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The Rise of the Meritocracy (satirical novel)

https://en.wikipedia.org/wiki/The_Rise_of_the_Meritocracy
1•heresie-dabord•2m ago•0 comments

Arch-Specific SIMD in Go

https://go.dev/blog/archsimd
1•mfrw•2m ago•0 comments

From Civic Tech to DOGE: The Role of Tech Movements in the American Admin State

https://onlinelibrary.wiley.com/doi/10.1111/padm.70094
1•raybb•3m ago•0 comments

Permanent screen time overlay for macOS

https://github.com/aakashns/screen-timer
1•aakashns•3m ago•0 comments

GitHub mutuals on AI in life sciences or bioinformatics

1•arli_ap•4m ago•0 comments

Where Is the Planet

http://whereistheplanet.com
2•andsoitis•8m ago•0 comments

Things That Apparently Cause Cancer

https://www.breakthroughjournal.org/p/things-that-apparently-cause-cancer
1•timpera•11m ago•0 comments

VS Code style IDE in under 200kb and compatible with Windows XP

https://www.reddit.com/r/windowsxp/comments/1ww9dbp/vs_code_style_ide_in_under_200kb_and_compatible/
2•sothisispeter•17m ago•0 comments

Exoplanet Orbit Movies

https://jasonwang.space/orbits.html
1•andsoitis•17m ago•0 comments

Cloudflare opens more Enterprise-only features to all customers

https://blog.cloudflare.com/enterprise-for-all-update/
2•sdko•25m ago•0 comments

Crowdsourced college ranking built from pairwise votes

https://collegeclash.net/
2•physicsmind•28m ago•0 comments

Everything Is a Ralph Loop

https://ghuntley.com/loop/
2•senor_digimon•28m ago•1 comments

What do we do now?

https://masteranza.wordpress.com/2026/10/03/what-do-we-do-now/
3•masteranza•28m ago•0 comments

Vulnerability Discovery and Exploitation Trends in the AI Era

https://cloud.google.com/blog/topics/threat-intelligence/vulnerability-discovery-and-exploitation...
1•gslin•29m ago•0 comments

Getting started with Claude Code mods

https://claude.dev/blog/getting-started-with-claude-code-mods/
1•alwillis•29m ago•0 comments

Shield: A 118M model for detecting prompt injections and jailbreaks

https://huggingface.co/ZeroLeaks/shield-small
1•lucknite•34m ago•0 comments

ChatGPT Dot Avatars

https://github.com/blairjordan/codachi
2•bearware•34m ago•1 comments

When AI Starts Writing Systems Code

https://www.coreauto.com/blog/when-ai-starts-writing-systems-code
1•zakariaelhjouji•35m ago•0 comments

Tinfoil private AI chat adds TEE-side content scanning

https://tinfoil.sh/blog/2026-09-14-safety-without-compromising-privacy
1•lukewarm707•36m ago•0 comments

Show HN: Mu Online (2003 MMORPG) playable in the browser, no download

https://mu.mormon.garden
1•mormonnegro•38m ago•0 comments

Demystifying Tufte's data-ink ratio – Tufte's Razor

https://tuftesrazor.scienceux.org/
1•s4074433•39m ago•0 comments

Amiga Workbench 1.x and the Multimedia Revolution – GUI Wonderland

https://blisscast.wordpress.com/2025/04/22/amiga-workbench-gui-wonderland-8/
2•blisscast•42m ago•0 comments

We need to deobligate humans from reading generated content

3•retetr•42m ago•0 comments

NHL's 'Hot for Hockey' Campaign Misses What Women Fans Want

https://www.cosmopolitan.com/entertainment/books/a73964112/nhl-hot-for-hockey-campaign/
2•rdmuser•46m ago•0 comments

'Winning AI'

https://www.netmeister.org/blog/winning-ai.html
1•CqtGLRGcukpy•46m ago•0 comments

Free site for reading and comparing religious texts

https://syngrafi.vercel.app/
2•tiernanlind•48m ago•0 comments

Show HN: S3-Accelerator

https://github.com/danthegoodman1/s3-accelerator
2•dangoodmanUT•48m ago•0 comments

San Francisco's car crime has plunged. How much credit does Flock deserve?

https://www.npr.org/sections/planet-money/2026/10/02/g-s1-146060/san-franciscos-car-crime-has-plu...
3•JumpCrisscross•50m ago•0 comments

PL research is dead, the age of PL exploration is just beginning

https://kirancodes.me/posts/log-end-of-pl.html
1•gopiandcode•54m ago•0 comments

Suffix Cache Reuse Explained

https://wai-org.com/blog/clm/
1•vinhnx•57m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!