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Space Shuttle Endeavour Transport

https://www.cordobacorp.com/move-of-the-space-shuttle-endeavour/
1•thunderbong•2m ago•0 comments

Algorithmic Similarity and the Limits of Proof: Facial Recognition

https://medium.com/@smoking2man/algorithmic-similarity-and-the-limits-of-proof-facial-recognition...
1•Aldus551•6m ago•0 comments

The Cycle of New Software: On Operative Simulacra

https://szymon-wilczek.me/writings/the-cycle-of-new-software/
1•signa11•6m ago•0 comments

'What the hell did this?': The orca brothers preying on great white sharks

https://www.bbc.com/future/article/20261015-sharks-washed-up-one-after-another-after-another-why-...
1•jazali•7m ago•0 comments

Want to Release Projects Easily?

https://cx-shipd.netlify.app
1•CX-Designs•17m ago•0 comments

Anthropic turns to lawyers to help AI agents strike deals

https://www.ft.com/content/f7c26ac0-f5f2-443a-86b2-39d62f7920a9
1•thm•19m ago•0 comments

Show HN: Parents Inbox – Communication Guide for Schools

https://helptheparents.org/
1•sxates•22m ago•0 comments

TurboScribe AI: Free video to text and audio to text converter

https://www.turboscribeai.org/
1•wsm123456•27m ago•0 comments

China startup demoes prototype EUV light source, still years away from viability

https://www.tomshardware.com/tech-industry/semiconductors/china-startup-demoes-prototype-euv-ligh...
1•rguiscard•27m ago•0 comments

PwnEscape: Guest-to-Host KVM Escape (CVE-2026-99999)

https://pwn.ai/blog/pwnescape
1•taubek•29m ago•0 comments

I made an OS kernel in Rust that runs in the browser and on an actual computer

https://github.com/avycado13/webos
1•avycado13•36m ago•0 comments

LLMs are inside fabs, so why aren't they solving core problems?

https://www.waferpilot.xyz/resources/fab-llm-yield-reliability/
2•mangohaha•40m ago•0 comments

Telegram Web A: Telegram's Zero-Dependency Official Web Client

https://github.com/Ajaxy/telegram-tt
2•theanonymousone•50m ago•0 comments

Show HN: Pbschema-lens – static doc generator for protobuf

https://github.com/ymmt2005/pbschema-lens
1•ymmt2005•52m ago•0 comments

The game industry is broken – can we fix it?

https://knowledge.edge-online.com/p/the-game-industry-is-broken-can-we-fix-it-tim-sweeney-edge-crash
9•mellosouls•54m ago•2 comments

World's Timekeepers Vote to Eliminate the Leap Second

https://www.smithsonianmag.com/smart-news/its-official-timekeepers-have-gotten-rid-of-the-leap-se...
1•signa11•55m ago•0 comments

Fast approximation algorithms for knapsack problems (1977)

https://ieeexplore.ieee.org/document/4567944
1•vismit2000•1h ago•0 comments

Dot factory – a spec to describe complex (agentic) workflows

https://redbeardlab.github.io/dotFactory/
1•siscia•1h ago•0 comments

Matthew Prince on why Cloudflare offers a free version and always will

https://webmasters.stackexchange.com/questions/88659/how-can-cloudflare-offer-a-free-cdn-with-unl...
27•thatslast•1h ago•8 comments

Mobile Application GPU Optimization Guide

https://arm-software.github.io/magog/
1•matt_d•1h ago•0 comments

Rahn Curve

https://en.wikipedia.org/wiki/Rahn_curve
1•baxtr•1h ago•0 comments

Does moving a GPU server's request loop into the kernel save CPU?

https://eunomia.dev/blog/2026/10/17/bpf-gpu-server/
1•thatslast•1h ago•0 comments

Wing Commander 3 is getting a remaster

https://www.pcgamer.com/games/sim/it-looks-like-wing-commander-3-is-getting-a-remaster-after-ea-p...
3•jbm•1h ago•0 comments

AI Slop? Nay, AI Gourmet

https://octomon.dev/blog/ai-slop-and-ai-gourmet/
1•securitypedant•1h ago•1 comments

A Mole Infiltrated the Highest Ranks of American Militias

https://www.propublica.org/article/ap3-oath-keepers-militia-mole
47•georgecmu•1h ago•4 comments

Du said Chrome was using 67 GB on my Mac. APFS said 2

https://dev.to/md_ayanbag_03a42545b17ac/du-said-chrome-was-using-67-gb-on-my-mac-apfs-said-2-here...
2•mdayan896•1h ago•1 comments

NextMove Berkeley

https://www.eventbrite.com/e/2003559456268/preview/?aff=oddtdtcreator
1•sianazari•1h ago•1 comments

Notes on the Complex Roots of Unity

https://eli.thegreenplace.net/2026/notes-on-the-complex-roots-of-unity/
2•sks_15•1h ago•0 comments

Refurb weekend II: Alpha Micro Eagle 300 and friends

http://oldvcr.blogspot.com/2026/10/refurb-weekend-ii-alpha-micro-eagle-300.html
1•classichasclass•1h ago•0 comments

Buildings set ablaze as police clash with protesters across France

https://www.theguardian.com/world/2026/oct/17/protests-france-high-prices-social-security-gilets-...
3•akbarnama•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!