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What Makes a Good Notebook

https://scrively.org/what-makes-a-good-notebook-etchr-lab-interview/
1•andsoitis•4m ago•0 comments

Whey up: Protein powder prices soar as global demand grows

https://www.cbc.ca/news/business/whey-up-protein-powder-prices-soar-as-global-demand-grows-9.7369910
1•BiraIgnacio•7m ago•0 comments

Creative Fuel Prompts

https://fromthepencup.wordpress.com/2026/10/02/creative-fuel-prompts/
1•andsoitis•9m ago•0 comments

Bone Stress Injuries in Runners Using Carbon Fiber Plate Footwear

https://pmc.ncbi.nlm.nih.gov/articles/PMC10356879/
1•bookofjoe•12m ago•0 comments

Engineering Ethics Should Be Part of Technical Training

https://spectrum.ieee.org/integrating-engineering-ethics-education
2•rbanffy•15m ago•1 comments

The Moon Mission That's a High-Tech Cave Hunt

https://www.universetoday.com/articles/nasa-selects-gimli-to-search-the-marius-lunar-pit-for-a-po...
1•rbanffy•18m ago•0 comments

Open Source RUM (Real User Monitoring)

https://www.basicrum.com/
1•ssttoo•22m ago•0 comments

Yes I Understand How LLMs Work

https://kemendo.com/yes-i-understand-how-llms-work.html
1•AndrewKemendo•22m ago•0 comments

Microsoft barred from sponsoring foreign workers for US residency

https://arstechnica.com/tech-policy/2026/10/trump-administration-targets-microsoft-in-new-immigra...
3•rbanffy•23m ago•0 comments

Atticus – hold-to-talk voice assistant for macOS that runs on Claude -p

https://github.com/SaarthurR/atticus-mac
2•SaarthRanka•24m ago•0 comments

Tandem Himalaya Server S7000

1•combarbala•25m ago•0 comments

MASS: Recursive Self-Improvement Through Multi-Agent Self-Supervision

https://pub.sakana.ai/mass/?href=
1•jonbaer•27m ago•0 comments

Beijing residents dispose of drones ahead of ban on ownership

https://www.abc.net.au/news/2026-10-12/beijing-residents-dispose-drones-ahead-of-ban-on-ownership...
3•uxhacker•27m ago•1 comments

I made an open-source Boom 3D clone. Wanna check it out?

https://github.com/JVGS1111/open-boom
3•joaoviniciusgs•29m ago•1 comments

Models as Insider Risks in the Super Intelligence Era

https://twitter.com/satyanadella/status/2108931348857827686
2•MrBuddyCasino•31m ago•1 comments

Show HN: Preloop – GitHub Actions locally in microvms and SSH/pause failures

https://github.com/preloopdev/preloop
3•Bnjoroge•31m ago•0 comments

Beta.getmonero.org

https://www.getmonero.org/2026/09/08/announcing-the-getmonero-org-beta.html
3•Cider9986•31m ago•1 comments

Local Indexing to reduce tool calling and token usage

https://tedhaley.ca/pensieve/
4•TedHaley•35m ago•0 comments

HashiCorp archives the Boundary open source repo

https://github.com/hashicorp/boundary
2•vmatsiiako•36m ago•0 comments

Danny Ische draws pixels, cross-stitch and paperclips – all with a trusty pencil

https://www.creativeboom.com/work/danny-ische-draws-pixels-cross-stitch-and-paperclips-all-with-a...
2•andsoitis•38m ago•0 comments

Qt An E2EE post-quantum messenger core in Rust (10k connections on 124MB RAM

https://github.com/moral666/QT
2•moral666•46m ago•0 comments

Whatever became of holography? (2011)

https://www.americanscientist.org/article/whatever-became-of-holography
28•cainxinth•48m ago•6 comments

Show HN: Plimsoll, a self-hosted sandbox for code your AI agent writes

https://github.com/plimsollmark/plimsoll
5•cagster•51m ago•1 comments

X Once Again Marks the Spot

https://daringfireball.net/2026/10/x_once_again_marks_the_spot
3•neural_thing•52m ago•6 comments

I deploy my project easily

https://cx-shipd.netlify.app
2•CX-Designs•54m ago•0 comments

UTXO Bitcoin Composition Engine

https://github.com/Artur7897/bitcoin-composition-engine
3•hreczynski1984•58m ago•0 comments

Governments are mishandling the affordability crisis

https://www.economist.com/finance-and-economics/2026/10/08/governments-are-mishandling-the-afford...
20•andsoitis•59m ago•7 comments

OVI-CODE – An extendable and keyboard-driven coding agent for your terminal

https://ovicorps.github.io/ovi-code/
2•ovicorps•1h ago•0 comments

Undersea cables: the battle for the ocean floor

https://www.ft.com/content/f5ca2cc7-dcbd-40cd-a173-9b9da94cb655
2•snarky-comments•1h ago•0 comments

The Oldest Bridge (archeology)

https://www.youtube.com/watch?v=HWSlI9HZqZQ
2•brudgers•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.