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Your Docs Directory Is Doomed

https://yagmin.com/blog/your-docs-directory-is-doomed/
1•lubujackson•2m ago•0 comments

Cybersecurity Data Extraction from Common Crawl

https://arxiv.org/abs/2602.22218
1•PaulHoule•3m ago•0 comments

Show HN: Squawk – Detect and stop behavioral anti-patterns in AI coding agents

https://github.com/Jack-Lin-DS-AI/squawk
1•jack-lin•4m ago•0 comments

Motion AI Kit – AI Animation Tools for Claude, Cursor

https://motion.dev/docs/ai-kit
1•bpierre•4m ago•0 comments

Show HN: Modembin – A pastebin that encodes your text into real FSK modem audio

https://www.modembin.com
2•a13x57•5m ago•0 comments

Sad Story of Http.DefaultTransport

https://antonz.org/default-transport/
1•karel-3d•5m ago•0 comments

Building realistic fake datasets with Pointblank

https://posit.co/blog/building-realistic-fake-datasets-with-pointblank/
1•richmeister•6m ago•0 comments

Some Words on WigglyPaint

https://beyondloom.com/blog/onwigglypaint.html
1•zdw•6m ago•0 comments

Boy I was wrong about the Fediverse

https://matduggan.com/boy-i-was-wrong-about-the-fediverse/
1•jfil•7m ago•0 comments

Tinnitus Is Somehow Connected to Sleep

https://www.sciencealert.com/tinnitus-is-somehow-connected-to-a-crucial-bodily-function
2•DamnInteresting•7m ago•1 comments

Why The Pentagon Wants to Destroy Anthropic

https://www.nytimes.com/2026/03/06/opinion/ezra-klein-podcast-dean-ball.html
1•goplayoutside•7m ago•0 comments

The Early Principles That Guided the Makers of Lego (2017)

https://longreads.com/2017/02/13/the-early-principles-that-guided-the-makers-of-lego/
1•cainxinth•8m ago•0 comments

Apocalypse now? End-of-world beliefs shape Americans' response to global threats

https://socialecology.uci.edu/news/apocalypse-now-0
1•robtherobber•11m ago•0 comments

PolyClaude: Using math to pay less for Claude Code

https://github.com/ArmanJR/PolyClaude
1•armanj•12m ago•0 comments

The Future Is SaaaS (Subagent as a Service)

https://jainnivedit.substack.com/p/the-future-is-saaas-subagent-as-a
1•spacemnstr42069•12m ago•0 comments

We moved one of the most-starred projects on GitLab to GitHub

https://baserow.io/blog/moving-from-gitlab-to-github
4•bram2w•13m ago•0 comments

Show HN: IronDiff – Network Config Backup and Analysis

1•MattRos•13m ago•0 comments

What Is Wi-Fi HaLow, and Do I Need It?

https://www.howtogeek.com/what-is-wi-fi-halow-and-do-i-need-it/
1•bilsbie•13m ago•0 comments

What if AI alignment is a skill, not a state?

https://12gramsofcarbon.com/p/what-if-ai-alignment-is-a-skill-not
2•theahura•15m ago•0 comments

SEIU Delenda Est

https://www.astralcodexten.com/p/seiu-delenda-est
1•barry-cotter•15m ago•0 comments

Pentagon designates Anthropic a supply chain risk

https://www.semafor.com/article/03/06/2026/pentagon-designates-anthropic-a-supply-chain-risk
2•simonebrunozzi•16m ago•0 comments

Show HN: A minimalist Docker TUI for everyday stuff

https://github.com/pivovarit/tdocker
1•pivovarit•19m ago•0 comments

Lucent – open-source YouTube shorts remover

https://sabihhassan14.github.io/yt-distraction-free/
1•lvfrm•19m ago•0 comments

Indonesia Bans Social Media Accounts for Children Under 16

https://en.tempo.co/read/2091062/indonesia-bans-social-media-accounts-for-children-under-16
1•exploraz•20m ago•0 comments

Controversial and blunt and slightly uncomfortable truth

1•mikasisiki•21m ago•1 comments

Show HN: Voiced, image-based D&D inspired AI-native RPG

https://i-am-neon.itch.io/infinit
1•tommywilczek•23m ago•0 comments

Pigeon Music

https://twitter.com/PigsAndPlans/status/2029618695937601686
2•greenpinia•25m ago•0 comments

An Analysis of User-Space Idle State Instructions on x86 Processors

https://dl.acm.org/doi/10.1145/3676151.3719370
2•blakepelton•25m ago•1 comments

Chinese industry call for national effort to invest in advanced chipmaking tools

https://www.tomshardware.com/tech-industry/semiconductors/chinas-top-chip-execs-admit-fragmentati...
5•pseudolus•25m ago•0 comments

Guest Essay: America Cannot Withstand the Economic Shock That's Coming

https://www.nytimes.com/2026/03/06/opinion/ai-labor-unemployment.html
3•cs702•26m ago•0 comments
Open in hackernews

Show HN: Can you meld minds with AI and guess the same word?

https://www.convergegame.com/
11•cwackerfuss•10mo ago
I built a daily word association puzzle where you engage in a quiet, collaborative mind meld with AI. I'd love to have folks try it out and tell me what they think!

Here's how it works: 1. Enter your first word to reveal the AI's word of the day. 2. Don't think too hard about it. It's just a starting point. 3. Both of you think of a word that connects the two. 4. To win, you need to say the same word. 5. You have 8 guesses to converge. 6. Need a hint? The AI will drop a riddle in your final two guesses.

HOW DOES IT WORK? After the user_word + ai_word are submitted, I trigger two separate LLM calls which return structured data that I use to advance the game: 1. `evaluate_match`: this reasons about the match to decide if it should be counted as a convergence, and returns the reasoning, a bool, and a similarity score (this is what powers the rings that get further/closer to eachother in the game background and the green squares in the share results) 2. `guess_word`: this takes the two words, reasons about what a good next word might be, and returns the reasoning and new word.

I store the new word without revealing it to the user, so that after the user has time to decide and input their word, the AI has already had its next word selected since the last round ended.

I used BAML with OpenRouter to quickly iterate on prompts and easily switch between LLMs to compare outputs. I settled on gemini-2.0-flash as the right combination of quality, speed, and cost.

Comments

nosmokewhereiam•10mo ago
I need the answer if I fail...

Otherwise super fun and unique! Well done, thank you for sharing this.

cwackerfuss•10mo ago
Thank you! The solution is when user_word === ai_word, so there isn't technically an "answer." The only pre-determined word in the game is the first word the AI chooses, which is the same word for all players, each day.
apheliosos•10mo ago
Awesome job. Enjoyed playing this with my girl. Perhaps you can expose previous day puzzles for us to catch up on?
cwackerfuss•10mo ago
It's on my list for sure. Thanks for the message!
zahlman•10mo ago
You do, of course, restrict the user's input to a single word before showing it to the AI (to avoid jailbreaks)?
cwackerfuss•10mo ago
Others have tried and failed to jailbreak it. Give it a shot if you're keen and post results here.
cwackerfuss•10mo ago
But to answer your question - yes the string must contain only valid english letters and must be between 2-25 characters in length. If you can jailbreak the system with those constraints I salute you!
bogconst3•10mo ago
Fun and easy to play!
cwackerfuss•10mo ago
Thanks glad you like it!
elpocko•10mo ago
I will not come every day to play your "daily" game. I may look at it once and never come back, because I refuse to be held hostage by your artificial restriction (not to say preemptive enshittification) of getting one play per day.
cwackerfuss•10mo ago
ever heard of Wordle?
elpocko•10mo ago
You mean that one game that actually managed to pull off the game-a-day scheme four years ago through clever design and simple gameplay? The game with the inherently player-hostile scheme that's still inspiring thousands of talentless hacks on the internet? The actual successful game that attracted millions of copycat losers? Nope, never heard of it.
cwackerfuss•10mo ago
Just wait until I tell you about your local newspaper’s Sunday crossword.

I built this game for fun. There are no ads, and I currently cover the LLM costs myself.

I’m not sure why you’re being so hostile toward the idea of a daily puzzle game. Wouldn’t it make more sense, ideologically, to direct your criticism at pay-to-win games designed to keep you playing for hours a day? This is a simple daily puzzle — a two-minute break that never asks for more of your time. How is that even remotely comparable?

elpocko•10mo ago
You showed your game and asked for feedback. I gave you honest feedback: I won't play your "daily" game, because I think the "daily" aspect is an unnecessarily enforced, inherently player-hostile, mindlessly imitated anti-feature that's of no use to anyone.

Congratulations on making the game, I know it's hard to finish and release something. I wish you luck.