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Show HN: I Built a Free AI LinkedIn Carousel Generator

https://carousel-ai.intellisell.ai/
1•troyethaniel•16s ago•0 comments

Implementing Auto Tiling with Just 5 Tiles

https://www.kyledunbar.dev/2026/02/05/Implementing-auto-tiling-with-just-5-tiles.html
1•todsacerdoti•1m ago•0 comments

Open Challange (Get all Universities involved

https://x.com/i/grok/share/3513b9001b8445e49e4795c93bcb1855
1•rwilliamspbgops•2m ago•0 comments

Apple Tried to Tamper Proof AirTag 2 Speakers – I Broke It [video]

https://www.youtube.com/watch?v=QLK6ixQpQsQ
2•gnabgib•4m ago•0 comments

Show HN: Vibe as a Code / VaaC – new approach to vibe coding

https://www.npmjs.com/package/@gace/vaac
1•bstrama•5m ago•0 comments

Show HN: More beautiful and usable Hacker News

https://twitter.com/shivamhwp/status/2020125417995436090
3•shivamhwp•5m ago•0 comments

Toledo Derailment Rescue [video]

https://www.youtube.com/watch?v=wPHh5yHxkfU
1•samsolomon•7m ago•0 comments

War Department Cuts Ties with Harvard University

https://www.war.gov/News/News-Stories/Article/Article/4399812/war-department-cuts-ties-with-harva...
5•geox•11m ago•0 comments

Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
1•yi_wang•12m ago•0 comments

A Bid-Based NFT Advertising Grid

https://bidsabillion.com/
1•chainbuilder•16m ago•1 comments

AI readability score for your documentation

https://docsalot.dev/tools/docsagent-score
1•fazkan•23m ago•0 comments

NASA Study: Non-Biologic Processes Don't Explain Mars Organics

https://science.nasa.gov/blogs/science-news/2026/02/06/nasa-study-non-biologic-processes-dont-ful...
2•bediger4000•26m ago•2 comments

I inhaled traffic fumes to find out where air pollution goes in my body

https://www.bbc.com/news/articles/c74w48d8epgo
2•dabinat•27m ago•0 comments

X said it would give $1M to a user who had previously shared racist posts

https://www.nbcnews.com/tech/internet/x-pays-1-million-prize-creator-history-racist-posts-rcna257768
4•doener•29m ago•1 comments

155M US land parcel boundaries

https://www.kaggle.com/datasets/landrecordsus/us-parcel-layer
2•tjwebbnorfolk•33m ago•0 comments

Private Inference

https://confer.to/blog/2026/01/private-inference/
2•jbegley•37m ago•1 comments

Font Rendering from First Principles

https://mccloskeybr.com/articles/font_rendering.html
1•krapp•40m ago•0 comments

Show HN: Seedance 2.0 AI video generator for creators and ecommerce

https://seedance-2.net
1•dallen97•44m ago•0 comments

Wally: A fun, reliable voice assistant in the shape of a penguin

https://github.com/JLW-7/Wally
2•PaulHoule•45m ago•0 comments

Rewriting Pycparser with the Help of an LLM

https://eli.thegreenplace.net/2026/rewriting-pycparser-with-the-help-of-an-llm/
2•y1n0•47m ago•0 comments

Lobsters Vibecoding Challenge

https://gist.github.com/MostAwesomeDude/bb8cbfd005a33f5dd262d1f20a63a693
2•tolerance•47m ago•0 comments

E-Commerce vs. Social Commerce

https://moondala.one/
1•HamoodBahzar•48m ago•1 comments

Avoiding Modern C++ – Anton Mikhailov [video]

https://www.youtube.com/watch?v=ShSGHb65f3M
2•linkdd•49m ago•0 comments

Show HN: AegisMind–AI system with 12 brain regions modeled on human neuroscience

https://www.aegismind.app
2•aegismind_app•53m ago•1 comments

Zig – Package Management Workflow Enhancements

https://ziglang.org/devlog/2026/#2026-02-06
1•Retro_Dev•55m ago•0 comments

AI-powered text correction for macOS

https://taipo.app/
1•neuling•58m ago•1 comments

AppSecMaster – Learn Application Security with hands on challenges

https://www.appsecmaster.net/en
1•aqeisi•59m ago•1 comments

Fibonacci Number Certificates

https://www.johndcook.com/blog/2026/02/05/fibonacci-certificate/
2•y1n0•1h ago•0 comments

AI Overviews are killing the web search, and there's nothing we can do about it

https://www.neowin.net/editorials/ai-overviews-are-killing-the-web-search-and-theres-nothing-we-c...
5•bundie•1h ago•1 comments

City skylines need an upgrade in the face of climate stress

https://theconversation.com/city-skylines-need-an-upgrade-in-the-face-of-climate-stress-267763
3•gnabgib•1h ago•0 comments
Open in hackernews

Show HN: An open-source rhythm dungeon crawler in 16 x 9 pixels

https://github.com/jgalecki/qrawl-tiny-mass-disco
55•jgalecki•8mo ago
I just released my latest Godot project, a rhythm-based dungeon crawler a la Crypt of the Necrodancer. The entire game plays out in 16 x 9 pixels because of a dare from my game dev group. I've open-sourced (MIT) the code and project files. Of course, the music files I don't own aren't included in the Github project, but I'm releasing the game's hand-crafted pixel sprites under CC0. The Github page also talks about some of the tricks you need to make the rhythm part of the game play nice with the dungeon crawling part.

Comments

90s_dev•8mo ago
> the Tiny Mass Games project, a loose collective of game devs focused on creating polished short-form games in two-month dev cycles

What software is most often used by these persons? I assume pico8?

jgalecki•8mo ago
Each developer chooses their own engine, so we're all over the place. Godot seems like a consensus favorite, followed by Unity and Unreal. We also have devs who have made games in Construct 3 and one game that was (somehow) made in Hypercard (https://bribrikendall.itch.io/blah-blob).
jasonjmcghee•8mo ago
Very creative - the size means you could do all kinds of creative things with it- reminds me of "snake in favicon" and making games in a font with harfbuzz etc
ja2•8mo ago
I hope you'll submit a presentation for Roguelike Celebration 2025. Call for presenters ends on June 30th. I know you don't claim the work to be rogue-ish, but it is, and would fit the conference perfectly.
jgalecki•8mo ago
Roguelike Celebration is, bar none, my favorite conference. It's such an enthusiastic mixture of ideas, techniques, and games history, and the group chat (sadly not preserved in the archived youtube talks) is high energy and hilarious.

I actually gave a talk in 2023! It was about creating "proc gen" puzzles for a roguelite game. If you find a mathematical problem space where you can prove that every state is solvable, then you can just generate any set of starting conditions and let the player have at it. I don't have plans to present this year, but I'm working on some games that I hope will be worth a presentation in the future.

sleepybrett•8mo ago
crypt of the necrodancer
zeta0134•8mo ago
Yes, fellow rhythm-based dungeon crawlers unite! This looks great fun, the tiny resolution is such a fun artistic constraint.

I love the way you describe the time travel aspect. My own project has to run on an NES, and memory constraints mean I can't actually store a previous game state entirely, so there are endless hacks and cheats to "rewrite history" after resolving most of the enemies in advance, to account for the player's actions at the last moment before display.

I can't cheat the beat timing though (drawing is way too slow) so I've got the beat judgement tuned to look less awful while being reasonably forgiving about late inputs. To compensate, I stretch out the animation timing on the following beat, so the early cels aren't weirdly bunched up after late inputs. It works well enough given the constraints.

It's fun seeing all the different approaches to this problem in the rhythm game sphere! It's way more complicated than you'd initially think, and games have all sorts of tricks up there sleeve to deal with it.

jgalecki•8mo ago
Love the 'old console' dev scenes - the ways people deal with the hardware constraints are always so interesting. Making a rhythm game there sounds like a tricky problem. I'm not sure what audio demons you had to exorcise to get it working, but I hope it was more fun than frustrating. I think Crypt of the Necrodancer also lerps enemy animations after post-beat player input, but that wasn't an option for my tiny resolution.

For more fun takes on rhythm games, check out this Roguelike Celebration talk from last year - some people in the Necrodancer community got together and added synchronous networked multiplayer (!!!) to the game. Black magic, haha, and it was a great reference when I was starting this project up.

https://www.youtube.com/watch?v=zwhNSbFVKQM

nwatson•8mo ago
For low "pixel count" games try electronic football, 3x9 pixels. From Mattel, 1977.

https://youtube.com/shorts/MNm4e5MxqFk?si=-UR3HayZOuDuhGJm

StanislavPetrov•8mo ago
I spent an inordinate amount of time on playing this as a little kid.
friendzis•8mo ago
Please refrain from spreading AI slop