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Show HN: Zehrava Gate – an control plane that sits between AI agents and prod

1•cgallic•1m ago•0 comments

Single-dose treatment approved for sleeping sickness

https://www.nature.com/articles/d44148-026-00051-w
1•bookofjoe•2m ago•0 comments

Show HN: AlphaEvolve inspired evolution harness for Pokemon

https://github.com/papercomputeco/pokemon
2•brianllamar•3m ago•0 comments

Ex-Google PM Builds God's Eye to Monitor Iran in 4D

https://www.youtube.com/watch?v=0p8o7AeHDzg
1•doener•4m ago•0 comments

The Only Code That Defies Entropy

https://ta.fo/the-only-code-that-defies-entropy/
1•freediver•4m ago•0 comments

Python: The Optimization Ladder

https://cemrehancavdar.com/2026/03/10/optimization-ladder/
1•Twirrim•5m ago•0 comments

The Public Suffix List

https://publicsuffix.org/list/public_suffix_list.dat
1•barishnamazov•6m ago•1 comments

V32 (Number Station)

https://priyom.org/number-stations/other/v32
1•NoboruWataya•7m ago•0 comments

I Built an AI Agent That Writes Its Own Rules from Its Mistakes

https://www.roryteehan.com/writing/i-built-an-ai-agent-that-writes-its-own-rules
1•freediver•7m ago•0 comments

Nasal spray protects mice from respiratory viruses, bacteria and allergens

https://medicalxpress.com/news/2026-02-universal-vaccine-nasal-spray-mice.html
3•PaulHoule•8m ago•0 comments

Toit

https://docs.toit.io/language/
1•tosh•9m ago•0 comments

OopsDB – A TCP proxy to stop AI agents from dropping your DB

https://github.com/pintayo/oopsdb
1•pintayo•10m ago•1 comments

Neon is a human-readable structured data format

https://doc.nette.org/en/neon/format
2•ifh-hn•10m ago•0 comments

New HyperCard discovery: Neuromancer / Count Zero / Mona Lisa Overdrive

https://macintoshgarden.org/apps/neuromancer-count-zero-mona-lisa-overdrive
2•naves•10m ago•0 comments

Tell HN: It's official, I'm done with Claude

2•ra0x3•11m ago•0 comments

Harrison Chase: How Coding Agents Are Reshaping Engineering, Product and Design

https://twitter.com/hwchase17/status/2031051115169808685
1•JnBrymn•11m ago•0 comments

Regxa – query NPM, PyPI, crates.io, RubyGems, Packagist from one TypeScript call

https://github.com/oritwoen/regxa
1•oritwoen•12m ago•1 comments

How Pokémon Go is giving delivery robots an inch-perfect view of the world

https://www.technologyreview.com/2026/03/10/1134099/how-pokemon-go-is-helping-robots-deliver-pizz...
1•rbanffy•13m ago•0 comments

AI's hidden bias: Chatbots can influence opinions without trying

https://news.yale.edu/2026/03/03/ais-hidden-bias-chatbots-can-influence-opinions-without-trying
1•geox•13m ago•0 comments

Ghostty 1.3

https://twitter.com/mitchellh/status/2031042095822340417
1•tosh•14m ago•0 comments

Google to Discontinue Widevine Cloud License Service in April 2027

https://castlabs.com/blog/widevine-retiring-cloud-license-service/
4•dabinat•15m ago•0 comments

Summry – I replaced my mess of Make.com automations with this

1•tetianad•16m ago•0 comments

Codex Unresponsive

https://status.openai.com/incidents/01KK9JA8JKQKDW1W24T09NHBYH
1•rvz•17m ago•0 comments

Announcing Fedora Linux 44 Beta

https://fedoramagazine.org/announcing-fedora-linux-44-beta/
1•voxadam•18m ago•0 comments

You Hired the AI to Write the Tests. Of Course They Pass

https://www.claudecodecamp.com/p/i-m-building-agents-that-run-while-i-sleep
6•aray07•18m ago•2 comments

A small experiment in context aware storytelling on the web

2•vibecoder21•21m ago•0 comments

Iran: "The internet belongs to those who convey the voice of the nation."

https://twitter.com/shahinlooo/status/2031362334174703657
1•bayat•21m ago•0 comments

Will AI CapEx Pay for Itself?

https://chenyu-li.info/blog/
1•chenyusu•23m ago•0 comments

Show HN: Sandsofti.me – Visualize the time you have left with loved ones

https://sandsofti.me
1•kwm•25m ago•0 comments

Straitsweeper

https://straitsweeper.com/
1•davedx•25m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•10mo ago

Comments

whizzter•10mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•10mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•10mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•10mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•10mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•10mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•10mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•10mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•10mo ago
sdf(p + sin(p)*0.01)
GistNoesis•10mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•10mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!