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She blew the whistle at Meta. Then her career fell apart

https://www.washingtonpost.com/technology/2025/12/15/big-tech-whistleblowers-speak-out/
1•1vuio0pswjnm7•23s ago•0 comments

Top AI-Tech Startup Ideas for 2026

1•shilpasanny•2m ago•0 comments

How to Write a 21st Century Proof (2011) [pdf]

https://lamport.azurewebsites.net/pubs/proof.pdf
1•User23•4m ago•0 comments

Neil Postman, Informing Ourselves to Death

https://web.archive.org/web/20031029211844/http://www.frostbytes.com/~jimf/informing.html
1•cal_dent•5m ago•1 comments

Live from re:Invent it's Stack Overflow

https://stackoverflow.blog/2025/12/16/live-from-re-invent-it-s-stack-overflow/
1•quapster•7m ago•0 comments

3D Environments from Single Images

https://www.spaitial.ai/
1•yodon•10m ago•0 comments

Show HN: A Claude Code plugin that auto-export plans for multi-model workflows

https://github.com/kenryu42/claude-code-plan-export
1•kenryu•10m ago•0 comments

AI-Augmented Memory for Groups

1•vishal-ds•13m ago•0 comments

Modalz Modalz Modalz

https://modalzmodalzmodalz.com/
2•iamwil•23m ago•0 comments

Netflix Live Origin

https://netflixtechblog.com/netflix-live-origin-41f1b0ad5371
1•mfrw•25m ago•0 comments

Substack forces users to download app to read content

https://twitter.com/gergelyorosz/status/1999241496005066755
3•lleims•26m ago•0 comments

Show HN: The App SEO Pros Are Quietly Switching To

https://www.gitpage.site
1•ambitiouz•26m ago•0 comments

What is more important than working hard?

https://himanshusinghbisht.substack.com/p/what-is-more-important-than-working
1•gilfoyle_7•26m ago•0 comments

Nvidia aquires SchedMD – developer of Slurm HPC scheduling software

https://www.heise.de/en/news/Nvidia-acquires-open-source-provider-SchedMD-11115881.html
1•samuell•26m ago•0 comments

Chinese Name Generator

https://chinesenamehub.com/
1•zidana•28m ago•0 comments

A Simple Recommendation System

https://angelocortez.com/blog/recsys
2•telecomhacker•31m ago•0 comments

Show HN: Explore your own Spotify history

https://lukasschwab.me/spotify-explore/
1•lukasschwab•33m ago•0 comments

Open Source Security Patch Rewards

https://bughunters.google.com/open-source-security/patch-rewards
1•transpute•33m ago•0 comments

What Are Bent Normals?

https://discourse.threejs.org/t/get-bent-or-what-is-normal-today-anyway/88635
1•iamwil•33m ago•0 comments

Is HTML-like markup a bad idea for programmatic video generation?

https://github.com/xxatsushixx/htmlv
1•tojikomorin•34m ago•1 comments

Writing a blatant Telegram clone using Qt, QML and Rust. And C++

https://kemble.net/blog/provoke/
1•todsacerdoti•38m ago•0 comments

Show HN: A Fizzy to Telegram webhook handler

https://github.com/ronaldlangeveld/telefizz
1•ronaldl93•39m ago•0 comments

Show HN: TextGO – A text selection popup tool (alternative to PopClip/SnipDo)

https://github.com/C5H12O5/TextGO
2•C5H12O5•42m ago•0 comments

Ask HN: Did anyone learn basic arithmetic as "snapshots" instead of procedures?

1•ursAxZA•43m ago•0 comments

Building a Brainfuck DSL in Forth using code generation

https://venko.blog/articles/forth-brainfuck
2•thunderseethe•45m ago•0 comments

Electric Mining Dump Trucks

https://www.komatsu.com.au/equipment/dump-trucks/electric-mining-trucks
1•thelastgallon•52m ago•0 comments

We Lost Communication to Entertainment

https://ploum.net/2025-12-15-communication-entertainment.html
1•HotGarbage•53m ago•0 comments

BHP and Rio Tinto welcome Caterpillar battery-electric haul trucks to Pilbara

https://www.riotinto.com/en/news/releases/2025/bhp-and-rio-tinto-welcome-first-caterpillar-batter...
2•thelastgallon•54m ago•0 comments

Erdős Problem #1026

https://terrytao.wordpress.com/2025/12/08/the-story-of-erdos-problem-126/
5•tzury•1h ago•0 comments

I kept rewriting Markdown docs into Word files, so I automated it

https://yourdomain.bedpage.com/
2•Thomas-Wilson•1h ago•3 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•7mo ago

Comments

whizzter•7mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•7mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•7mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•7mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•7mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•7mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•7mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•7mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•7mo ago
sdf(p + sin(p)*0.01)
GistNoesis•7mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•7mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!