frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Nvidia's moat is not what it used to be

1•florianleibert•1m ago•0 comments

Sol-RL: FP4 Explore, BF16 Train

https://nvlabs.github.io/Sana/Sol-RL/
1•gmays•1m ago•0 comments

Remove iOS Contact Posters

https://www.dadummdada.com/content/2026/006-ios-contact-posters/
1•Bowes-Lyon•2m ago•0 comments

SuperCmd – Open-source launcher for macOS with Raycast-compatible extensions

https://github.com/SuperCmdLabs/SuperCmd
1•mvac•2m ago•0 comments

India hits 150 GW solar milestone

https://www.pv-magazine.com/2026/04/10/india-hits-150-gw-solar-milestone/
1•rustoo•3m ago•0 comments

Music hardware company Elektron acquired by investment company Bonnier Capital

https://www.musicradar.com/music-tech/this-is-the-beginning-of-an-ambitious-journey-elektron-acqu...
1•jedimastert•3m ago•0 comments

Show HN: Turn 3 letters into a cube with different projections (inspired by GEB)

https://geb.gjlmotea.com/
1•gjlmotea•3m ago•0 comments

Agentic Specification Engineering

https://medium.com/@paul.bernard_80815/agentic-specification-engineering-agile-was-never-supposed...
1•paulbernard•5m ago•1 comments

A Breaking Bad grand strategy browser game – pure JavaScript, no frameworks

https://breakingbadgame.com
1•YoungCrack•5m ago•0 comments

Test your CV against any job description – free, open-source, AI-powered

https://github.com/simonesan-afk/CV-Praetorian-Guard
1•simonenespolo•8m ago•0 comments

Tesla Disables the FSD Used Illegally in over 100k Cars

https://www.autoevolution.com/news/no-more-hacking-tesla-disables-the-fsd-used-illegally-in-over-...
1•campuscodi•9m ago•0 comments

Historical Java (2014)

https://www.sweharris.org/post/2014-02-28-java/
1•jruohonen•11m ago•0 comments

Building the first AI Red Team OS – mythosai.cloud – early access open

https://mythosai.cloud/
1•cashbackoz•13m ago•0 comments

Private Equity Captured the Ambulance Market

https://www.thebignewsletter.com/p/code-red-why-your-city-cant-affordor
2•connor11528•14m ago•1 comments

A private collection of 10k Chicago show tapes finds a public home

https://chicagoreader.com/music/gossip-wolf/aadam-jacobs-collection-internet-archive-concert-reco...
1•taubek•15m ago•0 comments

Show HN: Millions of websites crawled for LLMs to rebuild the pricing pages

https://pricepage.lol/
2•kilroy123•17m ago•0 comments

Scuttlebutt Genesis

https://handbook.scuttlebutt.nz/stories/scuttlebutt-genesis
1•jruohonen•20m ago•0 comments

Suno, AI Music, and the Bad Future [video]

https://www.youtube.com/watch?v=U8dcFhF0Dlk
2•ptrhvns•20m ago•0 comments

Eternity in six hours: Intergalactic spreading of intelligent life (2013)

https://www.researchgate.net/publication/256935390_Eternity_in_six_hours_Intergalactic_spreading_...
1•wallflower•20m ago•0 comments

Guidelines for Submitting Unicode Emoji Proposals

https://unicode.org/emoji/proposals.html
1•wallflower•22m ago•0 comments

SQL-First PostgreSQL Migrations Without the Magic

https://medium.com/@mailbox.sq7/sql-first-postgresql-migrations-without-the-magic-dd2f383dee2a
2•alzhi7•25m ago•0 comments

A Simple Coding Agent in a Loop with LangChain4j, Jbang, and Gemini

https://glaforge.dev/posts/2026/04/11/a-simple-coding-agent-in-a-loop-with-langchain4j-jbang-and-...
2•mariuz•25m ago•0 comments

Show HN: Minimal mobile HN reader – real-time and dark mode

https://hn.brae.workers.dev/
3•weekendproject•27m ago•0 comments

Flat Error Codes Are Not Enough

https://home.expurple.me/posts/flat-error-codes-are-not-enough/
1•Expurple•28m ago•1 comments

Will there be a social layer for vibe coding?

https://metedata.substack.com/p/metedata-digest-005-vibe-coding-wants
1•young_mete•30m ago•0 comments

MangroveViewer

https://github.com/altilunium/MangroveViewer
1•altilunium•31m ago•0 comments

Strategy as a Language: A Grammar for the Carbon–Silicon Learning Firm

https://jimiwen.substack.com/p/strategy-as-a-language
1•jimiwen•32m ago•0 comments

Is AI the greatest art heist in history?

https://www.theguardian.com/books/2026/apr/12/is-ai-the-greatest-art-heist-in-history
6•Brajeshwar•38m ago•1 comments

Show HN: Agent-Notifications – Real-Time Alerts for OpenClaw and Hermes Agents

https://github.com/Kuberwastaken/agent-notifications
1•kuberwastaken•41m ago•0 comments

From Early Nirvana to Phish, Secret Recordings of 10k Shows Are Now Online

https://blockclubchicago.org/2026/04/10/from-early-nirvana-to-phish-a-chicago-fans-secret-recordi...
2•Anon84•42m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•11mo ago

Comments

whizzter•11mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•11mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•11mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•11mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•11mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•11mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•11mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•11mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•11mo ago
sdf(p + sin(p)*0.01)
GistNoesis•11mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•11mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!