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The Anthropic Hive Mind

https://steve-yegge.medium.com/the-anthropic-hive-mind-d01f768f3d7b
1•gozzoo•1m ago•0 comments

A Horrible Conclusion

https://addisoncrump.info/research/a-horrible-conclusion/
1•todsacerdoti•1m ago•0 comments

I spent $10k to automate my research at OpenAI with Codex

https://twitter.com/KarelDoostrlnck/status/2019477361557926281
1•tosh•2m ago•0 comments

From Zero to Hero: A Spring Boot Deep Dive

https://jcob-sikorski.github.io/me/
1•jjcob_sikorski•3m ago•0 comments

Show HN: Solving NP-Complete Structures via Information Noise Subtraction (P=NP)

https://zenodo.org/records/18395618
1•alemonti06•8m ago•1 comments

Cook New Emojis

https://emoji.supply/kitchen/
1•vasanthv•11m ago•0 comments

Show HN: LoKey Typer – A calm typing practice app with ambient soundscapes

https://mcp-tool-shop-org.github.io/LoKey-Typer/
1•mikeyfrilot•13m ago•0 comments

Long-Sought Proof Tames Some of Math's Unruliest Equations

https://www.quantamagazine.org/long-sought-proof-tames-some-of-maths-unruliest-equations-20260206/
1•asplake•14m ago•0 comments

Hacking the last Z80 computer – FOSDEM 2026 [video]

https://fosdem.org/2026/schedule/event/FEHLHY-hacking_the_last_z80_computer_ever_made/
1•michalpleban•15m ago•0 comments

Browser-use for Node.js v0.2.0: TS AI browser automation parity with PY v0.5.11

https://github.com/webllm/browser-use
1•unadlib•16m ago•0 comments

Michael Pollan Says Humanity Is About to Undergo a Revolutionary Change

https://www.nytimes.com/2026/02/07/magazine/michael-pollan-interview.html
1•mitchbob•16m ago•1 comments

Software Engineering Is Back

https://blog.alaindichiappari.dev/p/software-engineering-is-back
1•alainrk•17m ago•0 comments

Storyship: Turn Screen Recordings into Professional Demos

https://storyship.app/
1•JohnsonZou6523•17m ago•0 comments

Reputation Scores for GitHub Accounts

https://shkspr.mobi/blog/2026/02/reputation-scores-for-github-accounts/
1•edent•21m ago•0 comments

A BSOD for All Seasons – Send Bad News via a Kernel Panic

https://bsod-fas.pages.dev/
1•keepamovin•24m ago•0 comments

Show HN: I got tired of copy-pasting between Claude windows, so I built Orcha

https://orcha.nl
1•buildingwdavid•24m ago•0 comments

Omarchy First Impressions

https://brianlovin.com/writing/omarchy-first-impressions-CEEstJk
2•tosh•30m ago•1 comments

Reinforcement Learning from Human Feedback

https://arxiv.org/abs/2504.12501
2•onurkanbkrc•30m ago•0 comments

Show HN: Versor – The "Unbending" Paradigm for Geometric Deep Learning

https://github.com/Concode0/Versor
1•concode0•31m ago•1 comments

Show HN: HypothesisHub – An open API where AI agents collaborate on medical res

https://medresearch-ai.org/hypotheses-hub/
1•panossk•34m ago•0 comments

Big Tech vs. OpenClaw

https://www.jakequist.com/thoughts/big-tech-vs-openclaw/
1•headalgorithm•37m ago•0 comments

Anofox Forecast

https://anofox.com/docs/forecast/
1•marklit•37m ago•0 comments

Ask HN: How do you figure out where data lives across 100 microservices?

1•doodledood•37m ago•0 comments

Motus: A Unified Latent Action World Model

https://arxiv.org/abs/2512.13030
1•mnming•37m ago•0 comments

Rotten Tomatoes Desperately Claims 'Impossible' Rating for 'Melania' Is Real

https://www.thedailybeast.com/obsessed/rotten-tomatoes-desperately-claims-impossible-rating-for-m...
3•juujian•39m ago•2 comments

The protein denitrosylase SCoR2 regulates lipogenesis and fat storage [pdf]

https://www.science.org/doi/10.1126/scisignal.adv0660
1•thunderbong•41m ago•0 comments

Los Alamos Primer

https://blog.szczepan.org/blog/los-alamos-primer/
1•alkyon•43m ago•0 comments

NewASM Virtual Machine

https://github.com/bracesoftware/newasm
2•DEntisT_•45m ago•0 comments

Terminal-Bench 2.0 Leaderboard

https://www.tbench.ai/leaderboard/terminal-bench/2.0
2•tosh•46m ago•0 comments

I vibe coded a BBS bank with a real working ledger

https://mini-ledger.exe.xyz/
1•simonvc•46m ago•1 comments
Open in hackernews

Show HN: An open-source rhythm dungeon crawler in 16 x 9 pixels

https://github.com/jgalecki/qrawl-tiny-mass-disco
55•jgalecki•8mo ago
I just released my latest Godot project, a rhythm-based dungeon crawler a la Crypt of the Necrodancer. The entire game plays out in 16 x 9 pixels because of a dare from my game dev group. I've open-sourced (MIT) the code and project files. Of course, the music files I don't own aren't included in the Github project, but I'm releasing the game's hand-crafted pixel sprites under CC0. The Github page also talks about some of the tricks you need to make the rhythm part of the game play nice with the dungeon crawling part.

Comments

90s_dev•8mo ago
> the Tiny Mass Games project, a loose collective of game devs focused on creating polished short-form games in two-month dev cycles

What software is most often used by these persons? I assume pico8?

jgalecki•8mo ago
Each developer chooses their own engine, so we're all over the place. Godot seems like a consensus favorite, followed by Unity and Unreal. We also have devs who have made games in Construct 3 and one game that was (somehow) made in Hypercard (https://bribrikendall.itch.io/blah-blob).
jasonjmcghee•8mo ago
Very creative - the size means you could do all kinds of creative things with it- reminds me of "snake in favicon" and making games in a font with harfbuzz etc
ja2•8mo ago
I hope you'll submit a presentation for Roguelike Celebration 2025. Call for presenters ends on June 30th. I know you don't claim the work to be rogue-ish, but it is, and would fit the conference perfectly.
jgalecki•8mo ago
Roguelike Celebration is, bar none, my favorite conference. It's such an enthusiastic mixture of ideas, techniques, and games history, and the group chat (sadly not preserved in the archived youtube talks) is high energy and hilarious.

I actually gave a talk in 2023! It was about creating "proc gen" puzzles for a roguelite game. If you find a mathematical problem space where you can prove that every state is solvable, then you can just generate any set of starting conditions and let the player have at it. I don't have plans to present this year, but I'm working on some games that I hope will be worth a presentation in the future.

sleepybrett•8mo ago
crypt of the necrodancer
zeta0134•8mo ago
Yes, fellow rhythm-based dungeon crawlers unite! This looks great fun, the tiny resolution is such a fun artistic constraint.

I love the way you describe the time travel aspect. My own project has to run on an NES, and memory constraints mean I can't actually store a previous game state entirely, so there are endless hacks and cheats to "rewrite history" after resolving most of the enemies in advance, to account for the player's actions at the last moment before display.

I can't cheat the beat timing though (drawing is way too slow) so I've got the beat judgement tuned to look less awful while being reasonably forgiving about late inputs. To compensate, I stretch out the animation timing on the following beat, so the early cels aren't weirdly bunched up after late inputs. It works well enough given the constraints.

It's fun seeing all the different approaches to this problem in the rhythm game sphere! It's way more complicated than you'd initially think, and games have all sorts of tricks up there sleeve to deal with it.

jgalecki•8mo ago
Love the 'old console' dev scenes - the ways people deal with the hardware constraints are always so interesting. Making a rhythm game there sounds like a tricky problem. I'm not sure what audio demons you had to exorcise to get it working, but I hope it was more fun than frustrating. I think Crypt of the Necrodancer also lerps enemy animations after post-beat player input, but that wasn't an option for my tiny resolution.

For more fun takes on rhythm games, check out this Roguelike Celebration talk from last year - some people in the Necrodancer community got together and added synchronous networked multiplayer (!!!) to the game. Black magic, haha, and it was a great reference when I was starting this project up.

https://www.youtube.com/watch?v=zwhNSbFVKQM

nwatson•8mo ago
For low "pixel count" games try electronic football, 3x9 pixels. From Mattel, 1977.

https://youtube.com/shorts/MNm4e5MxqFk?si=-UR3HayZOuDuhGJm

StanislavPetrov•8mo ago
I spent an inordinate amount of time on playing this as a little kid.
friendzis•8mo ago
Please refrain from spreading AI slop