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Show HN: We made a cinematic heist trailer with 4 AI models for $60

https://medium.com/@jpelton722/we-made-a-cinematic-heist-trailer-with-ai-for-60-heres-exactly-how...
1•jpelton•33s ago•0 comments

China Limits Overseas Travel for AI Talent at DeepSeek, Alibaba, Private Firms

https://www.bloomberg.com/news/articles/2026-05-26/china-expands-travel-curbs-to-top-ai-talent-at...
1•htrp•2m ago•0 comments

Can HawaiʻI Deliver All of America from Citizens United?

https://www.civilbeat.org/2026/04/can-hawaii-deliver-all-of-america-from-citizens-united/
1•surprisetalk•2m ago•0 comments

Dog shoots woman with shotgun at Nebraska convenience store

https://www.theguardian.com/us-news/2026/may/26/dog-shotgun-nebraska-convenience-store
1•dwa3592•7m ago•0 comments

Breaking Bot: Hacking and Defending LLM-Based Applications

https://www.szia.ai/post/hacking-ai-how-people-break-llms
1•mszel•8m ago•0 comments

Sonny Rollins Is Dead

https://www.nytimes.com/2026/05/25/arts/music/sonny-rollins-dead.html
1•diwank•9m ago•0 comments

Show HN: MCPs aren't enough, give Codex/Claude accurate memory of everything

https://timeglass.ai
4•midas•9m ago•0 comments

Maybe Programmers are Just Bad [video]

https://www.youtube.com/watch?v=qqUgl6pFx8Q
1•tosh•11m ago•0 comments

Sometimes, the Best Way to Explore a Landscape Is to Sit Down

https://www.nytimes.com/2026/05/26/realestate/gardening-madoo-sagaponack-bob-dash.html
1•mooreds•12m ago•0 comments

Quest: Training Frontier Deep Research Agents with Synthetic Tasks

https://arxiv.org/abs/2605.24218
2•Brajeshwar•12m ago•0 comments

Fifty years of 'More is different (2022)

https://ora.ox.ac.uk/objects/uuid:b009809d-be1d-4bb6-9cf8-2380124fb7e6
1•cratermoon•12m ago•0 comments

Investigation update: GitHub Enterprise Server signing key rotation

https://github.blog/security/investigating-unauthorized-access-to-githubs-internal-repositories/
1•brianmcnulty•13m ago•0 comments

Flipper Zero Can Detect Flock Cameras

https://old.reddit.com/r/TikTokCringe/comments/1to4xfh/dystopia_speed_run/
1•skadamat•13m ago•0 comments

Aperion Shield v0.7 – guardrails for AI coding agents now run as Git hooks

https://github.com/AperionAI/shield/releases/tag/shield-v0.7.0
1•ScottAperion•15m ago•0 comments

Co-Dfns versus BQN's Implementation

https://mlochbaum.github.io/BQN/implementation/codfns.html
1•tosh•17m ago•0 comments

We Can Do Hard Things

https://allenpike.com/2026/we-can-do-hard-things/
1•surprisetalk•17m ago•0 comments

An MCP server that gives agents a sandboxed Lisp REPL

https://andreasronge.github.io/ptc_runner/the-right-tool-for-code-mode.html
2•andreasronge•17m ago•1 comments

Avoid Using "< [Cdata[ ]]>" in RSS

https://waspdev.com/articles/2026-05-11/avoid-using-cdata-in-rss
1•surprisetalk•18m ago•0 comments

Show HN: Fono – dictation/assistant for Linux in one Rust binary

https://github.com/bogdanr/fono
1•bogdan_r•19m ago•1 comments

In a city of high-rises, 'cardboard grannies' collect waste for cash

https://www.cnn.com/2026/05/23/china/hong-kong-cardboard-grannies-intl-hnk
1•mooreds•19m ago•0 comments

AI Is Taking over the Most Cursed Job in the World

https://www.wired.com/story/ai-takes-over-debt-collection/
3•srameshc•21m ago•0 comments

AI Startup Says It Will Pay People $2k a Month to Masturbate

https://decrypt.co/368866/ai-startup-pay-people-2000-month-masturbate
6•ajay-d•23m ago•0 comments

I Rebuilt the 1997 Ultima Online Client from Scratch So a Bot Can Play It

https://github.com/xrip/uo-client
1•xrip•24m ago•0 comments

A Practical MS‑DOS Problem Contributed to C++

https://freshsources.com/blog/files/0efc66caabe2cb443a6acae6aca0f707-0.html
3•pjmlp•24m ago•0 comments

Fail or Not? Unrealistic Game

https://pdfearn.blogspot.com/
1•iLzKiiSG•24m ago•0 comments

The Asymptote of Intent

https://beforetheprompt.substack.com/p/the-asymptote-of-intent
2•marcuscog•26m ago•0 comments

NimbleRx Acquired by Swoop

https://swoop.com/blog/swoop-acquires-nimble-adding-prescription-fulfillment-and-pharmacy-connect...
2•zelias•27m ago•0 comments

MCP: Security Design Considerations for AI-Driven Automation by NSA [pdf]

https://www.nsa.gov/Portals/75/documents/Cybersecurity/CSI_MCP_SECURITY.pdf
1•myworkaccount2•28m ago•0 comments

FIFA World Cup turns up gentrification pressures in Mexico City, say experts

https://www.cbc.ca/news/world/mexico-gentrification-fifa-9.7200235
1•simojo•29m ago•0 comments

As Trump Politicizes Justice Dept., Prosecutors Struggle with Grand Juries

https://www.nytimes.com/2026/05/26/us/politics/trump-justice-department-grand-juries.html
3•duxup•29m ago•1 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!