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The Found Report: A Look Inside America's Lost Luggage

https://www.unclaimedbaggage.com/pages/2026-found-report
1•SeanLang•1m ago•0 comments

Load-Bearing Walls

https://brianschrader.com/archive/load-bearing-walls/
1•sonicrocketman•1m ago•0 comments

Maybe All You Need Is the Friends You Made Along the Way

https://oooooooo.my/ayn.html
1•hpwfranks•1m ago•1 comments

Formalizing Data Structures and Algorithms with Agents

https://risemsr.github.io/blog/2026-03-06-autoclrs/
1•matt_d•2m ago•0 comments

Civic.games – Browser playable governance simulations

https://abeer1904.github.io/ai-race/
1•jimsojim•2m ago•0 comments

Ask HN: What Happened to xAI?

1•zof3•3m ago•0 comments

An OpenClaw skill for think-tank style analysis of crises like the Iran war

https://github.com/vassiliylakhonin/global-think-tank-analyst
1•vassilbek•3m ago•1 comments

Longest snake ever measured is over 23.5 feet long

https://www.popsci.com/environment/longest-snake-in-the-world/
1•bookofjoe•4m ago•0 comments

Six Selfish Reasons to Have Kids

https://kevinkelly.substack.com/p/six-selfish-reasons-to-have-kids
1•surprisetalk•7m ago•0 comments

The MIT Flea Swapfest 2026 Dates

https://web.mit.edu/w1mx/www/swapfest/flyer-2026.txt
1•oldnetguy•7m ago•0 comments

Ask HN: Optimizing Claude Code Workflow: Subscription or API Billing?

1•robeym•7m ago•0 comments

N times faster than C, Arm edition (2023)

https://blog.xoria.org/n-times-faster/
1•surprisetalk•7m ago•0 comments

Trapped in MS Office

https://ia.net/topics/trapped-in-ms-office
1•surprisetalk•7m ago•0 comments

Why haven't π±e, 2^e, π^e, or π^(√2) been shown to be irrational?

https://old.reddit.com/r/math/comments/d6xvk/why_havent_%CF%80e_2e_%CF%80e_or_%CF%802_been_shown_...
1•surprisetalk•7m ago•0 comments

We Tried Sitting on the Floor for 5 Years and Here's What Happened [video]

https://www.youtube.com/watch?v=L_9oU88UH_I
1•airstrike•8m ago•0 comments

Show HN: Gui.new – The Visual Layer for AI

https://gui.new
3•mynameisntbob•8m ago•1 comments

Ask HN: What is your current Agentic and/or Vibe coding setup?

1•sschueller•8m ago•0 comments

Black vs. White Gloss Chest: Pick a Tone to Match Your Style

https://dreamhomestore.co.uk/collections/chest-of-drawers
1•kevinwalton•10m ago•1 comments

Click-to-Release Strategy to Control Bond Cleavage and Prodrug Activation

https://onlinelibrary.wiley.com/doi/10.1002/anie.202515594
1•PaulHoule•11m ago•0 comments

Forge – OpenClaw for Enterprise

https://github.com/initializ/forge
1•ibreakthecloud•11m ago•0 comments

Sutton and Barto, Ch. 11: Off-Policy Methods with Approximation (Personal Notes)

https://chizkidd.github.io//2026/03/09/rl-sutton-barto-notes-ch011/
1•ibobev•13m ago•0 comments

Rebasing in Magit

https://entropicthoughts.com/rebasing-in-magit
6•ibobev•14m ago•0 comments

Vibe Coding: Build Fast, Think Slow

https://www.ssp.sh/brain/vibe-coding/
2•articsputnik•17m ago•0 comments

BullshitBench: Models Answering Nonsense Questions

https://petergpt.github.io/bullshit-benchmark/viewer/index.html
1•cebert•18m ago•0 comments

What happens when AI mediates everything?

1•spamsch•18m ago•1 comments

Stop Prompting. Start Approving

https://www.sustn.app/
2•mooreds•20m ago•0 comments

Show HN: Üben – Free offline app for drilling German noun articles (der/die/das)

https://uben.westmorelandcreative.com
1•richard_w•20m ago•0 comments

Is iCloud's Free tier still 5GB since 2011?

https://www.isicloud5gb.lol/
1•vashchylau•20m ago•0 comments

Self-hosted TTS proxy and voice manager

https://github.com/celanthe/clarion
1•mooreds•21m ago•0 comments

Germany's Solar Boom Eases Power Costs as Gas Price Jumps

https://www.bloomberg.com/news/articles/2026-03-06/germany-s-solar-boom-eases-power-costs-as-gas-...
13•toomuchtodo•21m ago•5 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•10mo ago

Comments

whizzter•10mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•10mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•9mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•9mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•10mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•10mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•10mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•10mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•10mo ago
sdf(p + sin(p)*0.01)
GistNoesis•10mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•10mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!