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Tactical tornado is the new default

https://olano.dev/blog/tactical-tornado/
1•facundo_olano•1m ago•0 comments

Full-Circle Test-Driven Firmware Development with OpenClaw

https://blog.adafruit.com/2026/02/07/full-circle-test-driven-firmware-development-with-openclaw/
1•ptorrone•2m ago•0 comments

Automating Myself Out of My Job – Part 2

https://blog.dsa.club/automation-series/automating-myself-out-of-my-job-part-2/
1•funnyfoobar•2m ago•0 comments

Google staff call for firm to cut ties with ICE

https://www.bbc.com/news/articles/cvgjg98vmzjo
2•tartoran•2m ago•0 comments

Dependency Resolution Methods

https://nesbitt.io/2026/02/06/dependency-resolution-methods.html
1•zdw•2m ago•0 comments

Crypto firm apologises for sending Bitcoin users $40B by mistake

https://www.msn.com/en-ie/money/other/crypto-firm-apologises-for-sending-bitcoin-users-40-billion...
1•Someone•3m ago•0 comments

Show HN: iPlotCSV: CSV Data, Visualized Beautifully for Free

https://www.iplotcsv.com/demo
1•maxmoq•4m ago•0 comments

There's no such thing as "tech" (Ten years later)

https://www.anildash.com/2026/02/06/no-such-thing-as-tech/
1•headalgorithm•4m ago•0 comments

List of unproven and disproven cancer treatments

https://en.wikipedia.org/wiki/List_of_unproven_and_disproven_cancer_treatments
1•brightbeige•5m ago•0 comments

Me/CFS: The blind spot in proactive medicine (Open Letter)

https://github.com/debugmeplease/debug-ME
1•debugmeplease•5m ago•1 comments

Ask HN: What are the word games do you play everyday?

1•gogo61•8m ago•1 comments

Show HN: Paper Arena – A social trading feed where only AI agents can post

https://paperinvest.io/arena
1•andrenorman•9m ago•0 comments

TOSTracker – The AI Training Asymmetry

https://tostracker.app/analysis/ai-training
1•tldrthelaw•13m ago•0 comments

The Devil Inside GitHub

https://blog.melashri.net/micro/github-devil/
2•elashri•14m ago•0 comments

Show HN: Distill – Migrate LLM agents from expensive to cheap models

https://github.com/ricardomoratomateos/distill
1•ricardomorato•14m ago•0 comments

Show HN: Sigma Runtime – Maintaining 100% Fact Integrity over 120 LLM Cycles

https://github.com/sigmastratum/documentation/tree/main/sigma-runtime/SR-053
1•teugent•14m ago•0 comments

Make a local open-source AI chatbot with access to Fedora documentation

https://fedoramagazine.org/how-to-make-a-local-open-source-ai-chatbot-who-has-access-to-fedora-do...
1•jadedtuna•16m ago•0 comments

Introduce the Vouch/Denouncement Contribution Model by Mitchellh

https://github.com/ghostty-org/ghostty/pull/10559
1•samtrack2019•16m ago•0 comments

Software Factories and the Agentic Moment

https://factory.strongdm.ai/
1•mellosouls•16m ago•1 comments

The Neuroscience Behind Nutrition for Developers and Founders

https://comuniq.xyz/post?t=797
1•01-_-•16m ago•0 comments

Bang bang he murdered math {the musical } (2024)

https://taylor.town/bang-bang
1•surprisetalk•16m ago•0 comments

A Night Without the Nerds – Claude Opus 4.6, Field-Tested

https://konfuzio.com/en/a-night-without-the-nerds-claude-opus-4-6-in-the-field-test/
1•konfuzio•19m ago•0 comments

Could ionospheric disturbances influence earthquakes?

https://www.kyoto-u.ac.jp/en/research-news/2026-02-06-0
2•geox•20m ago•1 comments

SpaceX's next astronaut launch for NASA is officially on for Feb. 11 as FAA clea

https://www.space.com/space-exploration/launches-spacecraft/spacexs-next-astronaut-launch-for-nas...
1•bookmtn•22m ago•0 comments

Show HN: One-click AI employee with its own cloud desktop

https://cloudbot-ai.com
2•fainir•24m ago•0 comments

Show HN: Poddley – Search podcasts by who's speaking

https://poddley.com
1•onesandofgrain•25m ago•0 comments

Same Surface, Different Weight

https://www.robpanico.com/articles/display/?entry_short=same-surface-different-weight
1•retrocog•27m ago•0 comments

The Rise of Spec Driven Development

https://www.dbreunig.com/2026/02/06/the-rise-of-spec-driven-development.html
2•Brajeshwar•31m ago•0 comments

The first good Raspberry Pi Laptop

https://www.jeffgeerling.com/blog/2026/the-first-good-raspberry-pi-laptop/
3•Brajeshwar•31m ago•0 comments

Seas to Rise Around the World – But Not in Greenland

https://e360.yale.edu/digest/greenland-sea-levels-fall
2•Brajeshwar•32m ago•0 comments
Open in hackernews

Show HN: Wall Go – browser remake of a Devil's Plan 2 mini-game

https://schaoss.github.io/wall-go/
33•sychu•8mo ago
Source code: https://github.com/schaoss/wall-go

I binge-watched Netflix’s “Devil’s Plan 2” and got hooked on the “Wall Go” round. A few nights of vibe-coding later, here’s a fully playable browser version:

• 7×7 board, staggered placement (1-2-2-1), 0-to-2-step moves, mandatory wall each turn. • Light / dark mode, mobile-friendly hit boxes • Simple AI (ΔReach + liberty heuristic) – beats random, not a grandmaster yet • Tech stack: Bun + Vite + React + Tailwind v4 + Zustand, deployed on GitHub Pages

Looking for feedback: * is the AI too weak / unfair? * any UI quirks on touch devices? * rule misinterpretations I missed?

Bug reports, feature requests, or PRs very welcome. Hope you enjoy boxing your friends into tiny corners as much as I did while coding this :)

Comments

jfindley•8mo ago
I don't seem to be able to select "hard" AI - is this just not implemented yet? It'd be nice to have a stronger AI, but I do realise that this is a lot easier said than done.
DrJid•8mo ago
Yeah. Medium seems too easy. But I also can’t select hard mode.
spicybright•8mo ago
I've never seen the show so it took a bit to understand, but it's a pretty clever game!

It's kind of like Go, but you only have 4 pieces that you can move around the board to build walls between cells to mark territory.

Good implementation, and props to the show creators.

zdw•8mo ago
Having watched both seasons, if you like board/card/social games I'd recommend it. Although the last game of the second season has significant "Why would you ever do that?" yelling at the screen due to one player.

Sometimes the explanations of instructions go very quickly and aren't totally explained from original Korean language, so I would recommend re-watching them if you want to follow along in detail.

snarf21•8mo ago
Maybe I am missing something but why are the walls colored by each player? At first I thought that I could go through my walls but not my opponents.
zdw•8mo ago
The color doesn't really mean anything other than to indicate which player created them.

Would be interesting if this had a 3 player mode, like in the show.

joeyrideout•8mo ago
This is great! I love The Devil's Plan, I wish I could play all of the games. Some sort of in-person escape room-style experience re-enacting the games would be the best, but I have also thought about making multiplayer video game versions. Wall Go is a perfect candidate! Well done!

The AI seemed easy to me, I know the rules from watching the show and I won by a large margin first try.

Mizza•8mo ago
I can see this being addictive! Would like a harder AI, though, it's not enough of a challenge.

What's the optimal strategy? I tried a few just for fun and found I got the highest score by taking all the corners to start, but I don't think it's a strategy which would work well against a better AI.

Looks like this is the AI's strategy: https://github.com/schaoss/wall-go/blob/6d5af58ffe9f4ce8e648... which is the opposite of mine. But I get more points!

pjmlp•8mo ago
Looks very cool and quite addictive as well, congrats.
sychu•8mo ago
Thanks for all the kind words and feedback! I’m the developer behind this project.

I totally agree — the current AI is still quite weak (even the “hard” mode isn’t available yet ). Right now it’s using a simple minimax + heuristic evaluation, but I’m actively working on a stronger version. If you’re curious about how it works or want to contribute ideas (or code!), feel free to check out the repo here: https://github.com/schaoss/wall-go

Also glad to hear some of you tried different strategies! I’ve seen players go for center control, corner traps, or aggressive sealing. It’s fascinating how this seemingly simple game offers so many tactical options.

Coming soon: • Better AI • 3/4 - player mode (yes, just like in the show!) • Maybe even online multiplayer, maybe

Thanks again for the encouragement — I didn’t expect this side project to gain traction, but it’s been a joy to build and share. Let me know what features you’d love to see next!

quuxplusone•8mo ago
Today the "Hard" AI is ungrayed; but it seems significantly less intelligent than yesterday's "Medium" AI. The "Hard" AI likes to wall itself into 1x1 boxes almost regardless of the human's moves.
sychu•8mo ago
Hello HN, The AI just received a major logic upgrade — better evaluation function, tighter move selection. Still work-in-progress, but it’s a lot smarter than before. Try the latest build and let me know how it feels!