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Police swap suspect sketches for AI

https://www.washingtonpost.com/nation/2025/12/09/ai-police-suspect-sketch-arizona/
1•1659447091•3m ago•0 comments

Patterns.dev

https://www.patterns.dev/
2•handfuloflight•3m ago•0 comments

What Least Squares Assumes About Your Data

http://sebmestre.blogspot.com/2025/12/least-squares-is-just-maximum.html
1•sebastianmestre•5m ago•0 comments

Veteran-built iPhone steadiness tracker to help people avoid falls

1•jimlucas95338•6m ago•0 comments

Jonathan Blow new game announced. Uses new language and new engine

https://twitter.com/Jonathan_Blow/status/1998845944918618171
3•sergiotapia•7m ago•0 comments

DeepSeek is using Nvidia's banned Blackwell AI chips

https://www.cnbc.com/2025/12/10/nvidia-report-china-deepseek-ai-blackwell-chips.html
1•zyh888•7m ago•0 comments

AI Researcher: Replacing scientists with AI is evil

https://twitter.com/togelius/status/1997920576804143583
1•ks2048•7m ago•0 comments

My Favorite Self-Hosted Apps Launched in 2025

https://selfh.st/post/2025-favorite-new-apps/
1•shaunpud•10m ago•0 comments

The devious art of lying by telling the truth (2017)

https://www.bbc.com/future/article/20171114-the-disturbing-art-of-lying-by-telling-the-truth
1•1659447091•10m ago•0 comments

Do you keep an emotion or mood journal? Why do you do it, and has it helped you?

1•tenglvjun•10m ago•0 comments

Model Context Protocol (MCP) Support for Google Services

https://cloud.google.com/blog/products/ai-machine-learning/announcing-official-mcp-support-for-go...
1•happyopossum•10m ago•0 comments

Oscar Mayer Opens Annual Application for Wienermobile Drivers

https://www.caranddriver.com/news/a69689159/oscar-mayer-2026-application-for-wienermobile-drivers/
1•RickJWagner•14m ago•0 comments

Show HN: Crystal V10 – Grepping 65GB of compressed logs in 0.8s vs. 8 minutes

1•danebl•18m ago•0 comments

Earliest fire-making dating back 400k years unearthed in Suffolk, England

https://www.nhm.ac.uk/discover/news/2025/december/earliest-fire-making-dating-back-400-000-years-...
1•ggm•18m ago•0 comments

Swiss Population Cap Proposal Gets Almost 50% Backing in Poll

https://www.bloomberg.com/news/articles/2025-12-07/swiss-population-cap-proposal-gets-almost-50-b...
1•paulpauper•22m ago•0 comments

Thinking About Growth

https://www.econforeverybody.com/p/on-thinking-about-growth
1•paulpauper•22m ago•0 comments

The fix for messy AI agent ecosystems might be here and it's open source

https://www.zdnet.com/article/agentic-ai-foundation-fix-messy-agent-ecosystems/
1•CrankyBear•27m ago•0 comments

Dark mode now available on Simon Willison's blog

https://simonwillison.net/2025/Dec/10/dark-mode/
1•macote•27m ago•0 comments

China government-approved AI hw suppliers: Cambricon and Huawei in, Nvidia out

https://www.tomshardware.com/tech-industry/artificial-intelligence/china-starts-list-of-governmen...
1•SanjayMehta•29m ago•1 comments

FastEmbed-Rs – Generate Vector Embeddings and Rerank Docs Locally

https://old.reddit.com/r/coolgithubprojects/comments/1p12gnz/fastembedrs_generate_vector_embeddin...
1•PaulHoule•33m ago•0 comments

San Francisco woman gives birth in a Waymo self-driving taxi

https://apnews.com/article/baby-born-waymo-san-francisco-6bdd0fb853330f806adf5a7ca225ec8e
2•jsphweid•34m ago•0 comments

Privacy-first budgeting tool – all data stays in localStorage, works offline

2•cobrapi•36m ago•0 comments

Do 8051/8031 assembly like its 1984

https://rodyne.com/?p=3225
2•boznz•40m ago•1 comments

Galea – the most sophisticated biosensing headset

https://galea.co/
1•embedding-shape•42m ago•0 comments

Is your website Archive Ready?

https://archiveready.com/
4•pabs3•45m ago•2 comments

Gogs 0-Day Exploited in the Wild

https://www.wiz.io/blog/wiz-research-gogs-cve-2025-8110-rce-exploit
1•rkta•45m ago•0 comments

Show HN: Testify to your NIST CSF maturity with evidence to prove it

https://github.com/clay-good/nisify
1•hireclay•46m ago•0 comments

U.S. Seizes Oil Tanker Off Venezuelan Coast, Escalating Pressure on Maduro

https://www.nytimes.com/2025/12/10/us/politics/oil-tanker-seized-us-venezuela-trump.html
4•zzzeek•49m ago•1 comments

Claude Code Space Invaders Game

https://space-invaders.centminmod.com/
2•vbtechguy•50m ago•1 comments

Returning Astronauts forget gravity exists for a while [video]

https://www.youtube.com/shorts/cQ3Msm659Fw
1•lifeisstillgood•50m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•7mo ago

Comments

tomfly•7mo ago
where is the entrance and exit?
Jaxan•7mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•7mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•7mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•7mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•7mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.