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Gone, Numb. // An essay as I explore justice.gov records

https://operand.online/chronicle/numb
1•c4lliope•2m ago•0 comments

Rocket Engine Wasn't Designed by Humans

https://www.youtube.com/watch?v=6Xx1GXjRbMk
1•bane•10m ago•0 comments

Ask HN: How would you formalize a time-based macroeconomic model?

1•AGsist•13m ago•0 comments

Show HN: Snipscribe – a digital organizer for your pen and paper notes

https://snipscribe.com/
3•wisemonk314•18m ago•1 comments

Winter braid lecture notes [pdf]

https://www.numdam.org/item/10.5802/wbln.9.pdf
1•marysminefnuf•20m ago•0 comments

Show HN: Browser extension that brings Vim motions to Google Docs

https://github.com/tirthd16/dockeys
1•tirthd•20m ago•0 comments

Running Quantized MobileNetV2 on ESP32 for Railway Crack Detection (Under $10)

https://medium.com/python-in-plain-english/frugal-innovation-building-a-real-time-railway-safety-...
1•hemanthmuralik•24m ago•1 comments

Stereoscopic Technologies and Heart Rate Variability in Extreme VR Gaming

https://www.mdpi.com/2227-7080/13/12/545
1•PaulHoule•27m ago•0 comments

Toward Training Superintelligent Software Agents Through Self-Play SWE-RL (Meta)

https://arxiv.org/abs/2512.18552
1•xhevahir•30m ago•0 comments

Fake MAS Windows activation domain used to spread PowerShell malware

https://www.bleepingcomputer.com/news/security/fake-mas-windows-activation-domain-used-to-spread-...
2•smurda•31m ago•0 comments

Show HN: BrandRetina – screenshot similarity API for spear-phish detection

https://brandretina.ai/
1•malik_naji•34m ago•0 comments

Show HN: Agno best agnet Framework – I built a complex multi-agent image app

https://picxstudio.com
1•Yash16•35m ago•0 comments

Why ice skating is a miracle of physics

https://bigthink.com/starts-with-a-bang/ice-skating-miracle-physics/
3•bookofjoe•37m ago•0 comments

China to deploy humanoid robot for patrolling at the Vietnam border

https://www.wionews.com/world/china-humanoid-robots-walker-s2-vietnam-border-deployment-176666228...
1•toomuchtodo•42m ago•0 comments

AI Code Review Adoption Tracker

https://www.aitooltracker.dev
2•patrickdevivo•46m ago•0 comments

Meeting Seed7

https://genodians.org/nfeske/2025-12-22-meeting-seed7
1•t-3•52m ago•0 comments

Breaking Free from RGB

https://www.youtube.com/watch?v=HDGxXgaBAWE
2•lukeh•54m ago•0 comments

Managing Diabetes in Software Freedom

https://sfconservancy.org/blog/2025/nov/06/juggluco-foss-continuous-glucose-montior-diabetes/
2•pabs3•55m ago•0 comments

AI Deregulation and Corruption: Companies Now Have Too Many GPUs [video]

https://www.youtube.com/watch?v=FnlgwyVahCY
2•pabs3•58m ago•0 comments

EngineAI T800: Humanoid Robot Performs Martial Arts Moves

https://scienceclock.com/engineai-t800-humanoid-robot-martial-arts/
13•notthesay•1h ago•3 comments

If AI Becomes Conscious, We Need to Know

https://www.wsj.com/opinion/if-ai-becomes-conscious-we-need-to-know-83aa61d8
4•kvee•1h ago•2 comments

Gleam: The happy holidays release 2025

https://gleam.run/news/the-happy-holidays-2025-release/
8•nateb2022•1h ago•0 comments

Ask HN: Why Do You Blog?

17•onesandofgrain•1h ago•4 comments

ARK's Aggressive Pivot: Wood Doubles Down on Tesla and Re-Enters Big Tech AI

https://www.13radar.com/guru/catherine-wood
1•EvansWilson•1h ago•1 comments

Moving Images Related to the Apollo Missions, 1967–1969

https://catalog.archives.gov/id/133360601
4•handfuloflight•1h ago•0 comments

TurboDiffusion: 100–200× Acceleration for Video Diffusion Models

https://github.com/thu-ml/TurboDiffusion
1•meander_water•1h ago•0 comments

WiFi DensePose: WiFi-based dense human pose estimation system through walls

https://github.com/ruvnet/wifi-densepose
31•nateb2022•1h ago•14 comments

Show HN: A Claude Code plugin that catch destructive Git and filesystem commands

https://github.com/kenryu42/claude-code-safety-net
2•kenryu•1h ago•0 comments

Show HN: I built a tutor that teaches only by asking questions

https://sovyr-learn.vercel.app/
1•hugholousk•1h ago•1 comments

Show HN: Fun sketch – Bring your sketches to life

https://funsketch.kigun.org/
1•mishu2•1h ago•0 comments
Open in hackernews

Show HN: Can you meld minds with AI and guess the same word?

https://www.convergegame.com/
11•cwackerfuss•7mo ago
I built a daily word association puzzle where you engage in a quiet, collaborative mind meld with AI. I'd love to have folks try it out and tell me what they think!

Here's how it works: 1. Enter your first word to reveal the AI's word of the day. 2. Don't think too hard about it. It's just a starting point. 3. Both of you think of a word that connects the two. 4. To win, you need to say the same word. 5. You have 8 guesses to converge. 6. Need a hint? The AI will drop a riddle in your final two guesses.

HOW DOES IT WORK? After the user_word + ai_word are submitted, I trigger two separate LLM calls which return structured data that I use to advance the game: 1. `evaluate_match`: this reasons about the match to decide if it should be counted as a convergence, and returns the reasoning, a bool, and a similarity score (this is what powers the rings that get further/closer to eachother in the game background and the green squares in the share results) 2. `guess_word`: this takes the two words, reasons about what a good next word might be, and returns the reasoning and new word.

I store the new word without revealing it to the user, so that after the user has time to decide and input their word, the AI has already had its next word selected since the last round ended.

I used BAML with OpenRouter to quickly iterate on prompts and easily switch between LLMs to compare outputs. I settled on gemini-2.0-flash as the right combination of quality, speed, and cost.

Comments

nosmokewhereiam•7mo ago
I need the answer if I fail...

Otherwise super fun and unique! Well done, thank you for sharing this.

cwackerfuss•7mo ago
Thank you! The solution is when user_word === ai_word, so there isn't technically an "answer." The only pre-determined word in the game is the first word the AI chooses, which is the same word for all players, each day.
apheliosos•7mo ago
Awesome job. Enjoyed playing this with my girl. Perhaps you can expose previous day puzzles for us to catch up on?
cwackerfuss•7mo ago
It's on my list for sure. Thanks for the message!
zahlman•7mo ago
You do, of course, restrict the user's input to a single word before showing it to the AI (to avoid jailbreaks)?
cwackerfuss•7mo ago
Others have tried and failed to jailbreak it. Give it a shot if you're keen and post results here.
cwackerfuss•7mo ago
But to answer your question - yes the string must contain only valid english letters and must be between 2-25 characters in length. If you can jailbreak the system with those constraints I salute you!
bogconst3•7mo ago
Fun and easy to play!
cwackerfuss•7mo ago
Thanks glad you like it!
elpocko•7mo ago
I will not come every day to play your "daily" game. I may look at it once and never come back, because I refuse to be held hostage by your artificial restriction (not to say preemptive enshittification) of getting one play per day.
cwackerfuss•7mo ago
ever heard of Wordle?
elpocko•7mo ago
You mean that one game that actually managed to pull off the game-a-day scheme four years ago through clever design and simple gameplay? The game with the inherently player-hostile scheme that's still inspiring thousands of talentless hacks on the internet? The actual successful game that attracted millions of copycat losers? Nope, never heard of it.
cwackerfuss•7mo ago
Just wait until I tell you about your local newspaper’s Sunday crossword.

I built this game for fun. There are no ads, and I currently cover the LLM costs myself.

I’m not sure why you’re being so hostile toward the idea of a daily puzzle game. Wouldn’t it make more sense, ideologically, to direct your criticism at pay-to-win games designed to keep you playing for hours a day? This is a simple daily puzzle — a two-minute break that never asks for more of your time. How is that even remotely comparable?

elpocko•7mo ago
You showed your game and asked for feedback. I gave you honest feedback: I won't play your "daily" game, because I think the "daily" aspect is an unnecessarily enforced, inherently player-hostile, mindlessly imitated anti-feature that's of no use to anyone.

Congratulations on making the game, I know it's hard to finish and release something. I wish you luck.