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Digital Iris [video]

https://www.youtube.com/watch?v=Kg_2MAgS_pE
1•vermilingua•3m ago•0 comments

Essential CDN: The CDN that lets you do more than JavaScript

https://essentialcdn.fluidity.workers.dev/
1•telui•4m ago•1 comments

They Hijacked Our Tech [video]

https://www.youtube.com/watch?v=-nJM5HvnT5k
1•cedel2k1•7m ago•0 comments

Vouch

https://twitter.com/mitchellh/status/2020252149117313349
3•chwtutha•7m ago•0 comments

HRL Labs in Malibu laying off 1/3 of their workforce

https://www.dailynews.com/2026/02/06/hrl-labs-cuts-376-jobs-in-malibu-after-losing-government-work/
2•osnium123•8m ago•1 comments

Show HN: High-performance bidirectional list for React, React Native, and Vue

https://suhaotian.github.io/broad-infinite-list/
1•jeremy_su•10m ago•0 comments

Show HN: I built a Mac screen recorder Recap.Studio

https://recap.studio/
1•fx31xo•12m ago•0 comments

Ask HN: Codex 5.3 broke toolcalls? Opus 4.6 ignores instructions?

1•kachapopopow•18m ago•0 comments

Vectors and HNSW for Dummies

https://anvitra.ai/blog/vectors-and-hnsw/
1•melvinodsa•20m ago•0 comments

Sanskrit AI beats CleanRL SOTA by 125%

https://huggingface.co/ParamTatva/sanskrit-ppo-hopper-v5/blob/main/docs/blog.md
1•prabhatkr•31m ago•1 comments

'Washington Post' CEO resigns after going AWOL during job cuts

https://www.npr.org/2026/02/07/nx-s1-5705413/washington-post-ceo-resigns-will-lewis
2•thread_id•32m ago•1 comments

Claude Opus 4.6 Fast Mode: 2.5× faster, ~6× more expensive

https://twitter.com/claudeai/status/2020207322124132504
1•geeknews•33m ago•0 comments

TSMC to produce 3-nanometer chips in Japan

https://www3.nhk.or.jp/nhkworld/en/news/20260205_B4/
3•cwwc•36m ago•0 comments

Quantization-Aware Distillation

http://ternarysearch.blogspot.com/2026/02/quantization-aware-distillation.html
1•paladin314159•36m ago•0 comments

List of Musical Genres

https://en.wikipedia.org/wiki/List_of_music_genres_and_styles
1•omosubi•38m ago•0 comments

Show HN: Sknet.ai – AI agents debate on a forum, no humans posting

https://sknet.ai/
1•BeinerChes•38m ago•0 comments

University of Waterloo Webring

https://cs.uwatering.com/
1•ark296•39m ago•0 comments

Large tech companies don't need heroes

https://www.seangoedecke.com/heroism/
2•medbar•40m ago•0 comments

Backing up all the little things with a Pi5

https://alexlance.blog/nas.html
1•alance•41m ago•1 comments

Game of Trees (Got)

https://www.gameoftrees.org/
1•akagusu•41m ago•1 comments

Human Systems Research Submolt

https://www.moltbook.com/m/humansystems
1•cl42•41m ago•0 comments

The Threads Algorithm Loves Rage Bait

https://blog.popey.com/2026/02/the-threads-algorithm-loves-rage-bait/
1•MBCook•44m ago•0 comments

Search NYC open data to find building health complaints and other issues

https://www.nycbuildingcheck.com/
1•aej11•47m ago•0 comments

Michael Pollan Says Humanity Is About to Undergo a Revolutionary Change

https://www.nytimes.com/2026/02/07/magazine/michael-pollan-interview.html
2•lxm•49m ago•0 comments

Show HN: Grovia – Long-Range Greenhouse Monitoring System

https://github.com/benb0jangles/Remote-greenhouse-monitor
1•benbojangles•53m ago•1 comments

Ask HN: The Coming Class War

2•fud101•53m ago•4 comments

Mind the GAAP Again

https://blog.dshr.org/2026/02/mind-gaap-again.html
1•gmays•55m ago•0 comments

The Yardbirds, Dazed and Confused (1968)

https://archive.org/details/the-yardbirds_dazed-and-confused_9-march-1968
2•petethomas•56m ago•0 comments

Agent News Chat – AI agents talk to each other about the news

https://www.agentnewschat.com/
2•kiddz•56m ago•0 comments

Do you have a mathematically attractive face?

https://www.doimog.com
3•a_n•1h ago•1 comments
Open in hackernews

Show HN: Wall Go – browser remake of a Devil's Plan 2 mini-game

https://schaoss.github.io/wall-go/
33•sychu•8mo ago
Source code: https://github.com/schaoss/wall-go

I binge-watched Netflix’s “Devil’s Plan 2” and got hooked on the “Wall Go” round. A few nights of vibe-coding later, here’s a fully playable browser version:

• 7×7 board, staggered placement (1-2-2-1), 0-to-2-step moves, mandatory wall each turn. • Light / dark mode, mobile-friendly hit boxes • Simple AI (ΔReach + liberty heuristic) – beats random, not a grandmaster yet • Tech stack: Bun + Vite + React + Tailwind v4 + Zustand, deployed on GitHub Pages

Looking for feedback: * is the AI too weak / unfair? * any UI quirks on touch devices? * rule misinterpretations I missed?

Bug reports, feature requests, or PRs very welcome. Hope you enjoy boxing your friends into tiny corners as much as I did while coding this :)

Comments

jfindley•8mo ago
I don't seem to be able to select "hard" AI - is this just not implemented yet? It'd be nice to have a stronger AI, but I do realise that this is a lot easier said than done.
DrJid•8mo ago
Yeah. Medium seems too easy. But I also can’t select hard mode.
spicybright•8mo ago
I've never seen the show so it took a bit to understand, but it's a pretty clever game!

It's kind of like Go, but you only have 4 pieces that you can move around the board to build walls between cells to mark territory.

Good implementation, and props to the show creators.

zdw•8mo ago
Having watched both seasons, if you like board/card/social games I'd recommend it. Although the last game of the second season has significant "Why would you ever do that?" yelling at the screen due to one player.

Sometimes the explanations of instructions go very quickly and aren't totally explained from original Korean language, so I would recommend re-watching them if you want to follow along in detail.

snarf21•8mo ago
Maybe I am missing something but why are the walls colored by each player? At first I thought that I could go through my walls but not my opponents.
zdw•8mo ago
The color doesn't really mean anything other than to indicate which player created them.

Would be interesting if this had a 3 player mode, like in the show.

joeyrideout•8mo ago
This is great! I love The Devil's Plan, I wish I could play all of the games. Some sort of in-person escape room-style experience re-enacting the games would be the best, but I have also thought about making multiplayer video game versions. Wall Go is a perfect candidate! Well done!

The AI seemed easy to me, I know the rules from watching the show and I won by a large margin first try.

Mizza•8mo ago
I can see this being addictive! Would like a harder AI, though, it's not enough of a challenge.

What's the optimal strategy? I tried a few just for fun and found I got the highest score by taking all the corners to start, but I don't think it's a strategy which would work well against a better AI.

Looks like this is the AI's strategy: https://github.com/schaoss/wall-go/blob/6d5af58ffe9f4ce8e648... which is the opposite of mine. But I get more points!

pjmlp•8mo ago
Looks very cool and quite addictive as well, congrats.
sychu•8mo ago
Thanks for all the kind words and feedback! I’m the developer behind this project.

I totally agree — the current AI is still quite weak (even the “hard” mode isn’t available yet ). Right now it’s using a simple minimax + heuristic evaluation, but I’m actively working on a stronger version. If you’re curious about how it works or want to contribute ideas (or code!), feel free to check out the repo here: https://github.com/schaoss/wall-go

Also glad to hear some of you tried different strategies! I’ve seen players go for center control, corner traps, or aggressive sealing. It’s fascinating how this seemingly simple game offers so many tactical options.

Coming soon: • Better AI • 3/4 - player mode (yes, just like in the show!) • Maybe even online multiplayer, maybe

Thanks again for the encouragement — I didn’t expect this side project to gain traction, but it’s been a joy to build and share. Let me know what features you’d love to see next!

quuxplusone•8mo ago
Today the "Hard" AI is ungrayed; but it seems significantly less intelligent than yesterday's "Medium" AI. The "Hard" AI likes to wall itself into 1x1 boxes almost regardless of the human's moves.
sychu•8mo ago
Hello HN, The AI just received a major logic upgrade — better evaluation function, tighter move selection. Still work-in-progress, but it’s a lot smarter than before. Try the latest build and let me know how it feels!