frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Keeping FairScan simple isn't simple

https://fairscan.org/blog/keeping-fairscan-simple/
1•Matumio•2m ago•0 comments

Reducing protein intake could support healthy aging by reshaping metabolism

https://medicalxpress.com/news/2026-07-protein-intake-healthy-aging-reshaping.html
1•pseudolus•4m ago•0 comments

Rust – What .boxed() costs you (and a tiny crate to avoid it)

https://ae2.rs/post/boxed-vs-box-pin
1•ae2•4m ago•0 comments

How the smartest people use AI

https://www.youtube.com/watch?v=PcEWx_001aU
1•mattm•5m ago•0 comments

Deployments are now up to 7 seconds faster

https://vercel.com/changelog/deployments-are-now-up-to-7-seconds-faster
1•flyaway123•6m ago•0 comments

Toasts pose significant accessibility concerns and are not recommended for use

https://primer.style/accessibility/patterns/accessible-notifications-and-messages/#toasts
1•plucafs•6m ago•0 comments

How to Spot AI Writing

https://www.economist.com/culture/2026/07/30/how-to-spot-ai-writing
1•ijidak•7m ago•0 comments

Christopher Nolan's Collapsing Worlds

https://www.patreon.com/PastLivesMedia/posts/christopher-165426703
2•softwaredoug•8m ago•0 comments

DeepSeek's Plan for AGI Is the Costco Hot Dog

https://kuber.studio/blog/AI/DeepSeeks-Plan-for-AGI-is-the-Costco-Hot-Dog
1•kuberwastaken•9m ago•0 comments

Show HN: Reimagine place photos with Nano Banana

https://aigoogleearth.app/
1•Evanmo666•9m ago•0 comments

Wyro – Draw a backend on a canvas, export TypeScript with no lock-in

1•Paaul01•10m ago•0 comments

$350 for a single slice of pie?

https://www.adafruit.com/product/6125?gad_source=4&gad_campaignid=23986111167&gbraid=0AAAAADx9JvQ...
1•replatformradar•12m ago•0 comments

Two 500-year-old mummies confirm Europeans brought smallpox to the Americas

https://english.elpais.com/science-tech/2026-07-31/two-500-year-old-mummies-confirm-europeans-bro...
1•geox•14m ago•1 comments

Show HN: Job board and MCP server for AI developers

https://frontierroles.com/
1•alastairr•16m ago•0 comments

Building a fitness brain for hybrid athletes

https://www.heykipp.io/
1•mlabouardy•17m ago•0 comments

From boiling lead and black art: The history of mathematical typography (2017)

http://www.practicallyefficient.com/2017/10/13/from-boiling-lead-and-black-art.html
1•EndXA•17m ago•0 comments

Trump's Fixation on Arctic Ships Led to Billions in No-Bid Contracts

https://www.nytimes.com/2026/08/01/climate/trump-arctic-ships.html
2•duxup•21m ago•1 comments

Plug-In Solar Panels Are Starting to Sprout in U.S. Backyards

https://www.nytimes.com/2026/07/31/business/energy-environment/plug-in-balcony-solar.html
2•simonpure•21m ago•0 comments

Neuvra

https://www.neuvraai.com/
1•kiraratakaoka•22m ago•1 comments

Show HN: Warpgate 0.27 (FOSS Teleport alternative) adds RDP/VNC support

https://warpgate.null.page/
1•hardex•22m ago•0 comments

Apple Raises iCloud+ Prices in 8 Countries

https://www.macrumors.com/2026/07/17/apple-icloud-plus-price-increase/
1•meysamazad•26m ago•0 comments

Astronomers Have Detected an Exomoon for the First Time

https://www.wired.com/story/astronomer-detect-exomoon-for-first-time/
1•wglb•27m ago•0 comments

NPM bypass-2FA tokens can no longer manage accounts or packages

https://github.blog/changelog/2026-07-31-restricting-npm-bypass-2fa-granular-access-tokens/
1•nyku•29m ago•0 comments

How to plant a nuclear plant in Iran

https://www.digitaldigging.org/p/how-to-plant-a-nuclear-plant-in-iran
1•georgecmu•31m ago•0 comments

Neuroscience of Enduring Change: Erasing Problematic Emotional Learnings [pdf]

https://coherencetherapy.org/files/Ecker-2020-Erasing_Problematic_Emotional_Learnings-Psychothera...
1•plucafs•32m ago•0 comments

Decidim is a digital platform for citizen participation

https://decidim.org/
1•riffraff•32m ago•0 comments

Replicating the physics of the Gameboy screen for realistic emulation

https://note.com/kathoc/n/n5ceb773a3dbc
3•iamwil•33m ago•0 comments

Tglist – Telegram reach drops as post rate grows – except for Ukrainian channels

https://tglist.io/rnd/posting-frequency-reach-decay
1•coubri•35m ago•0 comments

Scalzi – Another Reason Not to Use "AI" for Your Writing

https://whatever.scalzi.com/2026/07/31/another-reason-not-to-use-ai-for-your-writing/
2•roomey•36m ago•0 comments

Google kills Earth AI generator after one day

https://twitter.com/newsfromgoogle/status/2083249962150760610
32•BlueBerry2001•40m ago•23 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.