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Thin the Trees to Save the Trees

https://ambrook.com/offrange/environment/save-the-parks
1•surprisetalk•21s ago•0 comments

Porting Android 16 to my blind mother's keypad phone

https://z1x.us/blog/four-hundred-bucks-of-e-waste
1•z1xus•1m ago•0 comments

Why prediction so rarely lives up to its promise

https://www.glasseye.ink/p/glasseye-68b
1•glasseye•1m ago•0 comments

Show HN: Codemap – one-page interactive map of any Go repository

https://github.com/peterretief/codemap
1•peter_retief•2m ago•0 comments

The Work: A year on the indie pro wrestling circuit in PNW

https://www.thebeliever.net/the-work/
1•gmays•2m ago•0 comments

Ravenry: Control plane for every Claude Code and Codex session

https://github.com/patoles/ravenry
1•thatslast•2m ago•0 comments

Rooting GoPro HERO8–MAX2 through their own web server

https://github.com/ADCDS/gopro-root
1•adcds•3m ago•0 comments

So, How Much RAM Do You Need?

https://jasoneckert.github.io/myblog/ram/
1•speckx•4m ago•0 comments

Tangle

https://mrdoob.github.io/codevember-2026/04/
1•bpierre•5m ago•0 comments

Science and Fiction: Self value and relationships

https://scienceandfiction.net/stories/45_the-double-edged-sword/
1•hhartmann•5m ago•0 comments

AI agents can persuade other AI agents to approve decisions they should reject

https://www.cooperativeai.com/seminars/inter-agent-influence-ai-agents-capabilities-for-persuadin...
1•zomtorg•6m ago•0 comments

You don't need long context

https://arxiv.org/abs/2611.05306
1•craigmart•7m ago•0 comments

IGlet Inception: How to Make Fractal ASCII Art [video]

https://www.youtube.com/watch?v=f42zQJXagT8
1•rene_d•9m ago•0 comments

Ask HN: What's on Your Learning List?

1•carlos-menezes•10m ago•0 comments

Zero-Collision Prime Sieving at 10^15 Scale in C++

1•nareshsharma•10m ago•0 comments

Confirmation and Outrage, Both for Clicks

https://alearningaday.blog/2026/11/03/confirmation-and-outrage-both-for-clicks/
1•speckx•10m ago•0 comments

Show HN: Iriszip – Audited post-quantum E2EE file transfer (SPAKE2M-KEM-768)

https://github.com/iris-zip/iris
1•Dev-Scar•11m ago•0 comments

Zero-Collision Prime Sieving at 10^15 Scale in C++

1•nareshsharma•12m ago•0 comments

I built one dollar clarity for mental issues try it

https://onedollarclarity.com/
1•DigitalSena•12m ago•0 comments

Foundations of Large Language Models

https://arxiv.org/abs/2501.09223
1•manojbajaj95•13m ago•0 comments

The world won't end on Nov. 13, 2026

https://www.not-ship.com/good-news-the-world-wont-end-on-nov-13-2026/
1•sighborg•13m ago•0 comments

Permanent DST: People think they'll like it and then they don't

https://www.contraclockwise.io/p/people-think-theyll-like-it-and-then
1•iamnothere•14m ago•0 comments

Debian apt security update (man-in-the-middle)

https://lists.debian.org/debian-security-announce/2026/msg00526.html?pow_referer=
19•SG-•16m ago•2 comments

The Movement Physics of Super Mario Bros – Behind the Code [video]

https://www.youtube.com/watch?v=dtYJhy01jNI
1•birdculture•16m ago•0 comments

"This Is Fine": How Clean Rooms Train Agents to Close the Books on Fire

https://twitter.com/DeepInsightLabs/status/2117974725402276248
1•nlpnerd•16m ago•0 comments

Ukraine's drone strikes spur hasty Russian plans for underground data centers

https://arstechnica.com/ai/2026/11/russia-looks-to-hide-data-centers-underground-as-ukrainian-dro...
1•rbanffy•17m ago•0 comments

Writing Windows Applications in x64 Assembly in 2026

https://medium.com/@stefan_15505/writing-windows-applications-in-x64-assembly-in-2026-5ef2aff293cd
3•hofmann-dev•17m ago•1 comments

When humans disappear, biodiversity takes a surprising turn

https://www.nature.com/articles/d41586-026-03505-1
2•Brajeshwar•18m ago•0 comments

Firm Tied to Some OpenAI, Anthropic AI Hacks Blames 'Error'

https://www.bloomberg.com/news/articles/2026-11-03/security-firm-tied-to-openai-anthropic-ai-hack...
1•helsinkiandrew•18m ago•1 comments

Why Your Shrink Should Prescribe Exercise

https://nautil.us/why-your-shrink-should-prescribe-exercise-1286325
2•Brajeshwar•18m ago•1 comments
Open in hackernews

Show HN: Can you meld minds with AI and guess the same word?

https://www.convergegame.com/
11•cwackerfuss•1y ago
I built a daily word association puzzle where you engage in a quiet, collaborative mind meld with AI. I'd love to have folks try it out and tell me what they think!

Here's how it works: 1. Enter your first word to reveal the AI's word of the day. 2. Don't think too hard about it. It's just a starting point. 3. Both of you think of a word that connects the two. 4. To win, you need to say the same word. 5. You have 8 guesses to converge. 6. Need a hint? The AI will drop a riddle in your final two guesses.

HOW DOES IT WORK? After the user_word + ai_word are submitted, I trigger two separate LLM calls which return structured data that I use to advance the game: 1. `evaluate_match`: this reasons about the match to decide if it should be counted as a convergence, and returns the reasoning, a bool, and a similarity score (this is what powers the rings that get further/closer to eachother in the game background and the green squares in the share results) 2. `guess_word`: this takes the two words, reasons about what a good next word might be, and returns the reasoning and new word.

I store the new word without revealing it to the user, so that after the user has time to decide and input their word, the AI has already had its next word selected since the last round ended.

I used BAML with OpenRouter to quickly iterate on prompts and easily switch between LLMs to compare outputs. I settled on gemini-2.0-flash as the right combination of quality, speed, and cost.

Comments

nosmokewhereiam•1y ago
I need the answer if I fail...

Otherwise super fun and unique! Well done, thank you for sharing this.

cwackerfuss•1y ago
Thank you! The solution is when user_word === ai_word, so there isn't technically an "answer." The only pre-determined word in the game is the first word the AI chooses, which is the same word for all players, each day.
apheliosos•1y ago
Awesome job. Enjoyed playing this with my girl. Perhaps you can expose previous day puzzles for us to catch up on?
cwackerfuss•1y ago
It's on my list for sure. Thanks for the message!
zahlman•1y ago
You do, of course, restrict the user's input to a single word before showing it to the AI (to avoid jailbreaks)?
cwackerfuss•1y ago
Others have tried and failed to jailbreak it. Give it a shot if you're keen and post results here.
cwackerfuss•1y ago
But to answer your question - yes the string must contain only valid english letters and must be between 2-25 characters in length. If you can jailbreak the system with those constraints I salute you!
bogconst3•1y ago
Fun and easy to play!
cwackerfuss•1y ago
Thanks glad you like it!
elpocko•1y ago
I will not come every day to play your "daily" game. I may look at it once and never come back, because I refuse to be held hostage by your artificial restriction (not to say preemptive enshittification) of getting one play per day.
cwackerfuss•1y ago
ever heard of Wordle?
elpocko•1y ago
You mean that one game that actually managed to pull off the game-a-day scheme four years ago through clever design and simple gameplay? The game with the inherently player-hostile scheme that's still inspiring thousands of talentless hacks on the internet? The actual successful game that attracted millions of copycat losers? Nope, never heard of it.
cwackerfuss•1y ago
Just wait until I tell you about your local newspaper’s Sunday crossword.

I built this game for fun. There are no ads, and I currently cover the LLM costs myself.

I’m not sure why you’re being so hostile toward the idea of a daily puzzle game. Wouldn’t it make more sense, ideologically, to direct your criticism at pay-to-win games designed to keep you playing for hours a day? This is a simple daily puzzle — a two-minute break that never asks for more of your time. How is that even remotely comparable?

elpocko•1y ago
You showed your game and asked for feedback. I gave you honest feedback: I won't play your "daily" game, because I think the "daily" aspect is an unnecessarily enforced, inherently player-hostile, mindlessly imitated anti-feature that's of no use to anyone.

Congratulations on making the game, I know it's hard to finish and release something. I wish you luck.