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Show HN: Building a SQL analyst agent from scratch

https://raminmousavi.dev/blog/building-a-sql-analyst-agent
1•ramin2nt2•5m ago•0 comments

Ubuntu 26.10 could drop btrfs, ZFS and LUKS support from GRUB

https://www.omgubuntu.co.uk/2026/03/ubuntu-grub-secure-boot-luks-changes
1•mariuz•7m ago•0 comments

BSI (Germany) defines when a cloud is sovereign

https://www.heise.de/en/news/BSI-defines-when-a-cloud-is-truly-sovereign-11272828.html
1•pros•7m ago•0 comments

Queen

https://medium.com/the-hitmagist/queen-2a8c2d9da9f5
2•bryanrasmussen•8m ago•0 comments

An attempt at explaining bipolar disorder and psychosis

https://osf.io/preprints/psyarxiv/w28g9_v1
2•anon1253•12m ago•0 comments

Quarkdown – Markdown with Superpowers

https://quarkdown.com/
1•amai•17m ago•0 comments

Show HN: Defeating AI by making knowledge accessible to Humans

https://github.com/tnelsond/peakslab
1•tnelsond4•18m ago•0 comments

China Blocks Meta's $2B Acquisition of AI Firm Manus

https://www.bloomberg.com/news/articles/2026-04-27/china-blocks-meta-s-2-billion-acquisition-of-a...
3•limoce•18m ago•0 comments

China blocks Meta's $2B purchase of AI startup Manus

https://finance.yahoo.com/sectors/technology/articles/china-blocks-foreign-acquisition-ai-0825482...
2•jmsflknr•18m ago•0 comments

Notes on Serial Experiments Lain

https://jordanmatthiass.net/essays/serial_experiments_lain
1•lilytweed•19m ago•0 comments

Open Source Mintlify Alternative

https://doccupine.com
1•luangjokaj•19m ago•1 comments

Open CoDesign: Open-source, local-first alternative to Claude Design and v0

https://firethering.com/open-codesign-ai-design-tool-open-source/
1•steveharing1•22m ago•0 comments

Tell HN: Ebay.com Is Down

2•NKosmatos•23m ago•1 comments

Enhancing Server Availability and Security Through Failure-Oblivious Computing [pdf]

https://people.csail.mit.edu/rinard/paper/osdi04.pdf
1•pabs3•33m ago•0 comments

The "Connectivome Theory": A New Model to Understand Autism Spectrum Disorders

https://pmc.ncbi.nlm.nih.gov/articles/PMC8892379/
1•AndrewDucker•34m ago•0 comments

Recursive Acronym

https://en.wikipedia.org/wiki/Recursive_acronym
1•Quizzical4230•36m ago•0 comments

Soulful Sites

https://app.paradigmai.com/sheets/76210606-6ce4-4ccc-a005-fb1cf6984a45
1•sauravmaheshkar•37m ago•0 comments

LLMs are not a higher level of abstraction

https://www.lelanthran.com/chap15/content.html
2•lelanthran•38m ago•3 comments

Ask HN: RedHat for Personal Use

2•bozdemir•40m ago•2 comments

The Truth About China's Green Energy Industry [video]

https://www.youtube.com/watch?v=Ff0AYRWrnGY
1•mpweiher•40m ago•0 comments

"Grandma, get on": Ukrainian robot carried 77-year-old from grey zone near Lyman

https://euromaidanpress.com/2026/04/25/grandma-get-on-ukrainian-robot-carried-77-year-old-from-gr...
1•eternalreturn•41m ago•0 comments

Claude Code Opus-4-7 VS Codex GPT-5-5

1•rashidae•41m ago•0 comments

MobED: Mobile Eccentric Droid – A robotic platform from Hyundai (2022) [video]

https://www.youtube.com/watch?v=uQqXbXpmkc0
1•num42•41m ago•1 comments

Ask HN: Paid ambient/background noise for focus?

2•deaux•45m ago•1 comments

A Website, Hosted on an ESP32

https://helloesp.com/
1•agilek•45m ago•1 comments

Show HN: AI voice screens for hiring managers to save time

https://worksignal.com/demo
1•cdnsteve•48m ago•0 comments

Show HN: AI agents that learn from their own failures each week

https://www.deployinfra.ai/
1•dkarigi•48m ago•0 comments

French teen who licked vending machine straw faces years in jail in Singapore

https://www.bbc.com/news/articles/cjw8w849g6go
5•jb1991•51m ago•1 comments

Was sind und was sollen die unendlichdimensionalen Supermannigfaltigkeiten

https://mathoverflow.net/questions/510716/was-sind-und-was-sollen-die-unendlichdimensionalen-supe...
1•jjgreen•52m ago•0 comments

Mapping the dreamworld: inside Le Guin's unseen cartographies of myth and mind

https://www.designboom.com/art/mapping-the-dreamworld-inside-ursula-k-le-guins-unseen-cartographi...
1•bryanrasmussen•54m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•12mo ago

Comments

tomfly•12mo ago
where is the entrance and exit?
Jaxan•12mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•12mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•12mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•12mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•12mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.