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Category Theory Illustrated: From Sets to Categories

https://abuseofnotation.github.io/category-theory-illustrated/02_category/
1•boris_m•1m ago•0 comments

The Inflation Gamble

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=5039068
1•toomuchtodo•3m ago•0 comments

The Backlash over Delivery Robots

https://www.bbc.com/news/articles/c0rygp005wjo
1•1659447091•5m ago•0 comments

GenDB – LLM-Powered Generative Query Engine

https://solidlao.github.io/GenDB/
1•matt_d•6m ago•0 comments

Electrocaloric effect

https://en.wikipedia.org/wiki/Electrocaloric_effect
1•teleforce•8m ago•0 comments

Scaling opencomputer from 1 VM to 1 million sandboxes

https://opencomputer.dev/blog/scaling-one-vm-to-million-sandboxes/
1•iacguy•9m ago•0 comments

[x86] AI Compute Extensions (ACE) Specification

https://x86ecosystem.org/resource/ai-compute-extensions-ace-specification/
2•matt_d•10m ago•0 comments

Your Definition of Done Is Wrong

https://fullscale.io/blog/definition-of-done/
1•spo81rty•12m ago•0 comments

FileZilla is still after 24 years

https://pauljacobson.me/2026/06/17/filezilla-is-still-awesome-after-24-years/
1•busymom0•15m ago•1 comments

BrandScreen Launch – Screen brand before build

https://www.brandscreen.ai/
1•emoney21•15m ago•1 comments

Three reasons fungi are not plants

https://asm.org/articles/2021/january/three-reasons-fungi-are-not-plants
2•teleforce•17m ago•1 comments

Six Numbers from Running 1,500 AI Agents Simultaneously

https://amitlimaye1.substack.com/p/six-numbers-from-running-1500-ai
2•amitlimaye•19m ago•0 comments

DuckDuckGo Collaborations

https://duckduckgo.com/collaborations
1•hmokiguess•20m ago•0 comments

Show HN: Ubercookie – A live demonstration of how websites can track you

https://ubercookie.xyz/
1•elpy1•21m ago•0 comments

VNX+: Self-contained RF payload for hosting AI/ML applications out of the box

https://epiqsolutions.com/products/sdr/vnx-development-platform
2•teleforce•28m ago•2 comments

Show HN: Gptbased – LLM leaderboard that emails you when to switch

https://gptbased.com
1•gptbased•32m ago•0 comments

Midjourney Full Body Ultrasonic CT Scanner

https://www.midjourney.com/medical/blogpost
58•lnyan•33m ago•12 comments

Learning VPP: Filtering Packets at 100GbE Line Rate

https://haryachyy.wordpress.com/2026/06/17/vpp-packet-filtering-100gbe-line-rate/
2•tanelpoder•33m ago•0 comments

Midjourney Medical

https://www.midjourney.com/medical
75•ricochet11•42m ago•61 comments

Next-Latent Prediction Transformers Learn Compact World Models - MS Research

https://jaydenteoh.github.io/blog/2026/nextlat
1•sorenjan•43m ago•0 comments

Show HN: Local personal data redaction for any AI tools

https://github.com/sophia486/pii-gui
3•unusual_typo•49m ago•0 comments

Manhattan's fastest bike messenger (1985) [video]

https://www.youtube.com/watch?v=xMvJ83XpGoI
2•droidjj•49m ago•0 comments

Show HN: Draft, Open Source Agent Context Sync/Collaboration

https://github.com/idodekerobo/draft
1•idodekerobo•50m ago•0 comments

Vevey – AI game dev for kids to build games, together

https://www.vevey.ai/
1•dvdhutch•50m ago•0 comments

Code Intelligence MCP Server

https://github.com/DeusData/codebase-memory-mcp
3•vantareed•50m ago•0 comments

Show HN: Rank scratch tickets in your state by expected value

https://scratchstats.ai
1•nlenn618•54m ago•0 comments

Former Tesla Exec Is Building the Home Heat Pump Musk Promised

https://www.notateslaapp.com/news/4313/former-tesla-exec-is-building-the-home-heat-pump-musk-prom...
2•voisin•58m ago•1 comments

Miuse: Agents for Guidance with Physical Tasks

https://miuse.tech/
1•pratt3000•58m ago•1 comments

Show HN: A world cup app built by football lovers

https://testflight.apple.com/join/f4gKRZwr
1•bootsybus•1h ago•0 comments

Show HN: I built a smart screen recording macOS

https://screeen.co
1•vinzdg•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!