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The Only Game in Town

https://www.math.columbia.edu/~woit/wordpress/?p=15726
1•jjgreen•2m ago•0 comments

Central Ohio Becomes Hub for Tech and Manufacturing

https://www.nytimes.com/2026/06/05/business/ohio-tech-manufacturing-hub.html
1•RickJWagner•7m ago•0 comments

How Qcow2 Overlays Work in QEMU

https://celesto.ai/blog/posts/smolvm/how-qcow2-overlays-work-in-qemu/
1•theaniketmaurya•8m ago•1 comments

The New Bibliomaniacs

https://engelsbergideas.com/notebook/the-new-bibliomaniacs/
1•RickJWagner•8m ago•0 comments

1 in 6 Hiring Managers Have Been Told to Stop Hiring White Men

https://www.resumebuilder.com/1-in-6-hiring-managers-have-been-told-to-stop-hiring-white-men/
4•bilsbie•8m ago•0 comments

There's still no point in gigabit broadband

https://shkspr.mobi/blog/2026/06/theres-still-no-point-in-gigabit-broadband/
7•Fudgel•11m ago•2 comments

Forest Service says it's closing offices to cut costs. The math doesn't add up

https://www.npr.org/2026/06/06/nx-s1-5831470/forest-service-cuts
2•geox•15m ago•0 comments

Best AI Agent Library

1•Pearlapp•15m ago•0 comments

D-Day: Normandy Landings

https://en.wikipedia.org/wiki/Normandy_landings
1•throw0101a•16m ago•0 comments

I Hacked into the Worst E-Bike and Fixed It

https://www.youtube.com/watch?v=hPrtVGimBYs
2•vixalien•18m ago•0 comments

AI Can't Care

https://www.mooreds.com/wordpress/archives/3737
2•mooreds•25m ago•0 comments

The Ownership Trap

https://velocitycurve.substack.com/p/the-ownership-trap
1•mooreds•25m ago•0 comments

Google will pay SpaceX $920M per month for compute

https://techcrunch.com/2026/06/05/google-will-pay-spacex-920m-per-month-for-compute/
2•ramanan•25m ago•0 comments

Viathem – Cross-media social platform for sharing what you consume

https://viathem.com/
1•hoomanrezvani•25m ago•0 comments

Bumblebees show advanced problem-solving skills in new experiment

https://www.cnn.com/2026/06/04/science/bumble-bees-insight-problem-solving
1•giuliomagnifico•25m ago•0 comments

Elephant Bird Awareness Day

https://bsky.app/profile/minouette.bsky.social/post/3mczacniggk2f
1•mooreds•26m ago•0 comments

An Update on Kagi Translate

https://blog.kagi.com/translate-update
1•Expurple•28m ago•0 comments

Palestinian baby shot dead by Israeli troops in occupied West Bank

https://www.theguardian.com/world/2026/jun/06/palestinian-baby-shot-dead-israeli-troops-occupied-...
6•hebelehubele•29m ago•0 comments

People Love to Hate This Fake Private Equity Guy

https://www.nytimes.com/2026/06/06/style/people-love-to-hate-this-fake-private-equity-guy.html
1•pretext•34m ago•0 comments

Miz Framework Story

2•sajjadws•35m ago•0 comments

Scientist Edits Human Embryo Genes, but Questions Remain

https://www.wsj.com/science/scientist-edits-human-embryo-genes-but-questions-remain-61785232
2•bookofjoe•42m ago•1 comments

Show HN: NullRead – A simple HN Android client

https://nullread.0x96f.dev/
2•0x96f•44m ago•0 comments

Improve WordPress Performance with Object Cache

https://chris786525.substack.com/p/improve-wordpress-performance-with
1•docjojo•49m ago•0 comments

One Logo, Every Platform

https://chris786525.substack.com/p/one-logo-every-platform
1•docjojo•50m ago•0 comments

Claude Code, the conversational window, and what happens to the human "I"

https://theconversationdaemon.com/p/what-you-made-as-real
1•chaiharan•53m ago•0 comments

Oliver Heaviside

https://en.wikipedia.org/wiki/Oliver_Heaviside
2•tosh•53m ago•0 comments

Show HN: Hackspot.dev – Winning hackathon ideas in 30 seconds

https://hackspot.dev
1•pippin_mole•57m ago•0 comments

Using AI for what it should be used for

https://blog.bozso.dev/posts/using-ai
2•peterbozso•58m ago•1 comments

The Floer Jungle

https://www.math.columbia.edu/~woit/wordpress/?p=15715
1•jjgreen•58m ago•0 comments

Pokemon Emerald Ported to WebAssembly (100k FPS)

https://pokeemerald.com/
2•tripplyons•58m ago•0 comments
Open in hackernews

Generating Mazes with Inductive Graphs (2017)

https://jelv.is/blog/Generating-Mazes-with-Inductive-Graphs/
20•todsacerdoti•1y ago

Comments

tomfly•1y ago
where is the entrance and exit?
Jaxan•1y ago
Doesn’t matter, because all positions are reachable. So just pick any two positions at the border and remove a wall.
kazinator•1y ago
Here is a maze that was generated recursively starting at the upper left cell.

  +    +----+----+----+----+----+----+----+----+----+
  |    |                        |                   |
  |    |                        |                   |
  +    +----+----+    +----+    +----+    +----+    +
  |              |         |                   |    |
  |              |         |                   |    |
  +----+----+    +    +----+----+----+----+----+    +
  |              |    |                        |    |
  |              |    |                        |    |
  +    +----+----+    +    +----+----+----+    +    +
  |         |              |              |    |    |
  |         |              |              |    |    |
  +    +----+    +    +----+----+----+    +    +----+
  |              |    |                   |    |    |
  |              |    |                   |    |    |
  +----+----+----+    +    +----+----+----+    +    +
  |                        |                   |    |
  |                        |                   |    |
  +    +----+----+----+    +    +----+----+----+    +
  |    |    |              |    |              |    |
  |    |    |              |    |              |    |
  +    +    +    +    +----+    +    +----+    +    +
  |    |    |    |    |         |    |         |    |
  |    |    |    |    |         |    |         |    |
  +    +    +    +    +----+----+----+    +    +    +
  |    |    |    |    |                   |         |
  |    |    |    |    |                   |         |
  +    +    +----+    +    +----+----+    +----+----+
  |              |         |                        |
  |              |         |                        |
  +----+----+----+----+----+----+----+----+----+    +

It matters to start there because it will be easier if you go backwards.

The maze has 100 cells. For each cell, we can calculate which exit goes back toward the entrance, assigning the letters U, D, L, R:

  U R R D L L R D L L
  U L L D L U L L L U
  R R U D D L L L L U
  U L D L L R R D U U
  U L L U D L L L U D
  R R R U L R R R U D
  U D R R U U R R D D
  U D U U R U U D L D
  U D U U D L L L U L
  U L L U L R R U L L
Stats:

  L - 33
  U - 29
  R - 20
  D - 18
Left and Up are more frequent back-to-entrance escapes than Right or Down. This is because of the way the maze was generated.

To check the hypothesis, we should analyze it in the other direction. For each cell, determine the exit which heads in the direction of the exit:

  D R R D L L R D L L
  D R D D L U L L L U
  D L L D D L L L L U
  D L R D L R R D D U
  R R U D D L L L U D
  R R R R D R R R U D
  U D R D L U R R D D
  U D U D R U U D L D
  U D U D R R R D U L
  U L L R U R R R R D
Stats:

  D - 30
  R - 28
  L - 24
  U - 18
There is a weaker bias for the D-R axis toward the exit, compared to the L-U axis toward the entrance. I suspect if we study larger numbers of larger mazes, we will find similar findings.

So that is to say, it is easier to navigate the maze in the reverse direction: the heuristic to try left/up exits will work more often than the right/down in the proper direction.

smartmic•1y ago
From the book "Mazes for Programmers" by Jamis Buck, 2015, The Pragmatic Programmers (a must-read for any maze/programming enthusiast!):

> Aren't mazes supposed to have starting points and end points? […] honestly, […] it's entirely up to you. […] The maze […] is a perfect maze, and one of the attributes of a perfect maze is that there exists exactly one path between any two cells in it. […] You pick them, and there's guaranteed to be a path between them.

You do not need to choose an entrance or exit only on the sides, but you can also choose "Pacman-style" where the goal is to reach points inside the maze.

"Perfect" refers to the mathematical/logical properties of a maze (i.e. no loops), not the aesthetical aspect. I have not checked though if the mazes in the source here are all perfect.

kazinator•1y ago
While you can put the entrance and exit wherever you want, if you know that the maze was generated by a recursive branching process which had a starting point somewhere, it probably behooves you to put the start at that point corresponding to the root of the tree, so that the maze wanderer faces the most branching choices.

Laying out the abstract maze tree into the rectilinear grid of cells obfuscates the tree somewhat, but not entirely. A process that generates from upper left to lower right, for instance, will tend to generate cells whose parent-headed exits going left and up more often than not, making the reverse direction a bit easier.

(Again, it depends on the maze generation process.)

kazinator•1y ago
Making random mazes in a rectilinear grid is a good exercise for one big reason: mazes are not all the same. Mazes have style can be very knotty and twisty, or have long passages. You can add hacks into a given algorithm to vary the style, but there are certain things it won't necessarily do.