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Palantir's fondness for French food led to 'forward-deployed engineers'

https://www.theregister.com/channel/2026/10/03/palantirs-fondness-for-french-food-cooked-up-techs...
1•joebuckwilliams•1m ago•0 comments

Amuse and Spark – Running Live Talking AI Avatars on an ESP32

https://geastack.com/blog-introducing-amuse-and-spark
1•arbayi•2m ago•0 comments

My Website

1•dragoadri•4m ago•0 comments

Open Source Drone Parts

https://opendrone.be/
1•frenkel•4m ago•0 comments

Show HN: P(bloom), an Omarchy theme with 42 blueprint style wallpapers

https://github.com/ncr/omarchy-p-bloom-theme
1•qoobaa•6m ago•0 comments

Gobstopper – context compaction proxy for Claude Code and Codex

https://gobstopper.sh
1•benzguo•10m ago•0 comments

Show HN: PortScope – Port, devices and cable diagnostics for macOS

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1•titleunknown•11m ago•0 comments

Waterfox 6.7.5 Adds a Built-In Feed Reader

https://www.waterfox.com/releases/6.7.5/
1•birdculture•15m ago•0 comments

Show HN: Social Snitch – One inbox for all mentions of your brand or projects

https://socialsnitch.app/
1•manojvivek•19m ago•0 comments

Memorable

https://www.memorable.sh/doc
3•handfuloflight•25m ago•0 comments

Should you be using a tongue-scraper?

https://www.economist.com/science-and-technology/2026/10/02/should-you-be-using-a-tongue-scraper
2•vinni2•27m ago•0 comments

What does the advent of powerful AI models mean for mathematicians like me?

https://terrytao.wordpress.com/2026/10/03/what-does-the-advent-of-powerful-ai-models-mean-for-mat...
1•smilelamp•27m ago•0 comments

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1•gmaterni•30m ago•0 comments

Anthropic's answer to Dots and Muse is inside Claude

https://thenewstack.io/claude-answer-to-dots-muse/
1•Brajeshwar•31m ago•0 comments

I built a free tool that analyses your Chess.com history

https://admin.cflowdev.com/trialfeature/chessPlayerOverview/
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Show HN: Lazy-clean Keep coding agents from overengineering

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Swiss scientist soils underpants, wins silly science prize

https://www.cbc.ca/lite/story/9.7366091
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AI training crawlers hit my site 1,534 times. One fetch read the rights files

https://juanlentino.com/notes/the-rights-files-nobody-reads/
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One in eight cancers globally caused by infections

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1•gumby•37m ago•0 comments

Iroh Global Content Discovery

https://www.iroh.computer/blog/iroh-global-content-discovery
2•dracyr•37m ago•0 comments

Buying used CPUs can expose users to existing bans from anti-cheat engines

https://www.tomshardware.com/video-games/pc-gaming/buying-used-cpus-can-expose-users-to-existing-...
4•speckx•38m ago•1 comments

How many AI agents could run on the AI chips shipped through 2027?

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Show HN: Kokoro TTS in the browser, 41 voices in 6 languages, runs locally

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1•mazzystar•46m ago•1 comments

Earth Tipped on Its Side During the Age of Dinosaurs–and Not Just Once

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3•gumby•46m ago•0 comments

Show HN: A free interactive math textbook, from counting to Gödel

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What Kubernetes' "monolith" lesson means for AI agent harnesses

https://thenewstack.io/kubecon-agent-harness-koordinator/
2•Brajeshwar•48m ago•0 comments

Just Play Factorio

https://blog.waleson.com/2026/10/just-play-factorio.html
3•jtwaleson•49m ago•0 comments

The Era of Software Quality, or the Era of Ostriches?

https://blogs.gnome.org/mcatanzaro/2026/10/02/the-era-of-software-quality-or-the-era-of-ostriches/
2•vinhnx•53m ago•0 comments

GPT-6 Astra plays World of Warcraft blind, clears starting zone in 40 minutes

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1•sbulaev•53m ago•0 comments

Show HN: Deterministic security scanner for Model Context Protocol

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2•zariflatif•54m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!