frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

What changed in tech from 2010 to 2020?

https://www.tedsanders.com/what-changed-in-tech-from-2010-to-2020/
2•endorphine•4m ago•0 comments

From Human Ergonomics to Agent Ergonomics

https://wesmckinney.com/blog/agent-ergonomics/
1•Anon84•8m ago•0 comments

Advanced Inertial Reference Sphere

https://en.wikipedia.org/wiki/Advanced_Inertial_Reference_Sphere
1•cyanf•9m ago•0 comments

Toyota Developing a Console-Grade, Open-Source Game Engine with Flutter and Dart

https://www.phoronix.com/news/Fluorite-Toyota-Game-Engine
1•computer23•11m ago•0 comments

Typing for Love or Money: The Hidden Labor Behind Modern Literary Masterpieces

https://publicdomainreview.org/essay/typing-for-love-or-money/
1•prismatic•12m ago•0 comments

Show HN: A longitudinal health record built from fragmented medical data

https://myaether.live
1•takmak007•15m ago•0 comments

CoreWeave's $30B Bet on GPU Market Infrastructure

https://davefriedman.substack.com/p/coreweaves-30-billion-bet-on-gpu
1•gmays•26m ago•0 comments

Creating and Hosting a Static Website on Cloudflare for Free

https://benjaminsmallwood.com/blog/creating-and-hosting-a-static-website-on-cloudflare-for-free/
1•bensmallwood•32m ago•1 comments

"The Stanford scam proves America is becoming a nation of grifters"

https://www.thetimes.com/us/news-today/article/students-stanford-grifters-ivy-league-w2g5z768z
1•cwwc•36m ago•0 comments

Elon Musk on Space GPUs, AI, Optimus, and His Manufacturing Method

https://cheekypint.substack.com/p/elon-musk-on-space-gpus-ai-optimus
2•simonebrunozzi•45m ago•0 comments

X (Twitter) is back with a new X API Pay-Per-Use model

https://developer.x.com/
3•eeko_systems•52m ago•0 comments

Zlob.h 100% POSIX and glibc compatible globbing lib that is faste and better

https://github.com/dmtrKovalenko/zlob
3•neogoose•55m ago•1 comments

Show HN: Deterministic signal triangulation using a fixed .72% variance constant

https://github.com/mabrucker85-prog/Project_Lance_Core
2•mav5431•55m ago•1 comments

Scientists Discover Levitating Time Crystals You Can Hold, Defy Newton’s 3rd Law

https://phys.org/news/2026-02-scientists-levitating-crystals.html
3•sizzle•56m ago•0 comments

When Michelangelo Met Titian

https://www.wsj.com/arts-culture/books/michelangelo-titian-review-the-renaissances-odd-couple-e34...
1•keiferski•57m ago•0 comments

Solving NYT Pips with DLX

https://github.com/DonoG/NYTPips4Processing
1•impossiblecode•57m ago•1 comments

Baldur's Gate to be turned into TV series – without the game's developers

https://www.bbc.com/news/articles/c24g457y534o
2•vunderba•57m ago•0 comments

Interview with 'Just use a VPS' bro (OpenClaw version) [video]

https://www.youtube.com/watch?v=40SnEd1RWUU
2•dangtony98•1h ago•0 comments

EchoJEPA: Latent Predictive Foundation Model for Echocardiography

https://github.com/bowang-lab/EchoJEPA
1•euvin•1h ago•0 comments

Disablling Go Telemetry

https://go.dev/doc/telemetry
1•1vuio0pswjnm7•1h ago•0 comments

Effective Nihilism

https://www.effectivenihilism.org/
1•abetusk•1h ago•1 comments

The UK government didn't want you to see this report on ecosystem collapse

https://www.theguardian.com/commentisfree/2026/jan/27/uk-government-report-ecosystem-collapse-foi...
5•pabs3•1h ago•0 comments

No 10 blocks report on impact of rainforest collapse on food prices

https://www.thetimes.com/uk/environment/article/no-10-blocks-report-on-impact-of-rainforest-colla...
3•pabs3•1h ago•0 comments

Seedance 2.0 Is Coming

https://seedance-2.app/
1•Jenny249•1h ago•0 comments

Show HN: Fitspire – a simple 5-minute workout app for busy people (iOS)

https://apps.apple.com/us/app/fitspire-5-minute-workout/id6758784938
2•devavinoth12•1h ago•0 comments

Dexterous robotic hands: 2009 – 2014 – 2025

https://old.reddit.com/r/robotics/comments/1qp7z15/dexterous_robotic_hands_2009_2014_2025/
1•gmays•1h ago•0 comments

Interop 2025: A Year of Convergence

https://webkit.org/blog/17808/interop-2025-review/
1•ksec•1h ago•1 comments

JobArena – Human Intuition vs. Artificial Intelligence

https://www.jobarena.ai/
1•84634E1A607A•1h ago•0 comments

Concept Artists Say Generative AI References Only Make Their Jobs Harder

https://thisweekinvideogames.com/feature/concept-artists-in-games-say-generative-ai-references-on...
1•KittenInABox•1h ago•0 comments

Show HN: PaySentry – Open-source control plane for AI agent payments

https://github.com/mkmkkkkk/paysentry
2•mkyang•1h ago•0 comments
Open in hackernews

Meta-analysis of three different notions of software complexity

https://typesanitizer.com/blog/complexity-definitions.html
109•ingve•7mo ago

Comments

perrygeo•7mo ago
I respect all three authors deeply but this is my first time reading Tellman's take. His idea that "simplicity is not intrinsic ... Simplicity is a fitness between software and our expectations" has a very nice ring to it.

Contrast that with Hickey's notion of simplicity as an objective count of interleaved concerns or "folds". The quibble with this is, how do you delineate the concerns? Depending on your style and knowledge of the system, you'll get a different number. So it's hard to call it objective.

Tellman's definition is nice because it acknowledges the subjectivity, and puts it front and center. IOW the "style and knowledge of the system" form a mental model of the software system. What's important is not the cardinality, OR the interleaving. It's the ability for that model to make good predictions about the software's behavior. Accurate model held in the minds of humans that operate it == simple software.

motorest•7mo ago
Quantifying software complexity is still largely an open problem. There are approaches that focus on quantifying but are arguably of limited use due to their disconnect with mental models, and there are approaches that focus on evaluating mental models but can't be objectively quantified. The best output from the latter group is that they can serve as guidelines on how to make simple software systems,and how to keep them simple.
chii•7mo ago
The hickey definition is from the POV of the engineer - the creation of software with simplicity. Code that is simple, doesn't necessarily result in a piece of software that is simple for the end-user.

The tellman's version is for the end user - simplicity of use, by the user, with their existing expectation, culture and pre-knowledge. It's basically describing skeuomorphism in software (but not limited to just UI). It might be enormously complicated to create for the engineer, while it remains simple for the end-user.

prospero•7mo ago
Show me a software developer who isn’t an end user for someone else’s code.
wtetzner•7mo ago
This feels like it missed the point.

Hickey's approach is relevant in how the software is constructed, and Tellman's is relevant to the user experience. Both approaches are useful for a single application.

prospero•7mo ago
My point is that the creator/user dichotomy exists at every level of software.
zem•7mo ago
if you think of the "end user" as the next person to work with the code, tellman's version is the ideal of encapsulation. some problem might be intrinsically hard to solve in terms of expressing it in code, but the end product could still be simple to work with given a properly encapsulated design
gsf_emergency•7mo ago
Simplicity is a fitness between software and beauty

Pros:

1) hints that software is also about objective truth

2)

Cons:

readthenotes1•7mo ago
I read a research article long ago that said that most of the complexity measures investigated at the time were highly correlated with loc.

For example, it's nice to measure McCabe cyclomatic complexity, and it generally rings true, but if you can't be bothered - just look at LOC and you'll get pretty close

n0n0n4t0r•7mo ago
For those who will stumble as me: Loc = lines of code. (He he, we were talking about complexity, weren't we?)
0xbadcafebee•7mo ago
Yes, in the same way that large forces are highly correlated with bigger things. You don't have to know anything about design or engineering to know that an 18-wheeler will deal with larger forces than a sub-compact car. Similarly, a whole lotta software is gonna be more complex.
_benton•7mo ago
I like Ousterhout's the best because I think it's the most concrete out of the three. The other two are more subjective imo, of course still very useful and important.

Although I think "dependency" is an overloaded term. There are dependencies as in libraries or shared code, and then there are "dependencies" which are like assumptions about other parts of the system. Hickey also mentions this when he talks about interfaces. If you break a class into two classes, but they both make assumptions about the other, in effect they are still the same class.

Perhaps another way to think about complexity is the number of assumptions baked into a system?

lioeters•7mo ago
When I think about a system that makes zero assumptions, I imagine it would have a large number of configuration points, where every single aspect of behavior and interaction must be specified explicitly instead of implicit and assumed. That sounds complex.

On the flip side, a counter-example comes to mind: automatic imports ("autoloading") in some languages, which makes things apparently simple but gets gnarly when things break unexpectedly. It makes a lot of assumptions about your intention, which is simpler when it works the way you expect. I'd prefer explicit imports every time, even if it's verbose (some might call "complex") because it makes no assumptions - every import is visible so it's actually simpler to understand.

layer8•7mo ago
It probably makes a difference whether it’s a tower of assumptions building on one another, or a disparate set of unrelated assumptions. Assumptions also aren’t equal: An assumption may be reasonable or unreasonable (likely to be violated), explicit or implicit.
0xbadcafebee•7mo ago
When you see the words "complex", "simple", and "easy", keep this in mind: these are words that exist to help humans communicate their difficulty in interacting with the world.

This whole post is a discussion of philosophy. There are three different ways you can think about software:

  - philosophy
  - science
  - function
The philosophy of software involves people trying to understand what software is. Humans have a desire for knowledge and understanding, and like to explain things they come into contact with and think about. A lot of the time there's no "objective" philosophical explanation, try as we might to find one. Despite that, many explanations in this realm end up being useful.

The science of software is computer science, which is more about math than anything else. This is the only place you're gonna find objectivity or consensus, because you can't really argue with a number. Discussions around CS are less poetic and more boring, and require a lot more knowledge, so you won't typically find these on HN.

The function of software is the day-to-day practice of writing and using software. This is the grunt work, the meat and potatoes. No need for philosophy or science. Just put the legos together and kick the tires. This is 99% of what 99% of software developers deal with. Most people don't think about the science or philosophy of the coffee they're ordering or the bike they're riding; they're just ordering it, riding it.

burakemir•7mo ago
Enjoyed this, but looking at these from manager decision scenario is of course going to bias towards the more subjective.

For a different scenario, imagine you operate a large distributed system and have been paged at 3 am because there is a problem. Besides taking steps to contain the fallout, you want to quickly locate the error and take steps to prevent this stuff from ever happening again.

Unlike a hiring decision, you want to propose measures such that a large number of people get to agree that the state of affairs will improve. It is a truism that we don't want software to fail, so considering expectations may not necessarily help here, and rationality would suggest to strive to achieve an "objective" improvement - and one that does not make the system harder to understand or invite new, different failures.

So all in all, I enjoyed this advocacy of Tellman's perspective, but it does not always seem appropriate to apply it and more meta than the others.

redhale•7mo ago
> I reached out to Tellman before writing this post for some clarifications.

Ironic!

adityaathalye•7mo ago
I like to think of software complexity in terms of the rocket equation [1].

More generally, I imagine complexity as a dynamic multi-dimensional phenomenon, operating across time and space. The more complex a phenomenon is, the more it resists explanation. Static systems made of many many parts (fractals, amorphous materials etc...) can be simpler than dynamic systems made of very few parts (three body problem).

Behaviour makes all the difference [2].

[1] https://www.evalapply.org/posts/software-debt/index.html#sof....

Quoting oneself...

> Complexity is to software what mass is to a rocket; the hard limiting factor of growth in any dimension you choose to measure (shipping velocity, headcount, revenue, cash flow, account expansion; anything). This is the sort of thing that demands tree-recursive, networked thinking we are not good at doing explicitly and deliberately. Something that our education actively disables by drilling us to think in simplistic linear terms in which correlation amounts to causation.

[2] In this sense, I'd argue that the biggest baddest LLM contains far less complexity than is contained in a living planarium.

Though an LLM is a black box demonstrating emergent-looking behaviour, it is a pure function, once calculated. The apparent emergence is a function of us not knowing what bit-twiddles of the input space will lead to what bit responses out the other end. The probability distribution being fixed, LLM input-output relationships are countable (a finite game), though the number is too big for us to count.

(P.S. I'm certain of all of this because of my quadruple Phds in Biology, AI, Physics, and Maths. Totally not an Internet Rando. I swear.)

amelius•7mo ago
Surprised it didn't mention orthogonality.