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Zelle Heads to India, Unveils ZelleUSD Stablecoin for Other Markets

https://www.earlywarning.com/press-release/zelle-heads-india-unveils-zelleusd-stablecoin-other-ma...
2•clumsysmurf•7m ago•0 comments

We Use One Data Pipeline for Research and Live Trading

https://medium.com/@DolphinDB_Inc/from-factor-discovery-to-live-signals-unified-stream-batch-proc...
2•Polly_Liu•10m ago•0 comments

Rewrite Fuse-Overlayfs in Rust

https://github.com/containers/fuse-overlayfs/pull/457
1•a_t48•11m ago•1 comments

Learn with Your Coding Agent

https://learnthat-mcp-3bqygzrtsa-uc.a.run.app
1•azermite•13m ago•0 comments

Rust in the Vibe Coding Era

https://www.dioko.ai/blog/rust-in-the-vibecoding-era
3•dioko•16m ago•0 comments

Ask HN: A blog with heavy JavaScript to view – how?

1•purple-leafy•16m ago•0 comments

Ask HN: Why is packages.ubuntu.com not being indexed by Google?

https://www.google.com/search?q=%22libxmlb2%22+site%3Apackages.ubuntu.com
1•kristianp•17m ago•1 comments

Hispano Suiza Carmen

https://en.wikipedia.org/wiki/Hispano-Suiza_Carmen
1•petethomas•22m ago•0 comments

ASM SHADER TOY – It's shader toy but you code in asm

https://wegfawefgawefg.github.io/asm-shader-toy/
1•wegfawefgawefg•22m ago•1 comments

Guix Proposed Consensus Document "Standing up for human crafting"

https://codeberg.org/guix/guix-consensus-documents/src/commit/f84ec9031286518350abf19dd08a7227119...
1•clircle•25m ago•0 comments

Show HN: Approve an AI agent's wire with Face ID,then watch a forged one fail

https://www.emiliaprotocol.ai/try
1•EmiliaStar•25m ago•0 comments

Chaining LLM and web bugs to Admin

https://blog.quarkslab.com/from-prompt-to-pwned-chaining-llm-and-web-bugs-to-admin.html
1•ChicknNuggt•28m ago•0 comments

Built SwiPR – swipe-to-review GitHub PRs with AI context

https://github.com/nochinxx/SwiPR
1•nochinxx•38m ago•0 comments

The Nerdy Escorts Cashing in on Silicon Valley's AI Boom

https://www.forbes.com/sites/annatong/2026/06/07/the-nerdy-escorts-cashing-in-on-silicon-valleys-...
4•Anon84•38m ago•1 comments

Some yes no questions about Trump, tech perspective

https://gist.github.com/jasonm23/c236a60add30b0b3d2ec50f6c754a55a
2•jasonm23•38m ago•2 comments

MCP security tracks API's playbook – we know how that ends

https://www.reversinglabs.com/blog/mcp-security-tracks-api-playbook
1•mooreds•39m ago•0 comments

Quadratic funding democratizes allocation by rewarding projects w/ broad support

https://internetfreedom.torproject.org/funding-distribution/
1•Cider9986•41m ago•0 comments

Firefox for Android's Play Integrity check hits custom ROMs

https://www.omgubuntu.co.uk/2026/06/mozilla-firefox-android-google-play-integrity
1•akagusu•41m ago•0 comments

Copyright – Right Answer for Open Source Code, Wrong Answer for Open Source AI?

https://opensource.org/ai/webinars/copyright-right-answer-for-open-source-code-wrong-answer-for-o...
1•totetsu•46m ago•0 comments

Ignore what everyone else is doing

https://briandouglas.ie/developer_noise/
4•inventor7777•48m ago•0 comments

Livestreaming Trilemma: HLS, WebRTC, MOQ

https://swmansion.com/blog/livestreaming-trilemma-hls-webrtc-moq/
1•aloukissas•48m ago•0 comments

79% on LongMemEval: How We Beat Full-Context GPT-4 with a Local SQLite Database

https://medium.com/@vektormemory/79-on-longmemeval-how-we-beat-full-context-gpt-4-with-a-local-sq...
2•vektormemory•49m ago•0 comments

Dealership revoked offer to buy back customer's BMW, blaming wayward AI chatbot

https://www.cbc.ca/news/business/ai-chatbot-bmw-dealership-9.7230226
3•pseudolus•50m ago•0 comments

How We Automated Technical Implementation

https://antimetal.com/blog/how-we-automated-technical-implementation
1•herbertl•51m ago•0 comments

Ask HN: What computer are you using for AI coding tools?

1•willsmith72•52m ago•3 comments

State of Brain Emulation Report 2025

https://brainemulation.mxschons.com/
1•jonnonz•52m ago•0 comments

Show HN: Bit Flip – Daily Coding Questions

https://www.olukayode.tech/goodies/bit-flip
1•zt4ff•52m ago•0 comments

What's New in WeatherMesh-6

https://windbornesystems.com/blog/introducing-wm-6
3•tomeraberbach•53m ago•0 comments

Raress96/Dolby-Atmos-encoder: PoC Dolby Atmos encoder

https://github.com/raress96/dolby-atmos-encoder
1•xbmcuser•1h ago•0 comments

ShinyHunters hacked 100 orgs by exploiting an Oracle PeopleSoft 0-day

https://www.theregister.com/cyber-crime/2026/06/11/shinyhunters-claims-oracle-peoplesoft-0-day-hi...
6•Bender•1h ago•0 comments
Open in hackernews

Show HN: Can you meld minds with AI and guess the same word?

https://www.convergegame.com/
11•cwackerfuss•1y ago
I built a daily word association puzzle where you engage in a quiet, collaborative mind meld with AI. I'd love to have folks try it out and tell me what they think!

Here's how it works: 1. Enter your first word to reveal the AI's word of the day. 2. Don't think too hard about it. It's just a starting point. 3. Both of you think of a word that connects the two. 4. To win, you need to say the same word. 5. You have 8 guesses to converge. 6. Need a hint? The AI will drop a riddle in your final two guesses.

HOW DOES IT WORK? After the user_word + ai_word are submitted, I trigger two separate LLM calls which return structured data that I use to advance the game: 1. `evaluate_match`: this reasons about the match to decide if it should be counted as a convergence, and returns the reasoning, a bool, and a similarity score (this is what powers the rings that get further/closer to eachother in the game background and the green squares in the share results) 2. `guess_word`: this takes the two words, reasons about what a good next word might be, and returns the reasoning and new word.

I store the new word without revealing it to the user, so that after the user has time to decide and input their word, the AI has already had its next word selected since the last round ended.

I used BAML with OpenRouter to quickly iterate on prompts and easily switch between LLMs to compare outputs. I settled on gemini-2.0-flash as the right combination of quality, speed, and cost.

Comments

nosmokewhereiam•1y ago
I need the answer if I fail...

Otherwise super fun and unique! Well done, thank you for sharing this.

cwackerfuss•1y ago
Thank you! The solution is when user_word === ai_word, so there isn't technically an "answer." The only pre-determined word in the game is the first word the AI chooses, which is the same word for all players, each day.
apheliosos•1y ago
Awesome job. Enjoyed playing this with my girl. Perhaps you can expose previous day puzzles for us to catch up on?
cwackerfuss•1y ago
It's on my list for sure. Thanks for the message!
zahlman•1y ago
You do, of course, restrict the user's input to a single word before showing it to the AI (to avoid jailbreaks)?
cwackerfuss•1y ago
Others have tried and failed to jailbreak it. Give it a shot if you're keen and post results here.
cwackerfuss•1y ago
But to answer your question - yes the string must contain only valid english letters and must be between 2-25 characters in length. If you can jailbreak the system with those constraints I salute you!
bogconst3•1y ago
Fun and easy to play!
cwackerfuss•1y ago
Thanks glad you like it!
elpocko•1y ago
I will not come every day to play your "daily" game. I may look at it once and never come back, because I refuse to be held hostage by your artificial restriction (not to say preemptive enshittification) of getting one play per day.
cwackerfuss•1y ago
ever heard of Wordle?
elpocko•1y ago
You mean that one game that actually managed to pull off the game-a-day scheme four years ago through clever design and simple gameplay? The game with the inherently player-hostile scheme that's still inspiring thousands of talentless hacks on the internet? The actual successful game that attracted millions of copycat losers? Nope, never heard of it.
cwackerfuss•1y ago
Just wait until I tell you about your local newspaper’s Sunday crossword.

I built this game for fun. There are no ads, and I currently cover the LLM costs myself.

I’m not sure why you’re being so hostile toward the idea of a daily puzzle game. Wouldn’t it make more sense, ideologically, to direct your criticism at pay-to-win games designed to keep you playing for hours a day? This is a simple daily puzzle — a two-minute break that never asks for more of your time. How is that even remotely comparable?

elpocko•1y ago
You showed your game and asked for feedback. I gave you honest feedback: I won't play your "daily" game, because I think the "daily" aspect is an unnecessarily enforced, inherently player-hostile, mindlessly imitated anti-feature that's of no use to anyone.

Congratulations on making the game, I know it's hard to finish and release something. I wish you luck.