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Tales O' Tech: Suffering Fools

https://zeldman.com/2026/09/01/tales-o-tech-suffering-fools/
1•wahnfrieden•1m ago•0 comments

Can you solve the three cloaks enigma?

https://threecloaks.com/
1•ahmedchemkhy•2m ago•0 comments

Don't Be Fooled by this Summer of AI Hype

https://www.technologyreview.com/2026/09/22/1144867/dont-be-fooled-summer-ai-hype/
1•jacquesm•2m ago•0 comments

Si Sheppard – How did a few hundred Spanish soldiers topple two empires?

https://www.dwarkesh.com/p/si-sheppard
2•gmays•3m ago•0 comments

Tech in cars can be used to snoop on you, Dutch spy chiefs warn

https://www.theguardian.com/technology/2026/oct/01/cars-smart-features-spy-gps-chinese-imports
1•iamnothere•4m ago•0 comments

Show HN: Graphene – Data analysis toolkit for your coding agent

https://github.com/graphene-data/graphene
1•kcmarr•7m ago•0 comments

The Note – A Markdown notebook with runnable code and formula tables

https://tobwil.github.io/THENote/en/
1•tobias_digital•8m ago•0 comments

Crafting Express – isolated local environments for AI coding agents

https://github.com/crafting-dev/express
1•neham25•9m ago•0 comments

Slot Machine Programming and the Hidden Curriculum

https://thelastsoftwareengineer.substack.com/p/slot-machine-programming-and-the
1•azhenley•13m ago•0 comments

Show HN: A 100% Client-Side HAR Analyzer That Parses Logs in Seconds

https://har-analyzer.onlinetool.workers.dev/
4•kvmsolutionscon•14m ago•0 comments

Sampling to Reinforce

https://srush.github.io/sampling-to-reinforce/
1•sharma-arjun•15m ago•0 comments

CSS Bed: Classless CSS themes to use as starting points in web development

https://www.cssbed.com
3•sea-gold•15m ago•0 comments

Hermes ChatGPT Extension – Your Hermes Agents Inside Codex/ChatGPT

https://github.com/intellectronica/hermes-chatgpt-extension
2•intellectronica•16m ago•0 comments

Show HN: DOM-defense – turn your current webpage into a tower defense level

https://chromewebstore.google.com/detail/dom-defense/bglbhkdakecceocdpnegdchjmmomnopg
1•skellertor•16m ago•0 comments

Ask HN: What are you working on? (October 2026)

1•meerita•19m ago•4 comments

Saturn 1 (SA-5) Camera Inside Kerosene Tank During Launch [video]

https://www.youtube.com/watch?v=fL-Oi9m2beA
2•Teever•21m ago•0 comments

Micronaut Framework 5.2.0 Released

https://micronaut.io/2026/09/27/micronaut-framework-5-2-0/
1•ejboy•25m ago•0 comments

Monitoring my Samsung smart washing machine without a cloud

https://tildeweb.nl/~michiel/samsung-monitoring-my-washer-without-a-cloud.html
1•roywashere•25m ago•0 comments

The Specter of Neuralese

https://www.astralcodexten.com/p/the-specter-of-neuralese
2•eatitraw•27m ago•0 comments

Pretraining Latent Information Feedback Transformers with Teacher Supervision

https://arxiv.org/abs/2609.38149
1•gmays•28m ago•0 comments

Researchers can reconstruct what you're looking at from a brain scan

https://www.technologyreview.com/2026/10/01/1145588/ai-mind-reading-reconstructs-what-youre-looki...
3•kinjba11•28m ago•1 comments

Reducing the cognitive load of AI changes

https://amoffat.github.io/blog/cognitive-load.html
2•ibobev•28m ago•0 comments

Rust 1.99.0

https://blog.rust-lang.org/2026/10/01/Rust-1.99.0/
2•ibobev•28m ago•3 comments

The death of web development education

https://molily.de/web-dev-education/
16•ibobev•29m ago•6 comments

Single CPU Language Modeling Benchmark Shattered

https://spasim.org/docs/HutterPrize/TwentyYearBenchmarkShattered.html
1•jabowery•30m ago•1 comments

Show HN: Fumble – keybr, but it learns from everything you type (macOS)

https://fumble.alexmcconnell.ie
1•alexmcconnellyc•31m ago•0 comments

Who Remembers Etch a Sketch?

2•cozyss•34m ago•1 comments

Claude.dev Blog / technical writing for people building with Claude

https://claude.dev/
1•duck•41m ago•0 comments

AI as Normal Technology

https://knightcolumbia.org/content/ai-as-normal-technology
2•api•41m ago•0 comments

Vue – A WebAssembly Port of TeXmacs

https://mgubi.github.io/texmacs/
1•mgubi•46m ago•2 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!