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Number of young people with no close friends has soared since 2014 in England

https://www.theguardian.com/society/2026/sep/01/thinktank-reports-epidemic-of-loneliness-among-en...
1•Symbiote•1m ago•0 comments

ExitLaunch – A hand-vetted directory of active Micro-SaaS buyers

https://docs.google.com/spreadsheets/d/16pkNcl33UulKELXCsvXf0oJzUbcVQ1iHTvoLC5kV_0s/edit?usp=sharing
1•shemi_ceo•2m ago•0 comments

Decca Navigator System

https://en.wikipedia.org/wiki/Decca_Navigator_System
1•Bluestein•3m ago•0 comments

Self-Hosting on the Dark Web

https://david.alvarezrosa.com/posts/self-hosting-on-the-dark-web/
1•dalvrosa•3m ago•0 comments

California legislature passes a major local news funding bill

https://www.niemanlab.org/2026/08/california-passes-a-major-local-news-funding-bill-if-you-hire-m...
1•rdmuser•4m ago•0 comments

How Much Does Greece's Achilles Shield Cost? ($3.5B Defense Deal with Israel)

https://www.thepricer.org/how-much-does-greeces-achilles-shield-cost/
2•cinderelacinder•6m ago•0 comments

Welcome to the Porcelain Insulator Collector's World of Mud

https://www.insulators.info/porcelain/
2•ripe•7m ago•1 comments

Apple Leadership

https://www.apple.com/leadership/
3•tomatofu•8m ago•0 comments

Ask HN: Anyone else getting spammed by Bond (YC P25) ?

1•drcongo•9m ago•0 comments

Starscout: Find suspicious (and possibly faked) GitHub stars at-scale

https://github.com/hehao98/starscout
2•mdspan•11m ago•1 comments

Think twice before installing this device promising free movies

https://arstechnica.com/security/2026/08/how-some-media-streaming-devices-open-home-networks-to-a...
1•joozio•12m ago•0 comments

Show HN: I Built a Bot

https://github.com/chanyeinthaw/friday
1•chanyeinthaw•16m ago•0 comments

Lake Ontario ("Lake America")

https://community.openstreetmap.org/t/lake-ontario-lake-america/146975
3•rdmuser•17m ago•0 comments

Show HN: AI-powered link building and SEO outreach, smarter

https://outreachlooper.com
1•not_wowinter14•19m ago•0 comments

Semantic Lightness and the Rise of LLMs

https://assertfail.gewalli.se/2026/08/23/Semantic-lightness-and-the-rise-of-LLMs.html
1•wallymathieu•19m ago•0 comments

We Let AI Agents Rewrite a 92M-Message-a-Day Service in Go

https://www.checklyhq.com/blog/agentic-rewrite-nodejs-to-go/
3•tnolet•22m ago•0 comments

Rui Ueyama: "We are rewriting the mold linker in Rust"

https://twitter.com/rui314/status/2094677980857680052
1•afdbcreid•22m ago•0 comments

BitCards – Computer Ads from the Past

https://computeradsfromthepast.substack.com/p/bitcards
1•rbanffy•24m ago•0 comments

Xbot.team – Read a Grok Bot's spec without opening the app

https://xbot.team
1•GrokBotVisbile•27m ago•0 comments

Can we stop AI from deceiving us?

https://www.theguardian.com/news/2026/sep/01/if-you-build-something-vastly-smarter-than-you-it-be...
2•Archelaos•27m ago•0 comments

Formatting as Courtesy to the Reader

https://tracydurnell.com/2026/08/31/formatting-as-courtesy-to-the-reader/
1•serhack_•28m ago•1 comments

Introduction to the NT kernel development (Part 1)

https://geob99.github.io/pages/nt-dev/nt-dev-part1.html
1•serhack_•29m ago•0 comments

Americans Still Skeptical That UFOs Are Aliens

https://news.gallup.com/poll/713765/americans-skeptical-ufos-aliens.aspx
1•helsinkiandrew•30m ago•1 comments

The Meaning of Liff

https://en.wikipedia.org/wiki/The_Meaning_of_Liff
1•Bluestein•31m ago•0 comments

AI Orchestrator that self-learns, run's teams and never sleeps

https://crewmoot.hellodexter.com/
1•dalekirkwood•31m ago•1 comments

Verba: Learn a language by talking to an AI never touches the internet

https://github.com/nuvocode/verba
1•timeoperator•32m ago•0 comments

Inside Colombia's Cocaine Factories

https://www.economist.com/interactive/1843/2026/08/28/inside-colombias-cocaine-factories
1•bookofjoe•32m ago•1 comments

Shein is a global slavery company masquerading as an e-commerce platform

https://en.wikipedia.org/wiki/Shein
2•matheusalmeida•37m ago•0 comments

Show HN: I built a live stream site where every spot is instantly AI-generated

https://videoai.me/live
2•Paul_Grsl•37m ago•0 comments

DuckDB Runs Recursive CTEs Faster

https://duckdb.org/2026/08/25/how-duckdb-runs-recursive-ctes-faster
2•boshomi•40m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.