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Compiler Testing – Part 2: Metamorphic Testing with Verified Identities

https://nowarp.io/blog/compiler-testing-part-2/
1•matt_d•56s ago•0 comments

Martha Lillard, last US polio patient using iron lung, dies at 78 in Oklahoma

https://apnews.com/article/iron-lung-last-patient-died-polio-41e5b4da4f4e710344dd0872d7fcf987
1•gscott•2m ago•0 comments

OpenAI Engineer's 'LOL' Moment Set Stage for Legal Fight with Apple

https://www.bloomberg.com/news/articles/2026-07-11/openai-engineer-s-lol-moment-set-stage-for-leg...
1•sbulaev•11m ago•1 comments

All the Government's 385,837 frames of UFO files released thus far

https://hypergrid.systems/war.gov-ufo-viewer/microfilm5
1•keepamovin•19m ago•0 comments

Ukraine accuses Russia of creating conditions for the spread of anthrax

https://outbreaknewstoday.substack.com/p/ukraine-accuses-russia-of-creating
4•pinewurst•24m ago•1 comments

Don't You Mean Extinct?

https://fabiensanglard.net/extinct/index.html
1•markus_zhang•24m ago•0 comments

Survival guide: Key advice for what to do if you find yourself in a wildfire

https://www.euronews.com/my-europe/2026/07/10/survival-guide-key-advice-for-what-to-do-if-you-fin...
2•rawgabbit•29m ago•0 comments

Small Inventors Are Being Squeezed by a Convoluted Patent Process

https://www.nationalreview.com/news/small-inventors-are-being-squeezed-by-a-convoluted-patent-pro...
6•petethomas•35m ago•0 comments

Show HN: We beat Anubis with our stealth MCP

https://tilion.dev/blog/anubis-proof-of-work
7•armanluthra_•42m ago•3 comments

Show HN: Quantum-Qec / Matrix-Free Quantum Homeostatic Engine(Blueprint)

https://github.com/PJHkorea/quantum-mesh-qec
3•PJHkorea•45m ago•1 comments

We Know Simple Fluids Can Flow. Turns Out, Some Can Fracture

https://www.quantamagazine.org/we-know-simple-fluids-can-flow-turns-out-some-can-fracture-20260710/
10•Anon84•47m ago•0 comments

Show HN: Confessor – replay what private info Claude Code accessed on your PC

https://github.com/ninjahawk/Confessor
4•ninjahawk1•50m ago•0 comments

Thoughts on the 1989 Film the Abyss (2024)

https://www.sffchronicles.com/threads/586366/
2•andsoitis•54m ago•0 comments

The Energetic Costs of Cellular Computation (2012)

https://arxiv.org/abs/1203.5426
5•lioeters•1h ago•0 comments

Largest housing affordability bill in decades becomes law

https://www.npr.org/2026/07/10/nx-s1-5885027/housing-bill-without-trump-signature
4•saucymew•1h ago•0 comments

Computation in Physical Systems

https://plato.stanford.edu/entries/computation-physicalsystems/
2•lioeters•1h ago•0 comments

Atlas: ROMbug Wants to Reinvent the Browser

https://rombug.com/
2•chainbuilder•1h ago•0 comments

AI notetakers promise easy meeting recaps, but some question their use

https://apnews.com/article/ai-notetaker-work-meetings-privacy-data-c700299371ca7cfec77dafdfb948067f
5•billybuckwheat•1h ago•2 comments

A Hundred Years Dry: The U.S. Navy's End of Alcohol at Sea

https://news.usni.org/2014/07/01/hundred-years-dry-u-s-navys-end-alcohol-sea
5•keepamovin•1h ago•0 comments

Neverclick: Desktop application for performing mouse actions with your keyboard

https://github.com/LazoVelko/neverclick
4•thunderbong•1h ago•0 comments

The logic behind Kirkland x Palantir

https://lexifina.com/blog/kirkland-palantir-partnership
2•alansaber•1h ago•0 comments

America Changed Me and Europe Was Wrong [video]

https://www.youtube.com/watch?v=fUd6QHUnLMk
4•keepamovin•1h ago•4 comments

I find AI roleplay therapeutic

https://chatbrat.ai/bratlog/ultimate-ai-roleplay-setup-guide-memory-lorebooks
2•henrypissler•1h ago•0 comments

Show HN: Levee – a self-tuning circuit breaker and concurrency limiter for Go

https://github.com/codemartial/levee
3•code_martial•1h ago•0 comments

RTX 5070 Ti throttles at 107C; Blackwell hotspot sensor readable via MODS tool

https://www.tomshardware.com/pc-components/gpus/hotspot-temperature-sensor-on-nvidias-blackwell-g...
3•sbulaev•1h ago•0 comments

Flock Camera Conspiracy, Prepare for Whats Coming [video]

https://www.youtube.com/watch?v=ZFim3j9s6ic
2•Bender•1h ago•0 comments

Frequently Asked Questions on Expertise

https://jtpeterson.substack.com/p/faq-on-expertise
3•jger15•1h ago•0 comments

What xAI's Grok Build CLI Actually Sends to xAI

https://gist.github.com/cereblab/dc9a40bc26120f4540e4e09b75ffb547
44•jhoho•1h ago•13 comments

Like a cheat code for your car: We investigate ECU tuning

https://arstechnica.com/cars/2026/07/like-a-cheat-code-for-your-car-we-investigate-ecu-tuning/
2•martincmartin•1h ago•0 comments

Apple Hide My Email bug, possibly related to disclosure vulnerability

https://lapcatsoftware.com/articles/2026/7/2.html
4•zdw•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!