- Gemini 2.0 Flash. This is what I use most often, as the quality/price ratio is amazing. (Looking into 2.5 flash preview)
- Deepseek v3 03.24
- GPT 4.1 (The most expensive model by far. The rest are very cheap. About 20x more expensive that 2.0 flash for my use cases)
- GPT 4.1 mini
- Qwen 3 235B and Qwen 3 30B MoE
- Grok 3 mini
- Gemma 3 27B
And that's a pretty cool process you use!
The story begins with a boy yearning to be a knight in a war-torn fantasy world apparently without magic, then there are extra-terrestrial invaders hunting a technological artifact and he suddenly knows how to fix a shield generator by crossing wires, then it suddenly turns again into a dark fantasy story with corrupted zombie-ish warriors.
On the technical front, clicking on a link in Section 2 of the story's ToC takes me to that number in Section 2.
[1]: https://www.varu.us/books/cm9w5b2jq0001l204f2r10bnu?scene=1
And that book was mostly me letting the AI do what it wanted with minimal guidance from me. So, I didn't edit many of the plot promises.
I'll definitely switch the sample book to "Under Fallen Banners", though. As I believe it's a bit better.
And thanks for telling me about the bug with the ToC. I'll fix that ASAP!
levihanlen•21h ago
I'm Levi Hanlen, the developer behind Varu AI: https://www.varu.us
Like many writers and readers, I had far more story ideas than time to write them all, and frankly, some stories I just wanted to read that didn't exist yet. I started building Varu AI to explore if AI could help draft these complex, long-form narratives in a more collaborative way.
Varu AI works scene-by-scene. It doesn't outline beforehand (apart from the scene outline right before each scene). The core idea is interactive guidance using what I call 'plot promises' – inspired by Brandon Sanderson's writing lectures on narrative structure. You define key plot points or character goals, and the AI works to fulfill them. If you don't like the direction, you can adjust these promises mid-stream to actively steer the story.
As a test case (which I wrote about recently), I used it to generate a 59,000-word sci-fi first draft in about 30 minutes of interaction. I'm also having it write me a 300,000 word novel (you can find this one on the website, called "Under Falling Banners". Currently still reading/generating it)
The biggest technical challenges are definitely maintaining long-range consistency of plot and managing the LLM context window effectively, while also being cost-effective. I've found that longer input prompts degrade the quality of the output. So I can't just stick in the last 50,000 words and call it a day (at least not yet). Currently, Varu AI uses techniques like dynamic scene summaries, but improving this is an ongoing effort.
It's still relatively early days – it's a public Beta. The output quality varies and absolutely produces a first draft requiring significant human editing and rewriting, not a finished, polished novel. But I'm actively innovating on the underlying systems, and I'm really excited for the future of Varu.
It's built with Next.js, TypeScript, Tailwind, Prisma, Postgres, and Stripe. Hosted on Vercel.
I'd love to get feedback from the HN community, especially from developers, writers, or anyone interested in the intersection of AI and creativity. Happy to answer any questions about the tech, the process, the challenges, or the philosophy behind it.
On that note, I'm particularly curious if others tackling long-context generation have found effective techniques beyond summarization that balance cost, speed, and quality well?
boznz•21h ago
A few weeks ago as a test, I copied the whole of the last draft of my last novel into two AI's and asked them to find mistakes, unanswered questions, continuity errors, plot holes etc. They found no genuine ones and lots of false ones, even after some serious prompting. The two test readers I used found five between them which would have been very embarrassing if they got through to publication.
levihanlen•20h ago
Luckily, some things are easier for the AI to remember. I've never once come across the AI making mistakes with things like wrong character name/pronouns/etc.
The main consistency issues I've seen come from remembering the past plot, and worldbuilding.
The past plot issues come from having to store past scenes concisely. Right now, this means I can't include more than 40 of the past scene summaries. But I'm actively thinking of ways to improve this. (Note: I've found that after the input prompt surpasses a certain length, the output quality starts to degrade).
The worldbuilding issues stem from a couple things. I currently don't have any worldbuilding tracking implemented. I did in the past, but it wasn't as intuitive as storing something like character data. If I included data for locations, for example, it seemed to either not follow it at all, or it would be arbitrarily limited by it. I'll get to fixing this once I improve a few other features. In my experience, the lack of worldbuilding hasn't necessarily hindered the stories too much. Brandon Sanderson once said that out of plot, character, and setting, setting was by far the least important. I definitely agree. Though having good worldbuilding will improve the story.