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Show HN: Seedance 2.0 AI video generator for creators and ecommerce

https://seedance-2.net
1•dallen97•1m ago•0 comments

Wally: A fun, reliable voice assistant in the shape of a penguin

https://github.com/JLW-7/Wally
1•PaulHoule•3m ago•0 comments

Rewriting Pycparser with the Help of an LLM

https://eli.thegreenplace.net/2026/rewriting-pycparser-with-the-help-of-an-llm/
1•y1n0•4m ago•0 comments

Lobsters Vibecoding Challenge

https://gist.github.com/MostAwesomeDude/bb8cbfd005a33f5dd262d1f20a63a693
1•tolerance•4m ago•0 comments

E-Commerce vs. Social Commerce

https://moondala.one/
1•HamoodBahzar•5m ago•1 comments

Avoiding Modern C++ – Anton Mikhailov [video]

https://www.youtube.com/watch?v=ShSGHb65f3M
1•linkdd•6m ago•0 comments

Show HN: AegisMind–AI system with 12 brain regions modeled on human neuroscience

https://www.aegismind.app
2•aegismind_app•10m ago•1 comments

Zig – Package Management Workflow Enhancements

https://ziglang.org/devlog/2026/#2026-02-06
1•Retro_Dev•12m ago•0 comments

AI-powered text correction for macOS

https://taipo.app/
1•neuling•15m ago•1 comments

AppSecMaster – Learn Application Security with hands on challenges

https://www.appsecmaster.net/en
1•aqeisi•16m ago•1 comments

Fibonacci Number Certificates

https://www.johndcook.com/blog/2026/02/05/fibonacci-certificate/
1•y1n0•18m ago•0 comments

AI Overviews are killing the web search, and there's nothing we can do about it

https://www.neowin.net/editorials/ai-overviews-are-killing-the-web-search-and-theres-nothing-we-c...
3•bundie•23m ago•1 comments

City skylines need an upgrade in the face of climate stress

https://theconversation.com/city-skylines-need-an-upgrade-in-the-face-of-climate-stress-267763
3•gnabgib•24m ago•0 comments

1979: The Model World of Robert Symes [video]

https://www.youtube.com/watch?v=HmDxmxhrGDc
1•xqcgrek2•28m ago•0 comments

Satellites Have a Lot of Room

https://www.johndcook.com/blog/2026/02/02/satellites-have-a-lot-of-room/
2•y1n0•29m ago•0 comments

1980s Farm Crisis

https://en.wikipedia.org/wiki/1980s_farm_crisis
4•calebhwin•29m ago•1 comments

Show HN: FSID - Identifier for files and directories (like ISBN for Books)

https://github.com/skorotkiewicz/fsid
1•modinfo•35m ago•0 comments

Show HN: Holy Grail: Open-Source Autonomous Development Agent

https://github.com/dakotalock/holygrailopensource
1•Moriarty2026•42m ago•1 comments

Show HN: Minecraft Creeper meets 90s Tamagotchi

https://github.com/danielbrendel/krepagotchi-game
1•foxiel•49m ago•1 comments

Show HN: Termiteam – Control center for multiple AI agent terminals

https://github.com/NetanelBaruch/termiteam
1•Netanelbaruch•49m ago•0 comments

The only U.S. particle collider shuts down

https://www.sciencenews.org/article/particle-collider-shuts-down-brookhaven
2•rolph•52m ago•1 comments

Ask HN: Why do purchased B2B email lists still have such poor deliverability?

1•solarisos•52m ago•3 comments

Show HN: Remotion directory (videos and prompts)

https://www.remotion.directory/
1•rokbenko•54m ago•0 comments

Portable C Compiler

https://en.wikipedia.org/wiki/Portable_C_Compiler
2•guerrilla•56m ago•0 comments

Show HN: Kokki – A "Dual-Core" System Prompt to Reduce LLM Hallucinations

1•Ginsabo•57m ago•0 comments

Software Engineering Transformation 2026

https://mfranc.com/blog/ai-2026/
1•michal-franc•58m ago•0 comments

Microsoft purges Win11 printer drivers, devices on borrowed time

https://www.tomshardware.com/peripherals/printers/microsoft-stops-distrubitng-legacy-v3-and-v4-pr...
3•rolph•58m ago•1 comments

Lunch with the FT: Tarek Mansour

https://www.ft.com/content/a4cebf4c-c26c-48bb-82c8-5701d8256282
2•hhs•1h ago•0 comments

Old Mexico and her lost provinces (1883)

https://www.gutenberg.org/cache/epub/77881/pg77881-images.html
1•petethomas•1h ago•0 comments

'AI' is a dick move, redux

https://www.baldurbjarnason.com/notes/2026/note-on-debating-llm-fans/
5•cratermoon•1h ago•0 comments
Open in hackernews

Show HN: Robot Unlock – an open-ended programming game/zachlike

https://store.steampowered.com/app/3318050/Robot_Unlock/
43•adrianton3•9mo ago
Hello,

In 2010 I made an open-ended programming game based on Befunge and Brainf*k. I was young and didn't know what I was doing - coding it in AutoIT of all things and using borderless windows for sprites. Nevertheless, it was a full game and some people actually played it, sharing solutions with each other. I took it as a sign that the game had some potential - I appreciated this very much at the time.

It was zachlike at its core, except that it came out earlier than SpaceChem and the term hadn't been coined yet.

Years passed, I worked in the game industry, had some fun, learned a few things and eventually burned out. Meanwhile, Zachtronics kept making games and managed to define a genre, proving that there indeed was a market for such games. I'm very happy about that.

Now I want to have a shot at going indie and almost 15 years later I'm launching the sequel to my 2010 game. One of my playtesters has been at it for 26 hours so I know it can be a real nerd sniper. It's a game for the type of person who loves quirky languages and optimizing their programs under extreme constraints.

I have been hanging out on HN for a long time and thought some in this community might like the game. I want to keep doing this and I will as long as I can afford it.

Looking forward to your questions and feedback.

https://store.steampowered.com/app/3318050/Robot_Unlock

Comments

pwillia7•9mo ago
haha I love the term zachlike
beardedmoose•9mo ago
As a fellow zachtronics fan I will check this out when I get off work.

What language and or engine did you end up using for this?

adrianton3•9mo ago
The game itself is written in JS and packaged up with electron. I used PIXI.js for all the rendering - it's great for 2D-anything really. On the server side, the evaluator is written in node and a bit of php.

I'm aware this tech stack is a bit divisive :) but I made sure it runs just fine at 120 fps on my non-gaming laptop.

malux85•9mo ago
Good for you for plowing ahead and “just getting it done” and launching!

This is the hacker spirit that hacker news was originally built on, and it’s joyous to see it still alive

p.s. the game looks great I have purchased a copy!

adrianton3•9mo ago
Thanks for the kind words. People's passion projects are the main reason I keep coming to HN - the spirit is alive and very healthy!

Hope you have fun!

zellyn•9mo ago
Looks fun. For OS, it just says "11" — does it run ok on Mac OS?
adrianton3•9mo ago
I clarified it on the steam page - thanks for bringing it up!

I tested it on Windows 11 and Linux (via proton). I'm afraid I can't say anything about Mac OS until I get my hands on apple hardware and I'm not familiar enough with their emulation layers to take a guess.

nneonneo•9mo ago
If it’s just electron, any reason it can’t be “native” Linux/macOS?
adrianton3•9mo ago
I picked electron with portability in mind; I anticipate some unknown unknowns (since I've never owned a mac for ex) but they should be solvable.

I have support for linux, controllers, steam deck, mac on my to-do list in that order - it's simply a matter of time (up-front, maintenance, testing) and money since macs do tend to cost quite a bit. I'm a linux user myself and I hope I'll port it properly sooner rather than later but meanwhile I also know it seems to just work with proton.

citizenpaul•9mo ago
Looks cool. I would possibly play it if there were some way to kind of add your programming language of choice instead of generic symbols. While more universal its less educational. Sort of like Scratch programming language.
pimlottc•9mo ago
Might be useful to explain “zachlike” for those unfamiliar with the genre