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Anthropic Gets Ready to Vie for Defense Contracts Again

https://prospect.org/2026/08/27/anthropic-reenlists-for-war-defense-department-ai/
1•h2si•28s ago•0 comments

Single file apps with Gleam and Bun

https://alistair.sh/gleam-bun-apps
1•crowdhailer•34s ago•0 comments

Why do OpenAI's GPT-2 weights beat mine? Part four: digging into dropout

https://www.gilesthomas.com/2026/08/why-do-openai-gpt2-weights-beat-mine-4-ift-dropout
1•gpjt•1m ago•0 comments

I said Route 53 was a database. Colin took it personally

https://shitposting.ai/r53fs/
1•cperciva•1m ago•0 comments

A philosopher's guide to thinking for yourself in an age built to think for you

https://bigthink.com/series/full-interview/philosophy-of-stupidity/
1•thunderbong•2m ago•0 comments

Ask HN: Was Quad9 ECS down for anyone else today at UTC 1PM?

1•opengrass•2m ago•0 comments

NASA Astronaut Jonny Kim Departs Agency to Continue Military Service

https://www.nasa.gov/news-release/nasa-astronaut-jonny-kim-departs-agency-to-continue-military-se...
1•MarcoDewey•3m ago•0 comments

Liquid Glass and the Mac's low priority

https://ilyabirman.net/meanwhile/all/liquid-glass-on-mac/
1•speckx•3m ago•0 comments

We bought the same "verified" lead list three times

https://verdictonly.com/
1•jonasun147852•5m ago•0 comments

OpenAI's Reboot

https://time.com/article/2026/08/26/openai-sam-altman-interview/
1•giuliomagnifico•5m ago•0 comments

FSF job opportunity: Systems Integration Administrator

https://www.fsf.org/news/2026-job-opportunity-fsf-systems-integration-administrator
1•infognu•6m ago•0 comments

Welcome to Needle Nation

https://www.nytimes.com/2026/08/17/well/needle-injections-peptides-glp1-drugs-botox.html
1•bookofjoe•6m ago•1 comments

The flat-pack skyscraper: how wood can shape the cities of the future

https://www.theguardian.com/news/ng-interactive/2026/aug/27/the-flat-pack-skyscraper-how-wood-can...
1•pseudolus•8m ago•0 comments

Rob Pike's 5 Rules of Programming

https://web.archive.org/web/20260314210910/https://users.ece.utexas.edu/~adnan/pike.html
1•r3trohack3r•8m ago•0 comments

PS1 type rendering in Godot 4

https://calinp.eu/blog/psx-type-rendering/
1•Funes-•8m ago•0 comments

London: Drawn Like a Painting

https://sheets.works/data-viz/london
1•lordbubbles•11m ago•0 comments

How to Deploy Your Model

https://htdym.sailresearch.com/
1•bobstax•12m ago•0 comments

Anthropic Announces Hardware Interface Standard (Model Hardware Standard, MHS)

https://twitter.com/AnthropicAI/status/2093038426140651791
4•zof3•14m ago•0 comments

History of the Atlantic Cable and Undersea Communications

https://atlantic-cable.com/
1•CaesarA•14m ago•0 comments

Poll: Are You Aphantastic

1•andrewla•16m ago•4 comments

A Training Cluster for This Economy

https://derekrodriguez.dev/a-training-cluster-for-this-economy/
1•dwrodri•17m ago•0 comments

Don't use a free iPhone that just turns up at your home

https://appleinsider.com/articles/26/08/27/psa-dont-use-a-free-iphone-that-just-turns-up-at-your-...
2•speckx•18m ago•0 comments

Show HN: Scrub Every Single Mention of Agents from the Browser

1•aihatterer•20m ago•0 comments

CIA Has a Gen Z Problem – Young Spies Are Just Not 'Feeling It'

https://spyscape.com/article/the-cia-has-a-gen-z-problem-young-spies-are-just-not-feeling-it
2•jumpocelot•21m ago•0 comments

Trump signs order to rename Lake Ontario as Lake America

https://www.reuters.com/world/us/trump-signs-order-rename-lake-ontario-lake-america-2026-08-27/
7•cdrnsf•22m ago•4 comments

ClickHouse winning this observability "war"?

https://clickhouse.com/blog/is-clickhouse-winning-the-observability-wars
1•gingenio•23m ago•0 comments

Nvidia Starts Pac as AI Chip Maker Builds DC Influence Force

https://news.bgov.com/bloomberg-government-news/nvidia-starts-a-pac-as-ai-chip-maker-buids-influe...
2•rarisma•24m ago•0 comments

Danrh: A blog won't give you an edge anymore

https://danrh.net/posts/2026-05-18-a-blog-is-not-enough/
1•speckx•25m ago•0 comments

Blogging with (Actual) Paper

https://jhuleatt.com/posts/blogging-with-actual-paper/
1•jhuleatt•25m ago•0 comments

Show HN: Husk a Local-first, open-source, security scanner

https://husk-security.dev/
1•PatrikTang•25m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.