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The purpose of Continuous Integration is to fail

https://blog.nix-ci.com/post/2026-02-05_the-purpose-of-ci-is-to-fail
1•zdw•2m ago•0 comments

Apfelstrudel: Live coding music environment with AI agent chat

https://github.com/rcarmo/apfelstrudel
1•rcarmo•3m ago•0 comments

What Is Stoicism?

https://stoacentral.com/guides/what-is-stoicism
3•0xmattf•3m ago•0 comments

What happens when a neighborhood is built around a farm

https://grist.org/cities/what-happens-when-a-neighborhood-is-built-around-a-farm/
1•Brajeshwar•3m ago•0 comments

Every major galaxy is speeding away from the Milky Way, except one

https://www.livescience.com/space/cosmology/every-major-galaxy-is-speeding-away-from-the-milky-wa...
2•Brajeshwar•4m ago•0 comments

Extreme Inequality Presages the Revolt Against It

https://www.noemamag.com/extreme-inequality-presages-the-revolt-against-it/
1•Brajeshwar•4m ago•0 comments

There's no such thing as "tech" (Ten years later)

1•dtjb•5m ago•0 comments

What Really Killed Flash Player: A Six-Year Campaign of Deliberate Platform Work

https://medium.com/@aglaforge/what-really-killed-flash-player-a-six-year-campaign-of-deliberate-p...
1•jbegley•5m ago•0 comments

Ask HN: Anyone orchestrating multiple AI coding agents in parallel?

1•buildingwdavid•6m ago•0 comments

Show HN: Knowledge-Bank

https://github.com/gabrywu-public/knowledge-bank
1•gabrywu•12m ago•0 comments

Show HN: The Codeverse Hub Linux

https://github.com/TheCodeVerseHub/CodeVerseLinuxDistro
3•sinisterMage•13m ago•2 comments

Take a trip to Japan's Dododo Land, the most irritating place on Earth

https://soranews24.com/2026/02/07/take-a-trip-to-japans-dododo-land-the-most-irritating-place-on-...
2•zdw•13m ago•0 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
14•bookofjoe•13m ago•5 comments

BookTalk: A Reading Companion That Captures Your Voice

https://github.com/bramses/BookTalk
1•_bramses•14m ago•0 comments

Is AI "good" yet? – tracking HN's sentiment on AI coding

https://www.is-ai-good-yet.com/#home
1•ilyaizen•15m ago•1 comments

Show HN: Amdb – Tree-sitter based memory for AI agents (Rust)

https://github.com/BETAER-08/amdb
1•try_betaer•16m ago•0 comments

OpenClaw Partners with VirusTotal for Skill Security

https://openclaw.ai/blog/virustotal-partnership
2•anhxuan•16m ago•0 comments

Show HN: Seedance 2.0 Release

https://seedancy2.com/
2•funnycoding•17m ago•0 comments

Leisure Suit Larry's Al Lowe on model trains, funny deaths and Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
1•thelok•17m ago•0 comments

Towards Self-Driving Codebases

https://cursor.com/blog/self-driving-codebases
1•edwinarbus•17m ago•0 comments

VCF West: Whirlwind Software Restoration – Guy Fedorkow [video]

https://www.youtube.com/watch?v=YLoXodz1N9A
1•stmw•18m ago•1 comments

Show HN: COGext – A minimalist, open-source system monitor for Chrome (<550KB)

https://github.com/tchoa91/cog-ext
1•tchoa91•19m ago•1 comments

FOSDEM 26 – My Hallway Track Takeaways

https://sluongng.substack.com/p/fosdem-26-my-hallway-track-takeaways
1•birdculture•19m ago•0 comments

Show HN: Env-shelf – Open-source desktop app to manage .env files

https://env-shelf.vercel.app/
1•ivanglpz•23m ago•0 comments

Show HN: Almostnode – Run Node.js, Next.js, and Express in the Browser

https://almostnode.dev/
1•PetrBrzyBrzek•23m ago•0 comments

Dell support (and hardware) is so bad, I almost sued them

https://blog.joshattic.us/posts/2026-02-07-dell-support-lawsuit
1•radeeyate•24m ago•0 comments

Project Pterodactyl: Incremental Architecture

https://www.jonmsterling.com/01K7/
1•matt_d•24m ago•0 comments

Styling: Search-Text and Other Highlight-Y Pseudo-Elements

https://css-tricks.com/how-to-style-the-new-search-text-and-other-highlight-pseudo-elements/
1•blenderob•26m ago•0 comments

Crypto firm accidentally sends $40B in Bitcoin to users

https://finance.yahoo.com/news/crypto-firm-accidentally-sends-40-055054321.html
1•CommonGuy•27m ago•0 comments

Magnetic fields can change carbon diffusion in steel

https://www.sciencedaily.com/releases/2026/01/260125083427.htm
1•fanf2•27m ago•0 comments
Open in hackernews

Show HN: AI game animation sprite generator

https://www.godmodeai.cloud/ai-sprite-generator
162•lyogavin•8mo ago
I tried to build AI game animation generator last year ( https://news.ycombinator.com/item?id=40395221), a lot of people were interested, but it failed, mainly because the technology was not good enough.

1 year passed, there were a lot of developments in video/image generation. I tried it again, I think it works super well now. Actually beyond my expectation.

You can generate all kinds of game character animation sprites with only 1 image.

1, upload your image of your character 2, choose the action you want 3, generate!

Support basic actions like Run, Jump, Punch and complicated ones like: Shoryuken, Spinning kick, etc.

High quality sprite sheet will be directly generated to use in Unity and any game engine.

If you are an indie game developer, you don't need to high an artist or animator to develop you game.

For studios, it's 10x cost saving and 10x efficiency as no more creating animations for 100 NPCs 100 times.

Please check it out, looking forward to your feedback!

Comments

doublerabbit•8mo ago
The privacy pages and legal pages don't link. They all return to the homepage.

Without them I am hesitant in uploading my concept art from my project for testing.

Otherwise it is a cool concept and I would potentially look in to if it turns out you don't go all evil villain and claim ownership over the sprites.

Enabling a preview set of sprites without having an account would do no harm neither.

But creating an account without any legal documentation is a no from me as I don't know whats happening with my IP which leaves me uncomfortable.

Even if it's not a ratified legal document; some draft is better than nothing.

lyogavin•8mo ago
sorry, just fixed it.
WithinReason•8mo ago
Hope someone makes a celebrity Mortal Kombat game from this: https://www.youtube.com/watch?v=DjYfFDvtZ5s
9283409232•8mo ago
It's cool but you can tell the sprites are low quality and AI generated. They have that trademark AI "fuzziness." It's possible that players would think it is a design choice but it is noticable.
lyogavin•8mo ago
will add a quality upscale model to fix it. thanks.
iandanforth•8mo ago
All AI tools I've tried have failed to generate animations for slimes in my experiments. (Including Veo3) I'm hesitant to even try this, any chance it would work?
kevingadd•8mo ago
You're going to have a much harder time getting good animations generated for something that isn't a humanoid, since the training sets won't have much to work from. It's possible with a really good prompt for 'slime' you could get something but this doesn't seem to allow prompt customization.

If you're after monsters like slimes I would not drop money on this.

Madmallard•8mo ago
Lol it's not functional for most things.

I uploaded a photo of a pixel art electrician and it just completely ruins it and looks nothing like my guy and forces it into a particular style where it looks like a cheap mobile game playable ad and somehow Mario at the same time. Not to mention, the actual animation is wrong too.

Aeolun•8mo ago
I really want to see an example with a slime. I’m sure it’d butcher it, but it would be so funny.
educasean•8mo ago
The example sprites aren't loading for me. I see original panda and the female ninja graphics, but the 6 sprite boxes are empty.
lyogavin•8mo ago
thanks for letting me know. I'll put some CDN to the videos.
huhtenberg•8mo ago
Curious idea, but doesn't seem to working for me. It's been sitting in "Your job is in queue" state for 10 minutes, and that's it. Reloaded the page just now and it just reset itself.
lyogavin•8mo ago
sorry, I didn't expect so many requests all queued up too long. I've added some servers it should start to process.

When your request finish it'll send you an email notification.

genewitch•8mo ago
Three things are known. Slashdot and HN effect and the gervais effect.

Don't really get the mean-spirited comments. Not everyone has the means to exascale their project.

mclau157•8mo ago
really the space for 16x16 sprites with AI has not been done very well so far
Dwedit•8mo ago
miaomiaoPixel_v11 can generate sprites that small. Specify a size of 128x128, and that corresponds to an actual size of 16x16. Use an image editor to shrink the sprite down to 16x16, then reduce the palette as needed to remove the near-matching colors.

16x24 sprites end up looking a lot nicer though.

elpocko•8mo ago
What model(s) does this use? Is it built using open source models and tools? I couldn't find any mention of models in the FAQ (who even asked those questions?) or elsewhere. I doubt you trained your own diffusion model.

The GitHub cat in the footer does not link to GitHub either.

DrSiemer•8mo ago
Settings page does not work. Profile page does not work. I've been waiting for my first test for 30 minutes now. Not a great first impression...
lyogavin•8mo ago
fixed setting and profile.

sorry for the long waiting, I didn't thought there would be so many requests. Added more powerful GPUs.

ofjcihen•8mo ago
You wouldn’t happen to have vibe coded this would you? I can’t get a response from multiple pages.
doctorpangloss•8mo ago
There is a lot of negativity on Hacker News.

Staying focused: the panda is wearing gloves, but then when it does the Hadouken and the Hurrican Kicks, it loses the gloves.

Bigger picture this seems like a focus on product stuff like pricing and demos and navbars that don't really matter to artists or game developers. Your feelings are correct that people here - the root motivation of the negativity - are questioning your sincerity. With AI art this is acutely true, people don't view AI art as a sincere art endeavor. I don't doubt your sincerity. But spending more time on the art thing, and making it free or open source, it's going to look and feel more authentic.

themanmaran•8mo ago
I think the negativity is overkill.

I've been toying around with the exact same idea the last couple weeks. It's mostly GPT 4o image => some image cleanup, but honestly a lot more finicky than I originally expected. Lots of prompt engineering. So OP probably put in a fair bit of effort here.

Also each animation probably costs $1-$2 in GPT costs to make [1], so not something that's easy to throw a free tier on.

[1] https://openai.com/api/pricing/#:~:text=Image%20Generation%2...

highway900•8mo ago
> This isn't putting anyone out of work. The games simply would not be made in the first place.

The opposite is also true. Games that should never be made are being made due to the rubbish that can be generated by these tools. Observe the generated samples on the landing page, they are literally just copying street fighter. These tools are so useless without ripping off the hard work of humans. The deluge of slop is a signal to noise problem.

imatworkyo•8mo ago
This is awesome, good luck with this tool. Can it do isometric and top down views?
lyogavin•8mo ago
working on adding those
bitwize•8mo ago
Hand-drawn animation, whether for video games or television or other media, is one of those artistic fields where I can see AI being a huge win for everybody. The reason why is because drawing the in-betweens in an animation is tedious, time-consuming, costly, and, in most 2D animation productions, outsourced to sweatshops abroad. And yet it's most of the work that goes into an animation. I think most animators would rather just do the keyframes and leave the tweens in the hands of the machine. It'd make traditional animation as easy and fast as Flash animation, and create a flourishment of even more indie animations from solo creators with even higher quality.
spacechild1•8mo ago
Adobe has been working on some real cool stuff like this. IMO, AI should be a tool to support the creative process, and not to replace it.
imetatroll•8mo ago
I would like to know what sort of AI is trained to do this.
banner520•8mo ago
I operated for 30 minutes, but it didn't achieve the result I wanted
lyogavin•8mo ago
sorry, there were way too more requests than the compute power i prepared for. New GPUs are added. you can give it a try
Madmallard•8mo ago
I'm surprised posts like this aren't instantaneously flagged and removed. The tools for doing this are readily available for free as it is.

This is basically another "throw AI in it" CRUD app that wants your money. They're all really low effort grifts that do not deserve to see the light of day.

They work for a subset of animations that go in commonplace game types. Anything creative or new or different? No chance you'll get a satisfactory result. They are all subtly wrong in ways that anyone can easily spot and will likely get your game filtered out and harshly criticized publically on Steam or other platforms.

This right here too is so egregious: https://www.godmodeai.cloud/plans

bigcat12345678•8mo ago
Hmm The payment link does not require login And I paid and the credits vanished into thin air ...

To the poster, please find the customer service to fix

https://buy.stripe.com/cNicN59Bqf6K4q92Qrbwk00?prefilled_ema...

Also, I cannot find my queuing job after closing the page.

lyogavin•8mo ago
checking
lyogavin•8mo ago
sorry for the inconvenience.

I've fixed it.

ALso given your account 2x more credits.

taytus•8mo ago
Shouldn’t it be more like 5x credits? That’s what I would have given to a paying early adopter dealing with these annoying issues.
menzoic•8mo ago
Calm down it’s a 1 person company. The entitlement is over the top
bigcat12345678•8mo ago
Got the credits! Thanks!

I am researching the landscape for building a coding agent to generate social games, your tool is a nice coincidence.

Good luck with the product!

thrance•8mo ago
The samples on the landing page are... not good, by any metric. The background jitters, details go missing from frame to frame, and the animations that should cycle (run, walk...) don't look like they do.

This is a prototype, at best. I would be ashamed of asking money for providing such a sloppy service.

Also, in your faq you have "You own the rights to your generated content.", which I don't think is true. AFAIK, you can't copyright AI art.

palmfacehn•8mo ago
Great progress. Bookmarked.

For purposes of generative worlds, I have an additional requirement for interchangable equipment and weapons. I.e. a single sword or armor sprite should fit with all humanoid characters, in all animations. I suspect this could be achieved by training against "clipping" tests.

As a start, there should be projections for all four cardinal directions.

Limit the output to palettes of a given size, for classic recolors via GL shaders.

lyogavin•8mo ago
Thanks for so many valuable points and ideas. Will do.

I like the "interchangable equipment and weapons." idea, very cool. And yes. it's doable. many ways possible could work. I'll experiment.

okkdev•8mo ago
I hate this. It's cool that it's possible, but I hate it. Generating art solves no real problem and only suppresses a struggling profession without which this wouldn't even be possible...
makerofthings•8mo ago
Have to agree. I don’t think we should stop ai progress, just that I think we built a bad thing along the way. I will never buy a video game that I know has ai generated content, I want to see some art, not a soulless prediction of what art might look like.
petesergeant•8mo ago
> I will never

Bet you $10 that in five years' time you will have.

makerofthings•8mo ago
It's not really practical but I would take the bet that I will never /intentionally/ buy a game with AI generated assets. I just don't see that AI generated art has any value to it. I'm sure you could sneak some past me, it's getting harder to spot all the time.
petesergeant•8mo ago
My guess is that in five years’ time there won’t be any games that don’t include any, and also people will really have stopped caring so much
miohtama•8mo ago
The problem is that in the indie game market, where most 2d sprites are drawn, there is not enough money going around making many studios profitable. By reducing cost of manual 2d animation, more studios can be profitable and able to deliver better, more finished, games. Then studios can pay decent salaries to employees.
yreg•8mo ago
> Generating art solves no real problem

It definitely does solve a problem. This tool provides affordable custom sprites with fast delivery.

If it didn't solve any problem there would be zero demand for it and no reason for you to care about it.

Aeolun•8mo ago
I think the problem is that the profession is struggling because you pay a lot of money for work that is often of very dubious quality.

I can’t ask a anyone that claims to be a pixel artist for sprites because the chance of getting garbage is just too high.

Btw, if anyone does know someone good, I’m open to paying xD

graynk•8mo ago
> solves no real problem

this is very obviously not true.

Minor49er•8mo ago
I guess we should also delete Stack Overflow while we're at it because programmers should write everything from scratch for the same reason
Cloudef•8mo ago
Not sure about professional quality. All the results seem to need quite bit of hand editing to look good. Also the examples only show animations ripped from street fighter.
sambeau•8mo ago
This is so depressing.

Also, why does the female ninja suddenly grow a penis?

nkrisc•8mo ago
It’s sad how the existing corpus of artists’ works are being used against them.

The only reason this can generate images like these is because artists previously created artwork like this. And then in return they get:

> you don't need to high an artist or animator to develop you game.

Unless you created all the training material yourself, any model like this is highly unethical, in my opinion.

Aeolun•8mo ago
Unless you didn’t want people to see and use it, maybe you shouldn’t have made it public? I don’t think training AI is fundamentally different from humans learning from things they see, and we don’t restrict that either.
wrasee•8mo ago
The fundamental difference is that computers can do this at a pace and scale that humans could never aspire to. There is a natural limit to the extent a single individual can be informed by previous works. It sets a natural pace to innovation that is sustainable for both the artist and derivative works.

Computers have no such limitation and can consume almost the entirety of a subject’s work in a few weeks or months. I think that alone is enough to say that yes, it is fundamentally different.

jason_oster•8mo ago
Automated assembly lines have the same properties. Same with transportation. Buses, trains, airplanes, ships. These all work tirelessly at a pace that humans cannot match.

There is no fundamental difference.

wrasee•8mo ago
I think you missed the point. The claim is that AI training from public information is no different from humans learning from public information.

My argument is precisely that the mechanisation of information is fundamentally different from the scale at which a human can learn. One immediate consequence being there is no longer a natural brake on the scale of what can be sourced for use in a derivative work.

To be clear this is not a value judgement, just to point out that it _is_ different, just as driving is fundamentally different from what one can do with one’s own feet. Of course the mechanisation of transport is history and seems daft to argue against. But it is different. Whether that’s good or bad is a much harder question.

Aeolun•8mo ago
I can agree that it’s different, but driving is not fundamentally different from walking, in that both get you from one place to another. Nobody drives to a place because it’s fundamentally different from walking there, they do it purely because it’s faster and leaves them less tired.

I think the same thing is true for AI. Or at least, for training or acting on public information. It’s not suddenly bad because you are able to do it on all information in existence at the same time.

bnop•8mo ago
1. These models have been trained on private data many a time without permission

2. Making something public isn’t always a choice made by the creator

3. Making something public does not denote fair use, this is why copyright (albeit arguably a poor solution) exists

4. These LLMs consolidate wealth into a small group using outputs from a larger, often less wealthy group (creatives) without fair compensation

dr_dshiv•8mo ago
These LLMs primarily distribute intellectual and creative wealth from media conglomerates to anyone on earth with $20. (Without fair compensation, agreed)
Aeolun•8mo ago
1. I’m disinclined to believe that purely because of the inconvenience of doing so. Much easier to scrape the entire internet.

2. How so? If you sell your stuff and someone makes it public, it’s still your choice to sell it.

3. That’s only true as far as recreating the content is concerned. Reading and viewing is by definition fair use for publicly visible information.

4. Define fair compensation. I feel like the creatives are just upset that their work is “easy” to replicate with these models. And that isn’t even true, they never appear as unique or interesting as truly new work.

bnop•8mo ago
1. If scraping the entire internet is easier, but doesn’t give me as good of results as including private or licensed data, I will train my LLM on private data or lose the race. It is not about easy. Just look at some of the lawsuits against OpenAI: https://originality.ai/blog/openai-chatgpt-lawsuit-list

2. Think about this - what you are saying is that you can’t sell anything without also making it public. These are not the same thing. I sell something to get value from my labor. I make something public to get eyes on it. The whole issue is that people who want to privately sell things have their work being undercut by LLMs

3. LLMs are recreating the content

4. Take Miyazaki. He spends his whole life developing a unique art style and skill. Years. He makes his living and provides a living for others with it. The value of that _used to be_ the movies he was paid to make and the revenue they generated. Now LLMs can create his work for free, and he doesn’t see a dime whenever someone converts their profile picture into his style. This is the ethical problem - he is not compensated, let alone the ethics of upending artists years of work for the sake of it

fourside•8mo ago
When it’s big copyright holders we have very specific, very granular definitions of what constitutes fair or allowed use. But when it comes to smaller creators the answer is that it’s their fault for trying to promote their work and make a living.
Aeolun•8mo ago
No. It’s not fundamentally different. Big copyright holders are better at asserting their rights, and had their information under lock and key from the start, but I don’t think for a moment all these models haven’t been trained on all the content on the disney website (or all the websites with disney derative work).

Disney is just better at preventing the LLM companies from allowing it to regurgitate that stuff.

nkrisc•8mo ago
AI isn’t human.
Lerc•8mo ago
This is true, but not an argument in itself.

AI is also not American, A puppy, or a cardboard box full of fairies.

Your underlying presumption is that there is some property of Humans that makes the distinction important. Without identifying that property it impossible to evaluate the merit of any claim about it.

nkrisc•8mo ago
I was replying to this, specifically:

> I don’t think training AI is fundamentally different from humans learning from things they see, and we don’t restrict that either.

It places humans and AI on equal footing, which I fundamentally object to. No, we do not restrict how humans learn, nor do I believe we should. I do believe we can, and ought, to have restrictions on how technology is used within human society. Those restrictions may change over time and adapt, but I wholeheartedly disagree with the premise that AI learning and human learning is not fundamentally different - it is different because one involves a human, whose needs should be placed above those of a machine.

It's the tendency to equate humans and AI that I find both distasteful and potentially dangerous.

Aeolun•8mo ago
> It's the tendency to equate humans and AI that I find both distasteful and potentially dangerous.

In the sense that they both consume information to learn, they seem remarkably similar.

archerx•8mo ago
As someone who is an artist and also a programmer I find the differences between both very different. I never see programmers crying over A.I. chiming “they stole our code so it’s evil and I’ll never use it and neither should you!” Like the artist seem to do.

I don’t really care if the image gen models are trained on my renders or photos as long as they are open source.

Also I have been making the assets for my game which needs at least 2,000 sprites and honestly it’s very tedious and I’m looking to automate as much of the pipeline as I can so I welcome anything that removes the the tedium and pain from the process.

davidweatherall•8mo ago
I think there's a big difference with how designers and programmers can use AI to enhance their work, and how exploited the average person's work has been. A lot of designers publish their work on social media, or it's visible on their websites etc., which AI models have used to train with. But with coding, most people's code only exists in private repos, or is compiled to a format that LLMs cant easily be trained on.
archerx•8mo ago
There is so much code on github and all the other repos that it can compare with the amount of art that is out there. Also all of your Javascript code is public once your site is published.

There is nothing stopping artists from using A.I. to improve their work. The sketch to image work flows are great, the variation work flows can save from the tedium and inpainting can help fix and improve images.

Text to image is lazy and is the cause of most of the slop but no one is saying artist should replace their Wacom tablets with text prompts. I feel like there is a lot of hurt egos going on. I remember back in the day on CGtalk, there was so much elitism and in hindsight it probably held a lot of people back, myself included.

nkrisc•8mo ago
I’m not opposed to generative AI, in principle, it’s how it’s being employed that bothers me.
archerx•8mo ago
Please elaborate.
nkrisc•8mo ago
It bothers me when it's sold as a tool to replace human creativity. I do believe it can absolutely be a tool that aids human creativity. I would rather see more of the latter than the former.

They say, "you don't need an artist with our AI" instead of "you too can learn to become an artist with our AI". The vision they're selling is a world without artists. They want the art without the arist.

davidclark•8mo ago
From a recent blog shared on HN, among a list of reasons they can’t or won’t use LLMs:

>The training data for LLMs is stolen. I don’t mean like “pirated” in the sense where someone illicitly shares a copy they obtained legitimately; I mean their scrapers are ignoring both norms and laws to obtain copies under false pretenses, destroying other people’s infrastructure. [footnotes omitted]

“I think I'm done thinking about GenAI for now” https://news.ycombinator.com/item?id=44193018

archerx•8mo ago
I do agree that the scraping is annoying and I had to set up some anti scraping measures on one of my image heavy sites. However I am for the freedom of data especially if the models are open source. I only use local models and haven't used Claude or ChatGPT since last year and it's pretty awesome.
asddubs•8mo ago
people did complain about it stealing GPL code scraped off github etc and then license laundering a lot, especially during the earlier days. I think now people are just worn down to have the conversation again.

I do also think the threat is bigger to artists. Sloppy code will cause problems, and at some point you'll need someone who knows what's going on to step in. Sloppy art, a lot of people accept.

bandoti•8mo ago
I’m not sure over time people will continue to accept sloppy art.

The “glitchiness” of the AI sprites can be quite unsettling because one can feel the something-quite-wrong that is difficult to place.

This is a worse state than using even rough illustrations by actual artists.

If one must use AI for this I would recommend having an artist in the pipeline who uses AI to create assets but then makes sure they are seamless.

archerx•8mo ago
That's why artist should incorporate gen ai into their workflows. They have the artistic eye and separate the slop from the gold better than non artistic people. Also knowing composition and etc helps getting better results from Stable Diffusion, Flux and etc.

I remember when 3D CG was new and it got so much hate for not being "real art". I heard the same drama happened when Photoshop and Illustrator hit the market, they weren't considered "real art".

asddubs•8mo ago
artists like making art and having some sense of intentionality, rather than just typing stuff in and then messing with it. that's the difference between cg and ai. you cannot cut intentionality out of the process and then just do tweaks to have it not be slop, at that point you cease saving time.
akritrime•8mo ago
Imagine if writers complained that stuff they wrote were being used in literature classes that teaches people how to read and write because how sentences they once toiled over for hours would now be used in mundane letters.

AI can't take away an artists creativity, just like how photography didn't kill painting. Yes, it closes up certain avenues on how artists make money but it will most probably make up for that by making them more productive.

Draiken•8mo ago
Comparing teaching other humans to "teaching" a model is absurd.

AI can't take their creativity but it will take their means of survival so a few companies can profit instead. Yeah, great trade-off.

akritrime•8mo ago
The point isn't about comparing teaching and training. The point is about how humans use tool to improve and advance. It is more about comparing AI to books as an aggregate of knowledge. Just like how humans uses recorded writing in the form of books to analyze and adapt better ways of communication, humans can also use AI to be productive in fields that was previous out of their reach.
Lerc•8mo ago
>Comparing teaching other humans to "teaching" a model is absurd.

Bold conclusion, but why is it absurd?

New ways of making thinks has always had an impact on the old ways of making things. Are you proposing we should seek no new ways of making things? I have been described as a creative person by some. The notion of restricting what people can make and how they can make them does not gel with my idea of creativity.

I am sympathetic to those who might have their source of income affected. That is not a problem with the current change, it has been a problem with all change throughout history. If the welfare of people is really your concern then your issue is not with the change but how society supports people effected by that change.

Draiken•8mo ago
> Bold conclusion, but why is it absurd?

It doesn't learn anything, it simply regurgitates words based on probability. How we can compare a human learning from other humans to a machine mathematically accessing a zip file with human knowledge is beyond me. It's simply not even in the same ballpark.

> New ways of making thinks has always had an impact on the old ways of making things. Are you proposing we should seek no new ways of making things?

Let's not pretend that any of this is about making things easier or better for everyone. This is to make money and any benefit is a mere side-effect.

user____name•8mo ago
> Yes, it closes up certain avenues on how artists make money but it will most probably make up for that by making them more productive.

How?

akritrime•8mo ago
In a few years as image generation consistency improves, any video game artist can go from just creating characters for some other game dev to creating full-on animated sprites directly. Instead of having to depend on someone else to code their ideas, they can directly create that game. And the inverse will also be true, game devs can use AI to create generic arts for their game and work faster, create games that depends more on tech than art. Both flavors of games will bring something unique and doesn't invalidate the work of the other as useless.
snackbroken•8mo ago
It's already happening in the movie industry. Things like painstakingly hand-tracking an actor's face onto a body double vs using deepfake face replacement. A single vfx artist can now do this work much more quickly, pushing down the cost to do it. This in turn opens up new opportunities for work which were previously not economically viable, like splicing in retakes or making mouth movements match the voiceover dialogue.
bayarearefugee•8mo ago
Even as someone who leans generally anti-corp I would love to see Capcom come in and sue over this since there's no way to look at those demo animations and not see the "training" was entirely lifted from the Street Fighter series.
brookst•8mo ago
Can you point me to these artists who created new work out of nothing, without learning from other art themselves? Because every artist I know has worked hard and learned from what’s gone before.
MasterScrat•8mo ago
Congrats on shipping!

I’d love to hear a bit about the ML side of things: what was your experience with various models? Do you see a clear cost vs quality tradeoff with current state of the art models? How do open vs closed models compare?

zoba•8mo ago
I’m curious if you know of a similar tool for generating tilesets for top down RPG like games? I’ve tried Midjourney, which makes nice art, but it can’t be used in a game.
lyogavin•8mo ago
we'll add top down, isometric and other views
nurettin•8mo ago
It kind of does what it says on the can, but you will have to edit the result frame by frame in order to make the lost scales and equipment consistent across all animations. Still, a huge time boost.
akritrime•8mo ago
Is this using OpenAI's GPT-image or something different?
alstonite•8mo ago
Does this have plans or support for Aseprite? The workflow of uploading an aseprite file, adding an animation, and getting it back would be incredible.