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Stenberg: Mythos Finds a Curl Vulnerability

https://lwn.net/Articles/1072325/
1•Brajeshwar•58s ago•0 comments

Show HN: Prempti – Guardrails and observability for AI coding agents

https://falco.org/blog/introducing-prempti/
1•jonasrosland•1m ago•0 comments

Too Shall Pass

https://ratfactor.com/cards/this-too-shall-pass
1•ibobev•2m ago•0 comments

Show HN: Feeding agents with session recording data

1•andriosr•2m ago•0 comments

The Geometry of Color in the Light of a Non-Riemannian Space

https://onlinelibrary.wiley.com/doi/10.1111/cgf.70136
1•bookofjoe•2m ago•0 comments

There's an Unhinged New Video Game About Trump and the Iran War

https://www.wired.com/story/video-game-trump-iran-war/
1•timeisapear•2m ago•1 comments

Show HN: Send Cold Emails with AI Agents

https://github.com/open-salesblink/skill
1•sushant20•2m ago•0 comments

Paperclip The human control plane for AI labor

https://paperclip.ing/
1•swazzy•4m ago•0 comments

After Deaths, Lawsuits Against A.I. Companies Test a New Strategy

https://www.nytimes.com/2026/05/12/technology/chatgpt-lawsuit-wrongful-death.html
1•1vuio0pswjnm7•4m ago•0 comments

The Origins of "Hello, World" [video]

https://www.youtube.com/watch?v=vLer3fRwwxE
1•saikatsg•4m ago•0 comments

AI isn't paying off in the way companies think according to Gartner study

https://fortune.com/2026/05/11/ai-automation-layoffs-gartner-study-roi/
2•1vuio0pswjnm7•5m ago•0 comments

U.S. inflation jumps to 3.8% YoY (7.2% MoM, annualized)

https://www.bls.gov/news.release/cpi.nr0.htm
1•JumpCrisscross•7m ago•0 comments

AI in the rare disease news desert

https://www.thekabukipapers.org/articles/36
2•marstall•8m ago•1 comments

CC-Ledger: Claude Code Cost Tracker (Per-Session and Per-PR)

https://github.com/delta-hq/cc-ledger
3•tsv650•10m ago•0 comments

Parent sues Palo Alto Unified after son is accused of using AI on essay

https://www.paloaltoonline.com/palo-alto-schools/2026/05/11/parent-sues-palo-alto-school-district...
3•ua709•12m ago•2 comments

Carmack on starting a video game company today

https://twitter.com/ID_AA_Carmack/status/2054230690242212133
2•tosh•13m ago•0 comments

Nemotron-Cascade 2: Post-Training LLMs with Cascade RL

https://research.nvidia.com/labs/nemotron/nemotron-cascade-2/
1•daureg•13m ago•1 comments

Trump says US FDA Commissioner Makary is out

https://www.reuters.com/business/healthcare-pharmaceuticals/fda-commissioner-makary-is-resigning-...
1•randycupertino•14m ago•1 comments

Did Ancient Civilizations Have Organized Crime?

https://talesoftimesforgotten.com/2026/03/16/did-ancient-civilizations-have-organized-crime/
2•dbrereton•14m ago•1 comments

The Main Path to Creative AI

https://danielmiessler.com/blog/the-main-path-to-truly-creative-ai
2•pplonski86•15m ago•0 comments

Redraw: 2d Primitives for Web and Native

https://wcandillon.github.io/redraw/
1•memalign•16m ago•0 comments

Modeling the US-Europe Paradox

https://paulkrugman.substack.com/p/modeling-the-us-europe-paradox-very
1•vquemener•18m ago•0 comments

Building a Local AI Workspace Inside VS Code

https://jsdevspace.substack.com/p/building-a-fully-local-ai-workspace
1•javatuts•19m ago•0 comments

In-Kernel Broadcast Optimization: Co-Designing Kernels for RecSys Inference

https://pytorch.org/blog/in-kernel-broadcast-optimization-co-designing-kernels-for-recsys-inference/
1•gmays•20m ago•0 comments

ChatGPT adoption broadened in early 2026

https://openai.com/signals/research/2026q1-update/
2•Brajeshwar•20m ago•0 comments

Company behind GLiNER model released open source model for running LLM guardrail

https://pioneer.ai/blog/gliguard-16x-faster-safety-moderation-with-a-small-language-model
12•neon_share1•20m ago•0 comments

Dependencies Are Someone Else's Attack Surface

https://quodeq.ai/blog/supply-chain-attack-surface/
3•VictorPurMar•21m ago•0 comments

AI Is Starting to Build Better AI (Recursive self-improvement)

https://spectrum.ieee.org/recursive-self-improvement
1•marojejian•23m ago•0 comments

AI overlay that stays invisible to screen recorders

1•unviewable•23m ago•0 comments

Are LLM Useful for Solo Founders

1•sinsudo•24m ago•2 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.