frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Why AI isn't going to become conscious [video]

https://www.ted.com/talks/anil_seth_why_ai_isn_t_going_to_become_conscious
1•wertyk•1m ago•0 comments

SpaceX sell-off wipes $1T from Elon Musk's rocket group

https://www.ft.com/content/94959f40-1874-4ece-b629-b18f43aa3ede
2•JumpCrisscross•3m ago•0 comments

Odin 2 Portal Exploded

https://github.com/virtudude/armada/issues/94
1•dcu•5m ago•0 comments

The Legend of the Gibbet

https://www.historytoday.com/archive/history-matters/legend-gibbet
1•Petiver•5m ago•0 comments

The End of Creativity

https://hugodaniel.com/posts/the-end-of-creativity/
1•hugodan•10m ago•1 comments

Mother Earth Mother Board (1996)

https://www.wired.com/1996/12/ffglass/
1•theanonymousone•11m ago•0 comments

Tokenspeed

https://mikeveerman.github.io/tokenspeed/?rate=30&mode=code
1•handfuloflight•11m ago•0 comments

Must actively fund open source AI [pdf]

https://www.siegelendowment.org/wp-content/uploads/2026/07/fortune-david-siegel-open-source-ai.pdf
2•bilsbie•13m ago•0 comments

California Steps Back from Dangerous Expansion of Its Age-Gating Law

https://www.eff.org/deeplinks/2026/07/california-steps-back-dangerous-expansion-its-age-gating-law
4•iamnothere•13m ago•0 comments

Building a Robust Ingestion System for Any File of Any Size

https://www.mixedbread.com/blog/infinite-file-sizes
1•program_404•14m ago•0 comments

DreamWorks and Canonical Develop Snap Installer for MoonRay

https://www.aswf.io/blog/dreamworks-and-canonical-develop-snap-installer-for-moonray/
2•andsoitis•15m ago•0 comments

Inkling Model Card

https://thinkingmachines.ai/model-card/inkling/
3•Topfi•17m ago•0 comments

Ask HN: Who build production apps with out seeing code?

1•amukbils•21m ago•1 comments

DoD says soldiers over age 30 to be screened for testosterone deficiency

https://www.theguardian.com/us-news/2026/jul/15/us-military-testosterone-screening-hegseth
2•Jimmc414•22m ago•2 comments

Show HN: Autoportrait Playground – painting timelapses in the browser

https://philipweiss.net/autoportrait/
1•philipfweiss•22m ago•1 comments

The Expert as Tourist

https://lareviewofbooks.org/article/this-land-is-your-land-beverly-gage-history/
1•samclemens•22m ago•0 comments

AI Data Centers and the Concentration of Wealth

https://www.schneier.com/blog/archives/2026/07/ai-data-centers-and-the-concentration-of-wealth.html
3•BrunoBernardino•23m ago•0 comments

US Interconnection Queues by Region, State, and County

https://emp.lbl.gov/maps-projects-region-state-and-county
2•toomuchtodo•23m ago•1 comments

Show HN: Impossible to Pass Level 42

https://itpl42.com/
1•braingymdev•23m ago•0 comments

I Built an AI Slop Machine

https://cmart.blog/slop-machine/
1•chrismartin•25m ago•0 comments

Stacks

https://morphing.cloud/hypercard/
1•frizlab•25m ago•0 comments

Apple just closed a popular workaround for buying an unlocked iPhone

https://9to5mac.com/2026/07/15/unlocked-iphone-carrier-financing/
2•logickkk1•26m ago•0 comments

Show HN: GitHub Contribution Graph Painter

https://contributist.stupidity.works/en
1•fabianse•26m ago•0 comments

Show HN: webcast.social – Got MP3s? Host your own radio show from the browser

https://webcast.social
1•freshman_dev•26m ago•0 comments

Lawsuit Closes in on Exon Hackers

https://grist.org/article/exxon-lawsuit-hacking-environmental-activist-email-court/
2•worik•27m ago•0 comments

Amazon Leo to power satellite internet for South Africa's largest ISP

https://www.aboutamazon.com/news/amazon-leo/amazon-leo-south-africa-herotel-evry
2•wmf•28m ago•0 comments

The Developer Rebuilding the Internet

https://micahblachman.com/p/the-developer-rebuilding-the-internet
1•subdomain•28m ago•0 comments

Grok Build is now open source

https://twitter.com/elonmusk/status/2077495635687723408
1•sergiotapia•29m ago•1 comments

Show HN: Firefox in WebAssembly

https://developer.puter.com/labs/firefox-wasm/
4•coolelectronics•29m ago•0 comments

NPM "registry:" Dependency Specifier

https://github.com/npm/rfcs/blob/main/accepted/0035-registry-spec.md
1•jcbhmr•29m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!