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Use of Large Language Models in Standards Work

https://www.w3.org/TR/llms-standards/
1•jruohonen•34s ago•0 comments

Elon Musk's lawyer accuses jury of bias, points to $4.20 reference in damages

https://nypost.com/2026/03/26/business/elon-musks-laywer-accuses-san-francisco-jury-of-bias-point...
1•1vuio0pswjnm7•3m ago•0 comments

The secret spy tech inside every credit card [video]

https://www.youtube.com/watch?v=YSJY3DvnybE
1•saikatsg•6m ago•0 comments

Live Cricket API Provider

1•maxway•8m ago•0 comments

Show HN: Run, build, and govern AI agent workflows for DevOps

https://retroshift.dev/
1•zaketum•9m ago•0 comments

The Melissa Virus of 1999

https://dfarq.homeip.net/the-melissa-virus-of-1999/
1•giuliomagnifico•10m ago•0 comments

Ask HN: File Sharing from EU to CN

1•zirkuswurstikus•15m ago•0 comments

Show HN: Boarding Pass Wallet with Leaderboard, Analytics and Trip Planning

https://borderlyai.com
1•mathaip•17m ago•0 comments

Trump signature to appear on US currency, ending 165-year tradition

https://www.reuters.com/world/us/trumps-signature-appear-us-currency-treasury-says-ending-165-yea...
1•gostsamo•17m ago•0 comments

AI and bots have officially taken over the internet, report finds

https://www.cnbc.com/2026/03/26/ai-bots-humans-internet.html
2•1vuio0pswjnm7•18m ago•1 comments

Claude AI Maker Anthropic Considers IPO as Soon as October

https://www.bloomberg.com/news/articles/2026-03-27/claude-ai-maker-anthropic-said-to-weigh-ipo-as...
1•kristianp•18m ago•1 comments

The Human Connection Moat

https://progressivedelivery.com/2026/02/28/ai-kicked-my-saas/
1•mooreds•20m ago•0 comments

Elon Musk's Boring Co. tunnels aren't wanted by most Nashville residents

https://www.cnbc.com/2026/03/26/elon-musks-boring-co-tunnels-not-wanted-by-most-nashville-residen...
2•1vuio0pswjnm7•24m ago•1 comments

Tool to reduce AI tokens and generate more detailed and accurate PRDs

https://github.com/Corbell-AI/Corbell
3•holy_pharaoh•29m ago•2 comments

Lessons from the history of Royal Society journal publishing, 1665-2015

https://arts.st-andrews.ac.uk/philosophicaltransactions/brief-history-of-phil-trans/
1•divbzero•35m ago•0 comments

Show HN: "Ask AI" for Your Website

https://peam.ai
1•afshinmeh•36m ago•0 comments

The Ozempicization of the Economy

https://kyla.substack.com/p/the-ozempicization-of-the-economy
1•dotcoma•39m ago•0 comments

Two env vars that fix PyTorch memory creep forever – no code changes

https://github.com/brjen/pytorch-memory-fix
2•rockshocker•42m ago•0 comments

Internet Yiff Machine: We hacked 93GB of "anonymous" crime tips

https://arstechnica.com/security/2026/03/internet-yiff-machine-we-hacked-93gb-of-anonymous-crime-...
1•nobody9999•44m ago•0 comments

The Torpedo Data Computer (TDC)(2006)

https://maritime.org/tech/tdc.php
1•o4c•49m ago•0 comments

Gumbel Max trick for LLM sampling

https://darshanmakwana412.github.io/2026/01/gumbel-max-trick/
2•martianlantern•50m ago•0 comments

Show HN: Spectator, a Programming Language for Cybersecurity

1•CzaxTanmay•55m ago•0 comments

Show HN: Literalizer – convert JSON and YAML into native

https://github.com/adamtheturtle/literalizer
1•adamtheturtle•55m ago•0 comments

Ubuntu 26.04 LTS Beta Is Out Now with Linux Kernel 7.0 and Gnome 50

https://9to5linux.com/ubuntu-26-04-lts-beta-is-out-now-with-linux-kernel-7-0-and-gnome-50
1•devy•1h ago•0 comments

Schedule tasks on the web

https://code.claude.com/docs/en/web-scheduled-tasks
43•iBelieve•1h ago•23 comments

How Natural Tradeoff and Failure Components?

https://www.astralcodexten.com/p/how-natural-tradeoff-and-failure
3•paulpauper•1h ago•0 comments

Implementing YOLOv8 Object Detection with OpenCV in Rust Using ONNX Models

https://linzichun.com/posts/rust-opencv-onnx-yolov8-detect/
2•auraham•1h ago•0 comments

Vibe Coding Ships Broken

https://wire.wise-relations.com/news/2026-03-27-vibe-coding/
2•chelm•1h ago•0 comments

Ohm's Peg-to-WASM Compiler

https://ohmjs.org/blog/2026/03/12/peg-to-wasm
2•azhenley•1h ago•1 comments

Show HN: Superfast – Cognitive Memory Graphs for Enterprise AI Agents

1•prabhatkr•1h ago•0 comments
Open in hackernews

Show HN: Can you meld minds with AI and guess the same word?

https://www.convergegame.com/
11•cwackerfuss•10mo ago
I built a daily word association puzzle where you engage in a quiet, collaborative mind meld with AI. I'd love to have folks try it out and tell me what they think!

Here's how it works: 1. Enter your first word to reveal the AI's word of the day. 2. Don't think too hard about it. It's just a starting point. 3. Both of you think of a word that connects the two. 4. To win, you need to say the same word. 5. You have 8 guesses to converge. 6. Need a hint? The AI will drop a riddle in your final two guesses.

HOW DOES IT WORK? After the user_word + ai_word are submitted, I trigger two separate LLM calls which return structured data that I use to advance the game: 1. `evaluate_match`: this reasons about the match to decide if it should be counted as a convergence, and returns the reasoning, a bool, and a similarity score (this is what powers the rings that get further/closer to eachother in the game background and the green squares in the share results) 2. `guess_word`: this takes the two words, reasons about what a good next word might be, and returns the reasoning and new word.

I store the new word without revealing it to the user, so that after the user has time to decide and input their word, the AI has already had its next word selected since the last round ended.

I used BAML with OpenRouter to quickly iterate on prompts and easily switch between LLMs to compare outputs. I settled on gemini-2.0-flash as the right combination of quality, speed, and cost.

Comments

nosmokewhereiam•10mo ago
I need the answer if I fail...

Otherwise super fun and unique! Well done, thank you for sharing this.

cwackerfuss•10mo ago
Thank you! The solution is when user_word === ai_word, so there isn't technically an "answer." The only pre-determined word in the game is the first word the AI chooses, which is the same word for all players, each day.
apheliosos•10mo ago
Awesome job. Enjoyed playing this with my girl. Perhaps you can expose previous day puzzles for us to catch up on?
cwackerfuss•10mo ago
It's on my list for sure. Thanks for the message!
zahlman•10mo ago
You do, of course, restrict the user's input to a single word before showing it to the AI (to avoid jailbreaks)?
cwackerfuss•10mo ago
Others have tried and failed to jailbreak it. Give it a shot if you're keen and post results here.
cwackerfuss•10mo ago
But to answer your question - yes the string must contain only valid english letters and must be between 2-25 characters in length. If you can jailbreak the system with those constraints I salute you!
bogconst3•10mo ago
Fun and easy to play!
cwackerfuss•10mo ago
Thanks glad you like it!
elpocko•10mo ago
I will not come every day to play your "daily" game. I may look at it once and never come back, because I refuse to be held hostage by your artificial restriction (not to say preemptive enshittification) of getting one play per day.
cwackerfuss•10mo ago
ever heard of Wordle?
elpocko•10mo ago
You mean that one game that actually managed to pull off the game-a-day scheme four years ago through clever design and simple gameplay? The game with the inherently player-hostile scheme that's still inspiring thousands of talentless hacks on the internet? The actual successful game that attracted millions of copycat losers? Nope, never heard of it.
cwackerfuss•10mo ago
Just wait until I tell you about your local newspaper’s Sunday crossword.

I built this game for fun. There are no ads, and I currently cover the LLM costs myself.

I’m not sure why you’re being so hostile toward the idea of a daily puzzle game. Wouldn’t it make more sense, ideologically, to direct your criticism at pay-to-win games designed to keep you playing for hours a day? This is a simple daily puzzle — a two-minute break that never asks for more of your time. How is that even remotely comparable?

elpocko•10mo ago
You showed your game and asked for feedback. I gave you honest feedback: I won't play your "daily" game, because I think the "daily" aspect is an unnecessarily enforced, inherently player-hostile, mindlessly imitated anti-feature that's of no use to anyone.

Congratulations on making the game, I know it's hard to finish and release something. I wish you luck.