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Show HN: Agent-fetch – Sandboxed HTTP client with SSRF protection for AI agents

https://github.com/Parassharmaa/agent-fetch
1•paraaz•1m ago•0 comments

Why there is no official statement from Substack about the data leak

https://techcrunch.com/2026/02/05/substack-confirms-data-breach-affecting-email-addresses-and-pho...
3•witnessme•5m ago•1 comments

Effects of Zepbound on Stool Quality

https://twitter.com/ScottHickle/status/2020150085296775300
1•aloukissas•8m ago•0 comments

Show HN: Seedance 2.0 – The Most Powerful AI Video Generator

https://seedance.ai/
1•bigbromaker•11m ago•0 comments

Ask HN: Do we need "metadata in source code" syntax that LLMs will never delete?

1•andrewstuart•17m ago•1 comments

Pentagon cutting ties w/ "woke" Harvard, ending military training & fellowships

https://www.cbsnews.com/news/pentagon-says-its-cutting-ties-with-woke-harvard-discontinuing-milit...
4•alephnerd•20m ago•1 comments

Can Quantum-Mechanical Description of Physical Reality Be Considered Complete? [pdf]

https://cds.cern.ch/record/405662/files/PhysRev.47.777.pdf
1•northlondoner•20m ago•1 comments

Kessler Syndrome Has Started [video]

https://www.tiktok.com/@cjtrowbridge/video/7602634355160206623
1•pbradv•23m ago•0 comments

Complex Heterodynes Explained

https://tomverbeure.github.io/2026/02/07/Complex-Heterodyne.html
3•hasheddan•23m ago•0 comments

EVs Are a Failed Experiment

https://spectator.org/evs-are-a-failed-experiment/
3•ArtemZ•35m ago•4 comments

MemAlign: Building Better LLM Judges from Human Feedback with Scalable Memory

https://www.databricks.com/blog/memalign-building-better-llm-judges-human-feedback-scalable-memory
1•superchink•36m ago•0 comments

CCC (Claude's C Compiler) on Compiler Explorer

https://godbolt.org/z/asjc13sa6
2•LiamPowell•38m ago•0 comments

Homeland Security Spying on Reddit Users

https://www.kenklippenstein.com/p/homeland-security-spies-on-reddit
3•duxup•40m ago•0 comments

Actors with Tokio (2021)

https://ryhl.io/blog/actors-with-tokio/
1•vinhnx•42m ago•0 comments

Can graph neural networks for biology realistically run on edge devices?

https://doi.org/10.21203/rs.3.rs-8645211/v1
1•swapinvidya•54m ago•1 comments

Deeper into the shareing of one air conditioner for 2 rooms

1•ozzysnaps•56m ago•0 comments

Weatherman introduces fruit-based authentication system to combat deep fakes

https://www.youtube.com/watch?v=5HVbZwJ9gPE
3•savrajsingh•57m ago•0 comments

Why Embedded Models Must Hallucinate: A Boundary Theory (RCC)

http://www.effacermonexistence.com/rcc-hn-1-1
1•formerOpenAI•58m ago•2 comments

A Curated List of ML System Design Case Studies

https://github.com/Engineer1999/A-Curated-List-of-ML-System-Design-Case-Studies
3•tejonutella•1h ago•0 comments

Pony Alpha: New free 200K context model for coding, reasoning and roleplay

https://ponyalpha.pro
1•qzcanoe•1h ago•1 comments

Show HN: Tunbot – Discord bot for temporary Cloudflare tunnels behind CGNAT

https://github.com/Goofygiraffe06/tunbot
2•g1raffe•1h ago•0 comments

Open Problems in Mechanistic Interpretability

https://arxiv.org/abs/2501.16496
2•vinhnx•1h ago•0 comments

Bye Bye Humanity: The Potential AMOC Collapse

https://thatjoescott.com/2026/02/03/bye-bye-humanity-the-potential-amoc-collapse/
3•rolph•1h ago•0 comments

Dexter: Claude-Code-Style Agent for Financial Statements and Valuation

https://github.com/virattt/dexter
1•Lwrless•1h ago•0 comments

Digital Iris [video]

https://www.youtube.com/watch?v=Kg_2MAgS_pE
1•vermilingua•1h ago•0 comments

Essential CDN: The CDN that lets you do more than JavaScript

https://essentialcdn.fluidity.workers.dev/
1•telui•1h ago•1 comments

They Hijacked Our Tech [video]

https://www.youtube.com/watch?v=-nJM5HvnT5k
2•cedel2k1•1h ago•0 comments

Vouch

https://twitter.com/mitchellh/status/2020252149117313349
41•chwtutha•1h ago•7 comments

HRL Labs in Malibu laying off 1/3 of their workforce

https://www.dailynews.com/2026/02/06/hrl-labs-cuts-376-jobs-in-malibu-after-losing-government-work/
4•osnium123•1h ago•1 comments

Show HN: High-performance bidirectional list for React, React Native, and Vue

https://suhaotian.github.io/broad-infinite-list/
2•jeremy_su•1h ago•0 comments
Open in hackernews

CUDA Ray Tracing 2x Faster Than RTX: My CUDA Ray Tracing Journey

https://karimsayedre.github.io/RTIOW.html
71•ibobev•7mo ago

Comments

sheepscreek•7mo ago
I’m guessing it’s because they’re using all the computing power the GPU has to offer in CUDA mode, as opposed to sharing the GPU with other functions (when in RTX).
colechristensen•7mo ago
Yup this is an "assume spherical cow" situation where it's not dishonest, but you can't draw any real world conclusions from the experiment unless you happen to be working in a very restricted space.
ChocolateGod•7mo ago
Wouldn't you need to in a real world scenario make the CUDA cores aware of the game geometry adding more work on the CPU?
touisteur•7mo ago
Ideally you don't make the cuda cores aware but rather the ray-tracing circuitry. RT cores are designed to perform ray-triangle intersections in a BVH. You get the teraflops and memory bandwidth (or more of it) if you fit the RT-core computing model.

And in most cases it's ok to spend time on one CPU function (creating and loading the BVH) against the hundred thousands of frames you'll be drawing on GPU.

colechristensen•7mo ago
A whole lot of stuff is going on during gaming and graphics rendering with trick upon trick to squeeze out every last bit of performance. Unless you're an expert in a graphics rendering stack or a game engine it's hard to have these conversations in a meaningful way.
atq2119•7mo ago
More likely it's because the scene they're using is completely unrepresentative of what people are interested in: almost no triangles, primarily procedural nodes (for spheres), and in general a fairly simple scene.
E-Reverance•7mo ago
See comments as to why this is misleading https://www.reddit.com/r/GraphicsProgramming/comments/1ljmf0...
pixelpoet•7mo ago
> FMA performance here is a non-issue, I'm not just flexing—I'm showing off my CUDA prowess. But hey, got to demonstrate I know my hardware!

This article is pretty embarrassing, and as others have noted, very misleading due to the RTX units hardly being used.

kachapopopow•7mo ago
wow, bypassing a rendering backend makes things go faster, what a surprise!

This only runs on nvidia, vulkan is designed to be cross-compatible with not only gpus, but operating systems as well. Vulkan is pretty direct compared to something like dx11 thought so I guess it is interesting to see performance improvement non the less.

esperent•7mo ago
I think the title of this should be changed, at the moment it's click bait. It should be something like:

CUDA Ray Tracing 2x Faster Than RTX when Rendering Spheres

As far as I can see, this renderer can't do anything else except spheres (and maybe planes).

It's no bad achievement to beat a general purpose production renderer at one specific thing, but a renderer that can only do spheres is just a hyper-optimized toy, and here it's being presented as far more than that.

kookamamie•7mo ago
> __restrict__ Pointers

Ahh, my favorite nitpick from C++ not having sane default aliasing rules spills to the CUDA-land.

pjmlp•7mo ago
Is hard to have them, when one of the original goals was being mostly copy paste compatible with C89.
kookamamie•7mo ago
Yes, though C has restrict in the language now, but C++ does not.
pjmlp•7mo ago
Because no one has ever bothered to create a WG21 paper proposal to include it.