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Shinjuku Station ThreeJS Model

https://satoshi7190.github.io/Shinjuku-indoor-threejs-demo/
1•Gecko4072•1m ago•0 comments

Tasty

https://www.quarter--mile.com/tasty
2•surprisetalk•4m ago•0 comments

Jacobian conjecture is false (with help of Fable)

https://twitter.com/__alpoge__/status/2079028340955197566
3•k2xl•5m ago•0 comments

Comprehensive JVM Primitive Hashtable Benchmarks

https://sooniln.github.io/posts/hashmap-benchmarks-2026/
2•tooilln•8m ago•0 comments

A deep dive into my Forgejo setup

https://a.l3x.in/blog/welcome-to-my-forge/
3•alexfortin•8m ago•1 comments

Define less, check more: Pyrefly now supports attrs

https://pyrefly.org/blog/pyrefly-attrs/
2•ocamoss•15m ago•0 comments

Hacker wipes Romania's land registry database

https://news.risky.biz/risky-bulletin-hacker-wipes-romanias-entire-land-registry-database/
6•speckx•16m ago•0 comments

The age of token efficiency, the age of libraries

https://golemui.com/blog/the-age-of-token-efficiency/
2•wtfdeveloper•17m ago•0 comments

Show HN: A 16-control subtractive synth for microcontrollers (39k ELF, web demo)

https://mini000.itch.io/beeper
2•isitcontent•18m ago•0 comments

Modder Makes GTA: Vice City Playable Inside GTA 3 Inside GTA: San Andreas

https://kotaku.com/gta-vice-city-made-playable-in-gta-3-made-playable-in-gta-san-andreas-2000717510
2•sam_anthony•20m ago•0 comments

Show HN: QUBE Predict – A cloud platform for drug response prediction

https://qube-predict.streamlit.app/
2•gfam999•23m ago•0 comments

10x and 100x increase in CPU core and node bandwidth, respectively over 20 yrs

https://ieeexplore.ieee.org/document/11196478
2•teleforce•23m ago•0 comments

Self-Service Ransomware as Security Against Local AI Tools

https://blog.brendankeaton.com/self-service-ransomware-as-security-against-local-ai-tools
2•BrKeaton•23m ago•1 comments

Languages That Stretch Your DI Capabilities and Imagination

https://programmingsimplicity.substack.com/p/languages-that-stretch-your-di-capabilities
2•surprisetalk•24m ago•0 comments

Simple Invoices. Faster Payments

https://duely-44998.bubbleapps.io/
3•03Leena03•28m ago•1 comments

Apple should let us schedule work-hours notifications for specific apps

3•hellowastaken•30m ago•3 comments

What if your AI agent could have its own WhatsApp number?

https://tyxter.com/
2•thiagocarboni•31m ago•4 comments

I predicted all WC2026 matches with Poisson Dixon-Coles – 64% accuracy

https://predictive-model.com
2•dosores•32m ago•0 comments

Underwater Kites Harvest Power from Slow-Moving Tides

https://spectrum.ieee.org/tidal-energy-underwater-kite-power
2•speckx•32m ago•1 comments

Inertia-1: An Open Exploration to a Unified Motion Foundation Model

https://yang-ai-lab.github.io/Inertia-1/
3•hasheddan•33m ago•0 comments

Association of sedentary behaviors w cortical, subcortical &white matter volumes

https://alz-journals.onlinelibrary.wiley.com/doi/10.1002/alz.71582
2•bookofjoe•36m ago•0 comments

Where B2B Buyers Ask on Reddit: 30 Days of Scan Data

https://cuescout.com/blog/where-b2b-buyers-actually-ask-on-reddit
3•tgdaimov•36m ago•0 comments

The asymmetry problem: AI safeguards are mainly annoying to the good guys

https://cephalosec.com/blog/the-asymmetry-problem-ai-safeguards-are-mostly-hindering-the-good-guys/
2•Versipelle•37m ago•0 comments

We're Squandering LEDs' Potential to Save Our Night Skies

https://spectrum.ieee.org/led-light-pollution
2•defrost•37m ago•0 comments

Landmark Science Report Confirms Big Oil's Fingerprints on Extreme Weather

https://www.commondreams.org/newswire/landmark-science-report-confirms-big-oils-fingerprints-on-e...
2•robtherobber•38m ago•0 comments

Codex is wearing out our devices

https://old.reddit.com/r/codex/comments/1v0m3lt/codex_is_wearing_out_our_devices/
3•spenvo•39m ago•2 comments

Grading Is Easy, Feedback Is Hard: Evaluating LLMs for OOP Assessment [pdf]

https://github.com/elipcs/grading-is-easy-feedback-is-hard/blob/main/docs/Grading_Is_Easy_Feedbac...
2•lucis•41m ago•0 comments

Memory Safety's Hardest Problem

https://matklad.github.io/2026/07/20/memory-safety-hardest-problem.html
2•surprisetalk•42m ago•0 comments

Show HN: Give your AI agent a personality (and a voice) without external APIs

https://fellowgeek.github.io/mcp-speak/
2•pcbmaker20•43m ago•0 comments

AgentBaiting: Fake AI Skills and MCP Servers Delivered Malware

https://www.island.io/blog/agentbaiting-how-800-fake-ai-skills-and-mcp-servers-delivered-malware
2•deronEx•43m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!