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A populist wave is rising to end the 'captive' repair economy

https://www.cnbc.com/2026/04/25/right-to-repair-consumer-prices-affordability-economy-elections.html
1•pseudolus•1m ago•0 comments

The 'smart wall' the US is building on the border

https://english.elpais.com/usa/2026-04-26/reinforced-walls-and-detection-technology-the-smart-wal...
1•geox•3m ago•0 comments

Ask HN: Has Claude Opus 4.7 nerfed?

1•souravroy78•3m ago•0 comments

Getting Started [with Retro Computing]

https://smallcomputercentral.com/articles/getting-started/
1•AlexeyBrin•4m ago•0 comments

Claude Code Hooks Reference

https://code.claude.com/docs/en/hooks
1•firasd•6m ago•0 comments

Two runners finish marathon in under 2 hours, a world first

https://www.dw.com/en/sawe-smashes-2-hour-mark-setting-record-at-london-marathon/a-76943171
1•keiferski•6m ago•0 comments

1B in, 20B out. Apple stays out of the war

https://alphasense.cc/signals/apple-ai/
1•langtang1996•9m ago•0 comments

Documented source code for The Sentinel on the BBC Micro

https://thesentinel.bbcelite.com
1•jimmcslim•9m ago•0 comments

The Half-Life of a Moat (Part 1)

https://semistructured.substack.com/p/the-half-life-of-a-moat-part-1
1•kmdupree•11m ago•0 comments

A 17th Century astrolabe once owned by Indian royalty heads for auction

https://www.bbc.com/news/articles/c8x7kw9lp8do
1•breve•12m ago•0 comments

Thoughts about Moments in Claude Mythos System Card

https://old.reddit.com/r/BetterOffline/comments/1sgxc77/thoughts_about_strange_moments_in_claude_...
1•kmdupree•12m ago•0 comments

EsoBench: Learning a Novel Esolang via Iterative Execution Feedback

https://caseys-evals.com/esobench
1•kmdupree•13m ago•0 comments

'I know what I saw' – Scotland's history of big cat sightings

https://www.bbc.com/news/articles/cdxk5525792o
1•breve•14m ago•0 comments

This is How We Get Moral A.I. Companies

https://www.nytimes.com/2026/04/26/opinion/ai-company-good-altruism.html
1•trauco•14m ago•0 comments

Trace Codex Session Easily

https://github.com/PixelPaw-Labs/codex-trace
1•ywian•17m ago•0 comments

Show HN: Ctxbrew – Ship and Use LLM-friendly library context

https://github.com/artem-mangilev/ctxbrew
1•mangilev•18m ago•0 comments

Is it worth parallelizing your GitLab/GitHub pipeline? (Not yet another AI post)

https://softwareefficiency.wordpress.com/2026/04/26/is-it-worth-parallelizing-your-gitlab-github-...
1•denshadeds•20m ago•1 comments

Tosijs-UI's new composable icon system

https://loewald.com/blog/2026/4/26/tosijs-icon-system
1•podperson•25m ago•1 comments

Is Fahrenheit 451 becoming relevant again?

https://kevinboone.me/fahrenheit451.html
2•AlexeyBrin•27m ago•1 comments

Beyond Silicon: Materials, Mechanisms, and Methods for Physical Neural Computing

https://arxiv.org/abs/2604.09833
1•Jazgot•28m ago•1 comments

San Francisco Is Going Nuts over a Giant Sea Lion Named Chonkers

https://www.wsj.com/lifestyle/san-francisco-sea-lion-pier-39-chonkers-145628c0
1•reaperducer•30m ago•0 comments

Quadro – Our Story

https://quadroshop.co.uk/pages/our-story
1•nmstoker•31m ago•1 comments

Fluendora: The Realm of Scribes

https://fluendora.com
1•lizzrikGames•33m ago•1 comments

Self-hosted S3 after MinIO: lightweight alternatives for 2026

https://productimpossible.com/articles/self-hosted-s3-after-minio/
1•sebakubisz•34m ago•0 comments

Verantyx – A native IDE that obfuscates code before sending it to Cloud LLMs

https://github.com/Ag3497120/verantyx
1•kofdai•36m ago•0 comments

My site "Works on My Machine" didn't work on my machine for two days

https://worksonmymachine.io/posts/001-this-site/
1•mcpoowl•36m ago•0 comments

Anatomy of a Throttler

https://planetscale.com/blog/anatomy-of-a-throttler-part-3
1•theorchid•36m ago•0 comments

Exact TSP from Scratch

https://gist.github.com/nilanjankarmakar51-glitch/27ca60cf793cd5e4f64af19fdc5d2345
1•logicmagic•37m ago•0 comments

I stopped building onboarding and built AI infrastructure instead

https://www.indiehackers.com/post/i-stopped-building-onboarding-and-built-ai-instead-0VMigrTEwai1...
1•stangineer•41m ago•0 comments

Project Iceworm (1959)

https://en.wikipedia.org/wiki/Project_Iceworm
1•AgentNews•47m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•11mo ago

Comments

whizzter•11mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•11mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•11mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•11mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•11mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•11mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•11mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•11mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•11mo ago
sdf(p + sin(p)*0.01)
GistNoesis•11mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•11mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!