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Plausible Community Edition had an unauthenticated RCE for over a year

https://github.com/plausible/analytics/discussions/6355
1•gregzeng95•2m ago•0 comments

Datafeudalism: The Domination of Modern Societies by Big Tech Companies

https://link.springer.com/article/10.1007/s13347-024-00777-1
1•smartmic•5m ago•0 comments

Kimi likes causal decision theory more after RL in twin prisoner's dilemmas

https://www.lesswrong.com/posts/hfNBEKaStASAYMLiu/kimi-likes-causal-decision-theory-more-after-rl...
1•0xkato•7m ago•0 comments

A PyTorch optimizer built on continuous thermodynamics and Langevin dynamics

https://github.com/3moorebbb-sketch/MEP-Unified-Architecture
1•3moorebbb•12m ago•0 comments

Going live now – mosh coding at 1:45am

https://dev.profullstack.com/~anthony/blog/007-post.html
1•buffer_overlord•13m ago•0 comments

Helwan Ha-300

https://en.wikipedia.org/wiki/Helwan_HA-300
1•tosh•13m ago•0 comments

160-Bay NVMe SSD 4U Server Shown at FMS 2026 Supermicro ASG-4116S-NU160R

https://www.servethehome.com/160-bay-nvme-ssd-4u-server-shown-at-fms-2026-supermicro-asg-4116s-nu...
1•ksec•14m ago•1 comments

Show HN: Turk SEM – Chrome SidePanel SEO Inspector with JavaScript Render Diff

https://chromewebstore.google.com/detail/turk-sem-on-page-seo-chec/knkmbjcbancffkmmlakialpdefbdockl
2•gezginweb•17m ago•0 comments

Faceminer

https://wristwork.itch.io/faceminer
1•monneyboi•18m ago•0 comments

Replicate alternatives: model hosting vs. model APIs

https://medium.com/@CometAPI_/replicate-alternatives-for-ai-model-apis-in-2026-d5297576ab7e
1•AnneWodell•18m ago•0 comments

Show HN: Use tl;draw inside Org-mode

https://github.com/larrasket/org-draw
1•lr0•19m ago•0 comments

Show HN: Meridian, a local-first journal that drafts project updates

https://github.com/Meridiona/meridian
2•adithyaharish•20m ago•0 comments

Show HN: Grafana agent observability for Hermes Agent

https://github.com/alexander-akhmetov/grafana-agento11y-hermes
1•eventuallyacat•20m ago•0 comments

The Wrong Memory

https://strawberry9.github.io/the-wrong-memory/00_cover.html
1•Volatile-Regist•21m ago•0 comments

RAPx: A static analysis tool for Rust programs

https://github.com/safer-rust/RAPx
1•rendaw•23m ago•0 comments

The Lonely Men at the End of the World

https://www.newyorker.com/culture/photo-booth/the-lonely-men-at-the-end-of-the-world
2•Michelangelo11•26m ago•0 comments

NamingCube – AI name generator that checks if you can use the name

https://www.namingcube.com/
1•davisxie•29m ago•0 comments

The one task nobody wants to do

https://dev.profullstack.com/~anthony/blog/006-post.html
1•buffer_overlord•31m ago•1 comments

A Fast Path for Reading Fixed-Length Lists in Parquet

https://www.morling.dev/blog/fast-path-for-fixed-length-lists-in-parquet/
2•gunnarmorling•38m ago•0 comments

Show HN: Branchline, a $15 alternative to GitLens Pro's commit graph

https://sarthak645.gumroad.com/l/branchline
2•sarthakkuwar1•40m ago•0 comments

More screen time in childhood linked to improved cognitive processing in teens

https://www.uef.fi/en/article/more-screen-time-since-childhood-associated-with-better-cognitive-p...
3•giuliomagnifico•44m ago•1 comments

AI Agent Insurance Products: The New Wave

https://openkoda.com/ai-agent-insurance-products/
3•mgl•44m ago•0 comments

Hi everyone – I'm John, founder of Barawave

https://barawave.com/
2•johngai•48m ago•0 comments

Free v4 front end for your v6 site

https://v4-frontend.netiter.com/
3•networked•48m ago•0 comments

Court Rejects Fair Use Claim, Orders YouTube to Unmask Anime Recap Channels

https://torrentfreak.com/court-rejects-fair-use-claim-orders-youtube-to-unmask-anime-recap-channels/
4•gslin•50m ago•0 comments

The Greatest Books of All Time

https://thegreatestbooks.org/
2•gurjeet•54m ago•0 comments

Temperature Zero for Culture: Why Everything Is Starting to Look the Same

https://laurenleek.substack.com/p/temperature-zero-for-culture-why
2•jalev•58m ago•0 comments

Startup Just Got Approval to Test Beaming Sunlight to Earth

https://www.smithsonianmag.com/smart-news/an-aerospace-startup-just-got-approval-to-test-beaming-...
3•geox•58m ago•1 comments

AI text watermarking is not a big deal

https://www.seangoedecke.com/ai-text-watermarking-is-not-a-big-deal/
3•meetpateltech•1h ago•0 comments

Reaction-Diffusion Playground(2020)

https://jasonwebb.github.io/reaction-diffusion-playground/
2•o4c•1h ago•2 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.