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The quick and dirty genius of Luhn algorithm

https://evgeniipendragon.com/posts/the-quick-and-dirty-genius-of-luhn-algorithm/
1•EPendragon•56s ago•0 comments

Titan Mining Commences Graphite Processing at Empire State Mines in New York

https://www.titanminingcorp.com/news/news-releases/titan-mining-commences-graphite-processing-at-...
1•kotaKat•1m ago•0 comments

Log Structured Merge Trees

http://www.benstopford.com/2015/02/14/log-structured-merge-trees/
1•whatisabcdefgh•1m ago•0 comments

Meta pauses third-party headset program

https://www.roadtovr.com/meta-horizon-os-third-party-headset-cancelled-asus-lenovo/
1•dagmx•2m ago•0 comments

Rust in ClickHouse

https://clickhouse.com/blog/alexey-p99-2025-rust-in-clickhouse
1•Abbit•3m ago•0 comments

MiniMax Agent

https://agent.minimax.io
2•SpyCoder77•3m ago•0 comments

A Roadmap for Federal AI Legislation

https://a16z.com/a-roadmap-for-federal-ai-legislation-protect-people-empower-builders-win-the-fut...
1•kjhughes•4m ago•0 comments

Show HN: Modeling the US Debt as a Healthcare Pricing Failure ($26T Gap)

https://taprootlogic.substack.com/p/the-us-debt-crisis-a-52-trillion
1•kmundy•4m ago•0 comments

Show HN: Bob the Fixer – SonarQube and MCP tools for a fix→test→re-scan loop

https://github.com/andrearaponi/bob-the-fixer
1•andrearaponi12•4m ago•0 comments

Make Me CEO of Mozilla

https://blog.kingcons.io/posts/make-me-ceo-of-mozilla.html
2•phyzome•5m ago•0 comments

Implicit Position-Based Fluids (IPBF)

https://graphics.cs.utah.edu/research/projects/ipbf/
2•ibobev•5m ago•0 comments

Sample Space Partitioning and Spatiotemporal Resampling for Specular Manifolds

https://graphics.cs.utah.edu/research/projects/psms-restir/
1•ibobev•6m ago•0 comments

The Politics of Superintelligence

https://www.noemamag.com/the-politics-of-superintelligence/
1•buellerbueller•6m ago•0 comments

Device Logs Anywhere

https://blog.golioth.io/device-logs-anywhere-with-golioth-pipelines/
1•hasheddan•7m ago•0 comments

A2UI: An open project for agent-driven interfaces

https://developers.googleblog.com/introducing-a2ui-an-open-project-for-agent-driven-interfaces/
1•jarmitage•7m ago•1 comments

Containrrr/watchtower is now archived

https://github.com/containrrr/watchtower/discussions/2135
1•wooben•8m ago•0 comments

Anchored Diffusion Language Model

https://anchored-diffusion-llm.github.io
1•nathan-barry•9m ago•0 comments

Project Everest

https://project-everest.github.io/
1•whatisabcdefgh•10m ago•0 comments

Show HN: Voice-to-text for macOS using Groq's free Whisper API

https://github.com/bokan/stt
1•bbokan•12m ago•0 comments

AI, AI Oh

https://thinkhuman.com/aiaioh/
2•jamesgill•14m ago•0 comments

Finland is in midst of racist firestorm

https://www.bbc.com/news/articles/cde657xj3pxo
4•crazybonkersai•15m ago•1 comments

Temporal: Getting started with JavaScript's new date time API

https://2ality.com/2021/06/temporal-api.html
1•fanf2•16m ago•0 comments

Show HN: Tonbo – an embedded database for serverless and edge runtimes

https://github.com/tonbo-io/tonbo
3•ethegwo•16m ago•0 comments

Show HN: Arete – Plaid for AI identity (your context follows you across tools)

https://github.com/gustavofjordao021/arete-ai
1•gustavojordao•17m ago•1 comments

Gil Gerard, Star of 'Buck Rogers,' Dies at 82

https://www.nytimes.com/2025/12/17/arts/gil-gerard-buck-rogers-dead.html
2•jamesgill•19m ago•1 comments

Look around: Bubbles are everywhere

https://www.bloomberg.com/features/2025-bubbles-everywhere/
2•toomuchtodo•19m ago•1 comments

Show HN: AI agent that investigates CloudWatch alarms – 5-min Terraform deploy

https://aiopscrew.com
1•avansledright•20m ago•0 comments

What could’ve been Google’s worst year turned into one of its best

https://www.theverge.com/report/840856/google-end-of-year-recap-lawsuits-antitrust-ai-gemini-epic
1•saikatsg•25m ago•0 comments

Show HN: Why I'm building a graphical, simple Proof Assistant for kids

https://substack.com/inbox/post/181868197
1•tri2820•26m ago•0 comments

Jimmy Wales trusts the process

https://www.theverge.com/tech/846184/jimmy-wales-trusts-the-process
3•saikatsg•27m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•7mo ago

Comments

whizzter•7mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•7mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•7mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•7mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•7mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•7mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•7mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•7mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•7mo ago
sdf(p + sin(p)*0.01)
GistNoesis•7mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•7mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!