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Project Blueprint

https://svangel.com/blueprint
1•tosh•3m ago•0 comments

Show HN: Backtotal – the total is given, work back to the four digits

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1•Dogs2478•3m ago•0 comments

Show HN: Shortcut Express – My attempt to get the world using keyboard shortcuts

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1•motomac•4m ago•0 comments

Wales, Scotland and Northern Ireland now all have nationalist first ministers

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1•sashazykov•5m ago•0 comments

RAG Might Be Lying to You

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4•Pasannn•5m ago•0 comments

Show HN: Hazumi for HN Comes to the Web

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1•jrhey•5m ago•0 comments

A "slowdown" might improve OpenAI and Anthropic products

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Show HN: Fidelic, a Salesforce emulator in a Docker container

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A Beginning for Mathematics

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1•robinhouston•7m ago•0 comments

WMail: Native iPhone Fastmail/JMAP Client

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1•cdrnsf•8m ago•0 comments

China's Regulators Take Aim at "AI Boyfriends"

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3•andai•9m ago•0 comments

Show HN: Botbin – A zero-login HTML pastebin for AI agents

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1•obilgic•9m ago•0 comments

Beijing hits back at Anthropic CEO's call to curb China's AI development

https://apnews.com/article/china-anthropic-ai-us-amodei-3da458d2c078da3e60900728d59f1ae8
2•djoldman•11m ago•0 comments

National Security Agency launches historic restructuring

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1•pilingual•11m ago•0 comments

Show HN: msgspec-serde, Fast serialization for msgspec, flatbuffers, & arrays

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1•yablak•12m ago•0 comments

Qwen Audio Agent – full duplex via ACP

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1•fallinditch•12m ago•0 comments

Show HN: Drone flight over world cities and neighbourhoods

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1•beerglass•12m ago•2 comments

Principles for Fast Tokio Applications

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3•carllerche•12m ago•0 comments

TikTok and Google got information about doctor's appointments around the world

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1•DeepLogin•12m ago•0 comments

Foundation Model Engineering: From Theory to Production

https://sungeuns.github.io/foundation-model-engineering/
3•sungeuns•12m ago•0 comments

Not Regulating AI Is Still a Regulatory Choice

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3•at1as•13m ago•0 comments

The Memory That AI Agents Love

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1•supportm•15m ago•0 comments

Are Flies Beat Saber?

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1•pminimax•18m ago•0 comments

Fossilized 10k-year-old Mastodon tooth found by California scientist

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2•gmays•18m ago•0 comments

Suyu – a Nintendo Switch emulator and AArch64 native recompiler written in C++

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Erythema Ab Igne

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1•pvaldes•19m ago•0 comments

Show HN: GSE Cleaner – In-browser streaming parser for large GEO datasets

https://byqing.com/gse/
1•niqing•21m ago•0 comments

Transitions.dev: UI transitions for AI agents

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2•eustoria•21m ago•0 comments

Things That Annoy Me About Cars

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2•eustoria•22m ago•0 comments

China Rejects AI 'Fearmongering' After Amodei Urges Slowdown

https://www.bloomberg.com/news/articles/2026-09-14/china-rejects-ai-fearmongering-after-amodei-ur...
4•larrysalibra•23m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!