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Testing How AI Remasters Games by Remastering Eets (2006)

https://popcar.bearblog.dev/testing-ai-by-remastering-eets/
1•popcar2•9s ago•0 comments

Taking another shot at the cheap IP camera, part 2

https://ericswpark.com/blog/2026/2026-11-09-ip-camera-pt2/
1•ericswpark•39s ago•0 comments

"We are all product engineers now" and some communication strategy advice

https://botond.dev/quick-updates/we-are-all-product-engineers-now-and-some-communication-strategy...
1•botondev•1m ago•0 comments

Some Memories of Early Anthropic

https://www.lesswrong.com/posts/9PiLfo6iQbbDWFHv7/some-memories-of-early-anthropic
1•amanverasia•3m ago•0 comments

Humpback whale mom grieving her stillborn calf in first-of-its-kind footage

https://www.livescience.com/animals/whales/it-is-extremely-rare-to-witness-scientists-record-hump...
1•gmays•5m ago•0 comments

Battle Draw fighting simulator by Neal.fun

https://neal.fun/battle-draw/
1•beeperboy911•5m ago•0 comments

Blooming the Geranium Puzzle with Cyclotomic Fields

https://www.youtube.com/watch?v=-zFt4N0vdTI
1•srean•6m ago•0 comments

Intuition for your software decays when you stop making decisions

https://userubberduck.com/blog/software-intuition/
1•acolytic•6m ago•0 comments

AI stocks climb after trillions wiped from market values

https://www.bbc.com/news/articles/c35ynnpzdq51o
1•levicanskij•6m ago•0 comments

Letter to the European Commission About Age Verification and Social Networks

https://techblog.bozho.net/letter-to-the-european-commission-about-age-verification-and-social-ne...
3•bozho•6m ago•0 comments

Black Coffee, Hold the Plastic

https://uwaterloo.ca/news/science/black-coffee-hold-plastic
1•thunderbong•6m ago•0 comments

Australia played the first music on a computer

https://www.pearcey.org.au/heritage/csirac/how-australia-played-the-worlds-first-music-on-a-compu...
3•dverlaeckt80•7m ago•0 comments

Zebkit – Chromium's engine as a library you link, not a runtime you live in

https://github.com/ikey4u/zebkit
1•Riiiiichard•7m ago•0 comments

Virtualized Redox: From Virtio-FS to Cloud Hypervisor, and Beyond

https://www.redox-os.org/news/virtualized-redox/
2•dverlaeckt80•7m ago•0 comments

Show HN: Raw RAG leaks 0%, but agent memory leaks 67%

https://github.com/harishbalasubramanian/sentinel-eval
1•sterling-vance•8m ago•0 comments

Magenta solar panels may be agrivoltaics' cleverest trick yet

https://www.anthropocenemagazine.org/2026/10/magenta-solar-panels-may-be-agrivoltaics-cleverest-t...
1•speckx•9m ago•0 comments

Show HN: Product Analytics for your agent. 100x+ cheaper analytics/BI

https://slurp.run/
1•Jonovono•10m ago•0 comments

Optimal Virulence and the Android Lockdown

https://dynomight.net/android/
1•surprisetalk•11m ago•0 comments

Warmest October on record with 2026 virtually certain to exceed 1.5°C

https://climate.copernicus.eu/copernicus-warmest-october-record-2026-virtually-certain-exceed-15degc
3•geox•11m ago•0 comments

Show HN: TraderWAI – MCP server for AI agents to backtest/trade on your broker

https://github.com/leonardo-mazzitelli/traderwai-agent-recipes
1•leo_lmv•11m ago•0 comments

I turned live air traffic into jazz

https://planejazz.com/
2•scroogan•11m ago•0 comments

Interactive 3D model of an NB Miata

https://www.roadsterrepublic.com/atlas
1•speckx•15m ago•0 comments

Different password complexity for same users in a FusionAuth tenant

https://fusionauth.io/community/forum/topic/3353/different-password-complexity-for-same-users-in-...
1•mooreds•16m ago•0 comments

Show HN: Timestamping API Backed into Blockchain

https://www.postman.com/scoredetect/scoredetect-docs/collection/1a6bm1v/scoredetect-api
1•michael-sumner•16m ago•0 comments

No one in the world is more suited for this position than I am

https://www.nytimes.com/2026/11/05/technology/dario-amodei-anthropic-ai.html
1•tom2026hn•16m ago•1 comments

Ask HN: How do you evaluate the skills your AI agents use?

2•enesalatas•16m ago•0 comments

Loneliness, Obesity, and GLP-1s

https://paulkedrosky.com/one-sunday-idea-loneliness-obesity-and-glp-1s/
1•mooreds•17m ago•1 comments

The jobs report was great. here's the catch

https://taylordesseyn.beehiiv.com/p/the-jobs-report-was-great-here-s-the-catch
1•mooreds•17m ago•0 comments

CheerpJ 5.0: Java 21/25 in the browser, full OpenJDK, and a new WasmGC engine

https://labs.leaningtech.com/blog/cheerpj-5.0
1•apignotti•17m ago•0 comments

The Death Knell of Digital Search

https://www.newyorker.com/culture/infinite-scroll/the-death-knell-of-digital-search
2•fortran77•23m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!