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People Like This? [video]

https://www.youtube.com/watch?v=gf0-L5om_HM
1•ThatDumbGirl•33s ago•0 comments

Gemini 3.5 Flash Looks Good for How Fast It Is

https://thezvi.wordpress.com/2026/05/22/gemini-3-5-flash-looks-good-for-how-fast-it-is/
1•gmays•1m ago•0 comments

Polypost: Draft once, format for every platform. Made by Mark Russinovich

https://markrussinovich.github.io/Polypost/
1•annjose•4m ago•0 comments

U.S. and Iran agree on peace deal to end the war, Trump and Pakistan say

https://www.cnbc.com/2026/06/14/us-iran-war-peace-deal.html
1•shinryudbz•8m ago•0 comments

Sell Digital Goods Anywhere

https://zwely.com
2•fenderdude•10m ago•0 comments

Swiss voters reject proposal to cap population at 10M

https://www.theguardian.com/world/2026/jun/14/switzerland-referendum-population-cap-svp
2•pseudolus•10m ago•0 comments

Grist

https://www.getgrist.com/
2•jawns•12m ago•0 comments

Vinyl Cache and Varnish Cache

https://vinyl-cache.org/organization/on_vinyl_cache_and_varnish_cache.html#org-vinyl-varnish
2•embedding-shape•12m ago•0 comments

Amdahl's Law in Software Engineering

https://lawsofsoftwareengineering.com/laws/amdahls-law/
2•_josh_meyer_•15m ago•1 comments

Trump announces a deal with Iran has been reached [video]

https://www.youtube.com/watch?v=-FWZLUs-hSQ
3•Bender•35m ago•0 comments

OpenAI Partner Network

https://openai.com/index/introducing-openai-partner-network/
3•ilreb•36m ago•0 comments

21 years and counting of 'eight fallacies of distributed computing' (2025)

https://blog.apnic.net/2025/12/08/21-years-and-counting-of-eight-fallacies-of-distributed-computing/
3•teleforce•37m ago•0 comments

The Agentic Development Lifecycle

https://www.voodootikigod.com/series/adlc
5•voodootikigod•42m ago•1 comments

Data Brokers: Unregulated Forensic Analysis

https://nooneshappy.com/article/data-brokers-unregulated-forensic-analysis/
2•njrc•44m ago•0 comments

The Joys of NMAP (2011)

https://theserpent.co.uk/posts/the-joys-of-nmap/
2•Eridanus2•45m ago•1 comments

Cosmos Claw: Hack on a Boat in SF (Nvidia Cosmos Based Social Media Manager)

https://github.com/manas15/cosmos-claw
2•manas95•46m ago•0 comments

Neurophos OPU

https://www.neurophos.com
2•peter_d_sherman•53m ago•0 comments

Show HN: My developer portfolio – web apps, dev tools and open-source projects

https://p32929.github.io
2•heliskyr2•54m ago•0 comments

Re-Reading Who Moved My Cheese

https://thuva4.com/blog/re-reading-who-moved-my-cheese/
2•thuva4•55m ago•0 comments

Show HN: Coding agent with algebraic memory (VSA) instead of RAG

https://github.com/vitaliyfedotovpro-art/raidho
3•astrumverum•59m ago•0 comments

ENS Domains .eth .box

https://ens.domains
2•modinfo•1h ago•0 comments

Show HN: Wtdb – give every Git worktree its own database

https://github.com/willhackett/wtdb
2•whh•1h ago•0 comments

Water Fluoridation in Australia

https://en.wikipedia.org/wiki/Water_fluoridation_in_Australia
2•nomilk•1h ago•0 comments

Tlbic: A shared prompt for humanity and the future of ASI

2•michikawa59•1h ago•0 comments

Mike Stonebraker: Disagreeing with Google, Postgres and Future Problems [video]

https://www.youtube.com/watch?v=YPObBOwIrHk
2•teleforce•1h ago•0 comments

Oracle Cloud might start charing for their forever-free instances

https://old.reddit.com/r/oraclecloud/comments/1u4lzkk/new_free_tier_limits_confirmed_by_oracle_su...
3•bel8•1h ago•1 comments

Show HN: A-C Coupling – Deterministic Data Decomposition in O(n) with No Search

https://zenodo.org/records/20693980
3•A19dammer91•1h ago•0 comments

From Hookswitch to Grave

https://computer.rip/2026-06-14-hookswitch-to-grave.html
3•K7PJP•1h ago•0 comments

Terminal UIs Are an Abomination. AI Needs Better UX

https://medium.com/@balajibal/terminal-uis-are-an-abomination-so-are-chatbots-ai-needs-better-ux-...
3•rafaepta•1h ago•1 comments

Image Toolbox (T8RIN)

https://github.com/T8RIN/ImageToolbox/
3•unexpectedVCR•1h ago•1 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!