frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

From Rust to Ruby

https://xlii.space/eng/from-rust-to-ruby/
1•xlii•1m ago•0 comments

The best of every language, in one

https://amalgame.me/en/
1•bmouget•1m ago•0 comments

Geometry Dash triggers were too hard, let's use assembly instead [video]

https://www.youtube.com/watch?v=FvMM29MO1qw
1•Jotalea•4m ago•0 comments

France24 live stream is down

https://www.france24.com/en/live
2•lastdong•6m ago•0 comments

Show HN: MPEE – Offline route calculations and optimization

https://github.com/punnerud/mpee
1•punnerud•7m ago•0 comments

Nexus – open-source AI gateway for enterprise LLM traffic

https://github.com/AlphaBitCore/nexus-gateway
2•jjrhodes•7m ago•0 comments

Bouncy Castle Communism Is the Solution

https://www.laborpolitics.com/p/bouncy-castle-communism
3•mooreds•12m ago•1 comments

The Tail End (2015)

https://waitbutwhy.com/2015/12/the-tail-end.html
2•chistev•12m ago•0 comments

VoIP service provider anti-patterns (2019)

https://blog.evaristesys.com/2019/08/22/voip-service-provider-anti-patterns/
1•mooreds•13m ago•0 comments

Pavona open source sillicon ecosystem

https://pavona.org/
1•RealityVoid•16m ago•1 comments

The Five Pillars of AI Agent Accountability

https://www.tigera.io/blog/the-five-pillars-of-ai-agent-accountability-a-diagnostic-framework-for...
2•baroiall•16m ago•0 comments

Building a safe, effective sandbox to enable Codex on Windows

https://openai.com/index/building-codex-windows-sandbox/
1•gmays•21m ago•0 comments

Show HN: Visual composer for Claude Code multi-agent workflows

https://github.com/fayzan123/claude-workflow-composer
1•FayzanMalik•22m ago•0 comments

Show HN: I turned my personal website into a bash shell (with Vim)

https://darrikonn.com
2•darrikonn•23m ago•0 comments

'Major chemical explosion' kills, injures multiple people

https://www.usatoday.com/story/news/nation/2026/05/26/washington-chemical-explosion-nippon-dynawa...
3•SilverElfin•23m ago•3 comments

AI agents imperiled by critical vulnerability in open source package

https://arstechnica.com/information-technology/2026/05/millions-of-ai-agents-imperiled-by-critica...
3•ylk•24m ago•0 comments

Docker on Windows Server Felt Easier After I Tried VisualDock Server

https://www.virtualizationhowto.com/2026/05/docker-on-windows-server-finally-felt-easier-after-i-...
6•chemodax•26m ago•2 comments

The Misuse of Memory

https://www.krezl.com/essays/the-misuse-of-memory
1•prad_r•26m ago•0 comments

On the Laser-Fusion Milestone (2022)

https://inference-review.com/article/on-the-laser-fusion-milestone
2•tensegrist•27m ago•0 comments

The Vibe Coding Era: Why AI Won't Replace Software Engineers [video]

https://www.youtube.com/watch?v=xYU7zaaRjmE
1•regus•28m ago•0 comments

Turning You into a Power User with Hybrid Memory and Claude

https://medium.com/@vektormemory/turning-you-into-a-power-user-hybrid-memory-ssh-cloak-and-passwo...
2•vektormemory•32m ago•0 comments

Soft Serve – Self-hostable Git server for the command line

https://github.com/charmbracelet/soft-serve
3•helloplanets•34m ago•0 comments

Made (By Humans) in California

https://carette.xyz/posts/made_by_humans_in_california/
4•LucidLynx•36m ago•0 comments

PyCon US 2026 Packaging Summit Recap

https://bernat.tech/posts/pycon-us-2026-packaging-summit-recap/
1•nodivbyzero•37m ago•0 comments

AI agents are scrambling power users' brains

https://www.axios.com/2026/04/04/ai-agents-burnout-addiction-claude-code-openclaw
3•jjtang1•38m ago•0 comments

Life Is Short (2016)

https://paulgraham.com/vb.html
2•chistev•38m ago•0 comments

Grimm Brothers' Children's and Household Tales (Grimms' Fairy Tales)

https://sites.pitt.edu/~dash/grimmtales.html
2•Anthony-G•39m ago•0 comments

Hello, Ordinary Blog

https://ordinary.blog/posts/hello-ordinary-blog/
2•seanwatters•40m ago•0 comments

Phloto for My Photo Flow

https://cceckman.com/writing/phloto/
1•evakhoury•46m ago•0 comments

MiniMax teased M3 Sparse Attention: 9.7x prefilling, 15.6x decoding at 1M

https://twitter.com/SkylerMiao7/status/2059285750458544561
3•rebekkamikkoa•48m ago•0 comments
Open in hackernews

Show HN: Can you meld minds with AI and guess the same word?

https://www.convergegame.com/
11•cwackerfuss•1y ago
I built a daily word association puzzle where you engage in a quiet, collaborative mind meld with AI. I'd love to have folks try it out and tell me what they think!

Here's how it works: 1. Enter your first word to reveal the AI's word of the day. 2. Don't think too hard about it. It's just a starting point. 3. Both of you think of a word that connects the two. 4. To win, you need to say the same word. 5. You have 8 guesses to converge. 6. Need a hint? The AI will drop a riddle in your final two guesses.

HOW DOES IT WORK? After the user_word + ai_word are submitted, I trigger two separate LLM calls which return structured data that I use to advance the game: 1. `evaluate_match`: this reasons about the match to decide if it should be counted as a convergence, and returns the reasoning, a bool, and a similarity score (this is what powers the rings that get further/closer to eachother in the game background and the green squares in the share results) 2. `guess_word`: this takes the two words, reasons about what a good next word might be, and returns the reasoning and new word.

I store the new word without revealing it to the user, so that after the user has time to decide and input their word, the AI has already had its next word selected since the last round ended.

I used BAML with OpenRouter to quickly iterate on prompts and easily switch between LLMs to compare outputs. I settled on gemini-2.0-flash as the right combination of quality, speed, and cost.

Comments

nosmokewhereiam•1y ago
I need the answer if I fail...

Otherwise super fun and unique! Well done, thank you for sharing this.

cwackerfuss•1y ago
Thank you! The solution is when user_word === ai_word, so there isn't technically an "answer." The only pre-determined word in the game is the first word the AI chooses, which is the same word for all players, each day.
apheliosos•1y ago
Awesome job. Enjoyed playing this with my girl. Perhaps you can expose previous day puzzles for us to catch up on?
cwackerfuss•1y ago
It's on my list for sure. Thanks for the message!
zahlman•1y ago
You do, of course, restrict the user's input to a single word before showing it to the AI (to avoid jailbreaks)?
cwackerfuss•1y ago
Others have tried and failed to jailbreak it. Give it a shot if you're keen and post results here.
cwackerfuss•1y ago
But to answer your question - yes the string must contain only valid english letters and must be between 2-25 characters in length. If you can jailbreak the system with those constraints I salute you!
bogconst3•1y ago
Fun and easy to play!
cwackerfuss•1y ago
Thanks glad you like it!
elpocko•1y ago
I will not come every day to play your "daily" game. I may look at it once and never come back, because I refuse to be held hostage by your artificial restriction (not to say preemptive enshittification) of getting one play per day.
cwackerfuss•1y ago
ever heard of Wordle?
elpocko•1y ago
You mean that one game that actually managed to pull off the game-a-day scheme four years ago through clever design and simple gameplay? The game with the inherently player-hostile scheme that's still inspiring thousands of talentless hacks on the internet? The actual successful game that attracted millions of copycat losers? Nope, never heard of it.
cwackerfuss•1y ago
Just wait until I tell you about your local newspaper’s Sunday crossword.

I built this game for fun. There are no ads, and I currently cover the LLM costs myself.

I’m not sure why you’re being so hostile toward the idea of a daily puzzle game. Wouldn’t it make more sense, ideologically, to direct your criticism at pay-to-win games designed to keep you playing for hours a day? This is a simple daily puzzle — a two-minute break that never asks for more of your time. How is that even remotely comparable?

elpocko•1y ago
You showed your game and asked for feedback. I gave you honest feedback: I won't play your "daily" game, because I think the "daily" aspect is an unnecessarily enforced, inherently player-hostile, mindlessly imitated anti-feature that's of no use to anyone.

Congratulations on making the game, I know it's hard to finish and release something. I wish you luck.