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Show HN: List your good SaaS for free

https://goodsaas.lol/
1•its_ajseven•48s ago•0 comments

I ran out of space extracting a RAR so I built ReclaimArc

https://github.com/harlixay7/ReclaimArc
1•harlixay7•2m ago•1 comments

Show HN: Dav-next – Nginx module – small and fast Nextcloud file server

https://codeberg.org/lunae/dav-next
1•mid1221213•3m ago•0 comments

Supplement 3 – Toril Johannessen: The Invention and Conclusion of the Eye

https://fillip.ca/content/the-invention-and-conclusion-of-the-eye
1•jruohonen•7m ago•0 comments

Field Notes: AI has a UX problem

https://luckyjajj.com/writing/ai-has-a-ux-problem/
1•luckyjajj•8m ago•0 comments

Gpuix: React Bindings for the GPUI UI Framework

https://github.com/remorses/gpuix
1•goranmoomin•8m ago•0 comments

Superhuman Docs (formerly Coda)

https://superhuman.com/docs
1•tillulen•8m ago•0 comments

So, You Found a Foden Steam Lorry in a Field. What Next?

https://hackaday.com/2026/08/23/so-you-found-a-foden-steam-lorry-in-a-field-what-next/
1•colinprince•9m ago•0 comments

Universal Housing

https://twitter.com/christianreber/status/2091532545577849008
2•tosh•10m ago•0 comments

Show HN: Online LED Scroller

https://aledscroller.com/
1•artiomyak•12m ago•0 comments

I made my React Native iOS path rendering ≥27× faster with Skia Graphite

https://github.com/numan98/react-native-skia-graphite
2•numan98•13m ago•0 comments

Volcanoes that made history

https://arstechnica.com/science/2026/08/volcanoes-that-made-history/
2•Brajeshwar•13m ago•0 comments

Why YouTubers are ready for battle with the BBC

https://www.theguardian.com/media/2026/aug/22/auntie-v-influencers-why-youtubers-are-ready-for-ba...
1•beardyw•14m ago•0 comments

Using Unicode Half-Stars Symbols in Ratings

https://kvibber.com/tech-tips/half-stars/
1•figbert•16m ago•0 comments

Due to need for 'absolute success,' China delays critical Moon launch to 2027

https://arstechnica.com/space/2026/08/due-to-need-for-absolute-success-china-delays-critical-moon...
2•jbonniwell•18m ago•0 comments

How Complex Systems Fail

https://how.complexsystems.fail/
2•shortcrct•21m ago•0 comments

Blueprint for how to be self sufficient in a 1/4 acre backyard

https://www.reddit.com/user/CandescentgenyVet/comments/1vw9dcj/blueprint_for_how_to_be_self_suffi...
7•jamarna•24m ago•0 comments

Hacker News in Uncompromised Detail

https://vale.rocks/posts/hacker-news
2•OuterVale•24m ago•0 comments

Show HN: LAN Sheriff – watch which servers your machine talks to, live on a map

https://github.com/291-Group/LAN-Sheriff
1•291Grp•25m ago•0 comments

Oura lawsuit accuses it of misleading consumers about sleep-tracking accuracy

https://techcrunch.com/2026/08/21/oura-faces-lawsuit-accusing-it-of-misleading-consumers-about-sl...
1•bookofjoe•28m ago•0 comments

Flock camera backlash adds fuel to midterm anti-AI frenzy

https://www.axios.com/2026/08/23/flock-cameras-data-centers-ai-midterms-2026-tech
2•newsomix9xl•31m ago•0 comments

Physical Activity at Work Linked to Higher Dementia Rates

https://www.medpagetoday.com/neurology/dementia/122675
2•Noaidi•32m ago•0 comments

Show HN: Application-Layer Parsing in eBPF

https://github.com/lbrndnr/beeper
1•lbrndnr•33m ago•0 comments

SlackCLI

https://github.com/shaharia-lab/slackcli
1•shahariaa•37m ago•1 comments

Texas Is Tip of a Melting MUNI Iceberg [video]

https://www.youtube.com/watch?v=hLDStb0IVps
1•thelastgallon•39m ago•0 comments

Gemini 3.7 Flash, Grok 4.6, GLM-5.3 and DeepSeek V4 Pro joined the frontier

https://quesma.com/blog/baba-is-aug-2026/
1•stared•39m ago•0 comments

Oneiric, AI-generated, open source [video]

https://www.youtube.com/watch?v=aAg9iDh9_BQ
1•wiradikusuma•39m ago•0 comments

Ducklab – dev harness that built itself: 416 runs, $176, local models

https://github.com/jrullan/ducklab
2•jrullan•40m ago•1 comments

Woe Is Em: The Sad Lifecycle of an AI Tell

https://stevekrause.org/blog/2026/08/woe-is-em-the-sad-lifecycle-of-an-ai-tell/
1•quadtree•41m ago•0 comments

Henka: Multi-tenant MCP server for structured, semantics-aware code refactorings

https://github.com/martint/henka
1•hashhar•41m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!