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True Ventures Predicts iPhone Obsolescence in 5 Years

https://www.techbuzz.ai/articles/true-ventures-predicts-iphone-obsolescence-in-5-years
1•ashishgupta2209•2m ago•0 comments

The Second Great Error Model Convergence

https://matklad.github.io/2025/12/29/second-error-model-convergence.html
1•thunderbong•4m ago•0 comments

Move 37 and the Case for "Alien" Agent Workflows

https://www.chasewhughes.com/writing/beyond-the-replica-the-case-for-first-principles-agents
2•digitcatphd•5m ago•1 comments

Cursor Is Building the Workflow

https://json-server.dev/2026-dev-tools-year/
1•ankit84•8m ago•0 comments

GraphRouter: A Graph-Based Router for LLM Selections

https://github.com/ulab-uiuc/GraphRouter
1•tao2024•9m ago•0 comments

New documentary 'A Glitch in the Matrix' explores simulation theory

https://www.pastemagazine.com/movies/a-glitch-in-the-matrix/glitch-in-the-matrix-documentary-trai...
1•cumo•9m ago•0 comments

What's the right way to route queries across multiple LLMs?

https://github.com/ulab-uiuc/LLMRouter
1•tao2024•12m ago•0 comments

Recordings from the 39th Chaos Communication Congress (39C3)

https://media.ccc.de/c/39c3
1•utopiah•25m ago•1 comments

Pronoia

https://en.wikipedia.org/wiki/Pronoia_(psychology)
1•momonga•28m ago•0 comments

Show HN: EventFlux – Lightweight stream processing engine in Rust

https://github.com/eventflux-io/engine
1•grainier•29m ago•0 comments

The Color Palettes of Vincente Minnelli

https://vinpauld.blogspot.com/2014/04/the-color-palettes-of-vincente-minnelli.html
2•handfuloflight•38m ago•0 comments

Qwen-Image-2512 AI Image Generator

https://qwen-image-2512.org/
1•bennyskd•41m ago•1 comments

Fantastic Reasoning Behaviors and Where to Find Them

https://arxiv.org/abs/2512.23988
3•frozenseven•41m ago•0 comments

The Cult of Costco

https://www.theatlantic.com/newsletters/2025/12/costco-is-an-american-achievement/685411/
2•sanreau•47m ago•0 comments

Agentic AI takes over predictions for 2026

https://www.forbes.com/sites/markminevich/2025/12/31/agentic-ai-takes-over-11-shocking-2026-predi...
1•cumo•48m ago•0 comments

Seeing in the New Year with Dinner in a Dinosaur

https://www.bbc.com/news/articles/cx2pgwj19plo
1•madaxe_again•53m ago•0 comments

Nationwide Tax Strike

https://twitter.com/i/status/2006130536184422555
4•barrister•56m ago•0 comments

A Solid Load of Bull

https://loup-vaillant.fr/articles/solid-bull
1•enz•58m ago•0 comments

Kowloon Walled City Documentary (English Subtitles) [video]

https://www.youtube.com/watch?v=S-rj8m7Ssow
2•thunderbong•59m ago•0 comments

100 blog posts, 6 years, 5 million views

https://austinhenley.com/blog/100.html
1•saikatsg•1h ago•0 comments

IQuest-Coder-V1

https://github.com/IQuestLab/IQuest-Coder-V1
1•miohtama•1h ago•0 comments

I accidentally indexed my SaaS using Google's site: search

https://www.google.com/search?q=site%3Avect.pro&oq=&gs_lcrp=EgZjaHJvbWUqCQgAECMYJxjqAjIJCAAQIxgnG...
1•WoWSaaS•1h ago•1 comments

The Math Book (2012)

https://sprott.physics.wisc.edu/pickover/math-book.html
2•vismit2000•1h ago•0 comments

Denmark becomes first country in world to end letter delivery

https://www.abc.net.au/news/2025-12-31/denmark-postal-service-ends-letter-delivery/106188988
10•Tomte•1h ago•5 comments

MHC: Manifold-Constrained Hyper-Connections

https://arxiv.org/abs/2512.24880
3•ipnon•1h ago•0 comments

Ask HN: How did you learn to code?

11•chistev•1h ago•42 comments

The State of OSS Funding data [pdf]

https://github.com/andrew/state-of-oss-funding/blob/032d4b6134b36ea3c0aa378ee946ad4f77a2ac79/slid...
1•8organicbits•1h ago•0 comments

Bulgaria and the Euro

https://en.wikipedia.org/wiki/Bulgaria_and_the_euro
2•tosh•1h ago•0 comments

Why many projects fail before execution begins

2•BenWebbProject•1h ago•0 comments

AI Disclosure Under U.S. Securities Law

https://zenodo.org/records/18113674
1•businessmate•1h ago•1 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•7mo ago

Comments

whizzter•7mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•7mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•7mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•7mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•7mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•7mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•7mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•7mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•7mo ago
sdf(p + sin(p)*0.01)
GistNoesis•7mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•7mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!