The higher your block, the more it costs (+1 star per row). Others can tap your blocks, and you earn "taps" — a playful system that might evolve into something more. All blocks are stored immutably on-chain.
This started as an art-meets-UX experiment and grew into a real-time, infinite canvas shaped by users.
Would love to hear your thoughts — on UX, scaling, weirdness, or whether this kind of playful model has legs.