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When a Platform Hides the Civil Reply

https://realprosperity.org/blog/meta-hidden-reply
1•ruusvuu•2m ago•0 comments

Centralia's underground fire and the NIF record shot, by the numbers

https://anotherdoor.de/works/
1•zozo_drift•3m ago•0 comments

Criminial Complaint: USA vs. Cleveland Grover Meredith, Jr a.k.a. Cleve Meredith [pdf]

https://fingfx.thomsonreuters.com/gfx/legaldocs/egvbgxzxxpq/11032026meredith.pdf
1•petethomas•4m ago•0 comments

WayPointo – A directory for discovering and comparing AI and creative products

https://waypointo.com
1•dotcurio•7m ago•0 comments

Microsoft Gives Apple Something to Think About – Surface Laptop Ultra Teardown [video]

https://www.youtube.com/watch?v=tXn8MMaRhVU
1•Udo_Schmitz•8m ago•0 comments

Deirdre McDermott Obituary

https://www.theguardian.com/books/2026/nov/03/deirdre-mcdermott-obituary
1•petethomas•9m ago•0 comments

Show HN: Spooler – a simple, managed message queue

https://spooler.sh/
1•gobwas•11m ago•0 comments

Shotgun – Terminal Batch Web Search

https://bweller.me/terminal-batch-web-search/
1•bweller•11m ago•0 comments

Leave a comment if you need a product demo video then I will make one for you

1•loveTech•11m ago•0 comments

Humans accidentally canceled the next Ice Age, scientists say – CNN

https://www.cnn.com/2026/10/29/climate/how-humans-halted-the-next-ice-age
3•bilsbie•12m ago•0 comments

Hinted Scaling Laws

https://arxiv.org/abs/2611.02270
1•matt_d•13m ago•0 comments

Aito vehicles' manufacturer Seres patents hidden in-car toilet design

https://carnewschina.com/2026/04/14/aito-vehicles-manufacturer-seres-patents-hidden-in-car-toilet...
1•mtmail•13m ago•0 comments

Enclave Gateway – CLI, SSH, SOCKS5 and MCP over RDP-Only Bastions

https://github.com/pom6i4/enclave-gateway
1•pom6i4•19m ago•0 comments

AMD Beats Wall Street Expectations as It Pivots to Data-Center First Status

https://www.wsj.com/business/earnings/advancedmicrodevices-amd-thirdquarter-earnings-report-2026-...
1•JumpCrisscross•19m ago•0 comments

AI 'godfather' Hinton: humans might have been better off without AI

https://www.theguardian.com/uk-news/2026/nov/03/ai-godfather-geoffrey-hinton-better-off-without-ai
2•entryleveljobsc•19m ago•1 comments

Bombshell: New Climate Study Shows Zero Carbon Impact on Warming

https://principia-scientific.com/bombshell-new-climate-study-shows-zero-carbon-impact-on-warming/
2•bilsbie•22m ago•1 comments

Prompting Is Programming

https://www.brethorsting.com/blog/2026/11/prompting-is-programming/
2•aaronbrethorst•24m ago•0 comments

Online reviews favor e-bikes sold online. Bike-shop e-bikes barely get reviewed

https://www.bettascore.ai/research/online-vs-bike-shop-ebikes
1•starwxchen1•26m ago•0 comments

MailBoy Send API Requests

https://github.com/alainnothere/mailBoy
2•xlayn•27m ago•2 comments

Gnutonium – Modern Gnutella Client for the Terminal (2026)

https://github.com/gnutonium/gnutonium
1•rickcarlino•27m ago•0 comments

Show HN: Modelpeers – a changelog for the AI models and agents you use

https://modelpeers.com
2•liorgrossman•27m ago•0 comments

Trump Accounts to Get SpaceX Shares from Shotwell in December

https://www.cnbc.com/2026/11/02/trump-accounts-spacex-shares-shotwell.html
4•bilsbie•31m ago•1 comments

What readers are reading: the 2026 US midterms

https://www.parse.ly/midterms-2026/
1•alexose•31m ago•1 comments

Physicists step closer to the 'Zeptoverse' after 42-year particle search

https://www.manchester.ac.uk/about/news/manchester-physicists-step-closer-to-the-zeptoverse-after...
2•geox•31m ago•0 comments

Show HN: RotateAd, permanent web directory and banner exchange

https://rotate.ad/
1•irfanhasnani•33m ago•0 comments

Canva CEO's letter to staff: Major restructuring affecting 22% of employees

https://www.canva.com/newsroom/news/canva-team-update/
2•thedreammachine•34m ago•0 comments

Things I believed about coding agents

https://alonbochman.substack.com/p/seven-things-i-believed-about-coding
1•mooreds•35m ago•1 comments

Craft CMS 5.12.0: Added an authenticated HTTP MCP server

https://github.com/craftcms/cms/releases/tag/5.12.0
2•ashenke•35m ago•0 comments

Canva is announcing changes and layoffs affecting 22 percent of its staff

https://www.theverge.com/tech/1025971/canva-changes-layoffs
5•gbourne•35m ago•0 comments

The Netflix Crisis Isn't What It Seems [video]

https://www.theringer.com/podcasts/plain-english-with-derek-thompson/2026/10/30/the-netflix-crisi...
1•mooreds•36m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.