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Show HN: Mermaid Formatter – CLI and library to auto-format Mermaid diagrams

https://github.com/chenyanchen/mermaid-formatter
1•astm•1m ago•0 comments

RFCs vs. READMEs: The Evolution of Protocols

https://h3manth.com/scribe/rfcs-vs-readmes/
1•init0•7m ago•1 comments

Kanchipuram Saris and Thinking Machines

https://altermag.com/articles/kanchipuram-saris-and-thinking-machines
1•trojanalert•7m ago•0 comments

Chinese chemical supplier causes global baby formula recall

https://www.reuters.com/business/healthcare-pharmaceuticals/nestle-widens-french-infant-formula-r...
1•fkdk•10m ago•0 comments

I've used AI to write 100% of my code for a year as an engineer

https://old.reddit.com/r/ClaudeCode/comments/1qxvobt/ive_used_ai_to_write_100_of_my_code_for_1_ye...
1•ukuina•12m ago•1 comments

Looking for 4 Autistic Co-Founders for AI Startup (Equity-Based)

1•au-ai-aisl•23m ago•1 comments

AI-native capabilities, a new API Catalog, and updated plans and pricing

https://blog.postman.com/new-capabilities-march-2026/
1•thunderbong•23m ago•0 comments

What changed in tech from 2010 to 2020?

https://www.tedsanders.com/what-changed-in-tech-from-2010-to-2020/
2•endorphine•28m ago•0 comments

From Human Ergonomics to Agent Ergonomics

https://wesmckinney.com/blog/agent-ergonomics/
1•Anon84•32m ago•0 comments

Advanced Inertial Reference Sphere

https://en.wikipedia.org/wiki/Advanced_Inertial_Reference_Sphere
1•cyanf•33m ago•0 comments

Toyota Developing a Console-Grade, Open-Source Game Engine with Flutter and Dart

https://www.phoronix.com/news/Fluorite-Toyota-Game-Engine
1•computer23•35m ago•0 comments

Typing for Love or Money: The Hidden Labor Behind Modern Literary Masterpieces

https://publicdomainreview.org/essay/typing-for-love-or-money/
1•prismatic•36m ago•0 comments

Show HN: A longitudinal health record built from fragmented medical data

https://myaether.live
1•takmak007•39m ago•0 comments

CoreWeave's $30B Bet on GPU Market Infrastructure

https://davefriedman.substack.com/p/coreweaves-30-billion-bet-on-gpu
1•gmays•50m ago•0 comments

Creating and Hosting a Static Website on Cloudflare for Free

https://benjaminsmallwood.com/blog/creating-and-hosting-a-static-website-on-cloudflare-for-free/
1•bensmallwood•56m ago•1 comments

"The Stanford scam proves America is becoming a nation of grifters"

https://www.thetimes.com/us/news-today/article/students-stanford-grifters-ivy-league-w2g5z768z
2•cwwc•1h ago•0 comments

Elon Musk on Space GPUs, AI, Optimus, and His Manufacturing Method

https://cheekypint.substack.com/p/elon-musk-on-space-gpus-ai-optimus
2•simonebrunozzi•1h ago•0 comments

X (Twitter) is back with a new X API Pay-Per-Use model

https://developer.x.com/
3•eeko_systems•1h ago•0 comments

Zlob.h 100% POSIX and glibc compatible globbing lib that is faste and better

https://github.com/dmtrKovalenko/zlob
3•neogoose•1h ago•1 comments

Show HN: Deterministic signal triangulation using a fixed .72% variance constant

https://github.com/mabrucker85-prog/Project_Lance_Core
2•mav5431•1h ago•1 comments

Scientists Discover Levitating Time Crystals You Can Hold, Defy Newton’s 3rd Law

https://phys.org/news/2026-02-scientists-levitating-crystals.html
3•sizzle•1h ago•0 comments

When Michelangelo Met Titian

https://www.wsj.com/arts-culture/books/michelangelo-titian-review-the-renaissances-odd-couple-e34...
1•keiferski•1h ago•0 comments

Solving NYT Pips with DLX

https://github.com/DonoG/NYTPips4Processing
1•impossiblecode•1h ago•1 comments

Baldur's Gate to be turned into TV series – without the game's developers

https://www.bbc.com/news/articles/c24g457y534o
3•vunderba•1h ago•0 comments

Interview with 'Just use a VPS' bro (OpenClaw version) [video]

https://www.youtube.com/watch?v=40SnEd1RWUU
2•dangtony98•1h ago•0 comments

EchoJEPA: Latent Predictive Foundation Model for Echocardiography

https://github.com/bowang-lab/EchoJEPA
1•euvin•1h ago•0 comments

Disablling Go Telemetry

https://go.dev/doc/telemetry
1•1vuio0pswjnm7•1h ago•0 comments

Effective Nihilism

https://www.effectivenihilism.org/
1•abetusk•1h ago•1 comments

The UK government didn't want you to see this report on ecosystem collapse

https://www.theguardian.com/commentisfree/2026/jan/27/uk-government-report-ecosystem-collapse-foi...
5•pabs3•1h ago•0 comments

No 10 blocks report on impact of rainforest collapse on food prices

https://www.thetimes.com/uk/environment/article/no-10-blocks-report-on-impact-of-rainforest-colla...
3•pabs3•1h ago•0 comments
Open in hackernews

Over 125 DLSS 4 with Multi Frame Generation Games and Apps Available Now

https://www.nvidia.com/en-us/geforce/news/125-dlss-4-multi-frame-gen-games-more-announced-computex-2025/
1•ksec•8mo ago

Comments

ksec•8mo ago
Posting this from the current discussion at Computex. Could anyone ELI5 how does DLSS 4 works? I still cant get is over my head how you could all of a sudden have high quality 4K Path tracing and 300fps.
Festro•8mo ago
Normally a GPU creates images on your monitor generated by the video game. If you move in game, your character moves on your screen. There's a near imperceptible amount of delay inbetween your action to move your mouse or hit keys on your keyboard and the creation of that image. The number of images your GPU can make per second is constrained by how powerful it is and how much imagery the game is asking it to create. Reflections, shadows, high detailed textures, all reduce the number of images being created per second.

Typically we want to see at least 30 images per second to feel like motion is happening. 60 if we want it to be 'smooth'. 100+ if we really don't want to see any stuttering.

With DLSS 4 the GPU cheats a bit. Instead of generating the images from the game and your inputs it takes an image, and the image after it, and uses a special process to blend the 2 images into a series of images that visually connect the two. Think of a ball being kicked. In image 1 the ball is on the left of the screen, in image 2 it's on the right. DLSS would add images showing the ball going from 1 to 2.

Instead of needing lots of power to create the image from the game, it's just comparing two images and guessing what should be in any images inbetween. Suddenly you can go from 60 images per second to 300! Because you're adding 4 extra images inbetween the others, all generated by a quicker process than generating them normally.

What you lose, is a bit of power to generate images normally, and you gain an extra unwanted delay in getting the images to your monitor.

And not in ELI5 language:

So you'll go from 60FPS at a 35ms latency to 300FPS at 45ms by adding 4 extra frames from DLSS 4 to every 1 frame generated by the game engine. It'll be very smooth, but with a little lag, and the chance of seeing visual artifacts that the game didn't generate.

Some people are happy with the tradeoff. Others are not.

ksec•8mo ago
->it's just comparing two images and guessing what should be in any images inbetween. Suddenly you can go from 60 images per second to 300! Because you're adding 4 extra images inbetween the others,

Thank You. That is basically using neural network to guess the frame in between. At the expense of latency. But considering you would be getting less frames without it anyway the whole thing is better.