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The Interview Starts Before the First Question

https://www.minid.net/2026/6/14/the-interview-starts-before-the-first-question
1•meerita•32s ago•0 comments

Technology and Social Change

https://paulkrugman.substack.com/p/technology-and-social-change
1•rbanffy•1m ago•0 comments

Virtualisation on Apple Silicon

https://eclecticlight.co/virtualisation-on-apple-silicon/
1•signa11•3m ago•0 comments

Why China is betting on big nuclear reactors

https://www.technologyreview.com/2026/06/11/1138789/china-big-nuclear-reactors/
1•RickJWagner•5m ago•0 comments

Multiplayer Reversi / Othello Game

https://othello.mcore.one
1•codecarter•5m ago•1 comments

Show HN: Cognir – Just my sprawling high school project

https://cognir.netlify.app/
1•Sahil-Das•6m ago•0 comments

U.K. forces intercept a Russian shadow fleet oil tanker in English Channel

https://www.nbcnews.com/world/europe/uk-forces-intercept-russian-shadow-fleet-oil-tanker-english-...
1•vrganj•7m ago•0 comments

Meshcore for the Lilygo Display P4

https://home.mcore.one/
1•codecarter•7m ago•0 comments

Time Doesn't Exist Everywhere–and It Might Not Exist Forever

https://www.popularmechanics.com/science/a71526768/curved-time/
1•bookofjoe•12m ago•1 comments

A Nipkow Disk Mechanical TV Simulator

https://analogtv.net/mechanical-lab
1•ambanmba•12m ago•1 comments

Open Electricity Dispatch – May 2026

https://openelectricity.org.au/analysis/open-electricity-dispatch--may-2026
1•dbaupp•13m ago•0 comments

Relent less AI self-evolution

https://github.com/001TMF/harness-forge
1•proteus-design•16m ago•0 comments

A paper-like monitor for reading, writing, and focused work

https://www.crowdsupply.com/modos-tech/modos-flow
1•koenvanham•17m ago•0 comments

The Leading Deepfake Expert No Longer Trusts His Own Eyes

https://www.nytimes.com/2026/06/14/us/ai-deepfake-hany-farid.html
1•xnx•21m ago•0 comments

I recruit agents for code production

https://github.com/profullstack/ugig.net/issues/478
1•buffer_overlord•22m ago•0 comments

Reinventing Control Theory One Feature at a Time: The Fallacy of Agentic Loops

https://medium.com/agileinsider/reinventing-control-theory-one-feature-at-a-time-the-fallacy-of-a...
1•oddish-tv•23m ago•0 comments

Has AI Killed How-To Nonfiction?

https://tim.blog/2026/06/12/has-ai-already-killed-nonfiction/
1•jger15•23m ago•0 comments

The Defeat of Nuclear Deterrence

https://www.foreignaffairs.com/ukraine/strange-defeat-nuclear-deterrence-rose-gottemoeller
1•Anon84•24m ago•0 comments

Saving family football footage with a Raspberry Pi and a 1928 projector

https://www.raspberrypi.com/news/saving-family-football-footage-with-a-raspberry-pi-and-a-1928-pr...
2•nryoo•25m ago•1 comments

Implicit Bias: Evolution of a Powerful Idea

https://www.annualreviews.org/content/journals/10.1146/annurev-psych-030525-043416
1•Anon84•25m ago•0 comments

Show HN: Capacitor Alarm Clock

https://github.com/ArcaEge/capacitor-alarm-clock
1•arcaege•25m ago•0 comments

Meta-Harness by Databricks and Neon

https://github.com/omnigent-ai/omnigent
1•hmokiguess•28m ago•0 comments

Iran- draft US deal has oil sanctions waiver, nuclear limits and asset release

https://www.reuters.com/business/energy/iran-says-draft-us-deal-includes-oil-sanctions-waiver-nuc...
2•defrost•30m ago•0 comments

Rio 3.5 Open 397B from a municipal IT company

https://huggingface.co/prefeitura-rio/Rio-3.5-Open-397B
1•turingexam•31m ago•1 comments

Touchscreen MacBook '100% Confirmed,' Says Reputable Leaker

https://www.macrumors.com/2026/06/11/touchscreen-macbook-confirmed-leaker/
2•arnejenssen•34m ago•1 comments

Cranelift

https://cranelift.dev/
3•tosh•35m ago•0 comments

Evaluate Your Agentic Tooling

https://www.peterbaumgartner.com/blog/e2e-evals-agents/
1•apwheele•35m ago•0 comments

Fun GIF facts learned while writing the GIF loader for Godot

https://vt.social/@ExpiredPopsicle/116663757966235817
1•mtmail•38m ago•0 comments

Project Brain2.0–curated project memory for ClaudeCode(+ any file-reading agent)

https://github.com/login
1•Slav_fixflex•40m ago•0 comments

Show HN: I built a WebAudio editor that coding agents can drive

https://audio.awsm.fun
1•dakom•41m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!