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The Cost of Pretending

https://www.convex.io/thoughts/the-cost-of-pretending/
1•jflatow•37s ago•0 comments

Deedbell – Your daily call to a good deed

https://deedbell.com/
1•calinf•54s ago•0 comments

Apple Store Subscription Sign-Up Controversy Exposed

https://schwarztech.net/snippets/apple-store-subscription-sign-up-controversy-exposed
1•speckx•1m ago•0 comments

Show HN: A daily word puzzle Jointter revisited

1•proy87•3m ago•0 comments

Realistic Record Player Simulation

https://vinyl-gl.vercel.app/
1•armcat•4m ago•0 comments

I Saw Your HN Comment

https://joshstrange.com/2026/11/09/i-saw-your-hn-comment/
1•joshstrange•4m ago•0 comments

Dear agent: the pages that ask nicely

https://luisalima.com/notes/pages-that-persuade-agents/
1•luisalima•5m ago•1 comments

A curated list of indie hacker blogs, books, podcasts and communities

https://github.com/johackim/awesome-indiehackers/
2•johackim•5m ago•0 comments

Show HN: Thrum – run Claude Code, Codex and other coding agents as one team

https://thrum.team/
1•leonletto•5m ago•0 comments

Confessions of a Former GPL Zealot

https://chronicles.mad-scientist.club/tales/confessions-of-a-former-gpl-zealot/
1•phoronixrly•7m ago•0 comments

This is how New York City takes out its trash [audio]

https://podcasts.apple.com/us/podcast/this-is-how-new-york-city-takes-out-its-trash/id1056200096?...
1•ripe•7m ago•1 comments

Sam, We Have Your RAM

https://rruxandra.github.io/samrentram.html
1•rruxandra•7m ago•1 comments

Institutional Knowledge as Code

https://klaviyo.tech/institutional-knowledge-as-code-fce48b8c40ea
1•tremdog•9m ago•0 comments

Show HN: SketchyCraft – Timed drawing sessions and a visual progress calendar

https://www.sketchycraft.com/
2•savydv•9m ago•0 comments

The island where locals say data centres are taking their water

https://www.bbc.com/news/articles/cqj6j7wlxd5eo
1•thelastgallon•10m ago•1 comments

Show HN: Native Tcl/Tk Wayland and Android Port

https://github.com/pounceandmiss/tkabber-demo
1•wusspuss•11m ago•0 comments

Show HN: Playing classical music on a classic PC with GentleOS [video]

https://www.youtube.com/watch?v=Vp16LLOvegw
1•luke8086•12m ago•0 comments

Many Claude Code and Codex sessions, one bottleneck: me

https://github.com/LlamachantTechnology/LlamaTree
1•llamachant•14m ago•0 comments

The fountain of youth will be a software modification

https://www.frontstageexit.com/p/the-fountain-of-youth-will-be-a-software
1•speckx•14m ago•0 comments

Are high level programming languages dead?

https://sgiannopoulos.github.io/blog/machine-code-programming/
3•sgiannopoulos•15m ago•0 comments

AI Is Causing Signal Collapse Everywhere All at Once

https://thelastsoftwareengineer.substack.com/p/ai-is-causing-signal-collapse-everywhere
1•jphorism•17m ago•0 comments

Can LLMs redesign themselves as they train?

https://www.doubleai.com/research/can-llms-redesign-themselves-as-they-train
1•gmays•17m ago•0 comments

Show HN: slcc, a C compiler that doesn't need semicolons or braces

https://github.com/itzmetanjim/slcc
1•itzmetanjim•17m ago•0 comments

Tinyflight: Real ESP32S3 drone firmware can fly in the air and the browser too

https://tinyflight.app/
2•deadprogram•18m ago•0 comments

Show HN: Native Screen, a screen recorder built twice: Swift/Metal and C#/D3D11

https://github.com/maitrungduc1410/NativeScreen
1•maitrungduc•18m ago•1 comments

The Earthshot Prize 2026

https://earthshotprize.org/
1•Eridanus2•18m ago•0 comments

Show HN: Kiosk, a first-class AI assistants' intefrace to online services

https://kiosk.tech/
2•pirj•23m ago•0 comments

Testing How AI Remasters Games by Remastering Eets (2006)

https://popcar.bearblog.dev/testing-ai-by-remastering-eets/
2•popcar2•24m ago•0 comments

Taking another shot at the cheap IP camera, part 2

https://ericswpark.com/blog/2026/2026-11-09-ip-camera-pt2/
1•ericswpark•24m ago•0 comments

"We are all product engineers now" and some communication strategy advice

https://botond.dev/quick-updates/we-are-all-product-engineers-now-and-some-communication-strategy...
2•botondev•25m ago•1 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.