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Zig – Pointer Stability for ArrayLists

https://ziglang.org/devlog/2026/#2026-08-27
1•Retro_Dev•2m ago•0 comments

Boot a Virtual iPhone via Apple's Virtualization.framework

https://github.com/Lakr233/vphone-cli
1•hentrep•2m ago•0 comments

Show HN: Darwin-VM – run the latest iOS and macOS in QEMU

https://github.com/jprx/darwin-vm
1•jprx•3m ago•0 comments

Show HN: 500,000+ AOL Instant Messenger Buddy Icons All at Once

https://buddyiconarchive.com/
1•shedletsky•3m ago•0 comments

Summer's over: take out your notebooks (or Loreline)

https://loreline.app/en/journal/august-2026/
1•jeremyfa•16m ago•0 comments

Oscar Winner Jernej Barbič Brings Monsters to Life

https://spectrum.ieee.org/oscar-winner-jernej-barbic
2•jnord•19m ago•0 comments

Fluoddity – Particles self organizing into a variety of structures

https://fluoddity.com/
2•moultano•20m ago•0 comments

Ask HN: Single Page Learning Games?

1•tmaly•21m ago•0 comments

CBC reverses restriction on labelling 9/11 as 'terrorism'

https://www.thestar.com/politics/federal/cbc-reverses-restriction-on-labelling-911-as-terrorism/a...
1•cramer4next•21m ago•0 comments

A content agent should have to earn autonomy, one channel at a time

https://fulcrumenterprises.gumroad.com/l/content-agent-kit-pro
1•csolomon0704•25m ago•0 comments

Industry Standard Tools

https://industrystandard.tools/
1•philip1209•25m ago•0 comments

Postgres Isn't Slow. Your Storage Is

https://clickhouse.com/blog/posette-talk-recap-postgres-isnt-slow-your-storage-is
1•caffeinated_me•25m ago•0 comments

Become a 100x Engineer

https://100x.iamdevloper.io/
4•benhowdle•33m ago•2 comments

The Server Called Paranoia: Defend Autistici/Inventati Before Sept25 Sabot Media

https://www.wewillfreeus.org/the-server-called-paranoia-defend-autistici-inventati-before-septemb...
2•upofadown•34m ago•0 comments

My agents made a Photoshop equivalent in 8 hours

https://github.com/stubbb/c-shop
2•stubbby•34m ago•1 comments

FreshCtx – Invalidate AI reasoning when its evidence changes

https://github.com/Hyperwise-LLC/freshctx
2•bhooshanvarma•35m ago•0 comments

Highlighting My Code Based on How Much I Care

https://hank.bond/posts/highlighting-my-code-based-on-how-much-i-care/
2•hankbond•35m ago•0 comments

Show HN: SQLite-diff-log – zero-dependency SQLite audit logging via triggers

https://github.com/MigMarGil/sqlite-diff-log
2•MMG_dev•39m ago•0 comments

Engineered bacteria offer a way to accelerate rock weathering for carbon removal

https://phys.org/news/2026-08-bacteria-weathering-carbon.html
2•rawgabbit•42m ago•0 comments

Sam Harris and Richard Dawkins in Conversation

https://www.youtube.com/watch?v=mssoaoidYwQ
1•chistev•43m ago•0 comments

Protonmail Outage: Incident Report

https://proton.me/blog/august-27-outage-incident-report
1•Fudgel•43m ago•0 comments

Wrapping a callable in a lambda that just calls it with the same parameters

https://devblogs.microsoft.com/oldnewthing/20260819-00/?p=112624
1•ibobev•46m ago•0 comments

Identifying fake cosmetics using AI

https://groverlab.org/hnbfpr/2026-08-26-ai-counterfeit-cosmetics.html
2•wgrover•46m ago•0 comments

Rehabilitating Richard

https://analog-antiquarian.net/2026/08/28/rehabilitating-richard/
1•ibobev•47m ago•0 comments

MIT building contaminated with powerful neurotoxin dimethylmercury

https://www.reddit.com/r/mit/comments/1w12gb9/dimethyl_mercury_poisoning/
4•peesem•48m ago•1 comments

Background Image Refraction in CSS

https://blog.master.dev/background-image-refraction-in-css/
1•ibobev•48m ago•0 comments

Danish David beats American and Chinese frontier models

https://huggingface.co/danish-foundation-models/DFM-Mimir
2•ringenesherre•49m ago•1 comments

Hypermedia Systems

https://hypermedia.systems/
1•luispa•50m ago•0 comments

Codex as a Platform

https://developers.openai.com/blog/codex-as-a-platform
1•tin7in•50m ago•0 comments

How I made Rustdoc 33% faster in one week

https://noahlev.org/blog/2026/08/27/making-rustdoc-faster/
2•metrofun•51m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!