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Building AI-Generated Dashboards with A2UI Custom Component Catalogs

https://a2aprotocol.ai/blog/2026-a2ui-rizzcharts-tutorial
1•czmilo•2m ago•1 comments

Evidence for modified gravity at low acceleration from Gaia observations

https://phys.org/news/2023-08-smoking-gun-evidence-gravity-gaia-wide.html
1•cpncrunch•2m ago•0 comments

Scientists uncover why statins cause muscle pain

https://www.sciencedaily.com/releases/2026/01/260114084122.htm
1•gradus_ad•2m ago•0 comments

Creating Obsidian Knowledge Bases

https://desktopcommander.app/blog/2026/01/14/create-and-manage-your-obsidian-knowledge-base-with-ai/
1•rafaepta•4m ago•0 comments

Vm0

https://github.com/vm0-ai/vm0
1•handfuloflight•5m ago•0 comments

Show HN: Beni AI – video call with your AI companion

https://app.thebeni.ai/login
1•chaeeunlee9611•6m ago•0 comments

Scripts to simplify setting up a Windows developer box

https://github.com/microsoft/windows-dev-box-setup-scripts
1•thunderbong•6m ago•0 comments

Show HN: Free observability tool to track your REST and LLM calls

https://tracker.pathwave.io/docs
1•felipe-pathwave•7m ago•0 comments

Furiosa: 3.5x efficiency over H100s

https://furiosa.ai/blog/introducing-rngd-server-efficient-ai-inference-at-data-center-scale
7•written-beyond•9m ago•0 comments

Beni AI – Real-time face-to-face AI companion that talks like a real person

https://thebeni.ai/
1•chaeeunlee9611•11m ago•1 comments

Writing Anteforth, a Forth-Like in Spark

https://pyjarrett.github.io/2026/01/13/anteforth.html
1•todsacerdoti•12m ago•0 comments

Show HN: AnotherResumeBuilder – Yeah just another one, check it out

https://arb.manhhung.app
1•mhpro15•15m ago•0 comments

X to stop Grok AI from undressing images of real people after backlash

https://www.bbc.co.uk/news/articles/ce8gz8g2qnlo
5•mellosouls•15m ago•0 comments

David Hockney says moving Bayeux Tapestry to UK is 'madness'

https://www.bbc.co.uk/news/articles/c89qendv88yo
2•mellosouls•16m ago•0 comments

Introducing tempo

https://github.com/galaxy-io/tempo
2•ikswolzok•17m ago•0 comments

Ford Suspends Factory Worker for Heckling Trump

https://www.wsj.com/politics/policy/ford-suspends-factory-worker-for-heckling-trump-fa6d59b1
4•JumpCrisscross•19m ago•0 comments

California Attorney General Investigating XAI over Grok's Deepfakes

https://www.wsj.com/tech/ai/california-attorney-general-investigating-xai-over-groks-deepfakes-3d...
3•JumpCrisscross•19m ago•0 comments

The three aggregators worth building as software margins compress

https://www.networkspirits.com/blog/state-of-the-world/
1•0xjepsen•26m ago•0 comments

New Safari developer tools provide insight into CSS Grid Lanes

https://webkit.org/blog/17746/new-safari-developer-tools-provide-insight-into-css-grid-lanes/
1•feross•28m ago•0 comments

Morphe is an Android app modification tool

https://github.com/morpheapp
1•yreew•29m ago•1 comments

Reelive.ai – Making Google's AI Accessible to Everyone

1•danny_miller•33m ago•1 comments

Mo' Power is Mo' Betta': Superpowers for Claude Code, Codex, and OpenCode

https://github.com/obra/superpowers
2•bigwheels•35m ago•0 comments

I've been using a little shorthand for my notes

https://www.twotalk.org
2•barneymatthews•36m ago•2 comments

Trump Imposes Limited Tariffs on Foreign Semiconductors

https://www.nytimes.com/2026/01/14/business/economy/trump-chips-tariffs.html
6•karp773•37m ago•0 comments

Wired: "Tech Workers Are Condemning ICE Even as Their CEOs Stay Quiet"

https://www.wired.com/story/backlash-against-ice-policing-tactics-grows-in-silicon-valley/
10•theworkeragency•41m ago•0 comments

Meta Compute, the Meta-OpenAI Battle, the Reality Labs Sacrifice

https://stratechery.com/2026/meta-compute-the-meta-openai-battle-the-reality-labs-sacrifice/
1•feross•41m ago•0 comments

Dun & Bradstreet Agrees to Pay $5.7M to Resolve Alleged Violations of FTC Order

https://www.ftc.gov/news-events/news/press-releases/2025/09/dun-bradstreet-agrees-pay-57-million-...
2•gnabgib•47m ago•0 comments

Claude Fixed My Printer

https://pastebin.com/hLbE84vy
1•MortenK•50m ago•0 comments

Computational Zen, wild fox koan

https://jimiwen.substack.com/p/the-axiom-of-dissipation
2•jimiwen•53m ago•0 comments

Defense Verification Frameworks for a Hypercapable World

https://aiprospects.substack.com/p/options-for-a-hypercapable-world
2•transpute•54m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•8mo ago

Comments

tomfly•8mo ago
where is the entrance and exit?
Jaxan•8mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•8mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•8mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•8mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•8mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.