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Pdit: The Python Un-Notebook for Coding Agents

https://harry.vangberg.name/posts/pdit-the-python-un-notebook-for-coding-agents/
1•ichverstehe•17s ago•0 comments

Russ Cox on: What should we do with CLs generated by AI?

https://groups.google.com/g/golang-dev/c/4Li4Ovd_ehE/m/8L9s_jq4BAAJ
1•favadi•17s ago•0 comments

Swarms of AI bots can sway people's beliefs

https://theconversation.com/swarms-of-ai-bots-can-sway-peoples-beliefs-threatening-democracy-274778
1•1659447091•51s ago•0 comments

Design Decision: Technical Debt in BillaBear

https://iain.rocks/blog/technical-debt-in-billabear
1•that_guy_iain•58s ago•0 comments

Translator Hub: Bridging the Global Language Gap with Professional Excellence

https://translatorhub.org/
1•zidana•3m ago•1 comments

The Problem with Anonymous Academic Review (ACM Supercomputing 2026 Case Study)

https://motiwala.com/blog/acm-ics-2026-peer-review-without-accountability/
1•yusufmotiwala•5m ago•0 comments

Waymo is paying DoorDash gig workers to close its robotaxi doors

https://www.cnbc.com/2026/02/12/waymo-is-paying-doordash-gig-workers-to-close-its-robotaxi-doors....
1•koolba•6m ago•0 comments

Ask HN: Why is everyone in search of peak productivity?

1•aosaigh•6m ago•0 comments

AgentPact – A marketplace where AI agents find work and get paid in USDC

https://agentpact.xyz
1•AdamKrawczyk•6m ago•1 comments

Gotermsql

https://github.com/sadopc/gotermsql
1•sadopc•12m ago•1 comments

8086 assembler/disassembler and emulator in a single C++ file. Built for AI

https://github.com/cookertron/agent86
1•cookertron•12m ago•1 comments

Website for launching and discovering mobile apps

https://goappygo.com
1•codewithstein•14m ago•1 comments

colorForth

https://colorforth.github.io/cf.htm
2•tosh•14m ago•0 comments

Flemish: An elmish architecture for fltk-rs

https://github.com/fltk-rs/flemish
1•todsacerdoti•15m ago•0 comments

The software sell-off (part one)

https://www.ft.com/content/d5fb92b7-02fa-4c16-93f5-aa1bea70f095
1•cebert•17m ago•1 comments

Is software engineering still a craft?

https://www.swarmia.com/blog/is-software-engineering-still-craft/
1•giftwraptoback•17m ago•0 comments

Meta unit must pay Deutsche Telekom $36M over network services, German court say

https://www.reuters.com/business/media-telecom/meta-subsidiary-loses-appeal-against-deutsche-tele...
2•giuliomagnifico•22m ago•0 comments

We are SuperCMMS and we plan to use HN as an alternative to Twitter / X

1•SuperCMMS•23m ago•1 comments

TFL Station Guessing Game

https://tflga.me
2•duffle•26m ago•1 comments

BegBot: AI That Begs to Survive

https://begbot.ai/
1•FergusArgyll•26m ago•0 comments

BalatroBench Benchmarks Large Language Models Playing Balatro

https://balatrobench.com/
1•doener•27m ago•0 comments

Show HN: A tool to create merch designs without Photoshop

https://merchbanao.com/
2•notAnshuman•29m ago•0 comments

Streaming Analytics Made Simple

https://www.exasol.com/blog/exasol-kafka-connector/
10•Farooqui4•29m ago•0 comments

Pure Python Rdkit Alternative

https://github.com/levlai/chiralipy
1•valdemor•29m ago•1 comments

Elm-native – Elm in hybrid (iOS/Android/PWA) apps

https://www.npmjs.com/package/elm-native
1•cekrem•29m ago•0 comments

Cappu – ADHD-er's take on "capture fast, process later" brain management

https://cappu.app/
1•arajnoha•30m ago•1 comments

Chip Design – New Open Source LEC(Logic Equivalence Checking)

https://github.com/keplertech/kepler-formal
1•nanocoh•33m ago•1 comments

ÖzgürKon'26 Free Software Conference in Istanbul, Turkey – CfP Is Open

https://ozgurkon.org/2026/
1•m3rcury•34m ago•0 comments

Danish Students Face Legal Action and Fines over Textbook Piracy

https://torrentfreak.com/danish-students-face-legal-action-and-fines-over-textbook-piracy/
2•throwfaraway135•35m ago•0 comments

The Inner Workings of a Paper Mill: My Norxin Sting Operation

http://deevybee.blogspot.com/2025/11/the-inner-workings-of-paper-mill.html
1•jruohonen•37m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•9mo ago

Comments

whizzter•9mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•9mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•9mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•9mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•9mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•9mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•9mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•9mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•9mo ago
sdf(p + sin(p)*0.01)
GistNoesis•9mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•9mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!