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Sebastian Galiani on the Marginal Revolution

https://marginalrevolution.com/marginalrevolution/2026/02/sebastian-galiani-on-the-marginal-revol...
1•paulpauper•3m ago•0 comments

Ask HN: Are we at the point where software can improve itself?

1•ManuelKiessling•3m ago•0 comments

Binance Gives Trump Family's Crypto Firm a Leg Up

https://www.nytimes.com/2026/02/07/business/binance-trump-crypto.html
1•paulpauper•3m ago•0 comments

Reverse engineering Chinese 'shit-program' for absolute glory: R/ClaudeCode

https://old.reddit.com/r/ClaudeCode/comments/1qy5l0n/reverse_engineering_chinese_shitprogram_for/
1•edward•3m ago•0 comments

Indian Culture

https://indianculture.gov.in/
1•saikatsg•6m ago•0 comments

Show HN: Maravel-Framework 10.61 prevents circular dependency

https://marius-ciclistu.medium.com/maravel-framework-10-61-0-prevents-circular-dependency-cdb5d25...
1•marius-ciclistu•6m ago•0 comments

The age of a treacherous, falling dollar

https://www.economist.com/leaders/2026/02/05/the-age-of-a-treacherous-falling-dollar
2•stopbulying•6m ago•0 comments

Ask HN: AI Generated Diagrams

1•voidhorse•9m ago•0 comments

Microsoft Account bugs locked me out of Notepad – are Thin Clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
2•josephcsible•9m ago•0 comments

Show HN: A delightful Mac app to vibe code beautiful iOS apps

https://milq.ai/hacker-news
2•jdjuwadi•12m ago•1 comments

Show HN: Gemini Station – A local Chrome extension to organize AI chats

https://github.com/rajeshkumarblr/gemini_station
1•rajeshkumar_dev•12m ago•0 comments

Welfare states build financial markets through social policy design

https://theloop.ecpr.eu/its-not-finance-its-your-pensions/
2•kome•16m ago•0 comments

Market orientation and national homicide rates

https://onlinelibrary.wiley.com/doi/10.1111/1745-9125.70023
4•PaulHoule•17m ago•0 comments

California urges people avoid wild mushrooms after 4 deaths, 3 liver transplants

https://www.cbsnews.com/news/california-death-cap-mushrooms-poisonings-liver-transplants/
1•rolph•17m ago•0 comments

Matthew Shulman, co-creator of Intellisense, died 2019 March 22

https://www.capenews.net/falmouth/obituaries/matthew-a-shulman/article_33af6330-4f52-5f69-a9ff-58...
3•canucker2016•18m ago•1 comments

Show HN: SuperLocalMemory – AI memory that stays on your machine, forever free

https://github.com/varun369/SuperLocalMemoryV2
1•varunpratap369•19m ago•0 comments

Show HN: Pyrig – One command to set up a production-ready Python project

https://github.com/Winipedia/pyrig
1•Winipedia•21m ago•0 comments

Fast Response or Silence: Conversation Persistence in an AI-Agent Social Network [pdf]

https://github.com/AysajanE/moltbook-persistence/blob/main/paper/main.pdf
1•EagleEdge•22m ago•0 comments

C and C++ dependencies: don't dream it, be it

https://nibblestew.blogspot.com/2026/02/c-and-c-dependencies-dont-dream-it-be-it.html
1•ingve•22m ago•0 comments

Show HN: Vbuckets – Infinite virtual S3 buckets

https://github.com/danthegoodman1/vbuckets
1•dangoodmanUT•22m ago•0 comments

Open Molten Claw: Post-Eval as a Service

https://idiallo.com/blog/open-molten-claw
1•watchful_moose•23m ago•0 comments

New York Budget Bill Mandates File Scans for 3D Printers

https://reclaimthenet.org/new-york-3d-printer-law-mandates-firearm-file-blocking
2•bilsbie•24m ago•1 comments

The End of Software as a Business?

https://www.thatwastheweek.com/p/ai-is-growing-up-its-ceos-arent
1•kteare•25m ago•0 comments

Exploring 1,400 reusable skills for AI coding tools

https://ai-devkit.com/skills/
1•hoangnnguyen•25m ago•0 comments

Show HN: A unique twist on Tetris and block puzzle

https://playdropstack.com/
1•lastodyssey•29m ago•1 comments

The logs I never read

https://pydantic.dev/articles/the-logs-i-never-read
1•nojito•30m ago•0 comments

How to use AI with expressive writing without generating AI slop

https://idratherbewriting.com/blog/bakhtin-collapse-ai-expressive-writing
1•cnunciato•31m ago•0 comments

Show HN: LinkScope – Real-Time UART Analyzer Using ESP32-S3 and PC GUI

https://github.com/choihimchan/linkscope-bpu-uart-analyzer
1•octablock•31m ago•0 comments

Cppsp v1.4.5–custom pattern-driven, nested, namespace-scoped templates

https://github.com/user19870/cppsp
1•user19870•33m ago•1 comments

The next frontier in weight-loss drugs: one-time gene therapy

https://www.washingtonpost.com/health/2026/01/24/fractyl-glp1-gene-therapy/
2•bookofjoe•36m ago•1 comments
Open in hackernews

Over 125 DLSS 4 with Multi Frame Generation Games and Apps Available Now

https://www.nvidia.com/en-us/geforce/news/125-dlss-4-multi-frame-gen-games-more-announced-computex-2025/
1•ksec•8mo ago

Comments

ksec•8mo ago
Posting this from the current discussion at Computex. Could anyone ELI5 how does DLSS 4 works? I still cant get is over my head how you could all of a sudden have high quality 4K Path tracing and 300fps.
Festro•8mo ago
Normally a GPU creates images on your monitor generated by the video game. If you move in game, your character moves on your screen. There's a near imperceptible amount of delay inbetween your action to move your mouse or hit keys on your keyboard and the creation of that image. The number of images your GPU can make per second is constrained by how powerful it is and how much imagery the game is asking it to create. Reflections, shadows, high detailed textures, all reduce the number of images being created per second.

Typically we want to see at least 30 images per second to feel like motion is happening. 60 if we want it to be 'smooth'. 100+ if we really don't want to see any stuttering.

With DLSS 4 the GPU cheats a bit. Instead of generating the images from the game and your inputs it takes an image, and the image after it, and uses a special process to blend the 2 images into a series of images that visually connect the two. Think of a ball being kicked. In image 1 the ball is on the left of the screen, in image 2 it's on the right. DLSS would add images showing the ball going from 1 to 2.

Instead of needing lots of power to create the image from the game, it's just comparing two images and guessing what should be in any images inbetween. Suddenly you can go from 60 images per second to 300! Because you're adding 4 extra images inbetween the others, all generated by a quicker process than generating them normally.

What you lose, is a bit of power to generate images normally, and you gain an extra unwanted delay in getting the images to your monitor.

And not in ELI5 language:

So you'll go from 60FPS at a 35ms latency to 300FPS at 45ms by adding 4 extra frames from DLSS 4 to every 1 frame generated by the game engine. It'll be very smooth, but with a little lag, and the chance of seeing visual artifacts that the game didn't generate.

Some people are happy with the tradeoff. Others are not.

ksec•8mo ago
->it's just comparing two images and guessing what should be in any images inbetween. Suddenly you can go from 60 images per second to 300! Because you're adding 4 extra images inbetween the others,

Thank You. That is basically using neural network to guess the frame in between. At the expense of latency. But considering you would be getting less frames without it anyway the whole thing is better.