Decker is too like to the original in being limited to b/w pixel graphics.
Flash afforded vector graphics and scripting, but is moribund.
Scratch only makes games and game-like things, with no ability to make traditional GUI elements.
Tcl/TK and Python/Tkinter lack integrated graphical development environments where one could just draw, while tools such as Lazarus and QTdesigner are too integrated with traditional textual programming. Processing similarly lacks a graphical representation of code or a drawing environment.
Nodebox and Ryven and so forth separate pretty graphics made of standard components and output.
If a naïve user wanted to express themselves by integrating drawing and numbers and code, what modern environment facilitates this?
pikuseru•5h ago
https://pontus.granstrom.me/scrappy/
WillAdams•4h ago
https://news.ycombinator.com/item?id=44118159
(this discussion seems to have aged out https://news.ycombinator.com/item?id=44040642 )
and it's almost exactly what I want (just needs to be a stand-alone desktop app, and have tools for arc and Bézier curve (so that a user could extend arc into a circle, and I assume line into a rectangle) --- if it added Flash-like deforming line-drawing (see Wick Editor for an implementation) that would be icing on the cake.
Thanks!