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xkcd's What If?

https://www.youtube.com/@xkcd_whatif
1•bookofjoe•2m ago•0 comments

WIE – A Windows x86_64 Emulator for Apple Silicon in Rust Using Cranelift

1•vlad_kalinkin•7m ago•0 comments

Study: Single-crystal nanowires of niobium arsenide may replace copper wires

https://news.cornell.edu/stories/2026/07/too-thin-fail-alternative-copper-microchip-interconnects
1•giuliomagnifico•9m ago•0 comments

I burned all my tokens researching how to save tokens

https://quesma.com/blog/custom-deep-research-pipeline/
5•bkotrys•16m ago•2 comments

Aha I don't want to lose you

https://blog.rybarix.com/2026/07/19/aha-not-lost.html
1•sandruso•21m ago•0 comments

Artificial cell with a full lifecycle has been created for the first time

https://www.theregister.com/science/2026/07/01/an-artificial-cell-with-a-full-lifecycle-has-been-...
1•GrinningFool•21m ago•1 comments

Show HN: We ranked our dev tools in Google's new AI Overviews

https://zlvox.com/blog/google-ai-overviews-2026-optimize-agentic-search
1•mraadikhokhar•25m ago•0 comments

A computer-assisted 23/33 and ε bound for the binary Goldbach exceptional set

https://goldbach-nine.vercel.app/
1•lorenzosch•29m ago•0 comments

Minecraft: Java Edition now uses SDL3

https://www.minecraft.net/en-us/article/minecraft-26-3-snapshot-4
1•ObviouslyFlamer•29m ago•0 comments

Know if a Rust rewrite is worth it (forkable business idea)

https://zozo123.github.io/rust-it-up/
1•zozo123-IB-IL2•31m ago•0 comments

Assembly Chat – Chat with Any .NET DLL

https://products.documentize.ai/assembly-chat
1•epirogov•34m ago•1 comments

Show HN: Textcaster – social networking where RSS is the protocol

https://textcaster.app
2•rmdes•34m ago•0 comments

Amdgpu performance regression in Kernel 7.0.0-28.28

https://discourse.ubuntu.com/t/amdgpu-performance-regression-in-kernel-7-0-0-28-28/85237
1•doener•39m ago•1 comments

Show HN: Marbles – a Korean marble game built with WebGL

https://plan9.kr/goosl/
2•sungchi•39m ago•0 comments

Thanks for Everything

https://github.com/helis-d/waylou
1•Emirhan123•39m ago•1 comments

Anti-AI protest reaches OpenAI HQ

https://www.msn.com/en-in/money/topstories/anti-ai-protest-reaches-openai-hq-why-protesters-left-...
4•nlpnerd•46m ago•1 comments

Mac app that offers the ability to add artificial mechanical keyboard sounds

https://apps.apple.com/us/app/funkey-mechanical-keyboard-app/id6469420677?mt=12
2•kratikanarad•48m ago•1 comments

PS5 Y2JB Autoloader:Automatically loads the kernel exploit and your elf payloads

https://github.com/itsPLK/ps5-y2jb-autoloader
1•wertyk•48m ago•0 comments

Show HN: WrumWrum – a multiplayer taxi game where you RAM rivals to steal fares

https://wrumwrum.mazurov.me/
2•untaken1583•54m ago•1 comments

The Dangers of Dimethylmercury (2019)

https://www.chemistryworld.com/opinion/the-dangers-of-dimethylmercury-/3010064.article
1•downbad_•56m ago•0 comments

Could AI Be Conscious?

https://www.theguardian.com/technology/2026/jul/19/could-ai-be-conscious
1•rwmj•59m ago•2 comments

Sonic Pi v5 Release Candidate 1

https://www.patreon.com/samaaron/posts/sonic-pi-v5-1-164093369
2•ABS•1h ago•0 comments

Show HN: Guys put QR codes on websites – offline QR decoder

https://devkram.de/these-guys-qr/
1•ulrischa•1h ago•0 comments

Thoughts of a US Factory owner competing with Chinese factories

https://www.youtube.com/watch?v=fqe39Dx-rQ0
2•lifeisstillgood•1h ago•1 comments

I joined the IndieWeb, here's what I learned

https://en.andros.dev/blog/0b8e451e/i-joined-the-indieweb-heres-what-i-learned/
4•andros•1h ago•1 comments

Show HN:MinIO-dash – MinIO admin panel after they removed the Console in 2025

https://github.com/MarceliRacis/minio-dash
2•marceliracis•1h ago•0 comments

Show HN: Akashic – A self-hosted intelligence workspace inspired by Palantir

https://github.com/CaviraOSS/Akashic
4•nullure•1h ago•0 comments

How to Watch the 2026 FIFA World Cup Finals: Spain vs. Argentina

https://www.wired.com/story/how-to-watch-the-fifa-2026-world-cup-07-19-2026/
2•joozio•1h ago•0 comments

I Make a Renaming Batch Software with a Pleasant Graphic

https://apps.microsoft.com/detail/9nl267vtkkmg?hl=en-US&gl=US
2•SolvyCode•1h ago•1 comments

Show HN: Regularly, hand-picked daily logic and number puzzles, no ads

https://regularly.co
3•deepakrb•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!