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Ask HN: Is there a HN but more business/startup oriented?

1•vasilzhigilei•2m ago•0 comments

Self-driving cars will transform urban economies

https://www.economist.com/finance-and-economics/2025/11/27/self-driving-cars-will-transform-urban...
1•adidoit•2m ago•0 comments

Show HN: Web Checker – Browser extension for cycling through website lists

https://chromewebstore.google.com/detail/web-checker/cbcnciigmdlengjcbieeolembcagmoba
1•NickeaTea•3m ago•0 comments

Finding Flowers in Chaos

https://pollrobots.com/blog/2025-11-28-finding-flowers/
1•pacaro•4m ago•0 comments

MetaFun: Compile Haskell-like code to C++ template metaprograms

https://gergo.erdi.hu/projects/metafun/
2•Philpax•4m ago•0 comments

An approach to playing backing chords for Irish Traditional Music

https://irishchords.com/
2•upamj•4m ago•0 comments

Teleprompt Overlay

1•edihasaj•6m ago•0 comments

Create Repeatable Success

https://www.frankblecha.com/blog/create-repeatable-success.md/
1•sweetgiorni•6m ago•0 comments

The Forgotten Roman Ruins of the ‘Pompeii of the Middle East’

https://news.artnet.com/art-world/huge-jerash-jordan-pompeii-middle-easy-2708480
1•pseudolus•7m ago•0 comments

Ukraine hits two Russian 'shadow fleet' tankers with drones

https://www.reuters.com/business/aerospace-defense/ukraine-hit-two-shadow-fleet-tankers-with-dron...
1•geox•9m ago•0 comments

Heavy metal, a new tune for Taiwan diplomacy

https://www.taipeitimes.com/News/taiwan/archives/2025/11/30/2003848074
1•giuliomagnifico•11m ago•0 comments

Zero Knowlege Proof of Compositeness

https://www.johndcook.com/blog/2025/11/29/zkp-composite/
2•ColinWright•16m ago•0 comments

Show HN: Push local LLMs to max speed without overheating

https://github.com/laithrw/llm-threader
1•nate_rw•17m ago•0 comments

Size Matters

https://matklad.github.io/2025/11/28/size-matters.html
1•ibobev•19m ago•0 comments

Duplication Isn't Always an Anti-Pattern

https://medium.com/@HobokenDays/rethinking-duplication-c1f85f1c0102
1•HideInNews•19m ago•0 comments

MUM-Based Hash Functions

https://vnmakarov.github.io/performance/optimization/2025/11/25/mum-based-hash-functions.html
1•ibobev•19m ago•0 comments

Compiled ZX Spectrum Basic and Z88DK Added to Online Retro IDE

https://retrogamecoders.com/zx-spectrum-basic-z88dk/
1•ibobev•21m ago•0 comments

Show HN: Chess on a Donut/Torus and Deep-Dive

https://mchess.io/donut
1•mannymakes•22m ago•0 comments

Show HN: LLM Simulation – Experience TTFT and tokens/SEC before investing

https://llmsimulation.ht-x.com
1•hertzdog•25m ago•2 comments

Ask HN: Recreate Ghost of Tsushima's tales animation?

1•shlip•26m ago•0 comments

Ask HN: Is it possible to get 1000 users in 10 days?

2•Mikecraft•26m ago•0 comments

OCaml maintainers reject massive AI-generated pull request

https://devclass.com/2025/11/27/ocaml-maintainers-reject-massive-ai-generated-pull-request/
1•Qem•28m ago•0 comments

Japan Unveils Human Washing Machine, Now You Can Get Washed Like Laundry

https://www.ndtv.com/offbeat/japan-launches-human-washing-machine-for-public-use-after-expo-succe...
2•Terretta•35m ago•0 comments

I built a powerful tool for YouTube Creators

https://commentscope.co/
1•sanky369•40m ago•0 comments

Stratospheric Aerosol Injection may partially mitigate marine heatwaves

https://essopenarchive.org/doi/full/10.22541/essoar.176442822.27571009/v1
2•bikenaga•42m ago•1 comments

Is Claude opus 4.5 any good?

https://www.aithings.dev/blog/is-claude-opus-45-good
2•irere123•50m ago•4 comments

Made a simple pastebin – feedback appreciated

https://fourbin.onrender.com/
2•redemption•52m ago•1 comments

Virtual ARchaeological Computer EMulator – cycle exact old x86 PC emulator

https://github.com/VARCem/VARCem
2•peter_d_sherman•52m ago•0 comments

Show HN: AI agent that rotates your passwords (browser-use and zero-knowledge)

https://thepassword.app/
3•thepasswordapp•55m ago•1 comments

Reduce Cron Email Noise with Logdiff

https://chapati.systems/reduce-cron-email-noise-with-logdiff/
2•Wronnay•59m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•7mo ago

Comments

tomfly•7mo ago
where is the entrance and exit?
Jaxan•7mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•7mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•7mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•7mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•7mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.