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LWR Is the New Aura: A Pentester's Guide to Salesforce's WebRuntime API

https://www.reco.ai/blog/lwr-salesforce-webruntime-api-pentesting
1•daretograsp•1m ago•0 comments

RubyGems Supply Chain Attack: How Mend Defender Caught Coordinated Flood

https://www.mend.io/blog/inside-the-rubygems-supply-chain-attack/
1•ksec•2m ago•0 comments

How the Tobacco Industry Drove the Rise of Ultra-Processed Foods

https://vcresearch.berkeley.edu/news/how-tobacco-industry-drove-rise-ultra-processed-foods
2•paimapi•2m ago•0 comments

Pushing the quality-cost frontier with MAI-Image-2.6

https://microsoft.ai/news/pushing-the-quality-cost-frontier-with-mai-image-2-6/
1•doomroot13•2m ago•0 comments

Wikimedia Foundation Workers Overwhelmingly Vote to Form Union with CWA

https://wikiworkersunited.org/announcements/2026-09-04-us-wikimedia-foundation-workers-overwhelmi...
1•robin_reala•3m ago•0 comments

Biologist Andrew Newhouse on the genetic revival of the American chestnut

https://www.npr.org/2026/09/05/nx-s1-5954830/biologist-andrew-newhouse-on-the-genetic-revival-of-...
1•Brajeshwar•4m ago•0 comments

Gemini 4 Leak. Google is back

https://twitter.com/ravikiran_dev7/status/2095869859666268606
1•ltononro•5m ago•1 comments

Show HN: HyperCard to HTML Converter

https://github.com/stachon/hc2html
1•druidcz•5m ago•0 comments

Identifying cloud files with DROID

https://www.nationalarchives.gov.uk/blogs/digital/identifying-cloud-files-with-droid/
1•contact9879•6m ago•0 comments

LanguageTool browser extension is going Premium-only

https://languagetool.org/webextension/premium-announcement
1•pentagrama•8m ago•0 comments

Send a Stranger Love

https://sendastranger.love
1•kilroy123•8m ago•0 comments

The Biggest Obstacle to New Cancer Cures

https://www.nytimes.com/2026/09/04/opinion/clinical-trials-drugs-science.html
1•paulpauper•9m ago•0 comments

Praesidias – pre-execution authorization for AI agents

https://github.com/sowainat/praesidias-pabe01
1•sowainat1•9m ago•0 comments

War on Earth could spill over to the moon, Chinese space scientists warn

https://www.scmp.com/news/china/science/article/3366170/war-earth-could-spill-over-moon-chinese-s...
1•bushwart•9m ago•0 comments

Who Was the Most Consequential Emperor in Chinese History?

https://yashenghuang.substack.com/p/who-was-the-most-consequential-emperor
1•paulpauper•9m ago•0 comments

Prompt Humans Not LLMs

https://write.as/cswaezc1bwdjd
2•Gecko4072•10m ago•0 comments

Mein Ingeborg Bachmann Studium

https://marginalrevolution.com/marginalrevolution/2026/09/mein-ingeborg-bachmann-studium.html
1•paulpauper•12m ago•0 comments

FixMonorepo

https://github.com/twigg-vc/fixmonorepo
1•carlos-menezes•12m ago•0 comments

Lets simplify releases using saga, locks, Git, graphs, and shells

https://dispat.dev/
1•yohimik•13m ago•1 comments

R.F. Kuang Asks What It Takes to Be Chinese Enough

https://www.bloomberg.com/news/articles/2026-09-04/r-f-kuang-s-new-novel-taipei-story-explores-ch...
1•theanonymousone•14m ago•0 comments

Is Your Son a Computer Hacker? (2001)

https://www.inadequacy.org/public/stories/2001.12.2.42056.2147.html
1•grubbs•17m ago•0 comments

Kai-Fu Lee: China Will Win the AI Race for Reach

https://www.bloomberg.com/features/2026-kai-fu-lee-weekend-interview/
1•theanonymousone•17m ago•0 comments

ChatGPT bans campaigns from using AI to make ads. They're doing it anyway.

https://www.washingtonpost.com/politics/2026/09/05/chatgpt-bans-campaigns-using-ai-make-ads-theyr...
4•bookofjoe•20m ago•1 comments

Colonialism for clicks: influencers trying to film most isolated tribes

https://www.theguardian.com/world/2026/sep/05/colonialism-for-clicks-influencers-attempting-meet-...
2•theanonymousone•21m ago•0 comments

How Much CO₂ Builds Up in N95 Masks? – A Study [pdf]

http://pi.kylebenzle.com/co2.pdf
1•KyleBenzleKyle•23m ago•0 comments

Tesla Cybercab Tech Details – Initial Findings (Out of Spec Reviews)

https://www.youtube.com/watch?v=VI9OjUufpP0
1•spikels•23m ago•0 comments

121820

https://121820.xyz
1•ankitank•23m ago•0 comments

JDK 26 and SIMD Operations

https://krzysztofslusarski.github.io/2026/09/05/simd.html
1•mfiguiere•24m ago•0 comments

Show HN: GDSL – Extending the compiler down to memory and up to the web

https://goldensystems.ca/GDSL
1•FirTheMouse•27m ago•0 comments

How to Beat the Machines Before They Beat You

https://thedarksideoftheboom.substack.com/p/one-for-the-trader-how-to-beat-the
1•RickJWagner•29m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.