frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Builders Fallacy

https://davidgu.com/bf.html
1•benswerd•4m ago•1 comments

DAAF: Rigorous+responsible data analysis/research with Claude Code (open-source)

https://daaf.openaugments.org/
1•brhkim•4m ago•0 comments

Interview with Sam Conman

https://zhenyi.gibber.blog/interview-with-sam-conman
1•zhenyi•6m ago•0 comments

Mec builds first High-NA EUV-fabricated quantum dot qubit

https://www.tomshardware.com/tech-industry/semiconductors/imec-builds-worlds-first-high-na-euv-fa...
1•sbulaev•6m ago•0 comments

Type.lol

https://type.lol/
1•bookofjoe•6m ago•0 comments

Show HN: Nerve – self hosted runtime for AI agents

https://github.com/ClickHouse/nerve
2•animetyan•10m ago•0 comments

What Is a Direct Attach Copper (DAC) Cable

https://www.servethehome.com/what-is-a-direct-attach-copper-dac-cable/
1•teleforce•13m ago•0 comments

Every Frontier AI Is INTJ

https://zonted.com/posts/every-ai-is-intj/
1•bernardjhuang•13m ago•0 comments

PDFearn free $3 method daily pdf

https://pdfearn.blogspot.com/2026/05/free-pdf-earn-3-per-day-by.html
1•iLzKii•13m ago•1 comments

Canada losing top talent as workers head to the U.S.

https://www.bnnbloomberg.ca/investing/market-outlook/2026/05/25/market-outlook-canada-losing-top-...
4•leopoldj•14m ago•0 comments

Ask HN: Laptops with good Linux support and good build quality?

1•asxndu•16m ago•3 comments

Pope Leo's 'Magnifica humanitas': AI must serve humanity not concentrate power

https://www.vaticannews.va/en/pope/news/2026-05/pope-leo-xiv-encyclical-magnifica-humanitas-ai.html
2•SebastianSosa•17m ago•0 comments

How Shamir's Secret Sharing Works

https://ente.com/blog/how-shamirs-secret-sharing-works/
1•subract•19m ago•0 comments

Is 2027 the Next Year?

https://bsky.app/profile/davis.social/post/3mmpcff4cdc2r
1•hansmayer•19m ago•0 comments

Route 4: Reconstructing Execution Continuity in EVM Environments

https://blog.bridgexapi.io/route-4-reconstructing-execution-continuity-in-evm-environments
1•Bridgexapi•21m ago•0 comments

American journalist charged with serving as unregistered agent for China

https://www.politico.com/news/2026/05/25/american-journalist-unregistered-agent-china-00935518
1•cwwc•23m ago•0 comments

Agentic Patterns

https://veso.ai/research/agentic-patterns/
2•kinlan•24m ago•0 comments

The Virgin Unicorns

https://www.geekwire.com/2026/etzioni-on-ai-the-virgin-unicorns/
2•jkuria•25m ago•0 comments

Disappearing Polymorph

https://en.wikipedia.org/wiki/Disappearing_polymorph
1•atombender•26m ago•0 comments

Taking a walk may lead to more creativity than sitting, study finds

https://www.apa.org/news/press/releases/2014/04/creativity-walk
3•bilsbie•26m ago•3 comments

Micromania: The Whole Truth about Home Computers (1984)

https://taff.org.uk/ebooks.php?x=Micromania
2•sohkamyung•27m ago•0 comments

Astrum Verum – A Vector Symbolic cognitive memory that beats RAG

https://github.com/vitaliyfedotovpro-art/astrum-verum
1•astrumverum•29m ago•0 comments

The promise of weight-loss drugs keeps growing

https://www.washingtonpost.com/opinions/2026/05/24/glp-1-weight-loss-drugs-keep-growing-more-prom...
1•paulpauper•35m ago•0 comments

AI scans 400k Reddit posts and finds hidden Ozempic side effects

https://www.sciencedaily.com/releases/2026/05/260523103914.htm
2•paulpauper•35m ago•0 comments

The Making of Indian Statistics

https://altermag.com/articles/the-making-of-indian-statistics
2•paulpauper•35m ago•0 comments

Rethinking schizophrenia: insights from genomics and implications for research

https://www.nature.com/articles/s41380-026-03654-9
3•bookofjoe•39m ago•0 comments

Wazuh Detection Capabilities with Clickdetect, Opensearch PPL and Sigma Rules

https://medium.com/@souzo/extending-wazuh-detection-capabilities-with-clickdetect-opensearch-ppl-...
1•souzo•42m ago•0 comments

Permitted by Physics

https://protortyp.github.io/posts/permitted-by-physics/
1•protortyp•42m ago•0 comments

Show HN: Using Tailscale with an OrbStack VM on macOS

https://github.com/highpost/tailscale-macos-vm
2•highpost•46m ago•1 comments

I'm done. I'm f***ing done [video]

https://www.youtube.com/watch?v=VucjurQUHO8
12•kshri24•54m ago•2 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.