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Someone got an LLM running on a Commodore 64 from 1982, and it runs as well

https://www.xda-developers.com/llm-running-commodore-64/
52•ghuntley•8mo ago

Comments

JPLeRouzic•8mo ago
Here is the repo:

https://github.com/ytmytm/llama2.c64

Leynos•8mo ago
0.002 tokens per second
JPLeRouzic•8mo ago
Given that it uses a CPU that is one millionth slower than a modern CPU, its performance is impressive.
oac•8mo ago
It runs a model with 260K params, so hardly a "Large" LM. Nevertheless, a cool project.
aaronharnly•8mo ago
And also not exactly a Commodore 64 is it, since it requires an addon with 30x the RAM. Still very cool and impressive though!
actionfromafar•8mo ago
It's a borderline thing. The official Commodore REU only supported 8x the RAM. But you could modify it yourself to 32x. Creative Micro Design also had the third party 1750 REU which supported 32x RAM. (2 megabytes.)

So it is somewhat period accurate, albeit very expensive at the time.

robertlagrant•8mo ago
Imagine if someone had run that LLM on that hardware in the 1980s, though. Incredible!

(Probably couldn't have trained the model, but still.)

bunchofnumbers•8mo ago
You'd have needed a ZX Spectrum for that!
blkhawk•8mo ago
If anyone wants to try it with an esp32:

https://github.com/DaveBben/esp32-llm

needs a board with PSRAM but they are surprisingly plenty these days - almost standard. I tried it a few months back.

Quarrel•8mo ago
I've read the criticisms here, but well, as someone whose first computer was a C64, this is cool as hell.

Like, what?!

On an 8-bit, 64Kb, ~1MHz CPU!

Amazing.

Sure, there are too many caveats, but this isn't really about making this a viable modern alternative.

It's just about, well, being very cool? Nostalgic!

And in that, I think it succeeds.

vardump•8mo ago
Not 64 kelvinbits, but 2 megabytes of RAM.

Or should I say 2 mebibytes. </pedantic>

Quarrel•8mo ago
fairy nuff. Not 64Kb, but 64 kilobytes of RAM, + 20 kilobytes of ROM!

Plus, we had a 320x200 display in a glorious 16 colours!

Revolutionary sprites, too!!

FWIW, my first game, ie all I cared about on a C64 at the time, was the amazing Revenge of the Mutant Camels!

ben_w•8mo ago
> Revenge of the Mutant Camels

The most Jeff Minter name of all Jeff Minter's games.

Quarrel•8mo ago
My kid would think it is the lamest thing ever, but, w/e! :)
vardump•8mo ago
You forgot that 2 MB REU (RAM expansion unit).
johann8384•8mo ago
Imagine where we would be today if this was where we were on the C64 in 1982. If we had the concept and ability to create these models and run them on machines and how much that would have evolved by now.

Amazing.

AndrewOMartin•8mo ago
We did. People have been doing impressive AI demonstrations before they're was hardware to run it. E.g. Turing implemented a chess playing program, but had to have his colleage execute it manually to play a game.

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