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Modern GPU Programming for MLSys

https://mlc.ai/modern-gpu-programming-for-mlsys/#
1•sonabinu•4m ago•1 comments

Coding agent harness written in native Golang with built-in file and Git viewer

https://code.intellios.ai
1•coolwulf•4m ago•0 comments

2026 FIFA Worldcup Predictor

https://nutmeg-4eg.pages.dev/
1•chriszng•11m ago•2 comments

Isn't US Government trying to monopolize AI as a super power?

1•StizzurpXDD•18m ago•0 comments

SpaceX stock is a terrible buy – what that means for the bull market

https://www.msn.com/en-us/money/topstocks/spacex-stock-is-a-terrible-buy-what-that-actually-means...
1•WheelsAtLarge•20m ago•0 comments

Apple seeks to buy memory chips from blacklisted Chinese company

https://www.ft.com/content/d72a25e2-7bde-4aa9-bd8d-0c4f3d6cb2cb
1•ilreb•23m ago•0 comments

Agentic Trading on Robinhood

https://robinhood.com/us/en/agentic-trading/
3•huragok•26m ago•1 comments

(Planet Money, NPR) "We almost had a smartphone in the 90s. Why did it fail?"

https://www.npr.org/2026/06/26/nx-s1-5872785/general-magic-sony-magiclink-constraints
1•wnc3141•32m ago•2 comments

I built a marketplace where the money can be verified by anyone

https://old.reddit.com/r/SubliminalsVerytasium/comments/1ufhleb/i_built_a_marketplace_where_the_m...
1•bbenevolence•34m ago•0 comments

Find the right AI agents to build

https://www.agentideahub.com
1•mattmerrick•37m ago•0 comments

TUI email client in native Golang with LLM based drafting functions

https://mail.intellios.ai
1•coolwulf•39m ago•0 comments

Nomad: Portable, offline media server powered by the ESP32-S3 in a thumbdrive

https://www.instructables.com/Jcorp-Nomad-Mini-WIFI-Media-Server/
1•thunderbong•39m ago•0 comments

US allows Anthropic to release Mythos AI to 'trusted' US organizations

https://www.reuters.com/technology/us-releases-anthropic-model-mythos-some-us-companies-semafor-r...
1•swolpers•39m ago•0 comments

If they start to gatekeep who gets to use the best models, that is a DoW

https://twitter.com/jmrphy/status/2070528497752166454
1•Jimmc414•40m ago•0 comments

Show HN: I replaced $500/mo in freelance tools with 20 ChatGPT prompts

https://medium.com/@promptalex53/1c857c6f424a
1•promptalex53•44m ago•0 comments

WordStar: A Writer's Word Processor (1996)

https://www.sfwriter.com/wordstar.htm
7•droidjj•45m ago•2 comments

Meta asks California lawmakers for shield from child harm penalties

https://www.politico.com/news/2026/06/26/exclusive-meta-asks-california-lawmakers-for-shield-from...
2•donsupreme•48m ago•0 comments

Smugglers Create Fake Google Maps Car, US Border Patrol Catches

https://www.autoevolution.com/news/smugglers-create-fake-google-maps-car-border-patrol-agents-act...
1•gnabgib•53m ago•0 comments

Ask HN: MacBook vs. Dedicated GPU for LLM

9•mzubairtahir•58m ago•6 comments

OpenData – Open-Source and Object Store Native Databases

https://www.opendata.dev/
1•apurvamehta•1h ago•0 comments

Love Conquers Fear: Humanity, AI, and the Age of Abundance for All

https://www.amazon.com/Love-Conquers-Fear-Humanity-Abundance-ebook/dp/B0GX32NPX5
1•ilreb•1h ago•0 comments

Boeing 777 makes dangerous ~25ft low pass over Horseshoe Bay Resort Jet Center

https://twitter.com/EBaviation/status/2069953669710110852
2•leetrout•1h ago•0 comments

Threats to US payment rails helped trigger Bessent's AI worries

https://www.semafor.com/article/06/26/2026/bessent-engaged-on-ai-following-warnings-about-fed-pay...
1•tiahura•1h ago•0 comments

Kohana, a prediction market where you write the question

https://kohana.xyz/
1•melan13•1h ago•0 comments

Rheinmetall gambled on Germany's doomed warship project – and lost

https://www.ft.com/content/e3fa2351-72bd-40e1-97e0-5a6ae0a63a2b
2•JumpCrisscross•1h ago•1 comments

Where production policy belongs: building Eliya in public

https://foojay.io/today/where-production-policy-belongs-building-eliya-in-public/
2•fahimfarookme•1h ago•3 comments

Anatomy of a Failed (Nation-State?) Attack

https://grack.com/blog/2026/06/25/dissecting-a-failed-nation-state-attack/
2•signa11•1h ago•0 comments

Ornith-1.0: Self-Scaffolding LLMs for Agentic Coding

https://deep-reinforce.com/ornith_1_0.html
3•modinfo•1h ago•0 comments

Ukrainian Attacks Spur State of Emergency Declaration in Crimea

https://www.nytimes.com/2026/06/26/world/europe/crimea-ukraine-state-emergency.html
5•JumpCrisscross•1h ago•0 comments

Codex-maxxing for long-running work

https://openai.com/index/codex-maxxing-long-running-work/
1•gmays•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.