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Improving C# Memory Safety

https://devblogs.microsoft.com/dotnet/improving-csharp-memory-safety/
1•soheilpro•1m ago•0 comments

Grok falls flat in Washington, undercutting SpaceX's AI growth story

https://www.reuters.com/world/grok-falls-flat-washington-undercutting-spacexs-ai-growth-story-202...
1•1vuio0pswjnm7•2m ago•0 comments

Does using LLMs make me dumber?

https://wilsoniumite.com/2026/05/21/does-using-llms-make-me-dumber/
1•Wilsoniumite•2m ago•0 comments

SpaceX and OpenAI both filing for IPO the same week

https://www.forbes.com/sites/antoniopequenoiv/2026/05/20/elon-musks-spacex-files-for-highly-antic...
1•pzxc•2m ago•1 comments

Vitamin C as a nitrosation inhibitor: Modeling study across dietary patterns

https://www.sciencedirect.com/science/article/pii/S002251932600069X?via%3Dihub
1•bookofjoe•2m ago•0 comments

I tested Haiku vs. Sonnet across 3 agent tasks – the cheap model won every time

https://github.com/aimvik07/agent-eval
1•aimvik07•4m ago•0 comments

Language models are weird for the same reason human cultures are weird

https://davidoks.blog/p/language-models-are-weird-for-the
1•jprs•5m ago•0 comments

Big Tech's AI Debt Binge Tests High-Grade Market, Barclays Says

https://www.bloomberg.com/news/articles/2026-05-21/big-tech-s-ai-debt-binge-tests-high-grade-mark...
1•1vuio0pswjnm7•5m ago•0 comments

Qwen 3.7 Max is on OpenRouter: $2.5 in, $7.5 out

https://xcancel.com/OpenRouter/status/2057500097206976983
1•theanonymousone•5m ago•0 comments

Show HN: Computer Police – block malicious NPM/pip installs locally

https://computer.police.dev/
1•kannthu•7m ago•0 comments

Drones reshape war in Colombia as deaths and injuries mount

https://www.theguardian.com/world/2026/may/18/drones-war-colombia-civilians-farc-acled
1•YeGoblynQueenne•7m ago•0 comments

The Claude -pocalypse

https://theautomatedoperator.substack.com/p/the-claude-pocaylpse-or-how-i-learned
1•idopmstuff•7m ago•0 comments

Throughput vs. Goodput: The Performance Metricin LLM Testing

https://qainsights.com/throughput-vs-goodput-the-performance-metric-you-are-probably-ignoring-in-...
1•qainsights•8m ago•1 comments

MyIPNow – IP and Network Toolkit

https://myipnow.net/
1•myipnow•8m ago•0 comments

(delete me)

https://micnik.stagas.deno.net/
1•stagas•9m ago•0 comments

Musk's SpaceX discloses massive losses ahead of expected record-breaking IPO

https://www.washingtonpost.com/technology/2026/05/20/elon-musk-spacex-initial-public-offering-fil...
1•1vuio0pswjnm7•10m ago•0 comments

On Not Being a Language Model

https://www.xydac.com/blog/on-not-being-a-language-model/
1•xydac•10m ago•0 comments

Geminis Ad Auction Revealed: "Mechanism Design for Large Language Models"

https://arxiv.org/abs/2310.10826
1•jcfrei•11m ago•0 comments

Nvidia's revenue blows past Wall Street expectations as AI boom accelerates

https://www.theguardian.com/technology/2026/may/20/nvidia-revenue-ai-boom
1•Brajeshwar•13m ago•0 comments

Agents Are Not One Thing

https://jlmr.dev/posts/agents-are-not-one-thing/
2•jelmersnoeck•13m ago•0 comments

Show HN: Agent.email – sign up via curl, claim with a human OTP

2•adisingh13•13m ago•0 comments

SpaceX's historic IPO plans: Billions in losses and Musk's ownership

https://www.cnbc.com/2026/05/20/spacex-ipo-live-updates.html
2•samaysharma•16m ago•0 comments

Show HN: Personal business communication coach for Technical Leaders

https://clarityhoop.com/
1•Sanej•17m ago•1 comments

Framework-agnostic design systems: a practical approach to web components

https://piccalil.li/blog/framework-agnostic-design-systems-part-1/
1•paulathevalley•17m ago•0 comments

The LLM Death Spiral

2•robomartin•18m ago•0 comments

Oura, Maker of Popular Smart Rings, Files Confidentially for IPO

https://www.bloomberg.com/news/articles/2026-05-21/oura-maker-of-popular-smart-rings-files-confid...
2•brandonb•20m ago•1 comments

London Mayor Blocks Palantir

https://www.theguardian.com/uk-news/2026/may/21/london-mayor-sadiq-khan-blocks-met-police-deal-wi...
26•ZiiS•21m ago•6 comments

Up to 3x faster stored-vector queries in Elasticsearch

https://www.elastic.co/search-labs/blog/elasticsearch-vector-search-lookup
1•eigenBasis•21m ago•0 comments

Necrobotics: Dead Spiders Reincarnated as Robot Grippers (2022)

https://spectrum.ieee.org/robot-bugs
1•thunderbong•22m ago•0 comments

Waymo pauses Atlanta service as its robotaxis keep driving into floods

https://techcrunch.com/2026/05/21/waymo-pauses-atlanta-service-as-its-robotaxis-keep-driving-into...
6•mattas•25m ago•3 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.