btw also fuck you for veni vidi vici, jeez that took me a while!
Is opening up your source code worth it? Terry Cavanagh thinks it was for VVVVVV - https://news.ycombinator.com/item?id=25727963 - Jan 2021 (16 comments)
Many games are held together by duct tape - https://news.ycombinator.com/item?id=22043156 - Jan 2020 (154 comments)
VVVVVV Source Code Released - https://news.ycombinator.com/item?id=22011465 - Jan 2020 (1 comment)
VVVVVV’s source code is now public, 10 year anniversary jam happening now - https://news.ycombinator.com/item?id=22011358 - Jan 2020 (223 comments)
VVVVVV 60% Off On The Mac App Store This Weekend - https://news.ycombinator.com/item?id=2347676 - March 2011 (1 comment)
It's one of those twists that reward programmers that can think outside of the box and execute instead of downloading some generic libraries and making yet another platformer.
neonsunset•2h ago
zahlman•2h ago
phire•1h ago
The original desktop release in 2010 was based on flash (presumably using Adobe Air for desktop? There was also a flash web demo), but there were issues, and flash was really hard to port to linux. So they rewrote the entire game in c++ in 2011, for easier porting. It's that rewrite that is what's labeled as "desktop version". It's the most up-to-date and polished version.
The "mobile version" is a fork of the original 1.0 flash code base, and IMO it's only really interesting because it's much closer to what Terry originally wrote.