frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!

The Golden Rule for Becoming a Better Writer

https://nappertime.com/the-golden-rule-of-becoming-a-better-writer/
1•andsoitis•2m ago•0 comments

Small Models Can Introspect, Too (2025)

https://vgel.me/posts/qwen-introspection/
1•vismit2000•2m ago•0 comments

Reading List Hotkey: Save Web Pages to Apple Reminders Using Shortcuts App

https://rdamodar.com.np/thought/2026/08/2026-08-22-reading-list-hotkey/
1•fhcxvbdb•2m ago•0 comments

The dark underbelly of "Paw Patrol"

https://www.economist.com/culture/2026/08/07/the-dark-underbelly-of-paw-patrol
1•andsoitis•4m ago•0 comments

AI Power Scaling Cuts Both Ways

https://nervecenter.github.io/ai_power_scaling_cuts_both_ways.html
1•netbioserror•10m ago•0 comments

Thalamocortical Circuit Motifs: A General Framework (2019)

https://www.sciencedirect.com/science/article/pii/S0896627319305550
1•andsoitis•10m ago•0 comments

Russian Hackers on Top

https://www.pravda.com.ua/eng/news/2026/08/14/8048610/
1•Preston67•18m ago•1 comments

MartyPC is a cross-platform emulator of early PCs written in Rust

https://martypc.net/
1•boilerupnc•21m ago•0 comments

(Looking 4 Co-Founder) Hyper Terawatt:Piston-Less V8 Engine Architecture

https://drive.google.com/file/d/18pYk3csOIm82M957FKuYJeTAZ6LCFh8-/view?usp=sharing
1•117l11•40m ago•0 comments

Phase.rs – a full featured MTG SIM in Rust

https://github.com/phase-rs/phase
1•dirteater_•49m ago•0 comments

Even More Formal Verification for BPF

https://lwn.net/Articles/1087069/
1•pykello•51m ago•0 comments

Grep: Structural Code Search

https://grep.codemod.com/
1•handfuloflight•54m ago•0 comments

How to archive Everything and share It

https://aramzs.github.io/steal-the-internet/
1•toomuchtodo•59m ago•1 comments

Passive 3D Thermal "Cloak" Hides Objects from Heat, from Any Direction

https://www.electronicdesign.com/technologies/power/article/55399858/electronic-design-passive-3d...
1•WaitWaitWha•59m ago•0 comments

Ask HN: Anyone set up ways to easily obtain and read transcripts from Ted, YT?

1•MollyRealized•1h ago•1 comments

Show HN: LayoutLens: AI-Powered Visual UI Testing

https://github.com/gojiplus/layoutlens
1•neehao•1h ago•0 comments

I Dream of Quieter Computing

https://henry.codes/writing/i-dream-of-quieter-computing/
2•Sir_Twist•1h ago•0 comments

Edify – Windows NLE: OpenFX, proxy editing, AI subs, vtuber tools ($29.99 once)

https://apps.microsoft.com/detail/9nkkk5k5s4ct?hl=en-US&gl=US
1•edify_nle•1h ago•0 comments

AI Chip Architectures

https://www.jepeake.com/ai-chip-architectures
1•Finbarr•1h ago•0 comments

Compactor: A user interface for Windows 10 filesystem compression

https://github.com/Freaky/Compactor
1•thunderbong•1h ago•0 comments

Neutron stars: smoother than billiard balls – unfortunately

https://ligo.org/science-summaries/o4aallskyisolatedcw/
2•raattgift•1h ago•0 comments

Heeramandi: The Diamond Bazaar (Lahore, Pakistan) [video]

https://www.youtube.com/watch?v=Sz064J6qRdQ
1•tkgally•1h ago•1 comments

JobSearch

3•OffixialUnknown•1h ago•3 comments

Psychological Coupling

https://osf.io/preprints/psyarxiv/695gp_v1
1•silverpiranha•1h ago•0 comments

Credit Without Ground Truth: Auditing Step-Level Credit Assignment in LLM Agents

https://arxiv.org/abs/2608.19760
1•sbulaev•1h ago•0 comments

The incoming Developer Experience revolution

https://kwojcicki.github.io/blog/NEW-AGE-OF-DEV-EX
1•kwojcicki•1h ago•0 comments

Why can AI generate Super Mario but not a wedge ramp for my robot vacuum?

2•zhuchaokn•1h ago•0 comments

Show HN: CtrlTool – 132 free online tools for developers and everyday tasks

https://ctrltool.wtf
1•jetroni•1h ago•0 comments

Apple degrades privacy and encryption of iMessage with AI integrations

https://twitter.com/stevemoraco/status/2091194172917338520
3•daniel_iversen•1h ago•1 comments

Treat AI Like an Intern, Not Software: A Stanford Professor's Guide

https://pixelum.substack.com/p/treat-ai-like-an-intern-not-software
1•mooreds•2h ago•2 comments