frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Open in hackernews

Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]

https://baptiste-genest.github.io/papers/implicit_uvs.pdf
50•ibobev•1y ago

Comments

whizzter•1y ago
Interesting paper for someone fiddling with implicit surfaces, but it's gonna take a little while to digest it. Also there's no examples of resulting UV maps used in this (while on-model painting is simplified, afaik classically artists still preferred to get clearly delineated maps to modify in regular painting software even if stuff like Substance painter seems to have shifted that).

Implicit surface modelling tools are still evolving quickly, and one point that seems overlooked is how this would tie with authoring tools (since this is about a fairly raw numeric algorithm solution).

Post-modelling it should hold up, but would the maps retain similarity (or enable transferability) if the implicit model structure changes?

Imagine 2 disjoint spheres in space, the user drags them together, would this algorithm want to merge the UV mapping of them if they are smoothly joined? (no sharp creases).

baptiste-genest•1y ago
Hi, I'm the first author of the article. Thank you very much for your interest in the method!

For the 2 spheres, it's as you wish ! It depends on where you place the uv system in the CSG tree, if it is above a single sphere then it will remain on it, if it's above the union, the field should extent on both.

The main interest of the method is the fact that the output remains implicit so one can easily plug it in a CSG pipeline.

whizzter•1y ago
Right, so in the case of the UV connecting to the 2 sphere's in the CSG if one uses a smoothunion function, would the UV islands join "from each direction" in a predictable fashion as the spheres overlap more and more?
baptiste-genest•1y ago
If I understood what you mean, yes!

This example can be seen in the fast-forward: https://youtu.be/dK5JPHylzOg?si=zDHwaOL_xtx-_TJk

jplusequalt•1y ago
What a great paper. This paper is an example of why I find computer graphics to be the most interesting subset of computer science.
baptiste-genest•1y ago
Hi, I'm the first author of the paper. Thank you so much for your comment, it means the world to me!
kaoD•1y ago
Related question: I'm coding a demo (as in "demoscene") and want to displace a plane SDF (think e.g. a heightmap) for raymarching.

This produces some visible discontinuities in the plane at larger slopes. My surface is still at f(x,y,z) = 0 but the rest of the field is completely messed up. From the little maths I know, that is no longer an SDF because among other issues, it no longer satisfies the Eikonal equation mentioned in the article.

Is there any way to fix this or am I SOL?

bhouston•1y ago
You need to take the minimum of the two SDF fields in the surrounding region (up to the global context if you need to) if you want it to maintain an SDF. The minimum of two SDFs is always a new SDF.

My suspicion is that the new plane isn't an SDF anymore, that is why you are getting artifacts or your ray marcher has problems with large scope angles, or something.

akomtu•1y ago
sdf(p + sin(p)*0.01)
GistNoesis•1y ago
See "Deformations and distortions" paragraph in https://iquilezles.org/articles/distfunctions/ where it suggests playing with the ray-marching step size.
Remnant44•1y ago
Great timing on this paper. I actually just started tackling a problem that is essentially exactly what is under discussion here (creating a coherent UV set for implicit geometry), so I'm very looking forward to reading it in depth.

At a first glace through, it seems to be written at a good blend between concept and implementation followthrough, something that notoriously is not always there for CG papers :) And it's also refreshing to read something that is not neuro-AI-generation of this or that for a change!

Why would someone want to learn code when AI does it better and faster?

1•manimonji•1m ago•0 comments

The unreasonable effectiveness of simple HTML

https://shkspr.mobi/blog/2021/01/the-unreasonable-effectiveness-of-simple-html/
1•gurjeet•1m ago•0 comments

Riemann-Bench

https://surgehq.ai/leaderboards/riemann-bench
1•Topfi•1m ago•0 comments

What Investment Data Implies about the AI Transition

https://www.nber.org/papers/w35290
1•paulpauper•1m ago•0 comments

AI is eating the AI Engineering Loop

https://twitter.com/lotte_verheyden/status/2064415370761646410
1•gmays•1m ago•0 comments

Thrindex – memory OS for AI agents (ranks, compresses and evolves agents memory)

https://www.thrindex.com/
1•teo-nomikos•2m ago•0 comments

Search Results Are Getting Sloptimized

https://www.theatlantic.com/technology/2026/06/google-search-ai-optimization/687495/
2•paulpauper•3m ago•0 comments

Context Is Built, Not Calculated

https://blog.bridgexapi.io/context-is-built-not-calculated
1•Bridgexapi•3m ago•0 comments

Validation Enhancer – Progressive web-form enhancer

https://www.npmjs.com/package/validation-enhancer
1•gurjeet•3m ago•0 comments

We are in the era of Science Slop

https://superposer.substack.com/p/we-are-in-the-era-of-science-slop
1•paulpauper•5m ago•0 comments

Supermicro Stock Falls on Plans to Raise $7B in Capital

https://catenaa.com/markets/equities/supermicro-stock-falls-on-plans-to-raise-7bn-in-capital/
1•NewsCatenaa•6m ago•1 comments

The Jqwik Anti-AI Affair

https://blog.johanneslink.net/2026/06/09/the-jqwik-anti-ai-affair/
1•_____k•8m ago•0 comments

A line-by-line translation of the OCaml runtime from C to Rust

https://discuss.ocaml.org/t/a-line-by-line-translation-of-the-ocaml-runtime-from-c-to-rust/18247
2•bwuno•10m ago•0 comments

Making Semgrep rip: How Ripgrep inspired us to shave hours off (some) scans

https://semgrep.dev/blog/2026/making-semgrep-rip-how-ripgrep-inspired-us-to-shave-hours-off-some-...
3•bkettle•11m ago•0 comments

I'm a product manager. My code merges without an engineer reading the diff

https://nextwaveoftech.com/posts/code-merges-without-reading-the-diff
1•theanonymousone•11m ago•0 comments

Steve Jobs responds to question about artificial intelligence, IDCA, 1983 [video]

https://www.youtube.com/watch?v=tkzGtGzXIEc
1•evo_9•12m ago•0 comments

The unwritten laws of software engineering

https://newsletter.manager.dev/p/the-unwritten-laws-of-software-engineering
3•birdculture•17m ago•2 comments

A Twist in Ukraine's Drone Campaign Is 'Hurting the Russians'

https://www.nytimes.com/2026/06/10/world/europe/ukraine-midrange-logistics-strikes.html
3•JumpCrisscross•17m ago•0 comments

Apple Made a Sports App That Does Almost Nothing. It's Incredible

https://slate.com/technology/2026/06/fifa-world-cup-apple-app-sports.html
5•ForHackernews•18m ago•0 comments

The Analog Thing – Analog Computing for the Future

https://the-analog-thing.org
3•jensgk•20m ago•0 comments

Life on the edge of Musk's Starbase brings fortunes and fractures

https://www.reuters.com/business/aerospace-defense/musks-starbase-rise-spacex-brings-fortunes-fra...
1•JumpCrisscross•20m ago•0 comments

A whale necropolis has been found

https://www.nature.com/articles/d41586-026-01581-x
1•tigerlily•21m ago•0 comments

Should we care any more about Googlebot crawling our sites?

https://utcc.utoronto.ca/~cks/space/blog/web/DoYouNeedGooglebotCrawling
1•speckx•21m ago•0 comments

Splunk Enterprise PostgreSQL sidecar has no auth (CVE-2026-20253, CVSS 9.8)

https://hellorecon.com/blog/cve-2026-20253
2•slvnx•22m ago•0 comments

The Abundance Illusion

https://www.carlyle.com/carlyle-compass/the-abundance-illusion
2•cwal37•23m ago•0 comments

A strong, reversible, and conformal adhesive gel for diverse plants

https://www.science.org/doi/10.1126/sciadv.adz6379
1•PaulHoule•23m ago•0 comments

Quick: An internal hosting platform for the AI era

https://shopify.engineering/quick
1•okneil•23m ago•0 comments

Dao Heart v3.14

https://github.com/Mankirat47/Dao-Heart-v3.14
1•Mankirat47•24m ago•0 comments

Microsoft.UI.Reactor: A declarative, component-based C# framework for WinUI apps

https://github.com/microsoft/microsoft-ui-reactor
2•therloux•24m ago•0 comments

A Love Story

https://pudding.cool/2026/06/love-story/
2•gmays•27m ago•0 comments