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GitHub New pull request overview page in public preview

https://github.blog/changelog/2026-11-05-new-pull-request-overview-page-in-public-preview/
1•xiaoyu2006•1m ago•0 comments

Flowers for Algernon: Daniel Keyes [pdf]

https://www.sdfo.org/gj/stories/flowersforalgernon.pdf
1•omegacombinator•5m ago•0 comments

The Hardest Tarball

https://stoppels.ch/2026/11/07/the-hardest-tarball.html
1•stabbles•5m ago•0 comments

Starter homes cost $1M in a record 242 U.S. cities–proof of unaffordability

https://fortune.com/article/starter-homes-cost-1-million-in-a-record-242-us-cities-affordability-...
1•rawgabbit•6m ago•0 comments

Responsible Use of Artificial Intelligence

https://www.nature.com/articles/s41561-026-02149-0
1•jonbaer•8m ago•0 comments

Editing at the Speed of Thought in Emacs

https://joshblais.com/blog/editing-at-the-speed-of-thought-in-emacs/
1•oumua_don17•9m ago•0 comments

Show HN: No sign-ups, no ads. Just 20 free webmaster tools

https://sitetoolsbox.com/
1•kagouhui•10m ago•0 comments

Exception Excursions (a new zero-cost exception model)

https://jamsilva.github.io/posts/exciting-exception-excursions/
1•mwksoul•11m ago•0 comments

Bar exam pass rates since 2000

https://lexifina.com/blog/bar-exam-pass-rates-by-state
1•alansaber•12m ago•0 comments

Initial submission of Mellonbot – an AI agent for Linux server diagnostics

https://www.mellonbot.app
1•narekkaravarich•13m ago•0 comments

Update the Material Components Library and Improving Material Colors on Uhabits

https://github.com/iSoron/uhabits/discussions/2423
1•satirr•16m ago•0 comments

IRA Velinsky – Commodore's Industrial Designer

https://www.commodore.ca/commodore-history/ira-velinsky-commodores-amazing-industrial-designer/
2•erickhill•25m ago•0 comments

Show HN: Ywza, a computer-use agent for your own PC, drivable from anywhere

https://github.com/alielmorsy/ywza
1•alielmorsy19•28m ago•0 comments

JIT bitmap text rendering for microcontrollers

https://linebender.org/blog/jit-bitmap-text/
1•raphlinus•29m ago•0 comments

Show HN: Yahtzee – Probability Engine / Difficult CPU

https://slayyyyer.github.io/yahtzee/
1•justbaker•29m ago•1 comments

Show HN: Shelgon: A Framework for Building Interactive REPL Shells in Rust

https://github.com/NishantJoshi00/shelgon
1•cat-whisperer•30m ago•0 comments

Making any integer with four 2s (2025)

https://eli.thegreenplace.net/2025/making-any-integer-with-four-2s/
5•germanrabbit•31m ago•1 comments

New Tool's Website

https://tooljoy.app
1•sofital•32m ago•0 comments

Dragon Ball AI

https://www.jaymehoffman.com/writing/dragon-ball-ai/
2•jaymeh13•35m ago•1 comments

Are big problems more difficult to solve?

https://paulitaylor.com/2026/09/11/are-big-problems-really-more-difficult-to-solve/
1•andsoitis•46m ago•0 comments

National Broadcasting Corporation

https://s1archive.substack.com/p/m-and-a-crown-jewels-nbc
1•aubreygraham•47m ago•1 comments

Intrinsic and Fundamental stock analysis – new platfrom

https://intrinsica.io/
1•Intrinsicaio•49m ago•0 comments

OpenBSD top(1) adds flag to show chroot, pledge and unveil status

https://undeadly.org/cgi?action=article;sid=20261106104957
2•birdculture•49m ago•0 comments

Richard Sutton: "Brute force computation is not enough for intelligence."

https://twitter.com/RichardSSutton/status/2119142310894334262
5•invalidOrTaken•50m ago•0 comments

Enthusiast abandons self-hosted MS Exchange after 27 years, for Microsoft 365

https://www.tomshardware.com/software/enthusiast-abandons-self-hosted-microsoft-exchange-after-27...
3•rbanffy•51m ago•0 comments

ASRock Rack DMRD16-2L+ Spotted with 16 DDR5 Slots for Diamond Rapids

https://www.servethehome.com/asrock-rack-dmrd16-2l-plus-diamond-rapids-ocp-summit-2026/
2•rbanffy•54m ago•0 comments

Why Did She Rack Up $40k in Parking Tickets? Fill in the ______

https://www.nytimes.com/2026/11/07/nyregion/nyc-parking-violations.html
2•sega_sai•55m ago•1 comments

A RISC-V Based Trusted Environment with AMD Zen 6 CPUs

https://www.phoronix.com/news/AMD-Zen-6-TEE-RISC-V-Based
3•rbanffy•1h ago•0 comments

Backglow: Full control of your MacBook PROLED XDR logo light

https://backglow.app/
1•notfried•1h ago•0 comments

Towards understanding score-seeking in LLMs

https://www.lesswrong.com/posts/CDMozTX7ShiqbFLrf/towards-understanding-score-seeking-in-llms-1
2•eatitraw•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!