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AMD Versal Architecture and Product Data Sheet (New Premium Series Gen 2)

https://docs.amd.com/v/u/en-US/ds950-versal-overview
1•oneofthose•36s ago•0 comments

Herdr: One terminal for he whole herd

https://herdr.dev/
1•rldjbpin•1m ago•0 comments

Japan has 72 micro-seasons. In 2021 it stopped officially watching most of them

https://jivx.com/microseasons
1•momentmaker•4m ago•0 comments

Hunting a 16-year-old SQLite WAL bug with TLA+

https://ubuntu.com/blog/hunting-a-16-year-old-sqlite-bug-with-tla-is-dqlite-affected
2•peterparker204•6m ago•1 comments

Tokki – language learning app because Duolingo is useless

https://apps.apple.com/us/app/tokki-chat-learn/id6768467025
1•kozielgpc•6m ago•1 comments

Claude Code Is Quietly Fingerprinting China-Linked API Routers

https://www.vincentschmalbach.com/claude-code-china-router-fingerprint/
3•vincent_s•7m ago•0 comments

6 Months of Rift

https://monster0506.dev/blog/6-months-of-rift
1•Monster0506•9m ago•0 comments

I built a browser video editor where you can verify no footage is uploaded

https://Aethercut.app
1•AetherCut•10m ago•0 comments

Should every baby's DNA be sequenced?

https://www.economist.com/science-and-technology/2026/06/29/should-every-babys-dna-be-sequenced
2•nedruod•10m ago•0 comments

Coding with DeepSeek 4 on a 128GB MacBook Pro

https://ronreiter.com/posts/running-deepseek-v4-flash-locally/
2•ronreiter•11m ago•0 comments

We built the hackathon idea we gave up on in 2011

1•EngineeringStuf•11m ago•0 comments

Building tech in the secret R&D hub

https://www.technologyreview.com/2026/06/30/1139661/building-tech-in-the-worlds-secret-rd-hub/
1•joozio•11m ago•0 comments

Sony erases digital content from libraries; reminded we don't own what we buy

https://arstechnica.com/gadgets/2026/06/sony-erases-digital-content-from-libraries-were-reminded-...
9•pseudolus•11m ago•1 comments

Digiplot – automatically extract data from chart images with AI

https://digiplot.ai/
1•Jeremy_DH•12m ago•1 comments

Microsoft builds a bouncer to keep bots out of Teams meetings

https://www.theregister.com/software/2026/06/30/microsoft-builds-a-bouncer-to-keep-bots-out-of-te...
2•LorenDB•14m ago•0 comments

All you need is PostgreSQL

https://ebellani.github.io/blog/2026/all-you-need-is-postgresql/
1•schonfinkel•15m ago•0 comments

The .join() that should be a bug

https://kronotop.com/blog/the-join-that-should-be-a-bug/
1•mastabadtomm•17m ago•0 comments

Towards Automating Scientific Review with Google's Paper Assistant Tool

https://arxiv.org/abs/2606.28277
1•Anon84•18m ago•0 comments

DoorDash robot refuses to leave SWAT operation in Arizona

https://www.the-independent.com/news/world/americas/crime/doordash-robot-swat-operation-arizona-b...
4•pseudolus•20m ago•0 comments

Identity Theft in a KIDS World

https://everettdutton.com/identity_theft_in_a_kids_world
2•edot•21m ago•0 comments

Polaroid just dropped the most iconic anti-AI ad of the year

https://www.creativebloq.com/design/branding/polaroid-just-dropped-the-most-iconic-anti-ai-ad-of-...
5•thisislife2•24m ago•2 comments

Mindcraft – Minecraft AI with LLMs+Mineflayer

https://github.com/mindcraft-bots/mindcraft
1•modinfo•25m ago•0 comments

Parse, Don't Validate – In a Language That Doesn't Want You To

https://cekrem.github.io/posts/parse-dont-validate-typescript/
2•fagnerbrack•25m ago•0 comments

AI Zillionaires Are Starting to Get Scared as the Public Turns Against Them

https://futurism.com/artificial-intelligence/ai-tech-billionaires-mark-cuban-scared-public
2•pseudolus•25m ago•0 comments

Local Reasoning for Global Properties

https://tratt.net/laurie/blog/2026/local_reasoning_for_global_properties.html
1•ltratt•26m ago•0 comments

Going Beyond the Hyperlink

https://mamund.substack.com/p/going-beyond-the-hyperlink
1•fagnerbrack•26m ago•0 comments

What is inference engineering? Deepdive

https://newsletter.pragmaticengineer.com/p/what-is-inference-engineering
1•fagnerbrack•26m ago•0 comments

How to See the World: Art of Travel; European and World Backpacking on ≤$25/Day

http://artoftravel.net/
2•contingencies•27m ago•0 comments

Curl Dynamic.QRcode.show

https://dynamic.qrcode.show
1•sayanarijit•30m ago•1 comments

Erasing Shapes

https://tldraw.dev/blog/erasing
1•sixhobbits•32m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.