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Golden Ratio using an equilateral triangle inscribed in a circle

https://geometrycode.com/free/how-to-graphically-derive-the-golden-ratio-using-an-equilateral-tri...
1•peter_d_sherman•19s ago•0 comments

Nobody Likes Lag: How to Make Low-Latency Dev Sandboxes

https://www.compyle.ai/blog/nobody-likes-lag/
1•mnazzaro•1m ago•0 comments

Notes on the Intel 8086 processor's arithmetic-logic unit

https://www.righto.com/2026/01/notes-on-intel-8086-processors.html
1•elpocko•1m ago•0 comments

TikTok Is a Propaganda Tool. Anyway, Let's Build Monsters

https://blog.adafruit.com/2026/01/23/tiktok-is-a-propaganda-tool-anyway-lets-build-monsters-and-m...
1•ptorrone•2m ago•0 comments

Working on reducing wasted distribution effort before publishing posts

1•ryujii•3m ago•0 comments

Show HN: Manager List is now live!!!

https://managerlist.com
1•itsmiketu•4m ago•0 comments

Jason Calacanis' Warning To Y Combinator Startups (2010) [video]

https://www.youtube.com/watch?v=2cdrCYrZIvI
1•eamag•4m ago•1 comments

Show HN: VSCode Extension for E2B Sandbox

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Show HN: Cholesterol Tracker – Built after high cholesterol diagnosis at 33

https://cholesterol-tracker.poniansoft.com/
1•briskibe•5m ago•0 comments

Teemux: Zero-config log multiplexer with built-in MCP server

https://github.com/gajus/teemux
1•todsacerdoti•6m ago•0 comments

My Journey From Foreign Correspondent to Uber Driver

https://stevescherer.substack.com/p/my-journey-from-foreign-correspondent
2•gaws•7m ago•0 comments

PowerShell architect retires after decades at the prompt

https://www.theregister.com/2026/01/22/powershell_snover_retires/
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Newpipe.net is down – DNS resolution is failing

https://github.com/TeamNewPipe/website/issues/420
2•gumarn_y•8m ago•1 comments

Microsoft 365 outage drags on for nearly 10 hours during bad night

https://www.theregister.com/2026/01/23/microsoft_365_outage/
1•Bender•8m ago•0 comments

Linux 6.19 Scheduler Feature Being Disabled Due to Performance Regressions

https://www.phoronix.com/news/Linux-6.19-Disabling-Next-Buddy
1•Bender•9m ago•0 comments

John Carmack prediction on AGI (2019) [video]

https://www.youtube.com/watch?v=udlMSe5-zP8
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The Duck Game Chat for Nintendo Switch

https://pond.gg/
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Where to Sleep in Lax

https://cadence.moe/blog/2025-12-30-where-to-sleep-in-lax
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My review of the Nüborn Baby at 3 months

https://joshcollinsworth.com/blog/baby-review
1•surprisetalk•10m ago•0 comments

Enosuchblog

https://blog.yossarian.net/
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Please Unsubscribe

https://www.youtube.com/watch?v=pYQjJ0Oov8g
1•iamflimflam1•11m ago•0 comments

Taking walks to help reduce stress and increase creativity

https://ovidem.com/blog/benefits-of-walking/
1•ovidem•13m ago•0 comments

A Green 'Monster' Hides on a Quiet London Street

https://www.nytimes.com/2026/01/21/realestate/a-green-monster-hides-on-a-quiet-london-street.html
1•tintinnabula•13m ago•0 comments

Smart ring maker Oura to plan tender offer at 25 discount

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3•htrp•13m ago•0 comments

Ezh: A 21KB TypeScript-only front end framework (Demo: online Splendor game)

https://splendor.ezh.dev/
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Show HN: Specli – compile any OpenAPI spec to an agent optimized executable

https://github.com/AndrewBarba/specli
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Show HN: PR Slop Stopper

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Are You Carrying Technical Debt Without Realizing It?

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1•ramzez•15m ago•0 comments

How we protected MEGA Pass against clickjacking attacks

https://blog.mega.io/how-we-protected-mega-pass-against-clickjacking-attacks
2•dotcoma•16m ago•0 comments

Mass Immigration: All Arguments Ranked and Debunked [video]

https://www.youtube.com/watch?v=2CVuL-QpvQs
1•joe_mamba•17m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•8mo ago

Comments

tomfly•8mo ago
where is the entrance and exit?
Jaxan•8mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•8mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•8mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•8mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•8mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.