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Tokio Gives Progress, Not Ordering: Scheduling 1M Tasks

https://pranitha.dev/posts/tokio-gives-progress-not-ordering/
1•pranitha_m•34s ago•0 comments

Kimi K3 Tech Report

https://github.com/MoonshotAI/Kimi-K3
2•nekofneko•53s ago•0 comments

The Physiology of Frisson

https://bigthinkmedia.substack.com/p/when-a-music-pierces-your-body-and
1•rzk•56s ago•0 comments

UK AISI / Caisi Preliminary Assessment of Kimi K3's Cyber Capabilities

https://www.aisi.gov.uk/blog/preliminary-assessment-of-kimi-k3s-cyber-capabilities
1•strictnein•1m ago•0 comments

Memory-level parallelism: AMD is the king

https://lemire.me/blog/2026/07/25/memory-level-parallelism-amd-is-the-king/
2•ibobev•2m ago•0 comments

Digital circuit simulator in Haskell (SICP 3.3)

https://entropicthoughts.com/sicp-3-3-digital-circuit-simulator-in-haskell
2•ibobev•2m ago•0 comments

Spotify's AI Problem Is So Bad Random People Are Stepping in to Track the Slop

https://www.404media.co/spotifys-ai-problem-is-so-bad-random-people-are-stepping-in-to-track-the-...
1•cdrnsf•2m ago•0 comments

Benchmarking Qwen 3.6 35B MoE (3B active) on an RTX 3090

https://www.gilesthomas.com/2026/07/benchmarking-qwen-3-6-35b-moe-rtx-3090
1•ibobev•2m ago•0 comments

Exploiting Volvo/Eicher's fleet platform to gain control over all users/vehicles

https://eaton-works.com/2026/07/27/my-eicher-hack/
1•EatonZ•3m ago•0 comments

Anyone else's human get nerfed this week?

https://old.reddit.com/r/ClaudeAI/comments/1v7zlxd/anyone_elses_human_get_quietly_nerfed_this_week/
1•ValentineC•3m ago•0 comments

Why aren't we using "Her"? – state of consumer voice AI

https://www.frisson-labs.com/why-arent-we-using-her
1•coatol5•3m ago•0 comments

A Strange Affair in the Nonlocality Community

https://mateusaraujo.info/2026/07/19/a-strange-affair-in-the-nonlocality-community/
1•sur•3m ago•0 comments

Show HN: Palimpscape, adblocker that replaces ads with vocabulary

https://palimpscape.com
1•pingou•5m ago•0 comments

Copyright Scammers Weaponized Meta's Rights Manager with Backdating Exploit

https://torrentfreak.com/copyright-scammers-weaponized-metas-rights-manager-with-backdating-exploit/
1•Brajeshwar•9m ago•0 comments

Let the Browser Do the Math Or: How I Learned to Stop Worrying and Love the DOM

https://www.olafalders.com/2026/07/27/designing-social-cards-in-html/
1•oalders•9m ago•0 comments

Should We Make Daylight Saving Time Permanent?

https://www.nytimes.com/2026/07/27/science/daylight-saving-time-health-safety.html
1•donohoe•10m ago•0 comments

MLVC: An open-source real-time neural video codec for consumer NPUs

https://github.com/microsoft/mlvc
1•andosa•10m ago•0 comments

Show HN: Telegram bot that spins up Claude Code/Codex agents on their own VMs

https://agenticcloudcomputer.com/
2•adambaialiev•11m ago•0 comments

Clifford Sosin on X: "Maybe Intelligence Ain't All That" / X

https://twitter.com/CliffordSosin/status/2078594661359194500
1•bilsbie•13m ago•1 comments

Leadership Lessons from the Odyssey

https://danielmangum.com/posts/odyssey-leadership-lessons/
1•hasheddan•14m ago•0 comments

Show HN: Otlet – Local LLM inference "inside" Postgres

https://github.com/joshmeek/otlet
1•josmek•14m ago•0 comments

Batteries: Varta files for bankruptcy – Apple's departure takes its toll

https://en.ilsole24ore.com/art/varta-batteries-files-for-bankruptcy-apples-departure-takes-its-to...
2•ksec•15m ago•0 comments

Show HN: Taetype-WASM – Pure Rust, browser-only font engine in WebAssembly

https://github.com/silly-tae/taetype-wasm
1•silly-tae•16m ago•0 comments

Claude-video – Give Claude the ability to watch any video

https://github.com/bradautomates/claude-video
1•opwizardx•18m ago•0 comments

The Third Magic (2025)

https://www.noahpinion.blog/p/the-third-magic-23f
1•bookofjoe•18m ago•0 comments

Thymus-derived hormone may help suppress age-related inflammation

https://keck.usc.edu/news/thymus-derived-hormone-may-help-suppress-age-related-inflammation/
2•gmays•18m ago•0 comments

China begins making homegrown DUV chipmaking tools

https://www.reuters.com/world/china/china-begins-making-homegrown-duv-chipmaking-tools-informatio...
6•scrlk•19m ago•1 comments

Combat Readiness: The Future of Defense Tech in Silicon Valley

https://proliberal.substack.com/p/combat-readiness
1•mtsteiner•21m ago•0 comments

Why $550M Medical Debt only Cost $5.5M

https://idiallo.com/byte-size/550-million-only-cost-5-million
1•Brajeshwar•23m ago•0 comments

Tryon 3D cross platform virtual fittingroom

https://tryon.global/
1•RevanDaldaban•24m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!