frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

What Nvidia's CEO thinks about the UK's AI future

https://news.sky.com/video/what-nvidias-ceo-really-thinks-about-ais-safety-13599433
1•gmays•37s ago•0 comments

TypeSafe's Jev more susceptible to attack than LLMs, says security vendor

https://www.infoworld.com/article/4236103/typesafes-jev-even-more-susceptible-to-attack-than-llms...
1•ilreb•51s ago•0 comments

Show HN: Sjq – Jq, but for AI Streaming

https://github.com/vivgrid/sjq
1•fanweixiao•1m ago•0 comments

HOL Light Tutorial

https://hol-light.github.io/tutorial/HTML/tutorial.html
1•stmonty•2m ago•0 comments

I'm not leaving this apartment

https://elkue.substack.com/p/im-not-leaving-this-apartment
1•colinprince•4m ago•0 comments

Analyzing technical documents with Deep Review

https://research.google/blog/analyzing-technical-documents-with-deep-review/
1•gmays•5m ago•0 comments

Lunar fault maps reveal how much the moon is shrinking

https://phys.org/news/2026-10-lunar-fault-reveal-moon.html
1•alexahn•5m ago•0 comments

New spectroscopy method enables comparisons of nuclear sizes

https://phys.org/news/2026-10-spectroscopy-method-enables-comparisons-nuclear.html
1•alexahn•6m ago•0 comments

Newly discovered viruses reveal an evolutionary missing link

https://phys.org/news/2026-10-newly-viruses-reveal-evolutionary-link.html
1•alexahn•6m ago•0 comments

PureDarwin

https://puredarwin.org/
1•LorenDB•17m ago•0 comments

Subversion of clinical judgment by conversational artificial intelligence

https://www.medrxiv.org/content/10.64898/2026.10.05.26364541v1
1•barrits•18m ago•1 comments

How hard have we looked? Measuring public cryptanalytic effort

https://bitsofwork.org/
1•ano-ther•20m ago•0 comments

Show HN: Rad PDFs – Hacker News for PDFs Only

https://radpdfs.pages.dev/
1•liamswayne•22m ago•0 comments

Sealenv encrypt .env files and run commands without writing them to disk

https://github.com/sozenka/sealenv
2•yasserhoriarts•26m ago•0 comments

Microplastics are chemically active, and could cause biological harm

https://www.eurekalert.org/news-releases/1147261
1•EA-3167•26m ago•0 comments

Elon Musk Hopes His New Factory Will Help AI Supplant Life on Earth

https://www.motherjones.com/politics/2026/10/elon-musk-ai-semiconductors-successionism-terafab-fa...
3•jacquesm•29m ago•0 comments

InkBoy, 30-frame-per-second grayscale Game Boy, open sourced

https://www.theregister.com/offbeat/2026/10/15/youtuber-built-30-frame-per-second-grayscale-game-...
1•0in•32m ago•0 comments

Proof-based general-purpose computing with Magnetar

https://www.microsoft.com/en-us/research/blog/proof-based-general-purpose-computing-with-magnetar/
2•khalidkhair•32m ago•0 comments

45 years later, the Sinclair ULA design documents surface

https://hackaday.com/2026/10/15/45-years-later-the-sinclair-ula-design-documents-surface/
3•khalidkhair•33m ago•0 comments

Show HN: Pasteface - Record, transcribe and copy speech locally in your terminal

https://github.com/blairjordan/pasteface
1•bearware•36m ago•0 comments

Xbox Labs

https://twitter.com/asha_shar/status/2110083127741702241
9•astlouis44•40m ago•0 comments

End-to-end encrypted relays for OCapN

https://spritely.institute/news/end-to-end-encrypted-relays-for-ocapn.html
2•ryukafalz•42m ago•0 comments

Mosquito Joe FDD teardown: 66% fee load, 380% termination spike

https://muse.ai/s/mosquito-joe-fdd-teardown-ch6bxnotxfxldxe
1•FDDTeardown•47m ago•0 comments

What causes AI fatigue for engineers and how to ease the strain

https://thoughtbot.com/blog/what-causes-ai-fatigue-for-engineers-and-how-to-ease-the-strain
5•devonnull•52m ago•0 comments

Argon now avaliable for pro users on ANTIGRAVITY

https://blog.google/innovation-and-ai/models-and-research/gemini-models/introducing-gemini-4-argon/
1•applesauce3572•52m ago•0 comments

Timestral

https://mistral.ai/news/timestral/
4•NathaP•56m ago•0 comments

Free-AI-tools – Curated list of free and low cost AI tools

https://github.com/ShaikhWarsi/free-ai-tools
1•peter_d_sherman•56m ago•0 comments

Pace of Global CO2 Emissions Continue Dropping

https://politicalcalculations.blogspot.com/2026/10/pace-of-global-co2-emissions-continue.html
1•qclibre22•58m ago•0 comments

Business accounts will consent to Meta scraping their websites Starting Oct. 30

https://www.niemanlab.org/2026/10/metas-new-commercial-terms-will-allow-the-scraping-of-news-site...
3•0in•58m ago•0 comments

GPT-Live-1.1 – New voices. Better accents. Less "checking."

https://twitter.com/OpenAI/status/2110797830361436604
1•vthommeret•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!