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Can you cheat on someone with a video game?

https://www.bbc.com/news/articles/ckn9wrr75dyeo
1•dabinat•1m ago•0 comments

AI, Math, the Document-Drop. Non-Tech Thoughts

https://blog.computationalcomplexity.org/2026/10/ai-math-document-drop-non-tech-thoughts.html
1•speckx•1m ago•0 comments

Show HN: A typing test for articles you want to read on the internet

https://type.vinayakshukla.com/
1•vinayak-shukla•3m ago•0 comments

Git-style diffing for DuckLake tables

https://www.cocoalemana.com/integrations/ducklake/
1•ryanmelehan•3m ago•0 comments

Pcodec is 15% smaller and 2x faster than ClickHouse's DoubleDelta in compression

https://tomalard.github.io/posts/pcodec-is-awesome/
1•theanonymousone•5m ago•0 comments

The Measurement Problem

https://en.wikipedia.org/wiki/Measurement_problem
1•nose•7m ago•0 comments

The Last Human Decision

https://twitter.com/antonio_vespoli/status/2112258956987085268
3•antves•9m ago•0 comments

Best Illusion of the Year Contest 2025

https://vote.illusionoftheyear.com/
1•xnx•9m ago•0 comments

The Matrix for Robots

https://twitter.com/luckyrobots/status/2112247781188637071
1•sahin•9m ago•0 comments

What Shall I Teach My Son?

https://stevekrouse.com/ends
2•stevekrouse•9m ago•0 comments

I built ReRoute, a modern Chrome extension to modify, redirect, and mock Request

https://chromewebstore.google.com/detail/reroute-redirect-modify-m/aajcenoihcddonbbbakmopcmihgjgpga
1•Limbert•10m ago•0 comments

My Neighbor, Me, and a Grand Principle

https://lastwordonnothing.com/2026/10/19/my-neighbor-me-and-a-grand-principle/
2•royalroad•10m ago•0 comments

Mouse-1 – a decision model for your agent harness that you can tune

https://mouse.dev/blog/mouse-decision-model/
2•Aeroi•11m ago•1 comments

1.2M Searchable Business Ideas

https://idealab.ai/
1•mrboatshoepants•12m ago•0 comments

Security patches need patches now that attackers have AI

https://www.theregister.com/patches/2026/10/19/security-patches-need-patches-now-that-attackers-h...
2•speckx•12m ago•0 comments

We kept renting GPUs after getting 7 quotes to buy them

https://www.searchagora.com/blog/why-we-kept-renting-gpus-after-getting-7-quotes-to-buy-them
2•pencildiver•12m ago•0 comments

Show HN: NotchSub – Live on-device subtitles and translation from the Mac notch

https://github.com/wutlu/notchsub
1•spotlayn•12m ago•0 comments

The Next 'It' Apple Might Be 300 Years Old

https://cooking.nytimes.com/article/the-next-it-apple-might-be-300-years-old
1•bookofjoe•15m ago•1 comments

Show HN: Vibetown – public sandboxes to vibecode with strangers

https://vibetown.social
1•nickmarch31•15m ago•0 comments

Evilbuttons.com Animated buttons, built with an evil touch

https://www.evilbuttons.com/
1•luispa•15m ago•0 comments

JetBrains Mellum2.1 Thinking

https://huggingface.co/JetBrains/Mellum2.1-12B-A2.5B-Thinking-GGUF
1•AbuAssar•15m ago•0 comments

Show HN: A beautiful UI built upon Pavel Dobryakov's shader

https://swirltogether.com/
2•Gabriel_Martin•15m ago•0 comments

Zero-Shot to New Robots: Introducing Dream-1

https://dreamlabs.ai/research/dream-1/
1•gmays•16m ago•0 comments

Show HN: RawLink – Building a VPN protocol from scratch

https://github.com/zolagonano/RawLink
2•znano•16m ago•0 comments

As the coding boom fades, CS grads focus on AI skills in choppy job market

https://apnews.com/article/ai-computer-science-jobs-college-degree-99416cc8981d701e3674cf3dfa501491
2•koolhead17•16m ago•0 comments

Europe's cloud sovereignty rules could do more harm than good

https://www.theregister.com/off-prem/2026/10/19/europes-cloud-sovereignty-rules-could-do-more-har...
1•beardyw•16m ago•1 comments

The terrifying liminal space between code-writer and bot-prompter

https://blakewatson.com/journal/the-terrifying-liminal-space-between-code-writer-and-bot-prompter/
2•speckx•20m ago•0 comments

Disney found a way to buy Character.AI without buying its lawsuits

https://www.wired.com/story/disney-asked-characterai-to-go-bankrupt-for-a-get-out-of-lawsuits-card/
3•calcifer•21m ago•0 comments

DeepSeek Banned by Homeland Security

https://tech-insider.org/dhs-deepseek-federal-it-ban-fascsa-2026/
3•tonetheman•22m ago•1 comments

Nvidia Vera's System Architecture: Pushing Bandwidth

https://chipsandcheese.com/p/nvidia-veras-system-architecture
2•pella•22m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!