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The Linux audio stack demystified(2024)

https://blog.rtrace.io/posts/the-linux-audio-stack-demystified/
1•birdculture•1m ago•0 comments

How Grok's nudification tool went viral

https://www.theguardian.com/news/ng-interactive/2026/jan/11/how-grok-nudification-tool-went-viral...
1•n1b0m•3m ago•0 comments

Joy and Curiosity #69

https://registerspill.thorstenball.com/p/joy-and-curiosity-69
1•swah•6m ago•0 comments

AI Systems Engineering Patterns – Alex Ewerlöf Notes

https://blog.alexewerlof.com/p/ai-systems-engineering-patterns
1•kiyanwang•6m ago•0 comments

Moving Away from Agile: What's Next?

https://www.youtube.com/watch?v=SZStlIhyTCY
1•kiyanwang•8m ago•0 comments

Keeping 20k GPUs Healthy

https://modal.com/blog/gpu-health
1•birdculture•8m ago•0 comments

Outcomes > Learning Opportunities – By Shreyas Doshi

https://shreyasdoshi.substack.com/p/outcomes-learning-opportunities
1•kiyanwang•10m ago•0 comments

Show HN: Pgwire-replication – pure rust client for Postgres CDC

https://github.com/vnvo/pgwire-replication
1•sacs0ni•11m ago•1 comments

Don't fall into the anti-AI hype

https://antirez.com/news/158
2•todsacerdoti•11m ago•0 comments

Timeline of the Human Condition|Milestones in Evolution and History

https://www.southampton.ac.uk/~cpd/history.html
1•hkhn•11m ago•0 comments

Why AI Agents Replaced the Arduino IDE in My ESP32 Projects [video]

https://www.youtube.com/watch?v=5DG0-_lseR4
1•zeristor•11m ago•0 comments

Show HN: ESPTimeCast – DIY WiFi Clock and Weather Station for ESP32 / ESP8266

https://github.com/mfactory-osaka/ESPTimeCast
1•m-factory•15m ago•0 comments

Is Orion's heat shield safe? New NASA chief's review on eve of flight

https://arstechnica.com/space/2026/01/nasa-chief-reviews-orion-heat-shield-expresses-full-confide...
2•smurda•15m ago•1 comments

Ad Blockers helped kill the open web

https://christianheilmann.com/2025/12/17/ad-blockers-helped-kill-the-open-web/
2•saeedesmaili•17m ago•0 comments

Show HN: Ambient Shield – Cinema mode for dual-monitor setups

https://ambient-shield.xyz
1•haka_•18m ago•0 comments

Live Coding Trance Music from Scratch in Strudel [video]

https://www.youtube.com/watch?v=iu5rnQkfO6M
1•sieste•20m ago•0 comments

Show HN: Bound – local code autocomplete LLM fine-tuned on your repository

https://bound.sh
1•misterchocolat•21m ago•0 comments

Exa.ai is indexing personal site data ignoring robots.txt

https://twitter.com/rbbydotdev/status/2010290966138396950
1•rbbydotdev•28m ago•0 comments

Show HN: Building a Recommender System for GitHub Repositories

https://gorse.io/posts/github-recsys.html
1•zhenghaoz•34m ago•0 comments

To Close or Not to Close

https://www.matsimon.dev/blog/to-close-or-not-to-close
1•close2•36m ago•0 comments

Ask HN: Is Web Development in a rut?

1•falloutx•41m ago•1 comments

Analysis of LLM advancement: impactful LLMs in Q3 2027

https://rocketup.pages.dev/posts/statistical_analysis_of_llm_advancment/
1•gidellav•42m ago•0 comments

Ontology and Information Systems

https://plato.stanford.edu/entries/ontology-is/
1•hackandthink•42m ago•0 comments

Not all Chess960 positions are equally complex

https://arxiv.org/abs/2512.14319
2•WithinReason•45m ago•0 comments

The first electrical assisted E-ski mountaineering device

https://e-skimo.swiss/
1•porterde•46m ago•0 comments

Italy Fines Cloudflare for Refusing to Filter Pirate Sites on Public 1.1.1.1 DNS

https://torrentfreak.com/italy-fines-cloudflare-e14-million-for-refusing-to-filter-pirate-sites-o...
1•Rant423•53m ago•0 comments

Pulling a new proof from Knuth's fixed-point printer, with code in Ivy

https://research.swtch.com/fp-knuth
2•fanf2•55m ago•0 comments

I can't believe FreeBSD 15 is faster than Linux Debian 13 in benchmarks, but

https://grigio.org/i-cant-believe-freebsd-15-is-faster-than-linux-debian-13/
3•grigio•1h ago•1 comments

Magic Piano [video]

https://www.youtube.com/watch?v=esY3iS4l3Xs
2•amarvashishth•1h ago•1 comments

(Open Source) Anonymized, live replicas on demand for dev, test and stage

https://www.kasho.io/
2•binaryfeed•1h ago•0 comments
Open in hackernews

Show HN: Can you meld minds with AI and guess the same word?

https://www.convergegame.com/
11•cwackerfuss•8mo ago
I built a daily word association puzzle where you engage in a quiet, collaborative mind meld with AI. I'd love to have folks try it out and tell me what they think!

Here's how it works: 1. Enter your first word to reveal the AI's word of the day. 2. Don't think too hard about it. It's just a starting point. 3. Both of you think of a word that connects the two. 4. To win, you need to say the same word. 5. You have 8 guesses to converge. 6. Need a hint? The AI will drop a riddle in your final two guesses.

HOW DOES IT WORK? After the user_word + ai_word are submitted, I trigger two separate LLM calls which return structured data that I use to advance the game: 1. `evaluate_match`: this reasons about the match to decide if it should be counted as a convergence, and returns the reasoning, a bool, and a similarity score (this is what powers the rings that get further/closer to eachother in the game background and the green squares in the share results) 2. `guess_word`: this takes the two words, reasons about what a good next word might be, and returns the reasoning and new word.

I store the new word without revealing it to the user, so that after the user has time to decide and input their word, the AI has already had its next word selected since the last round ended.

I used BAML with OpenRouter to quickly iterate on prompts and easily switch between LLMs to compare outputs. I settled on gemini-2.0-flash as the right combination of quality, speed, and cost.

Comments

nosmokewhereiam•8mo ago
I need the answer if I fail...

Otherwise super fun and unique! Well done, thank you for sharing this.

cwackerfuss•8mo ago
Thank you! The solution is when user_word === ai_word, so there isn't technically an "answer." The only pre-determined word in the game is the first word the AI chooses, which is the same word for all players, each day.
apheliosos•8mo ago
Awesome job. Enjoyed playing this with my girl. Perhaps you can expose previous day puzzles for us to catch up on?
cwackerfuss•8mo ago
It's on my list for sure. Thanks for the message!
zahlman•8mo ago
You do, of course, restrict the user's input to a single word before showing it to the AI (to avoid jailbreaks)?
cwackerfuss•8mo ago
Others have tried and failed to jailbreak it. Give it a shot if you're keen and post results here.
cwackerfuss•8mo ago
But to answer your question - yes the string must contain only valid english letters and must be between 2-25 characters in length. If you can jailbreak the system with those constraints I salute you!
bogconst3•8mo ago
Fun and easy to play!
cwackerfuss•8mo ago
Thanks glad you like it!
elpocko•8mo ago
I will not come every day to play your "daily" game. I may look at it once and never come back, because I refuse to be held hostage by your artificial restriction (not to say preemptive enshittification) of getting one play per day.
cwackerfuss•8mo ago
ever heard of Wordle?
elpocko•8mo ago
You mean that one game that actually managed to pull off the game-a-day scheme four years ago through clever design and simple gameplay? The game with the inherently player-hostile scheme that's still inspiring thousands of talentless hacks on the internet? The actual successful game that attracted millions of copycat losers? Nope, never heard of it.
cwackerfuss•8mo ago
Just wait until I tell you about your local newspaper’s Sunday crossword.

I built this game for fun. There are no ads, and I currently cover the LLM costs myself.

I’m not sure why you’re being so hostile toward the idea of a daily puzzle game. Wouldn’t it make more sense, ideologically, to direct your criticism at pay-to-win games designed to keep you playing for hours a day? This is a simple daily puzzle — a two-minute break that never asks for more of your time. How is that even remotely comparable?

elpocko•8mo ago
You showed your game and asked for feedback. I gave you honest feedback: I won't play your "daily" game, because I think the "daily" aspect is an unnecessarily enforced, inherently player-hostile, mindlessly imitated anti-feature that's of no use to anyone.

Congratulations on making the game, I know it's hard to finish and release something. I wish you luck.