frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

White House moves to give us agencies Anthropic mythos access

https://www.bloomberg.com/news/articles/2026-04-16/white-house-moves-to-give-us-agencies-anthropi...
1•cma•1m ago•0 comments

It seems Washington needs to be reminded of the Nuclear Non-Proliferation Treaty

https://thebulletin.org/2026/04/it-seems-washington-needs-to-be-reminded-of-the-nuclear-non-proli...
2•doener•1m ago•0 comments

Show HN: Spice simulation → oscilloscope → verification with Claude Code

https://lucasgerads.com/blog/lecroy-mcp-spice-demo/
1•_fizz_buzz_•2m ago•0 comments

Atlassian is changing how we use customer data on August 17, 2026

https://www.atlassian.com/trust/ai/data-contribution
1•michaefe•7m ago•0 comments

Apple's $599 MacBook Neo Sold Out Through April Amid Surging Demand

https://www.macrumors.com/2026/04/16/macbook-neo-demand-surging/
1•mgh2•9m ago•0 comments

Zero-copy protobuf and ConnectRPC for Rust

https://medium.com/@iainmcgin/zero-copy-protobuf-and-connectrpc-for-rust-69bda8ac0f02
1•PaulHoule•10m ago•0 comments

Eat Your Words

https://om.co/2026/04/16/eat-your-words/
1•herbertl•10m ago•0 comments

Server Nexe – Modular, local AI server with persistent memory, zero cloud

https://github.com/jgoy-labs/server-nexe
1•jgoy•11m ago•0 comments

PropAMMs and the Next Chapter of Permissionless Market Structure

https://jumpcrypto.com/resources/propamms-and-the-next-chapter-of-permissionless-market-structure
1•madars•12m ago•0 comments

Show HN: Swarm – Get consistent results from Claude Code

https://github.com/DheerG/swarms
1•bushido•12m ago•0 comments

Starlink outage hit drone tests, exposing Pentagon's growing reliance on SpaceX

https://www.reuters.com/business/media-telecom/starlink-outage-hit-drone-tests-exposing-pentagons...
5•petethomas•12m ago•0 comments

Weft: A Centroid Language for LLMs

https://roblesnotes.com/blog/weft-language-for-llms/
1•Findeton•14m ago•0 comments

Proton 11.0 Beta Released with More Games Playable on Steam Play

https://www.phoronix.com/news/Proton-11.0-Beta
1•Bender•14m ago•0 comments

UFO-linked scientist who warned 'my life is in danger' found dead at 34

https://www.dailymail.co.uk/sciencetech/article-15738699/ufo-scientist-amy-eskridge-death-huntsvi...
1•Bender•22m ago•0 comments

Trump expected to sign executive order urging more research psychedelic ibogaine

https://www.cnn.com/2026/04/16/health/ibogaine-psychedelic-trump-executive-order
1•Bender•26m ago•0 comments

NASA's Artemis II News Conference with Moon Astronauts [video]

https://www.youtube.com/watch?v=_43Ei9eQVww
1•BiraIgnacio•26m ago•0 comments

Hospital Held Woman for Months Against Her Will. SCOTUS to decide if she can sue

https://reason.com/2026/04/10/a-maryland-hospital-held-a-woman-for-months-against-her-will-the-su...
4•SilverElfin•27m ago•0 comments

Justice Dept. Appealing Surveillance Court Ruling Amid Congressional Impasse

https://www.nytimes.com/2026/04/16/us/politics/fisa-ruling-appeal.html
2•Cider9986•30m ago•0 comments

Relaxation of US day-trading rules opens door to YOLO trading, higher risk

https://www.reuters.com/legal/government/relaxation-us-day-trading-rules-opens-door-yolo-trading-...
3•petethomas•30m ago•1 comments

SpaceX Moves Up Vesting Schedule for Employee Shares Before IPO

https://www.bloomberg.com/news/articles/2026-04-16/spacex-moves-up-vesting-schedule-for-employee-...
1•petethomas•32m ago•0 comments

Zig 0.16.0: I/O as an Interface

https://ziglang.org/download/0.16.0/release-notes.html#IO-as-an-Interface
1•bpierre•35m ago•0 comments

France reports over 40 cryptocurrency kidnappings so far this year

https://www.lemonde.fr/en/police-and-justice/article/2026/04/16/france-reports-over-40-cryptocurr...
2•geox•36m ago•0 comments

Wii Homebrew Channel – WiiBrew

https://wiibrew.org/wiki/Homebrew_Channel
1•evo_9•37m ago•0 comments

Brave Origin

https://support.brave.app/hc/en-us/articles/38561489788173-What-is-Brave-Origin
1•nreece•37m ago•1 comments

Administration Planning to Blow Off FISA Court's Ordered Section 702 Fixes

https://www.techdirt.com/2026/04/15/administration-apparently-planning-to-blow-off-fisa-courts-or...
1•Cider9986•40m ago•0 comments

Connect maker devices to Claude Code and Cowork

https://github.com/anthropics/claude-desktop-buddy
1•felixrieseberg•41m ago•0 comments

Comfy.Guide

https://comfy.guide/
3•jethronethro•42m ago•0 comments

QSOlog – Offline-first PWA logbook for amateur radio operators

https://nuetzliches.github.io/qso-log/
1•nutz-bob•54m ago•0 comments

I Hate AI

14•jwpapi•57m ago•6 comments

100M commits to GitHub without using Git push

https://github.com/Wuerfelhusten/commitment
1•Wuerfelhusten•1h ago•1 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•11mo ago

Comments

whizzter•11mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•11mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•11mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•11mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•11mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•11mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•11mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•11mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•11mo ago
sdf(p + sin(p)*0.01)
GistNoesis•11mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•11mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!