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Is End-to-End Encryption Optional for Large Groups?

https://soatok.blog/2026/02/14/is-end-to-end-encryption-optional-for-large-groups/
1•iamnothere•35s ago•0 comments

Defer Available in GCC and Clang

https://gustedt.wordpress.com/2026/02/15/defer-available-in-gcc-and-clang/
1•ingve•1m ago•0 comments

USB overclock Linux kernel module

https://github.com/p0358/usb_oc-dkms
1•rhim•2m ago•0 comments

AI-enabled stethoscope twice as efficient at detecting heart disease

https://www.escardio.org/news/press/press-releases/ai-stethoscope/
1•geox•5m ago•1 comments

Show HN: Nomousemode – keyboard window switcher for macOS

https://nomousemode.vercel.app/
1•ahalurooji•7m ago•0 comments

Utah homes are 3.5x the size of the typical British one

https://brilliantmaps.com/home-size-us-europe/
2•delichon•8m ago•2 comments

Show HN: Please hack my C webserver (it's a collaborative whiteboard)

https://ced.quest/draw/
1•cedric_h•9m ago•0 comments

Show HN: Refine.tools – 10 free AI career tools, no signup, no data stored

https://www.refine.tools/
1•HarakiriGod•12m ago•0 comments

Situate Your Essay

https://www.overcomingbias.com/p/situate-your-essay
2•paulpauper•12m ago•0 comments

The Philosopher of Games

https://www.honest-broker.com/p/the-philosopher-of-games
1•paulpauper•12m ago•0 comments

MicroFab – Chip Automation Game

https://microfabgame.co.uk
3•flirp•13m ago•1 comments

AI #155: Welcome to Recursive Self-Improvement

https://thezvi.substack.com/p/ai-155-welcome-to-recursive-self
3•paulpauper•13m ago•0 comments

Scientists observe a 300M-year-old brain rhythm in several animal species

https://phys.org/news/2026-01-scientists-million-year-brain-rhythm.html
5•PaulHoule•14m ago•0 comments

Experiments with CodeMirror: Building a code review tool

https://aziis98.com/blog/codemirror-review-tool/
2•todsacerdoti•14m ago•0 comments

PieArena: Language Agents Beat Yale MBAs at Negotiation

https://sashacui.substack.com/p/piearena-language-agents-negotiating
2•SashaCui•15m ago•1 comments

Shingles Vaccine Linked to Slower Biological Aging in Older Adults

https://gero.usc.edu/2026/01/19/shingles-vaccine-slower-biological-aging/
2•andsoitis•16m ago•0 comments

Show HN: AI-Evals.io – Evaluate this site with the tools it reviews

https://ai-evals.io/
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Ask HN: Post your visitor analytics – OS

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Show HN: FunWithText – Free browser PII sanitizer and prompt injection scanner

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2•atbj•18m ago•0 comments

Show HN: I wrote a book about Angel Investing in the age of AI

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2•Patrick_Mebus•20m ago•0 comments

Using Claude for Spellchecking and Grammar

https://kodare.net/2026/02/15/using-claude-for-spell-checking.html
1•boxed•22m ago•0 comments

Show HN: ai11y – A structured UI context layer for AI agents

https://github.com/maerzhase/ai11y
1•maerzhase3000•22m ago•1 comments

Liberals: Alas, the Time Has Come to Throw John Rawls Under the Bus

https://newrepublic.com/article/199273/john-rawls-liberals-philosopher-bus-neutrality
1•bryanrasmussen•22m ago•0 comments

NasmJF Forth

https://ratfactor.com/nasmjf/
1•tosh•24m ago•0 comments

The true history of the Minotaur: what archaeology reveals

https://www.nationalgeographic.fr/histoire/la-veritable-histoire-du-minotaure-ce-que-revele-arche...
1•joebig•24m ago•0 comments

Show HN: Built an webpage to show Singaporean infra and laws

https://github.com/adityaprasad-sudo/ExploreSingapore
2•Goodguy27•25m ago•1 comments

Show HN: Microgpt is a GPT you can visualize in the browser

https://microgpt.boratto.ca
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Show HN: Custom ML model – if Spotify was instrumental

https://instr.io/
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Show HN: PolyMCP – A framework for structuring and orchestrating MCP agents

1•justvugg•26m ago•0 comments

AI safety staff departures raise worries about pursuit of profit at all costs

https://www.theguardian.com/commentisfree/2026/feb/15/the-guardian-view-on-ai-safety-staff-depart...
5•jethronethro•27m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•9mo ago

Comments

tomfly•9mo ago
where is the entrance and exit?
Jaxan•9mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•9mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•9mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•9mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•9mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.