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Brave strips hidden Meta identifiers from Facebook and Instagram photos

https://cyberinsider.com/brave-removes-meta-tracking-identifiers-facebook-instagram-photos/
1•siddheshgunjal•24s ago•0 comments

Organized crime steals millions through an Apple gift card scam

https://appleinsider.com/articles/26/09/02/how-organized-crime-steals-millions-through-an-apple-g...
1•cisc•5m ago•0 comments

So Far, AI Pessimism Is Observationally Equivalent to AI Optimism

https://www.betonit.ai/p/so-far-ai-pessimism-is-observationally
1•JulianPaul•6m ago•0 comments

Global Optimization for Combinatorial Geometry Problems Revisited in Era of LLMs

https://arxiv.org/abs/2601.05943
1•YeGoblynQueenne•7m ago•0 comments

Show HN: Ledge – a shelf for files, clipboard history, and music

https://www.tryledge.app
1•sb78639•18m ago•0 comments

In 1 in 6 repos with both files, Claude Code never loads the AGENTS.md

https://gethrbr.com/blog/claude-md-agents-md-github-study
1•rshoustak•19m ago•0 comments

A Chromium Bug Caused by a 25-Hour Day

https://ramsayleung.github.io/en/post/2026/the_chromium_bug_caused_by_25_hour_day/
1•signa11•19m ago•0 comments

A few drawings about Linux (2016)

https://jvns.ca/blog/2016/11/10/a-few-drawings-about-linux/
2•sammatilda•23m ago•0 comments

The Curse of Recursion: Training on Generated Data Makes Models Forget (2024)

https://arxiv.org/abs/2305.17493
1•Eridanus2•23m ago•0 comments

Light Pollution Map

https://lightpollutionmap.app/
3•joebig•29m ago•0 comments

Tetragon Outgoing Guard

https://github.com/danielecr/tetragon-outgoing-guard
1•danielecr•31m ago•0 comments

Real: Reported Engagement with AI Level Framework

https://www.realgoodai.org/real-rating
1•jalev•31m ago•0 comments

ProKey wrecked a perfectly good IBM XT keyboard for its bad ads in the 80s

https://buttondown.com/suchbadtechads/archive/prokey-macro/
1•rfarley04•32m ago•0 comments

1 Week with the iPad Mini OLED [video]

https://www.youtube.com/watch?v=5tqm_9eR02Y
1•tosh•33m ago•0 comments

Goodrunes – just released – mmo browser game

https://goodrunes.com/
1•tongsong•39m ago•0 comments

Fly to Infinity and Back

https://vatsaltanna.com/traveltoinfinity/
1•vatsaltanna•40m ago•1 comments

Mac Health MCP – ask Claude why your Mac is slow

https://github.com/Swedishwizards/Mac-health-mcp
1•Swedishwizards•41m ago•0 comments

Microsoft says services restored after global outage

https://www.theguardian.com/technology/2026/nov/14/microsoft-says-services-fully-restored-after-g...
2•saikatsg•44m ago•0 comments

Bitrise Suffered a Security Incident

https://status.bitrise.io
1•hacb•45m ago•0 comments

Silicon Valley Is Used to Scandal. This One Upped the Ante

https://www.nytimes.com/2026/11/14/technology/jensen-huang-nvidia-scandal-silicon-valley.html
2•saikatsg•46m ago•0 comments

Project Zero will disclose vulnerabilities 90 days after reporting

https://projectzero.google/2026/11/disclosure-policy.html
2•hacb•46m ago•0 comments

On Vibe Coding, Part II

https://rz01.org/vibecoding-2/
2•exitnode•49m ago•0 comments

HealthLog – Open-source personal health tracker

https://healthlog.dev
1•upcoming-sesame•49m ago•0 comments

Migrating from GitHub to Codeberg

https://yorickpeterse.com/articles/migrating-from-github-to-codeberg/
3•YorickPeterse•54m ago•0 comments

The need for at least a third option

https://blog.ovalerio.net/archives/3359
1•birdculture•57m ago•0 comments

Ask HN: My product makes money, AI does the coding, and I feel useless

3•hellohiki•1h ago•3 comments

Ukraine needs a Starshield alternative. Can Europe deliver? – DW News [video]

https://www.youtube.com/watch?v=7Zz1ZxI9ldY
1•doener•1h ago•0 comments

Anti-Turing for AI: Presumption as a Form of Thought

https://medium.com/@smoking2man/anti-turing-for-ai-presumption-as-a-form-of-thought-9eb8ae8edc9f
1•Aldus551•1h ago•0 comments

Microsoft 365 Outage Continues: Tech Giant Has No Timeline for Recovery

https://www.forbes.com/sites/antoniopequenoiv/2026/11/13/microsoft-365-outage-continues-tech-gian...
1•truegoric•1h ago•0 comments

Apple Files Patent for a Phone Camera Hidden Behind the Screen

https://patentlyze.com/patent/apple-phone-camera-hidden-behind-screen/
1•DeepLogin•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.