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1•earksiinni•5m ago•0 comments

Git per sviluppatori: guida completa dai comandi base al workflow professionale

https://donatodelpeschio.it/blog/git-guida-completa-comandi-workflow
1•donnyBlanko•6m ago•0 comments

A bet on whether ML-KEM-768 or X25519 will break first

https://github.com/FiloSottile/ecc-vs-lattices-long-bet
1•figsoda•7m ago•1 comments

From Spec-Driven Work to Work Orchestration

https://trilogyai.substack.com/p/from-spec-driven-work-to-work-orchestration
1•kumanday•9m ago•0 comments

Hormuz, an MCP-first forecasting engine for reproducible modeling

https://github.com/farukalpay/hormuz-tectonochemical-engine/
4•festafin•9m ago•0 comments

Anthropic Mythos 0-days replicated with GPT5.4

https://twitter.com/kannthu1/status/2042695741844619502
1•knivets•10m ago•0 comments

Dario – use your Claude Max subscription as an API (no API key needed)

https://github.com/askalf/dario
1•askalf•18m ago•0 comments

Show HN: Collabmem – the memory system for long-term collaboration with AI

https://github.com/visionscaper/collabmem
1•visionscaper•19m ago•1 comments

Is ChatGPT Down?

https://chatgpt.com/
2•laser9•19m ago•1 comments

We gave an AI a 3-year Lease. It opened a store

https://andonlabs.com/blog/andon-market-launch
2•lukaspetersson•20m ago•0 comments

Anthropic loses appeals court bid to temporarily block DoD ruling

https://www.cnbc.com/2026/04/08/anthropic-pentagon-court-ruling-supply-chain-risk.html
1•gmays•21m ago•1 comments

Sciences Physiques

https://www.jf-noblet.fr/
2•Eridanus2•22m ago•1 comments

What Are You Trying to Say?

https://idiallo.com/blog/what-are-you-trying-to-say
2•foxfired•28m ago•0 comments

Warez Scene

https://en.wikipedia.org/wiki/Warez_scene
3•maltalex•29m ago•0 comments

Open Source LLM Comparison – Is Opus Cooked?

https://paradise-runner.github.io/frontier-comparison/
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Installing OpenBSD on the Pomera DM250 Writerdeck

https://jcs.org/2026/04/09/openbsd-dm250
1•djfergus•34m ago•0 comments

Show HN: Function Calling Harness: From 6.75% to 100% (Qwen Meetup Presentation)

https://typia.io/blog/function-calling-harness-qwen-meetup-korea/
2•samchon-github•36m ago•0 comments

AI Code Is Hollowing Out Open Source, and Maintainers Are Looking the Other Way

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3•pabs3•37m ago•0 comments

Daily You: A Personal Diary

https://github.com/Demizo/Daily_You
1•thunderbong•41m ago•0 comments

Helix and Typst are a match made in heaven

https://ergaster.org/til/helix-typst-match-in-heaven/
2•vinhnx•41m ago•0 comments

CLínica Bíblica: From Mission Hospital to Modern Medical Leader in Costa Rica

https://johnquam.substack.com/p/clinica-biblica-from-mission-hospital
1•headmonkey•46m ago•0 comments

Crystal on Rails (Rails-to-Crystal Transpiler)

https://intertwingly.net/blog/2026/04/10/Railcar.html
1•hugh4life•48m ago•0 comments

The term "AGI" is almost useless at this point

https://helentoner.substack.com/p/the-term-agi-is-almost-useless-at
1•gmays•48m ago•0 comments

Two Japanese suppliers commit to keeping Blu-ray discs and drives in supply

https://automaton-media.com/en/news/two-japanese-suppliers-commit-to-keeping-blu-ray-discs-and-dr...
2•voxadam•48m ago•0 comments

Use Claude Max subscription with OpenClaw again

https://github.com/zeulewan/glueclaw
1•zeulewan•1h ago•2 comments

Leaked – publicly unavailable unstable preview model

https://unstable.bot
14•mrhyyyyde•1h ago•3 comments

There are limited benefits when parents hold back their child in kindergarten

https://www.latimes.com/california/story/2026-03-23/limited-benefits-when-parents-hold-back-their...
1•PaulHoule•1h ago•0 comments

What, Is the GIL?

https://finbarr.ca/what-is-the-gil/
3•vinhnx•1h ago•0 comments

Iran Unable to Find Mines in Strait of Hormuz, U.S. Says

https://www.nytimes.com/2026/04/10/us/politics/iran-mines-strait.html
5•tyleo•1h ago•1 comments

Artemis II safely splashes down

https://www.cbsnews.com/live-updates/artemis-ii-splashdown-return/
274•areoform•1h ago•82 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•11mo ago

Comments

whizzter•11mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•11mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•11mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•11mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•11mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•11mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•11mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•11mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•11mo ago
sdf(p + sin(p)*0.01)
GistNoesis•11mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•11mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!