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The post that no one will read

https://twitter.com/MedMarrouchi/status/2071161041598157196
1•medmarrouchi•12s ago•0 comments

Effective Software Engineering with Claude/Codex

https://medium.com/@sharvanath/effective-software-engineering-with-claude-codex-fa8c1aeaf329
1•sharva•7m ago•0 comments

Polymarket customers lose $3M in supply-chain attack

https://www.bleepingcomputer.com/news/security/polymarket-customers-lose-3-million-in-supply-chai...
1•01-_-•8m ago•0 comments

Show HN: FOMO – See what your community pays attention to

https://usefomo.co
1•JadAmmar•8m ago•0 comments

Intel's next-gen 52-core Nova Lake CPU could pull up to 474W

https://www.tomshardware.com/pc-components/cpus/intels-next-gen-52-core-nova-lake-cpu-could-pull-...
1•01-_-•9m ago•0 comments

Memory-Hierarchy Understanding Tools

https://github.com/ob/cache
1•signa11•11m ago•0 comments

Collecting and Analysing Yandex Maps blurs

https://www.nrk.no/order-138_-russia_s-growing-defense-industry-hides-behind-yandex_s-blurs-1.179...
1•hgulldahl•14m ago•1 comments

Hermes MoA virtual models:8% higher than Opus 4.8, 11% higher than GPT 5.5

https://twitter.com/NousResearch/status/2070610321278988385
3•aurenvale•18m ago•0 comments

Get Numb Before You Get Good

https://commoncog.com/get-numb-get-good/
1•jimsojim•21m ago•0 comments

You can now run Max AI models on Apple Silicon

https://forum.modular.com/t/max-models-can-now-run-on-apple-silicon-gpus/3283
1•melodyogonna•23m ago•0 comments

Pie – PHP Installer for Extensions

https://github.com/php/pie
1•hronak•23m ago•1 comments

Wikipedia Cofounder Larry Sanger Banned from Site for 'Canvassing'

https://www.404media.co/wikipedia-cofounder-larry-sanger-banned-from-site-for-canvassaing/
1•latexr•26m ago•0 comments

2026.06.19: EuroQCI Feedback

https://blog.cr.yp.to/20260619-euroqci.html
1•commandersaki•26m ago•0 comments

Prism: An Impure Functional Language with Typed Effects

https://www.stephendiehl.com/posts/prism/
4•leontrolski•29m ago•0 comments

Show HN: Beaches of Greece, natural-language search for Greek beaches

https://beachesofgreece.com
1•tomerlir•30m ago•0 comments

RAM crisis provokes enthusiast to try Windows 11 on DDR1-era hardware

https://www.tomshardware.com/software/windows/ram-crisis-provokes-enthusiast-to-try-windows-11-on...
1•bushwart•36m ago•0 comments

What data access pattern is as slow as possible?

https://blog.weineng.me/posts/slowest_add
2•fanf2•36m ago•0 comments

Vertical Slices in Practice

https://event-driven.io/en/vertical_slices_in_practice/
1•theanonymousone•39m ago•0 comments

Unfathomable bugs #10: The Broken Windows Build

https://algassert.com/post/2603
1•giovannibajo1•40m ago•0 comments

Text Files as a User Interface

https://ratfactor.com/cards/text-files-as-ui
1•mpweiher•41m ago•0 comments

When will the decimals in A/B repeat?

https://www.johndcook.com/blog/2026/06/27/decimal-period/
1•ibobev•43m ago•0 comments

Omarchy is the best thing I've stopped thinking about. 1 year review blog

https://codebynight.dev/posts/one-year-omarchy-learning-os-not-just-linux-setup/
2•shivc•44m ago•1 comments

Height of Harmonic Numbers

https://www.johndcook.com/blog/2026/06/27/height-of-harmonic-numbers/
1•ibobev•44m ago•0 comments

The Internet Doesn't Need More Content, It Needs More You

https://arunrocks.com/the-internet-needs-more-you/
1•arocks•44m ago•0 comments

Spritework on the ZX Spectrum: Preparing Our Graphics

https://bumbershootsoft.wordpress.com/2026/06/27/spritework-on-the-zx-spectrum-preparing-our-grap...
2•ibobev•44m ago•0 comments

Life lessons and hot takes from my 30s

https://shreyasprakash.com/life-lessons-30s/
2•mondo_daemon•47m ago•0 comments

Ask HN: Hiii

1•hari_vardhan•49m ago•0 comments

Google rejects claims of AI in Search hurting web traffic

https://indianexpress.com/article/technology/artificial-intelligence/google-denies-ai-search-hurt...
1•vednig•51m ago•0 comments

Ask HN: Sdfs

1•hari_vardhan•54m ago•0 comments

Ask HN: Are there any developers prefer writing code manually?

2•trowa159•58m ago•1 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!