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Show HN: The best-paid AI/tech job anyone advertises pays $824k, not $100M

https://ctaio.dev/en/jobs/
1•norejisace•6m ago•1 comments

Street View Live Earth Map

https://play.google.com/store/apps/details?id=com.streetmapview.world.camera&hl=en_US
1•satyampromotion•7m ago•0 comments

Show HN: Kuvu AI – Your All-in-One AI Creative Studio and Marketing Studio

https://kuvu.ai/
1•longyuanpro•11m ago•0 comments

Show HN: TermBoard – A TUI dashboard for Python projects

https://github.com/HeyShinde/TermBoard
1•heyshinde•11m ago•0 comments

Zephyr 4.4 a proven RTOS ecosystem, by developers, for developers

https://www.zephyrproject.org/
1•wewewedxfgdf•12m ago•0 comments

Beauty in My Backyard

https://worksinprogress.co/issue/beauty-in-my-backyard/
1•karakoram•14m ago•0 comments

Prevent cognitive debt by manually retyping LLM-generated code

https://ankursethi.com/blog/prevent-cognitive-debt-by-manually-retyping-llm-generated-code/
1•mpweiher•14m ago•0 comments

Apply for Small Open Source Sponsorships – Uruky

https://uruky.com/sponsorships?il=en
1•BrunoBernardino•15m ago•0 comments

What DMARC Protects You From, and What It Does Not

https://senderledger.com/articles/what-dmarc-actually-protects-you-from
2•adulion•16m ago•0 comments

Implementing and Backtesting a Dynamic Grid Trading Strategy for Crypto

https://medium.com/@DolphinDB_Inc/beyond-basic-grid-trading-building-and-backtesting-a-dynamic-st...
3•napgirllll•17m ago•0 comments

MPs demand answers on Fujitsu's inclusion in lucrative frameworks

https://www.computerweekly.com/news/366646721/MPs-demand-answers-on-Fujitsus-inclusion-in-lucrati...
5•latein•21m ago•0 comments

True Cost of Cross-Border Payments: Correspondent Banking Myths vs. Reality

https://paybitz.io/true-cost-of-cross-border-payments-correspondent-banking-myths-vs-reality/
1•PayBitz•22m ago•0 comments

Enshittification Relies on Broken Economic Math

https://www.hamiltonnolan.com/p/enshittification-relies-on-broken
1•karakoram•24m ago•1 comments

Every Rendering Strategy Moves Complexity Somewhere Else [video]

https://www.youtube.com/watch?v=_SEZfLOvO8A
1•pierrephpguru•25m ago•0 comments

I built a Digital Human you can talk to

https://gokulakrishna.co/2026/08/03/i-built-a-digital-human-you-can-talk-to/
1•gkrishna•27m ago•2 comments

UK Graduate Job Openings Fall to Lowest Level Since Pandemic

https://www.ft.com/content/5391353e-3e03-4170-a289-497019a5d615
2•karakoram•27m ago•1 comments

An eBPF-Based Prometheus Exporter for Lustre Client

https://github.com/yuuki/lustre-ebpf-exporter
1•y_uuki•32m ago•1 comments

Inducing language models to assert their own consciousness restores human values

https://arxiv.org/abs/2607.28607
1•Mizza•34m ago•0 comments

Less Coffee, Better Sleep

https://www.marginalia.nu/log/a_109_sleep2/
2•edward•36m ago•0 comments

PISIGuard: Protect your personal and sensitive info when you chat with AI

https://github.com/mohamed--abdel-maksoud/pisiguard
3•mohamed_am83•52m ago•2 comments

Show HN: SaaS payment integration in ~10 lines of code

https://github.com/paycan-app/paycan
3•mehraban•57m ago•0 comments

Steam Hardware and Software Survey: July 2026

https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
3•uneven9434•57m ago•1 comments

The true power of regular expressions (2012)

https://www.npopov.com/2012/06/15/The-true-power-of-regular-expressions.html
2•uneven9434•59m ago•0 comments

The Semantic Web, syllogism, and worldview. (2003)

http://shirky.com/essays/the-semantic-web-syllogism-and-worldview/
1•fanf2•1h ago•0 comments

I created a playground for 110 database systems

https://clickhouse.com/blog/clickbench-playground
2•soheilpro•1h ago•0 comments

Implementing a Funding Rate Arbitrage Strategy with Minute-Level Backtesting

https://medium.com/@DolphinDB_Inc/profiting-from-perpetuals-implementing-a-funding-rate-arbitrage...
3•yiweileng•1h ago•2 comments

Show HN: Hacker News CLI

https://github.com/ViktorRingnes/hackernews
2•viktorringnes•1h ago•0 comments

When the Future Doesn't Need Us

https://borretti.me/article/when-the-future-doesnt-need-us
3•reasonableklout•1h ago•0 comments

Weighing the Business Case for Quality

https://allenpike.com/2026/finding-a-business-case-for-quality/
2•ingve•1h ago•0 comments

Show HN: We Fixed UniFi's Slow PPPoE Performance with PPPoE Half-Bridge

https://arcbox.dev/blog/unifi-pppoe-half-bridge-acceleration
3•uneven9434•1h ago•0 comments
Open in hackernews

Show HN: Can you meld minds with AI and guess the same word?

https://www.convergegame.com/
11•cwackerfuss•1y ago
I built a daily word association puzzle where you engage in a quiet, collaborative mind meld with AI. I'd love to have folks try it out and tell me what they think!

Here's how it works: 1. Enter your first word to reveal the AI's word of the day. 2. Don't think too hard about it. It's just a starting point. 3. Both of you think of a word that connects the two. 4. To win, you need to say the same word. 5. You have 8 guesses to converge. 6. Need a hint? The AI will drop a riddle in your final two guesses.

HOW DOES IT WORK? After the user_word + ai_word are submitted, I trigger two separate LLM calls which return structured data that I use to advance the game: 1. `evaluate_match`: this reasons about the match to decide if it should be counted as a convergence, and returns the reasoning, a bool, and a similarity score (this is what powers the rings that get further/closer to eachother in the game background and the green squares in the share results) 2. `guess_word`: this takes the two words, reasons about what a good next word might be, and returns the reasoning and new word.

I store the new word without revealing it to the user, so that after the user has time to decide and input their word, the AI has already had its next word selected since the last round ended.

I used BAML with OpenRouter to quickly iterate on prompts and easily switch between LLMs to compare outputs. I settled on gemini-2.0-flash as the right combination of quality, speed, and cost.

Comments

nosmokewhereiam•1y ago
I need the answer if I fail...

Otherwise super fun and unique! Well done, thank you for sharing this.

cwackerfuss•1y ago
Thank you! The solution is when user_word === ai_word, so there isn't technically an "answer." The only pre-determined word in the game is the first word the AI chooses, which is the same word for all players, each day.
apheliosos•1y ago
Awesome job. Enjoyed playing this with my girl. Perhaps you can expose previous day puzzles for us to catch up on?
cwackerfuss•1y ago
It's on my list for sure. Thanks for the message!
zahlman•1y ago
You do, of course, restrict the user's input to a single word before showing it to the AI (to avoid jailbreaks)?
cwackerfuss•1y ago
Others have tried and failed to jailbreak it. Give it a shot if you're keen and post results here.
cwackerfuss•1y ago
But to answer your question - yes the string must contain only valid english letters and must be between 2-25 characters in length. If you can jailbreak the system with those constraints I salute you!
bogconst3•1y ago
Fun and easy to play!
cwackerfuss•1y ago
Thanks glad you like it!
elpocko•1y ago
I will not come every day to play your "daily" game. I may look at it once and never come back, because I refuse to be held hostage by your artificial restriction (not to say preemptive enshittification) of getting one play per day.
cwackerfuss•1y ago
ever heard of Wordle?
elpocko•1y ago
You mean that one game that actually managed to pull off the game-a-day scheme four years ago through clever design and simple gameplay? The game with the inherently player-hostile scheme that's still inspiring thousands of talentless hacks on the internet? The actual successful game that attracted millions of copycat losers? Nope, never heard of it.
cwackerfuss•1y ago
Just wait until I tell you about your local newspaper’s Sunday crossword.

I built this game for fun. There are no ads, and I currently cover the LLM costs myself.

I’m not sure why you’re being so hostile toward the idea of a daily puzzle game. Wouldn’t it make more sense, ideologically, to direct your criticism at pay-to-win games designed to keep you playing for hours a day? This is a simple daily puzzle — a two-minute break that never asks for more of your time. How is that even remotely comparable?

elpocko•1y ago
You showed your game and asked for feedback. I gave you honest feedback: I won't play your "daily" game, because I think the "daily" aspect is an unnecessarily enforced, inherently player-hostile, mindlessly imitated anti-feature that's of no use to anyone.

Congratulations on making the game, I know it's hard to finish and release something. I wish you luck.