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Pulsed electric field, oscillating magnetic field effect on supercooled chicken

https://www.sciencedirect.com/science/article/abs/pii/S0260877416303636
1•thunderbong•30s ago•0 comments

European History Trivia

https://www.earthsattractions.com/european-history-trivia-questions/
1•colinprince•3m ago•0 comments

Show HN: Velocity – a keyless 3D globe that fuses 15 live Intel feeds

https://github.com/AndrewCTF/osint-geospatial-console
1•AndrewCTF•3m ago•0 comments

Progress asks its ShareFile customers to turn their software off to be secure

https://www.reddit.com/r/sysadmin/s/iRXUSv1sHk
1•taspeotis•4m ago•0 comments

Apple sues OpenAI for stealing trade secrets, blockbuster Silicon Valley lawsuit

https://www.latimes.com/business/story/2026-07-10/apple-accuses-openai-of-stealing-trade-secrets-...
2•1vuio0pswjnm7•4m ago•0 comments

Symmatrics Introduces Quantum Secure VPN to Eliminate Credential-Based Attacks

https://finance.yahoo.com/technology/ai/articles/symmatrics-introduces-quantum-secure-vpn-1300005...
1•cipherdrew•6m ago•0 comments

Playbykey/theory – Music theory as code, TypeScript engine and MCP server

https://theory-engine.docs.playbykey.com/
2•codewithbre•8m ago•0 comments

AI models' values are different from most people's

https://www.economist.com/briefing/2026/06/25/ai-models-values-are-very-different-from-most-peoples
1•1vuio0pswjnm7•10m ago•0 comments

Emacs: A Tree and a Server Walk into a Core

https://www.chiply.dev/post-july-emacs-carnival
1•signa11•12m ago•0 comments

The FCC is cracking down on DJI tech that dodged the foreign drone ban

https://www.theverge.com/policy/964342/fcc-crack-down-dji-front-companies-xtra-skyrover-sgs-lab
1•thatxliner•12m ago•0 comments

Show HN: Persistent Claude Code sessions you drive as a terminal or a chat

https://github.com/thrinz/agentpeek
1•thrinz•15m ago•0 comments

State of Kubernetes Networking Report 2026

https://docs.google.com/forms/d/e/1FAIpQLSed1CxtJmCaiaf6fkwJwYN3DEWChdizL0TL4pWiFx0lnnF0Gw/viewform
1•mooreds•17m ago•0 comments

Terminal Control: Control, inspect, test, and capture terminal sessions

https://github.com/anomalyco/terminal-control
1•handfuloflight•20m ago•0 comments

Australia's 7 best-selling EVs are now all Chinese – even Tesla's

https://electrek.co/2026/07/10/australia-top-7-evs-all-chinese/
3•breve•27m ago•0 comments

Green is a Clojure library for building idempotent DevOps CLIs

https://github.com/amiorin/green
1•amiorin•29m ago•0 comments

Missouri declares state of emergency after life-threatening flash floods [video]

https://www.youtube.com/watch?v=yzx-XelvnMg
1•Bender•29m ago•0 comments

Red is a TypeScript/Bun library for building idempotent DevOps CLIs

https://github.com/amiorin/red
1•amiorin•30m ago•0 comments

Show HN: I made Claude explain like I'm 5, and AI fatigue disappeared

https://github.com/amebahead/explain-like-iam-five-rules
1•amebahead•31m ago•0 comments

OpenAI and Google sell AI models to blacklisted China groups

https://www.ft.com/content/5d6aafa1-5d47-4585-aa95-6ec06a6cd20f
2•1vuio0pswjnm7•34m ago•0 comments

Show HN: Rilavek – Stream FTP/SFTP/TUS uploads straight to S3, no disk buffer

https://rilavek.com
1•rilavek•38m ago•0 comments

DeepSeek-AI/DeepSeek-v3.2

https://huggingbay.xyz/artifact/hf-model-deepseek-ai-deepseek-v3-2
1•ASHOKGOUDK•39m ago•0 comments

Yiddish resource for elements of chaldean neo-aramaic and Biblical aramaic (1911

https://archive.org/details/nybc211294
1•marysminefnuf•39m ago•0 comments

Gilbert Strang Joins Anthropic

https://twitter.com/GilStrangMIT/status/2075666580990464489
3•elzed•39m ago•0 comments

Parsoid

https://www.mediawiki.org/wiki/Parsoid
2•debo_•41m ago•0 comments

What Every Python Developer Should Know About the CPython ABI

https://labs.quansight.org/blog/python-abi-abi3t
1•signa11•43m ago•0 comments

Show HN: Schedule tasks for your AI agents from Google Calendar

https://agentcaly.com/
2•matt413•45m ago•0 comments

Discord Goes Ban-Happy, Suspends People for Benign Images

https://gizmodo.com/discord-goes-ban-happy-suspends-people-for-benign-images-2000782587
1•gnabgib•45m ago•0 comments

Disappearing Polymorph

https://en.wikipedia.org/wiki/Disappearing_polymorph
1•moralestapia•47m ago•0 comments

Tripplet

https://www.tripplet.lol/
1•notnurb•49m ago•0 comments

User provider content is dangerous. Our experience

https://blast-radius.boomurl.me/
1•dorongrinstein•51m ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.