frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

All your clusters. One workspace. – Kite

https://kitehq.dev/
1•xdasf•57s ago•0 comments

GlitchTip 7.0 Released

https://glitchtip.com/blog/2026-11-09-glitchtip-7-0-release/
1•gslin•2m ago•0 comments

CoderPad Reports a Security Breach

1•werrett•2m ago•0 comments

Blunt Banhammer Blocks Basic Bots Ballistically

https://shkspr.mobi/blog/2026/11/blunt-banhammer-blocks-basic-bots-ballistically/
1•jay_kyburz•2m ago•0 comments

Lumo. On Your Desktop

https://mrthp.github.io/lumo-desktop/
1•misterthp•4m ago•0 comments

Nvidia CEO Huang sued over disclosures related to suspected Chinese spy

https://www.reuters.com/world/nvidia-ceo-huang-sued-over-disclosures-related-suspected-chinese-sp...
2•theanonymousone•7m ago•0 comments

macOS-Uke: Full macOS 26.5 (25F71) on the Xiaomi Pad 7

https://github.com/iOSNJBrepo/macOS-uke
1•Teever•7m ago•0 comments

Ultorg: The User Interface for Relational Databases

https://www.ultorg.com/
2•Ivoah•8m ago•0 comments

Implant Zaps Excess Sugar Directly from Blood

https://spectrum.ieee.org/type-2-diabetes-electroceutical-implant
1•pseudolus•10m ago•0 comments

Google's #1 result for a popular emulator is a site serving a malware exe of it

https://github.com/zortos293/Lichii/issues/545
1•bsears•10m ago•0 comments

The Red Queen hypothesis – a new way forward for self-improving AI

https://www.cl.cam.ac.uk/news/2026/07-21-red-queen-hypothesis/
2•geox•10m ago•0 comments

Anthropic put GPU kernel optimization under Safeguards with hacking and biology

https://twitter.com/superalesha/status/2119911942227959883
2•rzk•11m ago•0 comments

Free Software, per Accidens

https://www.gingerbill.org/article/2026/10/28/free-software-per-accidens/
1•qtqtqt•11m ago•0 comments

Hold Still, Hong Kong: a decade of everyday life, shot on film

https://sricola.com/travel/hold-still-hong-kong/
2•sricola•12m ago•0 comments

Design and Analysis of Algorithms – MIT (2015)

https://ocw.mit.edu/courses/6-046j-design-and-analysis-of-algorithms-spring-2015/
1•vismit2000•13m ago•0 comments

Randomised Algorithms – University of Cambridge

https://www.cl.cam.ac.uk/teaching/2425/RandAlgthm/
1•vismit2000•14m ago•0 comments

Ask HN: Thoughts on Droid Deck?

1•datas•15m ago•0 comments

Nvidia Stock Ski Jump

https://nvidiajump.sos.gd/
1•slater•16m ago•0 comments

Ask HN: Are companies making money by using AI?

1•vanh4lt•18m ago•2 comments

A personal website disguised as a retro spacecraft console

https://ziang-chen.github.io/
1•z_c_cloud•24m ago•1 comments

Trump Says He Told AI Executive to Kiss His Family Goodbye Before Going to Jail

https://gizmodo.com/trump-says-he-told-an-ai-executive-to-kiss-his-family-goodbye-before-going-to...
2•nsagent•27m ago•0 comments

Brigade

https://github.com/rajvardhan19/brigade
1•rajvardhan19•31m ago•0 comments

I built an open-source Python tool to download YouTube videos

https://github.com/pH-7/Download-Simply-Videos-From-YouTube
1•phenrys•35m ago•0 comments

Australia to introduce mandatory incident reporting after OpenAI hack

https://www.theguardian.com/technology/2026/nov/10/australia-manadatory-reporting-openai-medicare...
3•fblp•36m ago•1 comments

Ontology #2: wish you were here

https://blog.coredump.cx/p/ontology-2-wish-you-were-here
1•surprisetalk•37m ago•0 comments

Stingray Fish Laser

https://www.stingray.no/en/technology/
1•tptacek•37m ago•0 comments

AI Second Brain Masterclass [video]

https://www.youtube.com/watch?v=QY5joNgjR5o
1•gamescorpion•42m ago•0 comments

California voters reject measure to tax the wealth of billionaires

https://apnews.com/article/california-billionaire-tax-4ae8cbdc057b99579818016f02ac9d9e
6•ChrisArchitect•42m ago•1 comments

Show HN: ZTHR – what replaces code review when AI agents write all the code

https://zthr.ai/
2•SymmetricalZero•45m ago•0 comments

Notes on Fable 5.2

https://llmleaderboard.com/guides/claude-fable-5-2
1•anitakirkovska•47m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!