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LinkedIn Larpmaxxing

https://hereticpleb.vercel.app/blog/linkedin-larpmaxxing/
2•BurnerBurner•3m ago•0 comments

Show HN: PyTorch's shape in a browser tap on WebGPU

https://playidea-lab.github.io/borch/
1•playidealab•8m ago•0 comments

International Solar Alliance

https://en.wikipedia.org/wiki/International_Solar_Alliance
1•thelastgallon•11m ago•0 comments

Agents Work Better When They Can Pass Each Other Notes

https://www.deeplearning.ai/the-batch/agents-work-better-when-they-can-pass-each-other-notes
1•ent101•11m ago•0 comments

Anthropic IPO prospectus lays bare deep dependence on Big Tech partners

https://www.reuters.com/world/anthropic-ipo-prospectus-lays-bare-deep-dependence-big-tech-partner...
1•kaycebasques•13m ago•0 comments

192.168.1.1 Router Login

https://www.192-168-1-1.app/
1•wsm123456•14m ago•0 comments

OpenAI agents attempted security bypasses and source code siphon on Australian

https://www.theregister.com/ai-and-ml/2026/09/29/openais-dirty-deeds-down-under-included-security...
2•sbulaev•16m ago•0 comments

US withdraws from Europe anti-corruption panel, latest shift from global groups

https://apnews.com/article/trump-corruption-council-of-europe-31f7f0e4bba7bf26dfc99cd2c3a20d16
2•Bondi_Blue•18m ago•0 comments

AI tools generated nearly $1B in extra costs, Blue Cross insurers say

https://www.reuters.com/legal/litigation/ai-tools-generated-nearly-1-billion-extra-costs-blue-cro...
2•EA-3167•20m ago•0 comments

Show HN: DummyScheme is another Lisp/scheme dialect inspired by Lua

https://github.com/zhuzhonghua/dummyscheme
1•zhonghua•24m ago•0 comments

Spikes, wiring, and general principles: Neuroscience and spiking neural networks

https://dylan-muir.com/articles/neuroscience_interview/
1•FrereKhan•25m ago•0 comments

University of Michigan Pauses First-Semester Pass/No Credit Pilot Program

https://www.michigandaily.com/news/academics/lsa-pauses-first-semester-pass-no-credit-grading-pil...
2•windows_hater_7•27m ago•0 comments

IFPI Wants Open Source YouTube Downloader Yt-Dlp on EU Piracy Watch List

https://torrentfreak.com/ifpi-wants-open-source-youtube-downloader-yt-dlp-on-eu-piracy-watch-list/
2•0in•27m ago•0 comments

Vibe Coding Is Coming Whether We Like It or Not

https://www.reddit.com/r/ClaudeCode/comments/1wtndzi/i_am_the_scab_dev/
4•johnnyApplePRNG•28m ago•0 comments

Can the World Hit 35% Electrification by 2035?

https://oilprice.com/Energy/Energy-General/Can-the-World-Hit-35-Electrification-by-2035.html
3•thelastgallon•36m ago•0 comments

MPH Drone RTOS

https://github.com/Guag914/200-MPH-Drone-RTOS
1•Guagyyy•39m ago•1 comments

UFC Fighter Accidentally Exposes a Scam [video]

https://www.youtube.com/watch?v=OBJZw3bF0dg
2•nomilk•42m ago•0 comments

Fateshow – charts first, then AI readings you can check

https://www.fateshow.site
1•wangdream•43m ago•0 comments

Ask HN: How do you handle hitting AI coding agent usage limits?

1•VoidWhisperer•48m ago•2 comments

Game on: Henry Cavill is putting Googlebook to the test

https://blog.google/products-and-platforms/devices/googlebook/henry-cavill-googlebook-video-game/
2•shscs911•57m ago•0 comments

PSSA: A non-transformer language model written from scratch in Rust

https://github.com/Sparticle62ops/pssa
23•sparticle62•1h ago•5 comments

Radiofax

https://en.wikipedia.org/wiki/Radiofax
2•silver92bullet•1h ago•0 comments

The Adolescence of the State

https://siliconpalace.substack.com/p/the-adolescence-of-the-state
2•shigalyov•1h ago•0 comments

Weatherfax

https://www.raphnet.net/radio/wefax/index_en.php
4•Shank•1h ago•1 comments

New LiteLLM Vulnerability: Privilege Escalation to Proxy Admin and RCE

https://github.com/BerriAI/litellm/security/advisories/GHSA-7hp6-4w63-5g45
1•ajackfox•1h ago•0 comments

A value-based approach to mathematics

https://terrytao.wordpress.com/2026/09/26/a-value-based-approach-to-mathematics/
1•pykello•1h ago•0 comments

Astroforge will fly a spacecraft autonomously using AI next year

https://spacenews.com/astroforge-to-test-full-spacecraft-autonomy-using-ai/
1•KinetiNode•1h ago•0 comments

DeepGEMM-Ascend: Huawei Ascend NPUs Matrix Multiplication Kernel Library

https://github.com/deepseek-ai/DeepGEMM-Ascend
1•helloericsf•1h ago•0 comments

RSS Feeds for Last.fm

https://lfm.xiffy.nl/
5•Baljhin•1h ago•1 comments

Travis Kalanick is back: How Uber's ousted founder went from pariah to hero

https://fortune.com/2026/09/24/travis-kalanick-uber-comeback-atoms-ai-robotics-cloud-kitchens-sil...
2•aanet•1h ago•2 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.