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The Angular Performance Journal

1•sonflavius•11s ago•0 comments

Build your own AI Agents in 4 Mins

1•Jamesfwdslash•1m ago•0 comments

We do need to get money moving differently

https://wilsoniumite.com/2026/02/27/we-really-do-need-to-get-money-moving-differently/
1•Wilsoniumite•1m ago•0 comments

PostgreSQL Statistics: Why queries run slow

https://boringsql.com/posts/postgresql-statistics/
1•radimm•4m ago•0 comments

Race Engineer for Daily Commute

https://testflight.apple.com/join/V21k2xYW
1•romaherman•4m ago•1 comments

The complete Manic Miner disassembly

https://skoolkit.ca/disassemblies/manic_miner/
1•sandebert•4m ago•0 comments

Show HN: A CAPTCHA based on 3D spatial recognition

https://spatial-captcha-frontend.vercel.app
1•Shining_S•5m ago•0 comments

OpenClaw Partners with VirusTotal for Skill Security

https://openclaw.ai/blog/virustotal-partnership
1•ashishyesale•7m ago•0 comments

Scarnon

https://github.com/ryan-allen/scarnon
1•incogvito•8m ago•0 comments

Sudo-Rs Breaks Sudo Tradition of Invisible Password Typing

https://www.xda-developers.com/sudo-rs-password-asterisk-entry/
1•worldsavior•9m ago•0 comments

Guardclaw – 7 layers between your AI agents and disaster

https://takeinterest.ai/guardclaw
1•TakeInterestInc•11m ago•1 comments

Show HN: What to Watch – aggregated ratings across streaming services

https://www.whattowatchapp.com
1•ProfessorPo•13m ago•1 comments

Let OpenClaw be your shipping manager

https://atoship.com/docs/integrations/openclaw
1•diablevv•15m ago•0 comments

Happy Map

https://pudding.cool/2026/02/happy-map/
1•Brajeshwar•16m ago•0 comments

Block lays off 40% of its staff because of AI, CEO says most CO will do the same

https://www.cnn.com/2026/02/26/business/block-layoffs-ai-jack-dorsey
1•c420•16m ago•0 comments

MailVault – Free, open-source email client that stores emails locally as .eml

https://mailvaultapp.com/
2•spacecash21•17m ago•1 comments

Mobile-MCP: Letting LLMs autonomously discover Android app capabilities

1•weloverust•18m ago•0 comments

Jack Dorseys Block to cut nearly half its workforce in AI overhaul, shares surge

https://www.reuters.com/business/blocks-fourth-quarter-profit-rises-announces-over-4000-job-cuts-...
1•_____k•24m ago•0 comments

Why the Storytellers Will Win the AI Agent Race

https://finditsales.substack.com/p/why-the-storytellers-will-win-the
1•AioBuilt•24m ago•0 comments

OCTP – A cryptographic trust protocol for AI-era open source contributions

https://github.com/openoctp/spec
2•yusuf-octp•28m ago•1 comments

Gzpeek: Tool to Parse Gzip Metadata

https://evanhahn.com/introducing-gzpeek/
1•ingve•28m ago•0 comments

Creating momentum when an employee is stuck

https://larahogan.me/blog/creating-momentum-when-an-employee-is-stuck/
1•tapanjk•28m ago•0 comments

Accidentally disabling SSH access via scp

https://sny.sh/hypha/blog/scp
1•todsacerdoti•32m ago•0 comments

Mothlamp Problems

https://unfoldingdiagrams.leaflet.pub/3mft6olldos26
2•todsacerdoti•32m ago•0 comments

The Economics of Technical Speaking

https://architectelevator.com/strategy/economics-technical-speaking/
1•tapanjk•33m ago•0 comments

Exposing More Parallelism Is the Reason Why Some Vectorized Loops Are Faster

https://johnnysswlab.com/exposing-more-parallelism-is-the-hidden-reason-why-some-vectorized-loops...
2•ingve•35m ago•0 comments

AI for Social Impact: Ideas Worth Building

https://www.araju.dev/blog/ai-for-social-impact
1•araju•37m ago•0 comments

Neanderthals seemed to have a thing for modern human women

https://arstechnica.com/science/2026/02/genomes-chart-the-history-of-neanderthal-modern-human-int...
1•jnord•39m ago•0 comments

LastSaaS: Free, open-source SaaS boilerplate; Go+React, built with Claude Code

https://github.com/jonradoff/lastsaas
1•jradoff•39m ago•1 comments

Anthropic says it 'cannot in good conscience' allow Pentagon to remove AI checks

https://www.theguardian.com/us-news/2026/feb/26/anthropic-pentagon-claude
2•fenazego•41m ago•1 comments
Open in hackernews

Show HN: Can you meld minds with AI and guess the same word?

https://www.convergegame.com/
11•cwackerfuss•9mo ago
I built a daily word association puzzle where you engage in a quiet, collaborative mind meld with AI. I'd love to have folks try it out and tell me what they think!

Here's how it works: 1. Enter your first word to reveal the AI's word of the day. 2. Don't think too hard about it. It's just a starting point. 3. Both of you think of a word that connects the two. 4. To win, you need to say the same word. 5. You have 8 guesses to converge. 6. Need a hint? The AI will drop a riddle in your final two guesses.

HOW DOES IT WORK? After the user_word + ai_word are submitted, I trigger two separate LLM calls which return structured data that I use to advance the game: 1. `evaluate_match`: this reasons about the match to decide if it should be counted as a convergence, and returns the reasoning, a bool, and a similarity score (this is what powers the rings that get further/closer to eachother in the game background and the green squares in the share results) 2. `guess_word`: this takes the two words, reasons about what a good next word might be, and returns the reasoning and new word.

I store the new word without revealing it to the user, so that after the user has time to decide and input their word, the AI has already had its next word selected since the last round ended.

I used BAML with OpenRouter to quickly iterate on prompts and easily switch between LLMs to compare outputs. I settled on gemini-2.0-flash as the right combination of quality, speed, and cost.

Comments

nosmokewhereiam•9mo ago
I need the answer if I fail...

Otherwise super fun and unique! Well done, thank you for sharing this.

cwackerfuss•9mo ago
Thank you! The solution is when user_word === ai_word, so there isn't technically an "answer." The only pre-determined word in the game is the first word the AI chooses, which is the same word for all players, each day.
apheliosos•9mo ago
Awesome job. Enjoyed playing this with my girl. Perhaps you can expose previous day puzzles for us to catch up on?
cwackerfuss•9mo ago
It's on my list for sure. Thanks for the message!
zahlman•9mo ago
You do, of course, restrict the user's input to a single word before showing it to the AI (to avoid jailbreaks)?
cwackerfuss•9mo ago
Others have tried and failed to jailbreak it. Give it a shot if you're keen and post results here.
cwackerfuss•9mo ago
But to answer your question - yes the string must contain only valid english letters and must be between 2-25 characters in length. If you can jailbreak the system with those constraints I salute you!
bogconst3•9mo ago
Fun and easy to play!
cwackerfuss•9mo ago
Thanks glad you like it!
elpocko•9mo ago
I will not come every day to play your "daily" game. I may look at it once and never come back, because I refuse to be held hostage by your artificial restriction (not to say preemptive enshittification) of getting one play per day.
cwackerfuss•9mo ago
ever heard of Wordle?
elpocko•9mo ago
You mean that one game that actually managed to pull off the game-a-day scheme four years ago through clever design and simple gameplay? The game with the inherently player-hostile scheme that's still inspiring thousands of talentless hacks on the internet? The actual successful game that attracted millions of copycat losers? Nope, never heard of it.
cwackerfuss•9mo ago
Just wait until I tell you about your local newspaper’s Sunday crossword.

I built this game for fun. There are no ads, and I currently cover the LLM costs myself.

I’m not sure why you’re being so hostile toward the idea of a daily puzzle game. Wouldn’t it make more sense, ideologically, to direct your criticism at pay-to-win games designed to keep you playing for hours a day? This is a simple daily puzzle — a two-minute break that never asks for more of your time. How is that even remotely comparable?

elpocko•9mo ago
You showed your game and asked for feedback. I gave you honest feedback: I won't play your "daily" game, because I think the "daily" aspect is an unnecessarily enforced, inherently player-hostile, mindlessly imitated anti-feature that's of no use to anyone.

Congratulations on making the game, I know it's hard to finish and release something. I wish you luck.