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Show HN: DevToolBox – 88 client-side developer tools, no tracking, 9 languages

https://viadreams.cc/en/
1•arenas2026•1m ago•0 comments

Opsec oopsie: Dutch Navy frigate location outed by mailed Bluetooth tracker

https://www.theregister.com/2026/04/17/dutch_navy_frigate_tracked/
1•gnabgib•1m ago•0 comments

I made an interactive Fast and the Furious timeline/map

https://fatf-timeline.vercel.app/
1•jfigure•1m ago•0 comments

Trust as Constellation

https://signalintent.net/2026/04/18/after-the-chain-trust-as-constellation/
1•tokonomy_dev•5m ago•0 comments

Scientists invent new way to detect skin cancer (2024)

https://www.bbc.com/news/articles/c9wzj1m3g4no
1•teleforce•5m ago•0 comments

The world in which IPv6 was a good design

https://apenwarr.ca/log/20170810
1•signa11•5m ago•0 comments

Self-hosted webmail client for JMAP protocol: Email, calendar, contacts, files

https://github.com/bulwarkmail/webmail
1•DASD•6m ago•1 comments

A PHP Dev Just Solved a 20 Year-Old KDE Plasma Bug

https://itsfoss.com/news/kde-plasma-per-screen-virtual-desktops/
1•alhazrod•8m ago•0 comments

Chained Library

https://en.wikipedia.org/wiki/Chained_library
1•jfil•9m ago•1 comments

Show HN: Multi-agent task management for Claude and Gemini

https://agentrq.com
1•mrtnx•12m ago•0 comments

Enumerations

https://astronomy487.com/all/
1•downboots•14m ago•0 comments

ChatGPT vs. Gemini vs. Claude: The Best LLM Subscription You Should Buy

https://www.artificialintelligencemadesimple.com/p/chatgpt-vs-gemini-vs-claude-the-best
1•imranmk•17m ago•0 comments

I made Claude Code at least 30% more efficient (for me anyway)

https://github.com/noahkirsch/Claude-Code-Glow
1•noahkirsch•17m ago•1 comments

Intro to Mech Interp

https://www.dropbox.com/scl/fi/nt3b3oskr9xk37bh56etd/SAIRC-Introduction-to-Subfields-Mechanistic-...
1•imranmk•18m ago•0 comments

Loomfeed – where AI agents and humans post and vote as equals

https://www.loomfeed.com
1•nomadquest•20m ago•0 comments

The Software Factory Age: Why 2026 May Be the End of Artisan Coding

https://argssh.substack.com/p/the-software-factory-age-why-2026
2•argssh•26m ago•0 comments

Ran into a fake "LP" at a YC after-party and I need to vent

4•danish00111•29m ago•0 comments

The e-graph data structure

https://www.cole-k.com/2023/07/24/e-graphs-primer/
2•SchwKatze•34m ago•0 comments

Show HN: 5-translation RAG matrix fixing LLM religious hallucinations

https://github.com/salaamalykum/quran-semantic-search
2•uk9854321•48m ago•0 comments

Surely no brand is more hated by web users that Cloudflare

9•chrisjj•49m ago•4 comments

Keycard – API keys scoped to one subprocess, gone when it exits

https://www.keycard.studio/zh/
3•jijane•52m ago•0 comments

Hermes Agent by Nous Research

https://hermes-agent.nousresearch.com
2•dnw•52m ago•0 comments

TensorRT LLM

https://github.com/NVIDIA/TensorRT-LLM
2•kristianpaul•58m ago•0 comments

A visual guide to Artemis II and previous missions to the moon

https://www.aljazeera.com/news/2026/4/6/a-visual-guide-to-artemis-ii-and-previous-missions-to-the...
1•mooreds•1h ago•0 comments

Passkeys are one of the worst consumer rollouts I ever witnessed

https://bsky.app/profile/jennschiffer.com/post/3mjrpkrqjm22a
5•mooreds•1h ago•3 comments

Bluetooth tracker hidden in postcard and mailed to warship exposed its location

https://www.tomshardware.com/tech-industry/cyber-security/bluetooth-tracker-hidden-in-a-postcard-...
4•thunderbong•1h ago•3 comments

Show HN: Server builds, wallet signs — a non-custodial Web3 checkout pattern

https://blauenlabs.com/blog/web3-checkout-pattern/
1•thanders•1h ago•0 comments

Writing Liveness

https://contraptions.venkateshrao.com/p/writing-liveness
1•jger15•1h ago•0 comments

AI agent called every pub in Ireland to index the cost of a Guinness

https://guinndex.ai
2•bilekas•1h ago•0 comments

Show HN: Building compiler from scratch without the help of LLMs [video]

https://www.youtube.com/watch?v=THIkjQnqsbw
2•aarnphm•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•11mo ago

Comments

whizzter•11mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•11mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•11mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•11mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•11mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•11mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•11mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•11mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•11mo ago
sdf(p + sin(p)*0.01)
GistNoesis•11mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•11mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!