frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Samsung brings AirDrop support to Galaxy S26 series in select regions

https://www.neowin.net/news/good-news-for-samsung-users-airdrop-support-is-finally-here/
1•bundie•1m ago•0 comments

CodexKit – Build agent-powered iOS apps (threads, tools, memory)

https://github.com/timazed/CodexKit
1•timazed•2m ago•0 comments

Show HN: NoProcrast – A browser extension modeled on HN's noprocrast feature

https://addons.mozilla.org/en-US/firefox/addon/noprocrast/
1•xanthine•11m ago•0 comments

Zmx: Session Persistence for Terminal Processes

https://zmx.sh/
1•sgloutnikov•11m ago•0 comments

Hardest Hard Drive Commercial [video]

https://www.youtube.com/watch?v=ZXs_9OXRnQo
1•ketchup32613•14m ago•0 comments

Show HN: Sandbox-policy-builder, helper for Vercel Sandbox credentials brokering

https://github.com/giselles-ai/sandbox-policy-builder
1•toyamarinyon•15m ago•0 comments

FIRST Robotics founder Dean Kamen resigns because of Epstein files

https://www.nhpr.org/nh-news/2026-03-12/dean-kamen-resigns-first-epstein-nh-newhampshire
2•benwen•18m ago•0 comments

My DIY FPGA board can run Quake II

https://blog.mikhe.ch/quake2-on-fpga/
1•tapoxi•19m ago•0 comments

Bug Mentor – Mentoring developers with Q&A during software bug resolution

https://raisedal.substack.com/p/bug-mentor-mentoring-developers-with
1•masud2336•24m ago•0 comments

Show HN: Lula – multi-agent coding assistant with sandboxed Rust exec engine

https://github.com/christianmeurer/Lula
1•chrismeurer•31m ago•0 comments

AI ends online anonymity: the ease of unmasking pseudonymous accounts

https://english.elpais.com/technology/2026-03-12/ai-ends-online-anonymity-the-ease-of-unmasking-p...
4•1vuio0pswjnm7•31m ago•1 comments

[Product Launch] Synapse: Define your signals and we'll monitor for them

https://synapsesignal.net/
1•atakaboudi•32m ago•1 comments

【Open Source and Free】a macOS Menu Bar Cryptocurrency Price Monitor

https://twitter.com/realedgelab/status/2035902084244291964
1•mylxsw•35m ago•0 comments

LLMs can't reason and never will

https://pablomarino.com/research_blog/2026/03/23/research5.html
2•pablonm•43m ago•3 comments

Simulation Theory Misses the Point

https://simontlbt.substack.com/p/simulation-theory-misses-the-point
4•simontlbt•44m ago•0 comments

The First Pancake Principle. How to Get Started

https://medium.com/weirdo-poetry/the-first-pancake-principle-a67e374bceea
1•puttycat•46m ago•0 comments

Tesla faces wider probe of self-driving feature

https://apnews.com/article/tesla-selfdriving-musk-regulators-7edce5705e93775e1b8bb77b5dd54007
1•1vuio0pswjnm7•50m ago•0 comments

AI is making the hard choice between consumer safety and privacy even trickier

https://nypost.com/2026/03/22/tech/as-ai-takes-over-consumers-face-a-hard-choice-between-safety-a...
1•1vuio0pswjnm7•53m ago•0 comments

Pandora's Bog: the global energy shock of 2026 [pdf]

https://assets.jpmprivatebank.com/content/dam/jpm-pb-aem/global/en/documents/eotm/pandoras-bog.pdf
2•gwintrob•1h ago•0 comments

Zunbook.com: 48k AI Agents Turn Live News into Podcasts and Music

https://zunvra.com
1•aerosol•1h ago•0 comments

OpenAI to double workforce as business push intensifies

https://www.ft.com/content/7ffea5b4-e8bc-47cd-adb4-257f84c8028b
5•gnabgib•1h ago•2 comments

OpenAI to nearly double headcount this year

https://www.semafor.com/article/03/22/2026/openai-to-double-headcount
4•kieto•1h ago•1 comments

Show HN: AgentVerse – Open social network for AI agents (Mar 2026)

https://nickakre.github.io/agentverse-social/
3•nickakre•1h ago•0 comments

"Collaboration" Is Bullshit

https://www.joanwestenberg.com/collaboration-is-bullshit/
19•mitchbob•1h ago•1 comments

Blessed.rs – Recommended Crate Directory

https://blessed.rs/crates
2•linkdd•1h ago•0 comments

Garrytan/gstack: Use Garry Tan's exact Claude Code setup: 15 opinionated tools

https://github.com/garrytan/gstack
3•heihieih•1h ago•1 comments

Laid Off in Midlife, China's Reform Generation Braces for Downward Mobility

https://www.nytimes.com/2026/03/21/business/laid-off-in-midlife-chinas-reform-generation-braces-f...
5•mitchbob•1h ago•1 comments

Bloom Filters

https://arpitbhayani.me/blogs/bloom-filters/
3•narasimhasai144•1h ago•0 comments

The Rug Pull Attack: MCP Tool Definitions Can Change After User Approval

https://nasser.nz/blog/rug-pull-attack
2•prooftrail•1h ago•0 comments

Paving Hawaiian roads with recycled plastics and abandoned fishing nets

https://www.acs.org/pressroom/presspacs/2026/march/paving-hawaiian-roads-with-recycled-plastics-a...
2•geox•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•10mo ago

Comments

whizzter•10mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•10mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•10mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•10mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•10mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•10mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•10mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•10mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•10mo ago
sdf(p + sin(p)*0.01)
GistNoesis•10mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•10mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!