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Source code of the Estonian online voting system

https://github.com/valimised/ivxv
1•theanonymousone•2m ago•0 comments

A skeptic's first contact with Kubernetes (2024)

https://blog.davidv.dev/posts/first-contact-with-k8s/
2•pmoriarty•4m ago•0 comments

Computer Memory Is a Lie

https://hackaday.com/2026/10/12/your-computer-memory-is-a-lie/
1•andsoitis•6m ago•0 comments

The Atomic Bowl

https://en.wikipedia.org/wiki/Atom_Bowl
1•willmeyers•7m ago•1 comments

How employment is changing at Anthropic

https://www.anthropic.com/research/employment-at-anthropic
2•swolpers•7m ago•2 comments

Apple, Please Stop Deleting My Books

https://yakirhavin.com/blog/apple-please-stop-deleting-my-books/
2•ludicity•7m ago•0 comments

Divergence: Formatting a script can turn it into a different program

https://trustsig.eu/blog/javascript-divergence/
1•theanonymousone•9m ago•0 comments

An 18th-century Italian safe that needs four keys and a lock pick to open [video]

https://www.youtube.com/shorts/b3gEpwX2MT0
1•Vaslo•12m ago•0 comments

Why Is Tech Billionaire Marc Andreessen So Mad?

https://www.bloomberg.com/news/features/2026-10-15/how-ai-crypto-and-dei-drove-marc-andreessen-to...
4•xbryanx•17m ago•0 comments

Scammers, exit nodes, and my part-time job fighting abuse

https://blog.val.town/trust-and-safety
1•jackyalcine•18m ago•0 comments

Alan's conservative countdown to AGI: 99%

https://lifearchitect.ai/agi/
1•mpodeley•21m ago•1 comments

Trump waives Russia-related sanctions before they even kick in

https://www.cnn.com/2026/10/16/europe/us-ukraine-russia-sanctions-intl-hnk
3•MilnerRoute•24m ago•0 comments

TLS/SSL Certificates: Upcoming Reductions in Validity and Data Reuse Periods

https://cabforum.org/2025/04/11/ballot-sc081v3-introduce-schedule-of-reducing-validity-and-data-r...
1•okzgn•31m ago•0 comments

Show HN: I made a million dollar music video for $400

https://app.treechat.com/quest/post-5f994d78-3ceb-4b79-927f-1dd8d3602bd9
1•metamitya•31m ago•0 comments

Ask HN: Not sure but maybe that's why we all do coding

1•BlackScythe•35m ago•2 comments

Jshook: Open-source MCP server for runtime reverse engineering

https://github.com/vmoranv/jshookmcp
1•vmoranv•38m ago•0 comments

China to Restrict Open-Weights Model Exports

https://www.reuters.com/world/asia-pacific/china-proposes-adding-40-ai-biotech-solar-technologies...
5•gr_norm•39m ago•1 comments

Show HN: Connectio – One local address for all your development servers

https://connectio.pulkitbanta.com/
1•pulkitbanta•43m ago•0 comments

Bloomberg NEF on the Future of Global Energy [video]

https://www.youtube.com/watch?v=y94yV7WUwGY
2•thelastgallon•45m ago•0 comments

MapQuest will now show you where Flock cameras are in your neighborhood

https://www.engadget.com/2288729/mapquest-will-now-show-you-where-flock-cameras-are-in-your-neigh...
2•wondersky•45m ago•1 comments

Show HN: Tensor Golf – Practise PyTorch Through Short Drills

https://tensor.golf
1•singular_atomic•46m ago•0 comments

DragonRuby – I never wanted to create a game engine

https://gist.github.com/amirrajan/9e71d13f3108e5e66ebc98c752337ca5
2•amirrajan•49m ago•0 comments

Yonaguni Monument: Natural Formation or Man-Made Ruin?

https://geoscopy.com/yonaguni-monument-natural-formation-or-man-made-ruin/
1•peter_d_sherman•53m ago•0 comments

SF AI Founder's Zombie Shooter Game Turns Tenderloin Residents into Targets

https://sfist.com/2026/10/15/sf-tech-founders-zombie-shooter-game-turns-tenderloin-residents-into...
1•ubiquitysc•59m ago•0 comments

Butlerian Jihad

https://dune.fandom.com/wiki/Butlerian_Jihad
78•wetwater•1h ago•34 comments

Show HN: Let AI order DoorDash for me – under my watch – no playwright

https://www.wysebee.com
1•zxu•1h ago•0 comments

Enitre Chat history Is Gone, overnight

https://github.com/zai-org/feedback/issues/1064
1•97laos•1h ago•0 comments

Cloud computing is a trap, warns GNU founder Richard Stallman (2008)

https://www.theguardian.com/technology/2008/sep/29/cloud.computing.richard.stallman
9•arm32•1h ago•2 comments

An Introduction to EUV Sources for Lithography [pdf]

https://strobe.colorado.edu/wp-content/uploads/STROBE_ASML-EUV-Sources_Purvis_25-Sept-2020-1.pdf
1•pillars•1h ago•0 comments

Publishers' Trust in Nippan Dented by Unauthorized Book Sales for AI Training

https://japannews.yomiuri.co.jp/science-nature/technology/20261014-353599/
2•mushstory•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!