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Show HN: AgentBox – SDK to Run Claude Code, Codex, or OpenCode in Any Sandbox

https://github.com/TwillAI/agentbox-sdk
1•willydouhard•22s ago•0 comments

Sort by Controversial (2018)

https://slatestarcodex.com/2018/10/30/sort-by-controversial/
1•cwillu•34s ago•0 comments

AI and Teaching – The Brave New World

https://steveblank.com/2026/04/22/ai-and-teaching-the-brave-new-world/
1•Brajeshwar•1m ago•0 comments

Amal Khalil and the Lie We Keep Repeating

https://substack.com/home/post/p-195191174
1•__yak•1m ago•0 comments

Show HN: AI Square Face Avatar Generator and Classic Flash Pixel Icon Generator

https://www.squarefacegenerator.ai
1•hashkitly•2m ago•0 comments

Apps and programming: two accidental tyrannies

https://andymatuschak.org/tat/
1•sebg•2m ago•0 comments

Big O for MySQL: Why the Same Query Gets Slow at Scale

https://anotherboringtechblog.com/2026/04/big-o-for-mysql/
2•tanelpoder•3m ago•0 comments

Dear Codebase: A Letter from Your Coding Agent

https://mroczek.dev/articles/dear-codebase-letter-from-agent/
1•lackoftactics•4m ago•0 comments

White House accuses China of 'industrial scale' theft of AI technology

https://www.reuters.com/world/white-house-accuses-china-industrial-scale-theft-ai-technology-ft-r...
1•nickthegreek•5m ago•1 comments

Muon Experiment Eliminates Fifth Force, Confirms Standard Model

https://arstechnica.com/science/2026/04/physicists-think-theyve-solved-the-muon-mystery/
1•dan-bailey•6m ago•0 comments

Name in Landsat

https://science.nasa.gov/specials/your-name-in-landsat/
1•luispa•6m ago•0 comments

Audio transcription is worse in 2026 than it was in 2016

https://write.as/shantnu/audio-transcription-is-worse-in-2026-than-it-was-in-2016
1•shantnutiwari•7m ago•0 comments

Making beautiful work is getting harder

https://slowlywilliam.com/2026/04/21/why-everything-is-terrible.html
2•quicklywilliam•8m ago•1 comments

AuraCode – An AI Agent tool to visualize and chat with messy codebases

https://www.auracode.space/
1•TaraW1•9m ago•0 comments

Dioxus – Fullstack app framework for web, desktop, and mobile in Rust

https://github.com/dioxuslabs/dioxus
1•modinfo•9m ago•0 comments

Show HN: JSBT – binary serialization for real JavaScript object graphs

https://github.com/cheprasov/ts-jsbt
1•cheprasov•9m ago•0 comments

Bitwarden Statement on Checkmarx Supply Chain Incident

https://community.bitwarden.com/t/bitwarden-statement-on-checkmarx-supply-chain-incident/96127
3•Wingy•9m ago•0 comments

Show HN: Uvx skill-mgr install -t Claude -t codex

https://github.com/AI-Colleagues/skill-mgr
1•NeuralNotwork•9m ago•0 comments

macOS Desktop app v0.0.1 Preview Release "bot with a budget" idea

https://github.com/DialtoneApp/macos-app
1•fcpguru•10m ago•1 comments

IP Networking in Deep Space

https://blog.apnic.net/2026/04/16/podcast-ip-networking-in-deep-space/
1•wesleyeddy•10m ago•0 comments

To Protect and Swerve: NYPD Cop Has 547 Speeding Tickets

https://nyc.streetsblog.org/2026/04/23/to-protect-and-swerve-nypd-cop-has-527-speeding-tickets-ye...
2•greedo•10m ago•0 comments

Building with teams in two continents is hard. Here's what I learnt

https://thefoundersdraft.substack.com/p/everyone-tells-you-to-build-global
3•manishfp•12m ago•0 comments

Researchers Simulated a Delusional User to Test Chatbot Safety

https://www.404media.co/delusion-using-chatgpt-gemini-claude-grok-safety-ai-psychosis-study/
1•pkilgore•13m ago•0 comments

Decoupled DiLoCo: Resilient, Distributed AI Training at Scale

https://deepmind.google/blog/decoupled-diloco/
3•salkahfi•18m ago•0 comments

Show HN: LocalLLM – Recipes for Running the Local LLM (Need Contributors)

https://locallllm.fly.dev
2•Igor_Wiwi•18m ago•1 comments

A Comprehensive Guide to Model Routing for Coding Agents

https://www.notdiamond.ai/blog/a-comprehensive-guide-to-model-routing
1•t5-notdiamond•18m ago•0 comments

Show HN: When Your Repo Moves, Your AI Coding History Doesn't

https://www.apicula.com/blog/when-your-repo-moves-your-ai-history-doesnt/
1•apiculallc•18m ago•0 comments

Aster Mail – End-to-end encrypted email with post-quantum cryptography

https://astermail.org/
1•lucasfin000•18m ago•2 comments

Oldest known recording of a whale song could unlock mysteries of the ocean

https://www.pbs.org/newshour/science/oldest-known-recording-of-a-whale-song-could-unlock-mysterie...
1•PaulHoule•18m ago•0 comments

Inflated AI claims are under fire–and the regulatory reckoning is coming

https://fortune.com/2026/04/23/ai-washing-securities-litigation-regulatory-era-baker-mckenzie/
2•Brajeshwar•21m ago•0 comments
Open in hackernews

Show HN: Can you meld minds with AI and guess the same word?

https://www.convergegame.com/
11•cwackerfuss•11mo ago
I built a daily word association puzzle where you engage in a quiet, collaborative mind meld with AI. I'd love to have folks try it out and tell me what they think!

Here's how it works: 1. Enter your first word to reveal the AI's word of the day. 2. Don't think too hard about it. It's just a starting point. 3. Both of you think of a word that connects the two. 4. To win, you need to say the same word. 5. You have 8 guesses to converge. 6. Need a hint? The AI will drop a riddle in your final two guesses.

HOW DOES IT WORK? After the user_word + ai_word are submitted, I trigger two separate LLM calls which return structured data that I use to advance the game: 1. `evaluate_match`: this reasons about the match to decide if it should be counted as a convergence, and returns the reasoning, a bool, and a similarity score (this is what powers the rings that get further/closer to eachother in the game background and the green squares in the share results) 2. `guess_word`: this takes the two words, reasons about what a good next word might be, and returns the reasoning and new word.

I store the new word without revealing it to the user, so that after the user has time to decide and input their word, the AI has already had its next word selected since the last round ended.

I used BAML with OpenRouter to quickly iterate on prompts and easily switch between LLMs to compare outputs. I settled on gemini-2.0-flash as the right combination of quality, speed, and cost.

Comments

nosmokewhereiam•11mo ago
I need the answer if I fail...

Otherwise super fun and unique! Well done, thank you for sharing this.

cwackerfuss•11mo ago
Thank you! The solution is when user_word === ai_word, so there isn't technically an "answer." The only pre-determined word in the game is the first word the AI chooses, which is the same word for all players, each day.
apheliosos•11mo ago
Awesome job. Enjoyed playing this with my girl. Perhaps you can expose previous day puzzles for us to catch up on?
cwackerfuss•11mo ago
It's on my list for sure. Thanks for the message!
zahlman•11mo ago
You do, of course, restrict the user's input to a single word before showing it to the AI (to avoid jailbreaks)?
cwackerfuss•11mo ago
Others have tried and failed to jailbreak it. Give it a shot if you're keen and post results here.
cwackerfuss•11mo ago
But to answer your question - yes the string must contain only valid english letters and must be between 2-25 characters in length. If you can jailbreak the system with those constraints I salute you!
bogconst3•11mo ago
Fun and easy to play!
cwackerfuss•11mo ago
Thanks glad you like it!
elpocko•11mo ago
I will not come every day to play your "daily" game. I may look at it once and never come back, because I refuse to be held hostage by your artificial restriction (not to say preemptive enshittification) of getting one play per day.
cwackerfuss•11mo ago
ever heard of Wordle?
elpocko•11mo ago
You mean that one game that actually managed to pull off the game-a-day scheme four years ago through clever design and simple gameplay? The game with the inherently player-hostile scheme that's still inspiring thousands of talentless hacks on the internet? The actual successful game that attracted millions of copycat losers? Nope, never heard of it.
cwackerfuss•11mo ago
Just wait until I tell you about your local newspaper’s Sunday crossword.

I built this game for fun. There are no ads, and I currently cover the LLM costs myself.

I’m not sure why you’re being so hostile toward the idea of a daily puzzle game. Wouldn’t it make more sense, ideologically, to direct your criticism at pay-to-win games designed to keep you playing for hours a day? This is a simple daily puzzle — a two-minute break that never asks for more of your time. How is that even remotely comparable?

elpocko•11mo ago
You showed your game and asked for feedback. I gave you honest feedback: I won't play your "daily" game, because I think the "daily" aspect is an unnecessarily enforced, inherently player-hostile, mindlessly imitated anti-feature that's of no use to anyone.

Congratulations on making the game, I know it's hard to finish and release something. I wish you luck.