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Show HN: FreeAIStack – 14 Free AI Tools

https://aifreeaistack.com/
1•FreeAIStack•2m ago•0 comments

Build an AI Discord Moderation Bot: Ban, Kick, Timeout and More

https://quickchat.ai/post/ai-discord-moderation-bot
1•piotrgrudzien•2m ago•0 comments

PGX Longevity: Extended Support for PostgreSQL EOL Versions

https://pgexperts.com/services/longevity
1•sbuttgereit•3m ago•0 comments

And yet Another "Dev Agency in a Box"

https://github.com/ArneNostitz/dev-agency-in-a-box
1•dukevannori•4m ago•1 comments

Robby Russell on Oh My Zsh, Developer Experience, and Open Source [audio]

https://scalingdevtools.com/podcast/episodes/robby-russell
1•mooreds•5m ago•0 comments

Show HN: I made Google Trends for Hacker News by indexing 18 years of comments

https://hackernewstrends.com
1•ytkimirti•5m ago•0 comments

The future of TV: lots of choice, lots of hassle

https://www.ft.com/content/3b4e94c4-0ce8-421f-be85-41ae51e110a9
1•1vuio0pswjnm7•6m ago•0 comments

The favors we used to need

https://davidpoblador.com/blog/the-favors-we-used-to-need.html
1•nirvanis•7m ago•0 comments

Show HN: FileVeil · Hide Any File Inside Another File

https://fileveil.com/
1•fileveil•7m ago•0 comments

Java's SSLContext protocol name is a footgun

https://neilmadden.blog/2026/06/23/javas-sslcontext-protocol-name-is-a-footgun/
1•theanonymousone•9m ago•0 comments

Qwen-AgentWorld: Language World Models for General Agents

https://qwen.ai/blog?id=qwen-agentworld
1•shallow-mind•10m ago•0 comments

Note-Taking Using the Zettelkasten Method

https://blog.ptidej.net/the-zettelkasten-method/
2•aliiiimaher•11m ago•1 comments

Building Safe Kill-on-Touch Honeytokens in a Windows Endpoint Security Tool

https://www.sentrixshield.com/blog/building-safe-kill-on-touch-honeytokens/
1•NatanCb•12m ago•0 comments

Bodycam Shows Cops Arrest a Man for Speaking Too Long at Data Center Meeting

https://www.404media.co/bodycam-footage-video-claremore-oklahoma-data-center-meeting/
2•cdrnsf•13m ago•0 comments

Mechanical Sympathy

https://vickiboykis.com/2026/04/13/mechanical-sympathy/
1•surprisetalk•14m ago•0 comments

Software Engineers

https://code-healers.careers-page.com/jobs/5146a4d9-26c9-4c9b-9997-fed16b22bd7b
2•cnjeri•16m ago•0 comments

A Solution to A.I.'S Growing Power Demand: Homes

https://www.nytimes.com/2026/06/24/business/energy-environment/ai-data-centers-tesla.html
4•1vuio0pswjnm7•17m ago•3 comments

Ask HN: Did the 1984 Mac share more in common with the c64 than the Apple II?

2•amichail•17m ago•0 comments

Are We GlobalShortcuts Yet?

https://areweglobalshortcutsyet.github.io
2•birdculture•20m ago•0 comments

New Viking music Call of Valhalla

https://open.spotify.com/track/1TnFYBoWeZSfrn48valvzU
2•mrhappypappy•20m ago•0 comments

Model Training as Code

https://aleph-alpha.com/en/blog/model-training-as-code/
3•peterBlue75•20m ago•0 comments

X401: HTTP-Native Identity Exchange for the Agentic Web

https://www.proof.com/blog/introducing-x401
2•csuwldcat•20m ago•0 comments

Your Grid Lanes will likely fail WCAG 2.4.3

https://matuzo.at/blog/2026/grid-lanes-accessibility
2•eustoria•21m ago•0 comments

Legibility of Effort

https://eieio.games/blog/legibility-of-effort/
3•eustoria•23m ago•0 comments

Frontend benchmarks need workload context

https://krabarena.com/battles/react-vs-angular-vs-vue-for-dashboard-heavy-frontends
2•PashaGo•23m ago•0 comments

How We'll fight the platform war against Big AI

https://www.anildash.com/2026/06/23/fight-ai-platform-war/
3•eustoria•24m ago•1 comments

What Do Manufacturing Buyers Want?

https://deploy95.substack.com/p/what-do-industrial-buyers-want
2•tristalihaha•24m ago•1 comments

Adobe to Acquire Topaz Labs

https://www.businesswire.com/news/home/20260625160239/en/Adobe-to-Acquire-Topaz-Labs
2•nycdatasci•25m ago•0 comments

Adobe Acquires Topaz Labs

https://techcrunch.com/2026/06/25/adobe-acquires-image-and-video-enhancement-tool-maker-topaz-labs/
2•nycdatasci•26m ago•0 comments

Talking robot heads and one human with a tinfoil helmet [video]

https://www.youtube.com/watch?v=aicfLYrRuUw
2•deadprogram•26m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!