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LZAV 7.1: Enhanced Compression Ratio, Speed, and C/C++ Pointer Compliance

https://github.com/avaneev/lzav
1•birdculture•7m ago•0 comments

Show HN: Solving a personal Problem, create internal tool for your App in mins

https://anadock.com/
1•verain•8m ago•0 comments

CVS to break up $117B business, separating pharmacies from insurance

https://www.reuters.com/legal/transactional/cvs-health-split-two-separating-pharmacy-business-ins...
1•JumpCrisscross•10m ago•0 comments

Ask HN: Can current AI models reverse engineer CUDA drivers?

2•m00dy•10m ago•0 comments

Pro-Russian hackers claim responsibility for attacks on refrigerators in EU

https://swedenherald.com/article/pro-russian-hacker-groups-claim-responsibility-for-attacks-on-re...
2•consumer451•15m ago•0 comments

Slug Thug

https://slugthug.com
1•tillstazy•16m ago•0 comments

Can I ignore tech debt now?

https://gruhn.me/blog/2026-10-05/
1•ngruhn•18m ago•0 comments

Show HN: Formatide – Batch image conversion and collages without uploading

https://formatide.com/converter
1•mcflysj•19m ago•0 comments

Google to cut Search access for schools that block new AI tools

https://www.fox29.com/news/google-cut-search-access-schools-completely-block-new-ai-tools
2•Pepitobombito•25m ago•2 comments

OCR: from reading characters to understanding documents

https://www.extend.ai/resources/history-of-ocr
2•taubek•25m ago•0 comments

Graph of all Rust crates dependencies

https://github.com/Fiedzia/rust-crates-graph-analysis
2•fiedzia•26m ago•1 comments

Ask HN: What are the fundamentals of agentic coding?

2•guitarlimeo•27m ago•0 comments

Mistakes Claude Makes with Hardware in the Loop

https://groundrun.io/blog/mistakes-claude-makes-with-hardware-in-the-loop/
1•adunk•29m ago•0 comments

Show HN: CascadeHook – Webhook delivery with signing, retries, and replay

https://cascadehook.com
1•shubbu03•30m ago•0 comments

"That was a frank interview." A 61-game chat with the CEO of Atari

https://www.gamefile.news/p/that-was-a-very-frank-interview-a
1•Michelangelo11•32m ago•0 comments

Tile downgrading: getting a 2048 AI to 32,768 without more training [video]

https://www.youtube.com/watch?v=2JgszpB4Cos
1•feralsimulation•37m ago•0 comments

A 3D Science Simulator with Molecules, a Periodic Table, and a Solar System

https://visionvix.world/
1•julian-vix•48m ago•0 comments

Google's Search Volume Is About 5x ChatGPT's, OpenAI Says

https://www.searchenginejournal.com/googles-search-volume-is-about-5x-chatgpts-openai-says/595817/
1•GloVin•49m ago•0 comments

GPT-6 Astra covertly underperforms on safety research

https://alignment.openai.com/misalignment-reports/covert-underperformance-on-safety-research-tasks/
4•lucrbvi•51m ago•1 comments

Mirall for Studios – client work doesn't belong on someone else's servers

https://mirall.app/studios
1•gokohl•52m ago•1 comments

AXI: Host-side state kept an LLM job exact for 1,500 steps pre-registered tests

https://zenodo.org/records/23958737
1•shalendragaur•56m ago•0 comments

AI-Lost In The Middle, possible solution

https://zenodo.org/records/23686384
1•pinuslongaeva•59m ago•0 comments

CAD Kernel in Rust faster than SMLib

https://next.brep.io/
3•arynrand•1h ago•0 comments

After Texas' blue wave, what happens to Elon Musk and SpaceX?

https://arstechnica.com/space/2026/11/elon-musk-moved-spacex-to-red-texas-now-its-blue-what-happe...
2•rbanffy•1h ago•0 comments

Show HN: HackerFriction, HackerTube for what HN complains about

https://hackerfriction.org/
2•capex•1h ago•0 comments

Show HN: GlobalMPC sign-guard – Adding policy enforcement to hot-wallet signing

https://github.com/globalmpc/rwa-kit-js
1•A_Jblessing•1h ago•0 comments

Show HN: L4H – our hypervisor built on the seL4 microkernel

https://github.com/losfair/l4h
2•losfair•1h ago•0 comments

Show HN: Inspired by HackerTube, I Built HackerByte for HN and GitHub

https://hackerbyte.net/
1•bakigul•1h ago•0 comments

NASA's 22-year-old Swift satellite telescope falls from orbit

https://www.reuters.com/science/nasas-22-year-old-swift-satellite-telescope-falls-orbit-fiery-fin...
9•tosh•1h ago•0 comments

Fixing Stack Overflow's toxicity with $500

https://sadok.mx/blog/fixing-stack-overflow/
2•sea-gold•1h ago•1 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!