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Tree-me: Because Git worktrees shouldn't be a chore

https://haacked.com/archive/2025/11/21/tree-me/
1•itsbjoern•3m ago•0 comments

Apps for Gnome

https://apps.gnome.org
1•shaunpud•8m ago•0 comments

EU bends to US pressure again by changing AI Act

https://davekeating.substack.com/p/eu-bends-to-us-pressure-again-by
1•slow_typist•8m ago•0 comments

Gemini has no idea about Google Antigravity despite evidence

https://bsky.app/profile/did:plc:wxpcoy7so75okdy44mktf7zt/post/3m6btvntymk2w
1•hanifbbz•11m ago•0 comments

Impact of Decreasing Housing Affordability on Consumption, Work Effort

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=5770722
1•carabiner•13m ago•0 comments

Desert Strike Main Menu Theme on 8 Floppy Drives [video]

https://www.youtube.com/watch?v=3JfBIPvsK9E
1•nomilk•27m ago•1 comments

Remote Control, Done Right: Reviewing the Comet Pro Remote KVM

https://medium.com/engineering-iot/remote-control-done-right-reviewing-the-comet-pro-remote-kvm-b...
2•walterbell•35m ago•0 comments

Nearly 200k Ukrainians in US thrown into legal limbo by immigration crackdown

https://www.reuters.com/world/europe/nearly-200000-ukrainians-us-thrown-into-legal-limbo-by-trump...
1•c420•36m ago•0 comments

Surprisingly, Emacs on Android is pretty good

https://kristofferbalintona.me/posts/202505291438/
2•harryday•37m ago•0 comments

Data breach in Iberia: 77GB of internal documents end up on the dark web

https://www.apolocybersecurity.com/en/blog-posts/filtracion-de-datos-en-iberia-documentos-interno...
1•reconnecting•38m ago•0 comments

CD-i

https://en.wikipedia.org/wiki/CD-i
1•tosh•38m ago•0 comments

A Bayesian Analysis of Biblical Prophesies

https://madebynathan.com/2025/11/15/a-bayesian-analysis-of-biblical-prophesies/
1•nathan_f77•39m ago•0 comments

A Swath of Data Was Hacked from a Leading Real Estate Banking Services Company

https://www.nytimes.com/2025/11/22/business/bank-data-hack.html
2•mmooss•39m ago•1 comments

Happiness Is a Skill You Can Build

https://domofutu.substack.com/p/happiness-is-a-skill-you-can-build
2•domofutu•43m ago•0 comments

Show HN: better-env – A Secure, Developer-Friendly Alternative to .env

https://better-env.dev/docs
2•harish3304•47m ago•0 comments

Read the Greeks

https://kamilkazani.substack.com/p/read-the-greeks
1•tzury•50m ago•0 comments

World-in-World: World Models in a Closed-Loop World

https://arxiv.org/abs/2510.18135
1•zonsz•52m ago•0 comments

Children of Paradise is the greatest film to come out of France, 80 years on

https://theconversation.com/children-of-paradise-is-the-greatest-film-to-come-out-of-france-even-...
1•walterbell•54m ago•0 comments

'Turncoat' by Dennis Sewell Review

https://www.historytoday.com/archive/review/turncoat-dennis-sewell-review
1•prismatic•56m ago•0 comments

Las Vegas Diaries

https://www.thedial.world/articles/news/ahmed-naji-las-vegas-diary
1•Thevet•57m ago•0 comments

Implementing MapReduce Paper in Golang

https://jitesh117.github.io/blog/implementing-mapreduce-in-golang/
2•Jitesh117•58m ago•0 comments

Ask HN: Why isn't there a single open-source (project) game?

1•triilman•1h ago•2 comments

Show HN: I built a circuit simulator that adds two numbers using only NAND gates

https://madebynathan.com/2025/11/23/adding-two-numbers-using-only-nand-gates/
1•nathan_f77•1h ago•0 comments

Listening to a Book Counts as Reading

https://www.nytimes.com/2025/11/23/opinion/audiobooks-books-print-reading.html
1•mykowebhn•1h ago•1 comments

Women seem to retract fewer papers than men – but why?

https://www.nature.com/articles/d41586-025-03796-w
2•XzetaU8•1h ago•1 comments

Artist Reconstructs Face of Julius Caesar and Others from Ancient History

https://www.boredpanda.com/face-reconstruction-famous-people-from-antiquity-msn/
1•thomassmith65•1h ago•0 comments

A lightweight code editor with Vim mode, Git integration, and more

https://athas.dev
1•geordee•1h ago•0 comments

Show HN: I built Arc-like sidebar for Safari

https://www.supasidebar.com
1•supasidebar•1h ago•0 comments

Show HN: pthui, a tiny, color-coded TUI wrapper for Python's watchdog library

https://github.com/clarkfannin/pthui
1•clarkfannin•1h ago•0 comments

Show HN: Chemistry AI – A step-by-step chemistry solver for students

https://chemistryai.chat
2•wadudu•1h ago•1 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•6mo ago

Comments

whizzter•6mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•6mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•6mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•6mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•6mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•6mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•6mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•6mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•6mo ago
sdf(p + sin(p)*0.01)
GistNoesis•6mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•6mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!