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Zara uses AI to dress models virtually rather than book new photo shoots

https://www.cityam.com/zara-turns-to-ai-edited-models-amid-shop-closures/
1•Vaslo•55s ago•0 comments

2025 Year End Report on the Federal Judiciary – Chief Justice John Roberts [pdf]

https://www.supremecourt.gov/publicinfo/year-end/2025year-endreport.pdf
1•everybodyknows•6m ago•0 comments

Saks Prepares for Bankruptcy After Missing Debt Payment

https://www.wsj.com/finance/saks-prepares-for-bankruptcy-after-missing-debt-payment-ff3df6d2
1•JumpCrisscross•9m ago•0 comments

A man taking over the Large Hadron Collider – only to switch it off

https://www.theguardian.com/science/2025/dec/31/large-hadron-collider-head-of-cern-mark-thomson
2•pseudolus•11m ago•0 comments

Nerd: The First Programming Language Not Built for Humans

https://www.nerd-lang.org/about
17•gnanagurusrgs•30m ago•28 comments

Future of space exploration depends on better biology

https://www.economist.com/leaders/2025/12/30/the-future-of-space-exploration-depends-on-better-bi...
1•smurda•31m ago•0 comments

Show HN: Open-source AI agent Framework

https://github.com/claude-php/claude-php-agent
1•dalemhurley•36m ago•0 comments

Writing a performant autograd on tenstorrent wormhole p1

https://mewtwo.bearblog.dev/wormhole-autograd-p1/
3•csirak1528•37m ago•1 comments

The Struggle for Sudan

https://www.merip.org/the-struggle-for-sudan/
1•mhb•38m ago•0 comments

We need to reassess our relationship to digital tech

https://disconnect.blog/we-need-to-reassess-our-relationship-to-digital-tech/
2•bovermyer•39m ago•0 comments

California’s billionaire tax, explained

https://sfstandard.com/2025/12/30/california-s-billionaire-tax-explained/
4•donsupreme•39m ago•1 comments

Be aware when opening "take home challenges" from untrusted recruiters

https://www.reddit.com/r/cscareerquestions/s/qIYFSd4lUW
6•satvikpendem•45m ago•0 comments

To the people who've helped me become the way that I am

https://acknowledgements.aadillpickle.com/
1•dependency_2x•45m ago•1 comments

Interview with Steve Wozniak After Jobs' Departure (1985)

https://computeradsfromthepast.substack.com/p/interview-with-steve-wozniak-after
1•rbanffy•46m ago•0 comments

Roadmap to Java

https://nemorize.com/roadmaps/java
2•reverseblade2•51m ago•0 comments

Ray Bradbury S3E5 The Pedestrian (Transcript)

https://subslikescript.com/series/The_Ray_Bradbury_Theater-88591/season-3/episode-5-The_Pedestrian
2•raybadbury•57m ago•1 comments

What to know about latest rupture of the Bearspaw South feeder main

https://calgaryherald.com/news/feeder-main-break-2-0-q
1•petethomas•57m ago•0 comments

Runtime invariant to rule count in a single-pass boundary execution model

https://targetedwebresults.com/pounce-demo-final.gif
1•MKuykendall•57m ago•2 comments

Rembg: Remove Image Backgrounds

https://github.com/danielgatis/rembg
1•Olshansky•59m ago•0 comments

Leaks Predict $5000 RTX 5090 GPUs in 2026 Thanks to AI Industry Demand

https://www.techpowerup.com/344578/leaks-predict-usd-5000-rtx-5090-gpus-in-2026-thanks-to-ai-indu...
1•linksbro•1h ago•0 comments

Meta AI chief Alexandr Wang says will have kids only after Elon Musk's Neuralink

https://www.businessinsider.com/scale-ai-founder-alexandr-wang-meta-neuralink-kids-elon-musk-2025-6
1•radeeyate•1h ago•0 comments

Show HN: Chat with people who share the same Internet connection (= IP address)

https://ipchat.org
3•kkovacs•1h ago•2 comments

Bokehlicious Selfies in Python (2020)

https://www.rahulrav.com/blog/bokehlicious.html
1•azhenley•1h ago•0 comments

52 Things I Learned in 2025

https://probablyinteresting.substack.com/p/52-things-i-learned-in-2025
1•zdw•1h ago•0 comments

Show HN: BusterMQ, Thread-per-core NATS server in Zig with io_uring

https://bustermq.sh/
12•jbaptiste•1h ago•1 comments

It will be more practical to fingerprint real media than fake media

https://www.engadget.com/social-media/instagram-chief-ai-is-so-ubiquitous-it-will-be-more-practic...
3•geox•1h ago•1 comments

A geological carbon cycle sink hosted by ocean crust talus breccias

https://www.nature.com/articles/s41561-025-01839-5
1•PaulHoule•1h ago•0 comments

Predictions on how software will be built in 2026 by CTO of non-AI company

https://behan.substack.com/p/reflections-on-the-best-year-of-my
3•behan•1h ago•1 comments

Application Prohibited Internationally

https://tuckersiemens.com/posts/application-prohibited-internationally/
2•nfrmatk•1h ago•0 comments

Show HN: Use Internationalizationext in Astro

https://github.com/gutenye/astro-i18next
1•GutenYe•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•7mo ago

Comments

whizzter•7mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•7mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•7mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•7mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•7mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•7mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•7mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•7mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•7mo ago
sdf(p + sin(p)*0.01)
GistNoesis•7mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•7mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!