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Show HN: TruthBeacon – Open-source Discord moderation app in Tauri and Rust

https://github.com/boredpolymath/truth-beacon
1•boredpolymath•2m ago•0 comments

Personal agents are not aligned with consumer long-term interests

https://twitter.com/BrendanFalk/status/2109068824293351774
1•brendanfalk•8m ago•0 comments

Vision for New Autonomous Warfare Command Laid Out by Pentagon

https://www.twz.com/news-features/vision-for-new-autonomous-warfare-command-laid-out-by-pentagon
1•cisc•10m ago•0 comments

How to Recover Your Yahoo! Groups from the Internet Archive (2021)

https://datahorde.org/how-to-recover-your-yahoo-groups-from-the-internet-archive/
1•turtleyacht•13m ago•0 comments

Show HN: Dewey: a connectome-driven fruit fly for your macOS menu bar

https://github.com/JorenSix/Dewey
1•joren-•14m ago•0 comments

This Website Is Now Made in Swift

https://sindresorhus.com/blog/swift-website
1•ingve•18m ago•0 comments

Eye Cells May Have Been Rejuvenated for the First Time in People

https://time.com/article/2026/10/08/eye-cells-rejuvenated-for-the-first-time-in-people/
1•davidrjones1977•22m ago•1 comments

Show HN: Aporium – A UMAP galaxy of 5800 philosophy excerpts in conversation

https://www.aporium.app/explore
1•kevinjacobh•22m ago•0 comments

Silicon Valley's Dream City Has Crashed into Small-Town Politics

https://www.wsj.com/us-news/silicon-valleys-dream-city-has-crashed-into-small-town-politics-4521d1bd
3•Anon84•30m ago•0 comments

Ask HN: Would you support a law banning filming people in public?

1•dfps•30m ago•2 comments

Ask HN: Built a benchmark? Would love to learn

1•ramstar3000•33m ago•0 comments

FrameLab – FPS calculator for PC games, checked against real hardware runs

https://framelab-fps.com/uk
1•BMatiashchuk•34m ago•0 comments

Genius or Mid Life Crisis Lol

https://www.reddit.com/r/founder/comments/1x25aws/genius_or_midlife_crisis/
1•jimmyshoez•36m ago•0 comments

Two Kings of New York: Visualizing the Careers of Jay-Z and Nas

https://streettaichi.com/pages/kings-of-new-york
2•laybak•39m ago•0 comments

Show HN: Open-Source Canva Alternative

https://github.com/shaongitbd/doory
1•Aditya_1•41m ago•0 comments

'AI slop' hides the conversations we should be having

https://doi.org/10.1038/s44387-026-00161-8
1•DeepLogin•42m ago•0 comments

Every US Electrical Outlet Explained [video]

https://www.youtube.com/watch?v=n_1wzYQwnts
4•zdw•46m ago•2 comments

Why OpenAI's latest results dump has left mathematicians in shock

https://theconversation.com/is-this-the-mathocalypse-why-openais-latest-results-dump-has-left-mat...
2•ColinWright•50m ago•1 comments

Amiga Demoscene for Beginners

https://spookbench.net/blog/amiga_dmscn/part0.html
1•nickt•53m ago•0 comments

Temporal Continuity API (Groundbreaking)

https://api.rscapex.com
1•TomKrysos•56m ago•0 comments

PwnPad – hardware hacking platform built for practical learning

https://github.com/twelvesec/PwnPad
3•therepanic•1h ago•0 comments

Build your own decision model

https://nishtahir.com/build-your-own-decision-model/
46•softwaredoug•1h ago•3 comments

A black box recorder for contracts

https://lexifina.com/blog/a-black-box-recorder-for-contracts
2•alansaber•1h ago•0 comments

Show HN: Convertix – A free, client-side QR code generator with customization

https://convertix-fast-imager-co.blogspot.com/p/convertix-free-online-qr-code-generator.html
3•tanjirods•1h ago•0 comments

A mountain of AI math, a few precious bytes

https://blog.adafruit.com/2026/10/10/a-mountain-of-ai-math-a-few-precious-bytes/
1•abetusk•1h ago•0 comments

Ask HN: What's your favorite children's books?

2•lgregg•1h ago•5 comments

Show HN: ManimGX – Manim's API on a Rust/wgpu engine, for 3D videos in Python

https://github.com/academa-labs/manimgx
4•sinaatalay•1h ago•0 comments

Show HN: Mailbox Viewer – publish FOIA email dumps as a static Gmail-like site

https://github.com/rahimnathwani/mailbox-viewer
1•rahimnathwani•1h ago•0 comments

Wilmund

https://wilmund.com/
2•WillDaSilva•1h ago•0 comments

Back to School with High-Speed Attack Drones

https://www.wsj.com/opinion/stopping-school-shootings-with-security-drones-44e22f75
2•fortran77•1h ago•1 comments
Open in hackernews

Show HN: Brainfuck to RISC-V JIT compiler written in Zig

https://github.com/evelance/brainiac
5•0x000xca0xfe•1y ago
Hi everybody,

this was my project to learn Zig and RISC-V+x86_64 assembly.

Not sure if anybody is actually interested in yet another Brainfuck compiler, so I'll just write up some random things I learned while building it!

- A primitive assembly stitching compiler is 10x faster than the interpreter. Did not expect that.

- The generated x86 code is really bad (e.g. it always uses 6 or 7 byte sized instructions with 32-bit immediates when there are much smaller ones) but it doesn't really matter. Good code generated by GCC and clang for transpiled Brainfuck->C is not much faster as it's bottlenecked by memory accesses anyways.

- Zig is pretty far along actually. You can make serious projects with it!

- But the community seems to like self-punishment. Unused parameters and variables are hard errors and there is no way to disable that even for debug builds. Makes quickly commenting out part of the code a real PITA.

- I've had a miscompilation due to std.mem.span being broken and two source code breaks going from Zig 0.13 to 0.15 (std.mem.page_size got removed and ArrayList.popOrNull as well).

- But arbitrary size integers are fantastic! And well-defined two's complement behaviour!

Here is for example the code that encodes the c.beqz instruction:

  /// Branch if Equal to Zero (compressed): c.beqz rs1', offset -> beq rs1, x0, offset
  pub fn c_beqz(text: *std.ArrayList(u8), rs1: RV_X, offset: i9) !void {
      std.debug.assert(is3BitReg(rs1));
      std.debug.assert(@mod(offset, 2) == 0);
      const imm: u9 = @bitCast(offset);
      const RV_CB = packed struct(u16) {
          op: u2,
          offset5: u1,
          offset1_2: u2,
          offset6_7: u2,
          rsd_rs1_: u3,
          offset3_4: u2,
          offset8: u1,
          funct3: u3,
      };
      const ins = RV_CB {
          .op = 0x1,
          .offset5 = @truncate(imm >> 5),
          .offset1_2 = @truncate(imm >> 1),
          .offset6_7 = @truncate(imm >> 6),
          .rsd_rs1_ = @truncate(@intFromEnum(rs1) - 8),
          .offset3_4 = @truncate(imm >> 3),
          .offset8 = @truncate(imm >> 8),
          .funct3 = 0x6,
      };
      try appendInstruction(text, u16, @bitCast(ins));
  }
This is really nice as all the exotic integer sizes are actually checked, too.

- Zig support for Windows is good. Porting the project to Windows was very easy.

- When the RISC-V registers are carefully chosen, almost all instructions could be compressed in this projects.

- Compressed instructions and good branching code (using the branch instructions directly when the jump range is small enough instead of branching over a larger jump instruction) did not noticeably change performance on real hardware (OrangePi RV2).

- But somehow QEMU got a massive boost from that. Not sure why exactly.

So, that's about it!

I hope at least something was interesting...

Comments

sylware•1y ago
thumbs up for this project (everything RISC-V is usually).

I write rv64 assembly (nearly core only, without memory reservation instructions) and run it on x86_64 with a very small (x86_64 assembly written) interpreter.

And your are right, I have had thoughts about a "RISC-V" x86_64 compiler (but it will probably require some runtime unfortunately).

Hopefully, rv22+ hardware with ultra-performant µ-architecture and with the latest silicon process will happen sooner than we expect. One less PI toxic lock and cleaner, _really standard_ assembly (the end game of much software).

0x000xca0xfe•1y ago
Yeah I can't wait for a performant RISC-V core. Runtime code generation is so easy for RISC-V. I have many ideas or projects where I'd like to use it but it feels kinda pointless when JITed RISC-V machine code on current hardware gets destroyed by any half-decent x86 PC or Mac running naive C code.
sylware•1y ago
Well, here are the tricks: interpreted rv64 assembly will be "slow"... actually "slower" than x86_64 native code... but in many execution contexts, for many pieces of software, here the first trick: the "slow" interpreted rv64 assembly machine code will be... "fast" enough... The 2nd trick: I have control on my rv64 machine interpreter, and I can write native x86_64 acceleration assembly along side of a rv64 reference implementation (I planned to do just that for my CPU renderer in my wayland compositor... actually I have already AVX2 code for some of that, even though the sweet spot is AVX512, but don't have the hardware for this, yet).

And once we have this rv64 shiny hardware, certainly won't be a drop-in, but the distance to code will be minimal.

One important SDK thing: I am careful at using the smallest number of rv64 machine instructions (we tend to forget 'R' in "RISC-V" means 'R'educed...), and I use basic, really basic, C preprocessors instead of the assembler preprocessor in order to decouple the assembly code from a specific assembler preprocessor. I don't even use assembler pseudo-instructions, or ABI register names, neither compressed machine instructions.

On top of that: I don't use ELF, I use a super minimal executable/system interface dynamic shared library format of my own, omega idiotically simple, which I wrap in ELF binaries for transparent support. People have to come to realize, ELF complexity, for a executable/system interface dynamic shared library is utterly and completely obsolete, even a liability once you are looking for binary stability in time (cf games), proven over more than the last decade.