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Attractor: Build your own software factory agents

https://github.com/strongdm/attractor
1•kentf•31s ago•0 comments

Show HN: Tradefacts.io – JSON API for US/Canada tariff data as trade war heats

https://tradefacts.io
1•PowMan•1m ago•0 comments

Skillfile: Declarative manager for AI skills and agents (like brewfile)

https://github.com/eljulians/skillfile
1•_juli_•1m ago•1 comments

Dead man's switches: how they work and when to use one

https://blog.alcazarsec.com/posts/what-is-a-dead-mans-switch
1•alcazar•1m ago•0 comments

The First Multi-Behavior Brain Upload

https://theinnermostloop.substack.com/p/the-first-multi-behavior-brain-upload
1•honoredb•2m ago•0 comments

Whistleblower: DOGE member took Social Security data to new job

https://www.washingtonpost.com/politics/2026/03/10/social-security-data-breach-doge-2/
3•raldi•3m ago•0 comments

Show HN: Ory Lumen - faster, cheaper Claude Code with local semantic code search

https://www.ory.com/blog/ory-lumen-semantic-search-claude-code
1•luckyturkey•5m ago•0 comments

Second-warmest winter in U.S. history

https://yaleclimateconnections.org/2026/03/we-just-had-the-second-warmest-winter-in-u-s-history-d...
1•melling•5m ago•0 comments

MVP Assessment Canvas – How to decide whether to build something

https://mvp-canvas.notion.site/MVP-Assessment-Canvas-27672cf0ee068024b5a2de97d5acf357?source=hack...
1•charlesiv•8m ago•0 comments

Code Is State

https://blog.agentcommunity.org/code-is-state
2•nembal•10m ago•0 comments

Tell HN: Crosstalk when using Ollama with cloud DeepSeek models?

1•alberto-m•11m ago•0 comments

Do the Illegible

https://ashwinsundar.com/posts/legibility-and-programming/
2•birdculture•12m ago•0 comments

Ig Nobel award ceremony moving to Zurich due to concern over U.S. travel visas

https://www.swissinfo.ch/eng/research-frontiers/ig-nobels-to-move-awards-to-switzerland-due-to-co...
4•ilamont•12m ago•0 comments

Show HN: LobsterLair – OpenClaw hosting with AI included ($19/mo)

https://lobsterlair.xyz
3•tobiasbischoff•13m ago•0 comments

Who Will Remember Us When the Servers Go Dark?

https://newdesigncongress.org/en/pub/who-will-remember-us-when-the-servers-go-dark/
4•pachorizons•14m ago•0 comments

Get the Data Model Right

https://www.natemeyvis.com/get-the-data-model-right/
1•speckx•15m ago•0 comments

Torres del Paine W Trek

https://yusufaytas.com/torres-del-paine-w-trek/
1•yusufaytas•16m ago•0 comments

ChurnBurner – Predicts SaaS churn from Stripe and behavioral signals

1•Sean_hh_builds•16m ago•0 comments

Show HN: I built an ISP infrastructure emulator from scratch with a custom vBNG

https://aether.saphal.me/dashboard/default
1•saphalpdyl•16m ago•0 comments

Fortnite V-Bucks Price Increase

https://www.fortnite.com/news/fortnite-v-bucks-price-increase
1•kotaKat•17m ago•0 comments

The deaf blacksmith who married in 1576

https://theconversation.com/the-deaf-blacksmith-who-married-in-1576-and-the-history-of-sign-as-a-...
2•robin_reala•17m ago•0 comments

LLMs – What aren't they good for?

https://www.manhattanmetric.com/blog/2026/02/what-are-llms-bad-at
3•jballanc•17m ago•1 comments

Show HN: Buildwhat.org – Find tech business ideas

https://buildwhat.org/
2•jx887•17m ago•0 comments

"dOn'T qUiT " No, do quit

https://insertdash.substack.com/p/dont-quit
2•randycupertino•18m ago•0 comments

The Token Tax You Didn't Know You Were Paying

2•singularly•18m ago•0 comments

Enterprise vs. Open-Source AI Agents

https://simplai.ai/blogs/enterprise-vs-open-source-ai-agents/
2•emilypellegrini•19m ago•1 comments

Where did you think the training data was coming from?

https://idiallo.com/blog/where-did-the-training-data-come-from-meta-ai-rayban-glasses
4•speckx•21m ago•0 comments

Tech Silicon Valley is buzzing about this new idea: AI compute as compensation

https://www.businessinsider.com/ai-compute-compensation-software-engineers-greg-brockman-2026-3
5•cdrnsf•22m ago•1 comments

The entities enabling scientific fraud at scale are large, resilient and growing

https://doi.org/10.1073/pnas.2420092122
3•peyton•22m ago•0 comments

My Small RPG Is Finally Taking Shape

https://jslegenddev.substack.com/p/my-small-rpg-is-finally-taking-shape
2•ibobev•23m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•10mo ago

Comments

whizzter•10mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•10mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•10mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•10mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•10mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•10mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•10mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•10mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•10mo ago
sdf(p + sin(p)*0.01)
GistNoesis•10mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•10mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!