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HN: Distill-CBL, a single-file COBOL-to-WASM compiler in Rust

https://github.com/StealthEyeLLC/distill-cbl
1•stealtheyellc•43s ago•0 comments

Show HN: Remote Coasts – Horizontally scale localhost environments

https://coasts.dev/blog/introducing-remote-coasts
1•jsunderland323•2m ago•0 comments

AI Image Editor

https://jpgtomp4.com
1•yalvhe2009•2m ago•2 comments

BirdNET-Go – 24/7 realtime bird song analysis

https://github.com/tphakala/birdnet-go
1•darknavi•3m ago•1 comments

Show HN: Turn any YouTube video into something you can use

https://www.pandarecord.com/extension
1•misonic•5m ago•0 comments

Drawing Database – Blueprints for 3D modeling

https://drawingdatabase.com/
1•hyperific•8m ago•0 comments

Ecolibrium Directory

https://github.com/simonlpaige/ecolibrium
1•larrytheworm•10m ago•1 comments

PocketLLM – Run local LLMs from a USB stick

https://github.com/vraj00222/pocketllm
1•vrajpatel00•11m ago•0 comments

Apple's accidental moat: How the "AI Loser" may end up winning

https://adlrocha.substack.com/p/adlrocha-how-the-ai-loser-may-end
2•walterbell•19m ago•0 comments

2014: Black Holes and Supercomputing

https://www.goldengooseaward.org/01awardees/black-holes
1•mooreds•31m ago•0 comments

Tell HN: Reddit now demands to know why you won't use their app

4•josephcsible•48m ago•4 comments

The disappearing and unappreciated art of audible alerts [video]

https://www.youtube.com/watch?v=nXdVG45wveo
2•fortran77•51m ago•0 comments

Show HN: A better alternative to CLI and MCP for local tools

https://github.com/stefanwebb/named-pipes
1•stefanwebb•51m ago•0 comments

Molecular adaptations and engineering of extremophiles for synthetic biology

https://www.frontiersin.org/journals/microbiology/articles/10.3389/fmicb.2026.1754802/full
1•PaulHoule•54m ago•0 comments

Ukraine renews attacks on Russian energy sites – what has been hit?

https://www.reuters.com/business/energy/ukraine-renews-attacks-russian-energy-sites-what-has-been...
2•YZF•55m ago•1 comments

Is the Nutrition of an Egg the Same as in the Chick?

https://drjohnson.com/is-the-nutrition-of-an-egg-the-same-as-in-the-chick/
1•debo_•56m ago•0 comments

ReceiptBot – Stop Node.js AI agents from reading .env and burning your budget

https://github.com/redshadow912/ReceiptBot
1•LocalhostLegend•57m ago•1 comments

Show HN: Narrate – Generate multi-voice long-form audio with one command

https://github.com/zackham/narrate
2•zackham•1h ago•0 comments

Writing should have a soul and its own Claude Skill

https://getlago.substack.com/p/open-sourcing-my-writing-claude-skill
5•AnhTho_FR•1h ago•0 comments

Show HN: Yet another AI image ediotr and generator

https://imageditor.net/
1•shawnta•1h ago•0 comments

Ask HN: What was the limiting factor in growth of demand for fiber during 2000s?

1•AbstractH24•1h ago•6 comments

All elementary functions from a single binary operator

https://arxiv.org/abs/2603.21852
12•pizza•1h ago•5 comments

Moat: Run AI agents in isolated containers

https://majorcontext.com/moat/
2•cjbarber•1h ago•1 comments

State of Homelab 2026

https://mrlokans.work/posts/state-of-homelab-2026/
4•swq115•1h ago•0 comments

Level 3 Thinking: A Unified Theory of Self-Improvement

https://www.nateliason.com/blog/level-3-thinking
1•theorchid•1h ago•0 comments

OpenMAIC – Open Multi-Agent Interactive Classroom

https://open.maic.chat/
2•9woc•1h ago•0 comments

The Social Battery Paper: Gradient, Constraint, and the Extraction of Work In

https://www.academia.edu/165644285/The_Social_Battery_Paper_Gradient_Constraint_and_the_Extractio...
2•WilliamGriffin•1h ago•0 comments

Sabiondo: Compilador semántico universal – compilamos intención no sintaxis

https://github.com/K3iSoft/Sabiondo
1•K3iSoft•1h ago•0 comments

The Business Case for Vanilla JavaScript

https://lewiscampbell.tech/blog/250430.html
3•JSR_FDED•1h ago•0 comments

Internet down for you? X, GitHub, etc.

1•nvk•1h ago•1 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•11mo ago

Comments

whizzter•11mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•11mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•11mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•11mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•11mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•11mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•11mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•11mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•11mo ago
sdf(p + sin(p)*0.01)
GistNoesis•11mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•11mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!