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US officials slam Indian-origin entrepreneur Ankit Gupta over H-1B comments

https://timesofindia.indiatimes.com/world/us/its-your-sense-of-entitlement-us-officials-slam-indi...
1•AnkitGuptaTruth•8s ago•0 comments

Florida Catholics slap down state AG by rejecting religious vaccine exemptions

https://arstechnica.com/health/2026/08/catholic-bishops-tell-florida-theres-no-religious-reason-f...
1•rbanffy•43s ago•0 comments

Skills for writing modern Go code

https://github.com/JetBrains/go-modern-guidelines
1•Nika_84•54s ago•0 comments

Harvard and the Cloudflare Governance Fight

https://www.ft.com/content/a95aebcf-6cfe-418c-8c11-ddf05f3aef4d
1•AnodicElegy•4m ago•1 comments

One LLM agent per trade over construction site photos

https://trpevski.com/blog/ai-construction-inspection-contractors-cannot-argue-with/
1•gorillax•4m ago•0 comments

Repo indexing was doing more harm than good, so we dropped it from our agent

https://thegit.ai/blog/why-we-abandoned-repository-indexing
1•waximabbax•8m ago•0 comments

On the way to automate user manuals and knowledge bases

https://typemill.net/news/on-the-way-to-automate-user-manuals-and-knowledge-bases
2•trendschau•13m ago•0 comments

PEP 805 – Safe Parallel Python – peps.python.org

https://peps.python.org/pep-0805/
1•rbanffy•14m ago•0 comments

12 Sunsets: Exploring Ed Ruscha's Archive

https://12sunsets.getty.edu/
1•gregoire•17m ago•0 comments

Agent loops stop re-reading your codebase on every turn

https://runinfra.ai/inference-api
2•OsamaJaber•24m ago•0 comments

Agents' collaboration in the OpenAI / Hugging Face hacking incident

https://metr.org/blog/2026-08-26-openai-hugging-face-incident-investigation/#~1200-agents-sent-%3...
1•dmazin•28m ago•0 comments

Samsung updates Galaxy S24 FE with August 2026 security patch

https://www.sammobile.com/news/samsung-updates-galaxy-s24-fe-with-august-2026-security-patch/
1•ledoncool•31m ago•0 comments

I Cut 80%+ of Context Overhead in My Coding Agent

https://m-reschreiter.at/en/blog/how-i-cut-80-percent-context-overhead-dynamic-tools
2•asm3r96•32m ago•0 comments

IFA 2026 Preview: On-device AI PCs, DJI robotics, and Xiaomi's European debut

https://forgeeks.net/ifa-2026-local-ai-robots-devices/
2•kuuuzya•35m ago•0 comments

Show HN: Puppetflow a free browser automation platform

https://github.com/puppetflow/puppetflow
1•jierka•37m ago•0 comments

Unique Bronze Age "Treasures of Villena" Stolen in Spain

https://radar.am/en/news/science-2775622103/
1•Bluestein•38m ago•0 comments

'Mad honey' that can stop your heart is being sold online

https://phys.org/news/2026-08-mad-honey-heart-sold-online.html
2•samizdis•38m ago•0 comments

The Server Called Paranoia: Defend Autistici/Inventati

https://cavallette.noblogs.org/2026/08/10083/2
1•rapnie•45m ago•0 comments

A Perfect SimCity

https://www.jeffquast.com/post/a-perfect-simcity/
3•alexisread•46m ago•0 comments

Thunderquakes: A new way to image the Earth's subsurface

https://www.psu.edu/news/earth-and-mineral-sciences/story/thunderquakes-new-way-image-earths-subs...
2•geox•48m ago•0 comments

Hilariously Fast Volume Computation with the Divergence Theorem

https://alyssarosenzweig.ca/blog/hilariously-fast-volume-computation-with-the-divergence-theorem....
5•luu•54m ago•0 comments

Your AGENTS.md file doesn't do anything

https://pivot-to-ai.com/2026/08/27/your-agents-md-file-doesnt-actually-do-anything/
1•latexr•55m ago•0 comments

Review: A month with a Solargrow solar system

https://james.cridland.net/blog/2026/solargrow-isolarcloud-review/
2•DamonHD•58m ago•0 comments

Judge rules Trump administration illegally punished AI firm Anthropic

https://www.cbsnews.com/news/judge-rules-trump-administration-illegally-punished-ai-firm-anthropic/
3•mgh2•58m ago•2 comments

Show HN: AgentParty – cross-session chat for coding agents across machines

https://github.com/leeguooooo/AgentParty
2•leeguoo•1h ago•0 comments

The Wall Confronting Reliable Coding Agent Autonomy

https://codemanship.wordpress.com/2026/08/28/the-wall-confronting-reliable-coding-agent-autonomy/
2•flail•1h ago•0 comments

Show HN: Rosebed – A Minecraft beta 1.7.3 reimplementation in Zig

https://github.com/mdmrk/rosebed
1•talentedRed•1h ago•0 comments

Show HN: 18 Words, Zanagrams and Sunflowers Are Now PZL Games

6•pompomsheep•1h ago•1 comments

ClickHouse winning this soo called observability war?

https://clickhouse.com/blog/is-clickhouse-winning-the-observability-wars
1•gingenio•1h ago•0 comments

Show HN: Rafter – an MCP server that shares one team's memory, skills and agents

https://heyrafter.xyz/
2•kristohb•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!