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Global scammers use US tech to fleece people

https://apnews.com/article/scams-fraud-technology-ai-impostor-scam-phishing-12f549d5203abd38857c4...
3•jethronethro•2m ago•0 comments

Edeward Neumeier talks about 'RoboCop'

http://www.money-into-light.com/2013/07/edward-neumeier-talks-about-robocop.html
1•firasd•2m ago•0 comments

Taking the Temperature of Black Holes(2019)

https://www.bbc.com/news/uk-scotland-47773553
1•rolph•6m ago•0 comments

Tea-dash – a gh-dash-style terminal dashboard for Gitea and Forgejo

https://github.com/gbarany/tea-dash
1•gbarany•8m ago•0 comments

Show HN: Markdown to PDF CLI Tool

https://github.com/leonardosalasd/doc-engine-cli
2•leonardosalasd•12m ago•1 comments

My AI-built PHP engine in Rust passes 17% of PHP-src tests, renders WordPress

https://ekinertac.com/blog/i-dont-know-rust-my-ai-is-rewriting-php-in-it/
1•ekinertac•14m ago•0 comments

GoDaddy argues India's fake site crackdown could damage internet

https://www.reuters.com/world/worlds-biggest-domain-seller-fears-indias-fake-site-crackdown-could...
2•1vuio0pswjnm7•18m ago•1 comments

Small, odd, fleeting moments in which a neighborhood briefly exceeds itself

https://www.neighborhood-stills.com/
1•alexandruboia•19m ago•0 comments

The tests are the code now

https://softwaredoug.com/blog/2026/03/10/the-tests-are-the-code-now
2•softwaredoug•21m ago•0 comments

Alibaba/page-agent: in-page GUI agent. Control web interfaces

https://github.com/alibaba/page-agent
1•jonnonz•21m ago•0 comments

I Went Looking for Dignity and found it here [video]

https://www.youtube.com/watch?v=4gFGFbctEe0
1•pshapiro99•23m ago•1 comments

How AI Became More Expensive Than the Workers It Replaced [video]

https://www.youtube.com/watch?v=cfaZZPjA3g0
1•Bender•26m ago•0 comments

Linux DRM Scheduler Patches Yield Improvement for Job Submission Latency

https://www.phoronix.com/news/DRM-Scheduler-Lower-Job-Submit
1•Bender•29m ago•0 comments

Don't Hang Up on AI Scammers. Do This Instead [video]

https://www.youtube.com/watch?v=lk3jCuITwcE
1•wisemanwillhear•29m ago•0 comments

Show HN: Mise – A keyboard-driven Python/Qt6 browser built for fanless laptops

https://github.com/Rakosn1cek/Mise
1•Rakosn1cek•33m ago•0 comments

Exclusive-Meta's Zuckerberg says AI agent tech progressing slower than expected

https://finance.yahoo.com/technology/ai/articles/exclusive-zuckerberg-says-ai-agent-201123441.html
1•_____k•33m ago•0 comments

Show HN: Sieze the means of production from our agentic overlords

https://github.com/Xophmeister/wean
2•Xophmeister•35m ago•0 comments

Show HN: I built an encrypted BLE dongle for pasting stuff to air-gapped devices

https://github.com/Brisk4t/ToothPaste
2•Brisk4t•36m ago•1 comments

Operation Ivy Bells

https://en.wikipedia.org/wiki/Operation_Ivy_Bells
3•m-hodges•38m ago•0 comments

Visualize how many files in a codebase you contributed

https://app.principal-ade.com/anomalyco/opencode
2•fernando-ram•41m ago•0 comments

Early Web Links

https://earlyweblinks.com/
1•bookofjoe•47m ago•1 comments

Arroup – record screen, edit, share with link

https://www.arroup.com/
1•vladsmigelski•50m ago•1 comments

How to build a full body ultrasound [video]

https://www.youtube.com/watch?v=4nzzpUKhj1M
1•Element_•50m ago•0 comments

$85,000 in tokens later: What I learned from scaling agentic coding at Lovable

https://lovable.dev/blog/85000-in-tokens-later-scaling-agentic-coding-at-lovable
2•aliclark•51m ago•1 comments

A Peculiarly Dutch Summer Rite: Children Let Loose in the Night Woods (2019)

https://www.nytimes.com/2019/07/21/world/europe/netherlands-dropping-children.html
1•edward•51m ago•0 comments

One Month of Ecosystem Security Engineering

https://thephp.foundation/blog/2026/06/23/one-month-of-ecosystem-security-engineering/
1•campuscodi•52m ago•0 comments

Show HN: Using Wake-on-LAN for an AI Project

https://guilhermefrj.medium.com/i-built-a-local-chatgpt-killer-on-a-single-rtx-5080-heres-everyth...
1•guilhermef•53m ago•0 comments

The Unique Universe (2009)

https://physicsworld.com/a/the-unique-universe/
3•mellosouls•58m ago•0 comments

GTA 2 ported to JavaScript, with WebRTC P2P multiplayer

https://gta2js.vercel.app/
4•possiblelion•1h ago•1 comments

Babel, a construction that builds and unbuilds itself forever

https://sand-morph.up.railway.app/babel
1•echohive42•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!