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Garfield Gets Existential (2019)

https://www.reddit.com/r/comicstriphistory/comments/bai1js/garfield_gets_existential_that_time_in...
1•robin_reala•57s ago•0 comments

The Future of Custom Software in Enterprise

https://www.xclick-ltd.com/blog/future-of-software
1•Bolice•1m ago•0 comments

LLM Usage in Debian: General Resolution Winning Proposal

https://www.debian.org/vote/2026/vote_002#outcome
1•s20n•6m ago•0 comments

Faster, higher, funnier: what we learned from China's robot games

https://www.theguardian.com/news/ng-interactive/2026/aug/29/hilarity-unease-and-relief-games-show...
1•sbulaev•13m ago•0 comments

Deep Learning Is Not So Mysterious or Different

https://arxiv.org/abs/2503.02113
1•Anon84•14m ago•0 comments

The AI Delegation Audit Webinar, October 6, 2026

https://berlin-product-people.com/ai-delegation-audit-webinar/
1•swolpers•19m ago•0 comments

Vibe-Coding a Memory Tool for Agents: Confronting Unsolved Philosophical

https://arbustoemchamas.substack.com/p/i-naively-tried-vibe-coding-a-memory
1•birdculture•20m ago•0 comments

Reverse Engineering Unknown File Formats with ImHex

https://werwolv.net/posts/file_format_reverse_engineering/
3•WerWolv•22m ago•0 comments

Inhomogeneous Einstein metrics on complex projective spaces

https://arxiv.org/abs/2608.16880
1•fodmap•22m ago•0 comments

Arbitrary code execution in QubesOS via copy-to-VM error reporting backchannel

https://www.qubes-os.org/news/2026/08/29/qsb-118/
2•vntok•29m ago•0 comments

How to Build a Production-Grade Pipeline in Python

https://www.freecodecamp.org/news/the-etl-pipeline-handbook-how-to-build-a-production-grade-pipel...
1•twilight-code•29m ago•0 comments

GTP 5.6 Sol might be just a tad too proactive

https://taoofmac.com/space/notes/2026/08/28/2130#addendum-apparently-it-can-ship-things-now
1•rcarmo•34m ago•0 comments

Switzerland sees hottest and driest summer on record

https://www.swissinfo.ch/eng/climate-adaptation/switzerland-sees-hottest-and-driest-summer-on-rec...
2•theanonymousone•38m ago•0 comments

Memctl: Versioned memory for your coding agent (Claude.md / AGENTS.md)

https://github.com/EltonCherrington/memctl
2•memctlagent2026•42m ago•0 comments

Large language models take the original politicalcompass.org test

https://aipolcom.net/
1•mozey•43m ago•0 comments

Creepy Crawlies

https://people.kernel.org/monsieuricon/creepy-crawlies
1•jay_kyburz•44m ago•0 comments

AI Effect

https://en.wikipedia.org/wiki/AI_effect
3•o4c•48m ago•0 comments

Longest Straight Line Paths on Water or Land on the Earth (2018)

https://arxiv.org/abs/1804.07389
12•joebig•57m ago•1 comments

UK has billions in contracts with firms tied to illegal Israeli settlemets

https://www.aljazeera.com/news/2026/8/28/uk-has-billions-in-contracts-with-firms-tied-to-illegal-...
3•0x54MUR41•57m ago•0 comments

Webdump HTML to plain-text converter

https://codemadness.org/webdump.html
2•hskimse•57m ago•0 comments

Building a decentralized bulletin board (and accidentally reinventing Nostr)

https://en.andros.dev/blog/4c4e1b40/building-a-decentralized-bulletin-board-and-accidentally-rein...
2•andros•59m ago•0 comments

Vompeccc: A Modular Completion Framework for Emacs

https://www.chiply.dev/post-vompeccc
1•signa11•59m ago•0 comments

Iceland rejects reopening talks on EU entry

https://www.ft.com/content/53b5abd8-2919-4dc6-8dd6-81fc054e8b6f
13•JumpCrisscross•1h ago•5 comments

Google's Dreambeans, weirdest-named AI tool, will turn your life to a cartoon

https://techcrunch.com/2026/06/03/googles-dreambeans-its-weirdest-named-ai-tool-to-date-will-turn...
2•the-mitr•1h ago•0 comments

Security – WordPress disable PHP public access, serve static pages via htaccess

https://wordpress.org/plugins/camouflage/
1•hamzamairaj•1h ago•0 comments

Switch VSCodium Between Open VSX and MS Marketplace

https://open-vsx.org/extension/AbdulOhab/source-swap
1•ab_wahab01•1h ago•1 comments

Show HN: Explore the solar system with hand gestures in a browser

https://github.com/HUANGCHIHHUNGLeo/solar-atlas-gesture
2•cortexosmain•1h ago•0 comments

America beat measles once. RFK Jr. is making it harder to do so again

https://www.ms.now/opinion/rfk-jr-measles-us-outbreak-vaccines
3•downbad_•1h ago•0 comments

The Penultimate Truth

https://en.wikipedia.org/wiki/The_Penultimate_Truth
2•simonebrunozzi•1h ago•0 comments

Algebraic floating-point methods in Rust landed in 1.98.0

https://doc.rust-lang.org/stable/core/primitive.f32.html#algebraic-operators
2•nhatcher•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.