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Show HN: HypothesisHub – An open API where AI agents collaborate on medical res

https://medresearch-ai.org/hypotheses-hub/
1•panossk•1m ago•0 comments

Big Tech vs. OpenClaw

https://www.jakequist.com/thoughts/big-tech-vs-openclaw/
1•headalgorithm•4m ago•0 comments

Anofox Forecast

https://anofox.com/docs/forecast/
1•marklit•4m ago•0 comments

Ask HN: How do you figure out where data lives across 100 microservices?

1•doodledood•4m ago•0 comments

Motus: A Unified Latent Action World Model

https://arxiv.org/abs/2512.13030
1•mnming•4m ago•0 comments

Rotten Tomatoes Desperately Claims 'Impossible' Rating for 'Melania' Is Real

https://www.thedailybeast.com/obsessed/rotten-tomatoes-desperately-claims-impossible-rating-for-m...
1•juujian•6m ago•0 comments

The protein denitrosylase SCoR2 regulates lipogenesis and fat storage [pdf]

https://www.science.org/doi/10.1126/scisignal.adv0660
1•thunderbong•8m ago•0 comments

Los Alamos Primer

https://blog.szczepan.org/blog/los-alamos-primer/
1•alkyon•10m ago•0 comments

NewASM Virtual Machine

https://github.com/bracesoftware/newasm
1•DEntisT_•13m ago•0 comments

Terminal-Bench 2.0 Leaderboard

https://www.tbench.ai/leaderboard/terminal-bench/2.0
2•tosh•13m ago•0 comments

I vibe coded a BBS bank with a real working ledger

https://mini-ledger.exe.xyz/
1•simonvc•13m ago•1 comments

The Path to Mojo 1.0

https://www.modular.com/blog/the-path-to-mojo-1-0
1•tosh•16m ago•0 comments

Show HN: I'm 75, building an OSS Virtual Protest Protocol for digital activism

https://github.com/voice-of-japan/Virtual-Protest-Protocol/blob/main/README.md
4•sakanakana00•19m ago•0 comments

Show HN: I built Divvy to split restaurant bills from a photo

https://divvyai.app/
3•pieterdy•22m ago•0 comments

Hot Reloading in Rust? Subsecond and Dioxus to the Rescue

https://codethoughts.io/posts/2026-02-07-rust-hot-reloading/
3•Tehnix•22m ago•1 comments

Skim – vibe review your PRs

https://github.com/Haizzz/skim
2•haizzz•24m ago•1 comments

Show HN: Open-source AI assistant for interview reasoning

https://github.com/evinjohnn/natively-cluely-ai-assistant
4•Nive11•24m ago•6 comments

Tech Edge: A Living Playbook for America's Technology Long Game

https://csis-website-prod.s3.amazonaws.com/s3fs-public/2026-01/260120_EST_Tech_Edge_0.pdf?Version...
2•hunglee2•28m ago•0 comments

Golden Cross vs. Death Cross: Crypto Trading Guide

https://chartscout.io/golden-cross-vs-death-cross-crypto-trading-guide
2•chartscout•30m ago•0 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
3•AlexeyBrin•33m ago•0 comments

What the longevity experts don't tell you

https://machielreyneke.com/blog/longevity-lessons/
2•machielrey•34m ago•1 comments

Monzo wrongly denied refunds to fraud and scam victims

https://www.theguardian.com/money/2026/feb/07/monzo-natwest-hsbc-refunds-fraud-scam-fos-ombudsman
3•tablets•39m ago•1 comments

They were drawn to Korea with dreams of K-pop stardom – but then let down

https://www.bbc.com/news/articles/cvgnq9rwyqno
2•breve•41m ago•0 comments

Show HN: AI-Powered Merchant Intelligence

https://nodee.co
1•jjkirsch•44m ago•0 comments

Bash parallel tasks and error handling

https://github.com/themattrix/bash-concurrent
2•pastage•44m ago•0 comments

Let's compile Quake like it's 1997

https://fabiensanglard.net/compile_like_1997/index.html
2•billiob•45m ago•0 comments

Reverse Engineering Medium.com's Editor: How Copy, Paste, and Images Work

https://app.writtte.com/read/gP0H6W5
2•birdculture•50m ago•0 comments

Go 1.22, SQLite, and Next.js: The "Boring" Back End

https://mohammedeabdelaziz.github.io/articles/go-next-pt-2
1•mohammede•56m ago•0 comments

Laibach the Whistleblowers [video]

https://www.youtube.com/watch?v=c6Mx2mxpaCY
1•KnuthIsGod•57m ago•1 comments

Slop News - The Front Page right now but it's only Slop

https://slop-news.pages.dev/slop-news
1•keepamovin•1h ago•1 comments
Open in hackernews

Games That Weren't: Preserving Cancelled and Unreleased Video Game History

https://www.gamesthatwerent.com/
96•ibobev•7mo ago

Comments

austinallegro•7mo ago
The grail:

https://www.gamesthatwerent.com/gtw64/parasol-stars/

ludicrousdispla•7mo ago
>> Upon travelling to Ocean to explain the situation, Colin produced the 3 month demo again and stated that he’d be able to get the game back within short time. Sadly Ocean didn’t want to see it through any longer...

That's unfortunate as the second version likely would have been written much faster and have fewer lines of code.

bryanlarsen•7mo ago
If I read the link correctly, this is incredibly the third version. The first version was lost in the burglary, the second version was destroyed by a vengeful ex-wife so the three month demo you quoted was the second re-write.
fgasking•7mo ago
Still hoping we might find something of it in the future. Though Colin binned all his personal disks about 10 years ago.

We were grateful though to recover our other holy grail: https://www.gamesthatwerent.com/gtw64/daffy-duck/

There's another due in the next few weeks with any luck :)

jcmeyrignac•7mo ago
I worked for Ocean Software France at this moment. Ocean Software stopped all development on Amiga and Atari ST, so there were a few games that we working on that were never released. They wanted to focus on licenses, so all the other games were ditched
fgasking•7mo ago
Hi there, thankfully Snow Bros and Liquid Kids were recovered in recent years.

Do you by any chance know anything about these two titles which are still at large? Guerilla War and Adidas Golden Shoe?

Not sure if i'm allowed to keep posting links here.

jcmeyrignac•7mo ago
Yes, I programmed Snow Bros for the Atari ST. It was finished but never released. And no, I have no copy either. When I worked for Cryo, I coded a game "Trashman" for the SNES. I still have a copy of the game but it's not finished.
fgasking•7mo ago
Sorry to hear that. I suspect that you've been asked that question a lot too about still having it by the Atari community! :) . Hopefully something will surface in the future via other means.

That sounds very interesting about Trashman and would love to learn more sometime if you were up for talking about the game? If so, please feel free to contact me via the contact form link on the website.

teroshan•7mo ago
And to be able to preserve released Video Games, please go support the Stop Killing Games [1] movement and sign the European Citizen's initiative [2] if you're an EU citizen. There is 1 month left to bring the subject to a discussion, and 500k signatures are missing.

[1] https://www.stopkillinggames.com/

[2] https://eci.ec.europa.eu/045/public/#/screen/home

ktallett•7mo ago
I think all art and media should be preserved. It's been clear for decades current copyright laws aren't fit for purpose. Fair use within books is for collection so it should be for digital.
Chabsff•7mo ago
What do copyright laws (which, don't get me wrong, have a whole kettle of issues for sure) have to do with this?

DRM is just a thing that authors choose to put into their media. The fact that they do it because enforcing copyright via legal channels is unrealistic is effectively incidental.

If anything, what is necessary to achieve the objective is putting limits on what authors are allowed to put inside of the media they are producing, which is a heck of a can of worms in of itself that I think zealous preservation advocates are a bit too eager to brush off.

thrance•7mo ago
Maybe I don't grasp the full picture, but the amount of patent trolls and media companies constantly attacking the Internet Archive should be enough to empirically prove that our current laws do a terrible job at ensuring media is preserved.
teroshan•7mo ago
While the legality of data preservation/sharing is a whole can of worms in itself, Stop Killing Games would at least address the technical hurdles of even being able to run the game after its end of life.

With always-on-DRMs, server-based multiplayer service games, and even things like exclusive streaming-only video games, even having access to the data required to run what you purchased can be literally impossible.

thrance•7mo ago
Yup, signed the initiative.
xorcist•7mo ago
> What do copyright laws [...] have to do with [...] DRM

Ask the people who signed off on DMCA/EUCD.

ktallett•7mo ago
They allow companies a legal right to attack those who host for archival purposes. This makes it hard for people such as the internet archive to carry on. Archiving and collecting digital works of art and therefore the code behind it, should have the same as physical works.

DRM is a whole different kettle of fish that I agree also needs to be solved with all media forms.

CaptainFever•7mo ago
That's true, but IIRC Stop Killing Games goes a bit further and aims for things like the release of server code when the servers get shut down.
teroshan•7mo ago
Not necessarily source code, but anything that would keep the game in a playable state after end of life. So any one of:

- a) patch to game the game playable in single-player mode locally

- b) binaries to self-host a server

would satisfy that requirement.

Note that the details of implementations of any law that would advance the cause are still to be discussed, which is the whole point of the petition.

More on what would be expected and some example use-cases are available in the FAQ of the Stop Killing Games official web-page: https://www.stopkillinggames.com/faq

teroshan•7mo ago
> I think all art and media should be preserved

Completely agree with you, and so does Ross Scott, the principal proponent of the Stop Killing Games movement.

Unfortunately "Video Games are art" is still too controversial of a take so the focus is currently on the customer protection angle, as the road for this argument is already paved by existing EU legislature.

Hortinstein•7mo ago
https://en.m.wikipedia.org/wiki/True_Fantasy_Live_Online this is probably the one I still think about the most. I was huge into Phantasy Star Online and a true console MMO was so appealing at the time.
JKCalhoun•7mo ago
Very cool. I wonder if these get picked up and completed eventually by some enthusiastic coders.

I collected a pair of disk images of games of my own "that weren't". I should (maybe this Fall) gather sources to create volume 3 ("The Color Games"). (I was posting them chronologically, starting with the B&W games, and kind of ran out of steam when I got to the color games. Fall seems to the the time of the year when I pursue these indoor projects that look backward.)

I also received permission to post sources for a pair of games that I co-worked-on with a friend in the U.K. — games that also were not. I should get that together this Fall too and push to The 'Hub.

https://github.com/EngineersNeedArt/SoftDorothy-UnfinishedTa...

https://github.com/EngineersNeedArt/SoftDorothy-UnfinishedTa...

fgasking•7mo ago
Just seen your email! I'll certainly arrange to add an entry for the site to document them and thank you for saving yours and your friend's work.

I love the B&W Mac artwork as well. Will try and reply sometime this afternoon.

AdmiralAsshat•7mo ago
See also: unseen64.net, which has been running since 2001 (hence the '64' in the title, as a relic from the N64 days).
louthy•7mo ago
I have one that I worked on: Lunatik for Playstation 1 - This was a game I worked on in 1996/7 that ended up being cancelled by EIDOS after two years+ of effort. We had major problems trying to make this into a 3D Defender and that is why it mostly was canned.

[1] My github with a 'playable' early demo: https://github.com/louthy/lunatik-psx

[2] Video of the gameplay from the demo: https://www.youtube.com/watch?v=J4UcxKkC14o

[3] Write-up by unseen64.net: https://www.unseen64.net/2020/11/16/lunatik-pure-entertainme...

[4] My comment on unseen64.net about what happened: https://www.unseen64.net/2020/11/16/lunatik-pure-entertainme...