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TraceOn – best DevTools extension that explains why your page loaded slow

https://chromewebstore.google.com/detail/traceon/nodnccgfalinelngbdkkhkhbeialnljb
2•Solomon_mh•3m ago•0 comments

Google Assistant won't be available soon

https://www.androidpolice.com/google-assistants-death-officially-weeks-away/
2•auaauaaaaua•5m ago•0 comments

AG of Florida files for temporary injunction against OpenAI [pdf]

https://www.myfloridalegal.com/sites/default/files/plaintiffs_motion_for_temporary_injunction.pdf
2•theahura•6m ago•0 comments

Anthropic warns AI may pose 'existential risks to humanity' in IPO filing

https://www.cnbc.com/2026/09/29/anthropic-warns-ai-existential-risks-ipo-filing-reuters.html
2•magoghm•6m ago•0 comments

Show HN: Error in official Swiss weather forecasts, recorded since September '25

https://forecasterror.xlit.app/
1•ghasemi•7m ago•1 comments

Egg producers reach federal and state settlement over price-fixing allegations

https://www.cbsnews.com/news/doj-states-secure-proposed-settlement-with-egg-producers-over-price-...
2•dataflow•10m ago•0 comments

Inside Texas immigration court where children fight to stay in the US

https://www.cnn.com/2026/09/28/politics/texas-immigration-court-minors
2•spankibalt•10m ago•0 comments

The Video Game Industries Dark Night

https://this.os.isfine.org/blog/posts/the-video-game-industries-very-dark-night/
1•akurilin•14m ago•0 comments

AMD Acquires Fei-Fei Li's World Labs for $8.2B

https://www.youtube.com/watch?v=uD62Yn8j_Pg
1•rasengan0•15m ago•0 comments

Show HN: How distributed Claude Code is built on a tunnelling service

https://nfltr.xyz/blog/distributed-claude-code
1•abbiya•18m ago•0 comments

2026 in LLMs (so far)

https://simonwillison.net/2026/Sep/27/2026-in-llms-so-far/
1•matt_d•21m ago•0 comments

Show HN: Gargi Reflex: Autonomous Model Caching for System One Decisions

https://www.gargi.io/
2•gishnumadhu•25m ago•0 comments

When oil prices spike, where does the money go?

https://theconversation.com/when-oil-prices-spike-where-does-the-money-go-280763
3•thelastgallon•31m ago•0 comments

Clipboard Normalizer

https://www.jefftk.com/p/clipboard-normalizer-in-mac-app-store
1•luu•32m ago•0 comments

Global Cloud Status

https://globalcloudstatus.com/
1•kyleomalley•33m ago•1 comments

Compiler Construction Fall 2018 (UCSD)

https://ucsd-cse131-s18.github.io/
1•learner_yearner•33m ago•0 comments

DHH has gone off the rails [video]

https://www.youtube.com/watch?v=OuNKBjuV7A4
3•ferryth•33m ago•0 comments

Histomap: Visualizing the 4k Year History of Global Power

https://www.visualcapitalist.com/histomap/
1•colinprince•34m ago•0 comments

User Model Extraction via Belief Self-Distillation

https://arxiv.org/abs/2609.31603
1•sbulaev•38m ago•0 comments

Yet another Python book in Spanish

https://elalmacendigital.com.mx
1•JohnQUnknown•38m ago•0 comments

Can AI self-improvement overcome diminishing returns?

https://www.rameznaam.com/p/ai-rsi-isnt-leading-to-super-intelligence
1•thevises•39m ago•0 comments

The Spider and the Fly (poem)

https://en.wikipedia.org/wiki/The_Spider_and_the_Fly_(poem)
1•modinfo•42m ago•0 comments

Show HN: Skill file for humans on Basic Arithmetic

https://gist.github.com/impredicative/c04ede9dec6715f9a4fc6fbc0a4824f3
1•OutOfHere•43m ago•1 comments

Don't Try on Thoughts

https://ben.page/size
2•sbdchd•43m ago•0 comments

Energy Timelines Photovoltaic

https://www.eia.gov/kids/history-of-energy/timelines/photovoltaic.php
1•thelastgallon•45m ago•0 comments

OpenAI scraps rollout of new model over safety concerns

https://www.bbc.com/news/articles/cm5y5nynl75ko
1•alastairr•46m ago•0 comments

Human in the Loop Control for OpenClaw

https://www.windley.com/archives/2026/09/human_in_the_loop_control_for_openclaw.shtml
1•mooreds•49m ago•0 comments

Show HN: I turned Google Drive folders into professional photo galleries

https://www.scansgallery.com/
1•rafaelgandi•54m ago•0 comments

AI risk is not sentience by computers, it is negligence by humans

https://www.seattletimes.com/opinion/wa-needs-to-do-these-3-things-to-protect-us-from-ai-harm/
4•ianmosher•54m ago•1 comments

Anthropic warns AI may pose 'existential risks to humanity' in IPO filing

https://www.reuters.com/business/finance/anthropic-warns-ai-may-pose-existential-risks-humanity-i...
1•healsdata•55m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!