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Using Fedora Silverblue for Compositor Development

https://bxt.rs/blog/using-fedora-silverblue-for-compositor-development/
1•JNRowe•1m ago•0 comments

Above: Privacy Phones, Laptops, and Tablets

https://abovephone.com/
1•0x54MUR41•2m ago•0 comments

Blitz – A modular no-JS browser written in Rust

https://blitz.is/
1•satvikpendem•2m ago•0 comments

AI Has Come for Serif Fonts

https://www.wired.com/story/ai-has-come-for-serif-fonts/
1•maxloh•9m ago•0 comments

Thanks largely to robots Ukraine's now talking about winning, not just surviving

https://www.defenseone.com/technology/2026/06/ukraine-robots-winning/413902/
1•MilnerRoute•12m ago•0 comments

The Anger Isn't at the Tool

https://mamonas.dev/posts/the-anger-isnt-at-the-tool/
1•konmam•18m ago•0 comments

Small PRs, big speedups: The Ruby performance work you almost missed

https://mensfeld.pl/2026/06/ruby-performance-roundup/
1•doppp•20m ago•0 comments

Crypto's True Believers Demand to Be Taken Seriously

https://www.vanityfair.com/news/story/cryptos-true-believers
2•1vuio0pswjnm7•24m ago•2 comments

Free Online Survival Game – Arcade Style with Sonar Ping

1•desinxstudio•36m ago•0 comments

Jürgen Schmidhuber: World Models, RL and Year That Changed AI

https://www.the-information-bottleneck.com/jurgen-schmidhuber-world-models-rl-and-the-year-that-c...
1•__patchbit__•39m ago•0 comments

Making Claude a Chemist

https://www.anthropic.com/research/making-claude-a-chemist
1•zdkaster•40m ago•0 comments

Sites in Codex

https://developers.openai.com/codex/sites
1•ttul•42m ago•1 comments

Show HN: Nanocode-CLI – A lightweight terminal-based AI coding assistant

https://github.com/hit9/nanocode
1•hit9•46m ago•0 comments

Dots.tts: 2B-parameter continuous, end-to-end autoregressive TTS system

https://rednote-hilab.github.io/dots.tts-demo/
1•HellsMaddy•46m ago•0 comments

Ask HN: Does robotics capabilities research accelerate AGI timelines?

2•themasterchief•49m ago•1 comments

Undergoing maintenance for terminal.pink, I'm moving to a new home

https://blog.terminal.pink/posts/byte-vi.html
1•blmayer•52m ago•0 comments

S&P 500 rejects SpaceX, also blocking entry for OpenAI and Anthropic

https://arstechnica.com/tech-policy/2026/06/sp-500-blocks-fast-spacex-entry-wont-waive-rule-for-u...
38•maltalex•1h ago•5 comments

OpenAlex: All the Research, Connected and Open

https://openalex.org/
1•the-mitr•1h ago•0 comments

How to Build an AI Agent for Slack with Chat SDK and AI SDK

https://vercel.com/kb/guide/how-to-build-an-ai-agent-for-slack-with-chat-sdk-and-ai-sdk
1•flashbrew•1h ago•0 comments

An announcement from the Steering Council regarding the JIT project

https://discuss.python.org/t/an-announcement-from-the-steering-council-regarding-the-jit-project/...
5•riffraff•1h ago•0 comments

Qtile macOS-Style Screenshot Utility

https://github.com/cesarleaz/dot-screenshot/blob/main/README.md
2•gabyword•1h ago•0 comments

Top AR and XR Development Companies in India 2026

https://steff359075.substack.com/p/top-ar-and-xr-development-companies
1•gamepro•1h ago•0 comments

Google is quietly laying off staff in its cloud division

https://www.businessinsider.com/google-clouds-quiet-layoffs-hit-cybersecurity-teams-2026-6
12•yogthos•1h ago•0 comments

Meta weighs big equity raising after blockbuster Google deal

https://www.ft.com/content/e6df645d-1709-4a77-b15d-aa43a0209efd
3•JumpCrisscross•1h ago•0 comments

Show HN: What does YC Paxel do with your source code?

https://github.com/codesoda/paxel/tree/main/rootfs/rails
2•codesoda•1h ago•3 comments

Loupe: Revealing iOS Fingerprinting Signals

https://github.com/mysk-research/loupe
2•Hansenq•1h ago•0 comments

Linus Torvalds on AI

https://thenewstack.io/torvalds-ai-programming-productivity/
4•nreece•1h ago•0 comments

Error that we had to ignore

https://pvs-studio.com/en/blog/posts/js/1381/
1•thunderbong•1h ago•0 comments

The Ethical Dilemmas of AI

https://www.ft.com/content/d2c90246-11d7-4169-ac35-988de7fdb2af
2•1vuio0pswjnm7•1h ago•1 comments

AI slop has infiltrated the homes of the elderly

https://old.reddit.com/r/TrueOffMyChest/comments/1ty2veb/ai_slop_has_infiltrated_the_homes_of_the...
2•notRobot•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!