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PowerShell architect retires after decades at the prompt

https://www.theregister.com/2026/01/22/powershell_snover_retires/
1•doppp•59s ago•0 comments

Headcanon Generator

https://www.genstory.app/text-template/headcanon-generator
1•RyanMu•5m ago•0 comments

China no longer Pentagon's top security priority

https://www.bbc.com/news/articles/cj9r8ezym3ro
1•breve•8m ago•0 comments

TikTok US venture to collect precise user location data

https://www.bbc.com/news/articles/cvgnj7v2rr5o
3•colinprince•16m ago•0 comments

The Case Against Humanity

1•codenighter•17m ago•0 comments

If an AI Summarized Your Company Today, Could You Prove It Tomorrow?

https://www.aivojournal.org/if-an-ai-summarized-your-company-today-could-you-prove-it-tomorrow/
1•businessmate•22m ago•0 comments

Test disregard

https://ai-chat.email
1•keepamovin•27m ago•0 comments

Inside vLLM: Anatomy of a High-Throughput LLM Inference System

https://www.aleksagordic.com/blog/vllm
1•mellosouls•29m ago•1 comments

Request for Proposals: The Launch Sequence

https://ifp.org/rfp-launch/
1•gmays•30m ago•0 comments

Show HN: Supe – Give your AI agent a brain, not just memory

https://github.com/xayhemLLC/supe
1•xxayh•31m ago•0 comments

Inference startup Inferact lands $150M to commercialize vLLM

https://techcrunch.com/2026/01/22/inference-startup-inferact-lands-150m-to-commercialize-vllm/
2•mellosouls•36m ago•1 comments

Artemis

https://www.turintech.ai/artemis
1•grodriguez100•39m ago•0 comments

ANN v3: 200ms p99 query latency over 100B vectors

https://turbopuffer.com/blog/ann-v3
1•pbardea•40m ago•0 comments

Life/Art Lessons – Origami

https://isonomiaquarterly.com/archive/volume-3-issue-4/life-art-lessons-origami/
1•s4074433•43m ago•0 comments

B.A.T.M.A.N Protocol Concept (2011)

https://www.open-mesh.org/projects/open-mesh/wiki/BATMANConcept
2•jstrieb•49m ago•0 comments

Maryam: The Mirror and the Map

https://www.infinityfilmsmirzakhani.com
1•mellosouls•49m ago•1 comments

Show HN: ZTerm, a GPU-accelerated terminal emulator built with Rust and GPUI

https://github.com/zerx-lab/zTerm
1•zero-lab•50m ago•0 comments

Considering Strictly Monotonic Time

https://matklad.github.io/2026/01/23/strictly-monotonic-time.html
1•todsacerdoti•53m ago•0 comments

Overrun with AI slop, cURL scraps bug bounties to ensure "intact mental health"

https://arstechnica.com/security/2026/01/overrun-with-ai-slop-curl-scraps-bug-bounties-to-ensure-...
2•smsm42•54m ago•0 comments

The Catastrophe Paradox: Disaster as the Hidden Architect of Genius

https://medium.com/@chipmunkworks/the-catastrophe-paradox-39f63f4b773d
2•treelover•56m ago•0 comments

Rust's Standard Library on the GPU

https://www.vectorware.com/blog/rust-std-on-gpu/
4•justaboutanyone•57m ago•0 comments

Coding or Gambling?

https://mcwhittemore.com/posts/2026-01-24-slot-machine-vibes.html
2•mcwhittemore•1h ago•0 comments

Ask HN: Where do you look for semiconductor jobs?

2•johncole•1h ago•0 comments

Why Intel Tanked

https://www.wsj.com/tech/intel-problems-trump-bump-17d2c941
4•johncole•1h ago•0 comments

We Are Witnessing the End of Tesla's EV Empire

https://www.theamericansaga.com/p/we-are-witnessing-the-end-of-teslas
3•senti_sentient•1h ago•0 comments

Show HN: TempleOS Playground

https://ring0.holyc.xyz/
2•AlecMurphy•1h ago•0 comments

Cornell Virtual Workshop: Introduction to CUDA

https://cvw.cac.cornell.edu/cuda-intro
2•vinhnx•1h ago•0 comments

God Emperor Trump

https://en.wikipedia.org/wiki/God_Emperor_Trump
6•KnuthIsGod•1h ago•1 comments

Seeking alignment on product boundaries for an early-stage social platform

https://github.com/wakaka-stack/product-v--foundational-veto
2•kensei•1h ago•1 comments

Package Management Is a Wicked Problem

https://nesbitt.io/2026/01/23/package-management-is-a-wicked-problem.html
1•zdw•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•8mo ago

Comments

whizzter•8mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•8mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•8mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•8mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•8mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•8mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•8mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•8mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•8mo ago
sdf(p + sin(p)*0.01)
GistNoesis•8mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•8mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!