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Ada's is Closing June 6th, 2026

https://adasbooks.com/adas-closing
1•thebeardisred•1m ago•0 comments

Get a Point on the Real Number Line

https://www.onemathematicalcat.org/numberLinePopulation.htm
1•subset•3m ago•0 comments

. LLMs Can't Count: A Hallucination Taxonomy Across GPT, Gemini, and Claude

https://zenodo.org/records/19787746
1•h_hasegawa•5m ago•0 comments

WAB Web Agent Bridge -An Open-Source OS for AI Agents

https://webagentbridge.com
1•abokenan444•8m ago•0 comments

Show HN: I remade my blog into a Windows 3.1 environment

https://passo.uno/
2•theletterf•12m ago•0 comments

Show HN: <hyper-frame> – an iframe to frame 100% of the Internet

https://www.hyper-frame.art/?actual
2•keepamovin•14m ago•0 comments

Blockchain as an Artistic Medium

https://silkarthouse.com/features/why-i-keep-track-of-what-0xg-is-coding
2•0xG•15m ago•0 comments

Show HN: I built a tool to bootstrap VLESS and REALITY over SSH (with rollback)

1•insany•15m ago•0 comments

A short-lived lock for a long-running evaluation

https://swaranga.dev/posts/a-short-lived-lock-for-a-long-running-evaluation/
2•swaranga•15m ago•0 comments

Musk and Altman's bitter feud over OpenAI to be laid bare in court

https://www.theguardian.com/technology/2026/apr/26/musk-altman-openai-court
2•beardyw•16m ago•0 comments

Do I even want to be a coder anymore?

https://polso.info/do-i-even-want-to-be-a-coder-anymore
3•Risse•16m ago•0 comments

Chat GPT wrote your code, what else is missing?

https://blog.viewfromtheweb.com/chat-gpt-wrote-your-code-what-else-is-missing-57dc2cd8/
2•rickdg•17m ago•0 comments

Show HN: A template to build desktop, web and mobile apps from the same codebase

https://github.com/odest/tntstack
3•odest•17m ago•1 comments

The Secret Life of NaN

https://anniecherkaev.com/the-secret-life-of-nan
2•prakashqwerty•18m ago•0 comments

System over Model: Zero-Day Discovery at the Jagged Frontier

https://aisle.com/blog/system-over-model-zero-day-discovery-at-the-jagged-frontier
2•ahoog42•19m ago•0 comments

AI, Vikings and Magic Swords

https://yadin.com/notes/swords/
2•dryadin•21m ago•0 comments

Asahi Linux Progress Linux 7.0

https://asahilinux.org/2026/04/progress-report-7-0/
7•elisaado•24m ago•0 comments

Vacant House Shark: A B-movie created with AI featuring sharks and kung fu [video]

https://www.youtube.com/watch?v=LD4UNHAIQcs
2•nogajun•27m ago•0 comments

Chornobyl: 40 years after disaster, nuclear site still at risk

https://www.theguardian.com/news/ng-interactive/2026/apr/25/chornobyl-power-plant-at-risk-amid-ru...
2•Anon84•29m ago•0 comments

Show HN: Nice TUI for Go Pprof

https://github.com/owenrumney/lazypprof
2•rumno0•30m ago•0 comments

A List of Post-Mortems

https://github.com/danluu/post-mortems
2•carlos-menezes•31m ago•0 comments

Mystery Around Venezuelan Cyberattack Deepens, with New Highly Destructive Wiper

https://www.zetter-zeroday.com/hwiper-targeting-venezuelas-state-oil-company-discovered/
2•campuscodi•31m ago•0 comments

Show HN: no look

https://www.hyper-frame.art/console
2•keepamovin•31m ago•0 comments

Sebastian Sawe breaks two-hour mark in marathon world record

https://www.bbc.co.uk/sport/athletics/live/cjd9xpmnvj3t
4•beejiu•34m ago•0 comments

Ask HN: When did Spotify become YouTube/TikTok?

3•binarypixel•40m ago•1 comments

The Paradox of Karl Popper

https://www.scientificamerican.com/blog/cross-check/the-paradox-of-karl-popper/
2•baxtr•41m ago•0 comments

I factored the number RSA1024-1 using my home-built QPU stack

https://twitter.com/veorq/status/2048320115075137864
2•keepamovin•42m ago•0 comments

Craving work-life balance is a red flag, says Fortune 500 Europe CEO

https://fortune.com/2026/04/22/work-life-balance-bupa-fortune-500-ceo-barack-obama-work-weekend/
2•thisislife2•43m ago•0 comments

Car Dependency in Urban Accessibility

https://arxiv.org/abs/2604.01019
2•Anon84•48m ago•0 comments

What Made Lisp Different (2002)

https://paulgraham.com/diff.html
4•tosh•53m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•12mo ago

Comments

tomfly•12mo ago
where is the entrance and exit?
Jaxan•12mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•12mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•12mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•12mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•12mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.