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What Happens to Kids' Brains After Hours Staring at Screens?

https://studyfinds.org/kids-brains-after-thousands-of-hours-staring-at-screens/
1•Noaidi•41s ago•0 comments

Optique 0.7.0: Smarter error messages and validation library integrations

https://hackers.pub/@hongminhee/2025/optique-070
1•todsacerdoti•1m ago•0 comments

State Healthcare Rankings: The Methods Behind the Metrics

https://news.gallup.com/poll/698219/state-healthcare-rankings-methods-behind-metrics.aspx
1•hn_acker•2m ago•0 comments

What our data says about timed coding problems

https://www.otherbranch.com/shared/blog/what-our-data-says-about-timed-coding
1•rachofsunshine•3m ago•0 comments

How Long Does Reddit Account Warm-Up Take?

https://awesome-directories.com/blog/reddit-marketing-account-warmup-time-investment/
1•meysamazad•6m ago•0 comments

Continuous Batching from First Principles

https://huggingface.co/blog/continuous_batching
1•jxmorris12•7m ago•0 comments

AI Smells on Medium

https://rmoff.net/2025/11/25/ai-smells-on-medium/
2•rmoff•9m ago•0 comments

MiniMax-M2 Deep Research Agent

https://github.com/dair-ai/m2-deep-research
1•omarsar•11m ago•0 comments

German 'hammer gang' trial for seven accused of extreme-left violence

https://www.bbc.com/news/articles/cn091g7dreyo
1•onemoresoop•12m ago•0 comments

Quantum Consciousness: Building the Architecture of a Shared Reality

https://www.neuroba.com/post/quantum-consciousness-and-the-internet-of-minds-building-the-archite...
1•andsoitis•14m ago•0 comments

Why is climate action stalling, not ramping up as Earth gets hotter?

https://www.newscientist.com/article/2505361-why-is-climate-action-stalling-not-ramping-up-as-ear...
3•Brajeshwar•14m ago•1 comments

Voyager 1 approaches one light day from Earth

https://newatlas.com/space/voyager-approaches-1-light-day-from-earth/
4•Brajeshwar•14m ago•1 comments

Synthetic tongue rates chillies' heat – and spares human tasters

https://www.nature.com/articles/d41586-025-03767-1
1•Brajeshwar•14m ago•0 comments

Klarna to launch dollar-backed stablecoin

https://www.reuters.com/business/finance/klarna-launch-dollar-backed-stablecoin-race-digital-paym...
2•thm•16m ago•1 comments

Show HN: I vibe-coded a tool to decode a legacy system nobody understood

https://github.com/PearlThoughts/CodeCompass
3•seng•16m ago•0 comments

We nearly had power profiling in Chromium

https://fershad.com/writing/almost-chrome-power-profiler/
1•speckx•18m ago•0 comments

3D Models in PDF Documents

https://nibblestew.blogspot.com/2025/11/3d-models-in-pdf-documents.html
1•ibobev•19m ago•0 comments

Software Never Fails

https://entropicthoughts.com/software-never-fails
1•ibobev•19m ago•0 comments

The console wars have ended – is this a new era in gaming?

https://www.rte.ie/culture/2025/1125/1545047-the-console-wars-have-ended-is-this-a-new-era-in-gam...
1•austinallegro•19m ago•0 comments

A Brief, Incomplete, and Mostly Wrong History of Programming Languages

http://james-iry.blogspot.com/2009/05/brief-incomplete-and-mostly-wrong.html
3•ibobev•20m ago•0 comments

Show HN: A Tool for Extracting Local B2B Leads

https://www.gmbscraper.org
1•yiyiyayo•20m ago•0 comments

Investigating a Possible Scammer in Journalism's AI Era

https://thelocal.to/investigating-scam-journalism-ai/
1•superfunny•21m ago•0 comments

Show HN: A modern Papaparse for big remote CSV

https://github.com/severo/csv-range
1•severo_bo•21m ago•0 comments

A Word on Scalability

https://www.allthingsdistributed.com/2006/03/a_word_on_scalability.html
1•EPendragon•22m ago•0 comments

The Promise of P-Graphs

https://pavpanchekha.com/blog/p-graphs.html
1•todsacerdoti•22m ago•0 comments

Towards Pen-and-Paper-Style Equational Reasoning in Interactive Theorem Provers [pdf]

https://steuwer.info/files/publications/2026/POPL-Lean-Egg.pdf
1•todsacerdoti•24m ago•0 comments

In Praise of DHH

https://okayfail.com/2025/in-praise-of-dhh.html
7•debo_•24m ago•2 comments

Ask HN: Opinions on facial recognition at air ports?

2•bjourne•24m ago•2 comments

Harumi.io – bringing operations-research optimization to business problems

https://harumi.io/
1•miriam_koga•24m ago•1 comments

When Will the US Get $15K EVs?

https://www.wired.com/story/when-will-the-us-finally-get-dollar15k-evs/
4•voxadam•24m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•7mo ago

Comments

tomfly•7mo ago
where is the entrance and exit?
Jaxan•7mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•7mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•7mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•7mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•7mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.