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Show HN: CC Usage Bar – Check Claude Code usage from your macOS menu bar

https://github.com/lionhylra/cc-usage-bar
1•root-cause•1m ago•0 comments

Nintendo DMCA takedown for several projects on GitHub

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1•mtlebe•12m ago•0 comments

Show HN: Contrabass – Go and Charm Stack Implementation of OpenAI's Symphony

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1•junhoyeo•16m ago•0 comments

Why New Zealand is seeing an exodus of over-30s

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4•Tomte•18m ago•1 comments

Two mechanisms for dynamic type checks

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1•PaulHoule•21m ago•0 comments

Dupeless Reeducation

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2•Tomte•25m ago•0 comments

Show HN: RedwoodSDK (v1.0 in a Few Days)

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Show HN: SlideHTML – render HTML files as slides

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Front End Rust Without Node

https://blog.urth.org/2022/02/14/frontend-rust-without-node
1•mahirsaid•29m ago•0 comments

What your phone knows could help scientists understand your health

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2•XzetaU8•29m ago•0 comments

Scientists Transfer Longevity Gene

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2•thunderbong•32m ago•0 comments

AI Error May Have Contributed to Girl's School Bombing in Iran

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10•apolloartemis•36m ago•1 comments

How many options fit into a boolean?

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1•luu•46m ago•0 comments

SK lays off nearly 1k workers at Georgia plant amid cooling automaker EV plan

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2•josephh•46m ago•0 comments

Ships in Gulf declare themselves Chinese to dodge attack

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4•KnuthIsGod•50m ago•0 comments

Doomscroll 14,333 cat pictures

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Unemployment Reasons, by Age and Education

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3•gslin•53m ago•2 comments

Using Rust and Postgres for everything: patterns learned over the years

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3•olalonde•55m ago•0 comments

Show HN: Quantum-PULSE – compress-then-encrypt vault for LLM training data

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1•naveenub•56m ago•0 comments

You can get better code by exploiting model weights

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Worming out molecular secrets behind collective behaviour

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Full-Text RSS site config files

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Astronomers Spot a Cosmic Laser Halfway Across the Universe

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3•johnbarron•1h ago•0 comments

Trump has privately shown serious interest in U.S. ground troops in Iran

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8•johnbarron•1h ago•3 comments

Semi-formal reasoning helps agents reason about code without executing the code

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Show HN: EdgeDox – Offline document AI on Android using Qwen3.5-0.8B

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1•cyberfly-labs•1h ago•0 comments

EA Javelin Anticheat job listing mentions future support for Linux and Proton

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2•exploraz•1h ago•1 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•9mo ago

Comments

whizzter•9mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•9mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•9mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•9mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•9mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•9mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•9mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•9mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•9mo ago
sdf(p + sin(p)*0.01)
GistNoesis•9mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•9mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!