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Spain Orders Blacklist of Palantir from Public and Private Companies

https://clashreport.com/world/articles/spain-orders-blacklist-of-us-tech-giant-palantir-from-publ...
1•mgh2•1m ago•0 comments

T-Mobile moving virtual machines off VMware amid lawsuit

https://arstechnica.com/information-technology/2026/07/t-mobile-moving-tens-of-thousands-of-virtu...
1•Brajeshwar•2m ago•0 comments

Show HN: Oculor: find warm intro paths to investors

https://oculor.ai
1•fredrussias•2m ago•0 comments

Ask HN: What are you working on? (July 2026)

1•AznHisoka•3m ago•0 comments

Who am I? I'm an awkward fellow, after all

https://devz.cl/posts/who-am-i/
1•DanielVZ•4m ago•0 comments

Kavrol – predicts upcoming bill shortfalls before they happen

https://kavrol.com
1•Krishna142•4m ago•0 comments

SQLite Databases for Humans and Agents

https://marcobambini.substack.com/p/rethinking-databases-for-humans-and
1•marcobambini•5m ago•0 comments

I deduplicated 53,000 missing-persons reports from Venezuela's earthquake

https://medium.com/tilo-tech/i-deduplicated-53-000-missing-persons-reports-from-venezuelas-earthq...
1•Major_Grooves•5m ago•1 comments

The Imagination Curriculum (a reading list)

https://zoescaman.substack.com/p/the-imagination-curriculum
1•anarbadalov•6m ago•0 comments

Palantir's Manifesto on AI Sovereignty

https://twitter.com/i/status/2072114267776491695
1•sherlock-holmes•6m ago•0 comments

Show HN: AI-14all – All you (or your AI agents) need for coding

https://ai-creed.dev/projects/ai-14all/
1•vuphanse•6m ago•0 comments

KAGE GhostPad – Smart Desk Surface

https://kagetech.works/ghostpad/
1•taubek•8m ago•0 comments

Don't make a prompt cut you can't measure

https://www.edonadei.com/blog/shortening-skills-without-regressing/
1•edonadei•8m ago•0 comments

Show HN: Enola-A deterministic architecture graph for developers and AI agents

https://github.com/enola-labs/enola/tree/main
2•GertLH•10m ago•0 comments

Chipify – Open-source workflow automation for analog IC design

https://chipify.io/
1•santihofi•10m ago•0 comments

Width vs. Depth: Speculating on the Margin

https://blog.doubleword.ai/speculating-on-the-margin
3•somnial•11m ago•1 comments

Agent-Rigor: AI Coding Discipline and Testing Framework

https://github.com/MeherBhaskar/agent-rigor
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Lunatic: An Erlang-inspired runtime for WebAssembly

https://lunatic.solutions/
2•giancarlostoro•14m ago•0 comments

US Government says it got hacked – again

https://techcrunch.com/2026/07/02/us-government-says-it-got-hacked-again/
1•rbanffy•16m ago•0 comments

China's CXMT Is Set to Challenge DRAM Incumbents

https://newsletter.semianalysis.com/p/chinas-cxmt-is-set-to-challenge-dram
1•rbanffy•16m ago•0 comments

Fable via API and Me

1•lygten•17m ago•0 comments

Localize your App Store IAP and subscriptions in 175 countries with one clic

https://medium.com/apparence/localize-your-app-store-prices-automatically-with-parityappkit-ae3d4...
1•macfleid•19m ago•0 comments

OpenAI Proposes Giving US Govt. 5% Stake

https://www.bloomberg.com/news/articles/2026-07-02/openai-proposes-giving-the-us-government-a-5-s...
1•karma_daemon•19m ago•1 comments

Show HN: LoopFlow – plain-English loops that run coding agents until tests pass

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1•forgeapp•21m ago•0 comments

3D Printing a Brain (2021)

https://jonathanraines.github.io/projects/3d-printing-a-brain/
1•JonathanRaines•21m ago•1 comments

Show HN: Newsprint – A native RSS reader for macOS with Hacker News support

https://github.com/ata-sesli/newsprint
2•ata-sesli•21m ago•0 comments

Low-level Haskell: The cursed way to emulate inline assembly in Haskell/GHC, or

https://minoki.github.io/posts/2026-06-30-haskell-inline-asm.html
1•fanf2•21m ago•0 comments

FoundationDB's Flow – Bringing Actor-Based Concurrency to C++11

https://apple.github.io/foundationdb/flow.html
1•sourdecor•21m ago•0 comments

Ask HN: Who here has gotten a job offer from 'Ask HN: Who wants to be hired?'

3•fur-tea-laser•23m ago•2 comments

Qdf – a Go serializer you query the raw bytes of, smaller than protobuf

https://github.com/alex60217101990/qdf
1•alex602•23m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!