Anyhow the novel approach opened the route for building on top. A paper recently proposed dynamic captures, for real time animated Gaussian Splats.
It will go on there is so much to explore research-wise, optimisation like this innovation along is a large field of efforts.
jauntywundrkind•2h ago
Crazy good insight here: splatting is largely a search problem, and that can be offloaded to the cloud.
> Specifically, on the cloud side, we propose asynchronous level-of-detail search to identify the necessary Gaussians for the client. On the client side, we accelerate rendering via a lookup table-based rasterization.