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Tessera – an AI agent that refuses to answer without evidence

https://github.com/robert-vetter/tessera
1•robert-vetter•1m ago•0 comments

Amber the programming language compiled to Bash/Ksh/Zsh

https://amber-lang.com/
1•_superposition_•2m ago•0 comments

I use AI in creating my newsletter

https://petergasston.co.uk/how-i-use-ai-in-creating-my-newsletter/
2•speckx•3m ago•0 comments

Muse Image: Free AI Image Generator – Museimage.io

https://museimage.io/http:/localhost:3000
1•sarkory•3m ago•0 comments

Get Ready for the Powerful CSS Border-Shape Property

https://css-tricks.com/get-ready-for-the-powerful-css-border-shape-property/
1•gsky•4m ago•0 comments

Google's exponential path to climate-wrecking digital bloat

https://ketanjoshi.co/2026/07/01/googles-exponential-path-to-climate-wrecking-digital-bloat/
1•jonathandeamer•5m ago•0 comments

Fable Is Good

https://www.robinsloan.com/lab/fable-is-good/
2•janvdberg•6m ago•0 comments

AI recommends crap travel services

https://www.theguardian.com/business/2026/jul/02/ai-summaries-tripadvisor-hotel-reviews-downplay-...
1•mikelgan•6m ago•1 comments

Show HN: Claudeometer – Share and pool Claude usage across a team (macOS, OSS)

https://github.com/SGSI/claudeometer
1•WableSanket•7m ago•0 comments

Discord banned 8k users for posting benign grid images

https://www.theverge.com/games/962156/discord-accidental-bans-grid-images
1•logickkk1•7m ago•0 comments

Show HN: Bike4Mind – open-core AI workbench; any model, agents, RAG, self-host

https://github.com/Bike4Mind/bike4mind
1•erikbethke•7m ago•1 comments

The Unspoken Rule: A Cover Artist's Reckoning with Race in Publishing

https://myadventuresasanillustrator.substack.com/p/the-unspoken-rule-a-cover-artists
1•pavel_lishin•8m ago•0 comments

US cyber agency is using Anthropic Mythos to audit government code, sources say

https://whbl.com/2026/07/06/exclusive-us-cyber-agency-is-using-anthropics-mythos-to-audit-governm...
3•billybuckwheat•8m ago•0 comments

Local AI is re-reading its own prompt

https://github.com/thekiraproject/kira-project-site/blob/main/posts/2026-07-06-prefill-tax.md
1•thekiraproject•9m ago•0 comments

New York City high rise at risk of collapsing

https://www.nytimes.com/live/2026/07/07/nyregion/pfizer-building-midtown-collapse
1•guardiangod•10m ago•1 comments

Preparing My Vacation Laptop

https://j11g.com/preparing-a-vacation-laptop
1•speckx•10m ago•1 comments

Cory Doctorow: Reverse Centaurs (2025)

https://locusmag.com/feature/commentary-cory-doctorow-reverse-centaurs/
1•mooreds•11m ago•1 comments

Anthropic is now a banned vendor at comma_AI

https://twitter.com/___Harald___/status/2074561342539956403
3•sk4rekr0w•12m ago•0 comments

Data centres account for almost a quarter of Irish electricity usage in 2025

https://www.irishtimes.com/business/2026/07/07/data-centres-account-for-almost-one-quarter-of-iri...
1•mooreds•13m ago•0 comments

Deir El-Medina Strikes

https://en.wikipedia.org/wiki/Deir_el-Medina_strikes
1•mooreds•14m ago•1 comments

One million more UK homeowners set to face higher mortgages 4 hours ago

https://www.bbc.com/news/articles/cze9kpxx6d8o
2•theanonymousone•15m ago•0 comments

Show HN: Brief: a news reader that condenses ~140k daily articles to few stories

https://briefnews.co/
1•pacifist1989•17m ago•0 comments

EP approves free cabin luggage+new delay compensation rules for air passengers

https://www.euronews.com/my-europe/2026/07/07/european-parliament-approves-free-cabin-luggage-and...
1•Markoff•17m ago•0 comments

Meteor 3.5 is here: Change Streams by default, Pluggable DDP transport and more

https://blog.meteor.com/meteor-3-5-is-out-426cbe4877ea
1•o_gabsferreira•17m ago•0 comments

Compiling a Go program into a native binary for Nintendo Switch (2022)

https://ebitengine.org/en/blog/native_compiling_for_nintendo_switch.html
1•gnabgib•17m ago•0 comments

Sixteen Failed Attempts to Write a Eulogy for My Father (2024)

https://jude-doyle.ghost.io/untitled-21/
1•NaOH•17m ago•0 comments

Jean-Michel Jarre – Oxygene: Live in Your Living Room (2007) [video]

https://www.youtube.com/watch?v=H9UzNh_2TXk
1•WaluigiBSOD•17m ago•0 comments

Nvidia CEO blasts bosses using AI as a layoff excuse: 'We're scaring people'

https://finance.yahoo.com/sectors/technology/articles/nvidia-ceo-blasts-bosses-using-070000315.html
2•haritha1313•18m ago•0 comments

MMAP vs. pread in a real Go storage engine

https://internals-for-interns.com/posts/mmap-vs-pread-go-storage-engine/
1•valyala•18m ago•0 comments

Codeberg proposing prohibitting sharing of AI-generated code

https://codeberg.org/Codeberg/org/pulls/1253/files
2•monneyboi•18m ago•1 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!