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Systemd-sysinstall – Simple OS installer

https://www.freedesktop.org/software/systemd/man/devel/systemd-sysinstall.html
1•kozika•6m ago•0 comments

Factually-an AI-powered research tool to find reliable answers

https://factually.co/
2•sean_the_geek•14m ago•1 comments

Welcome to get-shit-done-redux – why the fork, what changed, what's next

https://github.com/open-gsd/get-shit-done-redux/discussions/109
2•dmazin•14m ago•0 comments

'Corpse Point' in the Arctic Is Melting, Disturbing Centuries-Old Bodies

https://www.404media.co/corpse-point-in-the-arctic-is-melting-disturbing-centuries-old-bodies/
2•Cider9986•15m ago•0 comments

'BusPatrol' Put AI Cameras in School Buses

https://www.404media.co/buspatrol-put-ai-cameras-in-tens-of-thousands-of-school-buses-now-they-wa...
2•Cider9986•15m ago•0 comments

What's it like to be a bat? (1974) [pdf]

https://www.sas.upenn.edu/~cavitch/pdf-library/Nagel_Bat.pdf
2•ineedasername•15m ago•0 comments

Mini Micro Fantasy Computer

https://miniscript.org/MiniMicro/index.html#about
7•nicoloren•17m ago•0 comments

Motorola's preinstalled "Smart Feed" app hijacks apps for affiliate revenue

https://old.reddit.com/r/Android/comments/1tno2z3/motorolas_preinstalled_smart_feed_app_hijacks/
1•stefan_•18m ago•1 comments

The Confession Nobody Expected

https://victoriaaremo.substack.com/p/the-confession-nobody-expected
2•victoria_aremo•23m ago•0 comments

NASA unveils next steps to build permanent Moon base

https://www.bbc.co.uk/news/articles/c39228nxyr4o
2•haack•24m ago•0 comments

Intel: Vision Without Execution, a comic-style deep dive (2000–2026)

https://zozo123.github.io/intel-story/
3•zozo123-IB•24m ago•0 comments

KDE Dolphin with tabs on top discussion

https://bugs.kde.org/show_bug.cgi?id=464386
2•maverick74•24m ago•0 comments

Scott Aaronson won't collaborate with the New York Times anymore

https://scottaaronson.blog/?p=9758
4•camillomiller•25m ago•1 comments

Why do most teleprompter apps suck?

https://thesmartteleprompter.com
1•timcombridge•29m ago•1 comments

Is GitHub Pull Request page copy broken?

https://imgur.com/a/CJfEaIr
3•__natty__•30m ago•0 comments

Uglycash

https://ugly.cash/
1•janandonly•31m ago•0 comments

OpenMLS Has Been Audited

https://blog.phnx.im/openmls-independent-security-audit/
4•raphaelrobert•33m ago•0 comments

1-Bit and Ternary Bonsai Image 4B: Image Generation for Local Devices

https://prismml.com/news/bonsai-image-4b
1•Marius77•34m ago•0 comments

Show HN: Wolf – Turn Slack threads into multiplayer agent workspaces

https://getwolf.dev
3•swimninja247•44m ago•3 comments

Jqwik 1.10.0 ships a hidden prompt injection telling AI agents to delete code

https://github.com/jqwik-team/jqwik/issues/708
1•rjbatllet•44m ago•0 comments

UFC fighting cage rises on White House lawn

https://apnews.com/article/ufc-octagon-white-house-trump-america-250-4fa60d8e0cd34448b55f34f41b18...
2•geox•44m ago•0 comments

Technical Demo Design: Live Coding vs. Pre-Recorded Demos

https://blog.segment8.com/posts/technical-demo-design/
1•ankitg12•45m ago•0 comments

EU Managed Kubernetes Comparison

https://www.eucloudcost.com/kubernetes/
3•mixxor•46m ago•0 comments

Building a Real-Time Stock Momentum Ranking System

https://medium.com/@DolphinDB_Inc/building-a-real-time-stock-momentum-ranking-system-with-dolphin...
3•CrazyTomato•49m ago•0 comments

Nextra – Next.js Static Site Generator

https://nextra.site
1•janandonly•50m ago•0 comments

Claude, Author of the Humanitas

https://linch.substack.com/p/claude-author-of-the-humanitas
1•wyclif•53m ago•0 comments

A Terminal‑Style Maze Game with Corruption and Zombies

https://bluebottleware.itch.io/the-labyrinth
1•j0hnsm1th•55m ago•0 comments

Discover European Tech Alternatives

https://techropa.com
2•doener•57m ago•1 comments

Quantum dot qubit using High NA EUV lithography

https://www.imec-int.com/en/press/world-first-imec-presents-quantum-dot-qubit-device-using-high-n...
1•luu•58m ago•0 comments

Is coherence still a useful signal of truth after generative AI?

https://philpapers.org/rec/JOVSII-2
1•thestructuralme•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!