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Show HN: Assist: an open-model-first work surface for agents

https://www.withassist.xyz
1•js4•5m ago•0 comments

France national supercomputer shuts down GPU/CPU clusters due to heatwave

https://twitter.com/nurikolan/status/2069853428310794412
1•puttycat•6m ago•0 comments

An autonomous AI agent that handles video retention editing

https://www.autoeditor.app/
1•Quise•9m ago•0 comments

Pingwi, an interactive map of night trains around the world

https://sleeper-train-map.pingwi.com
1•TheMrBooblik•12m ago•0 comments

Agility Robotics plans to go public via SPAC in a $2.5B deal

https://techcrunch.com/2026/06/24/agility-robotics-plans-to-go-public-via-spac-in-a-2-5b-deal/
2•shevis•12m ago•0 comments

Reducing tick density along recreational trails in Ottawa, Canada

https://www.sciencedirect.com/science/article/pii/S1877959X26000476
3•bushwart•13m ago•0 comments

Welcome to Gentoo is Rice, the Volume goes to 11 here

https://www.shlomifish.org/humour/by-others/funroll-loops/Gentoo-is-Rice.html
2•thunderbong•14m ago•0 comments

Reward models for LMs are fundamentally broken

https://twitter.com/vijaytarian/status/2069438063345115187
1•panthertrax•14m ago•0 comments

Loops explained: Claude, GPT, Mira and what works

https://twitter.com/AnatoliKopadze/status/2068328135611822149
4•vantareed•15m ago•0 comments

Oldest known asteroid impact on Earth dated to 3B years

https://phys.org/news/2026-06-oldest-asteroid-impact-earth-dated.html
1•rbanffy•15m ago•0 comments

Show HN: Drudgereport but for AI

https://aititus.com/news/
1•titusblair•16m ago•0 comments

Show HN: Lelu – gate OpenAI agent actions on confidence and prompt injection

https://github.com/Lelu-ai/lelu
3•abeni1990•16m ago•0 comments

The State of GEO Readiness 2026: 100 B2B brands across AI search engines

https://getgeoscan.ai/en/blog/state-of-geo-readiness-2026
1•jrame•16m ago•0 comments

Musk loses trillionaire status as global tech rout hits SpaceX

https://www.bbc.co.uk/news/articles/c8j2m2p8dgmo
3•zh3•18m ago•0 comments

Google set to lose two more AI researchers to Anthropic

https://www.bloomberg.com/news/articles/2026-06-24/google-poised-to-lose-two-more-high-profile-ai...
5•isomorphic_duck•19m ago•2 comments

Developers can overcome AI FOMO

https://old.reddit.com/r/LLMDevs/comments/1ueloyp/i_am_an_indie_dev_and_i_published_the_article_ai/
3•gamescodedogs•19m ago•0 comments

Show HN: Why AI Agents Fail at API Calls in Production (and How to Fix It)

https://twitter.com/Chaitralikakde/status/2064365706679144842
1•chaitralikakde•20m ago•0 comments

Calculating History

https://sites.google.com/site/calculatinghistory/home
1•bryanrasmussen•21m ago•0 comments

Megalomania

https://en.wikipedia.org/wiki/Megalomania
2•rolph•23m ago•0 comments

Who is the Rockefeller of AI and which industry will they transform?

https://constantlyrandom.substack.com/p/history-rhymes
2•go_kool•23m ago•0 comments

Harry Edwood

https://www.lambiek.net/artists/e/edwood_harry.htm
1•thunderbong•24m ago•0 comments

Why should we teach kids to learn how to code in the age of AI [pdf]

https://static.raspberrypi.org/files/about/Why-kids-still-need-to-learn-to-code-in-the-age-of-AI-...
1•Muhammad523•25m ago•0 comments

Amazon Seller Reveals Rare Glimpse of Shadow Bribery Market

https://www.bloomberg.com/news/articles/2026-06-24/inside-the-shadow-market-selling-access-to-ama...
3•1vuio0pswjnm7•26m ago•0 comments

Why Current AI Guardrails Train Models to Fake Alignment

https://kellyasay.substack.com/p/the-prisoners-paradox-how-adversarial
2•kellya•27m ago•0 comments

Wikipedia Workers to Seek Union Recognition

https://www.cwu.org/press_release/wikipedia-workers-to-seek-union-recognition/
3•addshore•28m ago•0 comments

GPT-Image 2 in Codex Workflows

https://twitter.com/RandyHaddad6/status/2069842784106971341
2•WhySee1468•29m ago•2 comments

Expanded billing choice and lower fees on Google Play

https://android-developers.googleblog.com/2026/06/play-expanded-billing.html
1•ganlaw•29m ago•0 comments

How to Get Your First 10 Customers

https://www.ycombinator.com/library/SF-how-to-get-your-first-10-customers
4•aurenvale•31m ago•1 comments

Mega-funds grab 72% all capital raised, VC's haves, have-nots gap widens

https://fortune.com/2026/06/24/the-spacex-ipo-marks-a-lopsided-win-for-venture/
5•1vuio0pswjnm7•31m ago•1 comments

Filaxy Herald – Turn GitHub activity into build-in-public posts

https://github.com/othmarodev/filaxy-herald
1•othmarodev•32m ago•0 comments
Open in hackernews

Show HN: Can you meld minds with AI and guess the same word?

https://www.convergegame.com/
11•cwackerfuss•1y ago
I built a daily word association puzzle where you engage in a quiet, collaborative mind meld with AI. I'd love to have folks try it out and tell me what they think!

Here's how it works: 1. Enter your first word to reveal the AI's word of the day. 2. Don't think too hard about it. It's just a starting point. 3. Both of you think of a word that connects the two. 4. To win, you need to say the same word. 5. You have 8 guesses to converge. 6. Need a hint? The AI will drop a riddle in your final two guesses.

HOW DOES IT WORK? After the user_word + ai_word are submitted, I trigger two separate LLM calls which return structured data that I use to advance the game: 1. `evaluate_match`: this reasons about the match to decide if it should be counted as a convergence, and returns the reasoning, a bool, and a similarity score (this is what powers the rings that get further/closer to eachother in the game background and the green squares in the share results) 2. `guess_word`: this takes the two words, reasons about what a good next word might be, and returns the reasoning and new word.

I store the new word without revealing it to the user, so that after the user has time to decide and input their word, the AI has already had its next word selected since the last round ended.

I used BAML with OpenRouter to quickly iterate on prompts and easily switch between LLMs to compare outputs. I settled on gemini-2.0-flash as the right combination of quality, speed, and cost.

Comments

nosmokewhereiam•1y ago
I need the answer if I fail...

Otherwise super fun and unique! Well done, thank you for sharing this.

cwackerfuss•1y ago
Thank you! The solution is when user_word === ai_word, so there isn't technically an "answer." The only pre-determined word in the game is the first word the AI chooses, which is the same word for all players, each day.
apheliosos•1y ago
Awesome job. Enjoyed playing this with my girl. Perhaps you can expose previous day puzzles for us to catch up on?
cwackerfuss•1y ago
It's on my list for sure. Thanks for the message!
zahlman•1y ago
You do, of course, restrict the user's input to a single word before showing it to the AI (to avoid jailbreaks)?
cwackerfuss•1y ago
Others have tried and failed to jailbreak it. Give it a shot if you're keen and post results here.
cwackerfuss•1y ago
But to answer your question - yes the string must contain only valid english letters and must be between 2-25 characters in length. If you can jailbreak the system with those constraints I salute you!
bogconst3•1y ago
Fun and easy to play!
cwackerfuss•1y ago
Thanks glad you like it!
elpocko•1y ago
I will not come every day to play your "daily" game. I may look at it once and never come back, because I refuse to be held hostage by your artificial restriction (not to say preemptive enshittification) of getting one play per day.
cwackerfuss•1y ago
ever heard of Wordle?
elpocko•1y ago
You mean that one game that actually managed to pull off the game-a-day scheme four years ago through clever design and simple gameplay? The game with the inherently player-hostile scheme that's still inspiring thousands of talentless hacks on the internet? The actual successful game that attracted millions of copycat losers? Nope, never heard of it.
cwackerfuss•1y ago
Just wait until I tell you about your local newspaper’s Sunday crossword.

I built this game for fun. There are no ads, and I currently cover the LLM costs myself.

I’m not sure why you’re being so hostile toward the idea of a daily puzzle game. Wouldn’t it make more sense, ideologically, to direct your criticism at pay-to-win games designed to keep you playing for hours a day? This is a simple daily puzzle — a two-minute break that never asks for more of your time. How is that even remotely comparable?

elpocko•1y ago
You showed your game and asked for feedback. I gave you honest feedback: I won't play your "daily" game, because I think the "daily" aspect is an unnecessarily enforced, inherently player-hostile, mindlessly imitated anti-feature that's of no use to anyone.

Congratulations on making the game, I know it's hard to finish and release something. I wish you luck.