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WebFPGA

https://webfpga.io/
1•gurjeet•56s ago•0 comments

Games look real now. We're in the future

https://twitter.com/r00t404t/status/2094871766304751799
1•razodactyl•1m ago•0 comments

Yume – A game launcher for PC and emulators

https://komorebidesigns.dev/
1•DevRen•1m ago•1 comments

FixMonorepo – Fix a monorepo by splitting it into single-file repos

https://github.com/twigg-vc/fixmonorepo
1•andrebianchessi•4m ago•0 comments

mst3k-anything

https://github.com/jgbrwn/mst3k-anything
1•indigodaddy•7m ago•0 comments

How is AWS console so broken?

1•anuptalwalkar•10m ago•0 comments

Testing Grok 4.6's Enhanced Biology Safeguards

https://blog.latch.bio/p/analyzing-grok46-safeguards
1•fourfire•13m ago•0 comments

Shopify's agent-commerce category filter didn't filter on any of 190 stores

https://shelfglance.com/research/ucp-category-filter
1•BruceM2007•16m ago•0 comments

Conduct react interviews with a shared coding workspace

https://www.reactpair.com/
1•vijayst•17m ago•0 comments

Huawei Became China's Nvidia [video]

https://www.youtube.com/watch?v=Jbq4wrZn-DI
1•deterministic•18m ago•0 comments

B.C. boaters warned to avoid mysterious floating island

https://cheknews.ca/b-c-boaters-warned-to-avoid-mysterious-floating-island-1345202/
2•ehxor•21m ago•0 comments

XGBoost from Scratch

https://randomrealizations.com/posts/xgboost-from-scratch/
2•auraham•24m ago•0 comments

High-performance lossless floating-point compression in pure Rust

https://crates.io/crates/fastalp
2•rmw-link•28m ago•0 comments

Contest announcement – Build on BareMetal Cloud Sep 7-20

https://returninfinity.com/blog/sep2026-build-on-baremetal-contest
1•varunmadhokRetI•36m ago•1 comments

OpenRCT on GitHub Pages

https://atapifire.github.io/OpenRCT2-Web/
1•websim_api•36m ago•0 comments

Another Tesla on Autopilot Stopped on Freeway, Driver Died: Report

https://gizmodo.com/another-telsa-on-autopilot-stopped-on-freeway-driver-died-report-2000805742
4•kamaraju•39m ago•4 comments

AI Made Writing Code Free. It Made Reading Code Expensive

https://medium.com/c-sharp-programming/ai-made-writing-code-free-it-made-reading-code-expensive-e...
2•sukhpinder0804•42m ago•0 comments

RollerCoaster Tycoon Needs Early Access Users

https://store.steampowered.com/app/4734550/RollerCoaster_Tycoon_Wonderworks/
3•kamphey•43m ago•0 comments

A Bicycle for the Mind

https://pulkomandy.tk/_/_Life/_A%20bicycle%20for%20the%20mind
1•vinhnx•44m ago•0 comments

Aviation Herald sued; editor forced to sell home of 40y and move into his office

https://avherald.com/h?article=53c8958a
2•gnuplustoejam•47m ago•0 comments

One in three AI scribe notes carries a verified clinical error

https://arxiv.org/abs/2608.31017
2•sbulaev•48m ago•1 comments

Command and Conquer Series Retrospective (4.5 Hours) [video]

https://www.youtube.com/watch?v=3EwZelaQ78c
1•nomilk•49m ago•0 comments

Russian Sanctions Are Fueling a Canadian Car Theft Epidemic

https://www.nytimes.com/2026/08/27/world/canada/canada-car-theft-russia-sanctions.html
3•lxm•56m ago•0 comments

life hacks in devil daggers and general yap about homing timings [video]

https://www.youtube.com/watch?v=wqMEnSWjrCs
3•lelandfe•57m ago•0 comments

Fake Books (2022)

https://blog.coredump.cx/p/fake-books
1•surround•58m ago•0 comments

Open Source X Algorithm Integrates First Public Contribution

https://github.com/xai-org/x-algorithm/pull/55
3•nomilk•59m ago•1 comments

Piloting the first double-blind AI evaluations

https://deepmind.google/blog/piloting-the-worlds-first-double-blind-ai-evaluations/
1•williamtrask•1h ago•0 comments

Show HN: Markdown Gatekeeper – one current source per topic for AI agents

https://github.com/nanlogic/markdown-gatekeeper
3•sacravenger•1h ago•0 comments

TrackerControl for Android

https://trackercontrol.org/
2•uoaei•1h ago•0 comments

What we've learned building cloud agents

https://cursor.com/blog/cloud-agent-lessons
1•shenli3514•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!