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Omarchy First Impressions

https://brianlovin.com/writing/omarchy-first-impressions-CEEstJk
1•tosh•6s ago•0 comments

Reinforcement Learning from Human Feedback

https://arxiv.org/abs/2504.12501
1•onurkanbkrc•55s ago•0 comments

Show HN: Versor – The "Unbending" Paradigm for Geometric Deep Learning

https://github.com/Concode0/Versor
1•concode0•1m ago•1 comments

Show HN: HypothesisHub – An open API where AI agents collaborate on medical res

https://medresearch-ai.org/hypotheses-hub/
1•panossk•4m ago•0 comments

Big Tech vs. OpenClaw

https://www.jakequist.com/thoughts/big-tech-vs-openclaw/
1•headalgorithm•7m ago•0 comments

Anofox Forecast

https://anofox.com/docs/forecast/
1•marklit•7m ago•0 comments

Ask HN: How do you figure out where data lives across 100 microservices?

1•doodledood•7m ago•0 comments

Motus: A Unified Latent Action World Model

https://arxiv.org/abs/2512.13030
1•mnming•7m ago•0 comments

Rotten Tomatoes Desperately Claims 'Impossible' Rating for 'Melania' Is Real

https://www.thedailybeast.com/obsessed/rotten-tomatoes-desperately-claims-impossible-rating-for-m...
2•juujian•9m ago•0 comments

The protein denitrosylase SCoR2 regulates lipogenesis and fat storage [pdf]

https://www.science.org/doi/10.1126/scisignal.adv0660
1•thunderbong•11m ago•0 comments

Los Alamos Primer

https://blog.szczepan.org/blog/los-alamos-primer/
1•alkyon•13m ago•0 comments

NewASM Virtual Machine

https://github.com/bracesoftware/newasm
1•DEntisT_•15m ago•0 comments

Terminal-Bench 2.0 Leaderboard

https://www.tbench.ai/leaderboard/terminal-bench/2.0
2•tosh•16m ago•0 comments

I vibe coded a BBS bank with a real working ledger

https://mini-ledger.exe.xyz/
1•simonvc•16m ago•1 comments

The Path to Mojo 1.0

https://www.modular.com/blog/the-path-to-mojo-1-0
1•tosh•19m ago•0 comments

Show HN: I'm 75, building an OSS Virtual Protest Protocol for digital activism

https://github.com/voice-of-japan/Virtual-Protest-Protocol/blob/main/README.md
4•sakanakana00•22m ago•0 comments

Show HN: I built Divvy to split restaurant bills from a photo

https://divvyai.app/
3•pieterdy•24m ago•0 comments

Hot Reloading in Rust? Subsecond and Dioxus to the Rescue

https://codethoughts.io/posts/2026-02-07-rust-hot-reloading/
3•Tehnix•25m ago•1 comments

Skim – vibe review your PRs

https://github.com/Haizzz/skim
2•haizzz•26m ago•1 comments

Show HN: Open-source AI assistant for interview reasoning

https://github.com/evinjohnn/natively-cluely-ai-assistant
4•Nive11•27m ago•6 comments

Tech Edge: A Living Playbook for America's Technology Long Game

https://csis-website-prod.s3.amazonaws.com/s3fs-public/2026-01/260120_EST_Tech_Edge_0.pdf?Version...
2•hunglee2•30m ago•0 comments

Golden Cross vs. Death Cross: Crypto Trading Guide

https://chartscout.io/golden-cross-vs-death-cross-crypto-trading-guide
2•chartscout•33m ago•0 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
3•AlexeyBrin•36m ago•0 comments

What the longevity experts don't tell you

https://machielreyneke.com/blog/longevity-lessons/
2•machielrey•37m ago•1 comments

Monzo wrongly denied refunds to fraud and scam victims

https://www.theguardian.com/money/2026/feb/07/monzo-natwest-hsbc-refunds-fraud-scam-fos-ombudsman
3•tablets•42m ago•1 comments

They were drawn to Korea with dreams of K-pop stardom – but then let down

https://www.bbc.com/news/articles/cvgnq9rwyqno
2•breve•44m ago•0 comments

Show HN: AI-Powered Merchant Intelligence

https://nodee.co
1•jjkirsch•46m ago•0 comments

Bash parallel tasks and error handling

https://github.com/themattrix/bash-concurrent
2•pastage•46m ago•0 comments

Let's compile Quake like it's 1997

https://fabiensanglard.net/compile_like_1997/index.html
2•billiob•47m ago•0 comments

Reverse Engineering Medium.com's Editor: How Copy, Paste, and Images Work

https://app.writtte.com/read/gP0H6W5
2•birdculture•53m ago•0 comments
Open in hackernews

CUDA Ray Tracing 2x Faster Than RTX: My CUDA Ray Tracing Journey

https://karimsayedre.github.io/RTIOW.html
71•ibobev•7mo ago

Comments

sheepscreek•7mo ago
I’m guessing it’s because they’re using all the computing power the GPU has to offer in CUDA mode, as opposed to sharing the GPU with other functions (when in RTX).
colechristensen•7mo ago
Yup this is an "assume spherical cow" situation where it's not dishonest, but you can't draw any real world conclusions from the experiment unless you happen to be working in a very restricted space.
ChocolateGod•7mo ago
Wouldn't you need to in a real world scenario make the CUDA cores aware of the game geometry adding more work on the CPU?
touisteur•7mo ago
Ideally you don't make the cuda cores aware but rather the ray-tracing circuitry. RT cores are designed to perform ray-triangle intersections in a BVH. You get the teraflops and memory bandwidth (or more of it) if you fit the RT-core computing model.

And in most cases it's ok to spend time on one CPU function (creating and loading the BVH) against the hundred thousands of frames you'll be drawing on GPU.

colechristensen•7mo ago
A whole lot of stuff is going on during gaming and graphics rendering with trick upon trick to squeeze out every last bit of performance. Unless you're an expert in a graphics rendering stack or a game engine it's hard to have these conversations in a meaningful way.
atq2119•7mo ago
More likely it's because the scene they're using is completely unrepresentative of what people are interested in: almost no triangles, primarily procedural nodes (for spheres), and in general a fairly simple scene.
E-Reverance•7mo ago
See comments as to why this is misleading https://www.reddit.com/r/GraphicsProgramming/comments/1ljmf0...
pixelpoet•7mo ago
> FMA performance here is a non-issue, I'm not just flexing—I'm showing off my CUDA prowess. But hey, got to demonstrate I know my hardware!

This article is pretty embarrassing, and as others have noted, very misleading due to the RTX units hardly being used.

kachapopopow•7mo ago
wow, bypassing a rendering backend makes things go faster, what a surprise!

This only runs on nvidia, vulkan is designed to be cross-compatible with not only gpus, but operating systems as well. Vulkan is pretty direct compared to something like dx11 thought so I guess it is interesting to see performance improvement non the less.

esperent•7mo ago
I think the title of this should be changed, at the moment it's click bait. It should be something like:

CUDA Ray Tracing 2x Faster Than RTX when Rendering Spheres

As far as I can see, this renderer can't do anything else except spheres (and maybe planes).

It's no bad achievement to beat a general purpose production renderer at one specific thing, but a renderer that can only do spheres is just a hyper-optimized toy, and here it's being presented as far more than that.

kookamamie•7mo ago
> __restrict__ Pointers

Ahh, my favorite nitpick from C++ not having sane default aliasing rules spills to the CUDA-land.

pjmlp•7mo ago
Is hard to have them, when one of the original goals was being mostly copy paste compatible with C89.
kookamamie•7mo ago
Yes, though C has restrict in the language now, but C++ does not.
pjmlp•7mo ago
Because no one has ever bothered to create a WG21 paper proposal to include it.