2. Maybe people who are prone to motion sickness, or who have vestibular damage, would benefit from some of these tricks, even though VR game isn't their idea of fun.
3. Will people who condition themselves too well to tolerate VR entertainment also break their vestibular system, such as making themselves less likely to be able to recover from a sudden imbalance, or not automatically protect against a fall?
VR is fun despite some discomfort, much like other experiences like roller coasters. I'd volunteer to participate in such a study because I'd like to do more VR than my body can naturally tolerate.
> Will people who condition themselves too well to tolerate VR entertainment also break their vestibular system
Definitely worth studying! From the few I've heard adapt, no, it doesn't make them significantly more likely to have balance problems.
Cybersickness endurance games. The person who can make themself the most cybersick wins. Ranked competitive matches with loot box mechanics. People will do pretty much anything when competition is involved.
VR can be amazing. There is nothing on this planet that can provide the same experiences it can. That includes real life.
Something like experiencing floating through space, gazing at an alien sunset and feeling like your body is actually there* without having to deal with pesky things like inventing FTL, radiation shielding, and artificial gravity and whatnot is pretty cool.
* It's amazing how easily our senses are fooled, even with imperfect hardware.
Snowboarding was very unnatural to me too, yet I persisted and adapted. Now it feels like second nature. It also involves a lot of balance in positions very distinct from the usual human movement. Sadly, it hasn't helped much with VR sickness in my case though.
pavel_lishin•2h ago