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Investigating and fixing a nasty clone bug

https://kobzol.github.io/rust/2025/12/30/investigating-and-fixing-a-nasty-clone-bug.html
1•ibobev•5m ago•0 comments

How to translate a ROM: The mysteries of the game cartridge [video]

https://www.youtube.com/watch?v=XDg73E1n5-g
2•zdw•19m ago•0 comments

What async means for your Python web app?

https://hackeryarn.com/post/async-python-benchmarks/
1•hackeryarn•19m ago•0 comments

MAME 0.284

https://www.mamedev.org/?p=558
2•chungy•19m ago•0 comments

Ask HN: How did you make yourself more marketable?

3•ronbenton•28m ago•2 comments

2025 End of Year Engineering Pay Report

https://levels.fyi/2025/
2•zuhayeer•35m ago•0 comments

Anomalous electronic state opens pathway to room-temperature superconductivity

https://phys.org/news/2025-11-anomalous-electronic-state-pathway-room.html
3•PaulHoule•39m ago•0 comments

S&P500 Priced in Gold

https://pricedingold.com/sp-500/
4•jcartw•39m ago•1 comments

Screen Sizes: A Web App That Shows the Display Resolution for Every iPhone Model

https://screensizes.app/
1•alwillis•41m ago•1 comments

Exploring Dithering on Spectra 6-color E-Ink Displays

https://myembeddedstuff.com/e-ink-spectra-6-color
1•edent•45m ago•0 comments

Personalization Requires Data

https://www.uzpg.me/technical/2025/12/29/agents-personalization.html
1•etherio•48m ago•0 comments

AI company has released an app that lets people converse with avatars of dead

https://old.reddit.com/r/STEW_ScTecEngWorld/comments/1owliqk/an_ai_company_has_released_an_app_th...
1•emeraldd•48m ago•3 comments

The Gemini AI Studio "Context Tax": How a 10-word prompt cost me £121

3•daitandojo•51m ago•0 comments

C++20 Modules: Best Practices from a User's Perspective

https://chuanqixu9.github.io/c++/2025/12/30/C++20-Modules-Best-Practices.en.html
1•aw1621107•52m ago•0 comments

Odoo: Open-Source ERP

https://github.com/odoo/odoo
1•stein1946•53m ago•0 comments

Brazilian court requiring Reddit to disclose identity of a ponzi whistleblower

https://www.conjur.com.br/2025-dez-30/reddit-deve-fornecer-dados-de-perfil-anonimo-que-fez-postag...
4•dotluis•55m ago•0 comments

AI code analysis is getting good

https://hachyderm.io/@mitchellh/115810614410324976
3•sashk•59m ago•0 comments

Stop Chatting with AI. Start Loops (Ralph Driven Development)

https://lukeparker.dev/stop-chatting-with-ai-start-loops-ralph-driven-development
1•ghuntley•1h ago•0 comments

Logarithmic Scales of Pleasure and Pain (2019)

https://forum.effectivealtruism.org/posts/gtGe8WkeFvqucYLAF/logarithmic-scales-of-pleasure-and-pa...
1•eatitraw•1h ago•0 comments

LLMs for Medical Practice: Look Out

https://www.science.org/content/blog-post/llms-medical-practice-look-out
4•xigoi•1h ago•0 comments

TidesDB – A Modern RocksDB Replacement [video]

https://www.youtube.com/watch?v=gkxTqd_LaCQ
1•alexpadula•1h ago•0 comments

Porting Graph:Easy to TypeScript with GPT-5.2 and Azad

https://tomisin.space/projects/graph-easy-ts/
2•AntiRush•1h ago•0 comments

Ask HN: How does an indy website integrate with cookie vendors to make money?

2•ricksunny•1h ago•0 comments

Alan Kay – 75 Years of Graphical User Interfaces [video]

https://www.youtube.com/watch?v=qS20Z0RXr28
6•spiralganglion•1h ago•0 comments

A History of My Homelab

https://vhaudiquet.fr/blog/history-homelab/
2•vhaudiquet•1h ago•0 comments

Capital in the 22nd Century

https://philiptrammell.substack.com/p/capital-in-the-22nd-century
2•coloneltcb•1h ago•0 comments

The First Video Game Came Long Before Pong

https://www.iflscience.com/the-first-video-game-came-long-before-pong-and-was-invented-by-a-manha...
3•geox•1h ago•1 comments

Cross-site Scripting-benchmark of Python sanitizers against real browsers

https://github.com/EmilStenstrom/justhtml-xss-bench
2•EmilStenstrom•1h ago•1 comments

Growing Up in "404 Not Found" (Part II): The Vanishing Nuclear City

https://vincent404.substack.com/p/growing-up-in-404-not-found-part
2•bookstore-romeo•1h ago•1 comments

Be aware when opening "take home challenges" from untrusted recruiters

https://bitbucket.org/brain0xlab/challenge/src/master/
5•birdculture•1h ago•0 comments
Open in hackernews

Show HN: Can you meld minds with AI and guess the same word?

https://www.convergegame.com/
11•cwackerfuss•7mo ago
I built a daily word association puzzle where you engage in a quiet, collaborative mind meld with AI. I'd love to have folks try it out and tell me what they think!

Here's how it works: 1. Enter your first word to reveal the AI's word of the day. 2. Don't think too hard about it. It's just a starting point. 3. Both of you think of a word that connects the two. 4. To win, you need to say the same word. 5. You have 8 guesses to converge. 6. Need a hint? The AI will drop a riddle in your final two guesses.

HOW DOES IT WORK? After the user_word + ai_word are submitted, I trigger two separate LLM calls which return structured data that I use to advance the game: 1. `evaluate_match`: this reasons about the match to decide if it should be counted as a convergence, and returns the reasoning, a bool, and a similarity score (this is what powers the rings that get further/closer to eachother in the game background and the green squares in the share results) 2. `guess_word`: this takes the two words, reasons about what a good next word might be, and returns the reasoning and new word.

I store the new word without revealing it to the user, so that after the user has time to decide and input their word, the AI has already had its next word selected since the last round ended.

I used BAML with OpenRouter to quickly iterate on prompts and easily switch between LLMs to compare outputs. I settled on gemini-2.0-flash as the right combination of quality, speed, and cost.

Comments

nosmokewhereiam•7mo ago
I need the answer if I fail...

Otherwise super fun and unique! Well done, thank you for sharing this.

cwackerfuss•7mo ago
Thank you! The solution is when user_word === ai_word, so there isn't technically an "answer." The only pre-determined word in the game is the first word the AI chooses, which is the same word for all players, each day.
apheliosos•7mo ago
Awesome job. Enjoyed playing this with my girl. Perhaps you can expose previous day puzzles for us to catch up on?
cwackerfuss•7mo ago
It's on my list for sure. Thanks for the message!
zahlman•7mo ago
You do, of course, restrict the user's input to a single word before showing it to the AI (to avoid jailbreaks)?
cwackerfuss•7mo ago
Others have tried and failed to jailbreak it. Give it a shot if you're keen and post results here.
cwackerfuss•7mo ago
But to answer your question - yes the string must contain only valid english letters and must be between 2-25 characters in length. If you can jailbreak the system with those constraints I salute you!
bogconst3•7mo ago
Fun and easy to play!
cwackerfuss•7mo ago
Thanks glad you like it!
elpocko•7mo ago
I will not come every day to play your "daily" game. I may look at it once and never come back, because I refuse to be held hostage by your artificial restriction (not to say preemptive enshittification) of getting one play per day.
cwackerfuss•7mo ago
ever heard of Wordle?
elpocko•7mo ago
You mean that one game that actually managed to pull off the game-a-day scheme four years ago through clever design and simple gameplay? The game with the inherently player-hostile scheme that's still inspiring thousands of talentless hacks on the internet? The actual successful game that attracted millions of copycat losers? Nope, never heard of it.
cwackerfuss•7mo ago
Just wait until I tell you about your local newspaper’s Sunday crossword.

I built this game for fun. There are no ads, and I currently cover the LLM costs myself.

I’m not sure why you’re being so hostile toward the idea of a daily puzzle game. Wouldn’t it make more sense, ideologically, to direct your criticism at pay-to-win games designed to keep you playing for hours a day? This is a simple daily puzzle — a two-minute break that never asks for more of your time. How is that even remotely comparable?

elpocko•7mo ago
You showed your game and asked for feedback. I gave you honest feedback: I won't play your "daily" game, because I think the "daily" aspect is an unnecessarily enforced, inherently player-hostile, mindlessly imitated anti-feature that's of no use to anyone.

Congratulations on making the game, I know it's hard to finish and release something. I wish you luck.