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Claude Is Down

https://status.claude.com/history
4•cornfieldlabs•1m ago•0 comments

/New

1•LoboxPlatform•1m ago•0 comments

AetherSAST v2.3 200 CWE MCP

https://github.com/maxxwwim/AetherSAST-150-CWE-MCP
1•actheglitch•2m ago•0 comments

Ask HN: Claude – OAuth request failed Temporarily unable to authenticate

2•franze•2m ago•1 comments

Elevated errors on claude.ai, Claude Code, and platform.claude.com

https://status.claude.com/incidents/nn11wk485zfn
11•__vivek•3m ago•0 comments

Awesome Socratic Tutor

https://github.com/nodo-labs-uk/awesome-socratic-tutor
1•orbis-tertius•8m ago•0 comments

Show HN: Visiongrep – local semantic image search in Rust

https://github.com/udayj/visiongrep
1•udayj•10m ago•0 comments

The System Design Roadmap for Juniors

https://soargram.io/content/908364498
1•levicanskij•11m ago•0 comments

Show HN: MuzeGen AI – Generate AI music with stem separation and MIDI export

https://muzegen.ai
1•sakkyoku_ai•14m ago•0 comments

Must we always use LLMs this way?

https://changelog.complete.org/archives/44973-must-we-always-use-llms-this-way
1•justusw•15m ago•0 comments

Strictly monotonic timestamps and gapless sequences in Rust

https://tsoracle.rs/
1•znano•16m ago•0 comments

Isolate Meta Quest 2 from Meta – Inspired by CleanYourTV

https://github.com/nlhomme/cleanyourquest
1•palapof•20m ago•0 comments

Reflecting on My Failure to Build a Billion-Dollar Company

https://sahillavingia.com/reflecting
1•fagnerbrack•20m ago•0 comments

Time for a harsh truth: even with Netanyahu gone, the killing won't stop in Gaza

https://www.theguardian.com/commentisfree/2026/nov/12/gaza-benjamin-netanyahu-israel-opposition-p...
2•hebelehubele•21m ago•0 comments

Ernie 5.5 Flash Preview by Baidu

https://ernie.baidu.com/release/ernie-5-5-flash-preview/
1•ggcr•22m ago•1 comments

Dear DeepSeek engineer

https://critisticuffs.org/texts/dear-deepseek-engineer
2•biosboiii•23m ago•0 comments

Did You Say "Intellectual Property"? It's a Seductive Mirage

https://www.gnu.org/philosophy/not-ipr.html
1•justusw•24m ago•0 comments

Claude AI Is Down

18•cheptsov•26m ago•5 comments

Claude OAuth Failures

20•tankenmate•26m ago•13 comments

TimeNet challenge: An online hackathon for time-series AI

https://challenge.timenet.ai
2•masquare•27m ago•1 comments

How to Make Claude Code Validate Its Work

https://flowdeck.studio/blog/claude-code-validate-ios-changes-code-review
1•afterxleep•27m ago•0 comments

Tell HN: Claude Code Is Down

31•Andugal•29m ago•19 comments

Show HN: Ungate – Claude and ChatGPT subscriptions in Cursor's native chat

https://github.com/orchidfiles/ungate
1•theorchid•33m ago•0 comments

EU leaders seek to tackle challenges at first ever AI summit

https://www.reuters.com/world/china/eu-leaders-seek-tackle-challenges-first-ever-ai-summit-2026-1...
1•gvieri•36m ago•0 comments

How HN: Agent-brain – Notes-agnostic second-brain operating model for AI agents

https://github.com/juanyque/agent-brain
1•juanyque•37m ago•0 comments

Anthropic,OpenAI sued for allegedly infringing inventors' neural network patents

https://www.reuters.com/legal/litigation/anthropic-sued-allegedly-infringing-inventors-neural-net...
2•gvieri•37m ago•0 comments

A faster Easter date function

https://www.benjoffe.com/fast-easter
1•fanf2•39m ago•0 comments

Oee

1•dharmarajbudha•39m ago•0 comments

End of Mercenary Programmers

https://ronakgothi.com/p/end-of-mercenary-programmers/
1•ronakjain90•40m ago•0 comments

Tashrih – 3D anatomy for med students in French, Arabic and English

https://tashrih.dev/en/explore
1•amenigrami•41m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.