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macOS Malware Development II

3•0xf00sec•8mo ago
This article is a deep technical dive into custom macOS malware development, centered on building a self-mutating loader using Mach-O internals and native Darwin APIs. It details the architecture of a polymorphic engine divided into two phases: a parent process responsible for payload mutation and re-encryption, and a mutant process that executes the evolved code. The piece explores techniques such as fileless execution, runtime mutation, in-memory encryption, and command-and-control via dead-drop, all implemented entirely through native APIs and low-level Mach-O manipulation.

https://0xf00sec.github.io/0x22