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1•biwanadev•21s ago

Mysterious x86 CPU Has APX, X86S Where Intel Left Off for Legacy-Free x86

https://www.phoronix.com/news/x86-CPU-With-APX-x86S
1•rbanffy•41s ago•0 comments

Ireland's First Electric Car

https://www.rte.ie/archives/2016/0905/814353-irelands-first-electrically-powered-car/
1•austinallegro•47s ago•0 comments

How to Make a Control Plane for Coding Agents in 2026

https://abhishek.it/blog/how-to-make-a-control-plane-for-coding-agents-2026
1•darkbatman•2m ago•0 comments

Canonical Data Mesh: scaling data governance

https://canonical.com/blog/canonical-data-mesh-scaling-data-governance
1•alikelkawi•2m ago•0 comments

Show HN: Malinois – Open-Source iOS Unattended-Device Tamper Detection

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1•jcomp•3m ago•0 comments

Show HN: SiteDownload: export Webflow and Framer sites with CMS content intact

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1•happyyeti•3m ago•0 comments

Show HN: Ebitengine v2.10.0 Released (A 2D Game Engine for Go)

https://ebitengine.org/en/blog/v2.10.0.html
1•hajimehoshi•3m ago•1 comments

Home Broadband Is 5G's Surprise Killer App

https://spectrum.ieee.org/fixed-wireless-access
1•rbanffy•4m ago•0 comments

How to Build an API-First Engine for 100k+ Digital Product Passports

https://dppflash.de/
1•bergstreiser•5m ago•0 comments

Show HN: Gremlord – Run Claude Code on any model, with a budget

https://gremlord.com/
1•maorbril•5m ago•0 comments

2025 Pisa Results

https://www.oecd.org/en/publications/pisa-2025-results-volume-i_73451bc5-en.html
1•alphabetatango•5m ago•0 comments

OpenAI hires Chuck Schumer's daughter as Big Tech cozies up to Democrats

https://nypost.com/2026/09/07/business/openai-hires-chuck-schumers-daughter-as-big-tech-cozies-up...
1•bhouston•5m ago•1 comments

The Dark Forest and Generative AI

https://maggieappleton.com/ai-dark-forest
1•cmpit•6m ago•0 comments

Show HN: Inspyry – AI Based SVG Generator Platform

https://inspyry.com
1•drjzlyan•7m ago•0 comments

Show HN: Notifyd – notification queue on Postgres alone (Rust, MCP, no UI)

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1•rmzlb•7m ago•0 comments

My So-Called Alpha School

https://buildcognitiveresonance.substack.com/p/special-report-my-so-called-alpha
1•mkeeter•8m ago•0 comments

GitHub CI outages in EU due to status 401 on public repos

https://github.com/orgs/community/discussions/206581
2•baalimago•9m ago•0 comments

A Cop's Case for Flock

https://worksinprogress.co/issue/a-cops-case-for-flock/
1•surprisetalk•9m ago•0 comments

Show HN: AI means the end of software as we know it

https://github.com/jamison/ilc/blob/main/HUMANS.md
1•ilc_genesis_01•10m ago•0 comments

Show HN: I built Pinterest for data visualizations

https://iindex.co/
1•shridharathi•10m ago•0 comments

Novus – A self-improving AI agent that lives on an Android phone

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1•RexHuang•11m ago•0 comments

AI agents will not get Estonian ID codes, responsibility will stay with humans

https://news.err.ee/1610132113/ai-agents-will-not-get-estonian-id-codes-and-responsibility-will-s...
1•ilreb•12m ago•0 comments

Branch Computer

https://www.branch.computer/
1•handfuloflight•14m ago•0 comments

High-intensity sprints can trigger molecular changes in the bloodstream

https://www.npr.org/2026/08/23/nx-s1-5939943/high-intensity-hiit-heart-health-exercise
1•mhb•15m ago•0 comments

Wikipedia: The Woozle Effect (Academia)

https://en.wikipedia.org/wiki/Woozle_effect
1•janandonly•15m ago•0 comments

Show HN: Decode, encode, listen, and speak to learn a language

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2•Lublub•16m ago•1 comments

USA Nation got its name on Sep 9, 1776. Americans debated the moniker ever since

https://www.smithsonianmag.com/history/how-did-the-nation-get-its-name-other-suggestions-included...
1•mdp2021•18m ago•1 comments

Squeezing Apple Silicon with Python

https://github.com/eviking/numba-metal/blob/main/docs/research-paper.md
1•eviking•19m ago•0 comments

Show HN: ArrowMetal – Apache Arrow Compute on Apple Silicon GPUs via Metal

https://arrowmetal.org
1•aiexplore369•19m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!