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AI Can't Care

https://www.mooreds.com/wordpress/archives/3737
1•mooreds•1m ago•0 comments

The Ownership Trap

https://velocitycurve.substack.com/p/the-ownership-trap
1•mooreds•1m ago•0 comments

Google will pay SpaceX $920M per month for compute

https://techcrunch.com/2026/06/05/google-will-pay-spacex-920m-per-month-for-compute/
1•ramanan•2m ago•0 comments

Viathem – Cross-media social platform for sharing what you consume

https://viathem.com/
1•hoomanrezvani•2m ago•0 comments

Bumblebees show advanced problem-solving skills in new experiment

https://www.cnn.com/2026/06/04/science/bumble-bees-insight-problem-solving
1•giuliomagnifico•2m ago•0 comments

Elephant Bird Awareness Day

https://bsky.app/profile/minouette.bsky.social/post/3mczacniggk2f
1•mooreds•2m ago•0 comments

An Update on Kagi Translate

https://blog.kagi.com/translate-update
1•Expurple•5m ago•0 comments

Palestinian baby shot dead by Israeli troops in occupied West Bank

https://www.theguardian.com/world/2026/jun/06/palestinian-baby-shot-dead-israeli-troops-occupied-...
2•hebelehubele•5m ago•0 comments

People Love to Hate This Fake Private Equity Guy

https://www.nytimes.com/2026/06/06/style/people-love-to-hate-this-fake-private-equity-guy.html
1•pretext•11m ago•0 comments

Miz Framework

1•sajjadws•11m ago•0 comments

Scientist Edits Human Embryo Genes, but Questions Remain

https://www.wsj.com/science/scientist-edits-human-embryo-genes-but-questions-remain-61785232
2•bookofjoe•18m ago•1 comments

Show HN: NullRead – A simple HN Android client

https://nullread.0x96f.dev/
2•0x96f•20m ago•0 comments

Improve WordPress Performance with Object Cache

https://chris786525.substack.com/p/improve-wordpress-performance-with
1•docjojo•25m ago•0 comments

One Logo, Every Platform

https://chris786525.substack.com/p/one-logo-every-platform
1•docjojo•26m ago•0 comments

Claude Code, the conversational window, and what happens to the human "I"

https://theconversationdaemon.com/p/what-you-made-as-real
1•chaiharan•30m ago•0 comments

Oliver Heaviside

https://en.wikipedia.org/wiki/Oliver_Heaviside
2•tosh•30m ago•0 comments

Show HN: Hackspot.dev – Winning hackathon ideas in 30 seconds

https://hackspot.dev
1•pippin_mole•33m ago•0 comments

Using AI for what it should be used for

https://blog.bozso.dev/posts/using-ai
1•peterbozso•34m ago•1 comments

The Floer Jungle

https://www.math.columbia.edu/~woit/wordpress/?p=15715
1•jjgreen•34m ago•0 comments

Pokemon Emerald Ported to WebAssembly (100k FPS)

https://pokeemerald.com/
1•tripplyons•35m ago•0 comments

Show HN: Sub-Agent MCP: LLM delegation and sub-agent orchestration via MCP

https://github.com/stormaref/Sub-Agent-MCP
1•avestura•38m ago•0 comments

Show HN: I used to pin street parking by hand in Google Maps. Now it's an app

https://apps.apple.com/us/app/curbie/id6770876635
1•ayranlahmacun•39m ago•1 comments

A USB-connected speaker can infect a PC without ever being touched

https://arstechnica.com/security/2026/06/highly-reviewed-speaker-can-be-hacked-over-the-air-to-in...
1•joozio•46m ago•0 comments

Actual sensible talking about senior and architect roles

https://www.youtube.com/watch?v=F8X9_Dp3ZUk
1•lifeisstillgood•50m ago•0 comments

Introduction – Rust for Python Programmers

https://microsoft.github.io/RustTraining/python-book/
2•linhns•55m ago•0 comments

How much AI is too much?

https://www.irishtimes.com/technology/2026/06/04/how-much-ai-is-too-much/
2•1vuio0pswjnm7•56m ago•0 comments

Actual sensible and funny commentary on where AI is ATM

https://www.youtube.com/watch?v=lwjVjD3oQJg
1•lifeisstillgood•58m ago•0 comments

Show HN: Open-source X Bookmark Manager

2•ssarisen•59m ago•0 comments

Do Women's Mate Preferences Change Across the Ovulatory Cycle? A Meta-Analysis [pdf]

https://www.martiehaselton.com/_files/ugd/3ae410_aeb76edab75f457aae0c14c4c68d93c0.pdf
5•rzk•1h ago•1 comments

The new Proton Drive: 3x faster, smoother, and still private

https://proton.me/blog/drive-sdk-june-2026
2•giuliomagnifico•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!