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TT-AMX, a zero-copy Tensor-Train inference engine for Apple Silicon

https://github.com/ansarzeinulla/tensor-train-amx
1•ansikz•1m ago•0 comments

ElevenLabs, TwelveLabs, ThirteenLabs

https://quantumi.sh/public/labs.html
1•jemoka•2m ago•0 comments

Show HN: Figranium – Build browser tasks visually, execute via API (Dockerized)

https://github.com/figranium/figranium
1•asernasr•2m ago•0 comments

Logging Back into Facebook

https://default.blog/p/logging-back-into-facebook
2•jger15•6m ago•0 comments

Claude Watermarks AI-Generated Text

https://magazine.sebastianraschka.com/p/claude-watermarking
1•vismit2000•11m ago•0 comments

Coding was never the hard part

https://ulveon.net/p/2026-08-13-coding-was-never-the-hard-part/
1•signa11•12m ago•0 comments

Harvard's A.I. Clones Will Hear Your Startup Pitch Now

https://www.nytimes.com/2026/08/22/business/dealbook/harvard-ai-faculty.html
1•mitchbob•14m ago•1 comments

A short essay on the times we're living in

https://michelangelogubinelli.com/essays-and-dissertations/when-the-room-is-in-motion/
1•minimagate•15m ago•1 comments

Thunder + fiber-optic cabling used for seismic imaging

https://arstechnica.com/science/2026/08/researchers-use-thunderquakes-to-study-structure-of-earth...
2•Brajeshwar•19m ago•0 comments

AI agents merged two dangers once kept separate: reach and judgment

https://syntheticauth.ai/posts/agent-nation-03-the-threshold
1•zerolayers•20m ago•1 comments

Ask HN: Why do devs still respect YC/HN?

2•LowTechHN•20m ago•0 comments

Project Ara (Google's attempt at a modular smartphone)

https://en.wikipedia.org/wiki/Project_Ara
2•merek•22m ago•0 comments

Hot Take: Harness, Loop Engineering, Graph Engineering Are Bullshit

https://akitaonrails.com/en/2026/08/18/hot-take-harness-loop-engineering-graph-engineering-are-bu...
1•evacilei•22m ago•0 comments

Will the Open Internet Survive the War on Bots?

https://cdt.org/insights/will-the-open-internet-survive-the-war-on-bots-mapping-the-debate-over-a...
1•jruohonen•23m ago•0 comments

Show HN: Get Your IP Address

https://ip.ysebie.be/
1•whizzx•25m ago•0 comments

OpenLogi: Native, local-first alternative to Logitech Options+, written in Rust

https://github.com/AprilNEA/OpenLogi
2•taubek•27m ago•1 comments

Janus, a native Linux GTK3 text editor

https://github.com/gholmann16/Janus
3•gholmann16•28m ago•1 comments

Delivery drivers will get minimum wage in Australia's 'world-first' deal

https://www.theguardian.com/business/2026/aug/16/delivery-drivers-will-get-a-minimum-wage-in-aust...
3•tcp_handshaker•31m ago•0 comments

Using a shock collar to stop myself doomscrolling

https://011.sh/posts/pavlov/
2•mooncakes_ooohh•31m ago•0 comments

The Hidden History of the Western Esoteric Tradition

https://www.marymacgregor-reid.com/writing/occult-the-hidden-history-of-the-western-esoteric-trad...
3•jruohonen•36m ago•3 comments

The Next China Shock Is Here

https://www.nytimes.com/2026/08/21/opinion/ezra-klein-podcast-brad-setser.html
5•thelastgallon•37m ago•1 comments

Meta's Big Reckoning Is Here

https://www.wired.com/story/metas-big-reckoning-is-here/
2•rblion•39m ago•1 comments

A Year in LLM Serving: Workload Evolution, Caching and Load-Balancing

https://arxiv.org/abs/2608.13573
1•1a1a11a•39m ago•0 comments

Hootsuite Leaked AWS Keys

https://lunarcyber.com/domain-exposure/hootsuite.com
1•freemh•40m ago•0 comments

80% of developers find AI coding more addictive than helpful

https://www.zdnet.com/article/80-of-developers-find-ai-coding-more-addictive-than-helpful/
4•theanonymousone•41m ago•0 comments

Two things I've learned from game development as a web developer

https://codeutopia.net/blog/2026/08/22/two-things-ive-learned-from-game-development/
2•theanonymousone•42m ago•0 comments

Show HN: Knowl – CLAUDE.md hit 1000 lines, so I built memory that prunes itself

https://github.com/dat999zx/knowl
1•dat999zx•43m ago•1 comments

Digging the grave of my job: Hollywood creatives training AI to do their jobs

https://www.theguardian.com/technology/2026/aug/22/the-hollywood-creatives-training-ai-to-do-thei...
9•theanonymousone•43m ago•5 comments

Show HN: 3D Engine for Rust Programs

https://github.com/David-OConnor/graphics
2•the__alchemist•44m ago•0 comments

Always-On Agent Computers for Supabase

https://sanbox.cloud/blog/always-on-sanbox-computers-for-supabase/
1•oryx1729•46m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!