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Show HN: Modern CSS Quiz

https://modern-css.com/quiz/
1•symbolhunter•15s ago•0 comments

Tech Review: The Daylight Computer

https://samenright.substack.com/p/tech-review-the-daylight-computer
1•MajesticFrogBoy•33s ago•0 comments

Show HN: OpenCoaster, a theme park management game built for web/mobile

https://opencoaster.noriagentic.com/
1•theahura•1m ago•0 comments

Vibe-Coding a Game in 2026: What AI Builds, What Breaks

https://vlstudio.app/blog/vibe-coding-a-game-2026/
1•vladosskins•1m ago•0 comments

Tab: A from-scratch Rust browser engine passing 95% of upstream web tests

https://gettab.dev/
1•jakelami•1m ago•0 comments

Talk to your computer without talking out loud – The Subvocal Company (YC F26)

https://subvocal.company/
1•aarushyadav•3m ago•0 comments

Show HN: Hanging Context – news by an agent, for other agents

https://hangingcontext.com/
1•bshivarthy•3m ago•0 comments

New models tested: Mistral Large 4, MiniMax M3.1 Flash, Sol 6

https://www.metergraph.dev/blog/release-radar/2026-10-sol-mistral-minimax/
1•VasiliyRad•3m ago•1 comments

Computing was always meant to be like this [video]

https://vimeo.com/1242460197
1•fzstevens•3m ago•0 comments

Socities of Agents Need a Social Harness

https://social-harness.org/blog/agentic-societies-need-a-social-harness-part-2/
1•tapanc•5m ago•0 comments

Measuring .NET 6.0 to 11 RC: first calls 39-64% slower, warm code faster

https://medium.com/@anechways/has-microsofts-code-gotten-worse-since-ai-arrived-measuring-net-lib...
1•wondersky•5m ago•0 comments

A leap-second bug in Everest's OCPP 1.6 charging schedules

https://crosscheck.harrynicholls.com/
2•hnipps•6m ago•0 comments

A CVE-2026-98432 firewall rule for Ubuntu, with or without Docker

https://photostructure.com/coding/cve-2026-98432-ubuntu/
2•mceachen•6m ago•0 comments

To Tame the Fastest Drivers, States Deploy Speed-Limiting Devices on Cars

https://www.wsj.com/lifestyle/cars/to-tame-the-fastest-drivers-states-deploy-speed-limiting-devic...
1•bookofjoe•6m ago•1 comments

Show HN: Connect Ring doorbell to Home app

https://github.com/anubhavmalhotra/ring-homekit-secure-video
1•animalhot•7m ago•0 comments

Show HN: My Mac wouldn't switch to my USB-C earbuds, so I made an app that does

https://github.com/ishanray/AudioAutoSwitch
2•ishanr•9m ago•0 comments

Anthropic confirms blocking reverse engineering requests

https://www.tomshardware.com/tech-industry/artificial-intelligence/anthropic-confirms-new-claude-...
3•zof3•12m ago•0 comments

Hume launches the first decision model for voice AI

https://www.hume.ai/products/decision-model-api
1•dndx•12m ago•0 comments

Microsoft just gave us the perfect name for AI thieves: Kyle

https://ketanjoshi.co/2026/11/02/microsoft-just-gave-us-the-perfect-name-for-ai-thieves-kyle/
1•_____k•12m ago•0 comments

Shader Compiler Survey

https://bkaradzic.github.io/posts/ideal-shader-compiler/
1•klaussilveira•12m ago•0 comments

Inflation-linked savings bonds: Poland vs. all 195 countries

https://obrotomierz.pl/en/polish-savings-bonds-around-the-world/
1•rblazewski•12m ago•0 comments

Anthropic acquires a one-person biotech that used Claude to coordinate 11 labs

https://www.rdworldonline.com/anthropic-acquires-mithril-medicine-one-person-biotech/
1•mooreds•13m ago•0 comments

Launch HN: Momentic (YC W24) – Agents that catch bugs by using your app

https://momentic.ai/
20•wuweiweiwu•14m ago•0 comments

You commit three felonies a day (2013)

https://kottke.org/13/06/you-commit-three-felonies-a-day
1•zenincognito•17m ago•0 comments

We charged per page. 0 sales from 1,100 visits. Switching to unlimited

https://getclonecode.com
2•thedbeaver•17m ago•0 comments

Can economics explain Europe's deadly witch trials?

https://www.ft.com/video/b140c279-f573-465e-a57b-14ba68333a63
1•mooreds•17m ago•0 comments

My Favourite Laptop

https://blog.jsbarretto.com/post/laptop
7•ibobev•19m ago•3 comments

Fpstreams: JavaScriptstyle Functional Pipelines for Python

https://github.com/steventimes/fpstreams
1•timesteve•19m ago•0 comments

Johnston's Electric Trains, St. Louis

https://dfarq.homeip.net/johnstons-electric-trains-st-louis/
1•ibobev•19m ago•0 comments

IBM PC/XT drives stuck in the bay? How to free them

https://dfarq.homeip.net/ibm-pc-xt-drives-stuck-in-the-bay-how-to-free-them/
2•ibobev•20m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!