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Show HN: Mocca – Claude Code wrapper where Plugin takes center stage

https://github.com/valehelle/mocca-hub
1•brighbun•3m ago•0 comments

Agnys – The flight recorder for AI agents

https://agnys.net/
1•ashishrdy•4m ago•0 comments

Show HN: Selenium Boot – Spring Boot's Conventions, Applied to Selenium

https://seleniumboot.com/
1•mdsddmhossain•7m ago•0 comments

Secrets in the ArXiv

https://arxiv.org/abs/2604.20927
1•wawayanda•8m ago•0 comments

Ask HN: How do you handle ticket management across Discord, GitHub, and email?

2•Daniel-Pan•8m ago•1 comments

Show HN: KV-Cache Grafting – Boosting frozen 12B LLMs to 93.3% AIME accuracy

https://arxiv.org/abs/2607.14431
1•Corbenic•9m ago•0 comments

Stop sending giant system prompts: treat LLM tokens as a scarce resource

https://www.qolca.org/blog/stop-sending-giant-system-prompts
1•elprosaso•9m ago•0 comments

Java 2077 (Nicolai Parlog, 2020)

https://www.javaadvent.com/2020/12/java-2077.html
1•luca-sctr•10m ago•0 comments

Google ordered to open Android and Search to rivals in Europe

https://www.theverge.com/policy/966438/eu-google-android-ai-interoperability-search-data-dma
1•thunderbong•13m ago•1 comments

A24 Reportedly Copyright-Striking Backrooms Indie Games and Artwork

https://kotaku.com/backrooms-a24-copyright-strikes-kane-parsons-2000716667
2•ajdude•17m ago•0 comments

Win1998

https://win1998.com/
1•CoderJoshDK•20m ago•1 comments

Squad- Galactic Contention (Star Wars full conversion mod) [video]

https://www.youtube.com/watch?v=iQLZkt27fRM
1•kaizenite•20m ago•0 comments

UIUC AI Teaching Assistant

https://github.com/Center-for-AI-Innovation/ai-teaching-assistant-uiuc
1•teleforce•24m ago•0 comments

Pockethernet

https://pockethernet.com/
1•gregsadetsky•25m ago•0 comments

Have you built an agent harness yet?

https://alejandromp.com/development/blog/have-you-built-an-agent-harness-already/
1•teleforce•27m ago•0 comments

What Is an HTTP Status Code? Explained (100–599) + Common Errors

https://urlwatch.io/blog/http-status-codes.php
1•rajkverma123•29m ago•0 comments

"Why do so many modern people hate insects? The urbanization–disgust hypothesis"

https://www.sciencedirect.com/science/article/abs/pii/S0048969721012973
1•audreyfei•31m ago•0 comments

White House website crashes after Trump releases alleged voter fraud documents

https://www.the-express.com/news/politics/212019/trump-primetime-speech
2•simonpure•32m ago•2 comments

Ten models walk into a bedtime story

https://danwitt.substack.com/p/ten-models-walk-into-a-bedtime-story
1•yaur•35m ago•0 comments

Kimi K3: The Largest Open Model Ever, and Why Almost No One Can Run It Locally

https://vettedconsumer.com/kimi-k3-the-largest-open-model-ever-2-8t-params-and-why-almost-no-one-...
1•ermantrout•35m ago•0 comments

Blur and Unblur AI

https://blur-unblur.github.io/
1•javatuts•36m ago•0 comments

Canada's Forests Will Burn and Burn

https://www.theatlantic.com/science/2026/07/canadian-forests-are-big/687936/
5•littlexsparkee•38m ago•1 comments

Is the Browser Up to Date?

https://catskull.net/is-your-browser-up-to-date.html
1•catskull•42m ago•0 comments

Find Diverse Sources of Happiness

https://herbertlui.net/find-diverse-sources-of-happiness/
1•herbertl•42m ago•0 comments

Spending 3 years to make video playback in Python a little bit easier

https://github.com/anrayliu/pyvidplayer2
1•anrayliu•46m ago•1 comments

In-toto: A framework to secure the integrity of software supply chains

https://in-toto.io/
1•Erenay09•46m ago•0 comments

VulnHunter: Agentic AI Security Tool

https://github.com/capitalone/VulnHunter
1•882542F3884314B•50m ago•0 comments

Billion-dollar weather disasters have pushed US home insurance up 47% in 5 years

https://insurancedimes.com/2026/07/16/the-states-hit-hardest-by-home-insurance-spikes/
1•crookedroad44•50m ago•0 comments

Microsoft Ships AI Agents at Enterprise Scale

https://blog.bytebytego.com/p/how-microsoft-ships-ai-agents-at
2•gmays•53m ago•0 comments

Boris Cherny: Steps of AI Adoption

https://claude.ai/code/artifact/bfdfaef9-bc62-4dfe-ba9e-c58a26c9accf
3•shenli3514•53m ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.