarlos•16m ago•3 comments

Study: LinkedIn profiles are barely visible to search and AI

https://humandex.ai/research/linkedin-visibility
3•sigitov•17m ago•1 comments

iA Presenter

https://ia.net/presenter
3•petecooper•21m ago•0 comments

"No way to prevent this" say users of only language where this regularly happens

https://xeiaso.net/shitposts/no-way-to-prevent-this/memory-safety/CVE-2026-92392/
4•xena•22m ago•1 comments

Show HN: AxiomCode Graph, Reducing coding agent rework with formal methods

https://github.com/AxiomCodeAI/axiomcodegraph
3•HaoleiZ•23m ago•2 comments

I Deleted 168,000 Lines of Comments. My AI Agent Didn't Notice

https://openstation.blog/2026/10/13/i-deleted-168000-lines-of-comments-my-ai-agent-didnt-notice/
2•epeicher•25m ago•0 comments

Repairing the iPhone Duo's folding screen costs as much as a new iPhone

https://www.theverge.com/tech/1011245/iphone-duo-repair-costs-applecare
3•mikelgan•25m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.