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Show HN: KillClawd – a sarcastic AI desktop crab by local Ollama

https://github.com/ninjahawk/KillClawd
1•ninjahawk1•3m ago•0 comments

We mapped the nationwide Instructure breach

https://data.dailycal.org/2026-05-07-shiny-hunters/
1•notmysql_•6m ago•0 comments

The End of Elsewhere

https://fugitivemargins.substack.com/p/the-end-of-elsewhere
1•celadevra_•7m ago•0 comments

The Secret Diary That Has Spilled into the Musk vs. OpenAI Feud

https://www.wsj.com/tech/musk-openai-trial-greg-brockman-diary-journal-6950270e
1•RyanShook•8m ago•0 comments

Nvidia introduces back end for CUDA kernels in Rust

https://github.com/NVlabs/cuda-oxide
1•ketchup32613•32m ago•0 comments

Ask Hacker News: AI music with feedback

1•alpple•34m ago•0 comments

vLLM Routing and KV

https://avkcode.github.io/blog/how-vllm-works.html
2•gmays•43m ago•0 comments

A Mental Model for Agentic Work

https://basti.io/blog/agentic_work_mental_model/
1•vinhnx•44m ago•0 comments

Non-invasive profiling of the tumour microenvironment with spatial ecotypes

https://www.nature.com/articles/s41586-026-10452-4
2•bookofjoe•47m ago•0 comments

VGC: A Zone-Based Garbage Collection Architecture for Python's Parallel Runtime

https://arxiv.org/abs/2512.23768
2•teleforce•50m ago•0 comments

Tell HN: "Epstein files" is getting buried by deliberate suppresion-propaganda

14•notepad0x90•51m ago•2 comments

Open-source AWS evidence collector for SoC 2 audits

https://loxeai.com
1•arjavmehta•51m ago•0 comments

How to Work and Compound with AI

https://eugeneyan.com/writing/working-with-ai/
1•vinhnx•54m ago•0 comments

Open weights are quietly closing up – and that's a problem

https://martinalderson.com/posts/open-weights-are-quietly-closing-up/
1•vinhnx•54m ago•0 comments

He says U.S. troops abused him in Iraq's Abu Ghraib and his life is still ruined

https://www.npr.org/2023/04/11/1167341565/us-iraq-war-abu-ghraib-survivor
2•Cider9986•58m ago•0 comments

AI's Circular Psychosis

https://www.wheresyoured.at/premium-ais-circular-psychosis/
5•greedo•1h ago•0 comments

AI Hard Drive Shortage Making It More Expensive, Harder to Archive the Internet

https://www.404media.co/the-ai-hard-drive-shortage-is-making-it-more-expensive-and-harder-to-arch...
2•pabs3•1h ago•1 comments

Chamath Palihapitiya: What I Learned from Being Around the Top.01%

https://www.youtube.com/watch?v=RWqB9eAKMx0
1•Brysonbw•1h ago•0 comments

I built GitHub Store to 12,500 stars in 6 months – I started at 16

https://github-store.org/blog/how-i-built-github-store/
6•rainxchzed•1h ago•18 comments

I built a baremetal RustOS (O(1)allocator NVMeDMA ZeroTrust sandbox for AIAgents

https://github.com/joreag/polymorph_os
1•joreag•1h ago•0 comments

Software Sustainability Maturity Model (2013)

http://oss-watch.ac.uk/resources/ssmm
1•pabs3•1h ago•0 comments

Gemini went down with 1099 error

https://support.google.com/gemini/thread/431758595/1099-error?hl=en
1•nsoonhui•1h ago•0 comments

The Explorer Board a $99 Artix UltraScale+ FPGA Board from Adiuvo

https://explorerboard.tech/
2•signalhound•1h ago•0 comments

Remembering Planet Source Code: Sharing Code Before GitHub Made It Easy

https://www.pietschsoft.com/post/2026/05/05/remembering-planet-source-code-sharing-code-before-gi...
1•pabs3•1h ago•0 comments

Figure new humanoid robot demoing Bedroom Tidy

https://www.youtube.com/watch?v=8xEuFQz4E4A
1•zkjiang•1h ago•0 comments

Show HN: Nexa-gauge – Cache/cost-aware graph-based eval for LLM and RAG

https://github.com/harnexa/nexa-gauge
3•Sardhendu•1h ago•0 comments

Venom and Hot Peppers Offer a Key to Killing Resistant Bacteria

https://www.wired.com/story/mexican-science-transforms-scorpion-venom-and-habanero-chile-into-ant...
2•littlexsparkee•1h ago•1 comments

People Hate AI Art

https://mccue.dev/pages/5-8-26-ai-art
10•3dedb728-3f77•1h ago•0 comments

Accelerator Applicant's AI System Makes Faux Pau; Critical of Accelerator Model

https://news.novonavis.com/news/intel_080526_2297
1•capagg•1h ago•1 comments

Show HN: Launch and Run Companies on Autopilot

https://lakyus.com/live
1•edonnie•1h ago•1 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•12mo ago

Comments

whizzter•12mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•12mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•11mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•11mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•12mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•12mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•12mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•12mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•12mo ago
sdf(p + sin(p)*0.01)
GistNoesis•12mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•12mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!