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Show HN: Django N+1 Queries Checker

https://github.com/richardhapb/django-check
1•richardhapb•6m ago•1 comments

Emacs-tramp-RPC: High-performance TRAMP back end using JSON-RPC instead of shell

https://github.com/ArthurHeymans/emacs-tramp-rpc
1•todsacerdoti•11m ago•0 comments

Protocol Validation with Affine MPST in Rust

https://hibanaworks.dev
1•o8vm•15m ago•1 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
2•gmays•16m ago•0 comments

Show HN: Zest – A hands-on simulator for Staff+ system design scenarios

https://staff-engineering-simulator-880284904082.us-west1.run.app/
1•chanip0114•17m ago•1 comments

Show HN: DeSync – Decentralized Economic Realm with Blockchain-Based Governance

https://github.com/MelzLabs/DeSync
1•0xUnavailable•22m ago•0 comments

Automatic Programming Returns

https://cyber-omelette.com/posts/the-abstraction-rises.html
1•benrules2•25m ago•1 comments

Why Are There Still So Many Jobs? The History and Future of Workplace Automation [pdf]

https://economics.mit.edu/sites/default/files/inline-files/Why%20Are%20there%20Still%20So%20Many%...
2•oidar•28m ago•0 comments

The Search Engine Map

https://www.searchenginemap.com
1•cratermoon•35m ago•0 comments

Show HN: Souls.directory – SOUL.md templates for AI agent personalities

https://souls.directory
1•thedaviddias•36m ago•0 comments

Real-Time ETL for Enterprise-Grade Data Integration

https://tabsdata.com
1•teleforce•39m ago•0 comments

Economics Puzzle Leads to a New Understanding of a Fundamental Law of Physics

https://www.caltech.edu/about/news/economics-puzzle-leads-to-a-new-understanding-of-a-fundamental...
2•geox•40m ago•0 comments

Switzerland's Extraordinary Medieval Library

https://www.bbc.com/travel/article/20260202-inside-switzerlands-extraordinary-medieval-library
2•bookmtn•41m ago•0 comments

A new comet was just discovered. Will it be visible in broad daylight?

https://phys.org/news/2026-02-comet-visible-broad-daylight.html
2•bookmtn•46m ago•0 comments

ESR: Comes the news that Anthropic has vibecoded a C compiler

https://twitter.com/esrtweet/status/2019562859978539342
1•tjr•47m ago•0 comments

Frisco residents divided over H-1B visas, 'Indian takeover' at council meeting

https://www.dallasnews.com/news/politics/2026/02/04/frisco-residents-divided-over-h-1b-visas-indi...
3•alephnerd•48m ago•1 comments

If CNN Covered Star Wars

https://www.youtube.com/watch?v=vArJg_SU4Lc
1•keepamovin•53m ago•2 comments

Show HN: I built the first tool to configure VPSs without commands

https://the-ultimate-tool-for-configuring-vps.wiar8.com/
2•Wiar8•57m ago•3 comments

AI agents from 4 labs predicting the Super Bowl via prediction market

https://agoramarket.ai/
1•kevinswint•1h ago•1 comments

EU bans infinite scroll and autoplay in TikTok case

https://twitter.com/HennaVirkkunen/status/2019730270279356658
6•miohtama•1h ago•5 comments

Benchmarking how well LLMs can play FizzBuzz

https://huggingface.co/spaces/venkatasg/fizzbuzz-bench
1•_venkatasg•1h ago•1 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
19•SerCe•1h ago•12 comments

Octave GTM MCP Server

https://docs.octavehq.com/mcp/overview
1•connor11528•1h ago•0 comments

Show HN: Portview what's on your ports (diagnostic-first, single binary, Linux)

https://github.com/Mapika/portview
3•Mapika•1h ago•0 comments

Voyager CEO says space data center cooling problem still needs to be solved

https://www.cnbc.com/2026/02/05/amazon-amzn-q4-earnings-report-2025.html
1•belter•1h ago•0 comments

Boilerplate Tax – Ranking popular programming languages by density

https://boyter.org/posts/boilerplate-tax-ranking-popular-languages-by-density/
1•nnx•1h ago•0 comments

Zen: A Browser You Can Love

https://joeblu.com/blog/2026_02_zen-a-browser-you-can-love/
1•joeblubaugh•1h ago•0 comments

My GPT-5.3-Codex Review: Full Autonomy Has Arrived

https://shumer.dev/gpt53-codex-review
2•gfortaine•1h ago•0 comments

Show HN: FastLog: 1.4 GB/s text file analyzer with AVX2 SIMD

https://github.com/AGDNoob/FastLog
2•AGDNoob•1h ago•1 comments

God said it (song lyrics) [pdf]

https://www.lpmbc.org/UserFiles/Ministries/AVoices/Docs/Lyrics/God_Said_It.pdf
1•marysminefnuf•1h ago•0 comments
Open in hackernews

Car Physics for Games (2003)

https://www.asawicki.info/Mirror/Car%20Physics%20for%20Games/Car%20Physics%20for%20Games.html
81•ibobev•8mo ago

Comments

TacticalCoder•8mo ago
The torque curve per gear is so cool to see... Back in the days I did record my car's engine accelerating on a flat street (and I did it both ways) and then used a fast Fourier transform to find the engine RPM from the recorded sound.

I then plotted that torque curve (it requires knowing how many cylinders, gear ration, wheel size and a few other things and there are a few approximation [like tires deforming with speed, loss, ...] but it's doable) and, sure enough, the resulting curve was very close to the one given in the car's official book.

Yup, back in the eighties car manufacturers (at least some of them) would give you a book with the gear ration and torque curve nicely plotted.

IIRC you only need to record the acceleration over one speed (say the 2nd gear) and then with the gear ratio you can plot all the gears.

It was my first Java app with a GUI! I probably still have the code somewhere on obscure backups.

PaulKeeble•8mo ago
A lot of the games are currently getting throttle mapping to RPM wrong. In Assetto Corsa if you put 20% into the throttle in neutral the RPMs will climb to red line and the throttle position just determines how quickly that happens and its because they aren't doing this correctly.
herpdyderp•8mo ago
Niels Heusinkveld on YouTube has great videos about this!
zelon88•8mo ago
Just looked this up to see an example of the behavior described. https://www.youtube.com/watch?v=0SlUlENAggE

As a side note, BeamNG.Drive has the most accurate throttle response and audio response of any driving game I've ever tried. You can almost feel the car pull vacuum (or build boost).

tpae•8mo ago
You need to simulate the torque curves
jstanley•8mo ago
You also need to simulate load on the engine even in neutral. With no load, the speed genuinely would rise to red line at a rate controlled by throttle position.
lan321•8mo ago
Is this not more so a modern<->old car neutral ethrottle thing? I haven't driven a cable operated throttle car but on bikes 20% will probably hit limiter.

I'm gonna try it after work.

The only precision revving in neutral I've done is for emissions testing a couple times but the throttle tube was barely rotating to keep it at 4k. It was still at that point where the cable just gets tensioned past the freeplay and it was kinda tricky to keep it there since very small movements would move 0,5-1k RPM.

PS: Treating 20% as 20% throttle tube rotation, not necessarily linear to how much chooch you get due to how throttle bodies open.

JKCalhoun•8mo ago
That's cool. I tried to write a driving game back in the late 80's ... a little like Spy Hunter if anyone remembers that arcade gem. I did lose myself trying to simulate the gearing — got caught in the circular logic problem described in the post.

I wanted to simulate shifting too soon and lugging the engine (vs. shifting at too high an RPM and having thrown away efficiency/performance). But determining when you were lugging the engine depended on the engine RMP which needed to allow for the gear you were in and the current forward speed ... forward speed determined by what gear you were in, what RPM ... so we're back to RPM... Never mind possible slipping of the tire if you broke traction and spinning out or drifting....

Happy to see someone lay it all out in a blog post.

(And happier still that the folks that did the game Carmageddon did a convincing enough job of all the car physics to entertain me for hours back then.)

rasz•8mo ago
Im really blown away by the $15 butt dyno phone apps able to pretty accurately measure power/torque of a car based on accelerometer reading and weight/tire size/temp/pressure entered by the user.
rypskar•8mo ago
That brings back memories. I remember using that article when creating a simple racing game for a school project in 2005. Using that game I found that the car I was using for a starter series in rallycross at the same time had higher top speed in 4th gear than 5th because of a lack of power
absurdo•8mo ago
See flight sim book counterpart called “Flights of Fantasy”.
gattilorenz•8mo ago
Timberwolf on Youtube has a series of great videos about car physics in games.

How it developed over the years: https://youtu.be/_IMN9XVYSiY

How a few games worked: https://youtu.be/hcmSBwLKVOY https://youtu.be/p5s-zbXtDoo

Absolutely recommended!

sjezewski•8mo ago
I’m just gonna leave this here …

https://youtu.be/Tn04UwfKk9o?si=8V0kGMSVoBfkZaBT

I’ve lost hours to this.

YMMV

Depending on the velocity settings of your reality