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Lego with bright colors can be used by AI to motion track animation for CGI

https://twitter.com/i/status/2117460058019709023
1•Michelangelo11•4m ago•0 comments

Anthropic IPO filing: $1.7B quarterly payroll, about $107K per employee monthly

https://www.techspot.com/news/114428-anthropic-ipo-filing-reveals-17-billion-quarterly-personnel....
4•entryleveljobsc•4m ago•0 comments

GitHub pull_request_target blocked by default December 2

https://github.blog/changelog/2026-11-02-pull_request_target-blocked-by-default-december-2/
3•exploraz•5m ago•0 comments

App builders ask EU to make social graphs portable

https://digitalfreedomofmovement.eu/
2•redsolver•6m ago•0 comments

New York Times sues maker of Brave web browser over copyrights

https://www.reuters.com/legal/litigation/new-york-times-sues-maker-brave-web-browser-over-copyrig...
4•thm•8m ago•0 comments

Splitting text to manage context for agents and humans

https://www.youtube.com/watch?v=2FQ9yGYDJF4
2•brainless•8m ago•1 comments

Show HN: Syrinx, a censorship-resistant communications platform

https://github.com/var0xyz/syrinx
2•tuxie_•8m ago•0 comments

First FDA IND Approval Using Only Human Vascularized Organoids (2025)

https://qureator.com/qureator-achieves-worlds-first-fda-ind-approval-using-only-human-vascularize...
2•debo_•9m ago•0 comments

The Olfactory Experience of Nature

https://worldsensorium.com/the-olfactory-experience-of-nature-a-conversation-with-minh-xuan-truong/
2•dnetesn•11m ago•0 comments

FDA Actions to Accelerate and Modernize Early and Late Clinical Development

https://www.fda.gov/industry/fda-actions-accelerate-and-modernize-early-and-late-stage-clinical-d...
3•debo_•11m ago•0 comments

Local Inference with LLMs

https://jacquesmattheij.com/local-inference-with-large-language-models/
3•tosh•11m ago•0 comments

Blade Runner: More Human Than Human

https://blue-continuum.com/remembering-the-future-blade-runner
2•dnetesn•12m ago•0 comments

WARC

https://en.wikipedia.org/wiki/WARC_(file_format)
2•tosh•12m ago•0 comments

Show HN: Ship AI features without losing sleep

https://sentrint.com/
3•heythere47•12m ago•3 comments

Agentic AI's real risk: losing the plot

https://alokda.wordpress.com/2026/11/01/scared-of-falling-behind-on-ai-thats-not-where-the-risk-is/
2•alokashtikar•13m ago•0 comments

Reviewer-gates: Trading speed for correctness with Claude

https://alexitc.com/blog/2026-11-02-trading-speed-for-correctness-with-claude/
3•AlexITC•16m ago•0 comments

The SaaS apocalypse started in October

https://mackgrenfell.com/writing/saas-growth-2026
4•mektrik•18m ago•0 comments

Apple warns of 'unprecedented' rise in memory chip prices

https://www.theguardian.com/technology/2026/nov/02/apple-third-quarter-revenue-earnings
2•tosh•22m ago•0 comments

Ask HN: How many bot accounts do you think there are on this forum?

2•atzmzt•23m ago•1 comments

Show HN: I made a portals physics engine to prove my point

https://portalphysics.xyz/up-down
3•nick-keller•25m ago•2 comments

What 3,060 AI tools state about GDPR and EU data hosting (monthly, rule-based)

https://www.gateonai.com/blog/gateonai-eu-data-statements-2026-11
2•gateonai•27m ago•0 comments

Free SEO site audit tool

https://shodenltd.com/free-seo-site-audit-tool/
2•sharp_entrepren•28m ago•0 comments

Cometary impacts an unlikely pathway towards the origins of life on Earth

https://www.nature.com/articles/s41598-026-74214-y
3•jnord•30m ago•0 comments

Free Scholarship Test – Data Science with AI

https://www.instagram.com/p/DfOIWPFCHGJ/
4•RangaBatchu•31m ago•0 comments

A vasomechanic treatment to increase the efflux of human brain proteins

https://www.nature.com/articles/s41467-026-78894-y
4•tuukkah•33m ago•0 comments

AI Nutrition Labels, a New Tool Measuring AI's Impact on Human Wellbeing

https://www.media.mit.edu/posts/researchers-launch-ai/
3•giuliomagnifico•38m ago•0 comments

AI agents hallucinate prices: LLM grounding with live data

https://blog.apify.com/llm-grounding-with-live-data/
12•Dylan-Hayes•39m ago•0 comments

Show HN: Yopologame.com – A free, bot-proof human proximity ledger

https://www.yopologame.com/
3•ypyk•39m ago•0 comments

Major test for Australia's social media ban begins in High Court

https://www.bbc.com/news/articles/ck79py02p1jlo
3•1659447091•40m ago•0 comments

An excavator dig cycle in the browser, timed by oil flow instead of keyframes

https://animatedwebs.com/demos/kittredge-k35-excavator/index.html
1•nonerthy•41m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.