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Ask HN: Do you run A/B Tests?

1•hackeryogi•4m ago•0 comments

Nobody Told Me People Still Code New Games for a 1982 Computer

https://comuniq.xyz/Technology/post?t=1634
1•01-_-•5m ago•0 comments

Sports Engines

https://random.ma.ttias.be/boxermotor
1•Mojah•5m ago•0 comments

AWS mumbles about its cost-busting networking tech when it should be shouting

https://www.theregister.com/networks/2026/08/29/aws-mumbles-about-its-cost-busting-networking-tec...
1•sandbach•7m ago•0 comments

Claude Team Plan for Scientists

https://claude.com/programs/team-plan-for-scientists
1•Anon84•10m ago•0 comments

Vaultwarden Sequence Diagrams

https://app.ilograph.com/demo.ilograph.Vaultwarden/Log%2520In
1•billyp-rva•12m ago•0 comments

No AI Fridays

https://noaifridays.com/
2•xendo•12m ago•1 comments

The MAI Image and Reve 2.1 ranks higher than GPT Image 2 now

https://artificialanalysis.ai/image/leaderboard/editing
1•creatune•17m ago•0 comments

Senior Software Engineer

2•sshahu•17m ago•0 comments

Tinkering is Up: browser-based local reader for Hacker feeds

https://future-secured.com/41133
1•adrianwaj•19m ago•0 comments

FOSDEM 2027: 30 & 31 January 2027 Brussels, Belgium

https://fosdem.org/2027/
1•edward•24m ago•0 comments

Eed

2•clawd2bot•28m ago•0 comments

Android /iOS mobile application Vulnerability Scanning

1•klars-ai•28m ago•0 comments

Supersaturated Sodium Acetate [video]

https://www.youtube.com/watch?v=rSZsGOzVByg
1•skibz•30m ago•0 comments

Leak of Internal Valve Data

https://www.pcgamer.com/games/fps/a-massive-cache-of-valve-data-has-reportedly-leaked-online-appe...
2•thispbowden•30m ago•0 comments

Tinyhash: SHA-512/256 in the browser, zero servers, zero deps

https://raw.githack.com/EltonCherrington/tinyhash/main/tinyhash.html
1•memctlagent2026•30m ago•0 comments

The shrinking landscape of linguistic diversity in the age of LLMs

https://www.nature.com/articles/s41562-026-02550-0
1•Anon84•31m ago•0 comments

AgentObs – a hook that blocks Claude Code before you hit your limit

1•klars-ai•31m ago•0 comments

Nothing Left to Say

https://jdranpariya.com/writings/nothing-left-to-say/
1•JDRanpariya•36m ago•0 comments

Hy4 Preview

https://simonwillison.net/2026/Aug/29/hy4/
2•kyisaiah47•37m ago•0 comments

monty-go: Pure-Go wrapper for Pydantic's Monty Python Interpreter

https://github.com/fugue-labs/monty-go
2•networked•41m ago•0 comments

Idlen: Ads in the IDE, in AI chats, and a self-serve ads manager

https://www.idlen.io/
1•paulidenfounder•41m ago•0 comments

Show HN: C# Game Engine with its own scripting language and IDE

https://github.com/ArcadeMakerSources/ArcadeMaker/tree/master
4•am-gm•42m ago•0 comments

A walkable ASCII cyberpunk city in one self-contained HTML file

https://github.com/MiguelCarino/CyberCity
3•ncts•42m ago•1 comments

He Was a Top Lawn Care Influencer on YouTube. Then Everything Went Haywire

https://www.nytimes.com/2026/08/30/magazine/greg-chism-youtube-bad-baby.html
2•snide•43m ago•0 comments

LLM usage in Debian neither endorsed nor prohibited

https://www.debian.org/vote/2026/vote_002#texte
2•birdculture•51m ago•0 comments

NASA's Roman Space Telescope: 'Go' for Launch

https://science.nasa.gov/blogs/roman/2026/08/30/nasas-roman-space-telescope-go-for-launch-2/
1•geox•53m ago•0 comments

Angels and Demons (Aquinas 101) [video]

https://www.youtube.com/watch?v=J_xIChMDYGI
1•3willows•54m ago•0 comments

Show HN: Self-hosted mobile-friendly web UI for Herdr agents

https://github.com/luiscleto/shepherdr
3•lfcc•54m ago•0 comments

Games for Scholarships

https://itch.io/b/3847/games-for-scholarships
1•doener•54m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!