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'Vibe revenue': AI companies admit they're worried about a bubble

https://www.cnbc.com/2025/11/14/vibe-revenue-ai-companies-admit-theyre-worried-about-a-bubble.html
1•MilnerRoute•6m ago•0 comments

ICE looks to WA tribes to house detained immigrants

https://www.seattletimes.com/seattle-news/politics/ice-looks-to-wa-tribes-to-house-detained-immig...
1•petethomas•11m ago•0 comments

Autoregressive or Diffusion Language Models, Why Choose?

https://arxiv.org/abs/2511.08923
2•mimida•12m ago•0 comments

Experimenting with Programming Languages [pdf]

https://web.cs.ucla.edu/~todd/theses/warth_dissertation.pdf
1•andsoitis•14m ago•0 comments

Ohm Editor

https://ohmjs.org/editor/
1•andsoitis•15m ago•0 comments

Adding Customizable Frame Contrast to KDE Plasma

https://akselmo.dev/posts/frame-contrast-settings/
1•PaulHoule•16m ago•0 comments

The Missing Abstraction for AI Agents: The Agent Filesystem

https://turso.tech/blog/agentfs
2•forks•21m ago•0 comments

Heady odors and sensory overload; 5,200 cheeses compete for World Cheese Awards

https://apnews.com/article/world-cheese-awards-switzerland-41f1a46f4af7fb5fc6f33a66df663755
1•petethomas•25m ago•0 comments

World still on track for catastrophic 2.6C temperature rise, report finds

https://www.theguardian.com/environment/2025/nov/13/world-still-on-track-for-catastrophic-26c-tem...
2•ivape•26m ago•0 comments

Justice Department replaced 'identical' Trump signatures on recent pardons

https://apnews.com/article/trump-pardon-biden-justice-department-ed-martin-d525b1911534a40f70394f...
2•petethomas•27m ago•0 comments

So, you want to design your own language?

https://cs.lmu.edu/~ray/notes/languagedesignnotes/
2•veqq•32m ago•0 comments

From florist to drone maker: How the weapon became so mainstream

https://www.bbc.com/news/articles/c4g3ydv2ygro
1•1659447091•32m ago•0 comments

Lua 5.5.0 (rc1) has been released for testing

https://www.lua.org/work/doc/readme.html#changes
3•dottrap•35m ago•0 comments

Título Propuesto (Alineado Con CVSS): Alerta Crítica P0: Es

https://medium.com/@tu_usuario/escalada-critica-iam-gcp-metadata-endpoint-b6c8d2e9f1a0
1•alexobando•36m ago•1 comments

How much is that Steam Machine in the window? Let's talk potential pricing

https://www.pcgamer.com/hardware/gaming-pcs/how-much-is-that-steam-machine-in-the-window-lets-tal...
1•evo_9•36m ago•0 comments

Shishupala Vadha – The Slaying of Shishupala

https://en.wikipedia.org/wiki/Shishupala_Vadha
1•fuzztester•37m ago•1 comments

How China won the EV battery race

https://www.bbc.com/future/article/20251110-how-china-won-the-worlds-battery-race
1•1659447091•38m ago•0 comments

Avellino Eruption

https://en.wikipedia.org/wiki/Avellino_eruption
1•diodorus•41m ago•0 comments

How Two Photographers Transformed Raw Photo Support on Mac

https://petapixel.com/2025/11/14/how-two-photographers-transformed-raw-photo-support-on-mac/
3•gbugniot•44m ago•0 comments

Just-MCP pattern enhances spec-driven development for agents

https://brianhorakh.medium.com/just-mcp-to-reduce-context-waste-in-spec-driven-development-393592...
1•brianhorakh•45m ago•1 comments

Professors at Sejong University gain Korean citizenship

https://www.koreatimes.co.kr/lifestyle/people-events/20251113/professors-at-sejong-university-gai...
1•e2e4•50m ago•0 comments

The Chris Boden Prison Story

https://www.youtube.com/watch?v=cuIRvn89988
2•pkrecker•51m ago•0 comments

Show HN: Group, compare and track health of GitHub repos you use

https://www.gitfitcheck.com
1•zendai•52m ago•0 comments

UK France eye co-development for India's 65000 ton Carrier

https://idrw.org/global-bids-for-blue-waters-uk-and-france-eye-co-development-of-indias-65000-ton...
2•methuselah_in•1h ago•0 comments

Unix Hater's Handbook Stinks

https://boxbase.org/entries/2020/nov/12/ugh-stinks/
3•bediger4000•1h ago•0 comments

The Silencing of Me by Dr. Peter B. Jordanson, PhD with Nathan J. Robinson

https://www.youtube.com/watch?v=jNv3oyfYFMg
1•burnt-resistor•1h ago•1 comments

Mira Murati's Thinking Machines seeks $50B valuation in funding talks

https://www.reuters.com/technology/mira-muratis-thinking-machines-seeks-50-billion-valuation-fund...
1•in-silico•1h ago•0 comments

Towards unlimited contexts: faster-than-GPU sparse logarithmic attention on CPU [video]

https://www.youtube.com/watch?v=s2L_wnbJbNQ
2•mfiguiere•1h ago•0 comments

New Proofs Probe Soap-Film Singularities

https://www.quantamagazine.org/new-proofs-probe-soap-film-singularities-20251112/
2•tzury•1h ago•0 comments

Be Moore Like Chuck

https://sigusr2.net/be-moore-like-chuck.html
1•andsoitis•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•6mo ago

Comments

whizzter•6mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•6mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•6mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•6mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•6mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•6mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•6mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•6mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•6mo ago
sdf(p + sin(p)*0.01)
GistNoesis•6mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•6mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!