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Jupyter Ipywidget for Editable Tables

https://pypi.org/project/ipyrowtable/
1•jeffrey_t_b•1m ago•1 comments

Newcomb's Problem and Two Principles of Choice (1969) [pdf]

https://danielhoek.com/wp-content/uploads/2020/02/Nozick-Newcombs-Problem-and-Two-Principles-of-C...
1•doener•7m ago•0 comments

Predictable Swarm Scaling

https://wenhaochai.com/blogs/predictable-swarm-scaling.html
1•arkwor•8m ago•0 comments

Show HN: Fusor – Like Vue, but the logic is Rust

https://fusor.build
1•andreespirela•9m ago•0 comments

Newcomb's Problem and Two Principles of Choice

https://link.springer.com/chapter/10.1007/978-94-017-1466-2_7
1•doener•10m ago•0 comments

Functional Decision Theory: A New Theory of Instrumental Rationality (2018)

https://arxiv.org/abs/1710.05060
1•doener•11m ago•0 comments

Ask HN: What are people doing with their OpenClaw set ups now?

2•will10pa•11m ago•0 comments

Rene-1: Open-weight classifier sets SOTA on Decision Index (+9 over Jev)

https://huggingface.co/salfatigroup/rene-1-31b-fp8
2•elonsalfati•12m ago•0 comments

What archaeology reveals about the rise of all-powerful rulers

https://knowablemagazine.org/content/article/society/2026/what-archaeology-reveals-about-rise-of-...
2•marojejian•17m ago•1 comments

Cloudflare's 2026 Annual Founders' Letter

https://blog.cloudflare.com/cloudflares-2026-annual-founders-letter/
2•gpi•23m ago•0 comments

Parametrised tests in Rust with named parameters

https://alexwlchan.net/2026/table-driven-rust/
1•hellerve•27m ago•0 comments

Bookmarks, done right: Give your bookmarks a shape worth keeping

https://chromewebstore.google.com/detail/kosh-bookmark-manager/meldjdfnfgefeoegccphimkmgmeamcce
2•havu12•39m ago•0 comments

Being a Doctor Will Never Be the Same After A.I

https://www.nytimes.com/2026/09/25/opinion/ai-doctor-medical-students.html
1•bookofjoe•43m ago•2 comments

OpenAI to Halt Training of Some Models

https://gizmodo.com/openai-to-halt-training-of-some-models-2000817912
3•HiroProtagonist•45m ago•0 comments

US power companies scramble to secure equipment

https://www.reuters.com/business/energy/us-power-companies-scramble-secure-equipment-surging-data...
1•JumpCrisscross•47m ago•0 comments

A Quick Guide on Creating a Design System

https://www.andrewcoyle.com/blog/a-quick-guide-on-creating-a-design-system
1•SenHeng•48m ago•0 comments

Free Space Bunny Model playground, no signup

https://spacebunnymodel.com/
1•jeyzolo•49m ago•1 comments

Locked out: Why young Europeans can't afford to buy homes

https://www.euronews.com/2026/09/23/locked-out-why-young-europeans-cant-afford-to-buy-homes
2•JumpCrisscross•50m ago•0 comments

Washington Challenges Brussels' Authority over X

https://reclaimthenet.org/washington-challenges-brussels-authority-over-x
1•miohtama•51m ago•0 comments

Five Million Robots Now Operate in Factories Globally

https://ifr.org/ifr-press-releases/news/five-million-robots-now-operate-in-factories-globally
1•JumpCrisscross•53m ago•0 comments

Advice to a Beginning Software Engineer

https://www.seangoedecke.com/advice-to-a-beginning-software-engineer/
1•donsquibio•53m ago•0 comments

SpaceX Pivots Away from Space

https://www.ft.com/content/0fd15797-ac89-4222-a4bb-03a6a1330f48
5•kristianp•53m ago•3 comments

Diagnosing and Mitigating Tool-Call Repetition in MiMo-v2.6

https://mimo.xiaomi.com/blog/mimo-v2-6-tool-call-repetition
1•bashtoni•55m ago•1 comments

3D necroprinting: Leveraging biotic material as the nozzle for 3D printing

https://www.science.org/doi/10.1126/sciadv.adw9953
1•ColinWright•56m ago•0 comments

How many strings can you create per second?

https://lemire.me/blog/2026/09/25/how-many-strings-can-you-create-per-second/
2•kristianp•1h ago•0 comments

VevDB

https://vevdb.com/
1•DASD•1h ago•1 comments

Show HN: Vanish moves heavy computation off your laptop

https://vanishcompute.com/
3•fcesco•1h ago•2 comments

Machine Learning Systems

https://mlsysbook.ai/
1•7777777phil•1h ago•0 comments

Eyes on Asteroids (NASA)

https://eyes.nasa.gov/apps/asteroids/
1•vetchzero•1h ago•0 comments

My Ansible Plugin Had a Jail Escape: CVE-2026-55074

https://blog.hofstede.it/my-ansible-plugin-had-a-jail-escape-cve-2026-55074/
1•zdw•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.