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Best cutting edge steganography schemes?

1•cryptographical•1m ago•0 comments

Show HN: Ewwii, An extensible widget system for all of Linux

https://github.com/Ewwii-sh/ewwii
1•byson94•2m ago•0 comments

Laravel 13.24, Filament 90% faster, managed queues on Cloud – ADWL #063

https://a-day-with-laravel.happyto.dev/p/laravel-13-24-filament-90-faster-managed-queues-on-cloud...
1•happytodev•3m ago•0 comments

Gateway 2000's hilariously bad ads in the 90s (Part II)

https://buttondown.com/suchbadtechads/archive/gateway-2000-part-2/
2•rfarley04•14m ago•0 comments

Milankovitch Cycles

https://en.wikipedia.org/wiki/Milankovitch_cycles
1•cl3misch•16m ago•0 comments

Ask HN: Sane casual family co-op game on mobile?

2•minusf•17m ago•2 comments

Show HN: A Free Paper Trading Platform with AI Coaching for Global Markets

https://paper-trader.org
1•paperTraderOrg•17m ago•0 comments

Congo bans copper and cobalt concentrates exports

https://www.reuters.com/world/africa/congo-bans-exports-copper-cobalt-concentrates-official-order...
1•geox•21m ago•0 comments

SQRL wan't wrong, it was early

https://sjg.io/writing/sqrl-wasnt-wrong-it-was-early/
2•simonjgreen•21m ago•0 comments

The DOS Operating System

https://www.chebucto.ns.ca/~ak621/DOS/DOS-Head.html
2•AlexeyBrin•22m ago•0 comments

A Tome of Forbidden Technologies

https://ecosophia.net/a-tome-of-forbidden-technologies/
10•hosteur•26m ago•6 comments

Frontier models, transparency and trust; a new golden age in research for some?

https://scholarlyfutures.substack.com/p/frontier-models-transparency-and
3•JohnHammersley•28m ago•0 comments

The CPU is back: Rethinking the CPU-GPU split for LLM inference

https://www.redhat.com/en/blog/cpu-back-rethinking-cpu-gpu-split-llm-inference
4•eigenBasis•30m ago•0 comments

The USSR in 100 Photographs

https://trinixy.ru/7039-sssr_v_fotografijakh_100_foto.html
44•decimalenough•38m ago•26 comments

Qector-Decoder-v3: Multi-Back End Software Architecture for QEC

https://zenodo.org/records/21850315
2•QECTOR•40m ago•0 comments

Japanese Police Arrest NYAA 'First Uploader,' but Not by Watching the Swarm

https://torrentfreak.com/japanese-police-arrest-nyaa-first-uploader-but-not-by-watching-the-swarm/
3•Rant423•41m ago•0 comments

A Chinese AI model stopped OpenAI's 'unprecedented' cyber attack

https://www.cnbc.com/2026/07/24/chinese-ai-model-openai-cyber-attack.html
3•makerdiety•44m ago•0 comments

Happy 808 day: The TR-808 Monograph

https://raygum.com/research/roland-tr-808-monograph
2•stuartmemo•44m ago•1 comments

Cloudflare launches Kitesurf, a browser built for AI agents

https://techcrunch.com/2026/08/07/cloudflare-launches-kitesurf-a-browser-built-for-ai-agents/
3•ashurandi•45m ago•0 comments

1.59X speedup on SQLite 3 in 8 hrs with $150 API cost

https://github.com/ksenxx/sqlite-optimized
4•ksenxx•45m ago•0 comments

I made a memory chip price tracker in five minutes

https://memoryindex.io/
4•mbloom1915•50m ago•1 comments

Amiko: A desperate virtue signalling attempt

https://ryanbigg.com/2026/08/amiko-a-desperate-virtue-signalling-attempt
2•thunderbong•54m ago•0 comments

How a liquid rocket engine is built, animated as a factory

https://laurentiugabriel.github.io/rocket-engine/
2•laurentiurad•56m ago•0 comments

Three.js gets native support for Gaussian Splatting

https://ben3d.ca/blog/gaussian-splatting-for-threejs
3•bhouston•1h ago•0 comments

Safety fears as scientists make first viruses designed by AI

https://www.theguardian.com/science/2026/aug/06/safety-fears-as-scientists-make-first-viruses-des...
2•pseudolus•1h ago•0 comments

China is gaining ground in AI. But the U.S. still has a major advantage

https://www.cnbc.com/2026/08/07/china-us-ai-race-hugging-face-models.html
1•makerdiety•1h ago•0 comments

Why AI has brought nothing more than the conceit of wisdom

https://hedgehogreview.com/web-features/thr/posts/platos-warning-has-been-vindicated
3•GeoAtreides•1h ago•0 comments

Remembering the pre-Google web, when search was an experiment

https://arstechnica.com/gadgets/2026/08/remembering-the-pre-google-web-when-search-was-an-experim...
2•pseudolus•1h ago•0 comments

The Diamond-Square Algorithm

https://diatone.net/toys/terrain
1•diatone•1h ago•1 comments

Show HN: Otaku – A Roleplay Terminal Client

https://github.com/enclavum/otaku
2•enclavum5•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!