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Using LLM in the shebang line of a script

https://til.simonwillison.net/llms/llm-shebang
1•twapi•1m ago•0 comments

Landslide created a 500-meter-high tsunami in a major tourist area

https://arstechnica.com/science/2026/05/how-a-melting-glacier-led-to-a-500-meter-high-tsunami/
1•thm•2m ago•0 comments

The Last Company

https://catboosted.bearblog.dev/thelastcompany/
1•OxfordOutlander•2m ago•0 comments

The Biggest Conspiracy Theories in Open Source

https://nesbitt.io/2026/03/25/the-top-10-biggest-conspiracies-in-open-source.html
1•LouisLazaris•2m ago•0 comments

London's Smallest Public Sculptures

https://lookup.london/londons-smallest-public-sculptures/
1•susam•4m ago•0 comments

I rebuilt Voicy with agents instead of rewriting it myself

https://blog.borodutch.com/i-rebuilt-voicy-with-agents-instead-of-rewriting-it-myself/
1•martialg•5m ago•0 comments

Hermes Agent surpassed OpenClaw as top app on OpenRouter leaderboard

https://openrouter.ai/rankings
1•joeyhage•9m ago•0 comments

A new JavaScript test runner called Decaf

https://djalbat.com/
1•djalbat•9m ago•0 comments

Palantir to be granted "unlimited access" to UK NHS patient data

https://www.digitalhealth.net/2026/05/palantir-to-be-granted-unlimited-access-to-nhs-patient-data/
3•ck2•10m ago•0 comments

Accelerating Android Builds: From 3 Hours to Under 5 Minutes with SourceFS

https://aws.amazon.com/blogs/industries/accelerating-android-builds-on-aws-from-3-hours-to-under-...
1•davidbrazdil•10m ago•0 comments

AI versus Microservices

https://www.michaelnygard.com/blog/2026/05/ai-versus-microservices/
1•matrix•10m ago•0 comments

Banks try to offload AI data-centre debt as exposure mounts

https://www.resultsense.com/news/2026-05-06-banks-offload-ai-data-centre-debt/
1•CodingJeebus•10m ago•0 comments

Natural-language messages between LLM agents are an architectural anti-pattern

https://novaberg.de/papers/clipboard-pattern.html
1•ClausVomBerg•10m ago•0 comments

Mammals May Have a Hidden Limb Regeneration Ability We Never Knew About

https://www.sciencealert.com/mammals-may-have-a-hidden-limb-regeneration-ability-we-never-knew-about
1•amichail•11m ago•0 comments

Do we absorb information better on paper, rather than screens?

https://www.rnz.co.nz/life/books/do-we-absorb-information-better-on-paper-rather-than-screens
3•billybuckwheat•11m ago•0 comments

Building a Redis Clone in Zig–Part 5

https://charlesfonseca.substack.com/p/building-a-redis-clone-in-zigpart-add
1•barddoo•14m ago•0 comments

Minimizing and Finding Satisifaction with Less

https://chuck.is/minimizing/
1•janandonly•14m ago•0 comments

Python Is Weird

https://kowal.dev/blog/python-is-weird
1•zggf•15m ago•0 comments

Anthropic,OpenAI meet religious leaders to discuss faith and AI

https://www.fastcompany.com/91538977/openai-anthropic-just-met-religious-leaders-faith-ai-covenan...
1•iridione•15m ago•0 comments

The Internet Didn't Die: Why Reddit and Hacker News Still Matter

https://comuniq.xyz/post?t=1065
1•01-_-•15m ago•0 comments

Show HN: Sipsa Inference – lossless serving at 50% off

https://sipsalabs.com/inference
1•mounnar•15m ago•0 comments

Tab Hibernator Pro – open-source MV3 tab suspender, zero telemetry

https://chromewebstore.google.com/detail/tab-hibernator-pro/lbabbhdapcdblnboodlljafchidhamka
1•sujalmeena•18m ago•0 comments

HDMI 2.1 Display Stream Compression "DSC" Also Ready for Amdgpu Linux Driver

https://www.phoronix.com/news/HDMI-2.1-DSC-AMDGPU-FRL
2•speckx•19m ago•0 comments

Stop bashing bugs – they're undesirable states, not villains

https://testflows.com/blog/stop-bashing-bugs-its-all-your-fault/
1•Naulius•21m ago•0 comments

Australians will call 'bullshit' on green energy without clearer benefits

https://www.theguardian.com/australia-news/2026/apr/27/australians-will-call-bullshit-on-green-en...
1•PaulHoule•25m ago•0 comments

Changing One Character in a PDF

https://www.johndcook.com/blog/2026/05/05/changing-one-character-in-a-pdf/
1•ibobev•25m ago•0 comments

We Render Everything in the Browser

https://vivianvoss.net/blog/why-we-render-everything-in-the-browser
2•speckx•25m ago•0 comments

The Mythology of Category Theory

https://www.johndcook.com/blog/2026/05/06/category-mythology/
2•ibobev•25m ago•1 comments

FlowFlow, voice notes with on-device RAG in Rust for iOS

https://github.com/mirkobozzetto/flowflow
1•mirkobozzetto•26m ago•0 comments

Left and right shifts are pseudoinverses

https://www.johndcook.com/blog/2026/05/11/inverse-shift/
2•ibobev•26m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•12mo ago

Comments

whizzter•12mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•12mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•12mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•12mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•12mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•12mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•12mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•12mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•12mo ago
sdf(p + sin(p)*0.01)
GistNoesis•12mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•12mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!