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The tiny corp – Nvidia is a Software Company

https://consensus-hongkong.coindesk.com/agenda/event/-open-source-ai-in-your-pocket-a-case-study-77
1•randomgermanguy•56s ago•0 comments

Twitter(X) Is Down

3•bakigul•1m ago•0 comments

Why "Skip the Code, Ship the Binary" Is a Category Error

https://engrlog.substack.com/p/why-skip-the-code-ship-the-binary
1•birdculture•2m ago•0 comments

Running My Own XMPP Server

https://blog.dmcc.io/journal/xmpp-turn-stun-coturn-prosody/
1•speckx•3m ago•0 comments

Show HN: Out Plane – Deploy any app in 60s with per-second pricing

https://outplane.com
1•receperdogan•5m ago•0 comments

Stages of Denial

https://nsl.com/papers/denial.html
1•tosh•7m ago•0 comments

The Break Is Over. Companies Are Jacking Up Prices Again

https://www.wsj.com/business/price-increases-consumers-businesses-b70e4542
2•belter•8m ago•1 comments

They're Made Out of Meat (1991)

https://www.mit.edu/people/dpolicar/writing/prose/text/thinkingMeat.html
1•erhuve•8m ago•0 comments

Show HN: 2d platformer game built with Codex (zero code)

2•armcat•9m ago•1 comments

The Promptware Kill Chain

https://www.schneier.com/blog/archives/2026/02/the-promptware-kill-chain.html
1•leephillips•9m ago•0 comments

Deterministic Core, Agentic Shell

https://blog.davemo.com/posts/2026-02-14-deterministic-core-agentic-shell.html
2•ingve•10m ago•0 comments

A DataFrame Library Which Runs on GPUs, Accelerators and More

https://github.com/ronfriedhaber/autark/blob/main/extra/notebooks/data_gov_ev_analysis_1.ipynb
1•ronfriedhaber•11m ago•0 comments

Ministry of Justice orders deletion of the UK's largest court reporting database

https://www.legalcheek.com/2026/02/ministry-of-justice-orders-deletion-of-the-uks-largest-court-r...
3•harel•13m ago•0 comments

2026 Barkley Marathon Results: No Finishers, Sébastien Raichon Completes Fun Run

https://www.irunfar.com/2026-barkley-marathon-results
2•lode•14m ago•0 comments

Developers speak out about bigotry on Steam

https://www.theguardian.com/games/2026/feb/16/bigotry-steam-pc-moderation-developers-speak-out
1•Archelaos•15m ago•0 comments

Show HN: A word game a friend and I built. How did we do?

https://www.subletters.fun/
3•fercircularbuf•17m ago•0 comments

Sourdine – open-source macOS app for meeting transcription with 100% local AI

https://angelo-lima.fr/en/sourdine-transcription-reunions-ia-locale-en/
1•llingelo•18m ago•1 comments

Show HN: Updated Maravel Micro-Framework and Maravelith Documentation Available

https://marius-ciclistu.medium.com/updated-maravel-micro-framework-and-maravelith-documentation-a...
1•marius-ciclistu•19m ago•0 comments

Show HN: SnkvDB – Single-header ACID KV store using SQLite's B-Tree engine

https://github.com/hash-anu/snkv
3•hashmakjsn•19m ago•1 comments

Traders Do Less Crime at Home (2023)

https://www.bloomberg.com/opinion/articles/2023-05-16/traders-do-less-crime-at-home
1•vismit2000•19m ago•0 comments

Leader Ladies Project

https://www.chicagofilmsociety.org/projects/leaderladies/
1•exvi•19m ago•0 comments

Leader Lady

https://www.sprocketschool.org/wiki/Leader_lady
1•exvi•19m ago•0 comments

China Girl (filmmaking)

https://en.wikipedia.org/wiki/China_Girl_(filmmaking)
1•exvi•20m ago•0 comments

Constant Sexual Aggression Drives Female Tortoises to Walk Off Cliffs

https://www.nytimes.com/2026/02/14/science/tortoises-island-sex-cliff.html
2•mistersquid•22m ago•0 comments

I dont know any better > An account of AI dependency in realtime

http://www.henryhale.dev/blog/i-dont-know-any-better/
1•henryhale•23m ago•0 comments

The Comprehensive List of X Window Managers for Unix

https://www.gilesorr.com/wm/xwmtable.html
3•signa11•24m ago•0 comments

Open Claw is meant to be self hosted. Stop sharing your private credentials

1•pushkar_aditya•25m ago•0 comments

Blinkenlights

https://justine.lol/blinkenlights/
1•tosh•25m ago•0 comments

The Chinese periodic table goes hard [video]

https://www.youtube.com/watch?v=8ol7DsPnHcE
1•surprisetalk•27m ago•0 comments

Psychological differences within China explained by rice vs. wheat agriculture

https://pubmed.ncbi.nlm.nih.gov/24812395/
2•surprisetalk•27m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•9mo ago

Comments

whizzter•9mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•9mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•9mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•9mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•9mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•9mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•9mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•9mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•9mo ago
sdf(p + sin(p)*0.01)
GistNoesis•9mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•9mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!