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Optimizing your website for generative AI features on Google Search

https://developers.google.com/search/docs/fundamentals/ai-optimization-guide
1•tjek•18s ago•0 comments

What do you want to ask the online safety minister about social media?

https://www.bbc.com/newsround/articles/ceqp2gxerl4o
1•DropDead•33s ago•0 comments

I Replaced a $460/Month Sales Stack with a $0.41/Day System I Built Myself

https://alanscottencinas.medium.com/i-replaced-a-460-month-sales-stack-with-a-0-41-day-system-i-b...
2•encinas88•1m ago•0 comments

Why Is There a Taboo Around Talking About Sugar Dating?

https://medium.com/@bestsugardaddyapps/why-is-there-a-taboo-around-talking-about-sugar-dating-7f6...
1•whatsupdog•1m ago•0 comments

Why birth rates are falling everywhere all at once

https://www.ft.com/content/fba35eca-df3a-4ad6-b42d-eb08eb7c9ad3
1•mmarian•3m ago•1 comments

Before it gets a number – About CVE, CWE and vulnerabilities prevention

https://quodeq.ai/blog/before-the-number/
2•quodeq•8m ago•0 comments

A passage from Homer's Iliad has been discovered inside the an Egyptian mummy

https://www.scientificamerican.com/article/passage-from-homers-iliad-discovered-in-the-abdomen-of...
1•wslh•12m ago•0 comments

A revolutionary cancer treatment could transform autoimmune disease

https://arstechnica.com/science/2026/05/a-revolutionary-cancer-treatment-could-transform-autoimmu...
2•0in•14m ago•0 comments

The reason nearly all humans are right-handed

https://www.thebrighterside.news/post/the-strange-reason-nearly-all-humans-are-right-handed/
1•amichail•15m ago•0 comments

GPU sidecar routed my ASIC proxy in under 10 seconds

https://github.com/AcculuxSystems/openroad-gpu-sidecar
1•chaz_n•18m ago•0 comments

I Solved Personal Siri [video]

https://www.youtube.com/watch?v=5yUaO-9wCdM
1•zacksiri•20m ago•0 comments

China's Invisible Hand Is Distorting Global Oil Markets – Oilprice.com

https://oilprice.com/Energy/Crude-Oil/Chinas-Invisible-Hand-Is-Distorting-Global-Oil-Markets.html
1•xbmcuser•21m ago•0 comments

Show HN: A Claude Code skill that tells Claude when not to use Claude

https://github.com/metravod/llm-buster-skill
1•metravod•24m ago•0 comments

Coding on Paper

https://wickstrom.tech/2026-05-16-coding-on-paper.html
1•owickstrom•26m ago•0 comments

Is it worth to study HPC and GPU programming?

1•michioD•26m ago•0 comments

The shooting stopped. Then came everything else

https://www.cnn.com/interactive/2026/05/us/minneapolis-annunciation-school-shooting-recovery/
1•martey•27m ago•0 comments

Snowflake with Iceberg: Lakekeeper, Dbt, and Some Sparks Flying

https://medium.com/fresha-data-engineering/snowflake-with-iceberg-lakekeeper-dbt-and-some-sparks-...
1•eigenBasis•29m ago•0 comments

Pace Layers and AI Integration

https://aicoding.leaflet.pub/3maob46kbz22v
1•jt2190•31m ago•0 comments

Reddit's Original Sin (YouTube)

https://www.youtube.com/watch?v=zOyyy-XAwfE
1•barelythinking•31m ago•0 comments

The Lockout: A path error in a deployment script reclassifies its operators

https://aihumanlove.com/fiction/the-lockout.html
1•zwanzea•32m ago•0 comments

WHO Declares Ebola Outbreak a Global Health Emergency

https://www.nytimes.com/2026/05/17/world/africa/ebola-congo-uganda-who-public-health-emergency.html
28•zzzeek•33m ago•2 comments

High-Powered Mutant Makefiles: Standard Library, Docker Support, and More

https://robot-wranglers.github.io/compose.mk/
1•ian_j_butler•34m ago•0 comments

I turned a $80 RK3562 Android tablet into a Debian Linux workstation

https://github.com/tech4bot/rk3562deb
1•tech4bot•38m ago•0 comments

A breakthrough in C/C++ dependency management

https://lcamtuf.substack.com/p/a-breakthrough-in-cc-dependency-management
2•birdculture•40m ago•0 comments

Hand plane competition (Kezuroukai USA)

https://daizen.com/hand-plane-competition-kezuroukai-usa/
2•thunderbong•42m ago•0 comments

AI is a technology not a product

https://daringfireball.net/2026/05/ai_is_technology_not_a_product
3•ch_sm•44m ago•0 comments

PG&E to cut power in parts of Bay Area in anticipation of high winds

https://www.sfgate.com/weather/article/pge-power-shutoff-bay-area-22263223.php
2•turtlegrids•44m ago•1 comments

Nim-Presto – REST API Framework for Nim Language

https://github.com/status-im/nim-presto
1•TheWiggles•46m ago•0 comments

Intel Core i9-14900KF reaches 9.2Ghz setting a new CPU frequency world record

https://www.notebookcheck.net/Intel-Core-i9-14900KF-reaches-9-2Ghz-setting-a-new-CPU-frequency-wo...
2•theanonymousone•53m ago•0 comments

LogTape 2.1.0: Throttling, logfmt, and smarter redaction

https://github.com/dahlia/logtape/discussions/165
2•dahlia•58m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!