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The Linux audio stack demystified(2024)

https://blog.rtrace.io/posts/the-linux-audio-stack-demystified/
1•birdculture•1m ago•0 comments

How Grok's nudification tool went viral

https://www.theguardian.com/news/ng-interactive/2026/jan/11/how-grok-nudification-tool-went-viral...
1•n1b0m•3m ago•0 comments

Joy and Curiosity #69

https://registerspill.thorstenball.com/p/joy-and-curiosity-69
1•swah•6m ago•0 comments

AI Systems Engineering Patterns – Alex Ewerlöf Notes

https://blog.alexewerlof.com/p/ai-systems-engineering-patterns
1•kiyanwang•6m ago•0 comments

Moving Away from Agile: What's Next?

https://www.youtube.com/watch?v=SZStlIhyTCY
1•kiyanwang•8m ago•0 comments

Keeping 20k GPUs Healthy

https://modal.com/blog/gpu-health
1•birdculture•8m ago•0 comments

Outcomes > Learning Opportunities – By Shreyas Doshi

https://shreyasdoshi.substack.com/p/outcomes-learning-opportunities
1•kiyanwang•10m ago•0 comments

Show HN: Pgwire-replication – pure rust client for Postgres CDC

https://github.com/vnvo/pgwire-replication
1•sacs0ni•11m ago•1 comments

Don't fall into the anti-AI hype

https://antirez.com/news/158
2•todsacerdoti•11m ago•0 comments

Timeline of the Human Condition|Milestones in Evolution and History

https://www.southampton.ac.uk/~cpd/history.html
1•hkhn•11m ago•0 comments

Why AI Agents Replaced the Arduino IDE in My ESP32 Projects [video]

https://www.youtube.com/watch?v=5DG0-_lseR4
1•zeristor•11m ago•0 comments

Show HN: ESPTimeCast – DIY WiFi Clock and Weather Station for ESP32 / ESP8266

https://github.com/mfactory-osaka/ESPTimeCast
1•m-factory•14m ago•0 comments

Is Orion's heat shield safe? New NASA chief's review on eve of flight

https://arstechnica.com/space/2026/01/nasa-chief-reviews-orion-heat-shield-expresses-full-confide...
2•smurda•15m ago•1 comments

Ad Blockers helped kill the open web

https://christianheilmann.com/2025/12/17/ad-blockers-helped-kill-the-open-web/
2•saeedesmaili•17m ago•0 comments

Show HN: Ambient Shield – Cinema mode for dual-monitor setups

https://ambient-shield.xyz
1•haka_•18m ago•0 comments

Live Coding Trance Music from Scratch in Strudel [video]

https://www.youtube.com/watch?v=iu5rnQkfO6M
1•sieste•20m ago•0 comments

Show HN: Bound – local code autocomplete LLM fine-tuned on your repository

https://bound.sh
1•misterchocolat•21m ago•0 comments

Exa.ai is indexing personal site data ignoring robots.txt

https://twitter.com/rbbydotdev/status/2010290966138396950
1•rbbydotdev•28m ago•0 comments

Show HN: Building a Recommender System for GitHub Repositories

https://gorse.io/posts/github-recsys.html
1•zhenghaoz•34m ago•0 comments

To Close or Not to Close

https://www.matsimon.dev/blog/to-close-or-not-to-close
1•close2•36m ago•0 comments

Ask HN: Is Web Development in a rut?

1•falloutx•41m ago•1 comments

Analysis of LLM advancement: impactful LLMs in Q3 2027

https://rocketup.pages.dev/posts/statistical_analysis_of_llm_advancment/
1•gidellav•42m ago•0 comments

Ontology and Information Systems

https://plato.stanford.edu/entries/ontology-is/
1•hackandthink•42m ago•0 comments

Not all Chess960 positions are equally complex

https://arxiv.org/abs/2512.14319
2•WithinReason•45m ago•0 comments

The first electrical assisted E-ski mountaineering device

https://e-skimo.swiss/
1•porterde•46m ago•0 comments

Italy Fines Cloudflare for Refusing to Filter Pirate Sites on Public 1.1.1.1 DNS

https://torrentfreak.com/italy-fines-cloudflare-e14-million-for-refusing-to-filter-pirate-sites-o...
1•Rant423•53m ago•0 comments

Pulling a new proof from Knuth's fixed-point printer, with code in Ivy

https://research.swtch.com/fp-knuth
2•fanf2•55m ago•0 comments

I can't believe FreeBSD 15 is faster than Linux Debian 13 in benchmarks, but

https://grigio.org/i-cant-believe-freebsd-15-is-faster-than-linux-debian-13/
3•grigio•1h ago•1 comments

Magic Piano [video]

https://www.youtube.com/watch?v=esY3iS4l3Xs
2•amarvashishth•1h ago•1 comments

(Open Source) Anonymized, live replicas on demand for dev, test and stage

https://www.kasho.io/
2•binaryfeed•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•8mo ago

Comments

whizzter•8mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•8mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•8mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•8mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•8mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•8mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•8mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•8mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•8mo ago
sdf(p + sin(p)*0.01)
GistNoesis•8mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•8mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!