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Blast Radius

https://blastradius.dpdns.org/
1•codebyaditya•56s ago•0 comments

NameThatUI – What Is This UI Element Called?

https://namethatui.com
1•twalichiewicz•1m ago•0 comments

Show HN: DeltaCode – Database-free structural context for coding agentsaccount

https://github.com/aitrailblazer/deltacode-engine
1•thstart•3m ago•0 comments

Are Central Banks Moving Out of Dollar Assets?

https://libertystreeteconomics.newyorkfed.org/2026/09/are-central-banks-moving-out-of-dollar-assets/
1•jnord•4m ago•0 comments

AIStore at Multi-Petabyte Scale: NVMe versus HDD

https://docs.nvidia.com/aistore/blog/vs-hdds
1•marc__1•5m ago•0 comments

Finnish Sauna in Washington DC

https://www.saunajungle.com/
1•hubears•14m ago•0 comments

The Circular Debt Crisis Nobody Sees Coming [video]

https://www.youtube.com/watch?v=0ll9rEtoRrs
3•toomuchtodo•16m ago•0 comments

EclipseWise – Predictions for Solar and Lunar Eclipses

https://eclipsewise.com/eclipse.html
1•Mr_Minderbinder•19m ago•0 comments

Prioritization Is a Lie

https://jatabag.com/essays/prioritization-is-a-lie/
2•solaire_oa•23m ago•1 comments

Show HN: Redactle LLM Leaderboard

https://redactle.net/llm-leaderboard
3•pampas•24m ago•0 comments

The Marketing Buzzwords That Developers Hate

https://redis.io/blog/the-marketing-buzzwords-that-developers-hate/
1•ohjeez•25m ago•0 comments

SF dishwasher job posting offers $50 an hour

https://www.sfgate.com/food/article/pho-nguyen-dishwasher-sf-22411841.php
1•goldfishgold•25m ago•0 comments

It's a Great Time to Be Rich in New York

https://www.nytimes.com/2026/09/02/nyregion/new-york-income-inequality.html
4•cwwc•28m ago•1 comments

LogSpecter – Schema-aware secret scanner for cloud logs

https://github.com/Jeffy123-zhu/logspecter
1•jeffy0418•30m ago•0 comments

We Used to Log Off

https://www.doc.cc/articles/we-used-to-log-off
3•LouisLazaris•30m ago•0 comments

Qwen3.8-Max-0902 takes second slot on Code Arena beating Claude Opus 5 max

https://arena.ai/leaderboard/code/webdev
2•yogthos•31m ago•0 comments

The Most Important Lesson

https://hackerfactor.com/blog/index.php?/archives/1103-The-Most-Important-Lesson.html
1•1317•33m ago•0 comments

Reflections on Americans' Net Worth

https://www.betonit.ai/p/reflections-on-americans-net-worth
11•cwwc•39m ago•1 comments

Aethel-World

https://github.com/espnrari-dev/aethel-swarm
1•royriace•40m ago•0 comments

Build your own self-hosted P2P search stack

https://github.com/nikitakarpei/my-yacy-node/tree/main/doc/build-your-own-search-stack
1•nikitakarpei•41m ago•1 comments

Steve Ballmer banned by NBA over improper payment to basketball star

https://www.ft.com/content/6b74303c-0190-4e86-8a7b-feaf3dd29658
2•JumpCrisscross•42m ago•1 comments

Postgres Calculations and the Ambiguity of Null

https://www.crunchydata.com/blog/postgres-calculations-and-the-ambiguity-of-null
2•birdculture•49m ago•0 comments

Against Proxy Optimization

https://doi.org/10.1111/phpr.70138
2•2grue•50m ago•0 comments

Gitmir just beat all the competition

https://gitmir.com/lab
3•venediktov•52m ago•1 comments

Pulitzer Prize for General Nonfiction

https://en.wikipedia.org/wiki/Pulitzer_Prize_for_General_Nonfiction
2•chistev•53m ago•3 comments

JPMorgan curbed lending to Jane Street as trading firm muscled into bond market

https://www.ft.com/content/07e849ac-ea87-4227-81d4-7f18b0d7d473
2•JumpCrisscross•56m ago•0 comments

Workplace surveillance is on the rise, spurred by AI

https://knowablemagazine.org/content/article/society/2026/surveillance-at-work-is-increasing
2•knowablemag•56m ago•0 comments

Show HN: A MT7921U USB Driver for macOS Network Sniffing

https://github.com/Network-Weather/mt76-usb-macos
2•dweekly•58m ago•0 comments

Ask HN: How to Trace Website Ownership

2•nsinghal12•1h ago•1 comments

Why Software Developers Are Highly Unrepresentative of Broader AI Use

https://paulkedrosky.com/why-software-developers-are-hiunrepresentative-of-broader-ai-use/
2•thoughtpeddler•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.