frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Building a Curriculum on Genes

https://www.howardgardner.com/howards-blog/building-a-curriculum-on-genes
1•the-mitr•10s ago•0 comments

Show HN: Cpcp – A smarter pbcopy for macOS that strips ANSI and newlines

https://github.com/Vansh-j/CopyCopy
1•vansh-j•5m ago•1 comments

Show HN: I've created a platform to help indie hackers with idea validation

https://www.validatehunt.com
2•gxara•13m ago•0 comments

Mecha Chameleon Games browser guide hub

https://mechachameleon.games/
3•zlonmask•19m ago•0 comments

Stop Googling.Track Team Across Timezones with Full Screen Always-On World Clock

https://citytime.io/fullscreen-clock
4•rajsuper123•26m ago•0 comments

CueBench for Developers is live: score how well you drive coding agents

https://app.cuebench.dev
3•DillonMehta•33m ago•0 comments

Proof That the Unraveling of MAGA Has Begun [video][46 Mins]

https://www.youtube.com/watch?v=x_Y7Zf4Nhe8
2•Bender•33m ago•0 comments

You take AI, I'll take my iPod (if I can find it)

https://news.harvard.edu/gazette/story/2026/06/ai-has-lots-of-people-digging-out-their-ipods/
2•gnabgib•34m ago•0 comments

IP Crawl: Exposing the Open Webcam Crisis

https://alec.is/posts/ip-crawl-exposing-the-massive-open-webcam-crisis/
2•gnabgib•35m ago•1 comments

The "Triple Lock" Bug: How Hardcoded Constants in Si Units Break Relativity

https://zenodo.org/records/21025715/files/Axiomatic_Error_of_Modern_Metrology_and_Local_Gravity_A...
2•CitizenKorea•37m ago•0 comments

One tired 16 year GMC technician

http://www.oemcommand.com
2•nextonmags•38m ago•3 comments

Midjourney Seeks to Reveal Studios' Use of AI in High-Stakes Copyright Battle

https://variety.com/2026/film/news/midjourney-studios-ai-copyright-discovery-1236800902/
2•minimaxir•40m ago•0 comments

The Military and the Republic

https://www.foreignaffairs.com/united-states/military-and-republic-charles-q-brown
5•Jtsummers•54m ago•0 comments

Simple White Line Is America's Greatest Unsung Innovation

https://www.wsj.com/business/white-line-road-invention-america-250-8ce6bb89
2•JumpCrisscross•54m ago•0 comments

Should agent orchestrators stay dumb while submodels go deep?

https://curious-hiker.blogspot.com/2026/07/keep-orchestrator-dumb.html
2•stephencoxza•57m ago•0 comments

You're Weirder Than You Think

https://www.atvbt.com/youre-weirder-than-you-think/
3•zdw•1h ago•0 comments

EdgeBench: Unveiling Scaling Laws of Learning from Real-World Environments [pdf]

https://edge-bench.org/paper.pdf
2•mfiguiere•1h ago•0 comments

SecretSpec 0.13: SDKs for Python, Node.js, Go, Ruby, and Haskell

https://secretspec.dev/blog/secretspec-0-13-sdks/
2•domenkozar•1h ago•0 comments

MSI Center – How to gain SYSTEM privileges in seconds

https://mrbruh.com/msicenter/
22•MrBruh•1h ago•6 comments

Did you know your code is overpaying for AI?

https://tokendiet.dev/
3•eMoka•1h ago•1 comments

A fleshed-out IPv5 proposal

4•bigcityslider•1h ago•2 comments

The Mailgun Routes alternative for developers – MailKite

https://mailkite.dev/blog/mailgun-routes-alternative/
2•bucabay•1h ago•0 comments

Show HN: Fortress – open-source Chromium that keeps browser agents unblocked

https://github.com/tiliondev/fortress
7•arhamislam5766•1h ago•1 comments

Context graphs: how AI agents remember why decisions were made

https://nanonets.com/blog/what-is-a-context-graph/
3•vitaelabitur•1h ago•0 comments

I Could Kill You with a Consumer Drone

https://www.defenseone.com/ideas/2017/06/i-could-kill-you-consumer-drone/139012/
18•bookofjoe•1h ago•14 comments

Making a Simulation Game – Part 1: The Agent Simulation Engine

https://scarlet.engineering/blog/making-simulation-game-part-1-the-engine/
2•poga•1h ago•0 comments

To tab or not to tab

https://arxiv.org/abs/2606.30549
3•azhenley•1h ago•0 comments

Bitcask - A Log-Structured Hash Table for Fast Key/Value Data (2010) [pdf]

https://riak.com/assets/bitcask-intro.pdf
2•gregsadetsky•1h ago•0 comments

SkySynth

https://skyviewer.app/skysynth
3•akkartik•1h ago•0 comments

Agent Empire: A interactive game to get started on what agent pattern to chose

https://agent-empire.products.sayantan.sh/
2•Morningstar317•1h ago•0 comments
Open in hackernews

Show HN: Can you meld minds with AI and guess the same word?

https://www.convergegame.com/
11•cwackerfuss•1y ago
I built a daily word association puzzle where you engage in a quiet, collaborative mind meld with AI. I'd love to have folks try it out and tell me what they think!

Here's how it works: 1. Enter your first word to reveal the AI's word of the day. 2. Don't think too hard about it. It's just a starting point. 3. Both of you think of a word that connects the two. 4. To win, you need to say the same word. 5. You have 8 guesses to converge. 6. Need a hint? The AI will drop a riddle in your final two guesses.

HOW DOES IT WORK? After the user_word + ai_word are submitted, I trigger two separate LLM calls which return structured data that I use to advance the game: 1. `evaluate_match`: this reasons about the match to decide if it should be counted as a convergence, and returns the reasoning, a bool, and a similarity score (this is what powers the rings that get further/closer to eachother in the game background and the green squares in the share results) 2. `guess_word`: this takes the two words, reasons about what a good next word might be, and returns the reasoning and new word.

I store the new word without revealing it to the user, so that after the user has time to decide and input their word, the AI has already had its next word selected since the last round ended.

I used BAML with OpenRouter to quickly iterate on prompts and easily switch between LLMs to compare outputs. I settled on gemini-2.0-flash as the right combination of quality, speed, and cost.

Comments

nosmokewhereiam•1y ago
I need the answer if I fail...

Otherwise super fun and unique! Well done, thank you for sharing this.

cwackerfuss•1y ago
Thank you! The solution is when user_word === ai_word, so there isn't technically an "answer." The only pre-determined word in the game is the first word the AI chooses, which is the same word for all players, each day.
apheliosos•1y ago
Awesome job. Enjoyed playing this with my girl. Perhaps you can expose previous day puzzles for us to catch up on?
cwackerfuss•1y ago
It's on my list for sure. Thanks for the message!
zahlman•1y ago
You do, of course, restrict the user's input to a single word before showing it to the AI (to avoid jailbreaks)?
cwackerfuss•1y ago
Others have tried and failed to jailbreak it. Give it a shot if you're keen and post results here.
cwackerfuss•1y ago
But to answer your question - yes the string must contain only valid english letters and must be between 2-25 characters in length. If you can jailbreak the system with those constraints I salute you!
bogconst3•1y ago
Fun and easy to play!
cwackerfuss•1y ago
Thanks glad you like it!
elpocko•1y ago
I will not come every day to play your "daily" game. I may look at it once and never come back, because I refuse to be held hostage by your artificial restriction (not to say preemptive enshittification) of getting one play per day.
cwackerfuss•1y ago
ever heard of Wordle?
elpocko•1y ago
You mean that one game that actually managed to pull off the game-a-day scheme four years ago through clever design and simple gameplay? The game with the inherently player-hostile scheme that's still inspiring thousands of talentless hacks on the internet? The actual successful game that attracted millions of copycat losers? Nope, never heard of it.
cwackerfuss•1y ago
Just wait until I tell you about your local newspaper’s Sunday crossword.

I built this game for fun. There are no ads, and I currently cover the LLM costs myself.

I’m not sure why you’re being so hostile toward the idea of a daily puzzle game. Wouldn’t it make more sense, ideologically, to direct your criticism at pay-to-win games designed to keep you playing for hours a day? This is a simple daily puzzle — a two-minute break that never asks for more of your time. How is that even remotely comparable?

elpocko•1y ago
You showed your game and asked for feedback. I gave you honest feedback: I won't play your "daily" game, because I think the "daily" aspect is an unnecessarily enforced, inherently player-hostile, mindlessly imitated anti-feature that's of no use to anyone.

Congratulations on making the game, I know it's hard to finish and release something. I wish you luck.