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AI contributed "zero" to U.S. economic growth, Goldman Sachs has calculated

https://www.washingtonpost.com/technology/2026/02/23/ai-economic-growth-gdp-mirage/
1•coliveira•3m ago•0 comments

Show HN: Glass box governance for multi-agent AI coding workflows

https://github.com/Vinix24/vnx-orchestration
1•vincentvandeth•5m ago•1 comments

Show HN: Plagiarismremover.ai – A Free AI Plagiarism Remover

https://plagiarismremover.ai/
2•PlagiarismRem•8m ago•0 comments

What I learned building a Multi-Agent System

https://davide.im/posts/multi-agent-system/
2•vector3•9m ago•0 comments

Show HN: Lensboy – Lightweight camera calibration with spline distortion models

https://github.com/Robertleoj/lensboy
1•robertleoj•12m ago•0 comments

Goodbye P < 0.05. P-value is simply one among many to gauge scientific evidence

https://www.sciencedirect.com/science/article/abs/pii/S1878788626000159
1•XzetaU8•12m ago•0 comments

Show HN: Nano Banana 2 Playground – text-to-image and image-to-image demo

https://nanobanana-2.xyz
1•iamouyang•14m ago•0 comments

Show HN: I built a headless bot to automate SaaS directory launches (and AI SEO)

https://signalscan.eu
1•Ben_Tycho•14m ago•0 comments

WatchGuardian: Enabling User-Defined Just-in-Time Intervention on Smartwatch

https://dl.acm.org/doi/10.1145/3788689
1•brandonb•22m ago•0 comments

California Becomes Latest State to Weigh Balcony Solar Legislation

https://www.bloomberg.com/news/newsletters/2026-01-30/california-becomes-latest-state-to-weigh-ba...
1•bilsbie•23m ago•0 comments

Show HN: Audio Toolkit for Agents

https://github.com/shiehn/sas-audio-processor
2•stevehiehn•23m ago•0 comments

Archiving my tweets in my own blog

https://solmaz.io/x/2027708131254387017/
1•hosolmaz•23m ago•0 comments

Show HN: Chromectl – CLI to give an AI agent its own Chrome session

https://github.com/BartlomiejLewandowski/chromectl
1•bartek_gdn•25m ago•0 comments

Cursor built this 5 min 3 round Wordle

https://apps.apple.com/us/app/fastdle/id6739634096
1•triviatroy•26m ago•1 comments

Show HN: SkillMesh (role-based tool routing for Claude/Codex)

https://github.com/varunreddy/SkillMesh
2•VarunReddy023•26m ago•0 comments

Living with Hyperphantasia

https://www.theguardian.com/science/2026/feb/28/living-with-hyperphantasia
1•bookofjoe•27m ago•0 comments

Ask HN: What can humans do that intelligent machines will not be able to do?

2•cs702•28m ago•0 comments

Show HN: Delta – A disk space analyzer that tracks where your disk space went

https://github.com/chuunibian/delta
1•zerfallen•28m ago•0 comments

Think of BigConfig Package as 'Helm for Everything'

https://www.bigconfig.it/use-cases/package/
1•amiorin•30m ago•0 comments

The Epstein Files and the Epstein Class

http://colabopad.blogspot.com/2026/03/the-epstein-files-and-epstein-class.html
4•Edmond•32m ago•0 comments

Background Agents

https://background-agents.com/
2•thebuilderjr•32m ago•0 comments

Show HN: Videolyti – Free video downloader with built-in AI transcription

https://videolyti.com/en
1•coder_decoder•33m ago•0 comments

NIST to introduce restrictions on non-US citizens

https://physicstoday.aip.org/news/nist-to-introduce-restrictions-on-non-us-citizens
2•bikenaga•34m ago•0 comments

Ask HN: Vibecoding feels like playing golf, wdyt?

2•julienreszka•35m ago•0 comments

Is Nvidia's post-Rubin roadmap shifting toward inference-first architectures?

https://www.buysellram.com/blog/nvidia-next-gen-feynman-beyond-training-toward-inference-sovereig...
1•jamesbsr•36m ago•1 comments

My Favorite 39C3 Talks

https://asindu.xyz/my-favorite-39c3-talks/
2•max_•38m ago•0 comments

Bolt.gives Introduces Free, Agentic AI Coding Platform

https://github.com/embire2/bolt.gives
2•embire2•39m ago•0 comments

Bad Thing Insurance – Coverage for alien abduction, rogue black holes, and AGI

https://badthing.xyz/
2•rooster666•40m ago•1 comments

Fast-Servers: An Interesting Pattern?

https://geocar.sdf1.org/fast-servers.html
2•signa11•40m ago•0 comments

Reverse engineering "Hello World" in QuickBasic 3.0

https://marnetto.net/2026/03/01/brun-hello-world
2•alberto-m•41m ago•2 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•9mo ago

Comments

whizzter•9mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•9mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•9mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•9mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•9mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•9mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•9mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•9mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•9mo ago
sdf(p + sin(p)*0.01)
GistNoesis•9mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•9mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!