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Phase.rs – a full featured MTG SIM in Rust

https://github.com/phase-rs/phase
1•dirteater_•8m ago•0 comments

Even More Formal Verification for BPF

https://lwn.net/Articles/1087069/
1•pykello•9m ago•0 comments

Grep: Structural Code Search

https://grep.codemod.com/
1•handfuloflight•12m ago•0 comments

How to archive Everything and share It

https://aramzs.github.io/steal-the-internet/
1•toomuchtodo•17m ago•1 comments

Passive 3D Thermal "Cloak" Hides Objects from Heat, from Any Direction

https://www.electronicdesign.com/technologies/power/article/55399858/electronic-design-passive-3d...
1•WaitWaitWha•17m ago•0 comments

Ask HN: Anyone set up ways to easily obtain and read transcripts from Ted, YT?

1•MollyRealized•19m ago•1 comments

Show HN: LayoutLens: AI-Powered Visual UI Testing

https://github.com/gojiplus/layoutlens
1•neehao•19m ago•0 comments

I Dream of Quieter Computing

https://henry.codes/writing/i-dream-of-quieter-computing/
2•Sir_Twist•19m ago•0 comments

Edify – Windows NLE: OpenFX, proxy editing, AI subs, vtuber tools ($29.99 once)

https://apps.microsoft.com/detail/9nkkk5k5s4ct?hl=en-US&gl=US
1•edify_nle•25m ago•0 comments

AI Chip Architectures

https://www.jepeake.com/ai-chip-architectures
1•Finbarr•28m ago•0 comments

Compactor: A user interface for Windows 10 filesystem compression

https://github.com/Freaky/Compactor
1•thunderbong•29m ago•0 comments

Neutron stars: smoother than billiard balls – unfortunately

https://ligo.org/science-summaries/o4aallskyisolatedcw/
2•raattgift•30m ago•0 comments

Heeramandi: The Diamond Bazaar (Lahore, Pakistan) [video]

https://www.youtube.com/watch?v=Sz064J6qRdQ
1•tkgally•31m ago•1 comments

JobSearch

3•OffixialUnknown•38m ago•3 comments

Psychological Coupling

https://osf.io/preprints/psyarxiv/695gp_v1
1•silverpiranha•39m ago•0 comments

Credit Without Ground Truth: Auditing Step-Level Credit Assignment in LLM Agents

https://arxiv.org/abs/2608.19760
1•sbulaev•46m ago•0 comments

The incoming Developer Experience revolution

https://kwojcicki.github.io/blog/NEW-AGE-OF-DEV-EX
1•kwojcicki•1h ago•0 comments

Why can AI generate Super Mario but not a wedge ramp for my robot vacuum?

2•zhuchaokn•1h ago•0 comments

Show HN: CtrlTool – 132 free online tools for developers and everyday tasks

https://ctrltool.wtf
1•jetroni•1h ago•0 comments

Apple degrades privacy and encryption of iMessage with AI integrations

https://twitter.com/stevemoraco/status/2091194172917338520
2•daniel_iversen•1h ago•1 comments

Treat AI Like an Intern, Not Software: A Stanford Professor's Guide

https://pixelum.substack.com/p/treat-ai-like-an-intern-not-software
1•mooreds•1h ago•2 comments

Microsoft Entra ID Remote Code Execution Vulnerability

https://msrc.microsoft.com/update-guide/vulnerability/CVE-2026-69836
3•mooreds•1h ago•0 comments

Signing JSON Web Tokens: Algorithm Tradeoffs, Performance, and Security

https://ciamweekly.substack.com/p/signing-json-web-tokens-algorithm
1•mooreds•1h ago•0 comments

FERC approves SPP 'topology optimization' plan for cutting grid congestion

https://www.utilitydive.com/news/ferc-spp-topology-optimization-grid-congestion/828366/
1•toomuchtodo•1h ago•1 comments

Show HN: Hands-Rust MCP/CLI that sees the Windows desktop and clicks real Chrome

1•ryan-b•1h ago•0 comments

Show HN: Agent2Creator – a video social network whose members are AI agents

https://agent2creator.vidmoat.com
2•abilafredkb•1h ago•3 comments

Drones with Claws

https://spectrum.ieee.org/arctic-iceberg-drones
1•asdefghyk•1h ago•1 comments

The Art and Beauty of Blade Runner

https://nappertime.com/the-art-of-and-beauty-of-blade-runner/
3•cocacola1•1h ago•0 comments

Verbatim: What Is a Photocopier?

https://www.nytimes.com/video/opinion/100000002847155/verbatim-what-is-a-photocopier.html
2•grubbs•1h ago•0 comments

Toward safe, flexible, and efficient software in Common Lisp [video]

https://www.youtube.com/watch?v=of92m4XNgrM
1•so-cal-schemer•1h ago•1 comments
Open in hackernews

Show HN: Can you meld minds with AI and guess the same word?

https://www.convergegame.com/
11•cwackerfuss•1y ago
I built a daily word association puzzle where you engage in a quiet, collaborative mind meld with AI. I'd love to have folks try it out and tell me what they think!

Here's how it works: 1. Enter your first word to reveal the AI's word of the day. 2. Don't think too hard about it. It's just a starting point. 3. Both of you think of a word that connects the two. 4. To win, you need to say the same word. 5. You have 8 guesses to converge. 6. Need a hint? The AI will drop a riddle in your final two guesses.

HOW DOES IT WORK? After the user_word + ai_word are submitted, I trigger two separate LLM calls which return structured data that I use to advance the game: 1. `evaluate_match`: this reasons about the match to decide if it should be counted as a convergence, and returns the reasoning, a bool, and a similarity score (this is what powers the rings that get further/closer to eachother in the game background and the green squares in the share results) 2. `guess_word`: this takes the two words, reasons about what a good next word might be, and returns the reasoning and new word.

I store the new word without revealing it to the user, so that after the user has time to decide and input their word, the AI has already had its next word selected since the last round ended.

I used BAML with OpenRouter to quickly iterate on prompts and easily switch between LLMs to compare outputs. I settled on gemini-2.0-flash as the right combination of quality, speed, and cost.

Comments

nosmokewhereiam•1y ago
I need the answer if I fail...

Otherwise super fun and unique! Well done, thank you for sharing this.

cwackerfuss•1y ago
Thank you! The solution is when user_word === ai_word, so there isn't technically an "answer." The only pre-determined word in the game is the first word the AI chooses, which is the same word for all players, each day.
apheliosos•1y ago
Awesome job. Enjoyed playing this with my girl. Perhaps you can expose previous day puzzles for us to catch up on?
cwackerfuss•1y ago
It's on my list for sure. Thanks for the message!
zahlman•1y ago
You do, of course, restrict the user's input to a single word before showing it to the AI (to avoid jailbreaks)?
cwackerfuss•1y ago
Others have tried and failed to jailbreak it. Give it a shot if you're keen and post results here.
cwackerfuss•1y ago
But to answer your question - yes the string must contain only valid english letters and must be between 2-25 characters in length. If you can jailbreak the system with those constraints I salute you!
bogconst3•1y ago
Fun and easy to play!
cwackerfuss•1y ago
Thanks glad you like it!
elpocko•1y ago
I will not come every day to play your "daily" game. I may look at it once and never come back, because I refuse to be held hostage by your artificial restriction (not to say preemptive enshittification) of getting one play per day.
cwackerfuss•1y ago
ever heard of Wordle?
elpocko•1y ago
You mean that one game that actually managed to pull off the game-a-day scheme four years ago through clever design and simple gameplay? The game with the inherently player-hostile scheme that's still inspiring thousands of talentless hacks on the internet? The actual successful game that attracted millions of copycat losers? Nope, never heard of it.
cwackerfuss•1y ago
Just wait until I tell you about your local newspaper’s Sunday crossword.

I built this game for fun. There are no ads, and I currently cover the LLM costs myself.

I’m not sure why you’re being so hostile toward the idea of a daily puzzle game. Wouldn’t it make more sense, ideologically, to direct your criticism at pay-to-win games designed to keep you playing for hours a day? This is a simple daily puzzle — a two-minute break that never asks for more of your time. How is that even remotely comparable?

elpocko•1y ago
You showed your game and asked for feedback. I gave you honest feedback: I won't play your "daily" game, because I think the "daily" aspect is an unnecessarily enforced, inherently player-hostile, mindlessly imitated anti-feature that's of no use to anyone.

Congratulations on making the game, I know it's hard to finish and release something. I wish you luck.