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Made by Google 2026

https://blog.google/products-and-platforms/devices/pixel/made-by-google-2026/
1•saikatsg•4m ago•0 comments

Did poop enable the evolution of complex animals?

https://arstechnica.com/science/2026/08/feces-fueled-a-flurry-of-evolution-during-the-cambrian-st...
2•jnord•7m ago•0 comments

DeepMind Models

https://deepmind.google/models/
1•nimsarajay•8m ago•0 comments

How do I self-host a good-looking AI generated website

1•pcblues•9m ago•0 comments

How much memory is needed to render a TrueType font to bitmap

https://nothings.org/gamedev/font_rendering_malloc.txt
1•anitil•11m ago•1 comments

The Strongest El Niño Ever Forecast and the Hunger It Will Leave Behind

https://www.4hunger.org/p/scorched-harvest-the-strongest-el
2•fredski42•12m ago•0 comments

Show HN: LinkShip – Turn any file into a trackable, shareable link

https://linkship.net
1•sunpy•14m ago•0 comments

Show HN: Find the jobs that fit your resume in 60 seconds

https://www.seekerscore.com
3•not_wowinter14•19m ago•0 comments

ChatGPT Desktop (Codex Desktop) for Linux

https://openai.com/codex/
5•allanrbo•24m ago•0 comments

Size and Lifespan

https://xkcd.com/3283/
4•dgudkov•24m ago•0 comments

Vibe Coding Interview

http://funcall.blogspot.com/2026/08/vibe-coding-interview.html
5•zombot•26m ago•2 comments

Ratings Firm Accused of Grade Inflation Vouched for $40B of Insurer Debt

https://www.wsj.com/finance/ratings-firm-accused-of-grade-inflation-vouched-for-40-billion-of-ins...
5•petethomas•34m ago•0 comments

Patterns and problems in emerging multiagent systems

https://www.anthropic.com/research/multiagent-systems
4•ledoge•37m ago•0 comments

BrowserMesh – isolated Playwright sessions for MCP clients

https://github.com/scrollDynasty/multi-agent-browser-mcp
4•scroll11•39m ago•0 comments

Celld: Self-hosted, distributed Durable Objects

https://celld.dev/
5•godisdad•40m ago•0 comments

CFTC Advisory on Self-Certification of Incentive Programs for Prediction Markets

https://www.cftc.gov/PressRoom/PressReleases/9282-26
5•petethomas•41m ago•0 comments

Living with Depression: The Part I Never Say Out Loud

https://medium.com/freedomofthought/living-with-depression-the-part-i-never-say-out-loud-3e9c218b...
5•raynchad•41m ago•0 comments

What Kind of Particularism?

https://medium.com/freedomofthought/what-kind-of-particularism-489c113a8a9c
5•raynchad•43m ago•0 comments

Lossless codec for AI agent messages – 36% fewer tokens, overhead counted

https://github.com/reh8n/a2acompress
5•reh8n•44m ago•0 comments

Who invented the great numerical algorithms? [pdf]

https://math.pku.edu.cn/teachers/litj/notes/numer_anal/inventorstalk.pdf
4•nill0•44m ago•0 comments

My First Post

4•VimalRB•46m ago•0 comments

Show HN: CoreTrace, a visual 16-bit CPU simulator

https://coretrace.srianjaneyam.me/
5•mr-anjaneyam•59m ago•2 comments

AI to Kids by Letting Them Tweak Local Chatbots [video]

https://www.youtube.com/watch?v=fNkt41q7eqs
5•dbreunig•1h ago•0 comments

Rsync 3.5 Released as "Extraordinary" Update to Fix 33 Security Issues

https://www.phoronix.com/news/Rsync-3.5
4•Bender•1h ago•0 comments

Long Story Short: Daily word game

https://gizmodo.com/long-story-short-wants-to-be-the-wordle-of-editing-bad-sentences-2000797842
3•akashwadhwani35•1h ago•0 comments

General Dynamics Failed to Build Artillery Shells for the Army

https://www.propublica.org/article/general-dynamics-artillery-factory-failed
6•colinprince•1h ago•0 comments

Is Bending Spoons Good for Startups?

https://s-1.vercel.app/posts/bending-spoons-a-capital-cycle-play/
4•Altaba•1h ago•0 comments

Show HN: UTC Time - live clock, ISO 8601, Unix timestamp

https://utctime.app/
7•nadermx•1h ago•0 comments

DeepSeek V4 Pro 0813: Intelligence, Performance and Price Analysis

https://artificialanalysis.ai/models/deepseek-v4-pro
4•theanonymousone•1h ago•0 comments

Install Manticore Search with one command

https://medium.com/@s_nikolaev/install-manticore-search-with-one-command-8ab5ba07a06b
3•snikolaev•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!