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Autoportrait

https://philipweiss.net/autoportrait/
1•philipfweiss•1m ago•0 comments

KMIP: How It Works, When You Need It, and How Infisical Implements It

https://infisical.com/blog/kmip
1•vmatsiiako•2m ago•0 comments

Why Most Backtests Fail in Production – and How Event-Time Replay Fixes It

https://medium.com/@DolphinDB_Inc/turning-market-history-into-live-signals-dolphindb-data-replay-...
1•napgirllll•3m ago•0 comments

How AI and Low-Latency Computing Are Reshaping Digital Twins

https://medium.com/@DolphinDB_Inc/real-time-decision-making-how-ai-and-low-latency-computing-are-...
1•chaercling•4m ago•0 comments

Free, private file tools that work in the browser

https://easyfiletools.com
1•randomperson_24•8m ago•0 comments

Recursive Filters: SMA, EMA, Low‑Pass, and a Tiny Kalman

https://www.staszewski.xyz/blog/recursive-filters/
1•kamilstaszewski•10m ago•0 comments

Show HN: Kdeps – A New CLI Coding Agent That Runs on Open Weight Models

https://kdeps.com
1•jjuliano•10m ago•0 comments

GitBook: The open source front end for GitBook doc sites

https://github.com/GitbookIO/gitbook
1•thunderbong•15m ago•0 comments

Improving Heuristics for A* Pathfinding

https://www.redblobgames.com/pathfinding/heuristics/differential.html
1•bobbiechen•17m ago•0 comments

Their position on open-weights models sucks

https://blog.nathanlangley.dev/posts/anthropic-open-weights.html
1•ninjahawk1•17m ago•0 comments

Prove Yourself – Delayed Disclosure as a Verifiable Public Artifact

https://prove-yourself.sebmellen.com/technical-notes.html
1•sebmellen•24m ago•0 comments

Show HN: Krate, AI-made apps as permissioned files for Mac, Windows, and Linux

https://github.com/incyashraj/krate
1•incyashraj•28m ago•0 comments

How I use AI in my geology research without losing the science I love

https://www.science.org/content/article/how-i-use-ai-my-geology-research-without-losing-science-i...
1•the-mitr•33m ago•0 comments

Machines will never understand language

https://astra.pizza/posts/machines-will-never-understand-language/
1•ankitg12•33m ago•0 comments

Request Timeout Is a Polite Suggestion

https://medium.com/devs-community/your-request-timeout-is-a-polite-suggestion-94171a66fb43
1•sukhpinder0804•34m ago•0 comments

A simple clustering algorithm for lists

https://cassidoo.co/post/clustering-tiles/
2•nreece•42m ago•0 comments

Space exploration game made using Claude Opus 5

https://twitter.com/anshuc/status/2081801966158811506
3•starshadowx2•43m ago•1 comments

Show HN: Over 150 side events of BlackHat 2026 in one page

https://www.chancity.ai/blackhat-vegas-2026
1•csujoy•44m ago•1 comments

AI Makes Starting Games Easier. Finishing Is Still Hard

https://twitter.com/robertvaradan/status/2078234518549311855
2•robertvaradan•44m ago•0 comments

Cursor Start

https://cursor.com/blog/cursor-start-india
2•twapi•51m ago•1 comments

OpenAI called the Hugging Face attack unprecedented. But we've been here before

https://www.technologyreview.com/2026/07/27/1140836/openai-hugging-face-attack-precedent/
5•devonnull•51m ago•0 comments

Show HN: Drever – AI-first MDX presentations with expressive motion

https://github.com/Zhangdroid/drever
2•zhangdroid•54m ago•0 comments

Vibotify – Talk to 300 AI experts, one for every profession

https://vibotify.com/
2•nsoni369•56m ago•0 comments

Ars Astronomica – English translations of rare Hebrew and Latin astronomy texts

https://arsastronomica.com/
13•sweisman•56m ago•0 comments

Active buddies app – Kids earn screen time by being active

https://www.vegaco.nz/active-buddies.html
2•rasikass•56m ago•1 comments

Idempotency Fundamentals and API Guarantees

https://www.distributedrequest.com/idempotency-fundamentals-api-guarantees/
2•ankitg12•57m ago•0 comments

How to choose an AI Agent platform for your team

https://construct.computer/blog/how-to-choose-an-ai-agent-platform-for-your-team/
4•ankushKun•1h ago•0 comments

Why models write slop: the environments are too small

https://henriquegodoy.com/blog/why-models-write-slop
7•jxmorris12•1h ago•0 comments

Professor Created a Trap in His Midterm to Catch Students Using AI

https://www.today.com/parents/family/professor-catches-ai-cheating-hidden-word-rcna589421
4•curmudgeon22•1h ago•0 comments

How IMAX 70MM Film is Projected!

https://www.youtube.com/watch?v=7S_geBV5bLQ
4•saikatsg•1h ago•1 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!