- OpenGL for graphics, OpenAL for sound, GLFW for input
- Terrain rendered using techniques inspired by REDengine 3 with a custom terrain/world editor.
- Networking framework for co-op with TCP + custom binary protocol
- Immediate mode UI framework, SDF text rendering
- Cascaded shadow mapping with soft shadows.
- Weather simulation (with my own fake physics)
- Dynamic skydome
- Water based on Gerstner waves
- Swept-sphere collision detection and response
- Soft-particles / transparency
- God rays
- Grass rendering
- FXAA, SSAO, Bloom
- etc.
You can ask me anything and let me know if you have any feedback. Thanks!
mlhpdx•2h ago
weatherfused•2h ago