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1•godlymod•26s ago•0 comments

Improving Technical Documentation with Mermaid Diagrams

https://mdview.io/s/mermaid-diagrams-for-software-developers
1•Igor_Wiwi•3m ago•0 comments

LLM Hallucinations in the Wild

https://arxiv.org/abs/2605.07723
1•anygivnthursday•4m ago•1 comments

Peter Wang: The Life of Py My First 20 Years of Python [video]

https://www.youtube.com/watch?v=dtS0SEdhbbg
1•tosh•5m ago•0 comments

CSS Rhythmic Sizing Module Level 1

https://www.w3.org/TR/css-rhythm-1/
1•gudzpoz•7m ago•0 comments

Strange crystals found inside wreckage from the first nuclear bomb test

https://www.scientificamerican.com/article/strange-crystals-found-inside-wreckage-from-the-first-...
1•beardyw•8m ago•0 comments

Can a Language Model Paint?

https://www.etive-mor.com/blog/can-a-language-model-paint/
2•liamlaverty•9m ago•1 comments

The Scrum decline: It's three years later, and I was right

https://www.leadinginproduct.com/p/scrum-decline
1•benkan•10m ago•0 comments

Anthropic's Mythos was greatest marketing stunt ever, says cURL creator

https://www.theregister.com/security/2026/05/11/anthropics-bug-hunting-mythos-was-greatest-market...
1•isaacfrond•10m ago•0 comments

Microsoft researchers find AI models and agents can't handle long-running tasks

https://www.theregister.com/ai-ml/2026/05/11/microsoft-researchers-find-ai-models-and-agents-cant...
1•beardyw•13m ago•0 comments

Show HN: I built a fair-price checker App for home repairs using BLS wage data

https://apps.apple.com/us/app/quotebuster/id6765996986
2•manojtrek•16m ago•0 comments

I Think I Figured Out What an AI IDE Looks Like

https://taoofmac.com/space/blog/2026/05/12/0720
1•rcarmo•17m ago•0 comments

Universal Approach to Self-Referential Paradoxes (2003)

https://arxiv.org/abs/math/0305282
1•measurablefunc•17m ago•0 comments

The Human Body's Hidden Pathways

https://www.nytimes.com/interactive/2026/05/11/magazine/interstitium-anatomy-acupuncture-medicine...
1•wanderingmind•19m ago•0 comments

People Don't Buy Products, They Buy Better Versions of Themselves (2014)

https://buffer.com/resources/people-dont-buy-products-they-buy-better-versions-of-themselves/
2•downbad_•20m ago•0 comments

Toxicity on Social Media – The Noisy Room

https://thenoisyroom.com
1•skm•22m ago•0 comments

Show HN: World Cup History MCP – every FIFA tournament 1930–2026

https://api.zafronix.com/wc-explorer/
1•zafronix•22m ago•1 comments

Show HN: I built a fair-price checker for home repairs using BLS wage data

https://www.quotesbuster.com/
1•manojtrek•26m ago•0 comments

Piping terminal output to the browser using systemfd

https://blog.izissise.net/posts/webdev-livecompile/
1•mpweiher•28m ago•0 comments

60fps Video on a CGA? – The GlyphBlaster

https://martypc.blogspot.com/2026/05/60fps-video-on-cga-glyphblaster.html
1•mpweiher•29m ago•0 comments

Design of metabolism-inspired hydrogels driven by emergence of function

https://pubs.rsc.org/en/content/articlelanding/2026/cc/d5cc06562c
1•geox•37m ago•0 comments

I rebuilt the Million Dollar Homepage 20 years later

https://theforeverwall.com
2•ARMAND2O•38m ago•2 comments

Great Trigonometrical Survey

https://en.wikipedia.org/wiki/Great_Trigonometrical_Survey
1•thunderbong•39m ago•0 comments

Recursion and the STP Macro Processor

https://coe.psu.ac.th/ad/macros/
1•ADavison2560•40m ago•0 comments

Three things in AI to watch, according to a Nobel-winning economist

https://www.technologyreview.com/2026/05/11/1137090/three-things-in-ai-to-watch-according-to-a-no...
2•joozio•41m ago•0 comments

The Fast Way to Sweden – BGP Routing Experiments

https://alastairbarber.com/Fast-Way-to-Sweden-Optimal-BGP-Prefix-Announcement/
1•alibarber•41m ago•0 comments

$70 Should Be the Most Worrying Number for LNG

https://www.bloomberg.com/opinion/articles/2026-05-11/why-70-should-be-the-most-worrying-number-f...
2•helsinkiandrew•43m ago•0 comments

The Anti-Singularity – LessWrong

https://www.lesswrong.com/posts/k3XHZ4DjykLSfsnks/the-anti-singularity
1•kiyanwang•44m ago•0 comments

LLMs Are a Siren Song

https://user8.bearblog.dev/ai-the-poor-and-the-ignorant/
2•dnnddidiej•45m ago•0 comments

EU weighs restricting use of U.S. cloud platforms to process sensitive gov data

https://www.cnbc.com/2026/05/07/eu-commission-cloud-sensitive-data.html
3•_____k•48m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•12mo ago

Comments

whizzter•12mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•12mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•12mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•12mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•12mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•12mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•12mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•12mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•12mo ago
sdf(p + sin(p)*0.01)
GistNoesis•12mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•12mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!