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Creating and Hosting a Static Website on Cloudflare for Free

https://benjaminsmallwood.com/blog/creating-and-hosting-a-static-website-on-cloudflare-for-free/
1•bensmallwood•1m ago•1 comments

"The Stanford scam proves America is becoming a nation of grifters"

https://www.thetimes.com/us/news-today/article/students-stanford-grifters-ivy-league-w2g5z768z
1•cwwc•6m ago•0 comments

Elon Musk on Space GPUs, AI, Optimus, and His Manufacturing Method

https://cheekypint.substack.com/p/elon-musk-on-space-gpus-ai-optimus
2•simonebrunozzi•14m ago•0 comments

X (Twitter) is back with a new X API Pay-Per-Use model

https://developer.x.com/
2•eeko_systems•21m ago•0 comments

Zlob.h 100% POSIX and glibc compatible globbing lib that is faste and better

https://github.com/dmtrKovalenko/zlob
1•neogoose•24m ago•1 comments

Show HN: Deterministic signal triangulation using a fixed .72% variance constant

https://github.com/mabrucker85-prog/Project_Lance_Core
1•mav5431•25m ago•1 comments

Scientists Discover Levitating Time Crystals You Can Hold, Defy Newton’s 3rd Law

https://phys.org/news/2026-02-scientists-levitating-crystals.html
2•sizzle•25m ago•0 comments

When Michelangelo Met Titian

https://www.wsj.com/arts-culture/books/michelangelo-titian-review-the-renaissances-odd-couple-e34...
1•keiferski•26m ago•0 comments

Solving NYT Pips with DLX

https://github.com/DonoG/NYTPips4Processing
1•impossiblecode•27m ago•1 comments

Baldur's Gate to be turned into TV series – without the game's developers

https://www.bbc.com/news/articles/c24g457y534o
2•vunderba•27m ago•0 comments

Interview with 'Just use a VPS' bro (OpenClaw version) [video]

https://www.youtube.com/watch?v=40SnEd1RWUU
1•dangtony98•32m ago•0 comments

EchoJEPA: Latent Predictive Foundation Model for Echocardiography

https://github.com/bowang-lab/EchoJEPA
1•euvin•40m ago•0 comments

Disablling Go Telemetry

https://go.dev/doc/telemetry
1•1vuio0pswjnm7•42m ago•0 comments

Effective Nihilism

https://www.effectivenihilism.org/
1•abetusk•45m ago•1 comments

The UK government didn't want you to see this report on ecosystem collapse

https://www.theguardian.com/commentisfree/2026/jan/27/uk-government-report-ecosystem-collapse-foi...
3•pabs3•47m ago•0 comments

No 10 blocks report on impact of rainforest collapse on food prices

https://www.thetimes.com/uk/environment/article/no-10-blocks-report-on-impact-of-rainforest-colla...
2•pabs3•48m ago•0 comments

Seedance 2.0 Is Coming

https://seedance-2.app/
1•Jenny249•49m ago•0 comments

Show HN: Fitspire – a simple 5-minute workout app for busy people (iOS)

https://apps.apple.com/us/app/fitspire-5-minute-workout/id6758784938
1•devavinoth12•49m ago•0 comments

Dexterous robotic hands: 2009 – 2014 – 2025

https://old.reddit.com/r/robotics/comments/1qp7z15/dexterous_robotic_hands_2009_2014_2025/
1•gmays•54m ago•0 comments

Interop 2025: A Year of Convergence

https://webkit.org/blog/17808/interop-2025-review/
1•ksec•1h ago•1 comments

JobArena – Human Intuition vs. Artificial Intelligence

https://www.jobarena.ai/
1•84634E1A607A•1h ago•0 comments

Concept Artists Say Generative AI References Only Make Their Jobs Harder

https://thisweekinvideogames.com/feature/concept-artists-in-games-say-generative-ai-references-on...
1•KittenInABox•1h ago•0 comments

Show HN: PaySentry – Open-source control plane for AI agent payments

https://github.com/mkmkkkkk/paysentry
2•mkyang•1h ago•0 comments

Show HN: Moli P2P – An ephemeral, serverless image gallery (Rust and WebRTC)

https://moli-green.is/
2•ShinyaKoyano•1h ago•1 comments

The Crumbling Workflow Moat: Aggregation Theory's Final Chapter

https://twitter.com/nicbstme/status/2019149771706102022
1•SubiculumCode•1h ago•0 comments

Pax Historia – User and AI powered gaming platform

https://www.ycombinator.com/launches/PMu-pax-historia-user-ai-powered-gaming-platform
2•Osiris30•1h ago•0 comments

Show HN: I built a RAG engine to search Singaporean laws

https://github.com/adityaprasad-sudo/Explore-Singapore
3•ambitious_potat•1h ago•4 comments

Scams, Fraud, and Fake Apps: How to Protect Your Money in a Mobile-First Economy

https://blog.afrowallet.co/en_GB/tiers-app/scams-fraud-and-fake-apps-in-africa
1•jonatask•1h ago•0 comments

Porting Doom to My WebAssembly VM

https://irreducible.io/blog/porting-doom-to-wasm/
2•irreducible•1h ago•0 comments

Cognitive Style and Visual Attention in Multimodal Museum Exhibitions

https://www.mdpi.com/2075-5309/15/16/2968
1•rbanffy•1h ago•0 comments
Open in hackernews

GPU Comic: When GPU programming hurts so much, all we can do is laugh

https://comic.modular.com/
15•timmyd•7mo ago

Comments

bigyabai•7mo ago
Mojo gets pushed really hard on this site and elsewhere, but I'm still not really seeing it in production. Are there success stories that I'm just not coming to grips with yet? Am I missing out on anything in particular using C++ instead? The marketing feels reminiscent of Rust's early and patronizing "programming is hard, isn't it?" language, without any hard data that nerds actually want. Rust eventually transcended its reputation by actually putting up impressive numbers and eating its veg, but where is this effort on Mojo's behalf? The open source transition is taking its sweet time, and hearing all this superfluous corporate hoo-ha is not going to make me put chips on the table for Mojo. I don't want a comic, I want a whitepaper. I want to be treated like a member of the team, not a middle-manager with attention span issues.
hogepodge•7mo ago
The comic is a fun bit of side marketing we put together (full disclosure, I work for Modular leading the DA/community team). On the "showing our work" side of things, there have been a few recent posts we've published. We recently open sourced about 450k+ lines of Mojo high performance kernel code.

https://www.modular.com/blog/modular-platform-25-3-450k-line...

That's been the foundation for a lot of the performance work we've demonstrated publicly, most recently with our AMD partnership announcement.

https://www.modular.com/blog/modular-x-amd-unleashing-ai-per...

We're pretty committed to doing this work in the open, and we've taken a bunch of direct feedback and contributions from the community that have improved the standard library (also open source) and core language.

We're also putting in a lot of work to make Mojo more accessible for users. For example, our GPU Puzzles series is turning into a cornerstone of demonstrating how Mojo is meant to improve the GPU programming experience (that's work my team is directly responsible for, and I'm really proud of the experience people have had with it).

https://builds.modular.com/puzzles/introduction.html

For production workloads, I can say that we're using it in production, but as you said yourself, adoption takes time. I believe we're on the path to get there, and hopefully the work we're doing in public speaks for itself. It's really important to me that we back up our claims with evidence and real-world use cases.

billconan•7mo ago
I don't quite understand Mojo's decision to use Python-like syntax—honestly, I really dislike it. Aligning code through indentation feels like a strain on my eyes.

Initially (before Mojo's release), I assumed the syntax choice was for better interoperability. Since Mojo is a superset of Python, I thought it could directly call any Python code. But after reviewing some interoperability examples—both Mojo calling Python and vice versa—it doesn’t seem all that seamless or straightforward.

For example, calling Python code from Mojo requires going through a proxy to the Python interpreter, which feels no better than what pyo3 already offers. Plus, Mojo has plenty of compatibility issues when running regular Python code.

So if better interoperability isn't the main reason for sticking with Python-like syntax, the only other explanation I can think of is to attract existing Python programmers. But is syntax really the reason people shy away from GPU programming? There are far more intimidating aspects to it—C++ syntax is probably the least of anyone’s concerns.