frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Show HN: Nxui – Copy-paste animated UI components for Vue

https://nxui.geoql.in/docs/
1•vinayakkulkarni•17s ago•0 comments

You're Not "AI Native"

https://www.stvn.sh/writing/youre-not-ai-native-exu048c
1•mooreds•23s ago•0 comments

SBCL-IRCD

https://github.com/jdgrr/sbcl-ircd
1•jdgr•1m ago•1 comments

Polivoks Designer Vladimir Kuzmin Has Died

https://www.synthtopia.com/content/2026/06/13/polivoks-synthesizer-designer-vladimir-kuzmin-has-d...
1•glimshe•1m ago•0 comments

Large Libel Model lawsuits allege mischaracterization rather than hallucination

https://reason.com/volokh/2026/06/15/two-new-large-libel-models-lawsuits-though-alleging-mischara...
1•delichon•1m ago•0 comments

Single food delivery robot jammed the canal drawbridge

https://yle.fi/a/74-20231660
1•mcraiha•2m ago•0 comments

Adyen to Acquire Orb

https://www.adyen.com/press-and-media/jtrg4qd7j3p4rj
1•doppp•4m ago•0 comments

CrankGPT

https://crankgpt.com
1•rishikeshs•5m ago•0 comments

People Living Near xAI's Data Centers Are Right Pissed About the SpaceX IPO

https://www.motherjones.com/politics/2026/06/xai-data-center-neighbors-angry-spacex-ipo-gas-turbi...
1•cdrnsf•5m ago•0 comments

AI Readiness Radar

https://cakehurstryan.com/2026/06/12/ai-readiness-radar/
1•mooreds•6m ago•0 comments

Hetzner Price Adjustment (June 15th, 2026)

https://docs.hetzner.com/general/infrastructure-and-availability/price-adjustment/#cloud-servers
3•tuhtah•6m ago•1 comments

Ask HN: What agentic directory structure do you use?

3•dominiek•6m ago•0 comments

The Small Lies Developers Tell to Keep Work Moving

https://shiftmag.dev/the-small-lies-developers-tell-to-keep-work-moving-10305/
1•dxs•7m ago•1 comments

Applying Brevity and Language Efficiency in Prompt Engineering

https://prahladyeri.github.io/guides/applying-brevity-and-language-efficiency-to-prompt-engineeri...
2•pyeri•9m ago•0 comments

Formal Methods and the Future of Programming

https://blog.janestreet.com/formal-methods-at-jane-street-index/
1•osener•9m ago•0 comments

Generative AI and Ethical Speculation

https://www.internetruleslab.com/black-mirror-survey
1•speckx•10m ago•0 comments

Akse3D – open-source 3D modelling anyone can master

https://akse3d-en.skaperiet.no
1•joachimhs•12m ago•0 comments

WSP WordPress MCP – Connect AI Agents to WordPress

https://github.com/bilalnaseer/wsp-wordpress-mcp
4•web_sensepro•13m ago•0 comments

Fox Corporation to Acquire Roku, Inc

https://www.foxcorporation.com/news/corp-press-releases/2026/fox-corporation-to-acquire-roku-inc/
2•jaredwiener•13m ago•0 comments

General-purpose LLMs outperform specialized clinical AI tools

https://www.nature.com/articles/s41591-026-04431-5
2•doppp•14m ago•0 comments

The Robot Arm Nobody Dares Rip Out – Industrial and Manufacturing

https://atomsfrontier.substack.com/p/the-robot-arm-nobody-dares-rip-out
1•jpatel3•14m ago•0 comments

SpaceX is coming to your 401(k) – maybe

https://www.cnn.com/2026/06/15/markets/spacex-shares-401k
1•rawgabbit•15m ago•0 comments

The Math Behind "AI Will Replace Engineers" Is Wrong [video]

https://www.youtube.com/watch?v=ItSLny8on5I
1•DeusExMachina•15m ago•0 comments

New Font: Nic7pin

https://scruss.com/blog/2026/06/10/new-font-nic7pin/
1•rbanffy•17m ago•1 comments

I built 80% of the core features of Shopify in 30 hours

https://yep.shop/blog/how-i-built-it
1•aliasaria•17m ago•0 comments

OpenAI requires face scan to use o3 (June 2025)

https://community.openai.com/t/has-openai-lost-its-mind-face-scan-required-to-use-o3/1286152
1•nycdatasci•17m ago•1 comments

Show HN: PIM – app blocker that inconveniences you instead of locking you out

https://pleaseinconvenienceme.com
1•SMV279438•20m ago•1 comments

How do you delete a user from a model you fine-tuned?

https://legallayer.substack.com/p/how-do-you-delete-a-user-from-a-model
1•senaevren•22m ago•1 comments

The Formula Won

https://www.collisiondetector.com/the-formula-won/
1•speckx•24m ago•0 comments

Show HN: Mcpwn – nobody's pentesting their MCP servers, so I built a tool for it

https://github.com/D0rs4n/mcpwn
1•thedorsan•24m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!