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What to Check Before Installing an Android APK

https://rummy91apk.app/
1•rollingcarollin•1m ago•0 comments

IDE extension that keeps me in control of AI-written code

https://github.com/roee030/pair-programming-with-ai
1•AngelRoee•5m ago•0 comments

Forever,A short browser games you can dare friends to play

https://playforever.app/
1•sigo0•6m ago•0 comments

Show HN: Eski – an in-memory store in Odin, measured against Redis on one core

https://github.com/vighnesh-bheed/eski
1•vighneshbheed•11m ago•0 comments

Cisco to rewrite 98% of its legacy code using AI

https://www.tomshardware.com/tech-industry/big-tech/cisco-gives-27-year-old-engineer-unlimited-ai...
1•redbell•15m ago•0 comments

Now indexed by Vuink,500K+ words. 742 turns.135 Knowledge domains – UKA-135

https://zenodo.org/records/23686384
1•pinuslongaeva•15m ago•0 comments

Ask HN: Which social media platform is useful?

2•dhruonweb•19m ago•2 comments

The Secret Leak Test: a prompt injection filter vs. attacks

https://hodor.gatebolt.com/blog/secret-leak-test
1•GateBolt•23m ago•0 comments

How Sustainable Is a Solar Powered Website? (2020)

https://solar.lowtechmagazine.com/2020/01/how-sustainable-is-a-solar-powered-website/
1•zenincognito•23m ago•0 comments

Brewlet

https://github.com/microsoft/brewlet
1•rwiller•25m ago•0 comments

Decomp of David Horner's Drain Storm (1997)

https://github.com/pancirno/DrainStorm
1•networked•30m ago•0 comments

Jolyboy

1•smnanasou•35m ago•1 comments

Chomsky and the Two Cultures of Statistical Learning

https://www.norvig.com/chomsky.html
2•andsoitis•37m ago•1 comments

Lessons from Building a Deep Research System

https://www.tinyfish.ai/blog/lessons-from-building-a-deep-research-system
1•ankitg12•40m ago•0 comments

UART in Verilog with Fractional Clock Dividers

https://nand2mario.github.io/posts/2025/uart_with_fractional_clock_divider/
1•ankitg12•41m ago•0 comments

Show HN: Phone Link for macOS – Use Your Android Phone on macOS

https://github.com/nnnlog/phone-link
1•nnnlog•43m ago•0 comments

Don't just scale content. Scale creativity

https://bigbrandssecrets.substack.com/p/dont-just-scale-content-scale-creativity
1•matiasmobilia•43m ago•0 comments

Ask HN: What are you working on? (November 2026)

5•tha_infra_guy•47m ago•5 comments

Living Maps: Bay Area tech since 1960s

https://tomorrowasusual.com/living-maps/bay-area-tech/
4•tudell•47m ago•3 comments

Stop running everything through LLMs: How I fixed my research agent

https://www.tinyfish.ai/blog/inside-tinyresearch
2•manavm12•51m ago•0 comments

App Store 2026 in numbers: AI, pricing, abandoned apps

https://obelisk.club/research/app-store-2026
9•Peter216•56m ago•4 comments

Does the Neuroslop Enrichment Real?

https://github.com/notlibrary/USSR
3•notlibrary•56m ago•0 comments

Multiplayer tanks that demolish real buildings from OpenStreetMap

https://worldstrike.fun/
14•n4ze3m•1h ago•1 comments

Herdr vs. T3 Code vs. Amp: Software Factory Test

https://medium.com/tech-stackups/herdr-vs-t3-code-vs-amp-software-factory-test-59432684878c
2•ritzaco•1h ago•1 comments

Global stocks tumble as AI panic grips markets after Democrats' midterm success

https://www.theguardian.com/business/live/2026/nov/06/global-stocks-tumble-ai-panic-markets-democ...
7•drayfield•1h ago•0 comments

Nucleus: Have Your Best Baby

https://mynucleus.com/
2•porridgeraisin•1h ago•0 comments

AI Agent Has Amnesia. Mine Keeps Receipts

https://prod.codes/blog/your-ai-agent-has-amnesia-mine-keeps-receipts/
2•alex09x•1h ago•0 comments

Kugelblitz – Mac-Native Google Earth Alternative

https://apps.metaebene.me/en/kugelblitz
25•luoc•1h ago•1 comments

Astronauts arrive at International Space Station just 8 hours after launching

https://apnews.com/article/spacex-nasa-astronauts-crew-13-d885ec0dcb9fab8bbf8977103118caa0
8•gmays•1h ago•2 comments

Show HN: Pixel Buddy, a pixel pet for Claude Code that grows from your work

https://github.com/SimakovIgor/pixel-buddy
2•igorsimakov•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!