frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

NetBSD's Annual General Meeting 2026

https://blog.netbsd.org/tnf/entry/annual_general_meeting_2026
1•zdw•31s ago•0 comments

Cloning a Sennheiser BA2015 battery pack

https://blog.brixit.nl/cloning-a-sennheiser-ba2015-accu-pack/
1•zdw•1m ago•0 comments

Pentagon Sees Growing Espionage Threat From Israel

https://www.nytimes.com/2026/06/06/us/politics/pentagon-sees-growing-espionage-threat-from-israel...
1•jbegley•3m ago•0 comments

More Molly Guards

https://unsung.aresluna.org/more-molly-guards/
1•zdw•3m ago•0 comments

Universal Paperclips (2017)

https://www.decisionproblem.com/paperclips/
1•n_e•3m ago•0 comments

What to Expect from WWDC 2026: Siri's Highly Anticipated Revamp and Apple IN

https://techcrunch.com/2026/06/06/what-to-expect-from-wwdc-2026-siris-highly-anticipated-revamp-a...
1•odig•4m ago•0 comments

Ask HN: What was your best experience with a VC?

1•krrishd•5m ago•0 comments

AI Is Rewriting the Economics of Outsourcing

https://hbr.org/2026/06/ai-is-rewriting-the-economics-of-outsourcing
1•fallinditch•5m ago•0 comments

What do SRE do at your company?

1•petemc_•7m ago•0 comments

Show HN: Resonate – Low-latency, high-resolution spectral analysis

https://alexandrefrancois.org/Resonate/
2•arjf•8m ago•0 comments

Vinyl succumbs to Loudness War: more than just collateral damage (2025)

https://magicvinyldigital.net/2025/04/27/vinyl-succumbs-to-loudness-war-more-than-just-collateral...
3•sneela•8m ago•1 comments

A Little Explanation of Little's Law

https://rugu.dev/en/blog/littles-law/
1•alpaylan•9m ago•0 comments

PostgresBench: A Reproducible Benchmark for Postgres

https://clickhouse.com/blog/postgresbench
1•saisrirampur•10m ago•0 comments

A Roadmap to a Viking Funeral

https://brilliantcrank.com/a-roadmap-to-a-viking-funeral/
1•speckx•11m ago•0 comments

Rivian Owner Spray Paints R1T and Launches "Rivian Is Junk" Website

https://www.autoblog.com/news/rivian-owner-spray-paints-r1t-and-launches-rivian-is-junk-website
1•GiorgioG•12m ago•0 comments

My AI Robot Hates Me – Operation Pinocchio [video]

https://www.youtube.com/watch?v=zmznOPWMoeE
1•joebig•12m ago•0 comments

GOG apologizes for emailing Nazi runes to its followers

https://www.pcgamer.com/games/gog-apologizes-for-emailing-nazi-runes-to-its-followers/
2•healsdata•21m ago•0 comments

A Server Called Mercury

https://kennethreitz.org/essays/2026-06-05-a_server_called_mercury
2•zdw•22m ago•0 comments

Show HN: Website chat for product discovery instead of support

2•jojule•22m ago•1 comments

The Great Emu War (1932)

https://en.wikipedia.org/wiki/Emu_War
2•freakynit•24m ago•2 comments

Interactive explorer for cybersecurity vulnerability trends

https://epoch.ai/data/cve
2•cubefox•29m ago•0 comments

Show HN: Yet another website for learning Go / WeiQi / Baduk

https://play.goshawk.cc/playgo/
2•h3mm3•30m ago•0 comments

Adversity, Quasicrystals and a Nobel ─ the Forbidden Fivefold Symmetry That Was (2022)

https://www.lindau-nobel.org/blog-adversity-quasicrystals-and-a-nobel-the-forbidden-fivefold-symm...
3•tosh•31m ago•0 comments

Authenticate PostgreSQL with SSH Keys

https://github.com/ChronicallyJD/pam_pg_sshkey
2•linuxhiker•31m ago•0 comments

Tributes to Buffy and Ted Lasso star Anthony Head after death aged 72

https://www.bbc.com/news/articles/cd0p0rz4n0mo
1•stevekemp•32m ago•0 comments

Acts2Track

https://acts2track.com/
2•margiearnett•33m ago•0 comments

Show HN: Markdown Notes with Chat and Mail

https://github.com/ThGSoft/NotesPro
2•thg01•34m ago•2 comments

German Births Fall to Lowest Since Postwar Records Began in 1946

https://www.ft.com/content/0fc74904-5dc2-436e-84b6-86be4df855c9
2•karakoram•35m ago•1 comments

Actuary

https://en.wikipedia.org/wiki/Actuary
2•tosh•35m ago•0 comments

Open Code Review

https://shaping.systems/blog/open-code-review/
1•SVI•35m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!