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Goto Considered Sick (for error handling in C)

https://thestateofinahaze.net/blog/c-goto-considered-totally-sick/
1•birdculture•1m ago•0 comments

How to Ace Interviews and Meetings with AI Assistance

https://sanityos.com/blog/ai-meeting-interview-assistant
1•bdilpreet66•5m ago•0 comments

Deep Learning Made Difficult

https://philsci-archive.pitt.edu/id/eprint/31028/
1•mathgenius•8m ago•0 comments

Herdr has released native app

https://github.com/herdrdev/herdr-app
1•cherioo•9m ago•0 comments

Sudo

https://sudo.com/
2•tianqi•13m ago•0 comments

Patrick Stewart Is Dead

https://www.facebook.com/story.php?story_fbid=1684958202998565&id=100044532035444&rdid=TakuwHXHD0...
1•thunderbong•15m ago•0 comments

Show HN: JSON to printable invoice CLI, zero deps, no sign-up

https://github.com/kleogeos/freelance-invoice-cli
1•kleogeos•15m ago•0 comments

Wenzhou Train Collision

https://en.wikipedia.org/wiki/Wenzhou_train_collision
2•tianqi•15m ago•0 comments

The Web Can't Afford a JavaScript Runtime Monoculture

https://redmonk.com/kholterhoff/2026/10/27/js-runtime-monoculture/
3•nnx•15m ago•0 comments

You can still get a IPv4 /24 from ARIN for $275⅌year, with strings attached

https://dreamstation.systems/personal/arin410.html
2•robinpie•17m ago•0 comments

Animations for System Builders: Metastability and Lost Writes

https://www.brooker.co.za/blog/2026/10/23/animations.html
1•pykello•19m ago•0 comments

Cormac McCarthy's Library

https://cormacmccarthy.lib.utk.edu/
2•maitland•20m ago•1 comments

Show HN: Cubic Doggo 07B Wouf: A low-cost open-source quadruped with ST3215

https://github.com/SphericalCowww/CubicDoggo_07B
2•SphericalCowww•22m ago•0 comments

Patrick Stewart dies at 86

https://www.reuters.com/world/uk/british-actor-patrick-stewart-has-died-his-family-says-2026-10-29/
5•rsyring•23m ago•2 comments

GitHub trending projects with bilingual AI reviews and MCP access

https://hotrepo.ai
1•AloneMonkey•26m ago•0 comments

HoneyComb Surfels for Edge 3D Rendering and Reconstruction

https://honeycomb-surfels.github.io/
2•3d_stuff•28m ago•0 comments

We are all voting for Stroll F1 Driver of the Day this Sunday

https://www.reddit.com/r/formula1/comments/1xj0wgq/we_are_all_voting_for_stroll_dotd_this_sunday_...
1•ashitlerferad•30m ago•0 comments

Using Vulkan on Wayland Without WSI

https://ptrtoliam.dev/blog/vkwayland/
1•ibobev•30m ago•0 comments

Virtual Shadow Maps

https://graphics-programming.org/blog/virtual-shadow-maps
1•ibobev•31m ago•0 comments

Paint That Squishes

https://danfountain.com/blog/paint-that-squishes/
1•ibobev•31m ago•0 comments

Show HN: I'm seriously concerned about this commenter's mental health

https://news.ycombinator.com/threads?id=aaron695
2•johnnyApplePRNG•34m ago•0 comments

Nodwyn – An Extensible Coding Harness

https://nodwyn.com/
1•fclaude•37m ago•0 comments

Josh Kushner's Thrive and OpenAI to buy home security firm ADT

https://www.ft.com/content/f88e30a0-1252-4695-97b0-03da22e5fd42
5•JumpCrisscross•41m ago•0 comments

The Factory in Phoenix That Could Save American Manufacturing

https://www.nytimes.com/2026/10/23/opinion/ai-computer-chips-semiconductor-arizona-industry.html
1•mooreds•42m ago•0 comments

Reed Hastings says Big Tech should get used to being hated – like Big Pharma

https://www.businessinsider.com/reed-hastings-big-tech-big-pharma-comparison-2026-10
2•ianand•42m ago•1 comments

Rich Hickey: "AI" is not a tool

https://gist.github.com/richhickey/a2e19ef3f6f69ca0cca617a8a0da2268
1•denysonique•45m ago•2 comments

Did your company donate to Trump's ballroom project? Call your lawyer

https://www.politico.com/news/2026/10/29/oversight-lobbying-k-street-01139772
3•JumpCrisscross•45m ago•0 comments

Read Books with Visuals ASAP

https://magichour.ai
1•aaron_dutta•45m ago•0 comments

Please Let the Internet Die

https://www.wired.com/story/let-the-internet-die/
1•SockThief•46m ago•1 comments

Meta discussed 'whisper strategy' against social media critic Jonathan Haidt

https://www.theguardian.com/technology/2026/oct/29/meta-staff-us-social-media-critic-jonathan-hai...
5•pseudolus•48m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!