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Show HN: NS6 – Find your perfect domain

https://www.ns6.com/
1•nadermx•36s ago•0 comments

ASCII Art

https://github.com/doctorfree/Asciiville
1•audreyfei•2m ago•0 comments

Regressive JPEGs

https://maurycyz.com/projects/bad_jpeg/
1•vitaut•5m ago•0 comments

Erik J. Larson, The Myth of Artificial Intelligence (2021) [pdf]

https://dn721508.ca.archive.org/0/items/the-myth-of-artificial-intelligence/TheMythofArtificialIn...
1•1vuio0pswjnm7•10m ago•4 comments

Apitegromab for lean mass preservation during tirzepatide-induced weight loss

https://www.nature.com/articles/s41591-026-04440-4
1•nateb2022•15m ago•0 comments

Reading Between Dots: Decoding Hidden Computation Across Filler Tokens (ICML'26)

https://arxiv.org/abs/2607.03502
1•vismit2000•30m ago•0 comments

Tokyo Technarch Izakaya Night: Jensen like postwar industry captain

https://www.youtube.com/watch?v=X7ffSOzcYBc
1•oliculipolicula•34m ago•0 comments

Angie – Drop-In Replacement for Nginx

https://github.com/webserver-llc/angie
1•lwhsiao•35m ago•0 comments

TypePiao-Practice sheet music reading like typing, with instant feedback

https://typepiano.org
1•WenboS•36m ago•0 comments

Extra hidden computations in LLM using dot tokens for multi-hop reasoning

https://xcancel.com/kaleybrauer/status/2078185882926846044
1•vismit2000•38m ago•0 comments

Arduino Launches Plug-and-Play Modules for Long-Range Sensor Projects

https://www.allaboutcircuits.com/news/arduino-launches-plug-and-play-modules-for-long-range-senso...
1•WaitWaitWha•41m ago•0 comments

"Free Range" Offline and On

https://petergray.substack.com/p/121-free-range-offline-and-on
1•Ariarule•43m ago•0 comments

Ask HN: Are We Getting Dumber?

2•lyfeninja•44m ago•0 comments

Some surveillance I noticed today

https://nonogra.ph/some-surveillance-i-noticed-today-07-18-2026
1•arkhiver•45m ago•0 comments

A Test Isn't Racist. Assumptions About Black Kids Can Be

https://www.nytimes.com/2026/07/16/opinion/new-york-high-school-test-racism.html
2•apparent•47m ago•1 comments

StartupForge AI – Turn Any Business Idea into a Startup Blueprint

https://b07ada739af0b4a7c99daf84e96b066a.ctonew.app/
1•kvreal•49m ago•0 comments

Cataloging Growth: A Re-Evaluation of 1900–1990 [pdf]

https://veronicabp.github.io/website/VBP_BHW_CostOfLiving.pdf
1•alphabetatango•52m ago•0 comments

Ultraclose 2029 flyby of asteroid Apophis

https://www.livescience.com/space/asteroids/shared-cosmic-experience-potentially-hazardous-astero...
2•jinjin2•58m ago•0 comments

Show HN: Spiral – continuous-thrust orbit-transfer design in the browser

https://spiral.erikevenson.net
1•eevenson•1h ago•0 comments

How Websites Detect Ban Evasion-why creating new accounts isn't enough to escape

https://medium.com/@thesuperrepemail/how-websites-detect-ban-evasion-and-why-creating-a-new-accou...
2•mssblogs•1h ago•0 comments

Beginning July 20, Claude Fable 5 will be included in all Max plans

https://twitter.com/claudeai/status/2078302415804379218
8•mfiguiere•1h ago•3 comments

Amp Subscriptions, at Last

https://ampcode.com/news/subscriptions
1•shmuppet•1h ago•0 comments

In the birthplace of the car, EVs are now king: BEVs outsell gas cars in Germany

https://electrek.co/2026/07/17/in-the-birthplace-of-the-automobile-electric-cars-are-now-king/
2•breve•1h ago•0 comments

Grok Imagine regenerated Xkcd comics

https://www.xkcd-ai.com/
3•levelforge•1h ago•1 comments

Nvidia CEO Jensen Huang's jacket has sold at Sotheby's for $960k

https://twitter.com/darrenrovell/status/2078207366625964058
6•donsupreme•1h ago•2 comments

Xkcd comics re-imagined with Grok IMAGINE

https://www.xkcd-ai.com/21507
2•levelforge•1h ago•2 comments

There's no standard status page, and other lessons from tracking 96 providers

https://dev.to/kerolos_atallah/theres-no-standard-status-page-and-other-lessons-from-tracking-96-...
1•koko3tallah•1h ago•0 comments

A CPython 3.14 Bytecode Interpreter Running Inside GPU Compute Kernels

https://zenodo.org/records/21421984
2•thelibrebob•1h ago•0 comments

The biologist dedicated to tackling human-wildlife conflict

https://www.theguardian.com/environment/2026/apr/30/lion-wild-animals-livestock-moreangels-mbizah...
1•thunderbong•1h ago•0 comments

Animal Crossing Decompilation has hit 100% matching

https://github.com/ACreTeam/ac-decomp
3•granimated•1h ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.