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US Senator demands NSA update VPN guidance over foreign spying risks

https://www.techradar.com/vpn/vpn-privacy-security/us-senator-demands-nsa-update-vpn-guidance-ove...
3•devonnull•1m ago•0 comments

Shewv.com 40% Off

https://shewv.com/en
1•TryLath•2m ago•0 comments

US Military turns off ad trackers on devices amid Middle East targeting reports

https://www.reuters.com/business/media-telecom/us-military-turns-off-ad-trackers-devices-amid-mid...
2•TechTechTech•5m ago•0 comments

Code Review Tool

https://github.com/larsmw/codevalidator
1•larsmw•8m ago•0 comments

Sudden Unexpected Death in the Pfizer BNT162b2 Trial

https://esmed.org/MRA/mra/article/view/7810/99193550508
1•blumomo•9m ago•0 comments

Can AI design circuit boards yet?

https://eebench.org/blog/can-ai-design-circuit-boards-yet/
13•iopapa•14m ago•1 comments

Character Development: A story about subtitles, cinema, and the Satos (2022)

https://media.typography.or.jp/typographicst/1194
1•1317•16m ago•0 comments

GPT-6-Astra Generally Available on Vercel's AI Gateway

https://twitter.com/vercel_dev/status/2095957372850389186
2•samyok•22m ago•0 comments

GotChat – Apache 2.0 LLM chat with installable full-stacked plugins

https://github.com/gotchat-ai/foundry
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Genetic diversity is a predictor of mortality in humans

https://link.springer.com/article/10.1186/s12863-014-0159-7
2•consumer451•23m ago•0 comments

Driftwood Deli to Offer Poutine, Steve Cites Canadian Solidarity

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Saloni's Guide to Data Visualization

https://www.scientificdiscovery.dev/p/salonis-guide-to-data-visualization
1•Michelangelo11•26m ago•0 comments

Ask HN: What Is AGI?

2•mathieu_aithos•28m ago•1 comments

Boom Supersonic's SuperPower Jet Engine Is Real [video]

https://www.youtube.com/watch?v=vPOUfcpOSDg
1•sbuttgereit•29m ago•0 comments

UN tells the world: Stop making Africa look small

https://news.un.org/en/story/2026/09/1168284
2•ChrisArchitect•31m ago•2 comments

More Targets of the OpenAI Agent Swarm

https://fi-le.net/vanderbilt/
1•fi-le•31m ago•0 comments

No Silver Bullets

https://writing.jan.io/2026/09/04/no-silver-bullets.html
1•gpi•32m ago•0 comments

Show HN: Sageling – free, private, local, Cowork AI harness for non-devs

https://sageling.ai/
1•kirillklimuk•32m ago•0 comments

Show HN: Airuncode – an AI runtime coding agent with a built-in 3D game engine

https://airuncode.com/
1•GUSTAVOSIS•33m ago•0 comments

Burning Man Project

https://burningman.org/
1•simonebrunozzi•33m ago•0 comments

The Glass Bead Game

https://en.wikipedia.org/wiki/The_Glass_Bead_Game
1•petethomas•35m ago•0 comments

UN approves resolution in support of map that shows Africa's true size

https://www.reuters.com/world/africa/un-approves-resolution-support-map-that-shows-africas-true-s...
4•pella•35m ago•1 comments

Training a Specialist Code Search Agent with Turbopuffer

https://www.appliedcompute.com/case-studies/turbopuffer
1•_peregrine_•36m ago•0 comments

U.S. Navy Spent $3.4B on Idled Submarines, Could Spend Another $3.1B More

https://www.jalopnik.com/2249392/u-s-navy-3-4-billion-idled-submarines/
2•cf100clunk•37m ago•0 comments

CD sales are making an unexpected comeback amid a retro tech boom

https://techcrunch.com/2026/09/04/cd-sales-are-making-an-unexpected-comeback-amid-a-retro-tech-boom/
1•speckx•39m ago•0 comments

In a First, a Pig Kidney Kept a Patient Alive Until He Got a Human One

https://www.nytimes.com/2026/09/03/well/pig-kidney-bridge-transplant.html
1•paulpauper•40m ago•0 comments

Finding Emily

https://www.commonreader.co.uk/p/finding-emily
1•paulpauper•40m ago•0 comments

One geometric idea that explains SGD, AdamW, and Muon

https://kbwal.github.io/writing/notes-on-muon/
3•kbwal7•41m ago•4 comments

After Work, We'll Have Each Other Clara Collier

https://asteriskmag.com/issues/15/after-work-we-ll-have-each-other
1•paulpauper•41m ago•0 comments

Show HN: Covenant – A governance framework for multi-agent AI systems

https://github.com/asalsali/covenant-framework-community
2•alexjsalsali•42m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!