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Show HN: CleanCode – Claude Code and Codex collaborating on one canvas

https://github.com/chen-985211/cleancode
1•Tide-N•1m ago•0 comments

I used to be homeless. That experience shapes my science

https://www.science.org/content/article/i-used-be-homeless-experience-shapes-my-science
1•samizdis•1m ago•0 comments

DuckDB 2.0: Upgrade Now or Wait for 2.0.1?

https://query.farm/blog/duckdb-2-release-activity/
1•rustyconover•1m ago•0 comments

The AGI-pill is specialized robots

https://www.giacomoran.com/blog/agi-pill-specialized-robots/
1•ran3000•2m ago•0 comments

Secret-leak-scan-lite – scan repos for leaked credentials before you commit

https://github.com/NenadZivotic/secret-leak-scan-lite
1•Sone1994•6m ago•0 comments

I put an AI in the Garden of Eden. Then I introduced the serpent

https://www.reddit.com/r/ChatGPT/comments/1xh30mr/i_put_an_ai_in_the_garden_of_eden_then_i/
2•absurdwebsite•6m ago•0 comments

Early progress on accelerating drug development with Claude

https://www.anthropic.com/research/early-progress-drug-development
3•dataking•7m ago•0 comments

Raspberry Pi Zero 3W and Pi 4 Model A spotted in device trees

https://bret.dk/raspberry-pi-zero-3-w-pi-4-model-a/
3•sthlmb•9m ago•0 comments

Silo: Self-hosted media streaming, built on a modern stack

https://siloserver.org
1•mpgirro•12m ago•0 comments

In China, the AI bubble has burst

https://finance.yahoo.com/markets/stocks/articles/analysis-china-ai-bubble-already-120038616.html
6•smurda•14m ago•3 comments

Track all the layoffs happening around the world

https://layoffmap.com/
1•onmyway133•15m ago•1 comments

GM CEO: We're making leaps and bounds toward 'eyes-off, hands-off' driving

https://www.cnbc.com/2026/10/12/cramer-gm-eyes-off-driving-2028.html
1•RickJWagner•18m ago•1 comments

The US AI Labs, Part 2: The Suppliers Are Financing Their Own Customers

https://codingplans.dev/briefs/us-model-labs-part-2/
1•nedsma•21m ago•0 comments

Hex Raises $100M

https://hex.tech/blog/hex-new-era/
1•tomwphillips•22m ago•0 comments

Code-execution flaw in UEFI firmware threatens most servers on planet Earth

https://arstechnica.com/security/2026/10/code-execution-flaw-in-uefi-firmware-threatens-most-serv...
3•DamnInteresting•23m ago•1 comments

Ask HN: How will HN transition to allowing AI writing when society accepts it?

1•amichail•24m ago•2 comments

Bitcoin Puzzle Research: Methods, Research and Lessons from Negative Results [pdf]

https://github.com/escache/bitcoin-puzzle-methods/blob/main/BITCOIN_RESEARCH_METHODS_EXPLAINED.pdf
1•ioevno•25m ago•0 comments

Prometheus collects gift links to paywalled news articles shared by subscribers

https://kottke.org/prometheus/
1•SLHamlet•28m ago•1 comments

iCloudKit Extractor: seven months from an ADP dead end to a public toolkit

https://github.com/GiordanoSconti/iCloudKitExtractor
1•D34dL0ck9327•34m ago•0 comments

The Talkie Persona Library (atlas of neurons in vintage language model)

https://talkieneurons.vercel.app/
1•benbreen•34m ago•0 comments

Books and Specs I enjoyed reading

https://paulocuambe.github.io/posts/reading/
2•gosenx•35m ago•0 comments

Can maths survive AI? Fields medallist Terence Tao calls for a 'Maths 2.0' world

https://www.nature.com/articles/d41586-026-03389-1
1•bookofjoe•35m ago•1 comments

Building Conversational Commerce with Multi-Agent Swarms on GCP

https://developers.googleblog.com/building-conversational-commerce-with-multi-agent-swarms-on-gcp...
1•mikece•36m ago•0 comments

Anduril Partners with Qualcomm to Build Laptops on US Soil

https://www.tomshardware.com/laptops/military-drone-outfit-anduril-partners-with-qualcomm-to-buil...
1•smurda•38m ago•4 comments

Show HN: Happy-Eyeballs.club

https://happy-eyeballs.club/
1•FocusedPotato•38m ago•0 comments

Discovering and exploiting vulnerabilities in real-world software with Claude

https://www.anthropic.com/research/discovering-vulnerabilities-with-claude
3•ledoge•39m ago•1 comments

The NYPD's New Cell Tracker Is Built for Mobility

https://reclaimthenet.org/nypd-cognyte-falconet-cell-tracker-surveillance
2•mikece•40m ago•1 comments

Show HN: Agent Skills – 51 SKILL.md workflows for coding agents and marketers

https://github.com/milad-ahmd/agent-skills
1•milad_ahmd•41m ago•0 comments

Compile-Time Dependent Types

https://thenumb.at/Syl-Intro/
1•birdculture•41m ago•0 comments

OpenAI's Loss of Containment

https://atomiccourtyard.substack.com/p/openais-loss-of-containment
1•atomiccourtyard•42m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!