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AI Has Hacked the Code of Human Civilization – Yuval Noah Harari

https://www.youtube.com/watch?v=hBtVGwuJzpk
1•doener•1m ago•0 comments

Sick leave: Germany rising but not the worst in Europe

https://www.dw.com/en/sick-leave-germany-rising-but-not-the-worst-in-europe/a-77815488
2•bushwart•7m ago•0 comments

What should a personal website be?

https://ratfactor.com/cards/personal-website
1•tolerance•7m ago•0 comments

Elon Musk posted twice as often on UK race and immigration as about SpaceX IPO

https://www.theguardian.com/technology/2026/jul/04/elon-musk-uk-race-immigration-spacex-ipo
2•iamflimflam1•7m ago•0 comments

National Institute of Standards and Technology | NIST | Official US Time

https://time.gov/
1•Bender•7m ago•0 comments

No more than 100 000 faint satellites should orbit Earth

https://www.eso.org/public/news/eso2607/
1•Breadmaker•8m ago•0 comments

Review-flow – automate 80% of code review so humans focus on the 20%

https://github.com/DGouron/review-flow
2•DGouron•8m ago•0 comments

Lessons from a Year of Exploring Common Ground

https://americans-agree.org/insights/lessons-from-a-year-of-exploring-common-ground
2•quadtree•10m ago•0 comments

Only 1 of the Top AI Coding Models on WebDev Arena Isn't Chinese

https://arena.ai/leaderboard/code/webdev?rankBy=labs
1•SweetSoftPillow•12m ago•0 comments

Using Local Coding Agents – By Sebastian Raschka, PhD

https://magazine.sebastianraschka.com/p/using-local-coding-agents
1•rbanffy•13m ago•0 comments

Game Boy Advance Dev: Logging to the Console

https://www.mattgreer.dev/blog/gba-dev-logging/
1•jandeboevrie•13m ago•0 comments

Shipping post-quantum cryptography to Python – The Trail of Bits Blog

https://blog.trailofbits.com/2026/06/30/shipping-post-quantum-cryptography-to-python/
1•rbanffy•14m ago•0 comments

MITS - Micro Instrumentation and Telemetry Systems

https://www.abortretry.fail/p/micro-instrumentation-and-telemetry
1•rbanffy•17m ago•0 comments

EndBASIC 0.14: Are we multimedia yet?

https://www.endbasic.dev/2026/07/endbasic-0.14.html
1•jmmv•17m ago•0 comments

Security Roundup: Apple's Hide My Email Service Fails to Hide Your Email

https://www.wired.com/story/security-roundup-apples-hide-my-email-service-fails-to-hide-your-email/
1•joozio•24m ago•0 comments

Liquid transforms into an energy-rich gel that stores power for months

https://news.northwestern.edu/stories/2026/06/cell-inspired-material-captures-energy-and-releases...
1•geox•24m ago•0 comments

Up and Down the Ladder of Abstraction

https://worrydream.com/LadderOfAbstraction/
2•highfrequency•27m ago•0 comments

Good APIs Age Slowly

https://yusufaytas.com/good-apis-age-slowly
19•thunderbong•28m ago•0 comments

How Tier-1 capital market is using AI Agent architecture

https://electronictradinghub.com/the-ai-agent-architecture-is-published-the-thresholds-are-not/
2•silahian•28m ago•0 comments

Plein Air

https://art.joonas.wtf/
2•bookofjoe•30m ago•0 comments

Finland's last analogue landline phones go silent after 150 years

https://www.euronews.com/next/2026/06/30/finlands-last-analogue-landline-phones-go-silent-after-1...
6•ohjeez•31m ago•0 comments

Show HN: AI Interview Coach – practice with honest hiring-manager-grade feedback

https://aiinterviewcoaches.com
1•Aldasams•32m ago•0 comments

Understanding Is the New Bottleneck

https://www.geoffreylitt.com/2026/07/02/understanding-is-the-new-bottleneck.html
1•backlit4034•34m ago•0 comments

OEIS: Number of stars on the US flag since 1775

https://oeis.org/A140646
3•Reasonablefish•34m ago•1 comments

Google Books (or similar) all book scans – $200k bounty

https://software.annas-archive.gl/AnnaArchivist/annas-archive/-/work_items/234
3•Cider9986•34m ago•0 comments

OpenScience: Workbench for scientific research using custom LLMs

https://github.com/synthetic-sciences/openscience
3•ignoramous•35m ago•0 comments

DCA: Arithmetic for Finite Computation

https://github.com/superalp1985/DCA-Discrete-Computer-Arithmetic
1•superalp•35m ago•0 comments

OverGraph: Embedded Graph Database

https://overgraph.io
1•gjmveloso•37m ago•0 comments

Canada's only watchmaking school still ticking after 80 years

https://www.cbc.ca/news/canada/montreal/canada-s-only-watchmaking-school-9.7254211
2•throw0101a•39m ago•0 comments

Meta data center water discharges suspended for contaminating water supply

https://www.tomshardware.com/tech-industry/data-centers/cheyenne-suspends-data-center-fill-and-fl...
3•sensanaty•40m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.