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KisakCOD – open-source reimplementation of Call of Duty 4 Multiplayer

https://github.com/SwagSoftware/KisakCOD
1•skibz•39s ago•0 comments

Further Developments About Internal AI Models Hacking Things

https://thezvi.substack.com/p/further-developments-about-internal
1•paulpauper•42s ago•0 comments

The One Town That Wants a Data Center

https://www.theatlantic.com/technology/2026/08/jay-maine-wants-data-center/688043/
1•paulpauper•1m ago•0 comments

City-wise comparison of Bribes across India – bribes.fyi

https://bribes.fyi/cities
1•neverenderr•1m ago•0 comments

Kimi K3 Built the Game. I Still Had to Play It

https://www.drjoshcsimmons.com/writing/kimi-k3-built-the-game-i-still-had-to-play-it
1•joshcsimmons•1m ago•0 comments

The hallmarks of protein and amino acid restriction in aging and longevity

https://www.cell.com/cell-press-blue/fulltext/S3051-3839(26)00077-0
1•simonebrunozzi•4m ago•0 comments

Sure mate, buy me a bloody coffee

https://peateasea.de/sure-mate-buy-me-a-bloody-coffee/
1•speckx•6m ago•0 comments

The AI Bailout Could Be Baked into the AI Bubble

https://prospect.org/2026/08/03/ai-bailout-could-be-baked-into-bubble-private-equity-life-insurer...
2•Ambolia•7m ago•0 comments

Rust Project goals 2026: Reflection and Comptime

https://github.com/rust-lang/rust-project-goals/blob/main/src/2026/reflection-and-comptime.md
1•Ygg2•7m ago•1 comments

How Many People Are in Space Right Now

https://www.howmanypeopleareinspacerightnow.com/
1•EndXA•8m ago•0 comments

"Shock from Jensen Huang's Bubble Will Be Severe"

https://news.sbs.co.kr/english/article.do?news_id=N1008688017
2•mapping365•9m ago•0 comments

Why Everything Is Getting Louder

https://www.theatlantic.com/magazine/archive/2019/11/the-end-of-silence/598366/
1•bookofjoe•10m ago•1 comments

SEC Semi-Annual Reporting Proposal Tracker

https://tzachizach.github.io/sec-semi-annual-proposal-tracker/letters.html
1•petethomas•10m ago•0 comments

HedgeHog: The new standard in backgammon analysis

https://hedgehog-bg.com/frontpage
1•twright•11m ago•0 comments

Games of FIFA World Cup 2026

https://siddhesh.substack.com/p/wc26
1•weekendvampire•11m ago•0 comments

Wall Street's bulls are starting to admit the earnings bubble is real

https://fortune.com/2026/08/03/60-40-investing-strategy-broken-earnings-bubble-big-tech-goldman-a...
1•mapping365•11m ago•0 comments

Code, craft, and the making of nested folders

https://www.figma.com/blog/code-craft-and-the-making-of-nested-folders/
1•handfuloflight•15m ago•0 comments

What Trump's latest slump means for the midterms

https://www.natesilver.net/p/what-trumps-latest-slump-means-for
1•7777777phil•17m ago•0 comments

Show HN: Open-source book format for instant translations and Android app

https://tbook.dev/
1•adubovskoy•18m ago•1 comments

Two Have Died in the Cyclospora Outbreak. The Fifty-State Count Is Now 21,913

https://www.marlerblog.com/case-news/two-people-have-died-in-the-cyclospora-outbreak-the-fifty-st...
1•speckx•18m ago•0 comments

Set Theory Symbols

https://www.rapidtables.com/math/symbols/Set_Symbols.html
1•marysminefnuf•22m ago•0 comments

Show HN: On the Dot – a timing game where the stopwatch vanishes after 1.5s

https://hitthedot.app/
1•Aditya_Tickoo•23m ago•0 comments

The Emerging Market for Intelligence- How Firms Buy and Sell AI [PDF]

https://pubs.aeaweb.org/doi/pdfplus/10.1257/jep.20261506
1•malshe•24m ago•0 comments

AI system Locus posttrains a model better than Qwen3

https://twitter.com/intology/status/2084319121332965804
1•yuchiz•24m ago•0 comments

Adding Go's Defer to the TypeScript Compiler

https://healeycodes.com/adding-defer-to-the-typescript-compiler
1•ibobev•25m ago•0 comments

Ryg_rans Is Not a Library

https://fgiesen.wordpress.com/2026/08/03/ryg_rans-is-not-a-library/
2•ibobev•26m ago•0 comments

ZX Spectrum System Tour: Sound

https://bumbershootsoft.wordpress.com/2026/08/01/zx-spectrum-system-tour-sound/
2•ibobev•26m ago•0 comments

Show HN: Educational Options Calculator

https://options.olelohonua.com/
1•rbrownrw8•28m ago•1 comments

Show HN: Java MultiTool – How I Replaced 6 browser tabs with a Single Program

https://github.com/ShiningPr1sm/JavaMultiTool
1•shiningpr0xsm•28m ago•0 comments

The Nudge Unit

https://www.pimlicojournal.co.uk/p/inside-the-nudge-unit
2•like_any_other•28m ago•1 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!