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Show HN: ADRs for AI – Deliberation records for human–AI work, versioned in Git

https://adrs.systems
1•lumbroso•1m ago•0 comments

The State of Context Engineering

https://www.dbreunig.com/2026/10/24/the-state-of-context-engineering.html
1•dbreunig•8m ago•0 comments

My "Not Degree" – A minimal study tracking system beating ADHD demand resistance

https://notadegree.au/
2•fernbarns•16m ago•0 comments

Amico8 – PICO-8 fantasy console emulator for Amiga [video]

https://www.youtube.com/watch?v=9jLF-7muyqo
1•retro_guy•21m ago•1 comments

Amazon cloud capacity sold out through 2027, CEO Jassy says

https://www.reuters.com/business/retail-consumer/amazon-cloud-capacity-sold-out-through-2027-ceo-...
3•unclebucknasty•25m ago•1 comments

How to fix your life in 1 day

https://twitter.com/thedankoe/status/2010751592346030461
2•andsoitis•29m ago•0 comments

Virtual and Real World Combine at LAN Party (1998)

https://www.latimes.com/archives/la-xpm-1998-aug-10-mn-11870-story.html
1•npunt•37m ago•0 comments

Sound of a guitar string cooling down on a piezo contact mic [video]

https://www.youtube.com/watch?v=6OH0-4RxmIs
1•wompapumpum•40m ago•0 comments

Lorebook Package Documentation

https://github.com/character-foundry/character-foundry/blob/master/docs/lorebook.md
1•doener•44m ago•0 comments

An animated explainer of the PHP2SHell vulnerability [video]

https://www.youtube.com/watch?v=6Kz4bWKoXhU
1•Darmani•49m ago•0 comments

"Performance" Oryon: Qualcomm's Little Core

https://chipsandcheese.com/p/performance-oryon-qualcomms-little
2•pella•56m ago•0 comments

Stop-motion movie Wildwood is a staggering masterpiece

https://www.cbc.ca/news/entertainment/wildwood-review-laika-9.7393321
3•BiraIgnacio•59m ago•0 comments

Original thoughts have terrible UX

https://sunilpai.dev/posts/original-ideas/
1•andsoitis•1h ago•1 comments

FindMyWeb: Apple Find My, reverse enginiered

https://codeberg.org/Misom/FindMyWeb
2•Velocifyer•1h ago•0 comments

Show HN: Reusable, spectraly shaped Blue Noise point clouds

https://github.com/For-a-few-DPPs-more/hyperuniform-samplers
1•adec314•1h ago•1 comments

Show HN: Orgiggly – Claude Code plugin that hosts the apps it builds

https://github.com/orgiggly/claude-plugin
1•davew1977•1h ago•1 comments

How Reading "East of Eden" Affected Writers and Artists

https://www.nytimes.com/2026/10/09/books/review/reading-east-of-eden.html
1•bookofjoe•1h ago•1 comments

PHP2Shell exploitation observed: packet-to-process RCE evidence

https://github.com/0x4D31/honeypot-data/blob/main/reports/php2shell/2026-10-24-confirmed-rce.md
3•choult•1h ago•0 comments

Why Gopher in 2026?

https://gopher.muffinlabs.com/sdf.org/users/nervtoji/phlog/001.txt
12•andsoitis•1h ago•3 comments

Power Leveling – One fitness score from lift, sprint and 5K PRs

https://nolandsoftwarellc.com/apps/power-leveling
1•brendancribbs•1h ago•0 comments

Show HN: Redmi phone can do things that $16K GPU is needed for on Ethereum

https://github.com/ignotusnemo/paramo1d
1•ignotusnemo•1h ago•0 comments

Rin Chat – An Easy to Use AI Roleplay App

https://aicharactercards.com/
1•doener•1h ago•0 comments

Diablo on Gameboy Advance

https://www.youtube.com/watch?v=EDaCPh53LqA
1•debo_•1h ago•0 comments

'Making a heart with maths' with maths

https://www.shadertoy.com/view/73KXRh
1•daRepo90•1h ago•0 comments

Your tokens aren't valuable: No more AI

https://www.reddit.com/r/opensource/comments/1xelcuf/your_tokens_arent_valuable_no_more_ai/
3•mertcikla•1h ago•0 comments

Show HN: Sparse kernel delivering 36% higher training throughput

https://huggingface.co/JakCwi/eugen-sparse
1•jakcwi•1h ago•0 comments

I vibe coded an alternative to splitwise free

https://sharebucks.app/
1•ish-xyz•1h ago•1 comments

Show HN: CodeAIHQ – High-performance technical analysis of cinema VFX pipelines

https://codeaihq.com/dawn-of-the-planet-of-the-apes-vfx-pipeline/
1•CodeAIHQ•1h ago•0 comments

Show HN: Omni Verify, my AI agent can't post until Kane checks every promise

https://github.com/DainoJung/omni-verify
1•wjdekdls3693•1h ago•0 comments

Google has officially turned these Nest thermostats back into dumb thermostats

https://www.makeuseof.com/google-nest-thermostats-unsupported/
23•gnabgib•1h ago•14 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!