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GitHub Status – Let's put out an impact statement first

https://twitter.com/i/status/2075161900275360076
1•denysvitali•33s ago•0 comments

Show HN: Android Developer Verification Package Blacklisted in Aurora Store

1•bewilderbeast•1m ago•0 comments

Just Keep at It: A Decade at Mozilla

https://eqrion.net/ten-years-at-mozilla/
1•birdculture•3m ago•0 comments

Vercel launching Native SDK – toolkit for building native desktop applications

https://github.com/vercel-labs/native
1•exponential_dan•7m ago•0 comments

Every JavaScript bundler handles inline <script> tags wrong

https://carter.sande.duodecima.technology/inline-script-pitfalls/
1•ptx•8m ago•0 comments

Verbalizable Representations Form a Global Workspace in Language Models

https://transformer-circuits.pub/2026/workspace/index.html
1•andsoitis•9m ago•0 comments

Calnode – self-hostable Calendly and Zoom in one Go binary

https://calnode.com/
1•shockalotti•9m ago•0 comments

SnapID – point your camera at anything, get an instant AI ID

https://apps.apple.com/us/app/snapid-object-identifier/id6761325361
1•rafaelrpadovani•10m ago•0 comments

Wall Street Banks Miss Multibillion-Dollar AI Deals in Hong Kong

https://www.bloomberg.com/news/articles/2026-07-09/wall-street-banks-miss-multibillion-dollar-ai-...
1•technewssss•10m ago•0 comments

Show HN: 18 Words

https://18words.com/
3•pompomsheep•11m ago•0 comments

A field guide to Claude Fable 5: Finding your unknowns

https://claude.com/blog/a-field-guide-to-claude-fable-finding-your-unknowns
1•maxloh•11m ago•0 comments

Generative Colors with CSS

https://gomakethings.com/articles/generative-colors-with-css/
2•surprisetalk•14m ago•0 comments

The Most Important Cheque in Economics

https://humanprogress.org/the-most-important-check-in-economics/
3•throw0101d•15m ago•0 comments

TikTok users don't have as much agency over their FYPs as they think

https://arstechnica.com/science/2026/07/how-much-control-do-tiktok-users-really-have-over-fyps/
1•derbOac•15m ago•0 comments

Pivotick is network graph library to facilitate pivoting

https://github.com/Pivotick/Pivotick
2•adulau•16m ago•0 comments

Abandoned Motorola Headquarters (2020)

https://www.abandonedspaces.com/industry/motorola.html
2•downbad_•16m ago•0 comments

Glaze: Fast, in memory, serialization, reflection, RPC library for C++

https://github.com/stephenberry/glaze
1•klaussilveira•16m ago•0 comments

Show HN: OpenDescent - a P2P messenger with no central server (libp2p, Ed25519)

https://open-descent.com
1•Jaguwa•16m ago•0 comments

Neortcw: Return to Castle Wolfenstein SP/MP/ET in a Single Build

https://github.com/klaussilveira/neortcw
1•klaussilveira•17m ago•0 comments

Databricks AI Agent Genie Code Is No Longer Free. Now You Have to Pay as You Go

https://medium.com/dev-genius/databricks-ai-agent-genie-code-is-no-longer-free-now-you-have-to-pa...
1•protmaks•17m ago•0 comments

Chocolate DOOM-3-BFG: original BFG experience, without the bugs

https://github.com/klaussilveira/chocolate-doom3-bfg
1•klaussilveira•18m ago•0 comments

I parsed 17 years of Spain's company registry – 9.5M events, no scraping

https://bormeapi.com/blog/borme-open-data-api
1•gekosp•19m ago•0 comments

Show HN: 92% of US city websites fail Ada accessibility

https://accesslumens.com/research/state-of-us-local-government-accessibility-2026
2•a11ymaster•20m ago•0 comments

What the CE mark means on your electronics

https://www.engadget.com/2209022/what-ce-marking-means-on-electronics/
3•bookofjoe•21m ago•0 comments

Ocean floor witnessed splitting apart for the first time – releasing lava

https://www.nature.com/articles/d41586-026-02139-7
2•Someone•22m ago•0 comments

Which Predictor? How GEPA Optimizes a Multi-Agent DSPy Program

https://www.elicited.blog/posts/how-gepa-optimizes-a-multi-agent-dspy-program
1•justanotheratom•24m ago•1 comments

Google DeepMind Unionization Talks Are Off to a Rocky Start

https://www.wired.com/story/google-deepmind-unionization-talks-are-off-to-a-rocky-start/
5•moxifly7•25m ago•0 comments

What goes on in a tennis player's brain facing a 238 km/h ball?

https://www.rte.ie/brainstorm/2026/0709/1582506-tennis-serve-return-brain-reaction-prediction-neu...
1•austinallegro•25m ago•0 comments

Show HN: Agent scans 130 careers pages nightly, scores jobs vs. your resume

https://github.com/tarunlnmiit/autopilot-jobhunt
1•tarunlnmiit•27m ago•1 comments

Show HN: Flow – a real-time network throughput dashboard for the terminal

https://terminaltrove.com/flow/
1•programmersd•28m ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.