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Rocket to nowhere

https://federicopereiro.com/rocket-to-nowhere/
1•swah•42s ago•0 comments

Show HN: NILScript – OpenAPI for agent actions, so hallucinations can't write

https://nilscript.org/
1•bashierkh•47s ago•0 comments

Multilingual websites done right: what a CMS needs for AI visibility

https://old.reddit.com/r/cms_tips/comments/1u94t8d/multilingual_websites_done_right_what_a_cms_ne...
1•Strodt•1m ago•0 comments

TerraPower's Natrium reactor begins UK GDA process

https://world-nuclear-news.org/articles/terrapowers-natrium-reactor-begins-uk-gda-process
1•mpweiher•2m ago•0 comments

I Don't Know What to Think About Declining Test Scores and Neither Should You

https://pershmail.substack.com/p/i-dont-know-what-to-think-about-americas
1•derbOac•2m ago•0 comments

The little-known story of the first IoT device

https://www.ibm.com/think/topics/iot-first-device
1•ripe•2m ago•0 comments

Sid Meier Considered Making Civilization an RTS

https://www.pcgamer.com/games/strategy/civilization-is-the-most-iconic-turn-based-series-of-all-t...
1•Michelangelo11•4m ago•0 comments

FruityScale: FOSS app to analyze piano roll and help with beats in FL Studio

https://github.com/3060s/FruityScale
1•3060s•4m ago•1 comments

Mosby – More Secure Secure Boot

https://github.com/pbatard/Mosby
1•fuzzfactor•5m ago•1 comments

Who decides when AI is too dangerous?

https://www.theverge.com/podcast/951542/anthropic-claude-fable-5-mythos-ban-pentagon-ai-regulatio...
1•andrewstetsenko•5m ago•0 comments

Windows ME released June 19, 2000

https://dfarq.homeip.net/windows-me-released-june-19-2000/
1•HotGarbage•6m ago•0 comments

Tell HN: Raspberry Pi Connect Terms of Service Go Full GDPR

https://www.raspberrypi.com/acceptable-use/
1•cf100clunk•7m ago•1 comments

Building a robotics research setup that lives next to my desk

https://dfdxlabs.com/research/2026/robotics-setup/
1•mplappert•7m ago•0 comments

Show HN: Ironsmith – Generate personal native Mac apps with local LLMs

https://github.com/Jeidoban/Ironsmith
1•jeidoban•7m ago•1 comments

Making Type Coverage Visible in Dify's CI

https://pyrefly.org/blog/dify-pyrefly-coverage-ci/
1•ocamoss•8m ago•0 comments

If AI is sentient, then so is "Age of Empires II"

https://www.404media.co/if-ai-is-sentient-then-so-is-age-of-empires-ii/
1•chipotle_coyote•9m ago•0 comments

Launch HN: TesterArmy (YC P26) – Agents that test web and mobile apps

https://tester.army
6•okwasniewski•9m ago•0 comments

What it's like being the only security company in your YC batch

https://ventureinsecurity.net/p/what-its-like-being-the-only-security
2•alexchantavy•9m ago•0 comments

Hacker Simulator 2077 – Terminal-based hacking game (open source)

https://github.com/DlopedDtorred/hacker-simulator
1•Dloped•9m ago•0 comments

Perplexity Is Open-Sourcing Bumblebee

https://www.perplexity.ai/hub/blog/perplexity-is-open-sourcing-bumblebee
1•speckx•9m ago•0 comments

Hugeicons: An icon library for modern products

https://hugeicons.com
1•masum_parvej•10m ago•0 comments

Show HN: SunCalc v2 – a tiny JavaScript library for sun and moon calculations

https://github.com/mourner/suncalc
1•mourner•11m ago•0 comments

Sooner than expected? Useful quantum error correction promised for 2028

https://arstechnica.com/science/2026/06/amazon-quera-promise-useful-quantum-error-correction-by-2...
1•Brajeshwar•11m ago•0 comments

Show HN: Language1 – Benchmarking LLM comprehension of vague prompts via Taboo

https://language1.app/
1•kaandemirel•11m ago•0 comments

Sentinel- map any codebase for AI agents in 55s, no cloud, zero deps

https://github.com/Ntooxx/Sentinel
1•Ntox•12m ago•0 comments

What was nice about the UI of Windows 2000

https://movq.de/blog/postings/2026-06-16/0/POSTING-en.html
2•npongratz•13m ago•0 comments

ACLU: Do Automatic License Plate Readers violate privacy under the 4th Amendment

https://www.aclu.org/cases/schmidt-v-norfolk
4•StatsAreFun•14m ago•0 comments

Annotate Git diff with explanation generated by AI for easier reviews

https://github.com/kooskoos20/git-diff-ai-explainer-interactive-filter
2•kooskoos•14m ago•1 comments

Drilling Holes in the Space Station to Fix Leaks in the Space Station [video]

https://www.youtube.com/watch?v=4VpD9KgbId4
2•newer_vienna•15m ago•0 comments

.NET: Introducing the Half type (2020)

https://devblogs.microsoft.com/dotnet/introducing-the-half-type/
2•tosh•15m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!