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Deepagents

https://github.com/langchain-ai/deepagents
1•kristianpaul•1m ago•1 comments

AI dev platform that keeps project context across the whole codebase lifecycle

https://brunelly.com/
1•RihabAI•7m ago•0 comments

Using 'claude -p' for running Mr.Jassy - AWS butler agent

1•anoop_kumar•9m ago•0 comments

Wasmer: Fast, secure, lightweight containers based on WebAssembly

https://wasmer.io/
2•handfuloflight•12m ago•0 comments

BYD Denza Z steer-by-wire

https://carnewschina.com/2026/07/01/byd-denza-z-steer-by-wire-fudi-chassis/
2•Alien1Being•15m ago•0 comments

Google used its Android phone network's accelerometers as mini-seismometers

https://substack.com/@jklundblad/note/c-285567479
1•initramfs•17m ago•0 comments

From Open Source Software to Open Source Strategy

https://p3institute.substack.com/p/from-open-source-software-to-open
2•cletusigwe•18m ago•0 comments

The Free Market Lie: Why Switzerland Has 25 Gbit Internet and America Doesn't

https://stefan.schueller.net/posts/the-free-market-lie/
42•talonx•18m ago•7 comments

How to avoid AI in as many places as possible

https://www.fastcompany.com/91566861/how-to-avoid-ai-in-as-many-places-as-possible
1•1vuio0pswjnm7•24m ago•0 comments

Show HN: Bedtimeforkids let kids learn while entertain

https://bedtimeforkids.vercel.app
1•dutay05•27m ago•0 comments

Ua-tracer: what does a user agent fetch, follow and run

https://uatracer.com/
1•twapi•28m ago•0 comments

Every AI Visibility Tool Is Lying to You

https://canonry.ai/blog/ai-visibility-tools-are-lying
1•arberx•29m ago•0 comments

Google loses fight against record €4.1B EU antitrust fine

https://www.reuters.com/world/eu-top-court-dismisses-google-fight-against-record-41-billion-eu-an...
2•1vuio0pswjnm7•30m ago•0 comments

What Would Mark Twain Think of America at 250?

https://www.theatlantic.com/ideas/2026/07/mark-twain-america-anniversary-critique/687718/
1•paulpauper•36m ago•0 comments

Why Everyone Is Suddenly Talking About 'Universal Basic Capital'

https://www.theatlantic.com/economy/2026/07/universal-basic-capital-ai/687759/
3•paulpauper•37m ago•0 comments

Merlin: A computed tomography vision–language foundation model and dataset

https://www.nature.com/articles/s41586-026-10181-8
1•bryanrasmussen•37m ago•0 comments

Show HN: I built a declarative layout engine for SVG, Canvas, WebGL

https://github.com/carnworkstudios/boxwood
2•bonzai2carn•40m ago•0 comments

Artificial and Fake Eggs: Dance of Death

https://www.researchgate.net/publication/281149909_Artificial_and_Fake_Eggs_Dance_of_Death
1•ms7892•43m ago•0 comments

The Programming Wars: How Microsoft Crushed Borland

https://www.youtube.com/watch?v=AQiULz4Z4TQ
1•cable2600•44m ago•0 comments

14× faster embeddings: how we rebuilt the ONNX path in Manticore

https://manticoresearch.com/blog/onnx-embeddings-speedup/
2•snikolaev•45m ago•0 comments

DGX station and "frontier" models, my hunt for answers

https://www.atcyrus.com/stories/dgx-station-local-frontier-ai-memory
1•connorturland•46m ago•1 comments

Surge will do marketing for you

https://www.surgeos.app/
1•yernururu•48m ago•0 comments

How the Big Four's wheels fell off Down Under

https://www.ft.com/content/f0f852ef-637e-4be7-8eee-e3ad2b767cf4
1•petethomas•48m ago•0 comments

June heatwave may have killed around 20k people in Europe

https://www.newscientist.com/article/2532825-june-heatwave-may-have-killed-around-20000-people-in...
5•littlexsparkee•57m ago•1 comments

Show HN: Dabs spawns dumb agents in boxes for free

https://github.com/jjmerino/dabs
1•jjmerino•57m ago•0 comments

BitTorrent's disastrous, legendary, and controversial story

https://www.theverge.com/tech/959848/bittorrent-story-25-years-piracy
1•aarvin_roshin•57m ago•1 comments

In Defense of AI Mandates

https://charity.wtf/2026/07/02/in-defense-of-ai-mandates-xpost/
1•backlit4034•1h ago•0 comments

Show HN: Imagent – agentic image/video/speech generation

https://github.com/unliftedq/imagent
2•unliftedq•1h ago•0 comments

Spotify deletes streams of chart-topping song after suspicious Kalshi bets

https://www.ft.com/content/2e10851c-9f47-410d-b46e-2a617118b05a
2•thm•1h ago•0 comments

Qwicut – A Desktop App to Turn Any Selection into Intelligence

https://www.qwicut.com
1•yukidkwlbn•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!