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Show HN: Kudu – A TUI VM Manager on Linux

https://github.com/pythops/kudu
1•pythops•41s ago•0 comments

Yay? All my feeds are getting boring

https://princetonponders.bearblog.dev/yay-all-my-feeds-are-getting-boring/
1•speckx•1m ago•0 comments

House Dems' pro-Israel wing gains power on key panel

https://www.axios.com/2026/08/25/democrats-israel-moskowitz-house-foreign-affairs
1•newspaper1•4m ago•0 comments

Collective Action Problem

https://en.wikipedia.org/wiki/Collective_action_problem
1•num42•4m ago•0 comments

Show HN: Nodusfall Wiki – Tracking Verified Game Information and Updates

https://nodusfallwiki.org/
1•richardharmer•5m ago•0 comments

Spite

https://en.wikipedia.org/wiki/Spite_(game_theory)
1•num42•5m ago•0 comments

Charting the trillion-dollar TAM wars

https://www.ft.com/content/5b479f2e-6b34-4373-b65b-531b92bac816
1•cl42•6m ago•0 comments

GPU Shark – a native Nvidia telemetry monitor for Windows

https://github.com/k1gs/Gpu-Shark
1•k1gs•6m ago•1 comments

SQLite in Production with Built-In Litestream Replication

https://openrun.dev/blog/litestream/
1•ajayvk•7m ago•1 comments

Self-Determination Theory

https://en.wikipedia.org/wiki/Self-determination_theory
1•klaussilveira•7m ago•0 comments

Amazon Acquires Duck Labs (DuckDB)

https://motherduck.com/blog/duckdb-amazon/
1•wenc•7m ago•0 comments

Ads and tracking infiltrated TVs. Now they're coming for monitors

https://arstechnica.com/gadgets/2026/08/ads-and-tracking-infiltrated-tvs-now-theyre-coming-for-mo...
2•SubiculumCode•7m ago•0 comments

Meta, states agree to $17B settlement in child safety trial

https://text.npr.org/nx-s1-5944781
2•hvb2•10m ago•1 comments

Gambling Sweeps Across Another Industry. Welcome to the Future of Trading Cards

https://www.barrons.com/articles/gambling-baseball-cards-digital-repacks-bf0c4232
1•petethomas•10m ago•0 comments

View Transitions: Careful Not to Make Stuff Unclickable

https://blog.master.dev/view-transitions-careful-not-to-make-stuff-unclickable/
1•ibobev•11m ago•0 comments

Automating repetitive work at OpenAI with Codex

https://developers.openai.com/blog/automating-repetitive-work-at-openai-with-codex
1•sourishkrout•11m ago•0 comments

Reminder that `system-UI` is well supported

https://blog.master.dev/system-ui-san-francisco-fun/
1•ibobev•11m ago•0 comments

On-Call Is Now Theatre

https://boristane.com/blog/on-call-is-now-theatre/
1•adletbalzhanov•12m ago•0 comments

In Hilbert Space, All Things Are Quantumly Possible

https://www.quantamagazine.org/in-hilbert-space-all-things-are-quantumly-possible-20260826/
2•ibobev•12m ago•0 comments

Statistical mechanics in just one equation

https://condensedconcepts.blogspot.com/2026/08/statistical-mechanics-in-just-one.html
1•speckx•13m ago•0 comments

Big Ticks and Small Ticks in Equity Microstructure

https://dm13450.github.io/2026/08/23/big-ticks-and-small-ticks-in-equity-microstruture.md.html
1•dm13450•20m ago•0 comments

Ultrafast Frontier Inference – Cerebras Hot Chips 2026

https://www.cerebras.ai/blog/ultrafast-frontier-inference-cerebras-deep-dive-at-hot-chips-2026
1•rbanffy•21m ago•0 comments

Cold Boot Attacks on Encryption Keys [pdf]

https://www.usenix.org/legacy/event/sec08/tech/full_papers/halderman/halderman.pdf
1•gurjeet•21m ago•0 comments

Against Modesty's Bailey

https://thezvi.substack.com/p/against-modestys-bailey
2•7777777phil•22m ago•0 comments

Building Tyr in Rust, part 3: Managing GPU memory

https://www.collabora.com/news-and-blog/blog/2026/08/26/building-tyr-in-rust-part-3-managing-gpu-...
1•losgehts•23m ago•0 comments

Loading from Tape

https://www.usebox.net/jjm/blog/loading-from-tape/
2•speckx•23m ago•1 comments

Credentials Are Leaked by LLM Agent Skills: An Empirical Study

https://arxiv.org/abs/2604.03070
2•geox•23m ago•0 comments

Adversaries may leverage information repositories to mine valuable information.

https://attack.mitre.org/techniques/T1213/
1•mooreds•23m ago•0 comments

Study Reveals UnitedHealth's Profit Margins Four Times What It Claimed [pdf]

https://insurancewatchdogcoalition.com/wp-content/uploads/2026/08/UHG-Profits-Study_August-2026.pdf
18•CGMthrowaway•24m ago•5 comments

A conference for Ruby engineers in SF

https://evilmartians.com/chronicles/why-engineers-should-come-to-the-sf-ruby-startup-conference-i...
2•camimirabal•25m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!