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De-anonymization attack on geolocated data (2014)

https://www.sciencedirect.com/science/article/pii/S0022000014000683
3•billybuckwheat•1m ago•0 comments

"Why would anybody start a website?"

https://daverupert.com/2025/09/why-would-anybody-start-a-website/
2•cdrnsf•5m ago•0 comments

I wrote JustHTML using coding agents

https://friendlybit.com/python/writing-justhtml-with-coding-agents/
2•alsetmusic•6m ago•1 comments

SPhotonix – 360TB into 5-inch glass disc with femtosecond laser

https://www.tomshardware.com/pc-components/storage/sphotonix-pushes-5d-glass-storage-toward-data-...
1•peter_d_sherman•6m ago•0 comments

Anesthesia Experiments Are Reviving Quantum Consciousness Theories

https://www.popularmechanics.com/technology/a69632925/quantum-consciousness-anesthesia-experiments/
1•bookofjoe•7m ago•1 comments

How the US freight rail industry got dirtier than coal power plants

https://www.reuters.com/sustainability/climate-energy/how-us-freight-rail-industry-got-dirtier-th...
1•geox•10m ago•0 comments

CapROS: The Capability-Based Reliable Operating System

https://www.capros.org/
1•gjvc•13m ago•0 comments

Layer Normalization as Fast as Possible

https://fleetwood.dev/posts/layernorm-as-fast-as-possible
1•montyanderson•14m ago•0 comments

Robot Vacuum Roomba Maker Files for Bankruptcy After 35 Years

https://news.bloomberglaw.com/bankruptcy-law/robot-vacuum-roomba-maker-files-for-bankruptcy-after...
6•nreece•15m ago•1 comments

Skövde, the tiny town powering up Sweden's video game boom

https://www.theguardian.com/games/2025/dec/12/skovde-sweden-video-games-goat-simulator-valheim-v-...
1•1659447091•16m ago•0 comments

Microsoft Copilot AI Comes to LG TVs, and Can't Be Deleted

https://www.techpowerup.com/344075/microsoft-copilot-ai-comes-to-lg-tvs-and-cant-be-deleted
2•akyuu•16m ago•0 comments

TV in America, Pt. 1 – Foundations

https://drmanhattan16.substack.com/p/the-history-of-tv-in-america-pt-1
1•paulpauper•17m ago•0 comments

Oliver Sacks fabricated key details in his books

https://boingboing.net/2025/12/12/oliver-sacks-fabricated-key-details-in-his-books.html
4•paulpauper•20m ago•1 comments

Frances Elizabeth Allen: The Woman Who Made Code Run Fast – and Was Forgotten

https://voxmeditantis.com/2025/12/13/frances-elizabeth-allen-the-woman-who-made-code-run-fast-and...
3•colinprince•22m ago•2 comments

Being There: On Working in Person

https://medium.com/@maspinwall22/being-there-5c167dd8b163
1•govmaspy•23m ago•1 comments

Ask HN: Best back end to run models on Google TPU?

2•vood•28m ago•0 comments

Grok is spreading misinformation about the Bondi Beach shooting

https://www.theverge.com/news/844443/grok-misinformation-bondi-beach-shooting
4•alsetmusic•29m ago•1 comments

Ravaan.art

https://ravaan.art/?seed=71dafa3svng
2•nateb2022•31m ago•0 comments

Sam Altman's Sprint to Correct OpenAI's Direction and Fend Off Google

https://www.wsj.com/tech/ai/openai-sam-altman-google-code-red-c3a312ad
1•babelfish•31m ago•1 comments

Larry Wall, the Guru of Perl (1999)

https://www.linuxjournal.com/article/3394
2•susam•32m ago•0 comments

If AI replaces workers, should it also pay taxes?

https://english.elpais.com/technology/2025-11-30/if-ai-replaces-workers-should-it-also-pay-taxes....
5•PaulHoule•35m ago•0 comments

UK Treasury drawing up new rules to police cryptocurrency markets

https://www.theguardian.com/technology/2025/dec/15/uk-treasury-drawing-up-new-rules-to-police-cry...
3•chrisjj•37m ago•0 comments

L5: A Processing Library in Lua for Interactive Artwork

https://l5lua.org/
2•azhenley•37m ago•0 comments

A Year of Not Really Blogging

https://duggan.ie/posts/a-year-of-not-really-blogging
1•duggan•38m ago•0 comments

Adding Bits Beats AI Slop

https://gwern.net/blog/2025/good-ai-samples
3•networked•38m ago•0 comments

JSDoc types are not TypeScript types

https://jcbhmr.com/2024/12/24/jsdoc-is-not-ts/
3•jcbhmr•39m ago•0 comments

Whisper-Turbo – Cross-Platform, GPU Accelerated Whisper

https://github.com/FL33TW00D/whisper-turbo
1•montyanderson•39m ago•1 comments

Scripting on the Lido Deck (2000)

https://web.archive.org/web/20160307004219/http://www.wired.com/2000/10/cruise/
1•susam•41m ago•0 comments

Marc Andreessen and Charlie Songhurst on the past, present, and future [video]

https://www.youtube.com/watch?v=E_1cTlLpNMg
1•montyanderson•43m ago•0 comments

If you hate networking, you're probably bad at it

https://adelwu.substack.com/p/if-you-hate-networking-youre-probably
2•swyx•44m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•7mo ago

Comments

whizzter•7mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•7mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•7mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•7mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•7mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•7mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•7mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•7mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•7mo ago
sdf(p + sin(p)*0.01)
GistNoesis•7mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•7mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!