frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

USB Cheat Sheet

https://fabiensanglard.net/usbcheat/index.html
1•gwerbret•2m ago•0 comments

Two Compilers, One Moment

https://intertwingly.net/blog/2026/04/25/Two-Compilers-One-Moment.html
1•ingve•5m ago•0 comments

Kevin Graaf: Computerising Hyerogliphic Scripts

https://www.youtube.com/watch?v=Vhx-hRyh6BM
1•aeontech•7m ago•0 comments

The 3D Controller That Should Have Existed 20 Years Ago [video]

https://www.youtube.com/watch?v=u1v7TXViRi8
1•smusamashah•9m ago•0 comments

The avionics suite designed to let anyone fly a plane

https://newatlas.com/aircraft/interview-airhart-aeronautics-cockpit-avionics-suite/
1•breve•10m ago•0 comments

MCP Spine – Middleware proxy for LLM tool calls with security and token control

https://github.com/Donnyb369/mcp-spine
1•Mxwell369•14m ago•0 comments

Show HN: LawVM, a compiler for replaying amendment acts into point-in-time law

https://lawvm.org/
1•ekns•15m ago•0 comments

Ask HN: How did the industry settle on weekly limits?

2•saratogacx•19m ago•1 comments

Beyond Phishing: The Control-Plane Risk of Recursive Trust

https://zenodo.org/records/19432540
1•rogelsjcorral•21m ago•0 comments

Sustaining innovation has failed us. It's time to think more radically

https://werd.io/sustaining-innovation-has-failed-us-its-time-to-think-more-radically/
1•benwerd•22m ago•0 comments

One Developer, Two Dozen Agents, Zero Alignment

https://maggieappleton.com/zero-alignment
1•herbertl•25m ago•0 comments

I Traded My Time for Security Without Realizing It. Here's What That Costs You

https://comuniq.xyz/post?t=992
1•01-_-•26m ago•0 comments

You can parse an .env file as an .ini with PHP – but there's a catch

https://shkspr.mobi/blog/2026/04/you-can-parse-an-env-file-as-an-ini-with-php-but-theres-a-catch/
2•Brajeshwar•33m ago•0 comments

ClawCodex – Claw Code with Upgrades

https://github.com/Skynet-Pro-Plus/ClawCodex
2•skynetproplus•36m ago•0 comments

Magic by Return of Post: How Mail Order Delivered the Occult

https://publicdomainreview.org/essay/magic-by-return-of-post/
2•Vigier•36m ago•0 comments

Prototown: America's answer to China is hiding in rural Texas

https://www.youtube.com/watch?v=qIob2-ugCO0
3•rdl•38m ago•2 comments

Who's developing Golden Dome's orbital interceptors–if they're ever built

https://arstechnica.com/space/2026/04/this-is-whos-developing-golden-domes-orbital-interceptors-i...
2•rbanffy•38m ago•0 comments

Our Survey on Creativity, Writing, and Reading in the Age of AI

https://ellipsus.com/blog/survey-on-writing-and-ai
2•fao_•39m ago•0 comments

Mechanical load inhibits cancer growth in mouse and human hearts

https://www.science.org/doi/10.1126/science.ads9412
2•_Microft•41m ago•0 comments

The AI Industry Is Discovering That the Public Hates It

https://newrepublic.com/article/209163/ai-industry-discovering-public-backlash
96•chirau•42m ago•73 comments

A TUI to browse what Claude Code remembers about your projects

https://github.com/lu-zhengda/claude-mem-viz
2•zhengda-lu•43m ago•1 comments

Memory in the Age of AI Agents

https://arxiv.org/abs/2512.13564
2•fittingopposite•43m ago•1 comments

Show HN: Dial-up-loader, old-school modem terminal and synthesises dial-up

https://github.com/klexas/DialUploader
3•bilekas•44m ago•0 comments

Rcarmo/haiku-ARM64-build: Build environment and automation

https://github.com/rcarmo/haiku-arm64-build
2•rcarmo•44m ago•0 comments

Trump Fires the National Science Board

https://www.theverge.com/science/918769/trump-fires-the-entire-national-science-board
8•aaronbrethorst•45m ago•1 comments

The Merge (2017)

https://blog.samaltman.com/the-merge
3•andsoitis•57m ago•1 comments

Grove: A simple snappy TUI repo+worktree+shell manager

https://github.com/sebasv/grove/
2•sebasv_•58m ago•1 comments

Show HN: Quantum Temporal Cryptography – spec for interplanetary trust chains

https://zenodo.org/records/19770184
2•vibeagentmaking•1h ago•0 comments

Boats crash/break and can kill their passengers when falling certain distances

https://bugs.mojang.com/browse/MC/issues/MC-119369
3•zdw•1h ago•0 comments

Show HN: Talisman – A Android instrument played with two thumbs

https://talisman.by-igor.com/
3•ycosynot•1h ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•12mo ago

Comments

tomfly•12mo ago
where is the entrance and exit?
Jaxan•12mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•12mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•12mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•12mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•12mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.