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Remote work didn't kill collaboration. Invisible teammates did

https://www.indiehackers.com/post/remote-work-didnt-kill-collaboration-invisible-teammates-did-JU...
1•ironsteel•1m ago•0 comments

DeepSeek drops another breakthrough [video]

https://www.youtube.com/watch?v=J0D7qV3nl7w
2•mgh2•10m ago•0 comments

Cvcheck.app scores your CV and tells you what's wrong

https://cvcheck.app
1•stefandulgh•11m ago•0 comments

A Last Gasp of 2D: The Cave CV1000 (2022)

https://nicole.express/2022/games-made-in-a-cave.html
2•tropicalfruit•12m ago•0 comments

Incompetent Content Moderation and Sexy Stuff

https://medium.com/luminasticity/incompetent-content-moderation-and-sexy-stuff-29e7e4d5caf7
1•bryanrasmussen•16m ago•0 comments

Suffix BWT vs. cyclic shift BWT, and fast computation

https://purplesyringa.moe/blog/suffix-bwt-vs-cyclic-shift-bwt-and-fast-computation/
1•g0xA52A2A•17m ago•0 comments

Before YouTube, Teenagers Were Coding Mind-Blowing Digital Art in Assembly

https://comuniq.xyz/post?t=1356
1•01-_-•18m ago•0 comments

Snake Venom Peptide Serum, Benefits, and Real Skin Insights

https://gamma.app/embed/Synevra-UltraLift-Review-2026-Snake-Venom-Peptide-Truth-Inside-jcmns0kstf...
1•prepostseo•20m ago•0 comments

Private space pilots are flying orbital missions for the US Space Force

https://techcrunch.com/2026/07/02/private-space-pilots-are-flying-orbital-missions-for-the-us-spa...
1•01-_-•24m ago•0 comments

LiteOne V3 – A 12KB Zero-Build framework aiming for strict CSP security

https://github.com/reflexmanofficial/LiteOne-v3
1•RelfexMan•26m ago•0 comments

Do teams proactively validate Kubernetes resilience against SLOs?

https://www.resilopshq.com/
1•swaroopbhatk•27m ago•1 comments

Building is free now. Being wanted isn't

https://starts.live
1•sgraphics8•29m ago•0 comments

Egypt Won

https://xcancel.com/waterloo_intern/status/2073171123542573231
3•razodactyl•31m ago•0 comments

Ask HN: Which AI model do you use for what?

1•akashwadhwani35•31m ago•0 comments

Yep, we're using OpenClaw to date now

https://techcrunch.com/2026/07/02/yep-were-using-openclaw-to-date-now/
2•TMWNN•34m ago•0 comments

Unearthing the Reality of "Zombie Energy Systems" in Africa's Energy Transition

https://www.catf.us/resource/unearthing-reality-zombie-energy-systems-africas-energy-transition/
1•bryanrasmussen•38m ago•0 comments

Another day, another illegal billion-dollar bribe to raise your electricity pric

https://electrek.co/2026/06/30/another-day-another-illegal-billion-dollar-bribe-to-raise-your-ele...
2•xbmcuser•42m ago•1 comments

The Factorio Effect

https://dangrafham.com/the-factorio-effect
1•freediver•44m ago•0 comments

Financial Nonsense

https://2ndbreakfast.audreywatters.com/financial-nonsense/
2•dmacedo•49m ago•0 comments

Most House Mice Tested Now Carry Mutations That Beat Common Rodent Poison

https://studyfinds.com/most-house-mice-tested-carry-mutations-that-beat-common-rodent-poison-stud...
2•mdp2021•49m ago•0 comments

Linguistic Relativity: Programming Languages

https://en.wikipedia.org/wiki/Linguistic_relativity
1•tosh•49m ago•1 comments

Show HN: Impasto – baker's percentages, poolish timing, DDT math for pizza nerds

https://impastopizza.app/
1•Floppyrom•52m ago•0 comments

The Screwdriver or the Swiss Army Knife

https://gregraiz.com/blog/screwdriver-or-swiss-army-knife/
1•freediver•53m ago•0 comments

Radio Free AI: The voice of the resistance

https://open.spotify.com/show/033HWq6pzjHeleKR8jfxLm
1•PaulTheOtherOne•54m ago•1 comments

Looking Forward to Postgres 19: Checksums for All

https://www.pgedge.com/blog/looking-forward-to-postgres-19-checksums-for-all
2•rellem•58m ago•0 comments

AI Poisons Creativity [video]

https://www.youtube.com/watch?v=WeCSzEtZcUw
1•ndr42•1h ago•1 comments

The Wonderful World of Slide Charts, Wheel Charts and Perrygrafs

https://www.sphere.bc.ca/oldsite/test/perrygraf.html
1•xeonmc•1h ago•0 comments

The Media Pipeline Behind realtime Voice System Pacing, Jitter Buffers...

1•gokuljs•1h ago•0 comments

RecLayer – Multi-track screen recording for macOS

https://apps.apple.com/us/app/reclayer/id6771830948?mt=12
1•apostylee•1h ago•0 comments

Italy warns against Chat Control mass surveillance, but votes in favour of it

https://digitalcourage.social/@echo_pbreyer/116860372306942641
6•latexr•1h ago•3 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!