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Open and Closed Loop Benchmarking

https://theconsensus.dev/p/2026/10/25/open-and-closed-loop-benchmarking.html?focus=1
1•eatonphil•44s ago•0 comments

Reddit to lock content behind logins to fight scrapers

https://www.bleepingcomputer.com/news/security/reddit-to-lock-content-behind-logins-to-fight-scra...
1•pluc•4m ago•0 comments

The Future of the Firm

https://openai.com/index/the-future-of-the-firm/
1•FloDo•6m ago•0 comments

An AI Agent Injected Drugs into a Live Mouse's Brain

https://www.wired.com/story/an-ai-agent-did-brain-surgery-on-live-mouse/
1•Brajeshwar•6m ago•0 comments

College will only cost $20 a month

https://idiallo.com/blog/college-will-cost-20-dollars
1•Brajeshwar•7m ago•0 comments

Why VPNs Are Worth Defending

https://www.eff.org/deeplinks/2026/10/why-vpns-are-worth-defending
1•Brajeshwar•7m ago•0 comments

Show HN: Enclyra – 3-4B local models that do real work on an 8 GB Mac, offline

https://www.enclyralabs.com
1•enclyra•7m ago•0 comments

An Attack Vector No One Talks About

https://words.sebastian.graphics/posts/25
1•kasumispencer2•8m ago•0 comments

Shaun Maguire on X: "People don't understand SpaceX" / X

https://twitter.com/shaunmmaguire/status/2116260821080973679
2•bilsbie•8m ago•0 comments

How Trump Is Dismantling America's Scientific Research Machine

https://www.nytimes.com/2026/10/31/climate/how-trump-is-dismantling-americas-scientific-research-...
2•contemporary343•10m ago•0 comments

Gta.js, a reimplementation of the 1997 GTA engine in JavaScript and WebGL

https://www.bram.us/2026/10/22/gta-js/
2•ulrischa•18m ago•0 comments

The dangerous science behind the Queen of Crime

https://www.cnn.com/2026/10/29/science/agatha-christie-science-pharmacist-poison
1•throwaway81523•18m ago•0 comments

Mastodon 5.0: A Closer Look

https://blog.joinmastodon.org/2026/10/5.0-a-closer-look/
1•birdculture•18m ago•0 comments

Sysinfo: Fixing performance to retrieve process GPU usage

https://blog.guillaume-gomez.fr/articles/2026-10-30+sysinfo%3A+fixing+performance+to+retrieve+pro...
1•vinhnx•20m ago•0 comments

MoneyPouch – self hosted expense tracker

https://demo.moneypouch.app/session/new
3•kenyounot•28m ago•1 comments

Goal Pilot AI – Turn goal into AI-generated daily action plans

https://play.google.com/store/apps/details?id=com.ropixo.goalpilotai&hl=en_US
1•victorofficial•29m ago•0 comments

We've Stopped Dreaming

https://hyperstition.cc/weve-stopped-dreaming
2•Bluestein•30m ago•0 comments

Bitcoin Core discloses TCP out-of-memory vulnerability

https://bitcoincore.org/en/2026/10/28/disclose-tcp-oom/
2•torutofu•30m ago•0 comments

The AI cost of JavaScript frameworks

https://nolanlawson.com/2026/10/28/the-ai-cost-of-javascript-frameworks/
3•zwarag•36m ago•0 comments

Using Video Games to Teach Kepler's Laws and Orbital Dynamics

https://pubs.aip.org/aapt/pte/article/64/8/700/3407647/Using-Video-Games-to-Teach-Kepler-s-Laws-and
1•surprisetalk•39m ago•0 comments

ChemEZ: LLM Wrapper with Chemistry Processing and Visualization

https://github.com/researchbyayan/ChemEZ
1•researchbyayan•41m ago•0 comments

GBench: DeepMind open-sources evaluation suite with 86 benchmark suites

https://github.com/google-deepmind/gbench
1•wondersky•44m ago•0 comments

Download macOS Tahoe 26.7.2 installer directly from Apple

https://swcdn.apple.com/content/downloads/38/31/142-50020-A_7SHECS0ACF/ncy3h2j7nwse4aoz0rjot59fp0...
1•gfalcao•45m ago•0 comments

Download Xcode Without App Store

https://idmsa.apple.com/IDMSWebAuth/signin.html?path=%2Fdownload%2Fall%2F&appIdKey=891bd3417a7776...
1•gfalcao•46m ago•0 comments

Counting women: Why sex‑based data still matters

https://womensadvocacy.net/2026/06/12/counting-women-why-sex-based-data-still-matters-the-unmoved...
1•byigs•46m ago•0 comments

The Ocean 'Was the Color of Chocolate.' Mexico Declares War on Seaweed.

https://www.nytimes.com/2026/10/28/world/americas/mexico-seaweed-navy.html
1•bookofjoe•46m ago•1 comments

DeepSeek open-sources dsh-superagent, a coding agent largely built by agents

https://github.com/deepseek-ai/dsh-superagent-prototype
3•wondersky•47m ago•0 comments

Rare Photographs Document the Scene Inside Hitler's Bunker in 1945

https://rarehistoricalphotos.com/rare-photos-bunker-ruins-berlin/
2•dxs•47m ago•0 comments

How Aldi is pushing down grocery prices

https://www.npr.org/sections/planet-money/2026/10/27/g-s1-149358/how-aldi-is-pushing-down-grocery...
3•brandonb•47m ago•0 comments

Retired professor arrested for blocking delivery robot. Will do it again

https://www.cnn.com/2026/10/31/us/philadelphia-woman-delivery-robots-cec
4•dxs•48m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!