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Razor1911 – CMOS Cosmos [video]

https://www.youtube.com/watch?v=CfpaAxrQfy8
2•krige•2m ago•1 comments

NIS2

https://en.wikipedia.org/wiki/Cyber-security_regulation
1•doener•3m ago•0 comments

Docker Sandboxes

https://www.docker.com/blog/docker-sandboxes-a-new-approach-for-coding-agent-safety/
1•ridruejo•3m ago•0 comments

Ask HN: Has the time come to hire AI as opposed to interns?

1•sawirricardo•6m ago•1 comments

Show HN: GitHits – Code example engine for AI agents and devs (Private Beta)

https://githits.com/
3•skvark•7m ago•0 comments

Show HN: Downloadable Extensions for Postgres.app

https://postgresapp.com/extensions/
1•postgresapp•9m ago•0 comments

DeepSeek releases open-weights math model with IMO gold medal performance

https://huggingface.co/deepseek-ai/DeepSeek-Math-V2
7•victorbuilds•13m ago•0 comments

The Performance Inequality Gap

https://infrequently.org/2025/11/performance-inequality-gap-2026/
1•kiyanwang•14m ago•0 comments

Elided Branches: Revisiting Manager READMEs

https://www.elidedbranches.com/2025/11/revisiting-manager-readmes.html
1•kiyanwang•15m ago•0 comments

The Success Trap – By Mike Fisher

https://mikefisher.substack.com/p/the-success-trap
1•kiyanwang•16m ago•0 comments

I just dropped the price of my 120-page Spring Boot Testing guide to $0

https://rieckpil.de/free-spring-boot-testing-book/
1•rieckpil•20m ago•1 comments

The Sand Mandala (2023)

https://ben.bolte.cc/posts/2023-11-21-the-sand-mandala
1•codekansas•22m ago•0 comments

Neuron Models

https://ben.bolte.cc/posts/2025-11-23-neurons
2•codekansas•23m ago•0 comments

ChatGPT's Third Birthday

https://simonwillison.net/2025/Nov/30/chatgpt-third-birthday/
1•vismit2000•27m ago•0 comments

DropPop: Designing Drop-to-Deploy Mechanisms with Bistable Scissors Structures

https://dl.acm.org/doi/10.1145/3746059.3747657
1•PaulHoule•28m ago•0 comments

Let's Break Down the 45nm Process Node [video]

https://www.youtube.com/watch?v=zUgy29h0alM
1•chii•30m ago•0 comments

Zimage.run – Free, unlimited image generation using Alibaba's new Z-Image model

https://zimage.run/
2•yanaimngvov•30m ago•2 comments

AI Worflow/Agent pain points

1•samitterbach•31m ago•2 comments

Fabricate: fabricate an GitHub personae with projects and commit history

https://twitter.com/dabit3/status/1995316855896986075
1•nailer•34m ago•0 comments

Norwegian code calendar parodies Omarchy

https://tomarchy.kode24.no/
2•retrojorgen•38m ago•1 comments

Victorian-Style Lines for the Web: Elements of Identical Width

https://jacobfilipp.com/victorian-line/
2•freediver•39m ago•0 comments

Predicting the Worst and Stupidest

https://medium.com/luminasticity/predicting-the-worst-and-stupidest-dd79b60a7b05
1•bryanrasmussen•47m ago•0 comments

Show HN: CV, Rebuilt for the Exact Job You Want

https://portal.thetaurus.ai/sign-up
1•taurusai•47m ago•0 comments

Porting nanochat to Transformers: an AI modeling history lesson

https://huggingface.co/spaces/nanochat-students/transformers
1•victormustar•50m ago•0 comments

Show HN: A photo colorizer I built after revisiting old family photos

https://www.colorize.studio/
1•sonny177•53m ago•0 comments

The GitHub Annotation Toolkit

https://github.com/github/annotation-toolkit
1•robin_reala•1h ago•0 comments

Show HN: Case-IQ UK case law generator

https://case-iq.co.uk
1•shouldabought•1h ago•0 comments

Matcha local RSS adds LLM notifications

https://github.com/piqoni/matcha/releases/tag/v0.8.0
1•lexoj•1h ago•0 comments

PaperMotion Pro – Turn photos into paper animations in the browser

https://paperanimator.pro
1•TinyMomentum•1h ago•1 comments

I am smarter than ChatGPT-5 mini (at Clues by Sam)

https://goose.leaflet.pub/3lxal7n5gtk25
2•Antibabelic•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•6mo ago

Comments

whizzter•6mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•6mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•6mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•6mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•6mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•6mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•6mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•6mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•6mo ago
sdf(p + sin(p)*0.01)
GistNoesis•6mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•6mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!