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Tesla Opens Cybercab Orders to 'Select Customers' at $29,990 Plus $299 per Month

https://insideevs.com/news/815473/tesla-cybercab-pricing-sales-announced/
3•iBelieve•2m ago•0 comments

Moonshine is dead, long live Moonshine

https://petewarden.com/2026/11/12/moonshine-is-dead-long-live-moonshine/
2•Curiositry•5m ago•0 comments

Anthropic Upgrades Claude Code Projects to Run Parallel AI Workers Hands-Free

https://alphasignal.ai/news/anthropic-upgrades-claude-code-projects-to-run-parallel-ai-workers-ha...
2•toppa33•8m ago•0 comments

Building Remote Access Without Becoming a Cloud Provider

https://www.bookend.au/blog/your-data-is-not-my-problem
1•Wayfarertech•12m ago•0 comments

Philip Roth and David Remnick Getting Personal

https://salmagundi.skidmore.edu/articles/2001-philip-roth-david-remnick
2•Caiero•15m ago•0 comments

Show HN: Memro – Persistent Memory for Claude Code, Cursor and Codex

https://github.com/memrohq/memro
2•subalyo•16m ago•1 comments

Show HN: Building a list of places to launch your app

https://another.directory/where-to-launch
2•ksl_def•18m ago•0 comments

Agentic studio 5 head AI built a 3D game engine in 4 hours – one pass

https://dev-head.com/
2•Alienhead_dev•21m ago•0 comments

Various Cultures Depicted Jesus Through Out the Ages [video]

https://www.youtube.com/watch?v=LxLsdee6ZIA
2•PorciiVorbesc•22m ago•0 comments

FAA Flights Grounded

2•fitzmauricejack•23m ago•1 comments

Bob Dylan's Best Songs

https://casssunstein.substack.com/p/bob-dylans-very-best-songs
2•paulpauper•24m ago•0 comments

SpaceX Starship Flight 15 double catch has failed

https://bsky.app/profile/onemoney.bsky.social/post/3n2a3glt7bk2t
4•PLenz•25m ago•0 comments

Keylogger Detection and Containment [pdf]

https://www.cs.vu.nl/~ast/Theses/ortolani-thesis.pdf
3•movsx•26m ago•0 comments

Unsloth Qwen3.8-27B Quantizations – Dynamic v3.1 Update

https://unsloth.ai/docs/models/qwen3.8
2•Retro_Dev•30m ago•0 comments

Lego's BrickLink Marketplace Online After Week-Long Outage from 'Cyber Incident'

https://www.brickfanatics.com/lego-bricklink-outage-summarised-what-happens-next
2•smurda•32m ago•0 comments

Harald Welte Receives the European SFS Award 2026 at Sfscon

https://fsfe.org/news/2026/news-20261113-01.html
3•steffenmodest•33m ago•0 comments

First Strike

https://geohot.github.io//blog/jekyll/update/2026/11/13/first-strike.html
32•vinyl7•35m ago•16 comments

The Economics of Rent Controls

https://marginalrevolution.com/marginalrevolution/2026/11/the-economics-of-rent-controls.html
2•paulpauper•35m ago•0 comments

Show HN: String#to_proc` to Help Traversing JSON

https://github.com/samleb/schmuck
2•samleb34•37m ago•0 comments

Greta Thunberg Laughs Hearing Environmentalists Are Still a Thing [video]

https://www.youtube.com/watch?v=weZNnGiWn_o
3•PorciiVorbesc•38m ago•1 comments

NASA Seeks Next Generation of Explorers to Join Astronaut Corps

https://www.nasa.gov/news-release/nasa-seeks-next-generation-of-explorers-to-join-astronaut-corps/
2•bookofjoe•39m ago•0 comments

Fireside with Jesse Vincent, Creator of Superpowers [video]

https://www.youtube.com/watch?v=JTVTJJzKu4E
3•theahura•45m ago•0 comments

Show HN: Feedback/AMA MeditionBench; LLMs for mediation and conflict resolution

2•hendler•46m ago•0 comments

What Happened to 3Com?

https://dfarq.homeip.net/what-happened-to-3com/
9•gvieri•47m ago•3 comments

Building Always-On Agents

https://claude.com/resources/articles/building-always-on-agents
2•mfiguiere•48m ago•0 comments

We Dislike LLM Output, Not Because of Comprehension

https://ycao.net/posts/llm-comprehension-acceptance
2•xiaoyu2006•50m ago•0 comments

Show HN: Anvil builds premium websites at lower cost

https://www.tryanvil.dev/
2•Alumu•54m ago•0 comments

0.5B base model trained on 60B tokens rivals Qwen3.5-2B trained on 30T+ tokens

https://huggingface.co/ArsalanZ/Nenya-2.5B-A0.5B-Base
6•AZDR•56m ago•2 comments

Doc-foundry – AI writes Security detection rules, then proves they work

https://github.com/mjha-arya/DOC-foundry
3•manish121•56m ago•0 comments

An open letter to the Nvidia Board of Directors

https://standwithjensen.com/
17•iLuddite•1h ago•6 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!