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Show HN: I'm 75, building an OSS Virtual Protest Protocol for digital activism

https://github.com/voice-of-japan/Virtual-Protest-Protocol/blob/main/README.md
1•sakanakana00•1m ago•0 comments

Show HN: I built Divvy to split restaurant bills from a photo

https://divvyai.app/
1•pieterdy•3m ago•0 comments

Hot Reloading in Rust? Subsecond and Dioxus to the Rescue

https://codethoughts.io/posts/2026-02-07-rust-hot-reloading/
2•Tehnix•4m ago•1 comments

Skim – vibe review your PRs

https://github.com/Haizzz/skim
1•haizzz•5m ago•1 comments

Show HN: Open-source AI assistant for interview reasoning

https://github.com/evinjohnn/natively-cluely-ai-assistant
2•Nive11•5m ago•3 comments

Tech Edge: A Living Playbook for America's Technology Long Game

https://csis-website-prod.s3.amazonaws.com/s3fs-public/2026-01/260120_EST_Tech_Edge_0.pdf?Version...
1•hunglee2•9m ago•0 comments

Golden Cross vs. Death Cross: Crypto Trading Guide

https://chartscout.io/golden-cross-vs-death-cross-crypto-trading-guide
1•chartscout•12m ago•0 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
2•AlexeyBrin•14m ago•0 comments

What the longevity experts don't tell you

https://machielreyneke.com/blog/longevity-lessons/
1•machielrey•16m ago•1 comments

Monzo wrongly denied refunds to fraud and scam victims

https://www.theguardian.com/money/2026/feb/07/monzo-natwest-hsbc-refunds-fraud-scam-fos-ombudsman
3•tablets•20m ago•0 comments

They were drawn to Korea with dreams of K-pop stardom – but then let down

https://www.bbc.com/news/articles/cvgnq9rwyqno
2•breve•23m ago•0 comments

Show HN: AI-Powered Merchant Intelligence

https://nodee.co
1•jjkirsch•25m ago•0 comments

Bash parallel tasks and error handling

https://github.com/themattrix/bash-concurrent
2•pastage•25m ago•0 comments

Let's compile Quake like it's 1997

https://fabiensanglard.net/compile_like_1997/index.html
2•billiob•26m ago•0 comments

Reverse Engineering Medium.com's Editor: How Copy, Paste, and Images Work

https://app.writtte.com/read/gP0H6W5
2•birdculture•31m ago•0 comments

Go 1.22, SQLite, and Next.js: The "Boring" Back End

https://mohammedeabdelaziz.github.io/articles/go-next-pt-2
1•mohammede•37m ago•0 comments

Laibach the Whistleblowers [video]

https://www.youtube.com/watch?v=c6Mx2mxpaCY
1•KnuthIsGod•38m ago•1 comments

Slop News - HN front page right now as AI slop

https://slop-news.pages.dev/slop-news
1•keepamovin•43m ago•1 comments

Economists vs. Technologists on AI

https://ideasindevelopment.substack.com/p/economists-vs-technologists-on-ai
1•econlmics•45m ago•0 comments

Life at the Edge

https://asadk.com/p/edge
3•tosh•51m ago•0 comments

RISC-V Vector Primer

https://github.com/simplex-micro/riscv-vector-primer/blob/main/index.md
4•oxxoxoxooo•55m ago•1 comments

Show HN: Invoxo – Invoicing with automatic EU VAT for cross-border services

2•InvoxoEU•55m ago•0 comments

A Tale of Two Standards, POSIX and Win32 (2005)

https://www.samba.org/samba/news/articles/low_point/tale_two_stds_os2.html
3•goranmoomin•59m ago•0 comments

Ask HN: Is the Downfall of SaaS Started?

3•throwaw12•1h ago•0 comments

Flirt: The Native Backend

https://blog.buenzli.dev/flirt-native-backend/
2•senekor•1h ago•0 comments

OpenAI's Latest Platform Targets Enterprise Customers

https://aibusiness.com/agentic-ai/openai-s-latest-platform-targets-enterprise-customers
1•myk-e•1h ago•0 comments

Goldman Sachs taps Anthropic's Claude to automate accounting, compliance roles

https://www.cnbc.com/2026/02/06/anthropic-goldman-sachs-ai-model-accounting.html
4•myk-e•1h ago•5 comments

Ai.com bought by Crypto.com founder for $70M in biggest-ever website name deal

https://www.ft.com/content/83488628-8dfd-4060-a7b0-71b1bb012785
1•1vuio0pswjnm7•1h ago•1 comments

Big Tech's AI Push Is Costing More Than the Moon Landing

https://www.wsj.com/tech/ai/ai-spending-tech-companies-compared-02b90046
5•1vuio0pswjnm7•1h ago•0 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
4•1vuio0pswjnm7•1h ago•0 comments
Open in hackernews

Unity is threatening to revoke licenses of developers with flawed data

https://old.reddit.com/r/gamedev/comments/1kiyh0m/unity_is_threatening_to_revoke_all_licenses_for/
63•LookAtThatBacon•9mo ago

Comments

1auralynn•9mo ago
The same Unity jerk targeted my small educational software company and shook us down for $5000/year industry licenses because we have a grant. I had to let one of my devs go.

When I originally wrote the grant, we had budgeted for $80/month Pro licenses (what I was paying at the time). I've had a Pro license since 2011. It's alarming that they're in such a bad spot to try to draw blood from a stone in this way.

trinsic2•9mo ago
This is developers own fault for licensing a platform that can be audited and taken away at a moments notice. It's better to support software that doesn't require a license. Open Source is going to be the future. Glad these corps are shooting themselves in the foot.
hengheng•9mo ago
To repeat a sibling comment: What are actually good alternatives?
AllegedAlec•9mo ago
> Open Source is going to be the future.

This is the fucking developer equivalent of "fusion energy is a decade away"

diggan•9mo ago
Its more like "TCP might be here to stay" since Open Source basically ate most of the software world already and has definitely cemented itself as essential infrastructure in our world.
ashoeafoot•9mo ago
Godot is here though?
oliwarner•9mo ago
Except anyone can use Godot right now.

The "future" part is about market uptake, resource availability, etc.

stevage•9mo ago
>Open Source is going to be the future.

I think it would be more accurate to say Open Source was the past. The future is absolutely anyone's guess.

Maskawanian•9mo ago
It is bad form to engage in victim blaming. While yes, Unity has been pretty bad for a while, lots of times there is already a lot of development work sunk into existing programs. It would oftentimes sink the business switching engines rather than finishing up the existing project.
sigmoid10•9mo ago
Unity feels like such a bottomless pit of bad management decisions, I truly don't know why anyone still uses it today. I switched 2 years ago, when they came up with their insane pricing models. Their tech stack had already accumulated its own problems, but I never had a good enough reason to re-learn everything until then. Even though they pedalled back eventually, I never returned because the alternatives are actually better in so many ways. Unity certainly was the best engine for indies at one time, but it has lost it's most important edge, which was being nice and fun to work with. Other engines have some problems in this department too, but at least they don't have crazy management that will only make everything worse for sure in the future.
blablabla123•9mo ago
What are actually good alternatives?
faragon•9mo ago
Unreal engine.
diggan•9mo ago
Godot is probably the most similar to Unity. Unreal Engine could be an alternative if you're looking to also upgrade graphics and don't mind more difference from Unity. Finally Bevy Engine if you're looking for something completely fresh (ECS + Rust) although still early in development so not as batteries-included as Unreal, Unity and Godot.
sigmoid10•9mo ago
Godot is amazing for 2d. There's basically zero reason to use Unity anymore. For 3d it's still a bit rough around the edges, but gaining traction fast. If you want high tier 3d you're probably better off with Unreal, but IMHO it has a significantly worse DX and it will only start to shine when you work in a big studio.
pixelbyindex•8mo ago
Honestly still a question worth investigating. I also dropped Unity for my latest project, spent a year with Godot and then realized.. it's just not quite there. So I had to go back and rework things. One thing you realize quick is that the talent pool for Godot is unfortunately very shallow.

Post publish, I will probably try Unreal and see where it takes me. I think Tim Sweeney has brought some good ideas to the space, so I am more willing to hop on his bandwagon.

blablabla123•8mo ago
Yeah, I'm definitely going for Unity since I'm exploring XR. But at the same time I'll also look into Unreal which will take longer anyway. (The features seem to be quite amazing, also integration with 3D animation software)