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LLMs playing Texas Hold'em: Opus busted first, Grok won

https://github.com/sagaripte/chorus/tree/main/examples/poker
1•sagari•42s ago•0 comments

Police corporal created AI porn from driver's license pics

https://arstechnica.com/tech-policy/2026/04/state-police-corporal-created-porn-deepfakes-from-dri...
1•Bender•3m ago•0 comments

Mystery over 8 missing or dead scientific experts

https://www.newsweek.com/mystery-over-8-missing-or-dead-experts-linked-to-ufo-research-11792852
1•ZunarJ5•7m ago•0 comments

What Playboy got right about men – Lust and literacy can coexist

https://unherd.com/2026/04/what-playboy-got-right-about-men/
2•pseudolus•12m ago•1 comments

I built a portfolio platform for creators (FelixPro.space)

https://www.felixpro.space
2•asabajumah•17m ago•0 comments

Sam Altman's Coworkers Say He Can Barely Code and Misunderstands Basic Concepts

https://futurism.com/artificial-intelligence/sam-altman-technical-coding
5•cebert•22m ago•2 comments

The Economics of Software Teams: Why Most Organizations Are Flying Blind

https://www.viktorcessan.com/the-economics-of-software-teams/
1•gpi•22m ago•0 comments

Vibe-Coded Ext4 for OpenBSD

https://lwn.net/Articles/1064541/
1•signa11•22m ago•0 comments

The role of LLMs in patch review

https://lwn.net/Articles/1064830/
1•signa11•23m ago•0 comments

Stream your terminal. Watch AI agents work. Like Twitch, for shells

https://github.com/sderosiaux/twitch-terminal
1•chtefi•24m ago•0 comments

The many failures leading to the LiteLLM compromise

https://lwn.net/Articles/1064693/
3•signa11•25m ago•1 comments

S3 for Non Technical Folks

https://bucketdrive.app/blog/how-to-give-non-technical-users-access-to-s3.html
2•justpeek•29m ago•0 comments

You Are Not the One – Chinese Dating Dystopia

https://terminaldrift.substack.com/p/you-are-not-the-one-chinese-dating
2•Natsu•29m ago•0 comments

Key ocean current is slowing at locations around the Atlantic

https://www.newscientist.com/article/2522463-key-ocean-current-is-slowing-at-locations-around-the...
1•bluerooibos•31m ago•0 comments

Show HN: SmolVM – open-source sandbox for coding and computer-use agents

https://github.com/CelestoAI/SmolVM
4•theaniketmaurya•31m ago•0 comments

Scientists have uncovered a "blind spot" in the research on rising seas

https://e360.yale.edu/features/sea-level-rise-land-subsidence
2•bluerooibos•33m ago•0 comments

OSS model's can't replicate the Mythos findings, it was a lie

https://github.com/stanislavfort/mythos-jagged-frontier/blob/main/prompts/openbsd-sack.md
1•kannthu•34m ago•1 comments

FT turned Bill Phillips' in-aquo macroecons simulator into VR app

https://www.ft.com/content/547a3fea-378d-45ec-a2cb-cb157ea7a9b4
1•curio_Pol_curio•36m ago•0 comments

Financial Times Phillips Machine VR App

https://apps.apple.com/us/app/ft-money-machine/id6569262299
1•curio_Pol_curio•38m ago•0 comments

Scientists invented a fake disease. AI told people it was real

https://www.nature.com/articles/d41586-026-01100-y
1•DrewADesign•56m ago•1 comments

Show HN: We scored 495 real SoC 2 audit reports – nearly all got a D or F

https://soc2quality.trenta.ai
3•rituraj_tiwari•1h ago•1 comments

Trinity-Large-Thinking: Scaling an Open Source Frontier Agent

https://www.arcee.ai/blog/trinity-large-thinking
3•somethingsome•1h ago•0 comments

Soul.md – A Meditation on AI Identity

https://soul.md/
2•znpy•1h ago•0 comments

GoScrapy: New Fast Web Scraping with Go (Built for Concurrency)

https://github.com/tech-engine/goscrapy
1•stonework•1h ago•0 comments

Mexico's President Sheinbaum Decrees Universal Healthcare for 120M

https://thedeepdive.ca/mexicos-president-sheinbaum-decrees-universal-healthcare-for-120-million/
4•testing22321•1h ago•1 comments

Show HN: AnimTOON – AI that animates SVGs with 3-4x fewer tokens than OmniLottie

https://github.com/srk0102/AnimTOON
2•srk0102•1h ago•0 comments

Open Source Alternative to Claude Managed Agents

https://agents.opencomputer.dev
5•iacguy•1h ago•1 comments

Bespoke OLAP: Using AI to Synthesize Workload-Specific DBMS Engines from Scratch

https://ucbskyadrs.github.io/blog/bespoke-olap/
1•matt_d•1h ago•0 comments

You know what I haven't ever seen? a good blogpost from an AI

1•wrqvrwvq•1h ago•0 comments

PC Repair OKC

https://okcitpros.com/
1•Veritaco•1h ago•1 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•11mo ago

Comments

whizzter•11mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•11mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•11mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•11mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•11mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•11mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•11mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•11mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•11mo ago
sdf(p + sin(p)*0.01)
GistNoesis•11mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•11mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!