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The Atlas of Engineering Practices

https://eng-atlas.dev/
1•xuancanh•22s ago•0 comments

Lacrima Et Alice Vtuberfr

https://fhentai.net/read/3867871
1•fdfdevev•53s ago•0 comments

Show HN: Frontier model pricing is a rip-off, so I built an open-source CLI

https://kolegacode.com
1•fabioricardo7•4m ago•0 comments

Build and get early validation from your ideas

https://idearify.com
1•isaaksmart•5m ago•0 comments

Science: A New Golden Age

https://www.whitehouse.gov/science/
2•ajackfox•8m ago•0 comments

New Framework Desktop Option with AMD Ryzen AI Max+ Pro 495 and 192GB Memory

https://frame.work/desktop?tab=192gb-coming-soon
3•PhilippGille•9m ago•0 comments

Generative AI floods and dilutes the market for books

https://arxiv.org/abs/2607.20349
2•sbulaev•12m ago•0 comments

Ask HN: If OpenAI hacked HuggingFace, why aren't OpenAI prosecuted?

3•sam_lowry_•12m ago•3 comments

Fast rendering with depth pixels/voxels

https://murdochbook.com
1•ktwee•13m ago•1 comments

Worse on Purpose – How Corporate Greed Killed Product Quality – Worse on Purpose

https://www.worseonpurpose.com/
5•bilsbie•14m ago•0 comments

EU: Google Hit with a Fine of 890M

https://en.ilsole24ore.com/art/eu-slaps-google-with-a-massive-fine-of-890-million-for-breaching-t...
2•riffraff•15m ago•0 comments

The power line that could reshape New York's grid is hitting snags

https://www.technologyreview.com/2026/07/23/1140739/power-line-grid-chpe/
2•joozio•16m ago•0 comments

Neill Blomkamp's new zombie AI 'film' is just slop warmed over

https://www.theverge.com/entertainment/968703/neill-blomkamps-nightborne-barley-studios-seedance
1•svarrall•20m ago•1 comments

Amazon "AGI foundation team" been disbanded

https://twitter.com/yuxin_tang_/status/2080042329583374796
2•embedding-shape•23m ago•1 comments

Unranked, Systemd, Crawls

https://www.marginalia.nu/log/a_138_systemdocker/
3•birdculture•28m ago•0 comments

Building a voice assistant that works for one specific person

https://blog.vxneo.com/building-a-voice-assistant-that-works-for-one-very-specific-person/
1•jaspanglia•32m ago•0 comments

The Hardest Way to Make a GIF

https://blog.willgrant.org/2026/07/23/the-hardest-way-to-make-gif.html
2•wgx•34m ago•1 comments

EC Fines Google $1B

https://www.nytimes.com/2026/07/23/business/google-eu-fine-search-competition.html
2•sanj•35m ago•0 comments

Accelerated European Summer Warming Driven by Atmospheric Circulation Changes

https://agupubs.onlinelibrary.wiley.com/doi/10.1029/2026GL122424
1•admp•38m ago•0 comments

Automating a MongoDB JSON Import and Masked CSV Export

https://visualeaf.com/blog/automate-json-import-mongodb-export-csv-data-masking/
2•serena_wright•38m ago•0 comments

Drug reverses autism-like brain changes in adult mice within hours

https://www.uclahealth.org/news/release/drug-reverses-autism-like-brain-changes-adult-mice-within
3•geox•43m ago•0 comments

Chawan: TUI Web Browser

https://chawan.net/
2•roundabout-host•49m ago•0 comments

FCC planning to retroactively ban disguised DJI gadgets

https://www.theverge.com/news/968310/fcc-dji-drone-camera-ban-skyrover-xtra
3•bookofjoe•52m ago•1 comments

MCP-spec-audit, scan your MCP server for the July 28 spec changes

https://github.com/Temrel/temrel-agentic-toolkit/tree/main/tools/mcp-spec-audit
1•bentemrel•54m ago•0 comments

Senior Python Engineer – AI Agent Evaluation

https://apply.workable.com/toloka-ai/j/07A6121198
1•ValeriaLavren•55m ago•0 comments

Star Axis

https://www.nytimes.com/2026/07/22/arts/design/charles-ross-star-axis-land-art.html
2•tosh•56m ago•0 comments

Ancient Bronze Age shaman long assumed to be a man was a woman

https://www.livescience.com/archaeology/oops-ancient-bronze-age-shaman-long-assumed-to-be-a-man-w...
3•croes•57m ago•0 comments

Show HN: A live map of the news cycle, rebuilt hourly from embedded headlines

https://journofinder.com/news-graph
3•sach90•57m ago•3 comments

Flare Redact: Stop secrets from reaching logs, telemetry, and LLMs

https://github.com/umudhasanli/flare-redact
1•umudhasanli•57m ago•0 comments

What is missing in today's Go web frameworks?

https://github.com/nelthaarion/breeze
2•ethanwinters•57m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.