frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•9mo ago

Comments

tomfly•9mo ago
where is the entrance and exit?
Jaxan•9mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•9mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•9mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•9mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•9mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.

The Wrong Work, Done Beautifully

https://domenic.me/jsdom-claude-code/
1•domenicd•49s ago•0 comments

Death of Software. Nah.

https://twitter.com/stevesi/status/2019167552794948020
1•tosh•3m ago•0 comments

The journey of how we built Manus [video]

https://www.youtube.com/watch?v=Lm-WgmYRgmI
1•pickleballcourt•3m ago•0 comments

Show HN: Post Tomato – write once, post everywhere (LinkedIn, Threads, Telegram)

https://posttomato.com
1•blindnomore•3m ago•0 comments

Show HN: LookGood Live – the extension enhances your appearance on video calls

https://chromewebstore.google.com/detail/lookgood-live/mleflnbfifngdmiknggikhfmjjmioofi
1•mda_damico•6m ago•0 comments

I Built a "Card Counter" for Facebook Ads (Visualizes Creative Fatigue)

https://finalytics.agency
1•LJRoth•8m ago•0 comments

Show HN: A PRIVACY first intimate tracker

https://apps.apple.com/us/app/do-track-intimate-sex-passion/id6757778324
1•xiaoyehua•9m ago•0 comments

Spotify, with Bookshop.org, Will Soon Offer Physical Books

https://www.wsj.com/business/media/spotify-a-major-audiobook-provider-will-soon-offer-physical-bo...
1•donohoe•10m ago•0 comments

The fall of the nerds

https://www.noahpinion.blog/p/the-fall-of-the-nerds
1•swah•10m ago•0 comments

The Pyramid of Equity Returns: Almost 200 Years of U.S. Stock Performance (2020)

https://advisor.visualcapitalist.com/historical-stock-market-returns/
2•ksec•10m ago•0 comments

Faster, cheaper, messier: lessons from our switch to self-hosted GitHub Actions

https://theguardian.engineering/blog/faster-cheaper-messier-lessons-from-switch-to-self-hosted-gi...
1•birdculture•11m ago•0 comments

The happiest country wants to stay the happiest

https://northernlightshift.com/
1•ahmaman•14m ago•0 comments

Explore Vaskange's Universe

https://www.vaskange.world/
1•sicher•15m ago•0 comments

Top downloaded skill in ClawHub contains malware

https://1password.com/blog/from-magic-to-malware-how-openclaws-agent-skills-become-an-attack-surface
1•pelario•19m ago•0 comments

Show HN: I built a lightweight CRM that runs in the browser

https://lifetimecrm.co/
1•misterpmacd•21m ago•0 comments

Show HN: Vilberta: speech to speech/text chatbot

https://github.com/charstorm/vilberta
1•graphitout•22m ago•0 comments

The Man with No Brains

https://tane.dev/2026/02/the-man-with-no-brains/
2•tanepiper•27m ago•1 comments

I made AI Image detectors benchmark and community arena

https://aidetectarena.com/
2•john_ma•28m ago•0 comments

Passwordless Internet and More

https://github.com/qzxcvbn/Csa
1•qzxcvbn•28m ago•0 comments

IGNORE - this is a clickbait article

https://ecancer.org/en/news/25982-discovery-of-molecular-switch-that-reverses-cancerous-transform...
1•jbrins1•29m ago•0 comments

React-State-Basis: Runtime Architectural Auditor for React

https://github.com/liovic/react-state-basis
1•taubek•29m ago•0 comments

Google deprecates Gemini-2.5-pro

https://ai.google.dev/gemini-api/docs/deprecations
1•manx•30m ago•0 comments

Rule 110

https://en.wikipedia.org/wiki/Rule_110
1•freakynit•32m ago•0 comments

GB Renewables Map

https://renewables-map.robinhawkes.com/#5/55/-3.2
1•kitd•34m ago•0 comments

Norwegian Police live charts to rais awareness about abusive material

https://police2peer.politiet.no/
5•KGunnerud•39m ago•1 comments

Visual Studio Code: January 2026 (version 1.109)

https://code.visualstudio.com/updates/v1_109
1•tosh•40m ago•1 comments

Resist and Unsubscribe

https://www.resistandunsubscribe.com
2•rpgbr•41m ago•0 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
7•matheusalmeida•44m ago•0 comments

Show HN:I made CyberChecker after finding exposed Stripe keys in production

https://www.cyber-checker.com/
1•aiseoscan•47m ago•0 comments

Send push notifications without an app

https://pushary.com
1•aadilghani•47m ago•1 comments