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Show HN: Chessdox – chess with a friend via a link, no account (C#/.NET)

https://chessdox.com/
1•msavara•47s ago•0 comments

IP Research Tool: All Your One-Off IP Lookups in One Workspace

https://ipdata.co/research
1•jonathan-kosgei•57s ago•0 comments

One reviewer per layer: splitting code review by the way code is read

https://djordjepuzic.com/blog/posts/2026-10-27-one-reviewer-per-layer/
1•djordjep•1m ago•0 comments

Harness-aware evaluation of plugins (OpenAI Cookbook)

https://developers.openai.com/cookbook/examples/partners/harness_aware_plugin_evals/harness_aware...
1•nvmdbljstm•2m ago•0 comments

Tidy – Open-Source Paper

https://github.com/tidydesigns/tidy
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Is there life outside of Git?

https://dpaletti.com/posts/life_outside_git/
1•reverseflux•3m ago•0 comments

AI, Intellectual Work, Humanity, and the Future

https://ycao.net/posts/llm-after-four-years/en
1•xiaoyu2006•3m ago•0 comments

Show HN: carmen – testing AI-written GPU kernels

https://github.com/utsav1033/carmen
1•utsav1033•3m ago•0 comments

Don't Fight the Hype

https://togetherlondon.com/insights/dont-fight-the-hype
1•lucidplot•4m ago•0 comments

Tare: K8s Rightsizer CO2 Aware

https://github.com/2listic/tare
2•mfranzon•5m ago•0 comments

Do Redditors lie about their age? We checked 2.3M who said it twice

https://kissmypost.com/research/reddit-self-reported-age-gender-accuracy
1•krutytskyi•5m ago•0 comments

Show HN: BoardFlight, an arrive by time for your flight, not "2 hours early"

https://www.boardflight.com
1•daniel1001a•6m ago•1 comments

Show HN: Autobahn game where you listen to a book

https://pdftomp3.com/experiments/autobahn
1•janpmz•6m ago•0 comments

What Nobuo Yoneda Would Have Wanted

https://archiveofourown.org/works/17937965?view_adult=true
1•tyromaniac•7m ago•0 comments

AI Motion Design, with the Prompts

https://motioncrackers.com
1•Adam-Hincu•7m ago•0 comments

Show HN: Noctty

https://github.com/amanthanvi/noctty
1•amanthanvi•7m ago•0 comments

Reverse Engineering "Child of Light" Game with Sol

https://antonmks.substack.com/p/reverse-engineering-child-of-light
1•antonmks•8m ago•1 comments

Show HN: I made /localllama Reddit benchmark using AI ofc

https://aexol.ai/benchmarks/localllama/
1•aexol•8m ago•2 comments

Anthropic model accessed voter information

https://www.axios.com/2026/10/25/anthropic-claude-georgia-voter-data
1•Vaslo•10m ago•0 comments

Apple Fixes Possibly Exploited CoreGraphics Flaw on Older iPhones

https://www.macrumors.com/2026/10/27/apple-fixes-coregraphics-flaw-older-iphones/
1•tosh•10m ago•1 comments

AI Will Eat Services (2024)

https://lsvp.com/stories/ai-will-eat-services/
1•bingemaker•10m ago•0 comments

FlashRaw: a fast and safe camera RAW decoder

https://flashraw.ybouane.com/
2•bpierre•13m ago•0 comments

Zugzwang – it finds the chess mistakes you keep repeating

https://4zugzwang.com/
1•prime_storm•13m ago•1 comments

The People Who Still Love Bitcoin

https://slate.com/business/2026/09/bitcoin-cryptocurrency-masculinity-economy-emotional-tether.html
1•bookofjoe•14m ago•0 comments

Partnerships

https://www.anthropic.com/news/partnerships
1•surprisetalk•14m ago•0 comments

Who controls powerful AI? Anthropic has a plan for long after its leaders depart

https://www.reuters.com/technology/who-controls-powerful-ai-anthropic-has-plan-long-after-its-lea...
1•tartoran•16m ago•0 comments

Knicks Championship-Ring Phishing Test Was a Security Own Goal

https://brothke.medium.com/the-knicks-championship-ring-phishing-test-was-a-security-own-goal-e83...
1•benrothke•16m ago•0 comments

Apple launches M6 MacBook Pro and iMac, pitches faster on-device AI

https://www.reuters.com/business/retail-consumer/apple-launches-m6-macbook-pro-imac-pitches-faste...
1•tartoran•17m ago•0 comments

Marissa Mayer Can't Keep Pretending 'Gender Doesn't Matter'

https://www.404media.co/marissa-mayer-nyt-interview/
1•lladnar•17m ago•0 comments

An Inbox for Everything: Notes from Building One

https://zehfernandes.com/posts/an-inbox-for-everything
1•zehfernandes•19m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.