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Open in hackernews

Ask HN: Why is the sender chat box always on the right?

5•bdhe•9mo ago
When did this UX convention develop and why? I think this is also true across languages like Arabic and Hebrew whose script runs right-to-left.

Comments

anigbrowl•9mo ago
Because most people are right-handed so it's a good place to get their attention.
iforgotpassword•9mo ago
Might be the same reason why the mouse pointer comes from bottom-right.

Another guess would be because that's where the enter key/send button is, so you can kinda see the message as coming from there...

muzani•9mo ago
Maybe not attention but I imagine people act on the other person's messages (like, forward, block, etc) and they're happier to use their right hand for this.
gardenhedge•9mo ago
It's the senders own messages on the right though
sprobertson•9mo ago
As far as I can tell the left & right bubbles UI was first seen on (or at least first popularized by) the SMS app on the original iPhone in 2007.

As another commenter suggested it seems the point was to associate it with the placement of the right-side enter button, as the message would animate up and to the right.

sherdil2022•9mo ago
In RTL languages, it is flipped. And to answer your question, it is more about what feels intuitive, readable, and consistent with user expectations.

For languages that read left to right, placing your messages on the right creates a natural conversation flow — incoming on the left, outgoing on the right.

And consistency - it's a widespread design convention (used by apps like WhatsApp, iMessage, and Facebook Messenger), which builds user familiarity and reduces confusion.

szszrk•8mo ago
> And consistency - it's a widespread design convention (used by apps like WhatsApp, iMessage, and Facebook Messenger), which builds user familiarity and reduces confusion

It's funny that you mention this. For so many years I felt confused with how Whatsapp and others present messages. Even today I read my own messages first, thinking it's from the other person. I hate that UI.

Super confusing. I use mostly Slavic lang, left to right. Right handed.

muzani•9mo ago
I actually made a game with conversations recently. Originally it was flipped (player to the left). Something felt off so I got curious and realized the same thing you did.

The norm for comics is the person you are speaking to is on the right. Because dialogue is read from left to right and you don't want to cross the tails. The brain views the person on the right as being approached and the left as the one entering the room. It's inversed for manga. I actually started with artwork (first person, other character on the right). But I flipped it to match messaging norms on mobile.

A more obvious one if you play MOBAs is that your team is always at the bottom and the opponent is top. Yet the game is always able to reverse this for your opponent as well.

But most of the time when you open a messaging app, it's to read messages. Then the eye goes top left. There are few instances where the first thing you do is read your own messages. From a utilization perspective it makes sense too.

Fun fact though, a lot of UX is adopted from Japanese culture too. Like QRs and emojis. The western style is barcodes and smileys. So it could well be following the manga style.

frou_dh•9mo ago
I would guess it's because we want the flow of information to start in the top left, and overall more conversations started with the other party messaging you (due to automated SMS).