frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Time, Clocks, and the Ordering of Events in a Distributed System (1978) [pdf]

https://lamport.azurewebsites.net/pubs/time-clocks.pdf
1•danbitengo•6m ago•0 comments

Screenmap

https://screenmap.dev/
1•handfuloflight•7m ago•0 comments

Ask HN: Why can I only downvote select comments?

1•socalgal2•7m ago•0 comments

Show HN: PCalen – Generate free printable calendar in seconds

https://pcalen.com/
1•aleker•8m ago•0 comments

Lean Game Server

https://adam.math.hhu.de/#/
3•abetusk•11m ago•0 comments

Natural Number Game (Lean4 Tutorial)

https://adam.math.hhu.de/#/g/hhu-adam/NNG4
3•abetusk•12m ago•0 comments

National Archives locations set to close without tribal consultation

https://ictnews.org/news/these-records-are-priceless-3-national-archives-locations-set-to-close-w...
1•mooreds•12m ago•0 comments

Agent Router: Powerful traffic handling for agent builders

https://aaif.io/blog/agent-router-powerful-traffic-handling-for-agent-builders
1•mooreds•14m ago•0 comments

Playship – idea to published Android app, automated

https://playship.dev/
1•bowwerick•15m ago•0 comments

RyTuneX 1.7.1: open-source Windows 10/11 optimizer adds per-item rollback

https://github.com/rayenghanmi/RyTuneX
1•wangxin199•19m ago•0 comments

Apple Watch's new feature listens to your chats and recaps them

https://techcrunch.com/2026/09/09/apple-watchs-new-feature-listens-to-your-chats-and-recaps-them/
1•pier25•19m ago•0 comments

Review a pull request by booting it

https://fzakaria.com/2026/09/09/review-a-pull-request-by-booting-it
3•domenkozar•20m ago•0 comments

Show HN: Rayrun – one MCP gateway for the whole company

https://ray.run/
2•lucgagan•21m ago•0 comments

Microsoft Surface Duo

https://news.microsoft.com/surfaceduo/
1•fortran77•23m ago•1 comments

PEG: Postgres and Elm and Go

https://github.com/ramblingenzyme/peg/tree/main
1•ramblingenzyme•24m ago•0 comments

Navier–Stokes, AI and the future of research in mathematics [pdf]

https://bms.ulb.ac.be/data/uploads/untitled.pdf
2•fghorow•25m ago•2 comments

Anthropic discloses fourth AI hacking incident missed in earlier review

https://www.reuters.com/legal/litigation/anthropic-reports-fourth-cybersecurity-incident-with-ear...
3•accountinhn•27m ago•0 comments

Trezor's Email provider has been breached

https://twitter.com/CR1337/status/2097841222954184954
2•CR1337•28m ago•0 comments

Max Dama on Automated Trading (2011) [pdf]

http://isomorphisms.sdf.org/maxdama.pdf
1•TheAlchemist•31m ago•0 comments

Van Halen Test

https://en.wikipedia.org/wiki/Van_Halen_test
1•evo_9•34m ago•0 comments

Getting 50 GB/S Back from the Apple Neural Engine

https://eiln.github.io/posts/ane-dma.html
1•eiln•36m ago•1 comments

Tor VPN Beta: What we've learned building our own VPN for Android from scratch

https://blog.torproject.org/tor-vpn-beta/
2•woofcat•36m ago•0 comments

Where Stability Becomes the Constraint

https://medium.com/@gurvinder372/article-14-where-stability-becomes-the-constraint-c262b07f617c
1•gps372•39m ago•0 comments

Coinbase Design Systems Are Powering the AI Prototyping Era

https://www.coinbase.com/blog/how-coinbase-design-systems-are-powering-the-ai-prototyping-era
2•dukebartnik•39m ago•0 comments

Show HN: Kin – A code repository built for AI and the people working with it

https://github.com/firelock-ai/kin
1•troyjr4103•42m ago•0 comments

Weighing matrix W(35,25) found

https://github.com/Jepfore-Games-Ltd/W-35-25
1•jepforegames•42m ago•0 comments

More Impossible-to-Ignore Vaccine Effects

https://www.science.org/content/blog-post/more-impossible-ignore-vaccine-effects
3•EA-3167•45m ago•0 comments

USN-8717-1: Apache Tika vulnerability – Ubuntu security notices

https://ubuntu.com/security/notices/USN-8717-1
2•kyisaiah47•48m ago•0 comments

Muse, the band, lost its social media handles to Muse, Meta's new AI agent

https://www.engadget.com/2254419/muse-the-band-lost-its-social-media-handles-to-muse-meta-s-new-a...
93•_djo_•55m ago•34 comments

Show HN: Herdr Agents Fleet on your phone with TermRover

https://termrover.sh/blog/herdr-agent-fleet-mobile/
1•ptgamr•55m ago•0 comments
Open in hackernews

Show HN: Can you meld minds with AI and guess the same word?

https://www.convergegame.com/
11•cwackerfuss•1y ago
I built a daily word association puzzle where you engage in a quiet, collaborative mind meld with AI. I'd love to have folks try it out and tell me what they think!

Here's how it works: 1. Enter your first word to reveal the AI's word of the day. 2. Don't think too hard about it. It's just a starting point. 3. Both of you think of a word that connects the two. 4. To win, you need to say the same word. 5. You have 8 guesses to converge. 6. Need a hint? The AI will drop a riddle in your final two guesses.

HOW DOES IT WORK? After the user_word + ai_word are submitted, I trigger two separate LLM calls which return structured data that I use to advance the game: 1. `evaluate_match`: this reasons about the match to decide if it should be counted as a convergence, and returns the reasoning, a bool, and a similarity score (this is what powers the rings that get further/closer to eachother in the game background and the green squares in the share results) 2. `guess_word`: this takes the two words, reasons about what a good next word might be, and returns the reasoning and new word.

I store the new word without revealing it to the user, so that after the user has time to decide and input their word, the AI has already had its next word selected since the last round ended.

I used BAML with OpenRouter to quickly iterate on prompts and easily switch between LLMs to compare outputs. I settled on gemini-2.0-flash as the right combination of quality, speed, and cost.

Comments

nosmokewhereiam•1y ago
I need the answer if I fail...

Otherwise super fun and unique! Well done, thank you for sharing this.

cwackerfuss•1y ago
Thank you! The solution is when user_word === ai_word, so there isn't technically an "answer." The only pre-determined word in the game is the first word the AI chooses, which is the same word for all players, each day.
apheliosos•1y ago
Awesome job. Enjoyed playing this with my girl. Perhaps you can expose previous day puzzles for us to catch up on?
cwackerfuss•1y ago
It's on my list for sure. Thanks for the message!
zahlman•1y ago
You do, of course, restrict the user's input to a single word before showing it to the AI (to avoid jailbreaks)?
cwackerfuss•1y ago
Others have tried and failed to jailbreak it. Give it a shot if you're keen and post results here.
cwackerfuss•1y ago
But to answer your question - yes the string must contain only valid english letters and must be between 2-25 characters in length. If you can jailbreak the system with those constraints I salute you!
bogconst3•1y ago
Fun and easy to play!
cwackerfuss•1y ago
Thanks glad you like it!
elpocko•1y ago
I will not come every day to play your "daily" game. I may look at it once and never come back, because I refuse to be held hostage by your artificial restriction (not to say preemptive enshittification) of getting one play per day.
cwackerfuss•1y ago
ever heard of Wordle?
elpocko•1y ago
You mean that one game that actually managed to pull off the game-a-day scheme four years ago through clever design and simple gameplay? The game with the inherently player-hostile scheme that's still inspiring thousands of talentless hacks on the internet? The actual successful game that attracted millions of copycat losers? Nope, never heard of it.
cwackerfuss•1y ago
Just wait until I tell you about your local newspaper’s Sunday crossword.

I built this game for fun. There are no ads, and I currently cover the LLM costs myself.

I’m not sure why you’re being so hostile toward the idea of a daily puzzle game. Wouldn’t it make more sense, ideologically, to direct your criticism at pay-to-win games designed to keep you playing for hours a day? This is a simple daily puzzle — a two-minute break that never asks for more of your time. How is that even remotely comparable?

elpocko•1y ago
You showed your game and asked for feedback. I gave you honest feedback: I won't play your "daily" game, because I think the "daily" aspect is an unnecessarily enforced, inherently player-hostile, mindlessly imitated anti-feature that's of no use to anyone.

Congratulations on making the game, I know it's hard to finish and release something. I wish you luck.