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Microsoft Workers Call for Accountable AI

https://dash.palform.app/fill/org_0R2JXZPZ7PFWX/form_0R8K0PRYXGM71?f=fat_0R9JYW9RTDRDS
1•pcvarmint•1m ago•0 comments

Investigating Vault Particles with Claude

https://www.anthropic.com/research/investigating-vault-particles-with-claude
1•Murfalo•1m ago•0 comments

Adapting for a World of Software Factories

https://twitter.com/zachlloydtweets/status/2104957956794057068
1•gmays•3m ago•0 comments

Advent of Computing Episode 194 – SpeedCoding Your Way to Software

https://adventofcomputing.libsyn.com/episode-194-speedcoding-your-way-to-software
1•matt_d•5m ago•0 comments

Dodo – A Community Fork of Deno

https://github.com/are-we-dodo-yet/dodo
1•lsh0•6m ago•0 comments

RetroWEB 2.0: a forwarding proxy for old browsers

https://bjornsblog.nl/retroweb-now-works-as-a-real-web-proxy/
1•O1111OOO•7m ago•0 comments

The Psychology of Letting Go

https://www.autodidacts.io/the-psychology-of-letting-go/
1•Curiositry•11m ago•0 comments

Staff at the US center for AI safety are reporting to the White House

https://apnews.com/article/ai-safety-trump-white-house-d3318eb2cf011df53e9ddb3e03d25f13
1•sshah03•13m ago•0 comments

Jensen Huang Betrayed Nvidia, Not Just His Family

https://daringfireball.net/linked/2026/11/08/huang-betrayed-nvidia
2•JumpCrisscross•14m ago•1 comments

Nvidia launches investigation into CEO's alleged relationship with Chinese spy

https://www.npr.org/2026/11/08/nx-s1-6034036/nvidia-launches-investigation-into-ceos-alleged-rela...
1•berkeleyjunk•15m ago•0 comments

Replacing corporations with openly operated ERP

https://gradienterp.cloud/
1•mxfactorial•16m ago•0 comments

Artificial Analysis Decision Index v2

https://artificialanalysis.ai/articles/decision-index-v2
1•hjun1052•25m ago•0 comments

Parse_number() as a SQLite extension: C vs. Rust

https://simonwillison.net/2026/Nov/8/sqlite-parse-number-c-vs-rust/
1•sshah03•28m ago•0 comments

Ian Murdock – And we learn about Debian

https://larrymurdock.substack.com/p/ian-murdock-72d
3•thesuperbigfrog•30m ago•0 comments

Show HN: Airlock – Policy-as-code for fleets of AI coding agents

https://airlock.lunareng.com/docs
1•lovetocode•33m ago•0 comments

Show HN: Replay your Claude Code logs to count parallel session collisions

https://github.com/dooly6276/claude-bulkhead
2•dooly6276•37m ago•0 comments

Learning Abstractions: The Next Frontier for AI

https://twitter.com/jmugan/status/2119593410268999700
1•jmugan•41m ago•0 comments

Show HN: Midgarth Quest. Browser-Playable Mmorpg Written by AI

https://midgarth.quest/
2•anacrolix•42m ago•0 comments

Don't make me a meat proxy

https://uptownhr.com/blog/dont-make-me-a-meat-proxy/
1•uptownhr•43m ago•0 comments

CCTV captures streets shaking as 5.7-magnitude earthquake hits Japan

https://www.aljazeera.com/video/newsfeed/2026/11/8/cctv-captures-streets-shaking-as-5-7-magnitude...
2•mikhael•48m ago•0 comments

China's Top Spy Agency Recruited Woman Who Targeted Jensen Huang

https://www.nytimes.com/2026/11/06/us/politics/chinese-spy-agency-nvidia-jensen-huang.html
3•bookofjoe•48m ago•1 comments

Vibecoding in Plato's Cave (AI, Music Tech, and Star Trek) [video]

https://www.youtube.com/watch?v=4NExTWq_wvk
2•prollings•49m ago•0 comments

LaFranceenDébat: An open-source platform for peaceful,source-based public debate

https://lafranceendebat.fr/
1•wbelbeche•50m ago•0 comments

Starlink is in 223 countries, but in India its IP addresses sit almost unused

https://ipinfo.io/blog/starlink-223-countries
3•emot•50m ago•0 comments

Blacksmith.sh: security incident affecting CI job logs

https://status.blacksmith.sh/cmw5fokyu013w13mrtneqjv5l
2•tjwds•51m ago•0 comments

The Commanding Heights: Where AI will create wealth [pdf]

https://commanding-heights.com/commanding-heights.pdf
2•CharlesW•52m ago•0 comments

Superscore Remix – highly accurate character replacements and lip sync

https://www.superscore.ai/gallery/94a6697b2c1442fcb20b08c473dbe0fd534dca6ec0e847878275b5d5551fba54
1•chicken_little_•55m ago•0 comments

Open Source AI Research Collaboration Platform

https://station-house.net/
1•stationhouse•1h ago•1 comments

I am building Threadz. Human first AI writing app

2•shoebilyas_hanz•1h ago•1 comments

Show HN: TabVault – Export Chrome Tab Groups to Obsidian as Markdown

https://github.com/aryamantepal/tabvault
1•aryamantepal•1h ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.