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Charging a three-cell nickel-based battery pack with a Li-Ion charger [pdf]

https://www.ti.com/lit/an/slyt468/slyt468.pdf
1•theblazehen•36s ago•0 comments

Though Mining Is Banned, Antarctica's Mineral Riches Exposed as Climate Warms

https://www.nytimes.com/2026/02/26/climate/antarcticas-mineral-riches-exposed-as-climate-warms.html
1•bookofjoe•1m ago•0 comments

AI used to plan elimination of Khamenei

https://www.ft.com/content/bf998c69-ab46-4fa3-aae4-8f18f7387836
2•ur-whale•2m ago•0 comments

Beyond Calories: The Complete Metabolic Guide to Sustainable Fat Loss

https://berbarianwizard.substack.com/p/beyond-calories-fat-loss-guide
1•bilsbie•2m ago•0 comments

Show HN: Nemp Memory – local project memory that survives tool switching

https://www.nemp.dev/
1•sukinai•3m ago•1 comments

The Hater's Guide to Oracle

https://www.wheresyoured.at/haters-guide-oracle/
1•NoGravitas•4m ago•0 comments

MongoDB Stock Falls 27% Even as Earnings Beat Estimates

https://www.barrons.com/articles/mongodb-earnings-stock-price-fc2ad40b
1•alecco•4m ago•0 comments

Show HN: FakeScan – Free AI fake review detector (Fakespot alternative)

https://fakescan.site
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Show HN: PingMeBud – A macOS app that listens to meetings so you don't have to

https://www.pingmebud.com/
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Show HN: ScrapAI – We scrape 500 sites. AI runs once per site, not per page

https://github.com/discourselab/scrapai-cli
1•iranu•6m ago•1 comments

The SaaS-pocalypse is (somewhat) overblown

https://12gramsofcarbon.com/p/tech-things-saas-is-dead-long-live
1•theahura•6m ago•0 comments

Show HN: I built an AI data analyst that never sees your data

https://www.queryveil.com/blog/i-built-an-ai-data-analyst-that-never-sees-your-data
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Show HN: GovMatch – Daily government contract alerts matched to your business

https://www.govmatch.live/
1•realdanigil•7m ago•0 comments

France will allow temporary deployment of nuclear-armed jets to European allies

https://apnews.com/article/france-nuclear-weapons-macron-deterrence-ccbcfb03ef4a1e3efe287fb744adb148
2•geox•8m ago•0 comments

Better News

https://doc.searls.com/2026/03/03/better-news/
1•speckx•9m ago•0 comments

Bunny.net Shared Storage Zones

https://dbushell.com/2026/03/04/bunny-shared-storage-zones/
1•speckx•9m ago•0 comments

Pre-Order: Asimov DIY Kit – Build a Humanoid Robot

https://asimov.inc/diy-kit
1•bilsbie•9m ago•0 comments

EU MEPs let Chat Control fail

https://www.heise.de/en/news/Setback-for-the-Commission-EU-MEPs-let-chat-control-fail-11197237.html
2•carschno•11m ago•0 comments

Show HN: We built a zero-webhook Merchant of Record for SaaS

https://www.kelviq.com/
1•sachinneravath•12m ago•0 comments

Claude Code Permission Policy

https://github.com/defrex/claude-code-permission-policy
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AutomaDocs – AI-powered documentation that stays in sync with your code

https://automadocs.com
2•purplegumdropz1•13m ago•0 comments

My first science video in 3 years (Pysics Girl)

https://www.youtube.com/watch?v=B3m3AMRlYfc
2•pcdavid•14m ago•0 comments

Gregory Gerganov and llama.cpp team joining HF

https://huggingface.co/blog/ggml-joins-hf
1•spwa4•15m ago•0 comments

Show HN: Run any Google Chrome version(+116) in Docker for web automation

https://github.com/blitzbrowser/blitzbrowser
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Space Jellyfish Predictor

https://jellyfish.johnkrausphotos.com/homepage
1•LorenDB•16m ago•0 comments

Florida public universities to pause hiring new H-1B workers

https://www.wusf.org/education/2026-03-03/hiring-h1b-workers-florida-public-universities-pause-en...
1•rawgabbit•17m ago•0 comments

Zero Public Ports: How I Secured a B2B API Against 10K Scraper Requests

https://blog.tripvento.com/zero-public-ports-how-i-secured-my-b2b-api
1•iistrate3•17m ago•0 comments

Show HN: Open-source digital signage ecosystem to escape vendor lock-in

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Show HN: Vocova – Paste a link, get a transcript in 100 languages

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Show HN: BloonsBench – Evaluate agent performance on Bloons Tower Defense 5

https://github.com/cnqso/bloonsbench
1•cnqso•21m ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•10mo ago

Comments

tomfly•10mo ago
where is the entrance and exit?
Jaxan•10mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•10mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•10mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•10mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•10mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.