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The Intel 486DX2 CPU

https://dfarq.homeip.net/intel-486dx2-cpu/
1•jnord•51s ago•0 comments

Evals Skills for Coding Agents

https://hamel.dev/blog/posts/evals-skills/
1•call-me-al•1m ago•0 comments

What I do, and what I delegate to AI

https://salah.louizy.com/blog/what-i-do-and-what-i-delegate-to-ai/
1•losalah•4m ago•0 comments

Show HN: EU AI Radar – 60-second self-check for EU AI Act exposure

https://euaiactnews.live/
1•reavid•5m ago•0 comments

The Gamer and the Nihilist: An analysis of Product Hunt, 2014 – 2021 (2022)

https://components.news/the-gamer-and-the-nihilist/
1•thinkingemote•7m ago•0 comments

AuroriaLink

https://github.com/Sebastien-VZN/auroria_link
1•SebSeb83•7m ago•0 comments

Show HN: Experimenting with perspective-based discussions (city,country,global)

1•civichalls•8m ago•0 comments

Consume fewer tokens and increase efficiency

https://edwardbx.com/articles/token-efficiency/
1•crassus_ed•9m ago•0 comments

Kickstarter's CEO stands by 4-day week remote team, sometimes backfires

https://fortune.com/2026/03/03/kickstarter-ceo-pros-cons-four-day-work-week-sometimes-backfires/
1•iancmceachern•10m ago•0 comments

Show HN: Move 37 – A strategy game inspired by AlphaGo's Move 37

https://www.movets.site/
1•MUISIK•11m ago•0 comments

Show HN: Retro – active context curator for coding agents

https://github.com/ImanHashemi/retro
2•imanhashemi•14m ago•0 comments

How OpenClaw Is Rebuilding the Claw Machine Industry with Software

https://clawsifyai.com/
1•V_Shukla•19m ago•1 comments

Show HN: Book Collage Creator

https://inktide.app/collage
1•sd9•20m ago•0 comments

How are we preparing for the Long Web?

https://brennan.day/how-are-we-preparing-for-the-long-web/
1•marbartolome•20m ago•0 comments

Oxyde ORM – a type-safe, Pydantic-centric asynchronous ORM with a Rust core

https://github.com/mr-fatalyst/oxyde
1•0x1997•22m ago•0 comments

The Dangerous Illusion of AI Coding? – Jeremy Howard

https://www.youtube.com/watch?v=dHBEQ-Ryo24
1•terrorbilly•29m ago•0 comments

Fooling Go's X.509 Certificate Verification

https://danielmangum.com/posts/fooling-go-x509-certificate-verification/
1•hasheddan•30m ago•0 comments

Show HN: Finance Sentiment CLI – Reddit/X/Polymarket sentiment from the terminal

https://adanos.org/finance-sentiment-cli
1•Adanos•30m ago•0 comments

Nuclear War: An LLM Scenario

https://chrisclapham.com/blog/nuclear-war-an-llm-scenario
2•huey77•34m ago•0 comments

Al Jazeera investigation: Iran girls' school targeting likely 'deliberate'

https://www.aljazeera.com/news/2026/3/3/questions-over-minab-girls-school-strike-as-israel-us-den...
1•zahirbmirza•37m ago•1 comments

AI Coding Startup Cursor Hits $2B Annual Sales Rate

https://www.bloomberg.com/news/articles/2026-03-02/cursor-recurring-revenue-doubles-in-three-mont...
1•arberavdullahu•37m ago•0 comments

Show HN: Reeyee.ai – AI image style transformer

https://reeyee.ai/
1•jokera•38m ago•0 comments

Setback for the Commission: EU MEPs let Chat Control fail

https://www.heise.de/en/news/Setback-for-the-Commission-EU-MEPs-let-chat-control-fail-11197237.html
4•vrganj•43m ago•0 comments

I Left

https://admin.obsidian-neural.com/
1•innermost47•46m ago•1 comments

Algorithmica – an open-access web book on CS

https://en.algorithmica.org/
1•infelixPuer•50m ago•0 comments

GoForGo Updates – Rustlings Style TUI to Learn Go

https://tech.stonecharioteer.com/posts/2026/goforgo-updates/
2•stonecharioteer•50m ago•1 comments

Show HN: Snowbin – A Mindmap-Based Social Platform Built with Lisp

https://www.snowbin.net/
1•rrepo•51m ago•5 comments

Show HN: PowerVerb – rewrite weak resume bullets with stronger action verbs

https://www.resumeactionverbs.com
1•visiohex•53m ago•0 comments

Show HN: First API for orbital compute scheduling with real physics

https://rotastellar.com/blog/shipping-first-orbital-compute-scheduler/
1•subhadipmitra•54m ago•1 comments

Show HN: Nova – AI terminal that writes, fixes, and ships your code

2•Bridgeye•54m ago•4 comments
Open in hackernews

Show HN: Can you meld minds with AI and guess the same word?

https://www.convergegame.com/
11•cwackerfuss•9mo ago
I built a daily word association puzzle where you engage in a quiet, collaborative mind meld with AI. I'd love to have folks try it out and tell me what they think!

Here's how it works: 1. Enter your first word to reveal the AI's word of the day. 2. Don't think too hard about it. It's just a starting point. 3. Both of you think of a word that connects the two. 4. To win, you need to say the same word. 5. You have 8 guesses to converge. 6. Need a hint? The AI will drop a riddle in your final two guesses.

HOW DOES IT WORK? After the user_word + ai_word are submitted, I trigger two separate LLM calls which return structured data that I use to advance the game: 1. `evaluate_match`: this reasons about the match to decide if it should be counted as a convergence, and returns the reasoning, a bool, and a similarity score (this is what powers the rings that get further/closer to eachother in the game background and the green squares in the share results) 2. `guess_word`: this takes the two words, reasons about what a good next word might be, and returns the reasoning and new word.

I store the new word without revealing it to the user, so that after the user has time to decide and input their word, the AI has already had its next word selected since the last round ended.

I used BAML with OpenRouter to quickly iterate on prompts and easily switch between LLMs to compare outputs. I settled on gemini-2.0-flash as the right combination of quality, speed, and cost.

Comments

nosmokewhereiam•9mo ago
I need the answer if I fail...

Otherwise super fun and unique! Well done, thank you for sharing this.

cwackerfuss•9mo ago
Thank you! The solution is when user_word === ai_word, so there isn't technically an "answer." The only pre-determined word in the game is the first word the AI chooses, which is the same word for all players, each day.
apheliosos•9mo ago
Awesome job. Enjoyed playing this with my girl. Perhaps you can expose previous day puzzles for us to catch up on?
cwackerfuss•9mo ago
It's on my list for sure. Thanks for the message!
zahlman•9mo ago
You do, of course, restrict the user's input to a single word before showing it to the AI (to avoid jailbreaks)?
cwackerfuss•9mo ago
Others have tried and failed to jailbreak it. Give it a shot if you're keen and post results here.
cwackerfuss•9mo ago
But to answer your question - yes the string must contain only valid english letters and must be between 2-25 characters in length. If you can jailbreak the system with those constraints I salute you!
bogconst3•9mo ago
Fun and easy to play!
cwackerfuss•9mo ago
Thanks glad you like it!
elpocko•9mo ago
I will not come every day to play your "daily" game. I may look at it once and never come back, because I refuse to be held hostage by your artificial restriction (not to say preemptive enshittification) of getting one play per day.
cwackerfuss•9mo ago
ever heard of Wordle?
elpocko•9mo ago
You mean that one game that actually managed to pull off the game-a-day scheme four years ago through clever design and simple gameplay? The game with the inherently player-hostile scheme that's still inspiring thousands of talentless hacks on the internet? The actual successful game that attracted millions of copycat losers? Nope, never heard of it.
cwackerfuss•9mo ago
Just wait until I tell you about your local newspaper’s Sunday crossword.

I built this game for fun. There are no ads, and I currently cover the LLM costs myself.

I’m not sure why you’re being so hostile toward the idea of a daily puzzle game. Wouldn’t it make more sense, ideologically, to direct your criticism at pay-to-win games designed to keep you playing for hours a day? This is a simple daily puzzle — a two-minute break that never asks for more of your time. How is that even remotely comparable?

elpocko•9mo ago
You showed your game and asked for feedback. I gave you honest feedback: I won't play your "daily" game, because I think the "daily" aspect is an unnecessarily enforced, inherently player-hostile, mindlessly imitated anti-feature that's of no use to anyone.

Congratulations on making the game, I know it's hard to finish and release something. I wish you luck.