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We Scanned an AI Assistant for Security Issues: 12,465 Vulnerabilities

https://codeslick.dev/blog/openclaw-security-audit
1•vitorlourenco•27s ago•0 comments

Amazon no longer defend cloud customers against video patent infringement claims

https://ipfray.com/amazon-no-longer-defends-cloud-customers-against-video-patent-infringement-cla...
1•ffworld•54s ago•0 comments

Show HN: Medinilla – an OCPP compliant .NET back end (partially done)

https://github.com/eliodecolli/Medinilla
2•rhcm•3m ago•0 comments

How Does AI Distribute the Pie? Large Language Models and the Ultimatum Game

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6157066
1•dkga•4m ago•1 comments

Resistance Infrastructure

https://www.profgalloway.com/resistance-infrastructure/
2•samizdis•8m ago•0 comments

Fire-juggling unicyclist caught performing on crossing

https://news.sky.com/story/fire-juggling-unicyclist-caught-performing-on-crossing-13504459
1•austinallegro•9m ago•0 comments

Restoring a lost 1981 Unix roguelike (protoHack) and preserving Hack 1.0.3

https://github.com/Critlist/protoHack
2•Critlist•10m ago•0 comments

GPS and Time Dilation – Special and General Relativity

https://philosophersview.com/gps-and-time-dilation/
1•mistyvales•14m ago•0 comments

Show HN: Witnessd – Prove human authorship via hardware-bound jitter seals

https://github.com/writerslogic/witnessd
1•davidcondrey•14m ago•1 comments

Show HN: I built a clawdbot that texts like your crush

https://14.israelfirew.co
2•IsruAlpha•16m ago•2 comments

Scientists reverse Alzheimer's in mice and restore memory (2025)

https://www.sciencedaily.com/releases/2025/12/251224032354.htm
1•walterbell•19m ago•0 comments

Compiling Prolog to Forth [pdf]

https://vfxforth.com/flag/jfar/vol4/no4/article4.pdf
1•todsacerdoti•20m ago•0 comments

Show HN: Cymatica – an experimental, meditative audiovisual app

https://apps.apple.com/us/app/cymatica-sounds-visualizer/id6748863721
1•_august•22m ago•0 comments

GitBlack: Tracing America's Foundation

https://gitblack.vercel.app/
2•martialg•22m ago•0 comments

Horizon-LM: A RAM-Centric Architecture for LLM Training

https://arxiv.org/abs/2602.04816
1•chrsw•22m ago•0 comments

We just ordered shawarma and fries from Cursor [video]

https://www.youtube.com/shorts/WALQOiugbWc
1•jeffreyjin•23m ago•1 comments

Correctio

https://rhetoric.byu.edu/Figures/C/correctio.htm
1•grantpitt•23m ago•0 comments

Trying to make an Automated Ecologist: A first pass through the Biotime dataset

https://chillphysicsenjoyer.substack.com/p/trying-to-make-an-automated-ecologist
1•crescit_eundo•27m ago•0 comments

Watch Ukraine's Minigun-Firing, Drone-Hunting Turboprop in Action

https://www.twz.com/air/watch-ukraines-minigun-firing-drone-hunting-turboprop-in-action
1•breve•28m ago•0 comments

Free Trial: AI Interviewer

https://ai-interviewer.nuvoice.ai/
1•sijain2•28m ago•0 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
21•randycupertino•29m ago•12 comments

Supernote e-ink devices for writing like paper

https://supernote.eu/choose-your-product/
3•janandonly•32m ago•0 comments

We are QA Engineers now

https://serce.me/posts/2026-02-05-we-are-qa-engineers-now
1•SerCe•32m ago•0 comments

Show HN: Measuring how AI agent teams improve issue resolution on SWE-Verified

https://arxiv.org/abs/2602.01465
2•NBenkovich•32m ago•0 comments

Adversarial Reasoning: Multiagent World Models for Closing the Simulation Gap

https://www.latent.space/p/adversarial-reasoning
1•swyx•33m ago•0 comments

Show HN: Poddley.com – Follow people, not podcasts

https://poddley.com/guests/ana-kasparian/episodes
1•onesandofgrain•41m ago•0 comments

Layoffs Surge 118% in January – The Highest Since 2009

https://www.cnbc.com/2026/02/05/layoff-and-hiring-announcements-hit-their-worst-january-levels-si...
13•karakoram•41m ago•0 comments

Papyrus 114: Homer's Iliad

https://p114.homemade.systems/
1•mwenge•41m ago•1 comments

DicePit – Real-time multiplayer Knucklebones in the browser

https://dicepit.pages.dev/
1•r1z4•41m ago•1 comments

Turn-Based Structural Triggers: Prompt-Free Backdoors in Multi-Turn LLMs

https://arxiv.org/abs/2601.14340
2•PaulHoule•43m ago•0 comments
Open in hackernews

Doom: One of gaming's oldest series reckons with the challenges of 2025

https://www.bbc.com/news/articles/c4gezq2q911o
5•andsoitis•8mo ago

Comments

benoau•8mo ago
> There's evidence to suggest players, particularly younger ones, are spending most of their time on these titles - sometimes referred to as "forever games".

There was a report the other day that cited something similar for games on iOS, they called it "evergreen titles". The games that are popular have a habit of staying popular.

But what the "forever games" and "evergreen titles" have in common is they cultivate habitual spending and extreme dopamine addiction, so their popularity might be being artificially propped-up by inadequate consumer protection laws in the first place.

> New hits took less time than ever to reach their first $1 million in revenue — 106 days — but competition from evergreen titles meant there were fewer of those standouts than before, according to Appfigures data.

proc0•8mo ago
> Overall, he says, the number of people playing premium titles isn't increasing, but the cost of making them is.

I don't buy this. I think it's in part mismanagement. There are so many more tools to make games these days, and there are probably a lot more solo developers and indie games than ever. I think AAA studios are mismanaged and have bloated themselves for no good reason.

Large game studios have forgotten what games really are (or we need a new word). They are supposed to be a challenge that you overcome. That is the product --a puzzle, a problem to solve. In the case of action games, the action itself requires skill, and acquiring that skill is the challenge.

As far as the Doom, the challenge has been watered down in the name of accessibility, something that probably costs the studio a lot of money. They could have stripped all of that down, and just offer an honest shooter challenge like it has before, but they are not making good creative decisions. They change the product and then they're surprised that people are not flocking to it.