frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Western Digital Sold Out All 2026 Hard Drive Production as AI Centers Scramble

https://247wallst.com/investing/2026/02/18/western-digital-sold-out-all-2026-hard-drive-productio...
1•vmg12•20s ago•0 comments

Being a Luddite Is Cool, but Have You Seen the Tapestries New Looms Are Making?

https://www.mcsweeneys.net/articles/being-a-luddite-is-cool-and-all-but-have-you-seen-the-hilario...
1•stmw•4m ago•0 comments

Show HN: Claude Automation Toolkit – 6 Python scripts for AI task automation

https://github.com/indoor47/summarize-docs
1•adamrunboy•5m ago•0 comments

The Weapons of Stargate [video]

https://www.youtube.com/watch?v=gMt6pzC_0dI
2•Kye•9m ago•0 comments

Capybara: A Unified Visual Creation Model

https://github.com/xgen-universe/Capybara
2•modinfo•11m ago•1 comments

secrets

https://github.com/umputun/secrets
1•indigodaddy•11m ago•0 comments

Programming is dead: a letter to junior and mid-level engineers

https://medium.com/@dbounds/programming-is-dead-a-letter-to-junior-and-mid-level-engineers-5b630f...
2•RobSpectre•11m ago•1 comments

Intelligence Yield: Efficiency of Frontier Models on METR Tasks

https://bmdragos.github.io/intelligence-yield/
2•gnopercept•12m ago•1 comments

Show HN: NeoShift BI – Build AI-analyzed data dashboards in minutes

2•DonWono•13m ago•0 comments

Show HN: The Agentic Workflow Engine That Lives Inside Your App

https://stabilize.rodmena.ai
2•rodmena•14m ago•0 comments

Persistent Prompts and Built in Search

2•lazybusy•15m ago•0 comments

New Claude Code Feature "Remote Control"

2•rob•16m ago•0 comments

What's Going on with the Price of Gold

https://www.bbc.com/news/articles/c87r2700dq8o
1•teleforce•16m ago•0 comments

Seedream 5.0 Lite API Pricing Breakdown

2•zaaaaooo•17m ago•0 comments

India AI Summit Decoded

https://twitter.com/twitter/status/2025755341279907976
2•stereoradonc•28m ago•0 comments

Remote Labor Index – Measuring AI Automation of Remote Work [pdf]

https://www.remotelabor.ai/paper.pdf
1•TheWiggles•28m ago•0 comments

LLM Are Bleeding Cash and Crawling on Tokens – Reinvent Chips from the Ground Up

https://twitter.com/reinerpope/status/2026351870852358492
2•jeremy_su•30m ago•0 comments

Show HN: Doppler.js – WebGPU inference, faster/simpler than transformer.js

2•clocksmith•30m ago•0 comments

P&D Republic- AI NPCs running an autonomous economy for $0/month

https://huggingface.co/spaces/Heartsync/Prompt-Dump
2•seawolf2357•31m ago•1 comments

5 months ago I'd never coded anything. I now have full-stack analytics platform

https://customvenom.com
3•Incarcer•33m ago•1 comments

If agents become the users, what happens to the software market?

2•nworley•33m ago•1 comments

How to make your shell dangerous using AI

https://ralsina.me/weblog/posts/your-monkey-your-razor.html
2•ralsina•33m ago•0 comments

The Hunt for Dark Breakfast – Can we derive breakfasts we have never observed?

https://moultano.wordpress.com/2026/02/22/the-hunt-for-dark-breakfast/
4•moultano•35m ago•1 comments

Technical Debt Plaguing Us All

https://github.com/h-michaelson20/tech-debt-visualizer
2•hmichaelson24•36m ago•1 comments

Better Python tests with inline-snapshot

https://pydantic.dev/articles/inline-snapshot
1•PaulHoule•36m ago•0 comments

Advice to a Senior Engineer looking for work in an AI world

https://medium.com/@rotbart/advice-to-a-senior-engineer-looking-for-work-in-an-ai-world-153aa9cd3d81
1•rotbart•37m ago•0 comments

Show HN: WorldFlightSim – Free flight SIM in browser with Google Maps

https://worldflightsim.com
1•fmfamaral•37m ago•1 comments

Sucoder: Sandbox for coding agents based on Unix filesystem permissions

https://github.com/ligon/sucoder
1•incomplete•37m ago•0 comments

Show HN: SentencePieceKit – Swift package wrapper for Google's SentencePiece

https://github.com/spencer0124/SentencePieceKit
1•spencer0124•38m ago•0 comments

Tech Monitor

https://tech.worldmonitor.app
1•jacktang•39m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•9mo ago

Comments

whizzter•9mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•9mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•9mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•9mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•9mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•9mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•9mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•9mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•9mo ago
sdf(p + sin(p)*0.01)
GistNoesis•9mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•9mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!