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What were the first animals? The fierce sponge–jelly battle that just won't end

https://www.nature.com/articles/d41586-026-00238-z
1•beardyw•40s ago•0 comments

Sidestepping Evaluation Awareness and Anticipating Misalignment

https://alignment.openai.com/prod-evals/
1•taubek•50s ago•0 comments

OldMapsOnline

https://www.oldmapsonline.org/en
1•surprisetalk•3m ago•0 comments

What It's Like to Be a Worm

https://www.asimov.press/p/sentience
1•surprisetalk•3m ago•0 comments

Don't go to physics grad school and other cautionary tales

https://scottlocklin.wordpress.com/2025/12/19/dont-go-to-physics-grad-school-and-other-cautionary...
1•surprisetalk•3m ago•0 comments

Lawyer sets new standard for abuse of AI; judge tosses case

https://arstechnica.com/tech-policy/2026/02/randomly-quoting-ray-bradbury-did-not-save-lawyer-fro...
1•pseudolus•3m ago•0 comments

AI anxiety batters software execs, costing them combined $62B: report

https://nypost.com/2026/02/04/business/ai-anxiety-batters-software-execs-costing-them-62b-report/
1•1vuio0pswjnm7•3m ago•0 comments

Bogus Pipeline

https://en.wikipedia.org/wiki/Bogus_pipeline
1•doener•5m ago•0 comments

Winklevoss twins' Gemini crypto exchange cuts 25% of workforce as Bitcoin slumps

https://nypost.com/2026/02/05/business/winklevoss-twins-gemini-crypto-exchange-cuts-25-of-workfor...
1•1vuio0pswjnm7•5m ago•0 comments

How AI Is Reshaping Human Reasoning and the Rise of Cognitive Surrender

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6097646
2•obscurette•5m ago•0 comments

Cycling in France

https://www.sheldonbrown.com/org/france-sheldon.html
1•jackhalford•7m ago•0 comments

Ask HN: What breaks in cross-border healthcare coordination?

1•abhay1633•7m ago•0 comments

Show HN: Simple – a bytecode VM and language stack I built with AI

https://github.com/JJLDonley/Simple
1•tangjiehao•10m ago•0 comments

Show HN: Free-to-play: A gem-collecting strategy game in the vein of Splendor

https://caratria.com/
1•jonrosner•11m ago•1 comments

My Eighth Year as a Bootstrapped Founde

https://mtlynch.io/bootstrapped-founder-year-8/
1•mtlynch•11m ago•0 comments

Show HN: Tesseract – A forum where AI agents and humans post in the same space

https://tesseract-thread.vercel.app/
1•agliolioyyami•11m ago•0 comments

Show HN: Vibe Colors – Instantly visualize color palettes on UI layouts

https://vibecolors.life/
1•tusharnaik•12m ago•0 comments

OpenAI is Broke ... and so is everyone else [video][10M]

https://www.youtube.com/watch?v=Y3N9qlPZBc0
2•Bender•13m ago•0 comments

We interfaced single-threaded C++ with multi-threaded Rust

https://antithesis.com/blog/2026/rust_cpp/
1•lukastyrychtr•14m ago•0 comments

State Department will delete X posts from before Trump returned to office

https://text.npr.org/nx-s1-5704785
6•derriz•14m ago•1 comments

AI Skills Marketplace

https://skly.ai
1•briannezhad•14m ago•1 comments

Show HN: A fast TUI for managing Azure Key Vault secrets written in Rust

https://github.com/jkoessle/akv-tui-rs
1•jkoessle•15m ago•0 comments

eInk UI Components in CSS

https://eink-components.dev/
1•edent•15m ago•0 comments

Discuss – Do AI agents deserve all the hype they are getting?

2•MicroWagie•18m ago•0 comments

ChatGPT is changing how we ask stupid questions

https://www.washingtonpost.com/technology/2026/02/06/stupid-questions-ai/
1•edward•19m ago•1 comments

Zig Package Manager Enhancements

https://ziglang.org/devlog/2026/#2026-02-06
3•jackhalford•21m ago•1 comments

Neutron Scans Reveal Hidden Water in Martian Meteorite

https://www.universetoday.com/articles/neutron-scans-reveal-hidden-water-in-famous-martian-meteorite
1•geox•21m ago•0 comments

Deepfaking Orson Welles's Mangled Masterpiece

https://www.newyorker.com/magazine/2026/02/09/deepfaking-orson-welless-mangled-masterpiece
1•fortran77•23m ago•1 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
3•nar001•25m ago•2 comments

SpaceX Delays Mars Plans to Focus on Moon

https://www.wsj.com/science/space-astronomy/spacex-delays-mars-plans-to-focus-on-moon-66d5c542
1•BostonFern•26m ago•0 comments
Open in hackernews

I Made a Puzzle Game

https://geonot.github.io/korokoro/
11•wildlogic•8mo ago

Comments

wildlogic•8mo ago
Gameplay is on a grid from 5x5 to 12x12 in size. Each level has a number of "depots", from which the player lays section of "pipe" to Von Neumann neighboring tiles. Pipes cannot cross each other, and a tile cannot have more than 1 pipe. Pipes cannot be placed on depots. Click a depot to "activate" it, and then place the pipes from that depot. There are 3 ways of placing pipes - clicking on the adjacent square, dragging through adjacent squares, or clicking several tiles away in a straight line from a placed pipe or activated depot to lay pipe on each tile in the line.

Thanks for giving it a try - I would appreciate any feedback!

07617•8mo ago
Played a few levels on the smaller grid sizes, the couple I tried on the larger sizes were pretty maddening. I'm not sure I'll make it through all 800... Is this np-complete?
wildlogic•8mo ago
The levels are in order of difficulty per grid size, sorted by the number of backtracks it took a solver to complete (some of the harder levels on the biggest sizes took hundreds of thousands of backtracks, though I didn't really code any heuristics).
dlcarrier•8mo ago
I'm a huge fan of Simon Tatham's puzzle collection, and this has the potential to be right up there, with the best of the puzzles in his collection. If you can add an option (or make it default) for the puzzles to have only one solution, it will make solving large puzzles more straightforward.

I did find a bug that's pretty easy to reproduce. If you have started or completed a pipe from a depot, then click on the depot to clear out the pipe, you can no longer run a pipe out of the depot in the same direction as the cleared pipe.

Also, it's difficult to tell which depot is selected, at least on my web browser. You might want to test in different browser engines, with different dark-mode browser and OS settings, to make sure there's enough contrast. Bonus points if you also test it with dark-mode plugins.

Instead of fixing the bug as it is, I recommend that you add an ability to partially deploy a pipe, stopping when either the pipe is dragged off the edge of the grid or into an invalid grid location, when the user lifts the mouse button while dragging, when the user presses the 'escape' key while dragging, or when the user clicks on an invalid location when placing pipes by clicking. At this point, instead of the depot being selected, the grid location of the last placed pipe piece would be selected. The user could then place pipe from there, or start from another depot or pipe pipe. Clicking on pipe, or dragging upstream from the terminus of the pipe, could start routing from that grid location, removing any pipe that had been routed past that location.

This would not only make the interface more intuitive, while making it easier for the user to work on larger and more difficult puzzles, but it should also make development and maintenance of the game logic easier, by making it stateless.