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EU Member States plan "digital expropriation" of Europeans in the interest of AI

https://noyb.eu/en/ai-eu-member-states-plan-digital-expropriation-europeans-interest-ai-companies
1•mohi-kalantari•25s ago•0 comments

Browser-only XIRR calculator – your real return from your real deposits

https://tradune.com/tools/beat-the-market-calculator/
1•salmanovmeharet•1m ago•0 comments

I Built Laya Studio: Specialize Laya Without Fine-Tuning

https://github.com/Hantlowt/laya-studio
1•Hantlowt•3m ago•0 comments

Everything you need to know about Manchester City's hearing and charges

https://www.theguardian.com/football/2026/sep/25/manchester-city-found-guilty-of-breaking-premier...
1•teleforce•9m ago•0 comments

Jevq, A Jev filter sidecar for jq

https://github.com/who/jevq
1•andrewdb•11m ago•1 comments

Linux Kernel Developers Consider Adding Agents.md to Help Guide AI/LLM Agents

https://www.phoronix.com/news/Linux-Considers-AGENTS-MD
2•signa11•14m ago•0 comments

Floci: Locally emulating any cloud service

https://floci.io
1•theanonymousone•20m ago•0 comments

CAPTCHAs don't prove you're human – they prove you're American

https://shkspr.mobi/blog/2017/11/captchas-dont-prove-youre-human-they-prove-youre-american/
7•theanonymousone•24m ago•2 comments

Show HN: WFY24 Weather Widget Zero-setup weather module for Joomla 6

https://extensions.joomla.org/extension/wfy24-weather-widget/
1•weatherfun•25m ago•0 comments

Repology, the Packaging Hub

https://repology.amdmi3.ru/
1•dorianniemiec•27m ago•1 comments

Nobody wanted an "AI PC," so Microsoft stopped calling it that

https://www.techspot.com/news/113985-nobody-wanted-ai-pc-microsoft-stopped-calling.html
5•theanonymousone•28m ago•0 comments

Job hunting: I got tired of sending PDFs, so I made your CV a website

https://self.cv/en
2•javier_yc_new•31m ago•0 comments

Newly found records raise fresh questions over whether Hitler murdered his niece

https://www.cnn.com/2026/09/25/europe/germany-hitler-raubal-history-intl
1•1659447091•31m ago•0 comments

Video Tubelets: Objects as Volumes in Space-Time

https://CSProfKGD.github.io/video-tubelets/
1•coinfused•36m ago•0 comments

Punk – Perl MVC, Compiled at Boot

https://punkperl.com/
2•TheWiggles•38m ago•0 comments

The eruption that destroyed Pompeii is helping scientists date Earth's history

https://news.berkeley.edu/2026/09/25/the-eruption-that-destroyed-pompeii-is-helping-scientists-da...
1•geox•41m ago•0 comments

Who is behind the AI safety backlash?

https://twitter.com/TheMidasProj/status/2103577207700365719
1•pretext•47m ago•0 comments

The OpenAI "Hack" of Australia's Medicare That Wasn't

https://twitter.com/eastmelbgroupie/status/2102960384777040285
1•flgb•53m ago•0 comments

Chat Control 2.0: Next Tuesday, a permanent decision could be made

https://reddit.com/r/tutanota/comments/1wpyild/next_tuesday_a_permanent_decision_on_chat_control/
4•latexr•54m ago•0 comments

Can a language model run in Linux eBPF?

https://eunomia.dev/blog/2026/09/24/qwen3-ebpf-in-kernel-inference/
7•RohanAdwankar•59m ago•2 comments

Flip Fluid on Flip Dots

https://mitxela.com/projects/flipflip
2•blutack•1h ago•0 comments

The far side of the Moon provides clues to a previous magnetic field

https://ethz.ch/en/news-and-events/eth-news/news/2026/09/the-far-side-of-the-moon-provides-clues-...
3•croes•1h ago•0 comments

Show HN: Print Graph Paper

https://printgraphpaper.app/
1•artiomartiom•1h ago•0 comments

Internal memos: Microsoft shakes up communications as Nadella makes a push to

https://www.geekwire.com/2026/internal-memos-microsoft-shakes-up-communications-as-nadella-makes-...
2•GloVin•1h ago•0 comments

Voyager is slowly going dark

https://twitter.com/rainmaker1973/status/2103688510758965417
2•taubek•1h ago•0 comments

Microservices are organizational debt disguised as architecture

https://martinfowler.com/bliki/MonolithFirst.html
5•birdculture•1h ago•2 comments

Is your Postgres migration safe or not safe?

https://safenotsafe.dev/
3•vira28•1h ago•0 comments

Biggest design mistake I made when we moved OpenClaw to SQLite: using sync db

https://twitter.com/steipete/status/2103648679169257737
2•tosh•1h ago•0 comments

Reverse Engineering Fortinet with Ablation

https://github.com/Ablation-Tool/ablation
1•zellkernel•1h ago•1 comments

Jev4j

https://github.com/maxsumrall/jev4j
1•jsumrall•1h ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.