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Free My TV: An Ad-Free Home Screen for Google TV, LG and Samsung TVs

https://github.com/simbasjungles/free-my-tv
1•acossta•1m ago•0 comments

IXL Acquires NoRedInk

https://app.dealroom.co/news/note/ixl-learning-acquires-writing-platform-noredink-used-in-9-of-10...
1•mathattack•2m ago•0 comments

Minimum lot sizes, Boeing's next 737 MAX, Fervo short sellers, Figure AI's data

https://www.construction-physics.com/p/reading-list-102426
1•juliangamble•8m ago•0 comments

I can't believe we're still arguing over whether X is for jerks

https://lexontech.org/i-cant-believe-were-still-arguing-over-whether-x-is-for-jerks
2•DeepLogin•9m ago•0 comments

China's Baidu tests robotaxi on London streets

https://www.reuters.com/business/finance/chinas-baidu-tests-robotaxi-london-streets-2026-10-23/
2•pretext•11m ago•0 comments

Show HN: BulkTextKit – 15 free text tools that run entirely in your browser

https://bulktextkit.gt.tc
4•sujalkhatri•12m ago•0 comments

Solving a Giant Rubik's Cube with a Quadruped Robot

https://leggedrobotics.github.io/rubik-skills/
1•thedreammachine•14m ago•0 comments

Crowley's Three Axes of JSON Queryin

https://nrposner.com/blog/crowleys-three-axes-of-json-querying/
1•mpweiher•16m ago•0 comments

jedna

https://triapul.cz/jedna/
1•jruohonen•17m ago•0 comments

Inside Meta’s Efforts to Prevent School Shootings

https://www.newyorker.com/news/the-lede/inside-metas-efforts-to-prevent-school-shootings
1•thm•24m ago•0 comments

Yeti, an MCP server that guides product design from requirements to Jira

https://github.com/macorifice/yeti
1•macorifice•30m ago•1 comments

Shigeru Miyamoto on Gen AI

https://www.ndw.jp/nintendo-interview-261023/
1•glimshe•31m ago•0 comments

OpenShell WebUI – a secure local web UI for OpenShell

https://github.com/shaharia-lab/openshell-webui
1•shahariaa•33m ago•0 comments

PSA: Do not use term "vibe coding"

3•Rabbit504030201•36m ago•4 comments

Amazon's Trainium Takes a Strike at the Training King

https://newsletter.semianalysis.com/p/amazons-trainium-takes-a-strike-at
3•admjs•39m ago•0 comments

Show HN: I built a gallery wall planner for two-sided physical art

https://duoarts.com/gallery-walls
2•redclamp•39m ago•0 comments

The Faux-Vintage Photo: Full Essay

https://thesocietypages.org/cyborgology/2011/05/14/the-faux-vintage-photo-full-essay-parts-i-ii-a...
1•jruohonen•40m ago•0 comments

PhysicsForums and the Dead Internet Theory (2025)

https://hallofdreams.org/posts/physicsforums/
2•bmacho•43m ago•1 comments

I wish restaurants would stop asking for my phone number

https://www.theatlantic.com/culture/2026/10/restaurant-phone-number-question/688926/
1•bookofjoe•44m ago•1 comments

Portable SIMD is in C++26, and you can try it now

https://wrocpp.github.io/posts/portable-simd/
1•Tomte•45m ago•0 comments

What's at Stake in Serbia's Election

https://rademeechtatic.substack.com/p/whats-at-stake-in-serbias-election
1•samizdis•46m ago•0 comments

Ask HN: Linux at work revoked due to MDM, how to fight?

1•aleda145•47m ago•3 comments

Created my first app petpal

https://play.google.com/store/apps/details?id=com.nexushybrids.petpal&hl=en_US
1•Mohtasim801•53m ago•0 comments

Draggy: A Windows desktop app for local and cloud AI chat and coding

https://github.com/Lucki74/draggy
1•lucki74•55m ago•0 comments

Show HN: AI text detector that never sees your text (runs 100% in-browser)

https://kouh.me/ai-text-detector
4•mrkn1•55m ago•4 comments

Is This Machine Playing?

https://machineplaying.org/
1•DeepLogin•55m ago•0 comments

Researchers Integrate Electronics with Human Cells

https://www.umass.edu/news/article/body-electric-umass-amherst-researchers-integrate-electronics-...
2•geox•58m ago•0 comments

At Aberfan I saw father's digging for their missing children

https://www.theguardian.com/commentisfree/2026/oct/24/aberfan-disaster-missing-children-deaths-jo...
2•jimnotgym•1h ago•0 comments

Show HN: MCP server that answers Steam launch questions with real counts

1•steammaho•1h ago•0 comments

AI-Assisted Paper on Z-Library Cites a TorrentFreak Article That Doesn't Exist

https://torrentfreak.com/ai-assisted-paper-on-z-library-cites-a-torrentfreak-article-that-doesnt-...
32•TangerineDream•1h ago•1 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!