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Creative problem-solving of unsolved puzzles during REM sleep

https://academic.oup.com/nc/article/2026/1/niaf067/8456489
1•tchalla•6m ago•0 comments

Show HN: Language learning through AI example sentences (onigiri.kr)

https://jpen.onigiri.kr/
1•jaehakl•8m ago•0 comments

Wi-Fi 7 marketing is lying about its biggest feature [video]

https://www.youtube.com/watch?v=-5o_Qu3XToQ
2•wateralien•8m ago•0 comments

Thoughts on LLMs

https://finestructure.co/blog/2026/2/6/thoughts-on-llms
1•interpol_p•11m ago•0 comments

China's rare earth steel is transforming infrastructure [video]

https://www.youtube.com/watch?v=DfNN1Es02hI
1•zeristor•12m ago•0 comments

Show HN: CodeMic

https://codemic.io/#hn
1•seansh•12m ago•0 comments

How to build a hero section that gets you a chance

https://www.indiehackers.com/post/how-to-build-a-hero-section-that-actually-gets-you-a-chance-bff...
1•allinonetools_•13m ago•0 comments

Framework 13 Initial Impressions

https://www.abgn.me/posts/frame-work-13-initial-impressions
2•albingroen•13m ago•0 comments

Show HN: Peekr – An anonymous "Truth or Dare" game built with MERN

https://peekr-black.vercel.app/
1•peekrtrue•15m ago•1 comments

Casplist.eu

https://casplist.eu
1•PhilipV•22m ago•1 comments

OpenAI exec becomes top Trump donor with $25M gift

https://finance.yahoo.com/news/openai-exec-becomes-top-trump-230342268.html
7•doener•22m ago•0 comments

(AI) Slop Terrifies Me

https://ezhik.jp/ai-slop-terrifies-me/
2•Ezhik•23m ago•0 comments

Anthropic's team cut ad creation time from 30 minutes to 30 seconds

https://claude.com/blog/how-anthropic-uses-claude-marketing
2•Brajeshwar•31m ago•0 comments

Show HN: Elysia JIT "Compiler", why it's one of the fastest JavaScript framework

https://elysiajs.com/internal/jit-compiler
1•saltyaom•32m ago•0 comments

Cache Monet

https://cachemonet.com
1•keepamovin•32m ago•0 comments

Chinese Propaganda in Infomaniak's Euria, and a Reflection on Open Source AI

https://gagliardoni.net/#20260208_euria
1•tomgag•33m ago•1 comments

Show HN: A free, browser-only PDF tools collection built with Kimi k2.5

https://pdfuck.com
3•Justin3go•35m ago•0 comments

Curating a Show on My Ineffable Mother, Ursula K. Le Guin

https://hyperallergic.com/curating-a-show-on-my-ineffable-mother-ursula-k-le-guin/
2•bryanrasmussen•41m ago•0 comments

Show HN: HackerStack.dev – 49 Curated AI Tools for Indie Hackers

https://hackerstack.dev
1•pascalicchio•48m ago•0 comments

Pensions Are a Ponzi Scheme

https://poddley.com/?searchParams=segmentIds=b53ff41f-25c9-4f35-98d6-36616757d35b
2•onesandofgrain•54m ago•9 comments

Divvy.club – Splitwise alternative that makes sense

https://divvy.club
1•filepod•55m ago•0 comments

Betterment data breach exposes 1.4M customers

https://www.americanbanker.com/news/1-4-million-data-breach-betterment-shinyhunters-salesforce
1•NewCzech•55m ago•0 comments

MIT Technology Review has confirmed that posts on Moltbook were fake

https://www.technologyreview.com/2026/02/06/1132448/moltbook-was-peak-ai-theater/
2•helloplanets•56m ago•0 comments

Epstein Science: the people Epstein discussed scientific topics with

https://edge.dog/templates/cml9p8slu0009gdj2p0l8xf4r
2•castalian•56m ago•0 comments

Bambuddy – a free, self-hosted management system for Bambu Lab printers

https://bambuddy.cool
3•maziggy•1h ago•1 comments

Every Failed M4 Gun Replacement Attempt

https://www.youtube.com/watch?v=jrnAU67_EWg
3•tomaytotomato•1h ago•1 comments

China ramps up energy boom flagged by Musk as key to AI race

https://techxplore.com/news/2026-02-china-ramps-energy-boom-flagged.html
2•myk-e•1h ago•0 comments

Show HN: ClawBox – Dedicated OpenClaw Hardware (Jetson Orin Nano, 67 Tops, 20W)

https://openclawhardware.dev
2•superactro•1h ago•0 comments

Ask HN: AI never gets flustered, will that make us better as people or worse?

1•keepamovin•1h ago•0 comments

Show HN: HalalCodeCheck – Verify food ingredients offline

https://halalcodecheck.com/
3•pythonbase•1h ago•0 comments
Open in hackernews

Car Physics for Games (2003)

https://www.asawicki.info/Mirror/Car%20Physics%20for%20Games/Car%20Physics%20for%20Games.html
81•ibobev•8mo ago

Comments

TacticalCoder•8mo ago
The torque curve per gear is so cool to see... Back in the days I did record my car's engine accelerating on a flat street (and I did it both ways) and then used a fast Fourier transform to find the engine RPM from the recorded sound.

I then plotted that torque curve (it requires knowing how many cylinders, gear ration, wheel size and a few other things and there are a few approximation [like tires deforming with speed, loss, ...] but it's doable) and, sure enough, the resulting curve was very close to the one given in the car's official book.

Yup, back in the eighties car manufacturers (at least some of them) would give you a book with the gear ration and torque curve nicely plotted.

IIRC you only need to record the acceleration over one speed (say the 2nd gear) and then with the gear ratio you can plot all the gears.

It was my first Java app with a GUI! I probably still have the code somewhere on obscure backups.

PaulKeeble•8mo ago
A lot of the games are currently getting throttle mapping to RPM wrong. In Assetto Corsa if you put 20% into the throttle in neutral the RPMs will climb to red line and the throttle position just determines how quickly that happens and its because they aren't doing this correctly.
herpdyderp•8mo ago
Niels Heusinkveld on YouTube has great videos about this!
zelon88•8mo ago
Just looked this up to see an example of the behavior described. https://www.youtube.com/watch?v=0SlUlENAggE

As a side note, BeamNG.Drive has the most accurate throttle response and audio response of any driving game I've ever tried. You can almost feel the car pull vacuum (or build boost).

tpae•8mo ago
You need to simulate the torque curves
jstanley•8mo ago
You also need to simulate load on the engine even in neutral. With no load, the speed genuinely would rise to red line at a rate controlled by throttle position.
lan321•8mo ago
Is this not more so a modern<->old car neutral ethrottle thing? I haven't driven a cable operated throttle car but on bikes 20% will probably hit limiter.

I'm gonna try it after work.

The only precision revving in neutral I've done is for emissions testing a couple times but the throttle tube was barely rotating to keep it at 4k. It was still at that point where the cable just gets tensioned past the freeplay and it was kinda tricky to keep it there since very small movements would move 0,5-1k RPM.

PS: Treating 20% as 20% throttle tube rotation, not necessarily linear to how much chooch you get due to how throttle bodies open.

JKCalhoun•8mo ago
That's cool. I tried to write a driving game back in the late 80's ... a little like Spy Hunter if anyone remembers that arcade gem. I did lose myself trying to simulate the gearing — got caught in the circular logic problem described in the post.

I wanted to simulate shifting too soon and lugging the engine (vs. shifting at too high an RPM and having thrown away efficiency/performance). But determining when you were lugging the engine depended on the engine RMP which needed to allow for the gear you were in and the current forward speed ... forward speed determined by what gear you were in, what RPM ... so we're back to RPM... Never mind possible slipping of the tire if you broke traction and spinning out or drifting....

Happy to see someone lay it all out in a blog post.

(And happier still that the folks that did the game Carmageddon did a convincing enough job of all the car physics to entertain me for hours back then.)

rasz•8mo ago
Im really blown away by the $15 butt dyno phone apps able to pretty accurately measure power/torque of a car based on accelerometer reading and weight/tire size/temp/pressure entered by the user.
rypskar•8mo ago
That brings back memories. I remember using that article when creating a simple racing game for a school project in 2005. Using that game I found that the car I was using for a starter series in rallycross at the same time had higher top speed in 4th gear than 5th because of a lack of power
absurdo•8mo ago
See flight sim book counterpart called “Flights of Fantasy”.
gattilorenz•8mo ago
Timberwolf on Youtube has a series of great videos about car physics in games.

How it developed over the years: https://youtu.be/_IMN9XVYSiY

How a few games worked: https://youtu.be/hcmSBwLKVOY https://youtu.be/p5s-zbXtDoo

Absolutely recommended!

sjezewski•8mo ago
I’m just gonna leave this here …

https://youtu.be/Tn04UwfKk9o?si=8V0kGMSVoBfkZaBT

I’ve lost hours to this.

YMMV

Depending on the velocity settings of your reality