frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

The "Passive Income" trap ate a generation of entrepreneurs

https://www.joanwestenberg.com/the-passive-income-trap-ate-a-generation-of-entrepreneurs/
3•devonnull•1m ago•0 comments

Timeplus Released AgentGuard – Real-Time Security Detection for AI Agents

https://www.timeplus.com/post/agentguard
1•gangtao•1m ago•0 comments

The Rise of Marketing Speak

https://sustainableviews.substack.com/p/the-rise-of-marketing-speak
1•rzk•2m ago•0 comments

Break Bricks on Any Webpage

https://github.com/canalun/brick-break-anywhere
1•indigodaddy•2m ago•0 comments

The Mystery in the Medicine Cabinet

https://asteriskmag.com/issues/14/the-mystery-in-the-medicine-cabinet
1•downsplat•2m ago•1 comments

SEC's Power to Force Fraudsters to Disgorge Gains Returns to U.S. Supreme Court

https://www.law.com/nationallawjournal/2026/04/16/secs-power-to-force-fraudsters-to-disgorge-gain...
1•1vuio0pswjnm7•5m ago•0 comments

Doom with LaTex

https://julienlargetpiet.tech/articles/dissecting-latex-revenge-four-years-later.html
1•random__duck•5m ago•0 comments

Netflix Chair Reed Hastings to Leave Board in June

https://www.wsj.com/business/media/netflix-chair-reed-hastings-to-leave-board-in-june-6d887c27
1•fortran77•8m ago•1 comments

Sekreets – Real-Time Scanning of Leaked AI API Keys on GitHub

https://sekreets.vercel.app/
2•certyfreak•11m ago•0 comments

Startup Wars: How George Lucas Produced Star Wars Like a Startup

https://bertolami.com/blog/startup-wars
1•specular•12m ago•0 comments

SFML 3.1 Is Released

https://github.com/SFML/SFML/releases/tag/3.1.0
1•eXpl0it3r•12m ago•0 comments

Ask HN: Opus 4.7 – is anyone measuring the real token cost on agentic tasks?

1•nicola_alessi•13m ago•0 comments

Show HN: The Public Tab – See every federal dollar flowing through your district

https://thepublictab.com/
1•jaaacckz•13m ago•2 comments

Ask HN: Agent orchestrators / UIs you use on top of Claude?

1•nyellin•14m ago•0 comments

Why Engineering Managers shouldn't be expected to code

https://dev.jimgrey.net/2026/03/25/the-player-coach-trap-why-engineering-managers-shouldnt-be-exp...
1•saeedesmaili•15m ago•0 comments

Perplexity Personal Computer

https://www.perplexity.ai/hub/blog/personal-computer-is-here
1•Yukonv•17m ago•0 comments

Artificial Intelligence Index Report [pdf]

https://hai.stanford.edu/assets/files/ai_index_report_2026.pdf
1•danielmorozoff•17m ago•0 comments

Show HN I made my vacation rental bookable by AI agents–no Airbnb, 0% commission

https://hemmabo-mcp-server.vercel.app/.well-known/mcp.json
1•Freezone•17m ago•2 comments

Electron 41 Released

https://www.electronjs.org/blog/electron-41-0
2•andrewstetsenko•18m ago•0 comments

The Pandaverse

https://www.theremingoat.com/blog/the-pandaverse
1•ecliptik•18m ago•0 comments

Sir-Bench – benchmark for security incident response agents

https://arxiv.org/abs/2604.12040
3•dan_l2•18m ago•2 comments

Single-agent AI coding is a nightmare for engineers

https://twitter.com/MilksandMatcha/status/2044863551186309460
1•sarahxc•18m ago•0 comments

How to make your one-on-ones more productive

https://effortbox.com/blog/how-to-make-your-one-on-one-more-productive/
1•andreylangovoy•19m ago•0 comments

Who's paying for tokens and why? (The Anthropic 1000)

https://www.robinsloan.com/lab/ai-spend/
2•speckx•22m ago•1 comments

Finding a duplicated item in an array of N integers in the range 1 to N − 1

https://devblogs.microsoft.com/oldnewthing/20260413-00/?p=112227
1•ibobev•22m ago•0 comments

Our new AI code policy: No AI

https://screenshotbot.io/blog/no-ai
2•kitallis•23m ago•0 comments

Show HN: AI compatibility without compromises

https://supercompat.com
1•Nedomas•24m ago•0 comments

GOP finalizing draft national privacy law that would preempt states

https://www.politico.com/news/2026/04/16/gop-national-privacy-law-technology-00876794
2•Cider9986•24m ago•0 comments

Modular Monolith: dependencies and communication between Modules

https://binaryigor.com/modular-monolith-dependencies-and-communication.html
1•PaulHoule•27m ago•0 comments

Mechanisms of introspective awareness in LLMs [pdf]

https://arxiv.org/abs/2603.21396
1•ryeights•28m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•11mo ago

Comments

tomfly•11mo ago
where is the entrance and exit?
Jaxan•11mo ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•11mo ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•11mo ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•11mo ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•11mo ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.