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Show HN: Remember Me – O(1) Client-Side Memory (40x cheaper than Vector DBs)

https://github.com/merchantmoh-debug/Remember-Me-AI
1•MohskiBroskiAI•2m ago•0 comments

Claude Code Won't Fix Your Life

https://www.joanwestenberg.com/claude-code-wont-fix-your-life/
1•latexr•6m ago•0 comments

Testing: Apple N1 Wi-Fi chip improves on older Broadcom chips in every way(2025)

https://arstechnica.com/gadgets/2025/11/testing-shows-apple-n1-wi-fi-chip-improves-on-older-broad...
1•mpweiher•7m ago•0 comments

Show HN: Rerankers – Models, benchmarks, and papers for RAG

https://github.com/agentset-ai/awesome-rerankers
1•midamurat•9m ago•0 comments

All In – a small tool to check real buyin after decisions

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1•anticlickwise•10m ago•2 comments

AI Is still making code worse: A new CMU study confirms (2025)

https://blog.robbowley.net/2025/12/04/ai-is-still-making-code-worse-a-new-cmu-study-confirms/
1•mpweiher•11m ago•0 comments

Why Bitchat Is a Bad Idea: (My Audit Found Critical Zero-Days)

https://saadkhalidhere.medium.com/why-bitchat-is-a-bad-idea-my-audit-found-critical-zero-days-1b1...
1•KellyCriterion•12m ago•0 comments

UK ministers launch consultation on whether to ban social media for under-16s

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2•chrisjj•13m ago•0 comments

Optimizing GPU Programs from Java Using Babylon and Hat

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Weather Spark – The Weather Year Round Anywhere on Earth

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Tiled Words

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Workspaces and Monorepos in Package Managers

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1•Couto•21m ago•0 comments

Automate Your AI Workflows with Claude Code Hooks

https://blog.gitbutler.com/automate-your-ai-workflows-with-claude-code-hooks
1•zdgeier•22m ago•0 comments

Will all our drugs come from China? (2024)

https://atelfo.github.io/2024/12/20/will-all-our-drugs-come-from-china.html
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Ask HN: Is there a search engine that blocks SEO / AI content?

2•cauliflower99•26m ago•2 comments

Austrian cow shows first case of flexible, multi-purpose tool use in cattle

https://phys.org/news/2026-01-austrian-cow-case-flexible-multi.html
2•coolcoder613•28m ago•0 comments

IntelliJ Idea: The Documentary – Trailer [video]

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1•poisonborz•28m ago•0 comments

Show HN: Focusmo – A focus app I built for my ADHD time-blindness

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1•elesinn•31m ago•0 comments

Why Trump's split with Europe over Greenland is a double-edged sword for Russia

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2•breve•34m ago•0 comments

Show HN: Local and Private TradingView Alternative

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Antarctic penguins have shifted their breeding season

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3•mykowebhn•42m ago•0 comments

Winaskpass: WSL SSH-add helper using WinCred

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Extracting verified C++ from the Rocq theorem prover at Bloomberg

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2•clarus•47m ago•1 comments

Show HN: Explic – An AI tutor that prompts you with questions, not answers

https://www.explic.app/
1•IndieDev-Will•47m ago•1 comments

Ask HN: Is it still worth building an AI tools directory in 2026?

1•NewWebDev•47m ago•0 comments

SSH to Get Your Coffee

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1•michael-sumner•53m ago•0 comments

PardusAI – no prompt, only 1 CSV file, full self data analysis

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UK gambling regulator accuses Meta of lying about struggle to spot illegal ads

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2•xyzzy3000•59m ago•0 comments

The Door

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1•ibobev•1h ago•0 comments

Markdown Is the Best Format for Note-Taking

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1•ndhandala•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•8mo ago

Comments

whizzter•8mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•8mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•8mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•8mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•8mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•8mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•8mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•8mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•8mo ago
sdf(p + sin(p)*0.01)
GistNoesis•8mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•8mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!