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SSI says that they are going to come out with their model in August

https://twitter.com/zephyr_z9/status/2084637598581207117
2•nsoonhui•7m ago•0 comments

What makes companies dodge taxes?

https://news.mccombs.utexas.edu/research/what-makes-companies-dodge-taxes/
1•hhs•9m ago•0 comments

Ready set march: Researchers use math to explain sudden activity bursts in ants

https://engineering.nyu.edu/news/ready-set-march-researchers-use-math-explain-sudden-activity-bur...
1•hhs•11m ago•0 comments

Melatonin impairs morning cognition in healthy young adults

https://academic.oup.com/sleep/article/46/Supplement_1/A34/7181621
1•bohaska•12m ago•0 comments

Every mosquito has a type – and you may not be it

https://news.fiu.edu/2026/every-mosquito-has-a-type-and-you-may-not-be-it
2•hhs•15m ago•0 comments

A Man Who Invented Modern AI (Before Everyone Else) – Jürgen Schmidhuber [video]

https://www.youtube.com/watch?v=DP454c1K_vQ
2•binyu•16m ago•0 comments

China overtakes US to lead global R&D spending, hitting $615B

https://asia.nikkei.com/business/science/china-overtakes-us-to-lead-global-r-d-spending-hitting-6...
5•yogthos•27m ago•0 comments

Why is gaming giant Roblox losing billions in market value?

https://www.cbc.ca/news/entertainment/roblox-gaming-falling-9.7299607
3•nianderwallace•28m ago•0 comments

Auto mode is now the default in Claude Code for Pro, Max, and Team plans

https://simonwillison.net/2026/Aug/8/auto-mode/
4•spenvo•33m ago•0 comments

AI Is Conscious Under a Behavioral Definition (43,590 Frozen Trials)

https://zenodo.org/records/21855824
4•rayanpal_•49m ago•1 comments

Show HN: Tura – Build agent that uses 80% less token and delivers better results

https://github.com/Tura-AI/tura
3•turaainet•59m ago•0 comments

China's A.I. Is Surging Across Africa. That Should Worry Silicon Valley

https://www.nytimes.com/2026/08/05/technology/ai-china-africa.html
2•bookofjoe•1h ago•2 comments

Answer First, Reason Later: Commitment Order in Diffusion LLMs

https://arxiv.org/abs/2608.05687
2•sbulaev•1h ago•0 comments

Now You See Me: AADGraphActivityLogs

https://cloudbrothers.info/en/aadgraphactivitylogs/
2•jmrgz•1h ago•0 comments

What Problem is YC's qm supposed to solve?

https://ferran.sh/writing/qm-review
3•Varun08•1h ago•0 comments

Teaching Coding When AI Can Write the Code

https://www.oreilly.com/radar/teaching-coding-when-ai-can-write-the-code/
4•pella•1h ago•0 comments

Ask HN: How do you go from writing code to deploying with agents?

4•sakuraiben•1h ago•2 comments

Lisp doesn't have just one syntax (or zero syntax); it has infinite syntax

https://www.reddit.com/r/ProgrammingLanguages/comments/1ejaowf/making_my_own_lisp_made_me_realize...
2•behnamoh•1h ago•0 comments

Some ways to navigate through 'Git blame' over time in GNU Emacs

https://utcc.utoronto.ca/~cks/space/blog/programming/EmacsGitBlameOverTime
2•birdculture•1h ago•0 comments

Neuromancer: The Graphic Novel, Volume 1

https://neuromancer.fandom.com/wiki/Neuromancer:_The_Graphic_Novel,_Volume_1
2•debo_•1h ago•0 comments

What Was the Internet? – Boston Review

https://www.bostonreview.net/articles/what-was-the-internet/
3•commonreader•1h ago•0 comments

HTTP Integrity Digests: Past, Present, and Future

https://lucaspardue.com/2026/08/08/http-integrity/
2•simmervigor•1h ago•0 comments

Os8088: A powerful Mac-like OS for the IBM XT, 286, 386

https://os8088.com/
13•jggonz•1h ago•3 comments

Things I learned about how people use AI after 1800 people

2•Ozzie-D•1h ago•0 comments

AFK – Command center for teams running coding agents

https://www.mooglest.com/
3•lcavadas•1h ago•2 comments

Show HN: Defcon and HN, the only two audiences I might find

2•ycombiredd•1h ago•1 comments

Flesh Eating Bacteria Kills 5 in Louisiana

https://www.nytimes.com/2026/08/08/us/louisiana-vibrio-vulnificus-outbreak-flesh-eating-bacteria....
5•jihadjihad•1h ago•0 comments

Title 7 Disparate Impact Liability Makes Almost Everything Presumptively Illegal

https://www.nyujll.com/volume-14/title-vii-disparate-impact-liability-makes-almost-everything-pre...
11•like_any_other•1h ago•1 comments

JDK 28 EA Build 10 Now Available with JEP 401: Value Objects (Preview)

https://jdk.java.net/28/
2•birdculture•1h ago•0 comments

Open Paper – Attention Is All You Need

https://openpaper.ai/paper/share/d9b26659-0368-4d29-a9ba-680c687f1f1f
2•vednig•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.