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A Tsunami of Cogs

https://betterthanrandom.substack.com/p/a-tsunami-of-cogs
1•gmays•6m ago•0 comments

Linux Kernel Establishes Official AI Coding Guidelines

https://lunduke.substack.com/p/linux-kernel-establishes-official
4•amcclure•7m ago•1 comments

Neural Annealing: Directing Psychedelic Trips Towards Healing

https://psychotechnology.substack.com/p/neural-annealing-directing-psychedelic
1•eatitraw•7m ago•0 comments

Show HN: Constitutional AI Agent OS (governance enforced at kernel level)

https://github.com/kimeisele/steward-protocol
1•harekrishna108•7m ago•1 comments

You're a Bad Parent but You Don't Need to Be

https://nurtureos.ai/
1•hamandcheese•8m ago•0 comments

Cloudflare Rewrote Their Core in Rust, Then Half of the Internet Went Down

https://lunduke.substack.com/p/cloudflare-rewrote-their-core-in
1•amcclure•8m ago•1 comments

Color.io Is Going Offline

1•hilti•10m ago•1 comments

Antigravity: More marketing hype than real IDE progress

https://visualstudiomagazine.com/articles/2025/11/21/googles-antigravity-ide-sparks-forking-debat...
1•birdculture•14m ago•0 comments

Private Debt Defaults Set to Climb as Middle-Market Firms Wobble

https://www.bloomberg.com/news/articles/2025-11-25/private-debt-defaults-set-to-climb-as-middle-m...
1•zerosizedweasle•16m ago•0 comments

Show HN: RapGenerator – Turn lyrics/ideas into full rap tracks (no music skills)

https://rapgenerator.online/
1•chenliang001•17m ago•0 comments

Microplastics pose a human health risk in more ways than one

https://news.exeter.ac.uk/research/microplastics-pose-a-human-health-risk-in-more-ways-than-one/
1•JeanKage•19m ago•0 comments

Libinput 1.30 Released with Support for Writing Plug-Ins in Lua

https://www.phoronix.com/news/libinput-1.30-Released
1•todsacerdoti•19m ago•0 comments

Ask HN: Is Google Meet down for you?

1•jsonc•19m ago•1 comments

GrapheneOS: "We now have experimental support for the Pixel 10 "

https://grapheneos.social/@GrapheneOS/115613410154853462
2•SpaghettiCthulu•19m ago•0 comments

FreeCAD Release 1.1 Rc1

https://github.com/FreeCAD/FreeCAD/releases/tag/1.1rc1
1•yehoshuapw•23m ago•0 comments

Which AI tools have you used every day for the past year?

1•fazlerocks•26m ago•0 comments

Income, PTO, schedule → actual trips. Meet Roamie

https://www.roamie.gg
1•Brianwongjh•28m ago•1 comments

CISA warns spyware crews are breaking into Signal and WhatsApp accounts

https://www.theregister.com/2025/11/25/cisa_spyware_gangs/
2•Brajeshwar•32m ago•1 comments

Tokyo Overtaken as World's Biggest City

https://news.sky.com/story/jakarta-and-dhaka-topple-tokyo-to-become-worlds-biggest-megacities-134...
2•austinallegro•32m ago•0 comments

'Enshittification': how we got the internet no one asked for [audio]

https://www.theguardian.com/news/audio/2025/nov/24/enshittification-how-we-got-the-internet-no-on...
1•Brajeshwar•33m ago•0 comments

Show HN: Anthony Bourdain's Lost Li.st's

https://bourdain.greg.technology/
1•gregsadetsky•34m ago•0 comments

Weather Modification and Geoengineering Patents 1880-2024

https://weathermodificationhistory.com/patents/
2•msuniverse2026•37m ago•0 comments

Show HN: Catch App Store rejection issues before Apple does

https://tryrubberduck.com/
1•Sayuj01•37m ago•0 comments

'Once in 300 years' rain hits Thai city as floods ravage South East Asia

https://www.bbc.com/news/articles/ckg97wx144jo
7•Brajeshwar•41m ago•1 comments

Show HN: InterviewFlowAI – AI phone and Meet interviews for fast screening

https://interviewflowai.com/
1•mukulmunjal•42m ago•0 comments

Unihertz Titan 2

https://www.unihertz.com/products/titan-2
2•harryday•47m ago•0 comments

Show HN: Aithings.dev – a directory for AI tools, resources, and communities

https://www.aithings.dev/
1•rutagandasalim•53m ago•0 comments

New wearable device lets you touch fabric online, read Braille, and more

https://www.popsci.com/technology/touch-websites-wearable-device/
1•velvet_thunderr•54m ago•0 comments

I bought a tiny Chrome extension 3 months ago and it's now my best acquisition

1•mddanishyusuf•54m ago•0 comments

Stride Game Engine 4.3 with .NET 10 Support

https://www.stride3d.net/blog/announcing-stride-4-3-in-dotnet-10/
1•bj-rn•54m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•6mo ago

Comments

whizzter•6mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•6mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•6mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•6mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•6mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•6mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•6mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•6mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•6mo ago
sdf(p + sin(p)*0.01)
GistNoesis•6mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•6mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!