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Mark I Perceptron (1958)

https://en.wikipedia.org/wiki/Mark_I_Perceptron
1•RyanShook•1m ago•0 comments

If You Can Make a Compute Engine, You Can Sell a Compute Engine

https://www.nextplatform.com/compute/2026/05/06/if-you-can-make-a-compute-engine-you-can-sell-a-c...
2•rbanffy•2m ago•0 comments

Show HN: I Built Paul Graham's Social Media Math/Logic CAPTCHA Idea

https://mentwire.com/sample
1•nowflux•4m ago•0 comments

Researchers pioneer method to rapidly design proteins

https://www6.slac.stanford.edu/news/2026-05-04-researchers-pioneer-method-rapidly-design-proteins
1•gmays•5m ago•0 comments

Toronto demands meeting with Google over Maps navigation glitch

https://www.ctvnews.ca/toronto/article/a-google-maps-glitch-sent-drivers-the-wrong-way-up-a-toron...
1•Krontab•6m ago•0 comments

File format for large sorted lists of integers

https://github.com/SebMtn/vde-format
1•WorldDev•6m ago•0 comments

Why hasn't longer-horizon training slowed AI progress?

https://www.seangoedecke.com/why-hasnt-longer-horizon-training-slowed-ai-progress/
1•Brajeshwar•7m ago•0 comments

China's Unwinding of the Manus Deal Highlights a Key US Advantage

https://thediplomat.com/2026/05/chinas-unwinding-of-the-manus-deal-highlights-a-key-us-advantage/
1•u1hcw9nx•7m ago•1 comments

Xbox and N64 Zelda Ocarina of Time Online Co-Op (Real Hardware) [video]

https://www.youtube.com/watch?v=3LVxkTMucGg
1•surprisetalk•7m ago•0 comments

Amp, Rebuilt

https://ampcode.com/news/neo
2•doppp•7m ago•0 comments

Resurfaced 2025 clip fuels false Musk-Ramaphosa snub claim amid Starlink row

https://factcheck.afp.com/doc.afp.com.A9WB89E
1•lschueller•8m ago•0 comments

Understanding Wi-Fi 4/5/6/6E/7/8 (802.11 n/AC/ax/be/bn)

https://www.wiisfi.com/
4•fanf2•10m ago•0 comments

Show HN: MySigner – Ship iOS and Android apps with one command

https://mysigner.dev/
2•lekacoding•10m ago•0 comments

Daily Sucker to Harrass

https://www.elysee.fr/en/contact/
2•machardmachard•11m ago•0 comments

Show HN: CtxVault – local receipts for AI context handoffs

https://github.com/ctxvault/ctxvault
3•LuxBennu•11m ago•0 comments

People don't linger like they used to

https://www.not-ship.com/we-dont-linger-like-we-used-to/
2•dangond•11m ago•0 comments

Apple MLX vs. llama.cpp: compared and benchmarked [video]

https://www.youtube.com/watch?v=ZwCbChJWXkQ
4•nvahalik•13m ago•0 comments

Madrid Built Its Metro Cheaply

https://worksinprogress.co/issue/how-madrid-built-its-metro-cheaply/
2•latentframe•14m ago•1 comments

Show HN: Self-improving skills for any coding agent

https://github.com/luml-ai/dreamer
2•iryna_kondr•14m ago•0 comments

C++ survey finds AI use rising, though trust is in short supply

https://www.theregister.com/devops/2026/05/07/c-survey-finds-ai-use-rising-though-trust-is-in-sho...
4•lschueller•18m ago•0 comments

Amazon Web Services in Plain English (2015)

https://expeditedsecurity.com/aws-in-plain-english/
4•downbad_•18m ago•1 comments

DayOne.fan – music promotion toolkit for indie artists (Meta ads and artist hub)

https://dayone.fan
2•jamescundle•18m ago•1 comments

MPEG-2 Transport Stream Packaging for Media over QUIC Transport

https://www.ietf.org/archive/id/draft-gregoire-moq-msfts-00.html
3•mondainx•19m ago•0 comments

Reclip – Download videos from almost any website

https://github.com/averygan/reclip
2•the-mitr•21m ago•0 comments

The Second Wave of the API-First Economy

https://brandur.org/second-wave-api-first
2•surprisetalk•21m ago•0 comments

A Silver Lining of Slop

https://brennan.io/2026/05/04/llmfree/
2•ibobev•21m ago•0 comments

Minimal Viable Zig Error Contexts

https://matklad.github.io/2026/05/03/zig-error-context.html
4•ibobev•22m ago•0 comments

A digital photo frame written in Lisp

http://forum.ulisp.com/t/a-digital-photo-frame-written-in-lisp/1870
3•chrisjj•22m ago•0 comments

Access your Docker Compose services via easy-to-remember names

https://chuniversiteit.nl/operations/reverse-proxy-for-docker-compose
2•ibobev•22m ago•0 comments

SpaceX is starting to move on from the most successful rocket

https://arstechnica.com/space/2026/05/spacex-is-starting-to-move-on-from-the-worlds-most-successf...
2•Brajeshwar•22m ago•0 comments
Open in hackernews

Show HN: Can you meld minds with AI and guess the same word?

https://www.convergegame.com/
11•cwackerfuss•12mo ago
I built a daily word association puzzle where you engage in a quiet, collaborative mind meld with AI. I'd love to have folks try it out and tell me what they think!

Here's how it works: 1. Enter your first word to reveal the AI's word of the day. 2. Don't think too hard about it. It's just a starting point. 3. Both of you think of a word that connects the two. 4. To win, you need to say the same word. 5. You have 8 guesses to converge. 6. Need a hint? The AI will drop a riddle in your final two guesses.

HOW DOES IT WORK? After the user_word + ai_word are submitted, I trigger two separate LLM calls which return structured data that I use to advance the game: 1. `evaluate_match`: this reasons about the match to decide if it should be counted as a convergence, and returns the reasoning, a bool, and a similarity score (this is what powers the rings that get further/closer to eachother in the game background and the green squares in the share results) 2. `guess_word`: this takes the two words, reasons about what a good next word might be, and returns the reasoning and new word.

I store the new word without revealing it to the user, so that after the user has time to decide and input their word, the AI has already had its next word selected since the last round ended.

I used BAML with OpenRouter to quickly iterate on prompts and easily switch between LLMs to compare outputs. I settled on gemini-2.0-flash as the right combination of quality, speed, and cost.

Comments

nosmokewhereiam•12mo ago
I need the answer if I fail...

Otherwise super fun and unique! Well done, thank you for sharing this.

cwackerfuss•12mo ago
Thank you! The solution is when user_word === ai_word, so there isn't technically an "answer." The only pre-determined word in the game is the first word the AI chooses, which is the same word for all players, each day.
apheliosos•12mo ago
Awesome job. Enjoyed playing this with my girl. Perhaps you can expose previous day puzzles for us to catch up on?
cwackerfuss•12mo ago
It's on my list for sure. Thanks for the message!
zahlman•12mo ago
You do, of course, restrict the user's input to a single word before showing it to the AI (to avoid jailbreaks)?
cwackerfuss•12mo ago
Others have tried and failed to jailbreak it. Give it a shot if you're keen and post results here.
cwackerfuss•12mo ago
But to answer your question - yes the string must contain only valid english letters and must be between 2-25 characters in length. If you can jailbreak the system with those constraints I salute you!
bogconst3•12mo ago
Fun and easy to play!
cwackerfuss•12mo ago
Thanks glad you like it!
elpocko•12mo ago
I will not come every day to play your "daily" game. I may look at it once and never come back, because I refuse to be held hostage by your artificial restriction (not to say preemptive enshittification) of getting one play per day.
cwackerfuss•12mo ago
ever heard of Wordle?
elpocko•12mo ago
You mean that one game that actually managed to pull off the game-a-day scheme four years ago through clever design and simple gameplay? The game with the inherently player-hostile scheme that's still inspiring thousands of talentless hacks on the internet? The actual successful game that attracted millions of copycat losers? Nope, never heard of it.
cwackerfuss•12mo ago
Just wait until I tell you about your local newspaper’s Sunday crossword.

I built this game for fun. There are no ads, and I currently cover the LLM costs myself.

I’m not sure why you’re being so hostile toward the idea of a daily puzzle game. Wouldn’t it make more sense, ideologically, to direct your criticism at pay-to-win games designed to keep you playing for hours a day? This is a simple daily puzzle — a two-minute break that never asks for more of your time. How is that even remotely comparable?

elpocko•12mo ago
You showed your game and asked for feedback. I gave you honest feedback: I won't play your "daily" game, because I think the "daily" aspect is an unnecessarily enforced, inherently player-hostile, mindlessly imitated anti-feature that's of no use to anyone.

Congratulations on making the game, I know it's hard to finish and release something. I wish you luck.