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Millions Are Hooked on This Show Where Sexy Fruits Cheat

https://www.wsj.com/arts-culture/television/fruit-love-island-tiktok-ai-dating-show-45219f6a
1•newusertoday•55s ago•0 comments

Two Bots Walk into a Bar

https://www.raymondcamden.com/2026/03/25/two-bots-walk-into-a-bar
1•ColinWright•6m ago•0 comments

Voxtral TTS – Text to Speech Generator

https://voxtral-tts.net
1•MintNow•7m ago•0 comments

Miasma: A tool to trap AI web scrapers in an endless poison pit

https://github.com/austin-weeks/miasma
2•LucidLynx•14m ago•0 comments

Alpaca: Cross-Border Balancing Capacity Cooperation for aFRR

https://www.entsoe.eu/network_codes/eb/alpaca/
1•doener•22m ago•0 comments

IAMPerformance Issue 001 – Physics-based quantum hardware intelligence report [pdf]

https://iamperformance.online/IAMPerformance_Issue001.pdf
1•hmahaffeyges•23m ago•1 comments

Show HN: WhatToBuy – Describe your situation, get AI-curated shopping carts

2•crackeddude•25m ago•0 comments

Hledger AI Policy

https://hledger.org/AI.html
1•yehoshuapw•25m ago•0 comments

Beasts of the Southern Wild

https://medium.com/luminasticity/on-beasts-of-the-southern-wild-40fc0ea39a2b
1•bryanrasmussen•32m ago•0 comments

Native Jellyfin Client for macOS

https://github.com/CustomIcon/Lume
1•CustomIcon•33m ago•1 comments

New Infinity Stealer malware grabs macOS data via ClickFix lures

https://www.bleepingcomputer.com/news/security/new-infinity-stealer-malware-grabs-macos-data-via-...
2•01-_-•35m ago•0 comments

Overestimation of microplastics potentially caused by scientists' gloves

https://news.umich.edu/nitrile-and-latex-gloves-may-cause-overestimation-of-microplastics-u-m-stu...
1•giuliomagnifico•37m ago•0 comments

Cicada Variant 2026: The New Covid Threat Emerging in Silence

https://comuniq.xyz/post?t=891
1•01-_-•38m ago•0 comments

Scion: Running Concurrent LLM Agents with Isolated Identities and Workspaces

https://googlecloudplatform.github.io/scion/overview/
2•smartius•44m ago•0 comments

ESP32-S31: 320MHz 2C RV32IMAFCP+CLIC, 512KB SRAM, GbE, 802.11ax, 61 GPIO

https://www.espressif.com/en/news/ESP32_S31_Release
2•topspin•44m ago•0 comments

What fork() Actually Copies

https://tech.daniellbastos.com.br/posts/what-fork-actually-copies/
2•thunderbong•49m ago•0 comments

Are LLMs a Dead End? [video]

https://www.youtube.com/watch?v=9IMV80GvBpU
4•pullshark91•52m ago•0 comments

How Developers use AI

https://vibecodingstats.com/
2•krenerd•53m ago•0 comments

Lithuanian Legislation as a Git Repo

https://github.com/Yiin/lt-teises-aktai
1•debesyla•54m ago•0 comments

Should you do a PhD? (2025)

https://neurofrontiers.blog/should-you-do-a-phd/
1•lentoutcry•56m ago•0 comments

DaVinci-MagiHuman: Open-source AI model for realistic video generation

https://firethering.com/davinci-magihuman-open-source-ai-video-model/
1•steveharing1•1h ago•0 comments

Working on Products People Hate

https://www.seangoedecke.com/working-on-products-people-hate/
2•herbertl•1h ago•0 comments

Vibe physics: The AI grad student

https://www.anthropic.com/research/vibe-physics
1•cl3misch•1h ago•0 comments

A minimal React shopping list app structured for Capacitor/iOS packaging

https://github.com/sangress/shopping-list
1•sangress_dev•1h ago•0 comments

From Agent to Domain Intelligence: A Self-Evolving Knowledge Engine

https://simaxiaoqian.substack.com/p/from-agent-to-domain-intelligence
1•qingant•1h ago•1 comments

City Skylines II: Office Evolution and City Stations Available Now

https://www.paradoxinteractive.com/games/cities-skylines-ii/news/office-evolution-and-city-statio...
1•doener•1h ago•0 comments

Debugging and Fixing Interaction to Next Paint (INP)

https://www.remoterocketship.com/advice/how-i-debugged-and-fixed-inp/
1•Lior539•1h ago•0 comments

Iceflake's First Patch for Cities Skylines 2 Is Good [video]

https://www.youtube.com/watch?v=pNL0iYIj0mA
1•doener•1h ago•0 comments

Lat.md: Agent Lattice: a knowledge graph for your codebase, written in Markdown

https://github.com/1st1/lat.md
3•doppp•1h ago•0 comments

Tried a New AI Image Tool for Real-World Design Work (Nano Banana Pro)

https://www.nanobananapro.org
1•nanobananapro•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•10mo ago

Comments

whizzter•10mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•10mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•10mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•10mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•10mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•10mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•10mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•10mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•10mo ago
sdf(p + sin(p)*0.01)
GistNoesis•10mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•10mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!