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How to translate a ROM: The mysteries of the game cartridge [video]

https://www.youtube.com/watch?v=XDg73E1n5-g
1•zdw•12m ago•0 comments

What async means for your Python web app?

https://hackeryarn.com/post/async-python-benchmarks/
1•hackeryarn•12m ago•0 comments

MAME 0.284

https://www.mamedev.org/?p=558
1•chungy•12m ago•0 comments

Ask HN: How did you make yourself more marketable?

3•ronbenton•21m ago•2 comments

2025 End of Year Engineering Pay Report

https://levels.fyi/2025/
2•zuhayeer•28m ago•0 comments

Anomalous electronic state opens pathway to room-temperature superconductivity

https://phys.org/news/2025-11-anomalous-electronic-state-pathway-room.html
3•PaulHoule•32m ago•0 comments

S&P500 Priced in Gold

https://pricedingold.com/sp-500/
4•jcartw•32m ago•1 comments

Screen Sizes: A Web App That Shows the Display Resolution for Every iPhone Model

https://screensizes.app/
1•alwillis•34m ago•1 comments

Exploring Dithering on Spectra 6-color E-Ink Displays

https://myembeddedstuff.com/e-ink-spectra-6-color
1•edent•38m ago•0 comments

Personalization Requires Data

https://www.uzpg.me/technical/2025/12/29/agents-personalization.html
1•etherio•41m ago•0 comments

AI company has released an app that lets people converse with avatars of dead

https://old.reddit.com/r/STEW_ScTecEngWorld/comments/1owliqk/an_ai_company_has_released_an_app_th...
1•emeraldd•41m ago•3 comments

The Gemini AI Studio "Context Tax": How a 10-word prompt cost me £121

3•daitandojo•44m ago•0 comments

C++20 Modules: Best Practices from a User's Perspective

https://chuanqixu9.github.io/c++/2025/12/30/C++20-Modules-Best-Practices.en.html
1•aw1621107•45m ago•0 comments

Odoo: Open-Source ERP

https://github.com/odoo/odoo
1•stein1946•46m ago•0 comments

Brazilian court requiring Reddit to disclose identity of a ponzi whistleblower

https://www.conjur.com.br/2025-dez-30/reddit-deve-fornecer-dados-de-perfil-anonimo-que-fez-postag...
4•dotluis•48m ago•0 comments

AI code analysis is getting good

https://hachyderm.io/@mitchellh/115810614410324976
2•sashk•52m ago•0 comments

Stop Chatting with AI. Start Loops (Ralph Driven Development)

https://lukeparker.dev/stop-chatting-with-ai-start-loops-ralph-driven-development
1•ghuntley•1h ago•0 comments

Logarithmic Scales of Pleasure and Pain (2019)

https://forum.effectivealtruism.org/posts/gtGe8WkeFvqucYLAF/logarithmic-scales-of-pleasure-and-pa...
1•eatitraw•1h ago•0 comments

LLMs for Medical Practice: Look Out

https://www.science.org/content/blog-post/llms-medical-practice-look-out
4•xigoi•1h ago•0 comments

TidesDB – A Modern RocksDB Replacement [video]

https://www.youtube.com/watch?v=gkxTqd_LaCQ
1•alexpadula•1h ago•0 comments

Porting Graph:Easy to TypeScript with GPT-5.2 and Azad

https://tomisin.space/projects/graph-easy-ts/
2•AntiRush•1h ago•0 comments

Ask HN: How does an indy website integrate with cookie vendors to make money?

2•ricksunny•1h ago•0 comments

Alan Kay – 75 Years of Graphical User Interfaces [video]

https://www.youtube.com/watch?v=qS20Z0RXr28
4•spiralganglion•1h ago•0 comments

A History of My Homelab

https://vhaudiquet.fr/blog/history-homelab/
2•vhaudiquet•1h ago•0 comments

Capital in the 22nd Century

https://philiptrammell.substack.com/p/capital-in-the-22nd-century
2•coloneltcb•1h ago•0 comments

The First Video Game Came Long Before Pong

https://www.iflscience.com/the-first-video-game-came-long-before-pong-and-was-invented-by-a-manha...
3•geox•1h ago•1 comments

Cross-site Scripting-benchmark of Python sanitizers against real browsers

https://github.com/EmilStenstrom/justhtml-xss-bench
2•EmilStenstrom•1h ago•1 comments

Growing Up in "404 Not Found" (Part II): The Vanishing Nuclear City

https://vincent404.substack.com/p/growing-up-in-404-not-found-part
2•bookstore-romeo•1h ago•1 comments

Be aware when opening "take home challenges" from untrusted recruiters

https://bitbucket.org/brain0xlab/challenge/src/master/
5•birdculture•1h ago•0 comments

Show HN: FuseCells – 2,500 handcrafted levels logic puzzle game with leaderboard

https://igodia.dev/fusecells
2•keini•1h ago•3 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•7mo ago

Comments

whizzter•7mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•7mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•7mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•7mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•7mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•7mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•7mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•7mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•7mo ago
sdf(p + sin(p)*0.01)
GistNoesis•7mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•7mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!