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The New Age of Reading

https://www.newyorker.com/magazine/2026/10/26/james-daunt-profile
1•bryanrasmussen•5m ago•0 comments

Show HN: Glider 4.0 Unofficial Web Edition

https://dbohdan.github.io/glider/
1•networked•7m ago•0 comments

Counting Sand Dunes in the Simpson Desert

https://www.fromtheroad.ford.com/img/en/articles/2026/simpson-desert-ranger-super-duty-counting-d...
1•bryanrasmussen•7m ago•0 comments

Show HN: QuickRust replaces cargo, sets up sccache, centralizes build cache

https://machinefabric.com/quickrust/
1•joeharshamshiri•11m ago•1 comments

Show HN: Classical Latin TTS

https://huggingface.co/coolcoder613/omnivoice-latin-lora-1
1•coolcoder613•21m ago•1 comments

Palo Alto retracts claim of PHP2Shell exploitation at European government agency

https://unit42.paloaltonetworks.com/cve-2026-109618-cve-2026-109619/
3•zahrevsky•35m ago•1 comments

Apollo says AI has delivered 'zero financial payoff' outside the tech industry

https://www.businessinsider.com/apollo-ai-zero-financial-payoff-corporate-america-economic-analys...
12•levzettelin•37m ago•5 comments

Show HN: simdown – use SIMD to parse Markdown at ~1 GB/s

https://github.com/trevorah/simdown
2•trevorah•38m ago•0 comments

Internet Security: We're Doomed

https://www.nationalreview.com/2026/10/were-doomed/
2•DamnInteresting•39m ago•1 comments

What the US Movement Against Data Centers Can Learn from Everywhere Else

https://www.wired.com/story/what-the-us-anti-data-center-movement-can-learn-from-everywhere-else/
1•cdrnsf•44m ago•0 comments

The Busy Beaver Iceberg [video]

https://www.youtube.com/watch?v=kMHCl2PGloQ
1•ks2048•44m ago•0 comments

Tool to easily copy features from one desktop framework to another

https://github.com/androslee/yoinkr
1•aclmakes•45m ago•0 comments

Surprising gender biases in GPT (2024)

https://www.sciencedirect.com/science/article/pii/S2451958824001660
2•mpweiher•46m ago•1 comments

You don't have to build the model to compete in AI

https://www.purifigroup.com/index.html
1•jerondu•46m ago•0 comments

Proton Flock Camera Map

https://proton.me/flock-camera-map
5•cdrnsf•46m ago•0 comments

Raven: Install and run Windows applications on Linux with their own installers

https://useraven.org/
1•thunderbong•46m ago•0 comments

Forget the plague, this is the disease that will kill us all

https://mapwriting.substack.com/p/forget-the-plague-this-is-the-disease
7•kitkut•48m ago•0 comments

Focus: Why Everything Is Not for You

https://leveragethoughts.substack.com/p/everything-is-not-for-you
2•maverickJ•51m ago•1 comments

Why I Built Verto

https://jackdamon.org/blog/why-i-built-verto/
2•jdamon96•51m ago•0 comments

Payload: A super-small game engine that lets you share code via a URL

https://kitao.dev/playload/
1•nogajun•52m ago•0 comments

SIMD-accelerated computer vision on a $2 microcontroller

https://shraiwi.com/blog/simd-fast-esp32s3/
1•zdw•56m ago•0 comments

Why the EU avoids tackling Big Soccer

https://www.politico.eu/article/why-the-eu-avoids-tackling-big-soccer/
2•RickJWagner•58m ago•0 comments

HQL 0.5.2 Is Out

https://hql-lang.org/
1•divingstar•59m ago•0 comments

Serbia's ruler VučIć concedes election to student-led protest

https://www.bbc.com/news/articles/cw5yn3xlprpmo
3•Betelbuddy•1h ago•1 comments

Conservative party wins first election in nearly a century in BC

https://www.reuters.com/legal/litigation/conservative-party-wins-first-election-nearly-century-br...
2•Bluestein•1h ago•1 comments

Stop resetting privacy settings to default on updates #17107

https://github.com/anthropics/claude-code/issues/17107
2•DesaiAshu•1h ago•0 comments

Show HN: Glitchrupt: Glitch your desktop when your AI agent needs your attention

https://github.com/elbee19/glitchrupt
1•impish19•1h ago•0 comments

I want my Wednesday back

https://blog.luitjes.it/posts/i-want-my-wednesday-back/
3•birdculture•1h ago•0 comments

Germany's Idle Nuclear Plants Eye New Life as AI Data Centers

https://www.bloomberg.com/news/articles/2026-10-22/germany-s-idle-nuclear-plants-eye-new-life-as-...
2•gnabgib•1h ago•1 comments

Disadvantages of Designating Mathematicians for AI Output Releases

https://terrytao.wordpress.com/2026/10/25/disadvantages-of-designating-mathematicians-for-ai-outp...
1•smilelamp•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.