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Peter Thiel warns AI is threat to technical roles more than to creative thinkers

https://fortune.com/article/peter-thiel-ai-skills-creative-thinking-technical/
1•1vuio0pswjnm7•52s ago•0 comments

Nearly one-third of automotive loan terms are longer than six years

https://www.businesswire.com/news/home/20260528635242/en/
1•mattas•5m ago•0 comments

Instagram exploit allows you to use Meta AI to reset passwords to accounts

https://xcancel.com/DarkWebInformer/status/2061253599758315527
1•Cider9986•6m ago•0 comments

Show HN: Find your birth date song that was number-one

https://github.com/skorotkiewicz/tbs
1•modinfo•9m ago•0 comments

The Grand Unified Model of DevOps/SRE Dynamics

https://sigbovik.org/2026/proceedings.pdf#page=897
2•ycombiredd•10m ago•2 comments

Weekend trivia: your process' memory is a file

https://lcamtuf.substack.com/p/weekend-trivia-your-process-memory
2•surprisetalk•12m ago•0 comments

Wasp Colonies Explode into Violence After Losing Their Queen

https://scitechdaily.com/wasp-colonies-explode-into-violence-after-losing-their-queen/
1•Gaishan•16m ago•0 comments

Show HN: Ralphy – open-source autonomous Claude Codd built on the Ralph loop

https://github.com/Mizerness/Ralphy
1•miserness•20m ago•0 comments

Nvidia GTC Taipei 2026 Keynote [video]

https://www.youtube.com/watch?v=wSp6AiNIrsY
2•lrae•20m ago•0 comments

Codex app plugin integration can be better?

https://github.com/obra/superpowers
1•xiaoluolyg•24m ago•0 comments

Memoir TV

https://pages.cloudflare.com/
1•classic_films•29m ago•0 comments

Specialized Claude Code Agents for Unreal Engine 5

https://github.com/damien220/UnrealEngine_Agent
1•Damien_220•29m ago•0 comments

Croft: VSCode-style TUI written in Rust

https://codeberg.org/vitali87/croft
2•vitali87•30m ago•0 comments

Long read: Bluey deal FOMO will kill the next Bluey

https://oblongataresearch.substack.com/p/bluey-deal-fomo-will-kill-the-next
5•basiljh•30m ago•0 comments

A CS student's job hunt in 2026: an honest playbook

https://medium.com/@sjonany/a-cs-students-job-hunt-in-2026-an-honest-playbook-5a57b41bf7fb
1•eigenBasis•34m ago•0 comments

A bot to automatically update and merge GitHub PRs

https://github.com/chdsbd/kodiak
1•mooreds•36m ago•0 comments

Git-spice is a tool for stacking Git branches

https://abhinav.github.io/git-spice/
1•mooreds•37m ago•0 comments

A Shield or a Cudgel?

https://blacksheepcode.com/posts/a_shield_or_a_cudgel
1•davidbsc•37m ago•0 comments

How flat is replacing fat in AWS data center networks

https://www.amazon.science/blog/how-flat-is-replacing-fat-in-aws-data-center-networks
1•mooreds•38m ago•0 comments

How to Call an API from an Email

https://redo.com/eng-blog/how-to-call-an-api-from-an-email/
1•thunderbong•40m ago•0 comments

Why Local Minima Are Rare in High-Dimensional Landscapes

https://www.grantstenger.com/local-minima
2•brandonb•42m ago•0 comments

Instagram account takeover exploit via support chatbot prompt injection (fixed)

https://twitter.com/weezerOSINT/status/2061223556994965643
1•yogorenapan•44m ago•0 comments

The Book That Started It All [video]

https://www.youtube.com/watch?v=vBwaWRZyIBM
1•asim95•45m ago•0 comments

Hermes Agent co-founder defends Polymarket skill coming pre-installed

https://twitter.com/teknium/status/2060936405732438428
2•rob•46m ago•0 comments

Ask Hn: Is Hacker News the Real Backrooms??

1•wizardforhire•46m ago•1 comments

Smart Rename – renames image file downloads in real time using local AI

https://github.com/chudweiser/smart-rename
2•chudweiser•46m ago•0 comments

How designers work – making sense of authentic cognitive activities

https://lup.lub.lu.se/search/publication/d88efa51-c2f9-4551-a259-00bd36fe8d03
1•rramadass•48m ago•1 comments

PewDiePie launches AI workspace built on top of OpenCode [video]

https://www.youtube.com/watch?v=rAzT5lcezPs
2•shrikaranhanda•52m ago•1 comments

My client is replacing me with Claude for all DevOps/infra and most feature dev

5•goatwrangler•52m ago•1 comments

10th Anniversary of the End of Tandy Computers – July 1, 1993

https://groups.google.com/g/comp.sys.tandy/c/N2kW8jkqHYo/m/tE4N_h4d73oJ?pli=1
1•reaperducer•57m ago•0 comments
Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!