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OpenAI's Navier-Stokes Proof Meets a New Kind of Database

https://8braid.com/journal/openai-navier-stokes-proof-meets-a-new-kind-of-database
1•ashdee•30s ago•0 comments

Can agents price a PR's impact?

https://weaveos.com/blog/can-agents-price-a-prs-impact-or-utility
1•adeland•1m ago•0 comments

Ask HN: Google has suspended our business profile

1•joewithawhy•1m ago•0 comments

Maintainer rejected AI contributions, we forked it and added video acceleration

https://twitter.com/SiliconForested/status/2100247223368024109
1•mococa•1m ago•0 comments

4chan/Kiwifarms lawsuit against OFCOM dismissed for lack of jurisdiction

https://prestonbyrne.com/2026/09/15/4chan_ofcom_mtd/
1•majorchord•2m ago•0 comments

Advertising is coming to AI chatbots and it could influence the answers you get

https://theconversation.com/advertising-is-coming-to-ai-chatbots-and-it-could-influence-the-answe...
2•rdmuser•3m ago•0 comments

The Neurobiology of Digital Addiction

https://zake.app/articles/neurobiology-digital-addiction-dopamine-cortical-thinning-brain-recalib...
1•Vishal_Max•4m ago•0 comments

Lawsuit accuses AI security company of publishing hallucinated findings

https://www.theregister.com/legal/2026/07/02/startup-sues-palo-alto-networks-koi-security-saying-...
1•onesandofgrain•4m ago•0 comments

Freeriding and Rebellion: An Investigation of Open Source Vendor Relicensing

https://onlinelibrary.wiley.com/doi/full/10.1111/isj.70060
1•Tomte•5m ago•0 comments

Build a company/domain-specific harness with OSS Python framework

https://cayu.dev/
1•zamir_akimbekov•6m ago•0 comments

Show HN: Zill

2•yhussain1110•9m ago•0 comments

Hook and Squeeze

https://data4democracy.substack.com/p/hook-and-squeeze
1•ravenical•11m ago•0 comments

Anthropic to fold Claude AI features into one interface, launches document tools

https://www.reuters.com/business/media-telecom/anthropic-fold-claude-ai-features-into-one-interfa...
2•tartoran•13m ago•0 comments

Show HN: An ObjC-like compiler for Mac ARM, x86_64(Linux, Win), WASM, & others

1•spacedcowboy•13m ago•0 comments

Debian 13 for Synology DS115j

https://github.com/manowark/ds115j
1•CTOSian•14m ago•0 comments

Where's My Alien Mind?

3•throwaway63467•14m ago•0 comments

The Search for Markdown Viewer Is Over

https://www.blogetcetera.com/2026/the-search-for-markdown-viewer-is-over/
1•RivoLink•14m ago•1 comments

Handles on Mainnet

https://spacesprotocol.org/blog/handles-on-mainnet/
2•ca98am79•14m ago•0 comments

Voxiferi wants to stop bad AI data at the door

https://opensourcewatch.beehiiv.com/p/voxiferi-wants-to-stop-bad-ai-data-at-the-door
1•CrankyBear•17m ago•0 comments

Sudd

https://en.wikipedia.org/wiki/Sudd
2•thunderbong•18m ago•0 comments

Victory: Court, Using a New Test, Rules Embedding Links Is Legal

https://www.eff.org/deeplinks/2026/09/victory-court-using-new-test-rules-embedding-links-legal
1•hn_acker•18m ago•0 comments

Woman's rare genetic mutations make her unable to feel physical pain or anxiety

https://www.popularmechanics.com/science/a73721080/scientists-found-way-to-dim-pain/
1•bookofjoe•19m ago•1 comments

GitHub Is Having Trouble Counting Things

https://chuckgreenman.com/2026/09/16/counting-at-github
4•chuckgreenman•20m ago•0 comments

How the Meta Settlement Silences Youth Activism

https://www.eff.org/deeplinks/2026/09/meta-settlement-yet-another-example-online-youth-organizing...
4•hn_acker•20m ago•0 comments

GPT6+Corv= infrastructure prod work is finally feasible

https://github.com/khalid-src/corv-client
2•khalid_0002•20m ago•1 comments

Show HN: Play subway surfer inside your Claude Code terminal

https://github.com/lucastononro/cc-subway
2•ltononro•21m ago•2 comments

Shitty Maps and Special People

https://summerlightning.substack.com/p/shitty-maps-and-special-people
1•jger15•22m ago•0 comments

Qwen3.8 models outperforms Fable 5 Using GVS5H Harness

https://github.com/slee-persis/GVS5H
3•pggues•23m ago•1 comments

Forespec – catches what your AI coder didn't know to ask

https://github.com/SteveWeed79/forespec
1•steveweed79•23m ago•0 comments

Show HN: TypeScript parser for AIXM, the FAA/EUROCONTROL aviation data format

https://github.com/devladpopov/aixm-parser
3•devladpopov•23m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.