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Show HN: Uninum – All elementary functions from a single operator in Python

https://github.com/Brumbelow/uninum
1•brumbelow•1m ago•0 comments

Gagan Biyani: how I feel about Udemy's sale to Coursera

https://twitter.com/gaganbiyani/status/2044092914582822936
1•nadis•2m ago•0 comments

BankToCSV – Convert bank statement PDFs to clean CSVs

https://banktocsv.vercel.app
1•pixelpushr•3m ago•0 comments

EIU Democracy Index 2025: democracy stabilises after eight years of decline

https://www.economistgroup.com/press-centre/economist-enterprise/eiu-democracy-index-2025-democra...
1•Bondi_Blue•3m ago•0 comments

Researchers Asked LLMs for Strategic Advice. They Got "Trendslop" in Return

https://hbr.org/2026/03/researchers-asked-llms-for-strategic-advice-they-got-trendslop-in-return
2•cdrnsf•4m ago•0 comments

Is GitHub Down Again?

1•codehead•4m ago•0 comments

The Wisdom of the People's Computer Company

https://arbesman.substack.com/p/the-wisdom-of-the-peoples-computer
1•arbesman•7m ago•0 comments

Tesla FSD Europe launch backlash: HW3 owners launch claim site

https://electrek.co/2026/04/14/tesla-fsd-europe-hw3-owners-dutch-claim/
1•breve•8m ago•0 comments

Show HN: ContextPack – CLI that maps any codebase into ranked context

https://github.com/Sashank006/Context-Engine
1•Sashank06•9m ago•0 comments

Zelensky: Ukraine's defense industry can produce FPV drones annually

https://www.ukrinform.net/rubric-defense/4112129-zelensky-ukraines-defense-industry-can-produce-m...
1•doener•12m ago•0 comments

Comparison of Payment Methods

https://eylenburg.github.io/payments.htm
1•Cider9986•12m ago•0 comments

Terminator: Code You See Onscreen [video]

https://www.youtube.com/watch?v=NebvccLHutQ
1•ingve•12m ago•0 comments

Data Discovery – plain-English to discovering and acquiring data using AI

https://datris.ai/videos/data-discovery-ingestion-consumption
1•tfearn•13m ago•1 comments

Patches for Linux 7.1 May Have Negative Impact on 32-Bit Systems

https://www.phoronix.com/news/Linux-7.1-VFS-Kino-32-bit
1•doener•14m ago•0 comments

How to diagnose RAG failures from traces

https://www.siquick.com/blog/diagnose-rag-failures-from-traces
1•siquick•20m ago•0 comments

Did games really get more costly to make?

https://newsletter.hushcrasher.com/p/did-games-really-get-more-costly
1•juliebelz•22m ago•1 comments

Stack Overflow moderator publicly leaks private flagger information

https://meta.stackoverflow.com/questions/438679/why-is-a-moderator-harassing-me-about-an-answer-i...
4•hskdididn•23m ago•1 comments

Are ClickHouse JOINs Slow? A 2026 PR-by-PR Analysis

https://dataanalyticsguide.substack.com/p/clickhouse-join-performance-2026
1•manveerc•26m ago•0 comments

Sandyaa: Recursive-LLM source code auditor that writes exploitable PoCs

https://github.com/securelayer7/sandyaa
1•sandeep_kamble•26m ago•1 comments

How Not to 'Pilet' a Kickstarter

https://c33tech.com/blog/2026/04/how_not_to_pilet_a_kickstarter/
1•mikeflynn•27m ago•0 comments

Michael O. Rabin has passed away

https://en.wikipedia.org/wiki/Michael_O._Rabin
2•statusreport•28m ago•1 comments

Connect iMessage to your Claude Code assistant

https://github.com/anthropics/claude-plugins-official/tree/main/external_plugins/imessage
1•rob•28m ago•0 comments

New (Twin) Dad Advice

https://hec.works/blog/new-twin-dad/
2•dividedcomet•30m ago•2 comments

Show HN: Turned a viral DevOps debugging tweet into a playable incident SIM

https://youbrokeprod.com/login?redirect=%2Fplay%2Frunaway-process-001
1•cdnsteve•31m ago•0 comments

Anthropic Redesigns Claude Code Desktop

https://twitter.com/claudeai/status/2044131493966909862
1•Nevin1901•32m ago•1 comments

Show HN: Start Using Claude Managed Agents Today – Posse

https://github.com/oguzbilgic/posse
1•obilgic•32m ago•0 comments

I Went to China to See Its Progress on A.I. We Can't Beat It

https://www.nytimes.com/2026/04/13/opinion/china-ai-america-chipmakers.html
3•suvan•33m ago•1 comments

Show HN: Would you score a podcast debate?

1•fcpguru•34m ago•0 comments

California moves forward with its 'Stop Nick Shirley Act'

https://www.deseret.com/politics/2026/04/14/stop-nick-shirley-act-california-fraud/
3•donsupreme•36m ago•1 comments

Agent Skill for Jj Jujutsu VCS

https://github.com/danverbraganza/jujutsu-skill
1•nvader•39m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•11mo ago

Comments

whizzter•11mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•11mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•11mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•11mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•11mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•11mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•11mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•11mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•11mo ago
sdf(p + sin(p)*0.01)
GistNoesis•11mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•11mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!