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Multi-agent coordination on Claude Code: 8 production pain points and patterns

https://gist.github.com/sigalovskinick/6cc1cef061f76b7edd198e0ebc863397
1•nikolasi•47s ago•0 comments

Washington Post CEO Will Lewis Steps Down After Stormy Tenure

https://www.nytimes.com/2026/02/07/technology/washington-post-will-lewis.html
1•jbegley•1m ago•0 comments

DevXT – Building the Future with AI That Acts

https://devxt.com
1•superpecmuscles•2m ago•0 comments

A Minimal OpenClaw Built with the OpenCode SDK

https://github.com/CefBoud/MonClaw
1•cefboud•2m ago•0 comments

The silent death of Good Code

https://amit.prasad.me/blog/rip-good-code
1•amitprasad•2m ago•0 comments

The Internal Negotiation You Have When Your Heart Rate Gets Uncomfortable

https://www.vo2maxpro.com/blog/internal-negotiation-heart-rate
1•GoodluckH•4m ago•0 comments

Show HN: Glance – Fast CSV inspection for the terminal (SIMD-accelerated)

https://github.com/AveryClapp/glance
2•AveryClapp•5m ago•0 comments

Busy for the Next Fifty to Sixty Bud

https://pestlemortar.substack.com/p/busy-for-the-next-fifty-to-sixty-had-all-my-money-in-bitcoin-...
1•mithradiumn•6m ago•0 comments

Imperative

https://pestlemortar.substack.com/p/imperative
1•mithradiumn•7m ago•0 comments

Show HN: I decomposed 87 tasks to find where AI agents structurally collapse

https://github.com/XxCotHGxX/Instruction_Entropy
1•XxCotHGxX•10m ago•1 comments

I went back to Linux and it was a mistake

https://www.theverge.com/report/875077/linux-was-a-mistake
1•timpera•11m ago•1 comments

Octrafic – open-source AI-assisted API testing from the CLI

https://github.com/Octrafic/octrafic-cli
1•mbadyl•13m ago•1 comments

US Accuses China of Secret Nuclear Testing

https://www.reuters.com/world/china/trump-has-been-clear-wanting-new-nuclear-arms-control-treaty-...
2•jandrewrogers•14m ago•1 comments

Peacock. A New Programming Language

1•hashhooshy•18m ago•1 comments

A postcard arrived: 'If you're reading this I'm dead, and I really liked you'

https://www.washingtonpost.com/lifestyle/2026/02/07/postcard-death-teacher-glickman/
2•bookofjoe•19m ago•1 comments

What to know about the software selloff

https://www.morningstar.com/markets/what-know-about-software-stock-selloff
2•RickJWagner•23m ago•0 comments

Show HN: Syntux – generative UI for websites, not agents

https://www.getsyntux.com/
3•Goose78•24m ago•0 comments

Microsoft appointed a quality czar. He has no direct reports and no budget

https://jpcaparas.medium.com/ab75cef97954
2•birdculture•24m ago•0 comments

AI overlay that reads anything on your screen (invisible to screen capture)

https://lowlighter.app/
1•andylytic•25m ago•1 comments

Show HN: Seafloor, be up and running with OpenClaw in 20 seconds

https://seafloor.bot/
1•k0mplex•26m ago•0 comments

Tesla turbine-inspired structure generates electricity using compressed air

https://techxplore.com/news/2026-01-tesla-turbine-generates-electricity-compressed.html
2•PaulHoule•27m ago•0 comments

State Department deleting 17 years of tweets (2009-2025); preservation needed

https://www.npr.org/2026/02/07/nx-s1-5704785/state-department-trump-posts-x
2•sleazylice•27m ago•1 comments

Learning to code, or building side projects with AI help, this one's for you

https://codeslick.dev/learn
1•vitorlourenco•28m ago•0 comments

Effulgence RPG Engine [video]

https://www.youtube.com/watch?v=xFQOUe9S7dU
1•msuniverse2026•29m ago•0 comments

Five disciplines discovered the same math independently – none of them knew

https://freethemath.org
4•energyscholar•30m ago•1 comments

We Scanned an AI Assistant for Security Issues: 12,465 Vulnerabilities

https://codeslick.dev/blog/openclaw-security-audit
1•vitorlourenco•31m ago•0 comments

Amazon no longer defend cloud customers against video patent infringement claims

https://ipfray.com/amazon-no-longer-defends-cloud-customers-against-video-patent-infringement-cla...
2•ffworld•31m ago•0 comments

Show HN: Medinilla – an OCPP compliant .NET back end (partially done)

https://github.com/eliodecolli/Medinilla
2•rhcm•34m ago•0 comments

How Does AI Distribute the Pie? Large Language Models and the Ultimatum Game

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6157066
1•dkga•35m ago•1 comments

Resistance Infrastructure

https://www.profgalloway.com/resistance-infrastructure/
3•samizdis•39m ago•1 comments
Open in hackernews

Show HN: An open-source rhythm dungeon crawler in 16 x 9 pixels

https://github.com/jgalecki/qrawl-tiny-mass-disco
55•jgalecki•8mo ago
I just released my latest Godot project, a rhythm-based dungeon crawler a la Crypt of the Necrodancer. The entire game plays out in 16 x 9 pixels because of a dare from my game dev group. I've open-sourced (MIT) the code and project files. Of course, the music files I don't own aren't included in the Github project, but I'm releasing the game's hand-crafted pixel sprites under CC0. The Github page also talks about some of the tricks you need to make the rhythm part of the game play nice with the dungeon crawling part.

Comments

90s_dev•8mo ago
> the Tiny Mass Games project, a loose collective of game devs focused on creating polished short-form games in two-month dev cycles

What software is most often used by these persons? I assume pico8?

jgalecki•8mo ago
Each developer chooses their own engine, so we're all over the place. Godot seems like a consensus favorite, followed by Unity and Unreal. We also have devs who have made games in Construct 3 and one game that was (somehow) made in Hypercard (https://bribrikendall.itch.io/blah-blob).
jasonjmcghee•8mo ago
Very creative - the size means you could do all kinds of creative things with it- reminds me of "snake in favicon" and making games in a font with harfbuzz etc
ja2•8mo ago
I hope you'll submit a presentation for Roguelike Celebration 2025. Call for presenters ends on June 30th. I know you don't claim the work to be rogue-ish, but it is, and would fit the conference perfectly.
jgalecki•8mo ago
Roguelike Celebration is, bar none, my favorite conference. It's such an enthusiastic mixture of ideas, techniques, and games history, and the group chat (sadly not preserved in the archived youtube talks) is high energy and hilarious.

I actually gave a talk in 2023! It was about creating "proc gen" puzzles for a roguelite game. If you find a mathematical problem space where you can prove that every state is solvable, then you can just generate any set of starting conditions and let the player have at it. I don't have plans to present this year, but I'm working on some games that I hope will be worth a presentation in the future.

sleepybrett•8mo ago
crypt of the necrodancer
zeta0134•8mo ago
Yes, fellow rhythm-based dungeon crawlers unite! This looks great fun, the tiny resolution is such a fun artistic constraint.

I love the way you describe the time travel aspect. My own project has to run on an NES, and memory constraints mean I can't actually store a previous game state entirely, so there are endless hacks and cheats to "rewrite history" after resolving most of the enemies in advance, to account for the player's actions at the last moment before display.

I can't cheat the beat timing though (drawing is way too slow) so I've got the beat judgement tuned to look less awful while being reasonably forgiving about late inputs. To compensate, I stretch out the animation timing on the following beat, so the early cels aren't weirdly bunched up after late inputs. It works well enough given the constraints.

It's fun seeing all the different approaches to this problem in the rhythm game sphere! It's way more complicated than you'd initially think, and games have all sorts of tricks up there sleeve to deal with it.

jgalecki•8mo ago
Love the 'old console' dev scenes - the ways people deal with the hardware constraints are always so interesting. Making a rhythm game there sounds like a tricky problem. I'm not sure what audio demons you had to exorcise to get it working, but I hope it was more fun than frustrating. I think Crypt of the Necrodancer also lerps enemy animations after post-beat player input, but that wasn't an option for my tiny resolution.

For more fun takes on rhythm games, check out this Roguelike Celebration talk from last year - some people in the Necrodancer community got together and added synchronous networked multiplayer (!!!) to the game. Black magic, haha, and it was a great reference when I was starting this project up.

https://www.youtube.com/watch?v=zwhNSbFVKQM

nwatson•8mo ago
For low "pixel count" games try electronic football, 3x9 pixels. From Mattel, 1977.

https://youtube.com/shorts/MNm4e5MxqFk?si=-UR3HayZOuDuhGJm

StanislavPetrov•8mo ago
I spent an inordinate amount of time on playing this as a little kid.
friendzis•8mo ago
Please refrain from spreading AI slop