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Debezium Postgres WAL Subscription Monitoring

https://turbolytics.io/blog/debezium-wal-growth-postgres/
1•dm03514•9m ago•0 comments

Peering over the Waterfall

https://ben.bolte.cc/posts/2026-11-08-agi/
1•codekansas•9m ago•0 comments

Money that pays people to preserve and evolve the heritage of their land

https://gno.cash/
1•jaekwon•12m ago•2 comments

The Last Man (1805)

https://www.weslpress.org/9780819566089/the-last-man/
1•debo_•12m ago•0 comments

Earning Report in Simple Language

https://plainearnings.github.io/plainearnings/
1•tripolony•13m ago•0 comments

OpenAGPS – The New Kid on the Block

https://sunweavers.net/blog/node/161
1•edward•13m ago•0 comments

Show HN: Velorki - open-source bike navigation that works with just your phone

https://velorki.com
1•morrk0r•15m ago•0 comments

Tell HN: A flood of reports of Opus 5.5 being nerfed

3•b--l•15m ago•1 comments

Google Soft 404 for a page titled What is a 404 Error?

https://mojodojo.io/blog/google-soft-404-for-a-page-titled-what-is-a-404-error
1•zenincognito•17m ago•0 comments

Cruise ship pianist rescued after nine hours treading water miles from shore

https://www.theguardian.com/us-news/2026/nov/08/royal-caribbean-cruise-ship-pianist-rescue
2•mellosouls•19m ago•1 comments

Fictitious Investigation by Springer Nature's Research Integrity Team

https://utie-instruments.com/springer-nature-research-integrity.html
1•TazeTSchnitzel•20m ago•1 comments

I'm Not Convinced the AI Bubble Exists

https://matteoraso.github.io/im-not-convinced-the-ai-bubble-exists.html#im-not-convinced-the-ai-b...
3•matteoraso•20m ago•0 comments

Anybody Have Proxy Links?

1•WxfflessLol•25m ago•1 comments

When Writers Lose Faith in Free Speech

https://www.theatlantic.com/ideas/2026/11/philip-roth-political-novelists/689337/
1•tkgally•28m ago•0 comments

I shipped a CLI and what I run is a proxy

https://avelino.run/mcp-cli-became-a-proxy/
1•neiesc•36m ago•0 comments

Veda: The Agentic Native Hobby OS

https://github.com/vahmoh/Veda
1•vahmoh25y•36m ago•0 comments

Herb Sutter: When a language's creator and its owners strongly disagree [pdf]

https://isocpp.org/files/papers/P4454R0.pdf
8•acossta•37m ago•0 comments

Micron – a Pascal/Oberon-derived systems language with the power of C

https://github.com/rochus-keller/Micron/blob/master/Readme.md
2•birdculture•37m ago•0 comments

How to Build the Future: Paul Graham and Amjad Masad [video]

https://www.youtube.com/watch?v=Q78dJ0vkWe8
1•gmays•37m ago•0 comments

Avatar Web Integration

https://www.lee-ai.com/
3•eschwalme•37m ago•1 comments

Astryx: An open source design system that's customizable and agent ready

https://github.com/meta/astryx
2•pierreneter•37m ago•1 comments

Email Encryption

https://computer.rip/2026-07-19-email-encryption.html
2•pierreneter•38m ago•0 comments

AI model to learn language the way children do

https://pni.princeton.edu/news/2026/princeton-researchers-train-ai-model-learn-language-way-child...
1•thedreammachine•40m ago•0 comments

Users have started buying RTX 5060 Ti 16GB graphics cards for the sake of AI

https://en.gamegpu.com/news/zhelezo/polzovateli-nachali-massovo-skupat-videokarty-rtx-5060-ti-16g...
1•pierreneter•42m ago•1 comments

Adopting Python 3.15's lazy imports: a 4× faster CLI, and where they didn't help

https://namegarage.com/blog/python-3-15-lazy-imports
1•nikolay•42m ago•0 comments

NASA-Funded Study Details One of Oldest Mars Meteorites Ever Found

https://www.nasa.gov/solar-system/planets/mars/nasa-funded-study-details-one-of-oldest-mars-meteo...
2•handfuloflight•43m ago•0 comments

Xfce Wayland Development Roadmap

https://wiki.xfce.org/releng/wayland_roadmap
1•darkwi11ow•43m ago•0 comments

SS United States will be sunk, becoming the world's largest artificial reef

https://www.washingtonpost.com/transportation/2026/11/05/ss-united-states-be-sunk-become-worlds-l...
1•bookofjoe•45m ago•2 comments

Benchma(r)king: Carpentry with LLMs

https://emergencemagazine.org/essay/benchmarking/
1•dnw•45m ago•0 comments

After Ten Years: An Account at the Turn of the Year 1942–1943 [pdf]

https://ms.fortresspress.com/downloads/9781506433387%20After%20Ten%20Years%20FINAL-excerpt.pdf
1•mudil•46m ago•1 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!