frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.

What Would Be 'Showrooming'?

1•cranky908canuck•8m ago•0 comments

Yappng ; A much, much much cheaper alternative to Wispr Flow

https://yappng.com/
1•tomatob•8m ago•0 comments

Show HN: Black Ops II statically recompiled to native ARM64 macOS

https://github.com/adrbn/bo2-mac
1•adrbn•9m ago•0 comments

AI Coding CLI Tools to Try Beyond Claude Code and Codex

https://medium.com/@ajseven/7-ai-coding-cli-tools-to-try-beyond-claude-code-and-codex-e95155e153b...
2•its_ajseven•10m ago•1 comments

AetherSAST-150-CWE-MCP

https://github.com/maxxwwim/AetherSAST-150-CWE-MCP
1•actheglitch•11m ago•0 comments

Tell HN: Are You Real?

2•modinfo•11m ago•1 comments

OpenAI acquires Odessia, travel startup created by Sonder founder

https://techcrunch.com/2026/11/10/openai-acquires-odessia-travel-startup-created-by-sonder-founder/
2•inthebay•23m ago•0 comments

What Is BaaS? – Back End-as-a-Service vs. Serverless

https://www.cloudflare.com/learning/serverless/glossary/backend-as-a-service-baas/
1•colinprince•24m ago•0 comments

Jensen, Their Jensen, and a Nation of Lost Souls

https://www.culpium.com/p/jensen-their-jensen-and-a-nation
1•osnium123•27m ago•0 comments

TinyCore appliance demo: Sega Genesis Emulator

https://tinycore-genesis.pages.dev/
1•measurablefunc•28m ago•0 comments

A free browser ski game on the real trail maps of 5,700 resorts

https://shredindex.com/play
1•thomasandrewhan•30m ago•0 comments

LLMs is the best game I've ever played

https://twitter.com/skorotkiewicz/status/2120373611974541390
2•modinfo•33m ago•0 comments

The Sound of Silencio

https://www.powmag.net/p/mulholland-drive-david-lynch-music
1•colinprince•33m ago•0 comments

Plan for Public Intelligence

https://www.isolarii.com/p4pi/
1•colinprince•34m ago•0 comments

Protecting SSH Keys with macOS Secure Enclave

https://gatezh.com/posts/macos-secure-enclave-ssh-keys/
17•js2•37m ago•3 comments

The anti-human ideology cannot die soon enough

https://emma.bearblog.dev/gen-punk/
1•iLuddite•39m ago•1 comments

Why are AI.Engineer talks/transcripts/presentations not available for attendes?

1•ghm2180•41m ago•0 comments

Show HN: Somo – home robot with emotional intelligence

https://somo.keivalya.com/
1•keivalya•45m ago•1 comments

Personality and Life-Cycle Labour Earnings [pdf]

https://www.crctr224.de/research/discussion-papers/archive/dp752/@@download/file/CRCTR224_2026_75...
2•rohanm93•51m ago•0 comments

Stratacutoscope

https://sanderjoon.com/stratacutoscope/
1•memalign•52m ago•0 comments

Alice Huang: The Spy Narrative Misses Her Real Business

https://desmondshum.substack.com/p/alice-huang-the-spy-narrative-misses
3•gmays•54m ago•0 comments

Ask HN: Would OpenCode become more powerful if 90% of it were written in Rust?

1•latent-9•58m ago•0 comments

Private Chat Thread Exfiltration

https://github.com/openai/codex/issues/41711
2•gmays•1h ago•0 comments

Tool Search Defers Tools to Save Tokens

https://oldeucryptoboi.com/blog/tool-search-deep-dive/
1•ankitg12•1h ago•0 comments

YM – Pure Yang–Mills results and verification

https://github.com/yang-mills-group/YM
2•bryan0•1h ago•0 comments

It Came from the Token Void

https://blog.coredump.cx/p/it-came-from-the-token-void
1•surprisetalk•1h ago•0 comments

I 3D printed a car from scratch, and it's road legal in California

https://www.reddit.com/r/3Dprinting/s/3CUDuPq6Dq
4•hentrep•1h ago•0 comments

Show HN: Fastsleep.app – Imagine micro-scenarios to get sleepy

https://fastsleep.app/
4•greybox555•1h ago•1 comments

Weird licenses and the new open source

https://dustri.org/b/weird-licenses-and-the-new-open-source.html
4•theanonymousone•1h ago•0 comments

The World's first self valued asset is LIVE

https://tokenmobiles.live/
2•elykcim•1h ago•0 comments