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AWS would prefer to forget March ever happened in its UAE region

https://www.theregister.com/2026/03/26/aws_would_prefer_to_forget/
1•beardyw•1m ago•0 comments

DashPane – macOS window switcher, no account, no subscription, pure Swift

1•jbetala7•3m ago•0 comments

We Need Servers – Lots of Servers.

https://www.nextplatform.com/compute/2026/03/26/we-need-servers-lots-of-servers/5211678
1•rbanffy•5m ago•0 comments

Exploring Claude Code Hooks with the Coding Agent Explorer (.NET)

https://nestenius.se/net/exploring-claude-code-hooks-with-the-coding-agent-explorer-net/
2•tndata•6m ago•1 comments

The European AllSky7 fireball network

https://www.allsky7.net/#archive
3•marklit•8m ago•0 comments

Reddit CEO: Humans welcome (bots must wear name tags)

https://www.reddit.com/u/spez/s/3IlTXa1g4p
2•sizzle•12m ago•0 comments

Non trivial client-side UI manipulation in runtime using AI

https://www.leanmcp.com/blog/first-non-trivial-ux-demo-agentic-web
1•dheerajmp•12m ago•0 comments

FastConvert

https://fastconvert.ai
1•yabin•18m ago•0 comments

Lofiall.day – lofi radio with winamp style visualizer

https://www.lofiall.day
1•onurui•19m ago•0 comments

Browserception in Rust (WASM and WebGPU)

https://github.com/pdufour/browserbrowserbrowser
2•pdufour•21m ago•2 comments

BarterBanner – Free Peer-to-Peer Banner Ad Exchange

https://barterbanner.com
1•coloterra•21m ago•1 comments

With your reasoning, you can win even with a false premise

1•zkmon•21m ago•1 comments

Obsidian vault template for engineering work docs via Claude Code

https://github.com/breferrari/obsidian-mind
1•breferrari•24m ago•0 comments

FlashAttention-2 Surpassed, 0.33 TB/s Linear O(n) Attention (Alphabase by SCS)

https://alphabase-bench.emergent.host/
1•GeometryKernel•27m ago•1 comments

Show HN: Nofs: a FUSE-free mergerfs alternative

https://github.com/chapmanjacobd/nofs
1•xk3•27m ago•0 comments

MCP Smoke – test MCP servers using plain English commands

https://github.com/Agent-Hellboy/mcp-smoke
1•proshan•36m ago•1 comments

Ghost Gap: Supply chain firewall for LiteLLM

https://github.com/Vezran/ghostgap
1•zabeerbro•40m ago•1 comments

Show HN: Smartjects, free platform for collaboration around innovations

https://smartjects.com/discover
1•ktokarev•44m ago•0 comments

Ask HN: My website is being attacked by Facebook's bots. Anyone have a contact?

1•bwb•45m ago•0 comments

Operation Moonshot: Can Claude Rewrite Linux in Rust?

https://blog.zolty.systems/posts/2026-03-22-operation-moonshot-linux-in-rust
2•voxadam•45m ago•1 comments

We Get Radicalized in America

https://idiallo.com/byte-size/how-to-get-radicalized-in-america
2•speckx•46m ago•1 comments

The Code Agent Orchestra – what makes multi-agent coding work

https://addyosmani.com/blog/code-agent-orchestra/
3•BOOSTERHIDROGEN•50m ago•0 comments

Google: Building superconducting and neutral atom quantum computers

https://blog.google/innovation-and-ai/technology/research/neutral-atom-quantum-computers/
3•donutloop•51m ago•0 comments

Effective RNG in ARC-AGI 3

https://xcancel.com/FakePsyho/status/2037279261267038657#m
2•E-Reverance•55m ago•0 comments

Google warns quantum computers could hack encrypted systems by 2029

https://www.theguardian.com/technology/2026/mar/26/google-quantum-computers-crack-encryption-2029
2•donutloop•58m ago•0 comments

Vibe physics: The AI grad student

https://www.anthropic.com/research/vibe-physics
2•wahvinci•58m ago•0 comments

Ask HN: Where do you rent GPUs from?

2•kd1996•59m ago•0 comments

'Empathetic' Salesforce bots to help those fired by uncaring humans

https://www.theregister.com/2026/03/26/salesforce_bots_to_help_those/
2•speckx•1h ago•0 comments

Show HN: Pentesting Tool Using Claude

https://github.com/shuvonsec/claude-bug-bounty
2•ishqdehlvi•1h ago•1 comments

Astronomers Say Recent Rash of Meteor Sightings 'Warrants Serious Investigation'

https://gizmodo.com/astronomers-say-recent-rash-of-meteor-sightings-warrants-serious-investigatio...
3•tbreschi•1h ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•10mo ago

Comments

whizzter•10mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•10mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•10mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•10mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•10mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•10mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•10mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•10mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•10mo ago
sdf(p + sin(p)*0.01)
GistNoesis•10mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•10mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!