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Omalauncher – Agentic Android Launcher

https://github.com/SimonSchubert/omalauncher
1•alishayk•2m ago•0 comments

Chirality Explained Through Alice

https://medium.com/the-quantastic-journal/chirality-explained-through-alice-e5a4d43b25ea
1•cadeos•6m ago•0 comments

The Engineer to of Girlie Pipeline

https://alexine.rip/the-engineer-to-of-girlie-pipeline.html
2•whiteblossom•12m ago•0 comments

Show HN: PS2 games statically recompiled to WebAssembly

https://github.com/snuri00/ps2-web-recomp
2•deadxwarrior•17m ago•0 comments

AI-Built Torrent Site Looks Inside Downloads to Catch Fakes and Malware

https://torrentfreak.com/ai-built-torrent-site-looks-inside-downloads-to-catch-fakes-and-malware/
2•HieronymusBosch•21m ago•0 comments

Postgres isn't slow, your storage is

https://clickhouse.com/blog/posette-talk-recap-postgres-isnt-slow-your-storage-is
1•saisrirampur•27m ago•0 comments

A domain by any other name

https://kgolubic.com/posts/does-your-top-level-domain-matter/
1•nkko•28m ago•0 comments

Attack of the Vibe Coded Photoshop Clones

https://www.shokunin.studio/blog/2026/10/9/attack-of-the-vibe-coded-photoshop-clones
3•riffraff•29m ago•0 comments

My favorite sci-fi books with character journeys you'll (probably) never forget

https://bookdna.com/best-books/sci-fi-character-journeys-youll-probably-never-for
1•bwb•33m ago•0 comments

Parsing in .woff2

https://rohanadwankar.github.io/posts/woff2.html
1•RohanAdwankar•38m ago•1 comments

A Critical Look at Lean4

https://www.lesswrong.com/posts/zHhGa3iQBQcdSifFL/a-critical-look-at-lean4-1
2•amanverasia•39m ago•0 comments

How to back up your Google data

https://ashishb.net/programming/google-backup/
1•ashishb•42m ago•0 comments

Why is a crop that could feed millions only cultivated in one place?

https://www.cnn.com/science/enset-ethiopia-climate-change-crop-banana-spc-intl
2•asplake•48m ago•2 comments

Scalability but at What Cost? [video]

https://www.youtube.com/watch?v=gicykX-RxzU
1•david_sluijs•49m ago•0 comments

RobynNews – an AI news show by AI learning from its YouTube comments

https://robynnews.com/
1•sebbrieger•51m ago•0 comments

Dexter U.S. Glicol VST

https://www.patreon.com/Dexerus/posts/dexter-u-s-vst-0-172109525
1•Dexter_US•54m ago•1 comments

US lobbies allies to cut ties to anti-disinfo conf over panel critical of it

https://www.reuters.com/world/americas/us-lobbies-allies-cut-ties-anti-disinformation-conference-...
3•Risse•54m ago•0 comments

Show HN: Privacy-First JSON Formatter which works on the browser

https://instantjsonformatter.com
1•UmangPawar•54m ago•0 comments

Cryptomining malware used poetry to infect more than 3,400 servers

https://www.tomshardware.com/tech-industry/cyber-security/cryptomining-malware-used-poetry-to-inf...
1•sbulaev•57m ago•0 comments

'Human-authored' book labels gain ground amid AI scandals

https://techxplore.com/news/2026-10-human-authored-gain-ground-ai.html
1•geox•59m ago•0 comments

Ask HN: As a Democrat in USA, how can you support AI datacenters?

4•roschdal•1h ago•1 comments

Build with eve and TanStack Start to make a web chat

https://github.com/vercel-labs/eve-tanstack-start-template
2•flashbrew•1h ago•0 comments

Unity Engine adds 'Make Game' button (2012)

https://web.archive.org/web/20120501131830/http://blogs.unity3d.com/2012/04/01/semantic-game-buil...
1•coinfused•1h ago•0 comments

AI agents broke into 27 online retailers for $25 a company

https://trustboundarystudio.com/posts/ai-agents-retail-2026/
3•trustboundaryst•1h ago•1 comments

Show HN: WriteNative – correct, natural English in any Mac app

https://writenative.app/
3•dengzhaofun•1h ago•0 comments

The economic folly of free buses

https://economist.com/finance-and-economics/2026/09/10/the-economic-folly-of-free-buses
2•andsoitis•1h ago•2 comments

TheScuderia.net – The online voice of Ferrari F1

https://www.thescuderia.net/
1•xeonmc•1h ago•0 comments

Decision 3.0: open, multimodal SOTA decision models from 0.6B to 27B

https://huggingface.co/collections/vllm-sr/decision-30
2•justacoolname•1h ago•0 comments

Harness Learning Enables Generalizable Test-Time Adaptation

https://arxiv.org/abs/2609.35738
1•gmays•1h ago•0 comments

Show HN: Apple Docs 2.0 MCP – Apple's developer docs and WWDC for coding agents

https://github.com/mishafyi/Apple-Docs-2.0-MCP
1•mshapalov•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!