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Show HN: MacParakeet – Local voice dictation and transcription for Mac (GPL-3.0)

https://github.com/moona3k/macparakeet
1•moona3k•1m ago•0 comments

A Way to Call a Satellite

https://www.callasatellite.dev
1•UPLIFTINGs•4m ago•0 comments

Per-Tool Sandboxing for AI Agents: Why One Sandbox Is Not Enough

https://multikernel.io/2026/03/25/sandlock-mcp-per-tool-sandboxing/
1•wang_cong•11m ago•0 comments

beanstalkd

https://beanstalkd.github.io/
2•tambourine_man•14m ago•0 comments

Composer 2 Technical Report [pdf]

https://cursor.com/resources/Composer2.pdf
1•handfuloflight•15m ago•0 comments

Pfizer Lyme disease vaccine fails trial, company to seek FDA approval

https://www.cnbc.com/2026/03/23/pfizer-lyme-disease-vaccine-trial-fda-approval.html
1•gmays•16m ago•1 comments

Extendr.dev – new vibecoding tool for Chrome extensions

https://www.extendr.dev/
1•hrsinghvi•19m ago•1 comments

CP-SAT finite-state machine that provisions infrastructure without any LLM calls

https://circuitlm.vercel.app/,https:/github.com/toxzak-svg/circuit_lm
1•zwmaronek•19m ago•0 comments

Modern and Antique Technologies Reveal a Dynamic Cosmos

https://www.quantamagazine.org/how-modern-and-antique-technologies-reveal-a-dynamic-cosmos-20260202/
1•zeristor•22m ago•1 comments

What Crystals Older Than the Sun Reveal About the Start of the Solar System

https://www.quantamagazine.org/what-crystals-older-than-the-sun-reveal-about-the-start-of-the-sol...
1•zeristor•24m ago•0 comments

China Bars Executives at Meta-Owned AI Company from Leaving Country

https://www.washingtonpost.com/national-security/2026/03/25/meta-manus-china-executives-banned/
4•jandrewrogers•25m ago•3 comments

The Pragmatic Vibe Coder

https://www.amazon.com/dp/B0GTPS8GDF
1•antithtic•30m ago•1 comments

Unusual trading activity raises possibility of grave national security breach

https://www.ms.now/opinion/trump-iran-insider-trading-oil-markets
2•pseudolus•36m ago•0 comments

FileCrank – +134 free tools for PDFs, images, A&V and Dev

https://filecrank.app/en
2•robinhoodproj•36m ago•0 comments

False claims in a widely-cited paper. No corrections. No consequences

https://statmodeling.stat.columbia.edu/2026/03/24/false-claims-in-a-published-no-corrections-no-c...
3•qsi•38m ago•1 comments

Makeing a Slot

1•Asheyyy•38m ago•0 comments

Genes May Control Your Longevity, However Healthily You Live

https://www.nytimes.com/2026/01/29/health/longevity-lifespan-age-genes.html
6•paulpauper•38m ago•0 comments

Quantifying climate loss and damage consistent with a social cost of carbon

https://www.nature.com/articles/s41586-026-10272-6
1•gnabgib•44m ago•0 comments

Iran avoiding talks with U.S.; Trump proposal to end war being reviewed

https://www.cnbc.com/2026/03/25/iran-war-us-trump.html
2•shinryudbz•45m ago•1 comments

Show HN: Vectimus – Cedar policy enforcement for AI coding agents

https://github.com/vectimus/vectimus
2•JXavierH•50m ago•0 comments

Canada rejects immigration application due to hallucinations by government's AI

https://www.thestar.com/news/canada/canada-rejected-her-permanent-residence-application-her-job-d...
2•dlenski•52m ago•1 comments

From Implementers to Solution Architects

https://medium.com/agoda-engineering/from-implementers-to-solution-architects-250a95087d75
1•davidklemke•53m ago•0 comments

MacBook Neo and M5 MacBook Thermal Testing

https://www.lttlabs.com/articles/2026/03/25/macbook-thermal-testing
1•LorenDB•53m ago•0 comments

In Math, Rigor Is Vital. But Are Digitized Proofs Taking It Too Far?

https://www.quantamagazine.org/in-math-rigor-is-vital-but-are-digitized-proofs-taking-it-too-far-...
1•paulpauper•55m ago•0 comments

Shell Tricks That Make Life Easier (and Save Your Sanity)

https://blog.hofstede.it/shell-tricks-that-actually-make-life-easier-and-save-your-sanity/
4•zdw•56m ago•0 comments

Updates to our Privacy Statement and Terms of Service: How we use your data

https://github.blog/changelog/2026-03-25-updates-to-our-privacy-statement-and-terms-of-service-ho...
2•type0•1h ago•0 comments

A public archive for non-coercive AI restraint ("interpretive braking")

https://aegissolisarchive.org/
1•aegissolis•1h ago•0 comments

Your Website Is Running Code You've Never Seen-Scott Helme-NDC Sec. 2026 [video]

https://www.youtube.com/watch?v=csTfx6H1tH4
2•devton•1h ago•1 comments

Sierra launches "GhostWriter" – Agents as a service

https://sierra.ai/blog/agents-as-a-service
1•frsandstone•1h ago•0 comments

Automatic ML lineage tracking without code changes

https://glaas.ai/
2•chris_treqs_ai•1h ago•0 comments
Open in hackernews

Show HN: Can you meld minds with AI and guess the same word?

https://www.convergegame.com/
11•cwackerfuss•10mo ago
I built a daily word association puzzle where you engage in a quiet, collaborative mind meld with AI. I'd love to have folks try it out and tell me what they think!

Here's how it works: 1. Enter your first word to reveal the AI's word of the day. 2. Don't think too hard about it. It's just a starting point. 3. Both of you think of a word that connects the two. 4. To win, you need to say the same word. 5. You have 8 guesses to converge. 6. Need a hint? The AI will drop a riddle in your final two guesses.

HOW DOES IT WORK? After the user_word + ai_word are submitted, I trigger two separate LLM calls which return structured data that I use to advance the game: 1. `evaluate_match`: this reasons about the match to decide if it should be counted as a convergence, and returns the reasoning, a bool, and a similarity score (this is what powers the rings that get further/closer to eachother in the game background and the green squares in the share results) 2. `guess_word`: this takes the two words, reasons about what a good next word might be, and returns the reasoning and new word.

I store the new word without revealing it to the user, so that after the user has time to decide and input their word, the AI has already had its next word selected since the last round ended.

I used BAML with OpenRouter to quickly iterate on prompts and easily switch between LLMs to compare outputs. I settled on gemini-2.0-flash as the right combination of quality, speed, and cost.

Comments

nosmokewhereiam•10mo ago
I need the answer if I fail...

Otherwise super fun and unique! Well done, thank you for sharing this.

cwackerfuss•10mo ago
Thank you! The solution is when user_word === ai_word, so there isn't technically an "answer." The only pre-determined word in the game is the first word the AI chooses, which is the same word for all players, each day.
apheliosos•10mo ago
Awesome job. Enjoyed playing this with my girl. Perhaps you can expose previous day puzzles for us to catch up on?
cwackerfuss•10mo ago
It's on my list for sure. Thanks for the message!
zahlman•10mo ago
You do, of course, restrict the user's input to a single word before showing it to the AI (to avoid jailbreaks)?
cwackerfuss•10mo ago
Others have tried and failed to jailbreak it. Give it a shot if you're keen and post results here.
cwackerfuss•10mo ago
But to answer your question - yes the string must contain only valid english letters and must be between 2-25 characters in length. If you can jailbreak the system with those constraints I salute you!
bogconst3•10mo ago
Fun and easy to play!
cwackerfuss•10mo ago
Thanks glad you like it!
elpocko•10mo ago
I will not come every day to play your "daily" game. I may look at it once and never come back, because I refuse to be held hostage by your artificial restriction (not to say preemptive enshittification) of getting one play per day.
cwackerfuss•10mo ago
ever heard of Wordle?
elpocko•10mo ago
You mean that one game that actually managed to pull off the game-a-day scheme four years ago through clever design and simple gameplay? The game with the inherently player-hostile scheme that's still inspiring thousands of talentless hacks on the internet? The actual successful game that attracted millions of copycat losers? Nope, never heard of it.
cwackerfuss•10mo ago
Just wait until I tell you about your local newspaper’s Sunday crossword.

I built this game for fun. There are no ads, and I currently cover the LLM costs myself.

I’m not sure why you’re being so hostile toward the idea of a daily puzzle game. Wouldn’t it make more sense, ideologically, to direct your criticism at pay-to-win games designed to keep you playing for hours a day? This is a simple daily puzzle — a two-minute break that never asks for more of your time. How is that even remotely comparable?

elpocko•10mo ago
You showed your game and asked for feedback. I gave you honest feedback: I won't play your "daily" game, because I think the "daily" aspect is an unnecessarily enforced, inherently player-hostile, mindlessly imitated anti-feature that's of no use to anyone.

Congratulations on making the game, I know it's hard to finish and release something. I wish you luck.