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Commodore 64 Raycasting with variable ceiling and floor heights

https://www.youtube.com/watch?v=ACIszsZND_4
1•gitowiec•52s ago•0 comments

Turn an old junk phone into a Talking Jack-O-Lantern

https://jack-o.io/
1•dakila5•2m ago•0 comments

The AI Curiosity Trap

https://plpxsk.github.io/2026/10/13/curiosity-trap.html
1•antipaul•4m ago•0 comments

Correctly enforcing a rule does not make it justified

https://civicpivot.blogspot.com/2026/10/protocol-over-bureaucracy-replacing.html
2•civicpivot•6m ago•0 comments

Preflight Checker for Advertising Networks

https://hawtads.com/preflight
1•HawtAds•6m ago•0 comments

Mastodon on your own domain without hosting a server

https://blog.maartenballiauw.be/posts/2022-11-05-mastodon-own-domain-without-hosting-server/
1•speckx•7m ago•0 comments

I want to build a time machine for running programs

https://trigora.dev/blog/i-want-to-build-a-time-machine-for-running-programs/
1•hypervs•9m ago•0 comments

Strait of Hormuz Tracker

https://straits.live
1•skadamat•9m ago•0 comments

Behind the Scenes of Paper Writing

https://www.sophielwang.com/blog/paper-writing
2•vikas-sharma•9m ago•0 comments

Trezor Wallets Also Compromised with Implants

https://www.zetter-zeroday.com/trezor-wallets-also-compromised-with-implants/
3•jbegley•9m ago•0 comments

Making a language with row types and bidirectional typing, targeting WASM

https://thunderseethe.dev/series/making-a-language/
2•fanf2•9m ago•0 comments

Show HN: Stack Tender, supplement tracking and product scanning

https://stacktender.com/users/charlie/stacks/memory-and-focus/
2•chrisdavaz•11m ago•0 comments

Come back Twitter/X, all is forgiven

https://disassociated.com/come-back-twitter-x-all-forgiven/
2•speckx•12m ago•0 comments

Heartbleed Encryption: Explained

https://app.getnetchek.com/blog/heartbleed-when-encryption-leaks-memory
2•thegodhand•14m ago•0 comments

N64's Ocarina of Time Online Deathmatch in the Browser

https://twitter.com/aperezpaya/status/2110105441241862544
3•0xInkiep•16m ago•0 comments

Super El Niño sets another record as it strengthens to 'unprecedented levels'

https://www.bbc.com/weather/articles/cmlye0d7q7zno
2•ljf•17m ago•0 comments

Gitslice, Source Control for Agents

https://gitslice.io/blogs/agent-scale-source-control
1•niczy•18m ago•0 comments

DeepSFetch: Open-source developer kit for web extraction and agent workflows

https://github.com/ermultimidia/deepsfetch-developer-kit
1•ermultimidia•19m ago•0 comments

I just got our entire company's Claude Enterprise account suspended

https://twitter.com/heinenbros/status/2110081812169162923
4•bigwheels•19m ago•0 comments

Tell HN: ChatGPT on macOS grants local computer access to cloud account

3•lxgr•19m ago•0 comments

Shop CLI: build shopping into your app or agent

https://shop.dev/
4•igrigorik•19m ago•1 comments

10k users and how many Moderators?

https://lowkey.party/10k-users-how-many-moderators
1•speckx•20m ago•0 comments

Joyscroller – Automatically download your liked YouTube, TikTok and insta vids

https://github.com/sergiotapia/joyscroller
1•sergiotapia•21m ago•0 comments

Show HN: Wonderhop – A daily game: guess what most people say, or what none do

https://wonderhop.io/en/
1•mtlduo•23m ago•0 comments

Xbox Labs

https://twitter.com/asha_shar/status/2110083127741702241
1•haneefmubarak•24m ago•0 comments

Saudi national working at OpenAI arrested for bugging executive conference room

https://bnonews.com/index.php/2026/10/saudi-national-working-at-openai-arrested-for-bugging-execu...
7•amrrs•25m ago•3 comments

OpenAI engineer arrested in bugging of executive conference room

https://sfstandard.com/2026/10/13/openai-engineer-arrested-alleged-bugging-executive-conference-r...
6•forthwall•28m ago•1 comments

References are the most underrated tool in hiring

https://review.firstround.com/references-are-the-most-underrated-tool-in-hiring/
1•brettberson001•29m ago•0 comments

Show HN: Open-source Mac menu bar app for Claude, Codex and Cursor

https://agentmuster.app/
3•josefchen•31m ago•0 comments

Changes to Gemini model access and limits

https://support.google.com/gemini/answer/17004136?hl=en
1•grich7642•31m ago•0 comments
Open in hackernews

Show HN: Can you meld minds with AI and guess the same word?

https://www.convergegame.com/
11•cwackerfuss•1y ago
I built a daily word association puzzle where you engage in a quiet, collaborative mind meld with AI. I'd love to have folks try it out and tell me what they think!

Here's how it works: 1. Enter your first word to reveal the AI's word of the day. 2. Don't think too hard about it. It's just a starting point. 3. Both of you think of a word that connects the two. 4. To win, you need to say the same word. 5. You have 8 guesses to converge. 6. Need a hint? The AI will drop a riddle in your final two guesses.

HOW DOES IT WORK? After the user_word + ai_word are submitted, I trigger two separate LLM calls which return structured data that I use to advance the game: 1. `evaluate_match`: this reasons about the match to decide if it should be counted as a convergence, and returns the reasoning, a bool, and a similarity score (this is what powers the rings that get further/closer to eachother in the game background and the green squares in the share results) 2. `guess_word`: this takes the two words, reasons about what a good next word might be, and returns the reasoning and new word.

I store the new word without revealing it to the user, so that after the user has time to decide and input their word, the AI has already had its next word selected since the last round ended.

I used BAML with OpenRouter to quickly iterate on prompts and easily switch between LLMs to compare outputs. I settled on gemini-2.0-flash as the right combination of quality, speed, and cost.

Comments

nosmokewhereiam•1y ago
I need the answer if I fail...

Otherwise super fun and unique! Well done, thank you for sharing this.

cwackerfuss•1y ago
Thank you! The solution is when user_word === ai_word, so there isn't technically an "answer." The only pre-determined word in the game is the first word the AI chooses, which is the same word for all players, each day.
apheliosos•1y ago
Awesome job. Enjoyed playing this with my girl. Perhaps you can expose previous day puzzles for us to catch up on?
cwackerfuss•1y ago
It's on my list for sure. Thanks for the message!
zahlman•1y ago
You do, of course, restrict the user's input to a single word before showing it to the AI (to avoid jailbreaks)?
cwackerfuss•1y ago
Others have tried and failed to jailbreak it. Give it a shot if you're keen and post results here.
cwackerfuss•1y ago
But to answer your question - yes the string must contain only valid english letters and must be between 2-25 characters in length. If you can jailbreak the system with those constraints I salute you!
bogconst3•1y ago
Fun and easy to play!
cwackerfuss•1y ago
Thanks glad you like it!
elpocko•1y ago
I will not come every day to play your "daily" game. I may look at it once and never come back, because I refuse to be held hostage by your artificial restriction (not to say preemptive enshittification) of getting one play per day.
cwackerfuss•1y ago
ever heard of Wordle?
elpocko•1y ago
You mean that one game that actually managed to pull off the game-a-day scheme four years ago through clever design and simple gameplay? The game with the inherently player-hostile scheme that's still inspiring thousands of talentless hacks on the internet? The actual successful game that attracted millions of copycat losers? Nope, never heard of it.
cwackerfuss•1y ago
Just wait until I tell you about your local newspaper’s Sunday crossword.

I built this game for fun. There are no ads, and I currently cover the LLM costs myself.

I’m not sure why you’re being so hostile toward the idea of a daily puzzle game. Wouldn’t it make more sense, ideologically, to direct your criticism at pay-to-win games designed to keep you playing for hours a day? This is a simple daily puzzle — a two-minute break that never asks for more of your time. How is that even remotely comparable?

elpocko•1y ago
You showed your game and asked for feedback. I gave you honest feedback: I won't play your "daily" game, because I think the "daily" aspect is an unnecessarily enforced, inherently player-hostile, mindlessly imitated anti-feature that's of no use to anyone.

Congratulations on making the game, I know it's hard to finish and release something. I wish you luck.