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Nicolas Guillou, French ICC judge sanctioned by the US and "debanked"

https://www.lemonde.fr/en/international/article/2025/11/19/nicolas-guillou-french-icc-judge-sanct...
1•lifeisstillgood•45s ago•0 comments

Debugging for Systems Programming Learning

1•elusivenode•3m ago•0 comments

Show HN: I built an app to capture 5 seconds of my life every day

https://www.snappit.co
1•VivienMahe•11m ago•0 comments

Turkey's ancient, caffeine-free coffee alternative

https://www.bbc.com/travel/article/20251219-menengic-turkeys-ancient-caffeine-free-coffee-alterna...
1•koolhead17•12m ago•0 comments

AI Slop Is Spurring Record Requests for Imaginary Journals

https://www.scientificamerican.com/article/ai-slop-is-spurring-record-requests-for-imaginary-jour...
1•JumpCrisscross•13m ago•0 comments

Project Silica's glass storage archive tech progress

https://blocksandfiles.com/2025/12/23/project-silicas-glass-storage-archive-tech-progress/
1•rbanffy•13m ago•0 comments

The Gorman Paradox: An Explanation? – Codemanship's Blog

https://codemanship.wordpress.com/2025/12/15/the-gorman-paradox-an-explanation/
1•lifeisstillgood•14m ago•0 comments

Let us mathematically prove how much hope you have left

https://rtnf.substack.com/p/shall-we-give-up-now
1•altilunium•23m ago•0 comments

Bichon: A lightweight, high-performance Rust email archiver with WebUI

https://github.com/rustmailer/bichon
2•rendx•24m ago•1 comments

The Sparsely-Gated Mixture-of-Experts Layer (2017) [pdf]

https://arxiv.org/abs/1701.06538
1•swatson741•26m ago•0 comments

Z.ai going to IPO Jan 8

https://twitter.com/zixuanli_/status/2005809204553040000
2•Alifatisk•26m ago•1 comments

Steve Wozniak was the technologist, Steve Jobs was the salesman [video]

https://www.youtube.com/shorts/NksD1AIz_Pw
2•hagbard_c•27m ago•0 comments

Size_lru: Maximum Hit Density Cache

https://crates.io/crates/size_lru
1•rmw-link•30m ago•1 comments

We built a free app analytics tool

https://appark.ai
1•xuechen006•31m ago•0 comments

How to Ruin All of Package Management

https://nesbitt.io/2025/12/27/how-to-ruin-all-of-package-management.html
1•progval•31m ago•0 comments

Show HN: Make 67 – a tiny maths game

https://simondarcyonline.com/67/
1•sidarcy•33m ago•0 comments

Year-end recap: The protocol upgrades that defined crypto in 2025

https://altcoindesk.com/perspectives/expert-opinions/year-end-recap-the-protocol-upgrades-that-de...
1•AishwaryaTiwari•35m ago•0 comments

List of predictions for autonomous Tesla vehicles by Elon Musk

https://en.wikipedia.org/wiki/List_of_predictions_for_autonomous_Tesla_vehicles_by_Elon_Musk
2•andrepd•36m ago•0 comments

Proton Drive SDK Preview

https://proton.me/blog/proton-drive-sdk-preview
1•gingersnap•40m ago•1 comments

Large Language Models Struggle to Learn Long-Tail Knowledge (2023)

https://arxiv.org/abs/2211.08411
1•wslh•41m ago•0 comments

Show HN: Cover letter maker with Ollama/local LLMs (Open source)

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Show HN: HyperCell – Open-source Excel calculation engine for Java

https://github.com/Scoop-Analytics/hypercell
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Show HN: Habit Tracking as an RPG in Google Sheets

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1•digital_tempo•48m ago•0 comments

Show HN: Omnvert Network Toolkits Ping/MTR,DNS,Headers,TLS,RDAP,PCAFlowsP→JSON

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1•kaant•48m ago•0 comments

Shipping at Inference-Speed

https://steipete.me/posts/2025/shipping-at-inference-speed
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Show HN: I built a standalone WASM playbook builder for sports coaches

https://playmaker.click/playbook
2•paulgrimes1•50m ago•0 comments

Snowflake Gen2 vs. Gen1: performance and cost analysis

https://seemoredata.io/blog/gen1-vs-gen2-snowflake-warehouses/
2•yanivleven•52m ago•1 comments

I built justRead because existing reading apps ignore what readers want

https://justread.app/en/blog_post_development_of_justread_part_one
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Netflix: Open Content

https://opencontent.netflix.com/
73•tosh•1h ago•4 comments

Show HN: LLMRouter – Stop using GPT-4/o1 for everything (16 routing strategies)

https://github.com/ulab-uiuc/LLMRouter
2•tao2024•1h ago•1 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•7mo ago

Comments

whizzter•7mo ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•7mo ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•7mo ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•7mo ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•7mo ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•7mo ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•7mo ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•7mo ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•7mo ago
sdf(p + sin(p)*0.01)
GistNoesis•7mo ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•7mo ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!