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A bounty to forge a synthetic identity past our hardware-bound auth

https://gate.kenshikilabs.com/challenge
1•shfishburn•31s ago•0 comments

Hop 0.2

https://hoplang.com/blog/releasing-hop-0.2
2•lyxell•2m ago•0 comments

Next-Edit in Kilo, Powered by Inception Diffusion LLMs

https://blog.kilo.ai/p/announcing-next-edit-in-kilo-powered-by-inception
1•volodia•2m ago•0 comments

How working with a blind client revealed invisible accessibility gaps

https://iinteractive.com/resources/blog/read-only
1•fortyseven•5m ago•0 comments

Ten Years of Terms and Conditions

https://henryach.com/blog/tsandcs/
1•ChrisArchitect•7m ago•0 comments

Show HN: Ask Yes/No – Daily question puzzle game

https://askyesno.com
1•salelder•8m ago•1 comments

Agent memory is leaving the cute "remember this" demo phase

https://self.md/signals/2026-06-17-expertise-context-memory
3•decorner•10m ago•0 comments

From news overload to actionable intelligence

https://sarniq.com/
1•zack001•10m ago•0 comments

Noctalia V5 and LabWC on NixOS

https://grigio.org/noctalia-v5-labwc-on-nixos/
1•grigio•11m ago•0 comments

Show HN: Switchboard – route AI prompts instead of capping budgets

https://github.com/aivinay/switchboard
1•ai_vinaygupta•14m ago•0 comments

How Things Got to Be

https://medium.com/@osclark_68020/how-things-got-to-be-be4e72209ebd
1•JazzyRock•17m ago•1 comments

Building a Self-Hosted Cloud

https://lukaswerner.com/post/2026-06-29@dot-acm-0
3•chilipepperhott•21m ago•0 comments

The Dead Internet Is Real

https://moai.studio/blog/posts/the-dead-internet-is-real.html
3•ionwake•22m ago•1 comments

Original Organism, a living mathematical creature in the browser

https://sand-morph.up.railway.app/organism.html
1•echohive42•23m ago•0 comments

Things I Believe In

https://www.guidavid.com/writing/things-i-believe-in
1•gdss•24m ago•0 comments

A user-space firewall that gates an AI agent's actions

https://github.com/Vadale/project-guardian
1•grauk•26m ago•0 comments

Show HN: ForthWrite – Email AI that learns your voice from every edit you send

https://www.forthwrite.ai/blog/how-forthwrite-learns-your-email-voice
1•curtisboortz•27m ago•0 comments

Rethinking Software Engineering in the Age of AI

https://medium.com/@sharvanath/rethinking-software-teams-in-the-age-of-ai-ff5609701bf0
2•sharva•30m ago•0 comments

UK Government defends plan to switch off terrestrial TV

https://observer.co.uk/news/business/article/government-defends-plan-to-switch-off-terrestrial-tv
2•edward•30m ago•0 comments

High H-Index Revealed a Citation Ring

https://www.the-scientist.com/a-researcher-s-suspiciously-high-h-index-revealed-a-vast-citation-r...
1•lambda07•30m ago•0 comments

Show HN: Zenith: sota harness for normal models to beat Fable on FrontierSWE

https://ii.inc/blog/post/zenith
1•emadm•31m ago•0 comments

Qalculate Hacks

https://anarc.at/blog/2025-02-08-qalculate-hacks/
1•edward•31m ago•0 comments

Imali – an AI-assisted trading platform I built solo over the last 2 years

https://imali-defi.com/
1•Griffjoy•31m ago•0 comments

Ask HN: Is AI dumbing us down?

2•sarmadgulzar•33m ago•0 comments

Wine 11.12 – Run Windows Applications on Linux, BSD, Solaris and macOS

https://www.winehq.org/announce/11.12
3•neustradamus•34m ago•0 comments

MSCI keeps South Korea at emerging market status, cites FX accessibility

https://www.reuters.com/world/asia-pacific/msci-keeps-south-korea-emerging-market-status-cites-fx...
1•firasd•35m ago•0 comments

VictoriaLogs Stores Your Logs in a Columnar Layout

https://victoriametrics.com/blog/victorialogs-internals-columnar-storage-on-disk/index.html
2•birdculture•35m ago•0 comments

I Co-Founded Wikipedia. Now I'm Banned for Life

https://www.thefp.com/p/larry-sanger-wikipedia-co-founder-banned
1•donsupreme•37m ago•1 comments

Cepis Warns EU Against "Backdoor" Chat Monitoring in Child Protection Debate

https://cepis.org/cepis-warns-eu-against-backdoor-chat-monitoring-in-child-protection-debate/
2•latexr•38m ago•0 comments

Show HN: Kew, A distraction-free terminal music player, now on Windows

https://github.com/ravachol/kew
1•ravachol•39m ago•0 comments
Open in hackernews

Show HN: Can you meld minds with AI and guess the same word?

https://www.convergegame.com/
11•cwackerfuss•1y ago
I built a daily word association puzzle where you engage in a quiet, collaborative mind meld with AI. I'd love to have folks try it out and tell me what they think!

Here's how it works: 1. Enter your first word to reveal the AI's word of the day. 2. Don't think too hard about it. It's just a starting point. 3. Both of you think of a word that connects the two. 4. To win, you need to say the same word. 5. You have 8 guesses to converge. 6. Need a hint? The AI will drop a riddle in your final two guesses.

HOW DOES IT WORK? After the user_word + ai_word are submitted, I trigger two separate LLM calls which return structured data that I use to advance the game: 1. `evaluate_match`: this reasons about the match to decide if it should be counted as a convergence, and returns the reasoning, a bool, and a similarity score (this is what powers the rings that get further/closer to eachother in the game background and the green squares in the share results) 2. `guess_word`: this takes the two words, reasons about what a good next word might be, and returns the reasoning and new word.

I store the new word without revealing it to the user, so that after the user has time to decide and input their word, the AI has already had its next word selected since the last round ended.

I used BAML with OpenRouter to quickly iterate on prompts and easily switch between LLMs to compare outputs. I settled on gemini-2.0-flash as the right combination of quality, speed, and cost.

Comments

nosmokewhereiam•1y ago
I need the answer if I fail...

Otherwise super fun and unique! Well done, thank you for sharing this.

cwackerfuss•1y ago
Thank you! The solution is when user_word === ai_word, so there isn't technically an "answer." The only pre-determined word in the game is the first word the AI chooses, which is the same word for all players, each day.
apheliosos•1y ago
Awesome job. Enjoyed playing this with my girl. Perhaps you can expose previous day puzzles for us to catch up on?
cwackerfuss•1y ago
It's on my list for sure. Thanks for the message!
zahlman•1y ago
You do, of course, restrict the user's input to a single word before showing it to the AI (to avoid jailbreaks)?
cwackerfuss•1y ago
Others have tried and failed to jailbreak it. Give it a shot if you're keen and post results here.
cwackerfuss•1y ago
But to answer your question - yes the string must contain only valid english letters and must be between 2-25 characters in length. If you can jailbreak the system with those constraints I salute you!
bogconst3•1y ago
Fun and easy to play!
cwackerfuss•1y ago
Thanks glad you like it!
elpocko•1y ago
I will not come every day to play your "daily" game. I may look at it once and never come back, because I refuse to be held hostage by your artificial restriction (not to say preemptive enshittification) of getting one play per day.
cwackerfuss•1y ago
ever heard of Wordle?
elpocko•1y ago
You mean that one game that actually managed to pull off the game-a-day scheme four years ago through clever design and simple gameplay? The game with the inherently player-hostile scheme that's still inspiring thousands of talentless hacks on the internet? The actual successful game that attracted millions of copycat losers? Nope, never heard of it.
cwackerfuss•1y ago
Just wait until I tell you about your local newspaper’s Sunday crossword.

I built this game for fun. There are no ads, and I currently cover the LLM costs myself.

I’m not sure why you’re being so hostile toward the idea of a daily puzzle game. Wouldn’t it make more sense, ideologically, to direct your criticism at pay-to-win games designed to keep you playing for hours a day? This is a simple daily puzzle — a two-minute break that never asks for more of your time. How is that even remotely comparable?

elpocko•1y ago
You showed your game and asked for feedback. I gave you honest feedback: I won't play your "daily" game, because I think the "daily" aspect is an unnecessarily enforced, inherently player-hostile, mindlessly imitated anti-feature that's of no use to anyone.

Congratulations on making the game, I know it's hard to finish and release something. I wish you luck.