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More Terrible Slack Setups

1•zeitgeistcowboy•1m ago•0 comments

St Helena loses commercial flights after safety downgrade

https://www.ch-aviation.com/news/163720-st-helena-loses-commercial-flights-after-safety-downgrade
1•beeforpork•2m ago•0 comments

Real-Time AI Built Directly in the T-Mobile Network

https://finance.yahoo.com/news/america-best-network-unleashes-another-123200491.html
1•ulrischa•3m ago•0 comments

Should your developer company go open source?

https://extremefoundership.substack.com/p/should-your-developer-company-go
2•paraphrenia•4m ago•0 comments

Awesome Vibe Coding – 245 AI coding tools and resources

https://github.com/taskade/awesome-vibe-coding
1•johnxie•5m ago•0 comments

Accelerating Mathematical and Scientific Discovery with Gemini Deep Think

https://deepmind.google/blog/accelerating-mathematical-and-scientific-discovery-with-gemini-deep-...
3•zuzatm•5m ago•0 comments

Rebuilding the IBM 701C Butterfly Keyboard Laptop.io

https://hackaday.io/project/204953-rebuilding-the-ibm-701c-butterfly-keyboard-laptop
2•rbanffy•5m ago•1 comments

Cancer might protect against Alzheimer's – this protein helps explain why

https://www.nature.com/articles/d41586-026-00222-7
2•bookofjoe•6m ago•0 comments

Show HN: MOL – A programming language where pipelines trace themselves

https://github.com/crux-ecosystem/mol-lang
2•MouneshK•7m ago•0 comments

A Visual Source for Shakespeare's 'Tempest'

https://profadamroberts.substack.com/p/a-visual-source-for-shakespeares
2•seegodanddie•7m ago•0 comments

Python Steering Council pleased to accept PEP 814 – Add frozendict built-in type

https://discuss.python.org/t/pep-814-add-frozendict-built-in-type/104854?page=6
1•fratellobigio•8m ago•1 comments

We interfaced single-threaded C++ with multi-threaded Rust

https://antithesis.com/blog/2026/rust_cpp/
1•PaulHoule•8m ago•0 comments

Composer 1.5

https://cursor.com/blog/composer-1-5
2•gmays•9m ago•0 comments

Camera that captures photos to cassette tape

https://hackaday.io/project/205004-digital-analog-tape-picture-camera
2•Jun8•10m ago•0 comments

Adblock Filter List Fingerprinting

https://adbleed.eu/
1•drhonc•14m ago•0 comments

Quantum computing is near. Maryland wants to lead the way

https://www.washingtonpost.com/dc-md-va/2026/02/08/this-maryland-labs-quantum-computer-could-cure...
1•rbanffy•14m ago•0 comments

European Commission breached – investigating mobile hack

https://www.computing.co.uk/news/2026/security/european-commission-breached
4•rbanffy•15m ago•0 comments

Show HN: Wallfacer – Persistent development environments for AI coding agents

https://www.wallfacer.ai/blog/announcing-wallfacer
5•theunquietone•15m ago•0 comments

See no Evil(ginx) / Detecting and stopping AitM phishing threats

https://blog.kulkan.com/see-no-evil-ginx-detecting-and-stopping-aitm-phishing-threats-4b9b368166c3
1•laserspeed•16m ago•1 comments

"Discord alternatives" searches jump 10k% overnight

https://www.windowscentral.com/software-apps/discord-alternative-search-10000-percent-stoat
2•croes•16m ago•0 comments

Client-side EXIF removal instead of uploading photos

1•FrankTheBear•16m ago•0 comments

Just Ring The Bell – A 10-second pause when you feel a craving

https://justringthebell.forgefluir.com
1•forge_craft•19m ago•1 comments

Point of no return: a hellish 'hothouse Earth' getting closer, scientists say

https://www.theguardian.com/environment/2026/feb/11/point-of-no-return-hothouse-earth-global-heat...
3•hackernj•19m ago•0 comments

Ask HN: Got Sidetracked, How to Cope?

1•no_real_skills•20m ago•0 comments

Show HN: Brighten – Employee recognition platform with peer-to-peer rewards

https://www.hellobrighten.com
3•Palavir•20m ago•1 comments

Sac of Enshittification

https://digitalsorceress.com/b/2026-01-10_SAC_of_Enshittification
2•surprisetalk•21m ago•0 comments

The Perfect Device

https://sometimes.digital/posts/the-perfect-device/
1•surprisetalk•21m ago•0 comments

FWD: Re: radioactive fungus email from grandma (2024)

https://taylor.town/radioactive-fungi
1•surprisetalk•21m ago•0 comments

The pitch deck is dead. Write a pitch.md instead

https://www.joanwestenberg.com/the-pitch-deck-is-dead-write-a-pitch-md-instead/
2•surprisetalk•21m ago•0 comments

Show HN: AI People Search Engine for SF

https://fizzbase.com
2•JohnLins•21m ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•9mo ago

Comments

tomfly•9mo ago
where is the entrance and exit?
Jaxan•9mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•9mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•9mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•9mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•9mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.