frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

HackNews the Hypocrisy

1•hiddenarchitect•2m ago•0 comments

Do you think .md domains will become popular?

1•hiveindex•3m ago•0 comments

Hans – IP over ICMP

https://code.gerade.org/hans/
2•mmh0000•3m ago•0 comments

Running is my meditation (2024) [pdf]

https://research-repository.rmit.edu.au/articles/thesis/_Running_is_my_meditation_an_investigatio...
1•wslh•6m ago•0 comments

Elon Musk's SpaceX Officially Acquires Elon Musk's xAI

https://techcrunch.com/2026/02/02/elon-musk-spacex-acquires-xai-data-centers-space-merger/
1•rbanffy•6m ago•0 comments

The Digital Bastille: What France's War with X Tells Us About Free Speech

https://www.sebs.website/blog/the-digital-bastille
1•Incerto•7m ago•0 comments

Intel Panther Lake Shows Strong Linux CPU Performance and Power Efficiency

https://www.phoronix.com/review/intel-core-ultra-x7-358h-linux
2•rbanffy•7m ago•0 comments

Complete Guide to Claude Concepts

https://github.com/luongnv89/claude-howto/blob/main/claude_concepts_guide.md
1•rob•7m ago•0 comments

No Such Thing as Speed of Light

http://www.russbishop.net/no-such-thing-as-speed-of-light#61429
1•frizlab•7m ago•0 comments

LLM Quantization and NVFP4

http://ternarysearch.blogspot.com/2026/02/llm-quantization-and-nvfp4.html
1•paladin314159•7m ago•0 comments

Use "\A \z", not "^ $" with Python regular expressions – Seth Larson

https://sethmlarson.dev/use-backslash-A-and-z-not-%5E-and-$-with-python-regular-expressions
1•rbanffy•8m ago•0 comments

Giant 'blobs' of rock influence Earth's magnetic field

https://theconversation.com/how-giant-blobs-of-rock-have-influenced-earths-magnetic-field-for-mil...
1•samizdis•9m ago•0 comments

Was Benoit Mandelbrot a hedgehog or a fox?

https://arxiv.org/abs/2602.01122
1•bikenaga•9m ago•0 comments

Probabilities

https://arxiv.org/abs/2601.18853
1•simonpure•10m ago•0 comments

Agent Identity for Git Commits

https://justin.poehnelt.com/posts/agent-identity-git-commits/
1•justinwp•12m ago•1 comments

CL-32 latest firmware [video]

https://www.youtube.com/watch?v=UpiWlSyU1A4
1•tartoran•13m ago•0 comments

Intel will start making GPUs

https://techcrunch.com/2026/02/03/intel-will-start-making-gpus-a-market-dominated-by-nvidia/
2•geox•14m ago•0 comments

CL-32

https://cl-32.com/
1•tartoran•14m ago•0 comments

Sam Altman Hires Dylan Scandinaro as Head of Preparedness

https://twitter.com/sama/status/2018800541716107477
1•marwann•15m ago•1 comments

SpaceX Acquires xAI in $1.25T All-Stock Deal

https://www.cnbc.com/2026/02/02/elon-musk-spacex-xai-ipo.html
2•m463•16m ago•0 comments

Show HN: Security platform for vibe coded apps

https://twitter.com/ananayarora/status/2018783794166419537
1•chaitanyya•16m ago•0 comments

Package Management Made Easy

http://pixi.prefix.dev/v0.63.2/
1•lwhsiao•16m ago•0 comments

Why the World Must Measure Well-Being, Not GDP

https://worldsensorium.com/why-the-world-must-measure-well-being-not-gdp/
1•dnetesn•17m ago•0 comments

What Would Richard Feynman Make of AI Today?

https://nautil.us/what-would-richard-feynman-make-of-ai-today-1262875/
1•dnetesn•18m ago•0 comments

Mesh: A compacting memory allocator for C/C++

https://github.com/plasma-umass/Mesh
2•fanf2•18m ago•0 comments

The case for optimism in South Africa

https://www.economist.com/middle-east-and-africa/2026/01/27/the-case-for-optimism-in-south-africa
1•paulpauper•20m ago•1 comments

Effects of Acute Exercise and Meditation on Cognitive Function (2018)

https://pmc.ncbi.nlm.nih.gov/articles/PMC6025452/
2•wslh•20m ago•0 comments

Next-gen nuclear reactors safe enough to skip full environmental reviews

https://www.theregister.com/2026/02/03/nextgen_nuclear_reactors_skip_nepa_reviews/
1•Bender•22m ago•1 comments

A skill for agents to work with the JJ VCS

https://github.com/danverbraganza/jujutsu-skill
2•nvader•22m ago•0 comments

Show HN: DevSweep – A TDD-backed CLI to clean artifacts safely

https://github.com/Sstark97/dev_sweep
1•ascinfo•22m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•9mo ago

Comments

tomfly•9mo ago
where is the entrance and exit?
Jaxan•9mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•9mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•9mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•9mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•9mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.