frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: Show HN: Fig and Verse – daily Bible puzzles and trivia

https://figandverse.com/
2•connctdev•11m ago•0 comments

AI Made Me Homeless

https://medium.com/effortless-programming/ai-made-me-homeless-a7266d716e59
4•tchalla•15m ago•0 comments

Brazilian Court Sanctions Lawyers for Prompt Injection in Court Filing

https://jetstream.security/insights/brazilian-court-sanctions-prompt-injection-filing/
3•doodlesdev•34m ago•1 comments

OTape

https://www.otape.org/
2•dotmanish•35m ago•0 comments

James Mickens' Talk: A Sober Analysis of AI Impact (LABScon '26)

https://www.youtube.com/watch?v=usZLo_9Jz54
2•corroclaro•36m ago•3 comments

Quantum Billing

https://getquantumbilling.com/
1•dotmanish•36m ago•0 comments

Hermantown approves controversial Google Data Center during late night meeting

https://www.mprnews.org/story/2026/10/31/hermantown-approves-controversial-google-data-center-dur...
3•tech-pulse•37m ago•0 comments

Sherry Turkle on "Artificial Intimacy: Who We Become When We Talk to Machines"

https://news.harvard.edu/gazette/story/2026/10/my-chatbot-is-my-boyfriend-whats-the-harm/
1•7402•43m ago•1 comments

Are these the worlds best shithouses?

https://www.visitnorway.com/plan-your-trip/travel-tips-a-z/norwegian-scenic-routes/worlds-best-to...
2•28304283409234•46m ago•0 comments

Show HN: Proxenos – a local-first agent for getting through the health system

https://github.com/mindemory/proxenos
1•mindemory•47m ago•0 comments

Two Talk

https://www.twotalk.org
2•Qaphqa•57m ago•3 comments

Map Shows Nations Urging People to Stockpile Food as France Issues Warning

https://www.newsweek.com/map-shows-countries-urging-residents-to-stockpile-food-12629524
2•measurablefunc•1h ago•0 comments

SenseNova-6.8-Code2Video

https://huggingface.co/sensenova/SenseNova-6.8-Code2Video
1•everygen_studio•1h ago•0 comments

Tiny Computers

https://indieappcatalog.com/app/4940
1•andsoitis•1h ago•1 comments

Leaking Secrets from Air-Gap Computers by Spelling Radio Signals from RAM

https://arxiv.org/abs/2409.02292
2•hapax_legomena•1h ago•0 comments

Show HN: LinkedIn-ops – Zero-dependency CDP automation built for AI agents

https://github.com/shashtag-ventures/linkedin-ops
1•shashtag•1h ago•0 comments

Show HN: TariffPedia – HS code lookup and import duty comparison

https://tariffpedia.com/
1•chuanbuilds•1h ago•0 comments

Show HN: Make Python Great Again – Free tools and desktop apps built with Python

https://pythongreatagain.com/
2•elharakimm•1h ago•0 comments

Summer of Math Exposition Archive

https://some.3b1b.co/archive
1•agnishom•1h ago•0 comments

Medo: A modern UHD 4K open source Media editor for Haiku OS in less than 1.44MB

https://github.com/smallstepforman/Medo
1•embedding-shape•1h ago•0 comments

What a mother's 1834 letter about measles tells us about MAHA

https://www.statnews.com/2026/10/30/maha-measles-letter-1834-pseudoscience-women/
3•EA-3167•1h ago•1 comments

Elsag SignalTrace maps cars using phone, car radio, headphone, watch, key finder

https://www.leonardocompany-us.com/lpr/elsag-signaltrace
1•rexbee•1h ago•0 comments

The Soft Machine (1961)

https://www.semiovox.com/articles/2026/03/05/the-soft-machine/
1•windows1000•1h ago•1 comments

WiCi: Connecting GPUs over WiFi

https://wici.ai
1•shubham0204•1h ago•1 comments

Design systems for agents

https://design.how
1•handfuloflight•1h ago•1 comments

Show HN: Analog Video Feedback Fractals

https://www.youtube.com/watch?v=znkzM9-FVzw
3•i2pi•1h ago•0 comments

Formalities

https://pluralistic.net/2026/10/31/burn-berne/
2•dgudkov•1h ago•1 comments

Eulogy for the Software Engineer [video]

https://www.youtube.com/watch?v=uuKOXGVIP8I
2•mhsdef•1h ago•0 comments

Ask HN: Old experimental website that made photos sing?

2•jesuisdieu•1h ago•0 comments

RequestRocket Promo Key

https://requestrocket.com
1•geoicons•1h ago•1 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!