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The Intel 486DX2 CPU

https://dfarq.homeip.net/intel-486dx2-cpu/
1•jnord•1m ago•0 comments

Evals Skills for Coding Agents

https://hamel.dev/blog/posts/evals-skills/
1•call-me-al•2m ago•0 comments

What I do, and what I delegate to AI

https://salah.louizy.com/blog/what-i-do-and-what-i-delegate-to-ai/
1•losalah•5m ago•0 comments

Show HN: EU AI Radar – 60-second self-check for EU AI Act exposure

https://euaiactnews.live/
1•reavid•6m ago•0 comments

The Gamer and the Nihilist: An analysis of Product Hunt, 2014 – 2021 (2022)

https://components.news/the-gamer-and-the-nihilist/
1•thinkingemote•7m ago•0 comments

AuroriaLink

https://github.com/Sebastien-VZN/auroria_link
1•SebSeb83•8m ago•0 comments

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1•civichalls•9m ago•0 comments

Consume fewer tokens and increase efficiency

https://edwardbx.com/articles/token-efficiency/
1•crassus_ed•10m ago•0 comments

Kickstarter's CEO stands by 4-day week remote team, sometimes backfires

https://fortune.com/2026/03/03/kickstarter-ceo-pros-cons-four-day-work-week-sometimes-backfires/
1•iancmceachern•11m ago•0 comments

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How OpenClaw Is Rebuilding the Claw Machine Industry with Software

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Show HN: Book Collage Creator

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How are we preparing for the Long Web?

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1•marbartolome•21m ago•0 comments

Oxyde ORM – a type-safe, Pydantic-centric asynchronous ORM with a Rust core

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The Dangerous Illusion of AI Coding? – Jeremy Howard

https://www.youtube.com/watch?v=dHBEQ-Ryo24
1•terrorbilly•30m ago•0 comments

Fooling Go's X.509 Certificate Verification

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1•Adanos•31m ago•0 comments

Nuclear War: An LLM Scenario

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2•huey77•35m ago•0 comments

Al Jazeera investigation: Iran girls' school targeting likely 'deliberate'

https://www.aljazeera.com/news/2026/3/3/questions-over-minab-girls-school-strike-as-israel-us-den...
1•zahirbmirza•38m ago•1 comments

AI Coding Startup Cursor Hits $2B Annual Sales Rate

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Setback for the Commission: EU MEPs let Chat Control fail

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4•vrganj•44m ago•0 comments

I Left

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Algorithmica – an open-access web book on CS

https://en.algorithmica.org/
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GoForGo Updates – Rustlings Style TUI to Learn Go

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Show HN: First API for orbital compute scheduling with real physics

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Show HN: Nova – AI terminal that writes, fixes, and ships your code

2•Bridgeye•55m ago•4 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•9mo ago

Comments

whizzter•9mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•9mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•9mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•9mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•9mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•9mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•9mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•9mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•9mo ago
sdf(p + sin(p)*0.01)
GistNoesis•9mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•9mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!