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"Crustivoltaics" – A New Way to Replace Biocrusts Damaged by Humans

https://scitechdaily.com/crustivoltaics-a-new-way-to-replace-biocrusts-damaged-by-humans/
1•mooreds•2m ago•0 comments

The Underdogs Taking on SpaceX – Stoke Space 2025 [video]

https://www.youtube.com/watch?v=7OxNZ-N_3vE
1•consumer451•2m ago•0 comments

Claude Code gets native LSP support

https://github.com/anthropics/claude-code/blob/main/CHANGELOG.md
1•JamesSwift•2m ago•0 comments

Next.js Sucks; or Why I Wrote My Own SSG

https://pcmaffey.com/custom-ssg/
1•pcmaffey•2m ago•0 comments

Gablok: Components and insulated wooden blocks for a flat-pack house

https://gablok.com/en/elements
1•mooreds•4m ago•0 comments

Show HN: 5D Holographic Scalar Field Model vs. 175 Sparc Galaxies (Python Rep)

https://github.com/RAPIDENN/HOLO_runner
1•RAPIDEN•5m ago•1 comments

Toxic Fumes on Planes Blamed for Deaths of Pilots and Crew

https://www.wsj.com/business/airlines/toxic-fumes-airplane-pilot-crew-death-739fa3bb
1•karakoram•5m ago•1 comments

Show HN: Mcp.christmas – play while your agent is working

https://mcp.christmas/treasured-serenade
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Super Mario Bros. Reduced Burnout Risk in Young Adults

https://games.jmir.org/2025/1/e84219
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Show HN: PackageFlow – A desktop app for managing package.json projects

https://github.com/runkids/PackageFlow
1•runkids•6m ago•1 comments

Migrating CompileBench to Harbor: standardizing AI agent evals

https://quesma.com/blog/compilebench-in-harbor/
1•stared•7m ago•0 comments

Expulsion

1•xalu•8m ago•0 comments

Ask HN: Why Did Python Win?

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Show HN: Scale – A daily word game in vanilla JavaScript (client-side only)

https://scalewordgame.com
1•xaviergonzalez•8m ago•1 comments

Ask HN: Long-term Career Advice For Your 20s?

2•karakoram•8m ago•0 comments

The rise of deepfake cyberbullying poses a growing problem for schools

https://apnews.com/article/deepfake-ai-school-cyberbullying-takeaways-bf65455142a088824d3571a727d...
2•achristmascarl•10m ago•0 comments

What has gone wrong at Zipcar – and is UK car-sharing market dead?

https://www.theguardian.com/business/2025/dec/04/what-has-gone-wrong-at-zipcar-and-is-uk-car-shar...
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ReviewMyContract – AI-Powered Contract Risk Analysis Platform

https://reviewmycontract.org
1•mrandycome•11m ago•0 comments

The U.S. Is Funding Fewer Grants in Every Area of Science and Medicine

https://www.nytimes.com/interactive/2025/12/02/upshot/trump-science-funding-cuts.html
2•karakoram•12m ago•1 comments

Show HN: ZooYou.me - My first end-user product

https://zooyou.me
1•edgecraftstudio•12m ago•0 comments

Poll: As we close 2025, what's your opinion on the SWE level of SOTA LLMs?

2•k2xl•13m ago•0 comments

Ways teams can tackle Iran's tangled web of state-sponsored espionage

https://www.scworld.com/perspective/three-ways-teams-can-tackle-irans-tangled-web-of-state-sponso...
2•mooreds•13m ago•0 comments

Does Software Piracy Exist?

https://matthewbutterick.com/chron/does-software-piracy-exist.html
2•pcaharrier•16m ago•1 comments

You Can't Opt-Out of Accessibility

https://vale.rocks/posts/accessibility-importance
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Lightcone Podcast – The Biggest Surprises Of 2025 [video]

https://www.youtube.com/watch?v=cqrJzG03ENE
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Runiq – A local, sovereign runtime for AI Agents (MCP)

https://github.com/qaysSE/runiq
1•QaysHaji•18m ago•1 comments

America's monopoly crisis hits the military

https://www.theamericanconservative.com/americas-monopoly-crisis-hits-the-military/
3•fanf2•19m ago•0 comments

Trump Halts Five Wind Farms Off the East Coast

https://www.nytimes.com/2025/12/22/climate/trump-offshore-wind-farms.html
5•thelastgallon•19m ago•0 comments

Show HN: Real-time voice AI agent console with 133ms latency (YC assessment)

https://github.com/05sanjaykumar/Freya-Voice-YC25-Assessment
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Scaling LLMs to Larger Codebases

https://blog.kierangill.xyz/oversight-and-guidance
3•kierangill•22m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•7mo ago

Comments

tomfly•7mo ago
where is the entrance and exit?
Jaxan•7mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•7mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•7mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•7mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•7mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.