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Exploration of basic human values in 38 million obituaries over 30 years [pdf]

https://moralitylab.bc.edu/wp-content/uploads/sites/192/2025/09/markowitz-et-al-an-exploration-of...
1•sipofwater•3m ago•0 comments

LLM-Powered Relevance Assessment for Pinterest Search

https://medium.com/pinterest-engineering/llm-powered-relevance-assessment-for-pinterest-search-b8...
1•tsenturk•7m ago•0 comments

The Cost of a Closure in C

https://thephd.dev/the-cost-of-a-closure-in-c-c2y
1•ingve•8m ago•0 comments

We are in the era of Science Slop (and it's exciting)

https://superposer.substack.com/p/we-are-in-the-era-of-science-slop
1•stared•11m ago•0 comments

Show HN: DailyMe–I built an RPG task tracker for ADHD son build self-disclpline

https://dailyme.app/
3•nananono•12m ago•1 comments

Beyond the FGC-9: How the Urutau Redefines the Global 3D-Printed Firearms

https://gnet-research.org/2025/01/08/beyond-the-fgc-9-how-the-urutau-redefines-the-global-3d-prin...
1•f1shy•17m ago•0 comments

Project Chrono an Open Source Multi-Physics Simulation Engine

https://projectchrono.org/
2•lorenzohess•21m ago•0 comments

What I Look for in AI-Assisted PRs

https://benjamincongdon.me/blog/2025/12/10/What-I-Look-For-in-AI-Assisted-PRs/
1•ingve•22m ago•0 comments

Show HN: Browser-based encryption tools with zero server-side processing

https://ikrypt.com/
1•digi_wares•23m ago•0 comments

Show HN: RequestHunt – Find real feature requests from Reddit, X, and HN

https://www.requesthunt.com/
2•Zephyr0x•25m ago•0 comments

You Cannot Fix Rotten Soil

https://alifeengineered.substack.com/p/you-cannot-fix-rotten-soil
2•gpi•29m ago•1 comments

Pick a door. I'll judge you

https://nathanpmyoung.substack.com/p/pick-a-door-ill-judge-you
3•mparramon•29m ago•0 comments

Jetbrains Fixes 20 Year Old Feature Request

https://youtrack.jetbrains.com/issue/CPP-4141/Make-CLion-available-as-IntelliJ-plugin
2•krisgenre•29m ago•0 comments

A new way to see and control your algorithm

https://about.instagram.com/blog/announcements/reels-algorithm-control
1•ChrisArchitect•29m ago•0 comments

Handling Email in Emacs

https://stuff.sigvaldason.com/email.html
1•harryday•31m ago•1 comments

Sea urchin species on brink of extinction after marine pandemic

https://www.theguardian.com/environment/2025/dec/11/sea-urchin-species-on-brink-of-extinction-aft...
2•mykowebhn•31m ago•0 comments

Threshold

https://studium.dev/notes/threshold
1•jerlendds•37m ago•0 comments

Microfeatures I'd like to see in more languages

https://buttondown.com/hillelwayne/archive/microfeatures-id-like-to-see-in-more-languages/
2•goranmoomin•38m ago•0 comments

US Navy pledges $448M to test if Palantir is seaworthy

https://www.theregister.com/2025/12/10/palantir_navy_448_million_contract/
1•rjzzleep•38m ago•1 comments

Ask HN: What hard problems are still underexplored?

2•brihati•39m ago•0 comments

Storm-search: VS Code extension with global search that is useful

https://github.com/zigcBenx/storm-search
1•thunderbong•40m ago•0 comments

AI Product Retention Crisis: Why Users Aren't Staying

https://medium.com/@gp2030/ai-product-retention-crisis-why-users-arent-staying-1ecb781ac5c2
1•light_triad•41m ago•0 comments

There's a Database of Startup Ideas Here

6•suhaspatil101•44m ago•0 comments

JSON to Video

https://jsontovideo.org/
1•vvalvyvv•50m ago•0 comments

Xplora – A Smartwatch Designed for Kids

https://xplora.dk/
1•MrJagil•50m ago•0 comments

Stop losing bookmarks to the void. Bookmarks disappear. Capture/Recall Instantly

https://github.com/smogmanus1/ContentCapture-Pro
2•smogmanus•53m ago•1 comments

Mushroom Playing a Keyboard in the Forest

https://www.youtube.com/watch?v=NbP2DgDp890
1•gsf_emergency_6•54m ago•0 comments

Earliest evidence of making fire 400k years ago

https://www.nature.com/articles/s41586-025-09855-6
4•griffzhowl•56m ago•1 comments

Can we generate a credible SAR image from an optical image?

https://elisecolin.medium.com/can-we-generate-a-credible-sar-image-from-an-optical-image-7d41a5ce...
1•marklit•1h ago•0 comments

U.S. Blueprint to Rewire Economies of Russia, Ukraine Sets Off Clash with Europe

https://www.wsj.com/world/europe/u-s-blueprint-to-rewire-economies-of-russia-ukraine-sets-off-cla...
1•petethomas•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•7mo ago

Comments

tomfly•7mo ago
where is the entrance and exit?
Jaxan•7mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•7mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•7mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•7mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•7mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.