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Essays on the Nature and Role of Mathematical Elegance by Edsger Dijkstra

https://www.cs.utexas.edu/~EWD/transcriptions/EWD06xx/EWD619.html
1•rramadass•33s ago•1 comments

Getting Google Cast on My Soundbar

https://codon.org.uk/~mjg59/blog/p/getting-google-cast-on-my-soundbar/
1•robin_reala•7m ago•0 comments

The First Agentic Native Hobby Operating System

https://github.com/vahmoh/Veda
1•sevda11•12m ago•0 comments

FK Sofa – Truck

https://www.truck-furniture.co.jp/en/backstories/fk-sofa/
2•Michelangelo11•21m ago•1 comments

Faststrap: Component-based FastHTML extension that provides reusable UI elements

https://github.com/Faststrap-org/Faststrap
1•indigodaddy•23m ago•0 comments

Power of Raycast, Now on iOS

https://www.raycast.com/ios
2•rene_d•40m ago•0 comments

Punchy – a security Tamagotchi that boxes the internet

https://punchy.virtualserv.uk
1•raister•49m ago•0 comments

What if your ChatGPT conversations have a dashboard that can track things

https://chatgpt.com/plugins/plugin_asdk_app_6ad58e43cfe881919841205d69cff9cf
2•vasanthps•50m ago•0 comments

Good writing is a business advantage (2020)

http://adaged.blogspot.com/2020/04/good-writing-is-business-advantage.html
1•zenincognito•59m ago•0 comments

Non-autoregressive NC LLM spits tokens 21x faster than text diffusion

https://hazyresearch.stanford.edu/blog/2026-10-12-ncm
1•LarsDu88•59m ago•0 comments

Junglia theme park in Okinawa posted ¥17.3B (US$109.84) loss in first year

https://www.japantimes.co.jp/business/2026/09/26/junglia-okinawa-first-year-loss/
1•guessmyname•1h ago•0 comments

Farewell – ETAOIN SHRDLU – 1978 [video]

https://vimeo.com/127605643
1•apical_dendrite•1h ago•0 comments

Ask HN: Is the Microsoft buyout just a long overdue correction?

2•sky2224•1h ago•2 comments

Push Ifs Up and Fors Down

https://matklad.github.io/2023/11/15/push-ifs-up-and-fors-down.html
3•dboon•1h ago•0 comments

From the Analytics Department to a Lone Operator with a Laptop

https://medium.com/@smoking2man/from-the-analytics-department-to-a-lone-operator-with-a-laptop-ho...
1•Aldus551•1h ago•0 comments

Digital Minimalism

https://vitalik.eth.limo/general/2026/10/31/digital_minimalism.html
4•wilbertliu•1h ago•0 comments

Mexico urges respect for treaties after Texas seizes nine islands on Rio Grande

https://english.elpais.com/usa/2026-10-30/mexico-urges-respect-for-treaties-after-texas-seizes-ni...
2•geox•1h ago•0 comments

Ask HN: Is anyone else struggling with AI wealth FOMO?

2•kadhirvelm•1h ago•4 comments

Automated Subtle Emergent Misalignment Research

https://alignment.anthropic.com/2026/automated-em-search/
2•pretext•1h ago•0 comments

UTF-34 BASE-4: Codespace 4^34 = 2^68, Zero-Waste Theorem, and 1M Binary Codes

https://media.githubusercontent.com/media/anhkhoavanhua/utf34/refs/heads/main/utf34_base4_1M_bina...
1•jackhua18112001•1h ago•0 comments

Cold showers benefit the environment and your health

https://www.unibas.ch/en/News-Events/News/Uni-Research/cold-showers-health-environment.html
5•DeepLogin•1h ago•1 comments

Tier 1 ISPs react to unfair pricing

https://www.datacenterknowledge.com/networking/cogent-unplugs-telia-in-peering-dispute
1•countWSS•1h ago•1 comments

Google Adopts New AI Training Control

https://www.seroundtable.com/google-ai-training-control-42430.html
2•thm•1h ago•1 comments

Spanish minister refuses to resign over second major train crash on his watch

https://www.channelnewsasia.com/world/spain-transport-minister-resign-train-crash-6507826
2•Markoff•1h ago•2 comments

Language Models Need Sleep: Learning to Self-Modify and Consolidate Memories

https://arxiv.org/abs/2606.03979
4•olalonde•1h ago•0 comments

Tell HN: Claude is using my limits even though it's infra is failing

4•throwaw12•1h ago•4 comments

How hard is it to check for whitespace?

https://serce.me/posts/2026-10-30-how-hard-is-it-to-check-for-whitespace
2•SerCe•1h ago•0 comments

Alkaline batteries are obsolete – but not for the reason you'd think [video]

https://www.youtube.com/watch?v=I1rlK3BKmyA
3•no-name-here•1h ago•0 comments

Show HN: Archwhere – work alongside AI coding agents on an architecture map

https://github.com/tapaskar/archwhere
1•sparkupcloud•1h ago•0 comments

Cloudflare Build

https://build.cloudflare.dev
2•tomrod•1h ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.