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The Janitor on Mars

https://www.newyorker.com/magazine/1998/10/26/the-janitor-on-mars
1•evo_9•1m ago•0 comments

Bringing Polars to .NET

https://github.com/ErrorLSC/Polars.NET
2•CurtHagenlocher•3m ago•0 comments

Adventures in Guix Packaging

https://nemin.hu/guix-packaging.html
1•todsacerdoti•4m ago•0 comments

Show HN: We had 20 Claude terminals open, so we built Orcha

1•buildingwdavid•4m ago•0 comments

Your Best Thinking Is Wasted on the Wrong Decisions

https://www.iankduncan.com/engineering/2026-02-07-your-best-thinking-is-wasted-on-the-wrong-decis...
1•iand675•4m ago•0 comments

Warcraftcn/UI – UI component library inspired by classic Warcraft III aesthetics

https://www.warcraftcn.com/
1•vyrotek•5m ago•0 comments

Trump Vodka Becomes Available for Pre-Orders

https://www.forbes.com/sites/kirkogunrinde/2025/12/01/trump-vodka-becomes-available-for-pre-order...
1•stopbulying•7m ago•0 comments

Velocity of Money

https://en.wikipedia.org/wiki/Velocity_of_money
1•gurjeet•9m ago•0 comments

Stop building automations. Start running your business

https://www.fluxtopus.com/automate-your-business
1•valboa•13m ago•1 comments

You can't QA your way to the frontier

https://www.scorecard.io/blog/you-cant-qa-your-way-to-the-frontier
1•gk1•14m ago•0 comments

Show HN: PalettePoint – AI color palette generator from text or images

https://palettepoint.com
1•latentio•15m ago•0 comments

Robust and Interactable World Models in Computer Vision [video]

https://www.youtube.com/watch?v=9B4kkaGOozA
2•Anon84•19m ago•0 comments

Nestlé couldn't crack Japan's coffee market.Then they hired a child psychologist

https://twitter.com/BigBrainMkting/status/2019792335509541220
1•rmason•20m ago•0 comments

Notes for February 2-7

https://taoofmac.com/space/notes/2026/02/07/2000
2•rcarmo•22m ago•0 comments

Study confirms experience beats youthful enthusiasm

https://www.theregister.com/2026/02/07/boomers_vs_zoomers_workplace/
2•Willingham•29m ago•0 comments

The Big Hunger by Walter J Miller, Jr. (1952)

https://lauriepenny.substack.com/p/the-big-hunger
2•shervinafshar•30m ago•0 comments

The Genus Amanita

https://www.mushroomexpert.com/amanita.html
1•rolph•35m ago•0 comments

We have broken SHA-1 in practice

https://shattered.io/
9•mooreds•36m ago•2 comments

Ask HN: Was my first management job bad, or is this what management is like?

1•Buttons840•37m ago•0 comments

Ask HN: How to Reduce Time Spent Crimping?

2•pinkmuffinere•38m ago•0 comments

KV Cache Transform Coding for Compact Storage in LLM Inference

https://arxiv.org/abs/2511.01815
1•walterbell•43m ago•0 comments

A quantitative, multimodal wearable bioelectronic device for stress assessment

https://www.nature.com/articles/s41467-025-67747-9
1•PaulHoule•44m ago•0 comments

Why Big Tech Is Throwing Cash into India in Quest for AI Supremacy

https://www.wsj.com/world/india/why-big-tech-is-throwing-cash-into-india-in-quest-for-ai-supremac...
2•saikatsg•45m ago•0 comments

How to shoot yourself in the foot – 2026 edition

https://github.com/aweussom/HowToShootYourselfInTheFoot
2•aweussom•45m ago•0 comments

Eight More Months of Agents

https://crawshaw.io/blog/eight-more-months-of-agents
4•archb•47m ago•0 comments

From Human Thought to Machine Coordination

https://www.psychologytoday.com/us/blog/the-digital-self/202602/from-human-thought-to-machine-coo...
1•walterbell•47m ago•0 comments

The new X API pricing must be a joke

https://developer.x.com/
1•danver0•48m ago•0 comments

Show HN: RMA Dashboard fast SAST results for monorepos (SARIF and triage)

https://rma-dashboard.bukhari-kibuka7.workers.dev/
1•bumahkib7•48m ago•0 comments

Show HN: Source code graphRAG for Java/Kotlin development based on jQAssistant

https://github.com/2015xli/jqassistant-graph-rag
1•artigent•54m ago•0 comments

Python Only Has One Real Competitor

https://mccue.dev/pages/2-6-26-python-competitor
4•dragandj•55m ago•0 comments
Open in hackernews

The Team Behind Lussa's Flagship Game

https://lussaprojectechos.framer.website/articles/lussa-powerhouse-team
1•Keithwaggoner•8mo ago

Comments

Keithwaggoner•8mo ago
"Project: Echos" is our internal codename for the game, our official title reveal is coming soon, and it’ll be worth the wait. For now, we’re pulling back the curtain on the AAA level studio and the exceptional team bringing it to life!

A Studio Built by Proven Creators At the helm of the project is the absolutely STACKED team at Lussa.. a new kind of game studio pivoting into traditional games. One founded by award-winning talent, and top ranked pro players from the worlds of AAA gaming, immersive storytelling, visual effects, esports, and next-gen tech. Our mission? Build unforgettable games for players who crave skill-based combat, rich lore, and deep replayability.

Our executive team includes:

A CEO with a deep background in systems design and player-first economies

A CTO with over 15 years building scalable, real-time infrastructure

A Creative Visionary with a background in narrative design and gameplay innovation

A COO/CFO who’s raised hundreds of millions in funding and scaled high-growth tech companies

A CMO with 20+ years of experience launching titles for Sony, PlayStation, Netflix, and more

And a Chief Strategy Officer who helped bring one of the most iconic game consoles of all time to global prominence

Pick your jaw up off the floor, because we're serious! Together, this group blends creative vision, technical mastery, and business acumen to lead one of the most exciting new gaming ventures in years.

Veteran Talent, Front to Back We're not stopping there..

"Project: Echos" is led by some giants, but being brought to life by a badass production team with credits like:

Fallout, Starfield, and Dragon Age – through our award-winning composer

Medal of Honor – led by a design director who helped define the modern FPS genre

Marvel’s Loki, Wonder Woman, and Netflix Originals – via our visual and VFX experts

Diablo IV, Assassin’s Creed, and Ghost Recon – with artists and level designers who’ve helped build some of gaming’s most iconic worlds

Unreal Engine 5 specialists and cinematics pros who are redefining what next-gen shooters can look and feel like, pushing the latest engine to its potential

Firearms experts and weapons specialists - from IP's like John wick, Transformers, and Apex Legends

Every role, from technical art to environment design to orchestral scoring, has been filled with top-tier talent and rising stars from across the AAA ecosystem. These aren’t resumes, they’re battle scars!

Supporting this dream team at a higher level is a strategic advisory board with decades of experience at the intersection of gaming, tech, and entertainment. These are the same minds who: Built studios from the ground up, Launched console platforms, Led multi-billion-dollar franchises, and some who helped shape regulatory and strategic policy for the global games industry! Their guidance ensures this game title is not just a one-off hit, but a foundation for something long-lasting and scalable!

So Why TF Does All This Matter? "Gaming is evolving fast, but quality, player experience, and originality still win (and are lacking in most cases). Project: Echos is a new kind of sci-fi FPS in that it will be built by battle-tested developers, Designed with tactical depth and narrative hooks, Backed by a new studio that knows how to scale and most importantly; one that listens. This isn’t a game built to chase trends. It’s a game built to set them. Whether you're a competitive player looking for your next challenge, a fan of deep game lore, or someone who’s tired of empty promises… Project: Echos is our gift to you, and we intend.. no, we PROMISE that we will always try to stay genuine and true to our gaming roots."