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BTDUex Safe? The Back End Withdrawal Anomalies

1•aoijfoqfw•1m ago•0 comments

Show HN: Compile-Time Vibe Coding

https://github.com/Michael-JB/vibecode
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Show HN: Ensemble – macOS App to Manage Claude Code Skills, MCPs, and Claude.md

https://github.com/O0000-code/Ensemble
1•IO0oI•7m ago•1 comments

PR to support XMPP channels in OpenClaw

https://github.com/openclaw/openclaw/pull/9741
1•mickael•8m ago•0 comments

Twenty: A Modern Alternative to Salesforce

https://github.com/twentyhq/twenty
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Raspberry Pi: More memory-driven price rises

https://www.raspberrypi.com/news/more-memory-driven-price-rises/
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Level Up Your Gaming

https://d4.h5go.life/
1•LinkLens•19m ago•1 comments

Di.day is a movement to encourage people to ditch Big Tech

https://itsfoss.com/news/di-day-celebration/
2•MilnerRoute•20m ago•0 comments

Show HN: AI generated personal affirmations playing when your phone is locked

https://MyAffirmations.Guru
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Show HN: GTM MCP Server- Let AI Manage Your Google Tag Manager Containers

https://github.com/paolobietolini/gtm-mcp-server
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Launch of X (Twitter) API Pay-per-Use Pricing

https://devcommunity.x.com/t/announcing-the-launch-of-x-api-pay-per-use-pricing/256476
1•thinkingemote•22m ago•0 comments

Facebook seemingly randomly bans tons of users

https://old.reddit.com/r/facebookdisabledme/
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Global Bird Count Event

https://www.birdcount.org/
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What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
2•soheilpro•26m ago•0 comments

Jon Stewart – One of My Favorite People – What Now? with Trevor Noah Podcast [video]

https://www.youtube.com/watch?v=44uC12g9ZVk
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P2P crypto exchange development company

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Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
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Write for Your Readers Even If They Are Agents

https://commonsware.com/blog/2026/02/06/write-for-your-readers-even-if-they-are-agents.html
1•ingve•47m ago•0 comments

Knowledge-Creating LLMs

https://tecunningham.github.io/posts/2026-01-29-knowledge-creating-llms.html
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Maple Mono: Smooth your coding flow

https://font.subf.dev/en/
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Sid Meier's System for Real-Time Music Composition and Synthesis

https://patents.google.com/patent/US5496962A/en
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Show HN: Slop News – HN front page now, but it's all slop

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White House Explores Opening Antitrust Probe on Homebuilders

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Show HN: MindDraft – AI task app with smart actions and auto expense tracking

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How do you estimate AI app development costs accurately?

1•insights123•1h ago•0 comments

Going Through Snowden Documents, Part 5

https://libroot.org/posts/going-through-snowden-documents-part-5/
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Show HN: MCP Server for TradeStation

https://github.com/theelderwand/tradestation-mcp
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Canada unveils auto industry plan in latest pivot away from US

https://www.bbc.com/news/articles/cvgd2j80klmo
3•breve•1h ago•1 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•9mo ago

Comments

whizzter•9mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•9mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•8mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•8mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•9mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•9mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•9mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•9mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•9mo ago
sdf(p + sin(p)*0.01)
GistNoesis•9mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•9mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!