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US clears H200 chip sales to 10 China firms as Nvidia CEO looks for breakthrough

https://www.reuters.com/business/retail-consumer/us-clears-h200-chip-sales-10-china-firms-nvidia-...
1•layer8•1m ago•0 comments

Texas county pauses data center construction in rural areas

https://www.texastribune.org/2026/05/12/texas-hill-county-approves-data-center-construction-pause...
1•gmays•2m ago•0 comments

Deal reached with hackers to delete data stolen from the Canvas platform

https://www.nbcnews.com/tech/tech-news/deal-reached-hackers-delete-data-stolen-canvas-educational...
2•fortran77•3m ago•1 comments

Show HN: Nanci, CI written in plain Python, locally debuggable

https://nanci.dev/
1•Hex08•3m ago•0 comments

One in seven in UK prefer consulting AI chatbots to seeing doctor, study finds

https://www.theguardian.com/society/2026/may/13/one-in-seven-prefer-ai-chatbots-to-seeing-doctor-...
1•Brajeshwar•4m ago•0 comments

Blanet

https://en.wikipedia.org/wiki/Blanet
1•JumpCrisscross•5m ago•0 comments

A field manual for Deutsche Bahn

https://blog.hofstede.it/a-field-manual-for-three-years-on-deutsche-bahn/
1•fanf2•6m ago•0 comments

Plasma secrets: Windows position for naughty apps

https://www.dedoimedo.com/computers/plasma-window-position-2026.html
2•speckx•8m ago•0 comments

World's first laughing gas breathalyser trialled in England

https://news.sky.com/video/worlds-first-laughing-gas-breathalyser-trialled-in-england-13544036
1•austinallegro•8m ago•0 comments

Austin's population tops 1M residents for the first time

https://www.statesman.com/business/article/austin-population-tops-1-million-22258805.php
1•_JamesA_•8m ago•0 comments

Celebrating 10 Years of the MITx MicroMasters Programs

https://impact-openlearning.mit.edu/celebrating-10-years-of-the-mitx-micromasters-programs
1•raybb•9m ago•0 comments

GitHub Copilot's new desktop app

https://github.com/github/app
1•prosim•10m ago•1 comments

Bun's Rust rewrite has been merged

https://old.reddit.com/r/rust/comments/1tcrmjs/rewrite_bun_in_rust_has_been_merged/
1•ale•11m ago•0 comments

AI, open code and vulnerability risk in the public sector (UK)

https://www.gov.uk/guidance/ai-open-code-and-vulnerability-risk-in-the-public-sector
1•RobinL•13m ago•0 comments

How the Bird Eye Was Pushed to an Evolutionary Extreme

https://www.quantamagazine.org/how-the-bird-eye-was-pushed-to-an-evolutionary-extreme-20260513/
2•Brajeshwar•13m ago•0 comments

Why Do We Interface?

https://whydoweinterface.com/
2•structuredPizza•14m ago•0 comments

Jane Street Interview Simulator

https://janestreet.gg/
1•Jeanbu•14m ago•0 comments

A Single Infusion Could Suppress HIV for Years

https://www.nytimes.com/2026/05/11/health/hiv-infusion-immunotherapy.html
1•gmays•14m ago•0 comments

Discover Crosspad the best finger drumming web app

https://crosspad.app/
1•Brosper•19m ago•0 comments

Physics Guarantees the Datasphere Keeps Expanding (and What It Means for Agents)

https://twitter.com/i/status/2054961517767061668
1•dataranger•21m ago•0 comments

Show HN: BlitzGraph – Supabase for graphs, designed for LLM agents

https://blitzgraph.com
1•lveillard•21m ago•0 comments

Ambient Intents

https://xcancel.com/timourxyz/status/2054589504934273373
1•yurivish•21m ago•0 comments

Cannabis and driving? Studies reveal big risks

https://news.cuanschutz.edu/news-stories/cannabis-and-driving-studies-reveal-big-risks
3•PaulHoule•21m ago•0 comments

AI models are being used to predict conflict

https://www.economist.com/science-and-technology/2026/05/13/ai-models-are-being-used-to-predict-c...
2•Brajeshwar•22m ago•0 comments

Entire - How We Improved Agentic Search

https://entire.io/blog/improving-agentic-search-in-coding-agents
1•tanishqkanc•23m ago•0 comments

Claude Code cost observability to prevent tokenmaxxing

https://github.com/delta-hq/cc-ledger
1•tsv650•23m ago•1 comments

Which programming language is fastest?

https://benchmarksgame-team.pages.debian.net/benchmarksgame/index.html
1•tosh•24m ago•0 comments

Synthetic evaluation datasets for testing AI agents before production deployment

https://paixblox.github.io/learned/
1•cemillxchange•24m ago•0 comments

What's in a GGUF, besides the weights – and what's still missing?

https://nobodywho.ooo/posts/whats-in-a-gguf/
2•bashbjorn•26m ago•0 comments

The coming AI jobs-pocalypse

https://katecarruthers.com/ai-jobs-future/
1•speckx•27m ago•3 comments
Open in hackernews

Show HN: Can you meld minds with AI and guess the same word?

https://www.convergegame.com/
11•cwackerfuss•1y ago
I built a daily word association puzzle where you engage in a quiet, collaborative mind meld with AI. I'd love to have folks try it out and tell me what they think!

Here's how it works: 1. Enter your first word to reveal the AI's word of the day. 2. Don't think too hard about it. It's just a starting point. 3. Both of you think of a word that connects the two. 4. To win, you need to say the same word. 5. You have 8 guesses to converge. 6. Need a hint? The AI will drop a riddle in your final two guesses.

HOW DOES IT WORK? After the user_word + ai_word are submitted, I trigger two separate LLM calls which return structured data that I use to advance the game: 1. `evaluate_match`: this reasons about the match to decide if it should be counted as a convergence, and returns the reasoning, a bool, and a similarity score (this is what powers the rings that get further/closer to eachother in the game background and the green squares in the share results) 2. `guess_word`: this takes the two words, reasons about what a good next word might be, and returns the reasoning and new word.

I store the new word without revealing it to the user, so that after the user has time to decide and input their word, the AI has already had its next word selected since the last round ended.

I used BAML with OpenRouter to quickly iterate on prompts and easily switch between LLMs to compare outputs. I settled on gemini-2.0-flash as the right combination of quality, speed, and cost.

Comments

nosmokewhereiam•1y ago
I need the answer if I fail...

Otherwise super fun and unique! Well done, thank you for sharing this.

cwackerfuss•1y ago
Thank you! The solution is when user_word === ai_word, so there isn't technically an "answer." The only pre-determined word in the game is the first word the AI chooses, which is the same word for all players, each day.
apheliosos•1y ago
Awesome job. Enjoyed playing this with my girl. Perhaps you can expose previous day puzzles for us to catch up on?
cwackerfuss•1y ago
It's on my list for sure. Thanks for the message!
zahlman•1y ago
You do, of course, restrict the user's input to a single word before showing it to the AI (to avoid jailbreaks)?
cwackerfuss•1y ago
Others have tried and failed to jailbreak it. Give it a shot if you're keen and post results here.
cwackerfuss•1y ago
But to answer your question - yes the string must contain only valid english letters and must be between 2-25 characters in length. If you can jailbreak the system with those constraints I salute you!
bogconst3•1y ago
Fun and easy to play!
cwackerfuss•1y ago
Thanks glad you like it!
elpocko•1y ago
I will not come every day to play your "daily" game. I may look at it once and never come back, because I refuse to be held hostage by your artificial restriction (not to say preemptive enshittification) of getting one play per day.
cwackerfuss•1y ago
ever heard of Wordle?
elpocko•1y ago
You mean that one game that actually managed to pull off the game-a-day scheme four years ago through clever design and simple gameplay? The game with the inherently player-hostile scheme that's still inspiring thousands of talentless hacks on the internet? The actual successful game that attracted millions of copycat losers? Nope, never heard of it.
cwackerfuss•1y ago
Just wait until I tell you about your local newspaper’s Sunday crossword.

I built this game for fun. There are no ads, and I currently cover the LLM costs myself.

I’m not sure why you’re being so hostile toward the idea of a daily puzzle game. Wouldn’t it make more sense, ideologically, to direct your criticism at pay-to-win games designed to keep you playing for hours a day? This is a simple daily puzzle — a two-minute break that never asks for more of your time. How is that even remotely comparable?

elpocko•1y ago
You showed your game and asked for feedback. I gave you honest feedback: I won't play your "daily" game, because I think the "daily" aspect is an unnecessarily enforced, inherently player-hostile, mindlessly imitated anti-feature that's of no use to anyone.

Congratulations on making the game, I know it's hard to finish and release something. I wish you luck.