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There's a physical version of the AI singularity, and it matters a lot

https://www.economist.com/by-invitation/2026/09/29/theres-a-physical-version-of-the-ai-singularit...
1•fabatka•51s ago•0 comments

Tidy – Open-Source Paper

https://github.com/tidydesigns/tidy
1•sean_dowdall•51s ago•0 comments

The idea that temperature sets when we sleep

https://www.bbc.com/future/article/20261007-how-does-temperature-affect-your-sleep
1•saikatsg•54s ago•0 comments

Critical AI Art Collection

https://observablehq.com/@dhowe/critical-ai-art-collection
1•enjoyyourlife•1m ago•0 comments

Designate the Google client for use by artificial intelligence (AI) agents

https://support.google.com/cloud/answer/15549257?hl=en
1•mooreds•2m ago•0 comments

I've spent €50K on therapy just to forget the good parts

https://mytherapynotes.co
1•Barak23230•2m ago•0 comments

Ask HN: How to slow down AI development speed(also, estimate my ideas, please)

1•aac1122•2m ago•0 comments

WhatIfYours – a life SIM where you never choose your birth

https://whatifyours.com/en
1•haebom•3m ago•0 comments

Kevin Kelly: The Case for Optimism (2021)

https://www.theangryoptimist.org/p/kevin-kelly-the-case-for-optimism
2•simonebrunozzi•3m ago•0 comments

How the AI boom is forcing tech prices higher

https://www.abc.net.au/news/2026-09-01/how-the-ai-boom-launched-a-memory-shortage/106893046
2•gmays•4m ago•0 comments

Kamino: GPU-Based Simulation of Rigid Multi-Body Physics with Kinematic Loops [video]

https://www.youtube.com/watch?v=_eYarcC8D9Y
2•ImJasonH•5m ago•0 comments

Ricky Mondello responds to "Passkeys are a trap. Do not use them."

https://hachyderm.io/@rmondello/117428258722253709
2•latexr•5m ago•1 comments

Introducing OpenFatigue

https://openfatigue.ai/
2•ajcp•6m ago•0 comments

Show HN: BellRun

https://bellrun.com
2•twism•7m ago•0 comments

Epic Games Delays Disney Project, Asks Developers to Use More AI

https://www.bloomberg.com/news/articles/2026-10-12/epic-games-delays-disney-project-asks-develope...
5•mroche•11m ago•1 comments

How much a flu vaccine may lower your dementia risk

https://www.washingtonpost.com/wellness/2026/10/12/heres-how-much-flu-vaccine-may-lower-your-deme...
2•elo2000•12m ago•0 comments

Google must pause Finnish data center construction due to environmental concerns

https://posteo.de/en/news/google-must-pause-data-center-construction-in-finland-due-to-environmen...
6•jethronethro•12m ago•0 comments

Attacking AI-based reverse engineering tools using weaponized binaries

https://it4sec.substack.com/p/attacking-ai-based-reverse-engineering
2•eutropia•13m ago•0 comments

Getting Plex Running on Steam Frame

https://kaspa.rs/plex-on-steam-frame/
1•speckx•13m ago•0 comments

The trade-offs that the U programming language made in 2026

https://ulanguage.org/dimensions
1•EGreg•13m ago•0 comments

The Toddlers Have Bazookas Now [video]

https://www.youtube.com/watch?v=Do_55I-LzfE
2•avaer•15m ago•0 comments

Muse Wonder Full: A new Fable level model on artificial analysis

https://artificialanalysis.ai/models/muse-wonder-full
2•algoth1•15m ago•0 comments

Cover Your Tracks: See how trackers view your browser

https://coveryourtracks.eff.org/
2•dxs•16m ago•0 comments

New sensor uses slowed light to detect gravitational pull of tiny objects

https://phys.org/news/2026-10-sensor-gravitational-tiny.html
1•PaulHoule•17m ago•0 comments

Obituary: Robert X. Cringley

https://www.facebook.com/story.php?story_fbid=pfbid0YbCLrAJfBirAWuPBy4a7pauaQ6gHkAPUwtbzyg2wAjeMc...
2•CharlesW•17m ago•0 comments

State of AI Report 2026

https://www.stateof.ai/2026-explore/
2•fauigerzigerk•19m ago•0 comments

Zen: System-wide ad-blocker and privacy guard for Windows, macOS and Linux

https://github.com/irbis-sh/zen-desktop
2•anfragment•21m ago•0 comments

The macro implications of the AI investment boom [pdf]

https://www.apollo.com/content/dam/apolloaem/pdf/daily-spark/2026/oct/12/aiuseuv2.pdf
2•rafaelc•21m ago•0 comments

Rego Policy Libraries: Compliance and Hardening Policies for OPA

https://github.com/ynotbhatc/rego_policy_libraries
1•ynotbh•21m ago•1 comments

The Number of Your Life

https://lokley.substack.com/p/the-number-of-your-life
1•loopscrollgame•23m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!