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Google's Project Suncatcher prototype satellite is in orbit

https://blog.google/innovation-and-ai/models-and-research/google-research/project-suncatcher-prot...
3•xnx•12m ago•0 comments

Fortress(Tilion YC F26): A stealth Chromium so your agents stop getting blocked

1•armanluthra26•13m ago•1 comments

Kuhnian Shift to "Agent Science and Engineering"

https://arunis100.medium.com/agent-science-and-engineering-the-future-of-cs-and-data-science-c70c...
1•davi•14m ago•0 comments

Thought-Terminating Cliché

https://en.wikipedia.org/wiki/Thought-terminating_cliché
2•tiagod•14m ago•0 comments

Show HN: Soothsay - Your AI types curl | sh. soothsay checks the script first

https://github.com/rijuld/soothsay
1•rijuldahiya•15m ago•0 comments

Show HN: Zero Slop – Open-source skill that finds and fixes AI slop in writing

https://github.com/manavmishra/ZeroSlop
2•mmishra7•15m ago•0 comments

A lightweight Python CLI to audit and detect orphaned AWS resources

https://github.com/Ace7-coder/aws-finops-auditor
1•Ace7-coder•18m ago•0 comments

Bashy: A pure-Go Bash 5.3 for Linux, macOS and Windows that also speaks Bash

https://github.com/qiangli/bashy
2•thunderbong•19m ago•0 comments

Hiring Breakpoints

https://staysaasy.com/hiring-breakpoints/
1•zdw•21m ago•0 comments

Show HN: Bun-install – Global CLI installer for Bun with local monorepo support

https://github.com/joeycumines/bun-install
1•joeycumines•22m ago•0 comments

What do you want from AI

https://www.anthropic.com/research/your-thoughts-on-ai
1•benwen•25m ago•0 comments

Mass exploitation of Citrix NetScaler: What we currently know

https://www.cybersecuritydive.com/news/exploitation-citrix-netscaler-what-we-know/831780/
2•wicket•26m ago•0 comments

C++ Insights – See your source code with the eyes of a Compiler

https://github.com/andreasfertig/cppinsights
1•rramadass•26m ago•1 comments

Show HN: Grist, open source coding harness

https://grist.lol/
1•pranav6226•43m ago•0 comments

What is zero-knowledge, end-to-end encryption?

https://blog.mega.io/what-is-zero-knowledge-end-to-end-encryption
4•devonnull•46m ago•0 comments

Noodle AI Bots Mac App

https://usenoodle.app/
1•handfuloflight•49m ago•0 comments

A fifth of Swiss Alpine ice has vanished in five years

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6•Teever•53m ago•0 comments

Show HN: Pyxel – A Python retro game engine with built-in art and sound editors

https://github.com/kitao/pyxel
2•kitao•53m ago•0 comments

The Softmax function and its derivative

https://eli.thegreenplace.net/2016/the-softmax-function-and-its-derivative/
2•costco•55m ago•0 comments

Tiny Brutalism

https://placeholders.itch.io/tiny-brutalism
2•abetusk•56m ago•0 comments

Show HN: Shootsolo – a free camera app for filming yourself without a crew

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1•KarimMuhtar•57m ago•0 comments

Butterflies use optical illusions to dodge predators

https://www.essex.ac.uk/news/2026/09/30/butterflies-use-optical-illusions-to-dodge-predators
5•gmays•1h ago•0 comments

Personal Computing 2.0: It's time for a personal computing revolution

https://ideas.imbue.com/p/personal-computing-20
5•raybb•1h ago•1 comments

LibDragon (N64): Explicit Anti-AI Contributor Stance (GitHub Issue)

https://github.com/DragonMinded/libdragon/issues/1012
3•some-guy•1h ago•1 comments

Several vulnerabilities have been discovered in the Linux kernel

https://lwn.net/Articles/1097401/
19•luispa•1h ago•4 comments

DoGBench: The first user-facing docs generation benchmark. No model scores >50%

https://dogbench.ai/
5•prithvi2206•1h ago•2 comments

LiveNerf Adopts MIT License

https://github.com/ninjahawk/livenerf/discussions/13
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Show HN: I built a better way to browse and filter the NYT's 100 Best TV Shows

https://100besttvshows.madebyaqua.com/
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Llmtobinary – a potential way to make LLMs generate machine code

https://llmtobinary.com/
2•thomasfromcdnjs•1h ago•0 comments

California issues investigative subpoena to OpenAI over rogue agents' hacking

https://www.theguardian.com/us-news/2026/oct/01/california-opens-investigation-openai-hack
4•sbulaev•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.