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How R&D Affects Absorptive Capacity

https://camerongordon0.substack.com/p/how-r-and-d-affects-absorptive-capacity
1•iciac•5m ago•0 comments

How Does Bluetooth Work?

https://www.bbc.co.uk/programmes/w3ct8k71
3•vismit2000•13m ago•0 comments

Show HN: Pytest-tia – run only the tests your Git diff affects, with receipts

https://github.com/breadMSA/pytest-tia
2•BreadWasEaten•17m ago•0 comments

I created an open source app to check if a photo is from an AI or a Camera

https://github.com/Wavesonics/C2PAVerify
2•Wavesonics•19m ago•1 comments

Is It Possible to Block Childrens' Access to Social Media? [video]

https://www.youtube.com/watch?v=2jJeSgO_MGo
2•dev_hugepages•21m ago•0 comments

How Russian President Vladimir Putin plans to live forever

https://www.vox.com/podcasts/491360/vladimir-putin-live-forever-26-billion-cryo-pigs-longevity-guru
5•thunderbong•21m ago•1 comments

Ask HN: Using OPA/Rego to secure MCP tool execution. Does it make sense?

3•wmolino•31m ago•0 comments

Show HN: AI Voice Generator for Creators

https://speakora.io/
2•laimingj•33m ago•0 comments

I made SHORT SQUEEZE, a finance movie trailer created with AI

https://www.instagram.com/reel/DZy5nOKN7Pz/
2•pyipeng•36m ago•0 comments

Mastodon 4.6 Released

https://lwn.net/Articles/1078466/
3•daesorin•36m ago•0 comments

Voxtral Realtime WebGPU – A Hugging Face Space by Mistralai

https://huggingface.co/spaces/mistralai/Voxtral-Realtime-WebGPU
2•fagnerbrack•39m ago•0 comments

Release 4.0.0 · HuggingFace/Transformers.js

https://github.com/huggingface/transformers.js/releases/tag/4.0.0
2•fagnerbrack•39m ago•0 comments

Big tech engineers need big egos

https://www.seangoedecke.com/big-tech-needs-big-egos/
3•fagnerbrack•40m ago•0 comments

Lisp in the Rust Type System

https://github.com/playX18/lisp-in-types/
3•quasigloam•48m ago•0 comments

Bevy 0.19

https://bevy.org/news/bevy-0-19/
4•paavohtl•51m ago•0 comments

Before SpaceX IPO, Investors in China Acquired Stakes

https://www.propublica.org/article/spacex-elon-musk-ipo-foreign-investors-china
5•ilreb•52m ago•0 comments

I Stored a Website in a Favicon

https://www.timwehrle.de/blog/i-stored-a-website-in-a-favicon/
30•theanonymousone•57m ago•7 comments

Gizmodo breached, hosting malware and no action taken for hours

https://old.reddit.com/r/cybersecurity_help/comments/1uajrup/beware_gizmodo_captcha_malware_attempt/
3•mullingitover•1h ago•1 comments

Virtual whiteboard for sketching hand-drawn like diagrams

https://github.com/excalidraw/excalidraw
2•modinfo•1h ago•0 comments

Bun 1.4 coming July 7th

https://twitter.com/jarredsumner/status/2068059134952677887
2•sorenbs•1h ago•0 comments

Show HN: I wrote a Rust book ending with a Redis clone

https://shankhan3.gumroad.com/l/dnwmtp
2•zeeshanali0094•1h ago•0 comments

Ask HN: What's a simple app you'd build if you had a weekend?

3•akashwadhwani35•1h ago•2 comments

GenAIDojo

https://www.genaidojo.io/
2•aniketwattawmar•1h ago•0 comments

EAS Alarm at midnight caused by a hacker in Brazil

https://www.reddit.com/r/mildlyinfuriating/s/wLRv2s1u5k
3•davidkwast•1h ago•2 comments

Study: Conservatives are dying at higher rates than liberals

https://www.fastcompany.com/91561329/widening-health-gap-between-liberals-and-conservatives
4•MilnerRoute•1h ago•0 comments

The New Calculus of AI-Based Coding

https://blog.joemag.dev/2025/10/the-new-calculus-of-ai-based...
3•aabdi•1h ago•1 comments

Designing a backyard deck for my house

https://blog.cosmin.cloud/posts/diy-deck.html
2•spycraft•1h ago•0 comments

Compress tool outputs, logs, files, RAG chunks before LLM for 60-95% less tokens

https://github.com/chopratejas/headroom
2•gmays•1h ago•0 comments

Trapped in a Waymo: SF passenger recounts terrifying construction zone ordeal

https://abc7news.com/post/waymo-recall-san-francisco-man-recounts-terrifying-moment-when-robotaxi...
3•mikhael•1h ago•0 comments

Show HN: Stocks Porfolio in a URL and Favicon

https://stocksreader.com/
5•franciscop•1h ago•1 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!