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Advanced Inertial Reference Sphere

https://en.wikipedia.org/wiki/Advanced_Inertial_Reference_Sphere
1•cyanf•1m ago•0 comments

Toyota Developing a Console-Grade, Open-Source Game Engine with Flutter and Dart

https://www.phoronix.com/news/Fluorite-Toyota-Game-Engine
1•computer23•3m ago•0 comments

Typing for Love or Money: The Hidden Labor Behind Modern Literary Masterpieces

https://publicdomainreview.org/essay/typing-for-love-or-money/
1•prismatic•4m ago•0 comments

Show HN: A longitudinal health record built from fragmented medical data

https://myaether.live
1•takmak007•6m ago•0 comments

CoreWeave's $30B Bet on GPU Market Infrastructure

https://davefriedman.substack.com/p/coreweaves-30-billion-bet-on-gpu
1•gmays•18m ago•0 comments

Creating and Hosting a Static Website on Cloudflare for Free

https://benjaminsmallwood.com/blog/creating-and-hosting-a-static-website-on-cloudflare-for-free/
1•bensmallwood•23m ago•1 comments

"The Stanford scam proves America is becoming a nation of grifters"

https://www.thetimes.com/us/news-today/article/students-stanford-grifters-ivy-league-w2g5z768z
1•cwwc•28m ago•0 comments

Elon Musk on Space GPUs, AI, Optimus, and His Manufacturing Method

https://cheekypint.substack.com/p/elon-musk-on-space-gpus-ai-optimus
2•simonebrunozzi•36m ago•0 comments

X (Twitter) is back with a new X API Pay-Per-Use model

https://developer.x.com/
2•eeko_systems•43m ago•0 comments

Zlob.h 100% POSIX and glibc compatible globbing lib that is faste and better

https://github.com/dmtrKovalenko/zlob
3•neogoose•46m ago•1 comments

Show HN: Deterministic signal triangulation using a fixed .72% variance constant

https://github.com/mabrucker85-prog/Project_Lance_Core
2•mav5431•47m ago•1 comments

Scientists Discover Levitating Time Crystals You Can Hold, Defy Newton’s 3rd Law

https://phys.org/news/2026-02-scientists-levitating-crystals.html
3•sizzle•47m ago•0 comments

When Michelangelo Met Titian

https://www.wsj.com/arts-culture/books/michelangelo-titian-review-the-renaissances-odd-couple-e34...
1•keiferski•48m ago•0 comments

Solving NYT Pips with DLX

https://github.com/DonoG/NYTPips4Processing
1•impossiblecode•49m ago•1 comments

Baldur's Gate to be turned into TV series – without the game's developers

https://www.bbc.com/news/articles/c24g457y534o
2•vunderba•49m ago•0 comments

Interview with 'Just use a VPS' bro (OpenClaw version) [video]

https://www.youtube.com/watch?v=40SnEd1RWUU
2•dangtony98•54m ago•0 comments

EchoJEPA: Latent Predictive Foundation Model for Echocardiography

https://github.com/bowang-lab/EchoJEPA
1•euvin•1h ago•0 comments

Disablling Go Telemetry

https://go.dev/doc/telemetry
1•1vuio0pswjnm7•1h ago•0 comments

Effective Nihilism

https://www.effectivenihilism.org/
1•abetusk•1h ago•1 comments

The UK government didn't want you to see this report on ecosystem collapse

https://www.theguardian.com/commentisfree/2026/jan/27/uk-government-report-ecosystem-collapse-foi...
4•pabs3•1h ago•0 comments

No 10 blocks report on impact of rainforest collapse on food prices

https://www.thetimes.com/uk/environment/article/no-10-blocks-report-on-impact-of-rainforest-colla...
2•pabs3•1h ago•0 comments

Seedance 2.0 Is Coming

https://seedance-2.app/
1•Jenny249•1h ago•0 comments

Show HN: Fitspire – a simple 5-minute workout app for busy people (iOS)

https://apps.apple.com/us/app/fitspire-5-minute-workout/id6758784938
2•devavinoth12•1h ago•0 comments

Dexterous robotic hands: 2009 – 2014 – 2025

https://old.reddit.com/r/robotics/comments/1qp7z15/dexterous_robotic_hands_2009_2014_2025/
1•gmays•1h ago•0 comments

Interop 2025: A Year of Convergence

https://webkit.org/blog/17808/interop-2025-review/
1•ksec•1h ago•1 comments

JobArena – Human Intuition vs. Artificial Intelligence

https://www.jobarena.ai/
1•84634E1A607A•1h ago•0 comments

Concept Artists Say Generative AI References Only Make Their Jobs Harder

https://thisweekinvideogames.com/feature/concept-artists-in-games-say-generative-ai-references-on...
1•KittenInABox•1h ago•0 comments

Show HN: PaySentry – Open-source control plane for AI agent payments

https://github.com/mkmkkkkk/paysentry
2•mkyang•1h ago•0 comments

Show HN: Moli P2P – An ephemeral, serverless image gallery (Rust and WebRTC)

https://moli-green.is/
2•ShinyaKoyano•1h ago•1 comments

The Crumbling Workflow Moat: Aggregation Theory's Final Chapter

https://twitter.com/nicbstme/status/2019149771706102022
1•SubiculumCode•1h ago•0 comments
Open in hackernews

How the Final Cartridge III Freezer Works

https://www.pagetable.com/?p=1810
82•ingve•7mo ago

Comments

michalpleban•7mo ago
One important detail the article omits: it is possible for the software running on the Commodore 64 to prevent being "frozen" by this technique. Because the processor needs the NMI interrupt to run the freeze routine, the software can pre-empt it by pulling down the NMI line on its own. This can be done using the second CIA I/O chip, whose interrupt output pin is connected to the NMI line. By making the CIA chip generate the NMI and never acknowledging it, the software will ensure that the NMI line is always pulled low and the freezer will not work.
WJW•7mo ago
That's a clever trick, but giving up all the useful types of NMIs seems like a steep price to pay.
michalpleban•7mo ago
Commodore 64 software hardly ever uses the NMI interrupt, because there is also the maskable IRQ interrupt which can be generated by the first CIA chip, and also, unlike NMI, by the video chip VIC for the raster interrupt. It is also much more useful because it is maskable - the software can temporarily turn it off when it is not desirable to be interrupted. The only thing the NMI can do that IRQ cannot is detecting that the Restore key was pressed, but that is seldom useful.
bombcar•7mo ago
It would be useful during boss segments perhaps, as an extra challenge.
fernirello•7mo ago
Clarification question, having read OP yet having missed some fine details: I presume you mean that software could set some CIA-II register to keep the NMI line to the CPU down indefinitely. Since what triggers the handling of an NMI is the transition from high to low, that means no other handler (in particular the Freeze Frame's) would get executed. And one'd also need to redirect the NMI vector, which normally is in Kernel ROM, to a dummy handler consisting of an RTI or little more. Correct?
michalpleban•7mo ago
Yes, that's absolutely correct
fernirello•7mo ago
Thank you!
michalpleban•7mo ago
An addendum: the way you would program the CIA registers to pull the NMI low would most likely be to set up one of its timers on a very short count period (IIRC four system clock cycles is the lowest the chip can do) and make it generate the underflow interrupt. The chip holds the interrupt line low until you acknowledge the interrupt by reading the interrupt source register. If you never get to read it, the interrupt line stays low forever.
predictsoft•7mo ago
I love how the Action Replay FLOPPY disk for Amiga 1200 loads into the high 1MB RAM space. No need for hardware. (note: Amiga 1200 has 2MB RAM by default).
daitangio•7mo ago
Very interesting. I was m always amazed by the code complexity behind C/64. Also, all this logic was squeezed in so few bytes!
classichasclass•7mo ago
I liked the interface of the FC3, but I always seemed to have trouble with it on NTSC systems, likely the fastloader. I ended up using ICEPIC or Super Snapshot most of the time instead.
michalpleban•7mo ago
I always found Action Replay to be superior and easier to use than Final Cartridge.
TMWNN•7mo ago
I presume that the lack of an Ultimax-style bypass is why, as I understand it, there are no freezer cartridges for Atari 8-bit. (The piracy problem was just as bad, however, because of Happy Computers <https://en.wikipedia.org/wiki/Happy_drives>.)

On the other hand, Atari 8-bit's design allows for FujiNet to work without the workarounds/disadvantages a Commodore equivalent would have. <https://news.ycombinator.com/item?id=37424773>

spacedcowboy•7mo ago
There were freezer's for the Atari line. They plugged into the parallel bus IIRC.

I never owned one, I only know because I've just spent the last 3 or 4 days putting together a site to browse my mirror of pigwa.net (the Atari software archive site), and I happened to be using the 'Projects' directory for my testing.

If you:

1) go to http://atari-archive.net/

2) Double-click the 'Cloud drive' icon to open the window

3) Double-click on 'Projects', then 'Turbo Freezer 2005 & 2011' [1]

You can see the project, including a PDF of English documentation in the turbo-freezer-2011 subfolder.

[1] The icon isn't wide enough for the entire filename but it's obvious what's what. There's an 'As list' mode if it bothers you :)

I think the Atari version uses the /IRQ on the parallel bus, I know you can do some funky stuff with that - like take over the bus from the CPU (by keeping it in halt) and as long as you respect Antic's bus cycles (the true master of the "cpu" bus) you can read/write to RAM and do whatever you want.

sfjailbird•7mo ago
I had forgotten what a big deal 'freezer' cartridges were on the C64!

A friend's uncle manufactured these himself using an EPROM burner and God knows where he got the casings, and sold them to us kids. Worked great. I had no idea about the amount of hacking that went into making them work.

erwincoumans•7mo ago
Those were fun times. A friend had a Power Cartridge and I reverse engineered it and re-implemented its features in the programmable Expert Express cartridge, using assembly language. It could also save/restore games, turbo loader and screenshots.