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NextCell – a portable spreadsheet editor inspired by Excel 97

https://redata.dev/nextcell/
1•Suliman123•39s ago•1 comments

Show HN: TUI for SVN

https://lazysvn.sawirstudio.com/
1•sawirricardo•4m ago•0 comments

Agentic Risks

https://cloudberry.engineering/article/agentic-risks/
1•gbrindisi•5m ago•0 comments

Ask HN: Why does a black line appear on HN sometimes?

1•bheadmaster•10m ago•0 comments

Ask HN: How do you find joy in a world full of depressing news?

2•Razengan•13m ago•1 comments

Gpsjam GPS/GNSS Interference Map

https://gpsjam.org/
1•jonbaer•17m ago•0 comments

The Quantum Curtain

https://www.defenseone.com/ideas/2026/03/quantum-curtain/411967/
2•jonbaer•20m ago•0 comments

Stacksort

https://gkoberger.github.io/stacksort/
1•mihau•21m ago•0 comments

Mesh – remote mobile forensics and network monitoring

https://github.com/BARGHEST-ngo/MESH
1•0x0v1•21m ago•1 comments

MacBook Neo Review: Better Than You Think

https://www.youtube.com/watch?v=iGeXGdYE7UE
1•keepamovin•21m ago•0 comments

Encode/httpx: Closing off access

https://github.com/encode/httpx/discussions/3784
2•luismedel•22m ago•0 comments

A Kubernetes operator that orchestrates AI coding agents

https://medium.com/@bobbydeveaux/we-built-an-ai-that-plans-codes-reviews-and-ships-and-then-we-us...
2•bobbydeveaux•23m ago•1 comments

AI Agent Hacks McKinsey

https://codewall.ai/blog/how-we-hacked-mckinseys-ai-platform
1•mycroft_4221•24m ago•0 comments

Movies I Highly Recommend

https://github.com/ojhaugen15/12_movies
1•programmexxx•26m ago•0 comments

Richard Feynman's story illustrating the problem of p-hacking

https://twitter.com/SwipeWright/status/2031604331510690112
5•MrBuddyCasino•34m ago•0 comments

Glanceway – Collect RSS and custom plugin data in your macOS menu bar

https://glanceway.app
1•codytseng•35m ago•1 comments

Unbash: Fast 0-deps bash parser written in TypeScript

https://github.com/webpro-nl/unbash
1•mariuz•36m ago•0 comments

Ask HN: Is there a market for a security-audited Claude Code skills newsletter?

1•camicortazar•37m ago•0 comments

The Anthropic Institute

https://www.anthropic.com/news/the-anthropic-institute
4•meetpateltech•37m ago•1 comments

Gemini 2 Is the Top Model for Embeddings

https://agentset.ai/blog/gemini-2-embedding
2•tifa2up•41m ago•0 comments

Tutorials in Optomechanics

https://wp.optics.arizona.edu/optomech/tutorials-in-optomechanics/
1•o4c•43m ago•0 comments

A.I. Incites a New Wave of Grieving Parents Fighting for Online Safety

https://www.nytimes.com/2026/03/10/technology/ai-social-media-child-safety-parents.html
3•1vuio0pswjnm7•47m ago•1 comments

The Ig Nobel Prize Ceremony Is Moving to Europe (After 35 Years in the USA)

https://improbable.com/2026/03/10/the-ig-nobel-prize-ceremony-is-moving-to-europe-after-35-years-...
3•layer8•50m ago•0 comments

Some Arabic Words Transliterated

https://docs.google.com/document/d/1RMxjUr2Rki6TLNTNd00BNtBUwB0DJXiE4Dd_YppUi1I/edit
1•programmexxx•52m ago•0 comments

Google to Provide Pentagon with AI Agents

https://www.bloomberg.com/news/articles/2026-03-10/google-to-provide-pentagon-with-ai-agents-for-...
12•1vuio0pswjnm7•53m ago•3 comments

Europe tops global arms imports, SIPRI reports

https://www.dw.com/en/sipri-europe-arms-imports-global-weapons-trade-defense-spending/a-76261906
1•breve•57m ago•0 comments

AI-powered apps struggle with long-term retention, new report shows

https://techcrunch.com/2026/03/10/ai-powered-apps-struggle-with-long-term-retention-new-report-sh...
2•pseudolus•1h ago•0 comments

My app got 3k users in 48 hours and then monetization almost killed it

https://getcalendarly.com
1•DimKat•1h ago•1 comments

PEP 827 – Type Manipulation

https://peps.python.org/pep-0827/
2•EvgeniyZh•1h ago•0 comments

NASA's Van Allen Probe A to re-enter atmosphere

https://phys.org/news/2026-03-nasa-van-allen-probe-atmosphere.html
7•bookmtn•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•10mo ago

Comments

whizzter•10mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•10mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•10mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•10mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•10mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•10mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•10mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•10mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•10mo ago
sdf(p + sin(p)*0.01)
GistNoesis•10mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•10mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!