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You're about to feel the AI money squeeze

https://www.theverge.com/ai-artificial-intelligence/917380/ai-monetization-anthropic-openai-token...
1•1vuio0pswjnm7•4m ago•0 comments

Qualcomm strikes AI chip deal with TikTok owner ByteDance

https://www.reuters.com/business/qualcomm-strikes-ai-chip-deal-with-tiktok-owner-bytedance-bloomb...
2•Voblit•8m ago•0 comments

Grok Build

https://grok.com/build
1•kristianpaul•12m ago•0 comments

Show HN: I made a simple Keyword Research tool for app devs

https://ezscreenshots.com/aso/
1•abrowniejr•13m ago•0 comments

I Made a Journal for AI-Generated Papers

https://cesarhidalgo.com/blog/2026/5/26/why-i-made-a-journal-for-ai-generated-papers
2•Anon84•15m ago•0 comments

Iran's access to global internet starts to resume after 88-day blackout

https://www.theguardian.com/world/2026/may/26/iran-internet-blackout
3•theali•15m ago•0 comments

A Luxury Survivalist Community Is Tearing Itself Apart

https://www.wsj.com/us-news/a-luxury-survivalist-community-is-tearing-itself-apart-53d2a99f
3•impish9208•16m ago•1 comments

NASA Provides Update on Moon Base Rovers, Landers, Missions

https://www.nasa.gov/news-release/nasa-provides-update-on-moon-base-rovers-landers-missions/
2•Anon84•17m ago•0 comments

Starlink and Amazon may be able to buy into EU mobile satellite spectrum plan

https://www.reuters.com/business/aerospace-defense/european-companies-set-receive-two-thirds-futu...
1•Voblit•17m ago•0 comments

Where are those goalposts? I'm sure I put them here somewhere

https://nickdrozd.github.io/2026/05/26/goalposts-math.html
1•nickdrozd•20m ago•0 comments

The AI Token plumbing issue

https://getlago.com/blog/ai-billing-is-mostly-token-plumbing
1•jdenquin•20m ago•0 comments

Magnifica Humanitas, LaTeX Version

https://github.com/cucho/magnifica-humanitas/blob/master/latex/en.tex
1•cucho•23m ago•0 comments

MySQL faithful launch OurSQL Foundation to keep Oracle honest

https://www.theregister.com/databases/2026/05/26/mysql-faithful-launch-oursql-foundation-to-keep-...
3•thejerz•26m ago•0 comments

Supreme Court rejects Meta's appeal in Vermont social media addiction case

https://apnews.com/article/meta-teens-harms-supreme-court-6a0de777da59575ca0210b275892835a
3•1vuio0pswjnm7•28m ago•0 comments

The AI Bubble

https://nooneshappy.com/article/the-ai-bubble/
3•SupremumLimit•29m ago•0 comments

Xiaomi MiMo-v2.5 price drops 99% – AI pricing war

https://platform.xiaomimimo.com/docs/en-US/welcome
4•mariopt•31m ago•3 comments

Altman and Amodei both walking back on AI jobs apocalypse prophecies before IPOs

https://fortune.com/2026/05/26/sam-altman-dario-amodei-walking-back-ai-jobs-apocalypse-prophecies...
4•1vuio0pswjnm7•32m ago•0 comments

Introduction to Virtio Protocol

https://www.openeuler.org/en/blog/yorifang/virtio-spec-overview.html
1•jakogut•33m ago•0 comments

Modeling Snakes and Ladders: The Board

https://john.senneker.ca/snakes-2/
1•jsenn•34m ago•0 comments

Trump administration proposes NDAs for federal workers

https://www.reuters.com/world/us/trump-administration-proposes-non-disclosure-agreements-us-feder...
3•SubiculumCode•35m ago•2 comments

Chasing that next BIG thing with Drew Wilson (Changelog Interviews #639)

https://changelog.com/podcast/639
1•fagnerbrack•36m ago•0 comments

When AI Writes the Software, Who Verifies It?

https://leodemoura.github.io/blog/2026-2-28-when-ai-writes-the-worlds-software-who-verifies-it/
1•fagnerbrack•37m ago•0 comments

California push bill to exempt open-source projects from age verification law

https://www.neowin.net/news/california-lawmakers-push-new-bill-to-exempt-open-source-projects-fro...
2•bundie•38m ago•1 comments

Figure's robots sorted packages for 200 hours straight

https://sherwood.news/tech/figures-robots-just-sorted-packages-for-200-hours-straight/
2•hochmartinez•41m ago•1 comments

Keyblind – encrypted secrets vault that hides API keys from AI agents

https://github.com/aarifmms/keyblind
1•aarifshaikhs•46m ago•0 comments

Corporations Can Vote in Some Delaware Elections, Judge Says

https://news.bloomberglaw.com/esg/corporations-have-the-right-to-vote-in-delaware-town-judge-says
1•jaredwiener•49m ago•0 comments

Isometric Map of NYC

https://isometric.nyc/
1•iv4122•49m ago•0 comments

Uber blows through its AI budget in 1 quarter

https://fortune.com/2026/05/26/uber-coo-ai-spending-tokens-claude-code/
25•ChuckMcM•49m ago•26 comments

Colorado and California Exempt Open Source from Age Attestation

https://system76.com/blog/post/co-and-ca-exempt-open-source-from-age-attestation
2•pull_my_finger•51m ago•0 comments

Show HN: Mobile SSH – 8 concurrent SSH sessions on Android

https://mobile-ssh.github.io
1•dkozlov•51m ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.