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Hybrid Constructions: The Post-Quantum Safety Blanket

https://soatok.blog/2026/04/13/hybrid-constructions-the-post-quantum-safety-blanket/
1•some_furry•49s ago•0 comments

Grassroots Fediverse Evolution

https://coding.social/blog/grassroots-evolution/
1•paulnpace•1m ago•0 comments

I like to use Soviet control panels as a starting point

https://unsung.aresluna.org/i-like-to-use-soviet-control-panels-as-a-starting-point/
1•speckx•1m ago•0 comments

America is done – dominican republic takes lead

https://bitcoin-zero-down-2ea152.gitlab.io/
1•machardmachard•1m ago•0 comments

Show HN: CCS – CLI to switch Claude Code profiles with different MCP servers

https://github.com/virtuallytd/claude-code-switcher
1•virtuallytd•2m ago•1 comments

Apple's AI Chief John Giannandrea Departs This Week

https://www.macrumors.com/2026/04/13/john-giannandrea-departs-apple-this-week/
1•tosh•4m ago•0 comments

ALTK‑Evolve: On‑the‑Job Learning for AI Agents

https://huggingface.co/blog/ibm-research/altk-evolve
1•gmays•5m ago•0 comments

Quality and Suffering in Software Delivery

https://staffordwilliams.com/blog/2026/02/01/quality-and-suffering/
1•rzk•6m ago•0 comments

The Dumbest Hack of the Year Exposed a Real Problem

https://www.wired.com/story/crosswalk-city-hack-cybersecurity-lessons/
1•Brajeshwar•6m ago•0 comments

I Quit Drinking for a Year

https://dynomight.substack.com/p/drinking
1•paulpauper•7m ago•0 comments

Taxes Were Designed to Suck

https://yourbrainonmoney.substack.com/p/your-taxes-were-designed-to-suck
2•jader201•8m ago•0 comments

The Fundamental Dilemma of Schooling

https://arnoldkling.substack.com/p/the-fundamental-dilemma-of-schooling
1•paulpauper•9m ago•0 comments

Framework Laptop magnetic charging plug

https://community.frame.work/t/oshe-framework-magnetic-charging-connector-card/81798
1•sounds•9m ago•0 comments

Apps and programming: two accidental tyrannies

https://andymatuschak.org/tat/
1•surprisetalk•10m ago•0 comments

Show HN: IceGate – Observability data lake engine

https://github.com/icegatetech/icegate
4•mineev•10m ago•1 comments

Code Deployment: The self-hosted way

https://priyatham.in/en/post/deploy-websites/
1•vasquezempereur•11m ago•1 comments

All Writers Will End Up AI-Maxxing, and This Is Good

https://www.richardhanania.com/p/all-writers-will-end-up-ai-maxxing
1•paulpauper•11m ago•1 comments

The Worst Coded Item in Dota 2 [video]

https://www.youtube.com/watch?v=KHGVlWQBvuE
1•skibz•11m ago•0 comments

Show HN: 15 yrs of Django in prod: patterns I keep using (agent skills)

https://github.com/dvf/opinionated-django
2•vanflymen•11m ago•1 comments

Ask HN: What's the best AI model for system design nowadays?

1•jcremona•13m ago•0 comments

RNDA: A data architecture where raw data is permanently discarded after encoding

https://rnda.io/
1•ziggytech•14m ago•0 comments

Continuous Collision Detection as a Visual Effect

https://adamheins.com/blog/ccd-visual
1•adamheins•15m ago•0 comments

Why the Amish Have Never Needed a Gas Station [video]

https://www.youtube.com/watch?v=jl9peJKkf1M
2•user20180120•15m ago•1 comments

The AI Revolution in Math Has Arrived

https://www.quantamagazine.org/the-ai-revolution-in-math-has-arrived-20260413/
1•lschueller•15m ago•0 comments

Lerd, an open source Herd-like PHP development environment for Linux and macOS

https://github.com/geodro/lerd
1•geodro•16m ago•1 comments

Enterprises power agentic workflows in Cloudflare Agent Cloud with OpenAI

https://openai.com/index/cloudflare-openai-agent-cloud/
1•surprisetalk•18m ago•0 comments

US companies not going public because of hostile litigation environment

https://www.washingtonpost.com/opinions/2026/04/13/lawyers-class-action-lawsuits-public-companies/
1•dryadin•19m ago•0 comments

Transistor Runs on Air and Used in a DIY Digital Clock [video]

https://www.youtube.com/watch?v=E1BLGpE5zH0
2•arttaboi•20m ago•0 comments

Open Letter Opposing the Paramount-Warner Bros. Discovery Merger

https://blockthemerger.com/openletter
1•ChrisArchitect•20m ago•0 comments

The tool is not the author

https://resolve.works/articles/the-tool-is-not-the-author/
3•monneyboi•21m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•11mo ago

Comments

tomfly•11mo ago
where is the entrance and exit?
Jaxan•11mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•11mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•11mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•11mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•11mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.