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Syncing from the Void: Implementing Delay-Tolerant Burst Tunnels

https://instatunnel.substack.com/p/syncing-from-the-void-implementing
1•iamnothere•1m ago•0 comments

Art-Template NPM Coruna Browser Exploit Compromise

https://haltingproblems.com/analysis/art-template-coruna-npm-compromise/
1•s4mw1se•4m ago•0 comments

Show HN: HN Audio to video AI generator

https://audiocleaner.ai/audio-to-video-ai
1•audio_cleaner•10m ago•0 comments

How We Ship Multiple Times a Day – and Sleep at Night

http://thushw.blogspot.com/2026/05/how-we-ship-multiple-times-day-and.html
1•RyeCombinator•14m ago•0 comments

Game built in Godot performed significantly better than in Unity

https://twitter.com/Pirat_Nation/status/2058865663217975447
2•vincentchau•18m ago•0 comments

We need more horror movies like "Obsession"

https://datagreed.pro/thoughts/we-need-more-horror-movies-like-obsession
2•datagreed•28m ago•0 comments

Scientists MayHave Foundthe Blueprint of the HumanBody Atthe Bottom of the Ocean

https://www.popularmechanics.com/science/animals/a71337415/sea-anemone-bilaterian-found-in-ocean/
2•anikoghosyan•31m ago•1 comments

ReleaseBar: Release freshness dashboard for open source maintainers

https://github.com/steipete/ReleaseBar
1•simonpure•40m ago•0 comments

Our Warming Planet Is a Petri Dish for New and Deadly Microbes

https://www.newyorker.com/magazine/2026/06/01/our-warming-planet-is-a-petri-dish-for-new-and-dead...
2•littlexsparkee•44m ago•0 comments

Chipotle rival Guzman y Gomez Mexican Kitchen closes all US restaurants

https://www.foxbusiness.com/economy/chipotle-rival-guzman-y-gomez-mexican-kitchen-closes-all-us-r...
1•mikhael•47m ago•1 comments

The Etymology of Trivia: A Place Where Three Roads Meet

https://uselessetymology.com/2026/04/30/965/
1•jawns•51m ago•0 comments

She Can Mentally Time Travel. Why Did Everyone Think She Was Lying?

https://www.popularmechanics.com/science/a70866475/teenager-hyperthymesia-memory-condition/
5•jawns•52m ago•0 comments

The Manufactured Normalcy Field

https://www.urbanhonking.com/index.html
1•nvader•58m ago•0 comments

An Open Call to Flipper Devices: Problems with Flipper and How They Can Improve

https://spicemesh.de/posts/open-call-to-flipper/
6•muxdervish•1h ago•2 comments

Dusklight is a reverse-engineered reimplementation of Twilight Princess

https://github.com/TwilitRealm/dusklight
2•Plasmoid•1h ago•0 comments

TP-7 Field Recorder

https://teenage.engineering/products/tp-7
3•nirkalimi•1h ago•1 comments

Clippy Config Should Be Stricter

https://emschwartz.me/your-clippy-config-should-be-stricter/
1•birdculture•1h ago•0 comments

Tokenization Is the Bottleneck You're Not Measuring

https://ranvier.systems/2026/05/25/tokenization-is-the-bottleneck-youre-not-measuring.html
1•mindsaspire•1h ago•0 comments

ContextVault – Local-First AI Conversation Recorder for ChatGPT, Claude, Gemini

https://context-vault-two.vercel.app/
1•aliabdm•1h ago•0 comments

I built a new app and I don't know how I feel about it

https://philna.sh/blog/2026/05/25/i-built-a-new-app-and-i-dont-know-how-i-feel-about-it/
1•philnash•1h ago•0 comments

What is 'pink-slime' journalism and has it infiltrated Australian media?

https://www.abc.net.au/news/2026-05-22/pink-slime-journalism-regional-australia-ai/106639600
2•MarxOk•1h ago•0 comments

The UX Cost of Swipe Culture

1•BrittanyHale•1h ago•0 comments

Radvd 2.21 – Linux IPv6 Router Advertisement Daemon

https://radvd.litech.org/
1•neustradamus•1h ago•0 comments

AlphaProof Nexus is out, but Hassabis said solving Erdős isn't real invention

https://www.youtube.com/watch?v=bgBfobN2A7A
1•muditsrivastava•1h ago•0 comments

Presentation and promulgation of the Encyclical Letter "Magnifica humanitas"

https://www.vatican.va/content/leo-xiv/en/events/event.dir.html/content/vaticanevents/en/2026/5/2...
1•KnuthIsGod•1h ago•2 comments

Sweden now considered a smoke free country

https://www.sverigesradio.se/artikel/sweden-now-considered-a-smoke-free-country
3•aleda145•1h ago•0 comments

Wyoming Company Uses High-Tech AI Sprinklers to Save Homes from Wildfire

https://cowboystatedaily.com/2026/05/25/wyoming-company-uses-high-tech-ai-sprinklers-to-save-home...
1•Bender•1h ago•2 comments

Ask HN: How do you get Internships with no work experience but cool projects?

1•dragonsenseiguy•1h ago•0 comments

Stack Overflow Sold to Tech Giant Prosus for $1.8B (2021)

https://www.wsj.com/business/deals/software-developer-community-stack-overflow-sold-to-tech-giant...
10•poly2it•1h ago•3 comments

Leadwerks Game Engine 5.1 Beta Releases with Support for "Potato PCs"

https://www.leadwerks.com/community/blogs/entry/2896-leadwerks-51-beta-is-now-available-with-supp...
3•Josh_Klint•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!