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Everyone is wrong about NotebookLM

https://medium.com/@stunspot/everyone-is-wrong-about-notebooklm-802770aa12f7
1•SEJeff•4m ago•0 comments

54-Point Security Gap Across 12 Cloud Firewalls (2026)

https://secureiqlab.com/acfw-v2-comparative-report/
2•cyberdefender•12m ago•0 comments

The Effectiveness of Skills.md

https://jdsemrau.substack.com/p/the-absurd-effectiveness-of-skillsmd
1•Brajeshwar•23m ago•0 comments

Pruner – local proxy that cuts Claude Code API bills by 20–70%

https://onegotoai.github.io/Pruner/
1•tomiezhang•25m ago•0 comments

CCS – Community Crowdfunding System

https://ccs.getmonero.org/
1•OsrsNeedsf2P•34m ago•0 comments

OpenAI is throwing everything into building an automated researcher

https://www.technologyreview.com/2026/03/20/1134438/openai-is-throwing-everything-into-building-a...
1•bongoman42•36m ago•0 comments

Show HN: ISO 20022 Payments MCP – First standards-typed financial MCP server

https://github.com/scalefirstai/EvolutionAI
1•scalefirst•38m ago•1 comments

Show HN: Free AI Business Plan Generator

https://launchkit-5g9.pages.dev/tools/business-plan-generator/
1•bobbydavro•42m ago•3 comments

Amazon's Trainium lab, the chip that's won over Anthropic, OpenAI, even Apple

https://techcrunch.com/2026/03/22/an-exclusive-tour-of-amazons-trainium-lab-the-chip-thats-won-ov...
2•evo_9•46m ago•0 comments

Storing Solar Energy as Ice for Air Conditioning

https://hackaday.com/2026/03/22/storing-solar-energy-as-ice-for-air-conditioning/
4•lxm•58m ago•0 comments

A short history of the Web – CERN (2019)

https://home.cern/science/computing/birth-web/short-history-web
1•imwally•59m ago•1 comments

Trivy Supply Chain Attack Expands to Compromised Docker Images

https://socket.dev/blog/trivy-docker-images-compromised
2•feross•1h ago•1 comments

The Entropy of the Soul: Why AI Quotas Are the Ultimate Bot-Detection Filter

https://medium.com/@pierreneter/the-quota-paradox-why-ai-limits-are-making-us-smarter-fa7f8ff909bd
1•pierreneter•1h ago•0 comments

eBay Kitchen Beta (home made food ordering)

https://twitter.com/rats7/status/2035845616190787644
2•raybb•1h ago•0 comments

Socialist Emmanuel Gregoire wins Paris mayoral race

https://www.aljazeera.com/news/2026/3/22/socialist-emmanuel-gregoire-wins-paris-mayoral-race
2•mikhael•1h ago•0 comments

Samsung brings AirDrop support to Galaxy S26 series in select regions

https://www.neowin.net/news/good-news-for-samsung-users-airdrop-support-is-finally-here/
1•bundie•1h ago•0 comments

Show HN: CodexKit – Build agent-powered iOS apps (threads, tools, memory)

https://github.com/timazed/CodexKit
1•timazed•1h ago•0 comments

Show HN: NoProcrast – A browser extension modeled on HN's noprocrast feature

https://addons.mozilla.org/en-US/firefox/addon/noprocrast/
1•xanthine•1h ago•0 comments

Zmx: Session Persistence for Terminal Processes

https://zmx.sh/
1•sgloutnikov•1h ago•0 comments

Hardest Hard Drive Commercial [video]

https://www.youtube.com/watch?v=ZXs_9OXRnQo
2•ketchup32613•1h ago•1 comments

Show HN: Sandbox-policy-builder, helper for Vercel Sandbox credentials brokering

https://github.com/giselles-ai/sandbox-policy-builder
1•toyamarinyon•1h ago•0 comments

FIRST Robotics founder Dean Kamen resigns because of Epstein files

https://www.nhpr.org/nh-news/2026-03-12/dean-kamen-resigns-first-epstein-nh-newhampshire
7•benwen•1h ago•0 comments

My DIY FPGA board can run Quake II

https://blog.mikhe.ch/quake2-on-fpga/
2•tapoxi•1h ago•0 comments

Bug Mentor – Mentoring developers with Q&A during software bug resolution

https://raisedal.substack.com/p/bug-mentor-mentoring-developers-with
1•masud2336•1h ago•0 comments

Show HN: Lula – multi-agent coding assistant with sandboxed Rust exec engine

https://github.com/christianmeurer/Lula
1•chrismeurer•1h ago•0 comments

AI ends online anonymity: the ease of unmasking pseudonymous accounts

https://english.elpais.com/technology/2026-03-12/ai-ends-online-anonymity-the-ease-of-unmasking-p...
10•1vuio0pswjnm7•1h ago•2 comments

[Product Launch] Synapse: Define your signals and we'll monitor for them

https://synapsesignal.net/
1•atakaboudi•1h ago•2 comments

【Open Source and Free】a macOS Menu Bar Cryptocurrency Price Monitor

https://twitter.com/realedgelab/status/2035902084244291964
1•mylxsw•1h ago•0 comments

LLMs can't reason and never will

https://pablomarino.com/research_blog/2026/03/23/research5.html
5•pablonm•1h ago•3 comments

Simulation Theory Misses the Point

https://simontlbt.substack.com/p/simulation-theory-misses-the-point
5•simontlbt•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•10mo ago

Comments

tomfly•10mo ago
where is the entrance and exit?
Jaxan•10mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•10mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•10mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•10mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•10mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.