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Evaluating LLM-generated code for domain-specific languages

https://www.sciencedirect.com/science/article/abs/pii/S0927025626003587
1•librasteve•2m ago•1 comments

SSL Certificate Expiry

https://medium.com/@thesuperrepemail/ssl-certificate-expiry-1fa4d69246bc
1•rajsuper123•7m ago•1 comments

Show HN: Bananagrams Tiles Word Game Online

https://www.bananagrams.org
1•code-less•12m ago•0 comments

Ask HN: Temporal Awareness in LLM?

1•Pamar•13m ago•0 comments

Anthropic makes Fable 5's invisible safeguards visible after backlash

https://xcancel.com/ClaudeDevs/status/2064949876463645026
1•frb•13m ago•0 comments

Run OSINT investigations from chat via MCP/OpenClaw

https://github.com/snuri00/osint-mcp
1•sn001•15m ago•0 comments

The DIY trap: I see founders spending $6k to save $240/year. Can we talk?

https://www.indiehackers.com/post/the-diy-infrastructure-trap-i-see-founders-spending-6k-to-save-...
1•DharmendraJago•16m ago•0 comments

CountryLink – guess what two random countries have in common across 8 categories

https://learn.enviro.org.au/countrylink.php
1•symonssss•16m ago•0 comments

Only One Input – Social media with the social part removed

https://onlyoneinput.com/
1•smyczek•17m ago•0 comments

Why AI hasn't replaced software engineers, and won't

https://www.normaltech.ai/p/why-ai-hasnt-replaced-software-engineers
1•trueduke•17m ago•0 comments

Streaming HTML

https://olliewilliams.xyz/blog/streaming-html/
1•thunderbong•17m ago•0 comments

Discussion: Fable 5 is weak at flagging prompts correctly

1•eckelhesten•19m ago•0 comments

Stack Overflow for Agents

https://agents.stackoverflow.com
1•CommonGuy•22m ago•0 comments

Quarks Are Time

https://as.oooooooooo.se/paper/
2•mbinatorom•26m ago•1 comments

Dutch mass claim states that Steam makes customers pay too much for games

https://gameclaim.consumercompetitionclaims.com/en/
2•HelloUsername•27m ago•0 comments

Bootproof – runs a repo and signs proof of whether it booted

https://github.com/bootproof/bootproof
1•bootproof•28m ago•0 comments

LumoSQL – Add features to SQLite for security, privacy, speed and measurability

https://lumosql.org/
1•smartmic•28m ago•0 comments

The Largest Number Representable in 64 Bits

https://www.mdpi.com/1099-4300/28/5/494
1•rowbin•28m ago•0 comments

Show HN: Conduit, a local-first SSH, Mosh and SFTP client for Android

https://github.com/gwitko/Conduit
1•gwitko•31m ago•0 comments

The number of possible chess games exceeds the number of atoms in the universe

https://spacedaily.com/d-the-total-number-of-possible-chess-games-is-so-large-that-it-exceeds-the...
1•arizen•33m ago•0 comments

Sweet Jeebus, macOS 27 Golden Gate Removes the Dumb Icons from Menu Items

https://daringfireball.net/2026/06/macos_27_golden_gate_removes_the_dumb_icons_from_menu_items
1•epaga•33m ago•0 comments

Accusations of 'AI Slop' Don't Screen for AI Text

https://arxiv.org/abs/2606.12073
3•igortru•35m ago•0 comments

Omarchy on Asahi creator lost access to his GitHub account two weeks ago

https://twitter.com/dhh/status/2064969863840276732
2•raybb•38m ago•0 comments

Local firewall for AI agents – blocks secret leaks and cuts API costs by 40–70%

https://github.com/ashp15205/guardian-runtime
3•ashp15•38m ago•0 comments

Open-source Linux tray app for tracking Claude Code and Codex usage

https://github.com/openusage-community/openusage
1•symonbaikov•40m ago•1 comments

Hate using Granola? Here is a free local version

https://github.com/emberscribe/hobnob
1•polemos•43m ago•0 comments

Publication trends for any academic journal

https://journaltrends.com/
1•ilreb•51m ago•0 comments

A civilization inside a GitHub repo. Issues are laws, ticks every 4h

https://github.com/ordinary9843/gitizens
2•gitizens•54m ago•0 comments

GitLab Is Down

https://status.gitlab.com
8•shrikrishna•59m ago•4 comments

GitLab Down?

https://gitlab.com/
1•Abimelex•59m ago•1 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!