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Rebase – weekly live gameshow for devs

https://rebase.tv/
1•thdxr•4m ago•0 comments

What If the Youth Crisis of Mental Health and Attention Never Happened?

https://grimoiremanor.substack.com/p/what-if-the-youth-crisis-of-mental
3•paulpauper•5m ago•0 comments

eBay is down this looks like a global incident 07142026

3•megamike•5m ago•0 comments

Opensourcing Multiplayer AI in Discord

https://bunnyandcloud.com/
1•mehdim•10m ago•0 comments

Ongoing changes to Android security patches due to AI vulnerability discovery

https://discuss.grapheneos.org/d/40286-ongoing-changes-to-android-security-patches-due-to-ai-vuln...
1•Cider9986•16m ago•0 comments

Meta's AI Glasses Will Activate the Camera Without Indicator Light

https://www.privacyguides.org/news/2026/07/13/the-next-version-of-metas-ai-glasses-will-activate-...
1•Cider9986•16m ago•0 comments

Open-sourced a dataset of companies and their detected tech stacks (CSV/JSON)

https://github.com/leadita/tech-stack-datasets
2•haynajjar•20m ago•0 comments

Library Catalog (Card Catalog)

https://en.wikipedia.org/wiki/Library_catalog
2•RetroTechie•21m ago•1 comments

Data centers have hiked electricity prices on the public by $23B

https://fortune.com/2026/07/14/data-centers-23-billion-electricity-bills/
5•measurablefunc•21m ago•0 comments

Beyond Nerva Nuclear Propulsion for Humanity's Expanse into the Cosmos

https://beyondnerva.wordpress.com/
1•pinewurst•26m ago•1 comments

Solving 20 Erdős Problems with 20 Codex Accounts Running in Parallel

https://www.starfleetmath.com/
1•colin7snyder•26m ago•0 comments

Vancouver PD website features Quick Escape button that wipes itself from history

https://vpd.ca/
2•LookAtThatBacon•26m ago•1 comments

Why Huge Pages matter for Postgres

https://clickhouse.com/blog/huge-pages-clickhouse-managed-postgres
1•thunderbong•32m ago•0 comments

Show HN: Digital De-Centralized Internship

https://lab.cedarridge.capital/
1•joey9prints•33m ago•0 comments

Amazon rolled back its monetization effort for its Selling Partner APIs

https://www.fivetran.com/blog/no-walled-gardens-amazon-reversed-its-seller-partner-api-fees
1•mogili•35m ago•0 comments

ChatGPT Remote Connection Failure

2•tumidpandora•36m ago•2 comments

Russian Artists Imagined in 1914 What Moscow Would Look Like in 2259

https://www.openculture.com/2026/07/russian-artists-imagined-what-moscow-would-look-like-in-2259....
2•gslin•38m ago•0 comments

IBM stock drops the most since 1987

https://finance.yahoo.com/markets/stocks/article/ibm-stock-closes-down-more-than-25-after-preanno...
3•mathattack•40m ago•1 comments

Free-form thermal cloaks in three dimensions

https://www.nature.com/articles/s41467-026-73167-0
1•T-A•42m ago•0 comments

Silicon Valley has a science fiction problem

https://aeon.co/essays/silicon-valley-has-a-science-fiction-problem
4•ohjeez•43m ago•0 comments

Legal AI, not a coding agent with scaffolding

https://lexifina.com/blog/legal-ai-not-a-coding-agent-with-scaffolding
2•alansaber•50m ago•0 comments

Is ChatGPT Down?

7•behindai•50m ago•4 comments

ChatGPT Is Down

https://chatgpt.com/
12•distrill•53m ago•11 comments

Why organizing knowledge in the age of AI sucks, and how I solve it

https://jordangreen.bearblog.dev/why-organizing-knowledge-in-the-age-of-ai-sucks-and-what-i-built/
2•enteigss•54m ago•1 comments

Show HN: Asciitopia – a library of animated ASCII art patterns

https://github.com/flawnn/asciitopia
1•flawn•55m ago•0 comments

Show HN: Self-hosted Minecraft multi-server panel for vanilla and modpacks

https://github.com/anefzaoui/minecraft-server-manager
1•ahmednefzaoui•57m ago•0 comments

House passes bill to make daylight saving time permanent

https://www.cbsnews.com/news/daylight-saving-time-permanent-house-vote/
1•m348e912•57m ago•5 comments

OpenAI and Anthropic warning about a future they're building at breakneck speed

https://www.businessinsider.com/openai-anthropic-warning-about-future-they-are-building-2026-6
3•falcor84•59m ago•0 comments

We Demand Perfect Machines yet Tolerate Human Carnage

https://www.noemamag.com/why-we-demand-perfect-machines-yet-tolerate-human-carnage/
5•mikelgan•1h ago•1 comments

Maincode launches Matilda, an AI assistant running on Australian infrastructure

https://blog.maincode.com/introducing-matildas-open-beta-australian-ai-built-for-trust/
1•huey77•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.