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AI Is Boring

1•sverp•20s ago•0 comments

Deterministic Guardrails Against AI Code Duplication

https://www.technology.org/2026/07/03/dupehound-deterministic-guardrails-against-ai-code-duplicat...
1•rafaepta•1m ago•0 comments

Música Do Círculo

https://www.guidavid.com/writing/musica-do-circulo
1•gdss•4m ago•0 comments

Show HN: Sharing LLM Artifacts with your team

https://github.com/danielpang/dropway
2•d_pang•5m ago•0 comments

Doing the Work

https://bran.name/doing-the-work.html
3•branneman•6m ago•0 comments

Adapt: AI Native Work

https://adapt.com
2•handfuloflight•6m ago•0 comments

Bought an expired startup domain: I inherited their AWS Root account

https://old.reddit.com/r/sysadmin/comments/1umodsw/bought_an_expired_startup_domain_a_few_days_la...
2•taubek•7m ago•0 comments

Does a URL just sitting in a prompt steer an LLM's output toward its content?

https://aifoc.us/influencing-model-output-with-urls/
2•kinlan•9m ago•0 comments

SponsorBlock Critical Security Vulnerabilities

2•IDIRIS•9m ago•0 comments

Microsoft Frontier Company

https://blogs.microsoft.com/blog/2026/07/02/microsoft-frontier-company-ai-engineering-that-amplif...
2•AbbeFaria•10m ago•0 comments

Lion heart music fest pa

https://medium.com/@mauricedestouetii/free-music-good-vibes-and-a-cause-inside-lion-heart-music-f...
2•posteraccount•10m ago•0 comments

Check any website up/down Status

https://urlwatch.io/
2•mssblogs•13m ago•0 comments

Charged with manslaughter over Tesla crash initially blamed on self-driving mode

https://www.theguardian.com/us-news/2026/jul/03/tesla-texas-crash-manslaughter
3•abawany•13m ago•0 comments

NostalgicPod

https://nostalgicpod.com/en/
2•LorenDB•15m ago•0 comments

SearXNG: A free internet metasearch engine

https://github.com/searxng/searxng
2•theanonymousone•16m ago•0 comments

The Belkin Cable Doesn't Charge the Nintendo Switch 2 Faster

https://www.lttlabs.com/articles/2026/07/01/does-the-belkin-cable-charge-the-nintendo-switch-2-fa...
2•LorenDB•17m ago•0 comments

Wyldfyre launches standalone prediction market for wildfire risk

https://predictionnews.com/story/wyldfyre-launches-standalone-prediction-market-for-wildfire-risk
2•engineermore•18m ago•0 comments

OnlyEQ – the best open source EQ app for Mac

https://github.com/zollans/OnlyEQ
3•Boss0565•18m ago•2 comments

Ask HN: ChatGPT Go Plan

2•czeizel•19m ago•0 comments

A minimal browser agent built on the accessibility tree

https://github.com/josharsh/pixelpi
2•josharsh•19m ago•0 comments

Pet projects are getting too big to pet

https://www.nnehdi.me/p/pet-projects-are-getting-too-big
2•nnehdi•19m ago•0 comments

Turn a product recording into a launch-ready SaaS Keynote

https://saasdemostudio.up.railway.app
2•nikitafaesch•23m ago•0 comments

Kagi Changelog (July 2): Heads, tails, and an AI toggle

https://kagi.com/changelog#10959
2•mroche•24m ago•0 comments

Oak: Git for Agents

https://oak.space/
3•handfuloflight•27m ago•0 comments

Independent Studio Buys Movie About OpenAI That Amazon Dropped

https://www.nytimes.com/2026/06/30/business/media/openai-movie-artificial-neon-amazon.html
2•JumpCrisscross•28m ago•0 comments

Cola – Conflict-free Replicated Data Type specialized for real-time collab edits

https://github.com/noib3/cola
2•punnerud•31m ago•0 comments

Egypt Is Building a New Nile

https://www.theb1m.com/video/egypt-is-building-a-new-nile
3•geox•31m ago•0 comments

Safari Un-Intelligent Tracking Prevention: Data Loss by Design (2023)

https://lapcatsoftware.com/articles/2023/8/5.html
2•vilasa•33m ago•0 comments

Plex debuts 5-year membership pass for $250

https://arstechnica.com/gadgets/2026/07/250-used-to-get-you-a-lifetime-plex-pass-now-you-get-a-fi...
3•logickkk1•37m ago•0 comments

Show HN: An AI-friendly CLI for public space data

https://www.npmjs.com/package/spacedata
2•oscarjpicazo•42m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!