frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Πfs – The Data-Free Filesystem

https://github.com/philipl/pifs
1•ravenical•3m ago•0 comments

Go-busybox: A sandboxable port of busybox for AI agents

https://github.com/rcarmo/go-busybox
1•rcarmo•4m ago•0 comments

Quantization-Aware Distillation for NVFP4 Inference Accuracy Recovery [pdf]

https://research.nvidia.com/labs/nemotron/files/NVFP4-QAD-Report.pdf
1•gmays•4m ago•0 comments

xAI Merger Poses Bigger Threat to OpenAI, Anthropic

https://www.bloomberg.com/news/newsletters/2026-02-03/musk-s-xai-merger-poses-bigger-threat-to-op...
1•andsoitis•5m ago•0 comments

Atlas Airborne (Boston Dynamics and RAI Institute) [video]

https://www.youtube.com/watch?v=UNorxwlZlFk
1•lysace•6m ago•0 comments

Zen Tools

http://postmake.io/zen-list
1•Malfunction92•8m ago•0 comments

Is the Detachment in the Room? – Agents, Cruelty, and Empathy

https://hailey.at/posts/3mear2n7v3k2r
1•carnevalem•8m ago•0 comments

The purpose of Continuous Integration is to fail

https://blog.nix-ci.com/post/2026-02-05_the-purpose-of-ci-is-to-fail
1•zdw•10m ago•0 comments

Apfelstrudel: Live coding music environment with AI agent chat

https://github.com/rcarmo/apfelstrudel
1•rcarmo•11m ago•0 comments

What Is Stoicism?

https://stoacentral.com/guides/what-is-stoicism
3•0xmattf•12m ago•0 comments

What happens when a neighborhood is built around a farm

https://grist.org/cities/what-happens-when-a-neighborhood-is-built-around-a-farm/
1•Brajeshwar•12m ago•0 comments

Every major galaxy is speeding away from the Milky Way, except one

https://www.livescience.com/space/cosmology/every-major-galaxy-is-speeding-away-from-the-milky-wa...
2•Brajeshwar•12m ago•0 comments

Extreme Inequality Presages the Revolt Against It

https://www.noemamag.com/extreme-inequality-presages-the-revolt-against-it/
2•Brajeshwar•12m ago•0 comments

There's no such thing as "tech" (Ten years later)

1•dtjb•13m ago•0 comments

What Really Killed Flash Player: A Six-Year Campaign of Deliberate Platform Work

https://medium.com/@aglaforge/what-really-killed-flash-player-a-six-year-campaign-of-deliberate-p...
1•jbegley•14m ago•0 comments

Ask HN: Anyone orchestrating multiple AI coding agents in parallel?

1•buildingwdavid•15m ago•0 comments

Show HN: Knowledge-Bank

https://github.com/gabrywu-public/knowledge-bank
1•gabrywu•21m ago•0 comments

Show HN: The Codeverse Hub Linux

https://github.com/TheCodeVerseHub/CodeVerseLinuxDistro
3•sinisterMage•22m ago•2 comments

Take a trip to Japan's Dododo Land, the most irritating place on Earth

https://soranews24.com/2026/02/07/take-a-trip-to-japans-dododo-land-the-most-irritating-place-on-...
2•zdw•22m ago•0 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
25•bookofjoe•22m ago•9 comments

BookTalk: A Reading Companion That Captures Your Voice

https://github.com/bramses/BookTalk
1•_bramses•23m ago•0 comments

Is AI "good" yet? – tracking HN's sentiment on AI coding

https://www.is-ai-good-yet.com/#home
3•ilyaizen•24m ago•1 comments

Show HN: Amdb – Tree-sitter based memory for AI agents (Rust)

https://github.com/BETAER-08/amdb
1•try_betaer•25m ago•0 comments

OpenClaw Partners with VirusTotal for Skill Security

https://openclaw.ai/blog/virustotal-partnership
2•anhxuan•25m ago•0 comments

Show HN: Seedance 2.0 Release

https://seedancy2.com/
2•funnycoding•25m ago•0 comments

Leisure Suit Larry's Al Lowe on model trains, funny deaths and Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
1•thelok•25m ago•0 comments

Towards Self-Driving Codebases

https://cursor.com/blog/self-driving-codebases
1•edwinarbus•26m ago•0 comments

VCF West: Whirlwind Software Restoration – Guy Fedorkow [video]

https://www.youtube.com/watch?v=YLoXodz1N9A
1•stmw•27m ago•1 comments

Show HN: COGext – A minimalist, open-source system monitor for Chrome (<550KB)

https://github.com/tchoa91/cog-ext
1•tchoa91•27m ago•1 comments

FOSDEM 26 – My Hallway Track Takeaways

https://sluongng.substack.com/p/fosdem-26-my-hallway-track-takeaways
1•birdculture•28m ago•0 comments
Open in hackernews

Cross-Compiling Common Lisp for Windows

https://www.fosskers.ca/en/blog/cl-windows
71•todsacerdoti•7mo ago

Comments

v9v•7mo ago
Lucid Common Lisp used to have cross-compilation features built-in: https://www.dreamsongs.com/Files/cp.pdf

The approach is somewhat interesting: They model the different platforms the code will run on as classes and set them up to inherit from one another, which drives the optimization possibilities, register allocations and the code generation. Because of the inheritance, they claim that porting to neighboring CPU families is easy since they don't have to duplicate the code for the instruction set mappings, etc. and only specialize the certain parts that are different.

aidenn0•7mo ago
I'm going to be that guy and say "this isn't cross-compiling." I was thinking "Why not just use Wine" when I clicked on the link, and that's what they are doing.
haunter•7mo ago
Wouldn't Cosomoplitan be the true cross-compiling in this case?

https://github.com/jart/cosmopolitan

Asmod4n•7mo ago
no GUI lib for cosmopolitan libc yet, afaik.
builtsimple•7mo ago
Here's a response:

This is a really clean approach. I've been doing something similar for my CL game engine, but I hit a few gotchas worth mentioning:

The Wine overhead for the REPL is surprisingly minimal - maybe 50-100MB extra RAM and no noticeable latency. The real pain point is when you need Windows-specific debugging. Wine's implementation of Windows debugging APIs is... spotty. If you hit a nasty FFI crash, you're basically flying blind compared to native development.

For the DLL loading, one trick I learned: use GetProcAddress equivalents through CFFI instead of relying on load-time symbol resolution. This lets you gracefully handle missing functions between different Windows versions without crashing on startup. Particularly useful if you're targeting both Windows 7 holdouts and Windows 11.

Also worth noting: if you're distributing commercially, the mingw runtime has some licensing quirks. The "posix" threading model links against winpthread which is GPL (with exceptions), while the "win32" model avoids this but lacks some C++11 features. For pure C code it's usually fine, but check your dependencies.

The 40MB executable size is brutal though. I ended up using UPX on the Windows builds which gets it down to ~12MB with decent decompression speed. Just add upx --best aero-fighter.exe to your build script. Some antivirus software gets twitchy about UPX-compressed executables, but it's generally fine for games.

Anyone know if SBCL's Windows fork has plans to add core compression? Seems like low-hanging fruit given how well it works on other platforms.

colingw•7mo ago
Thanks for this! I'll look into compressing the `.exe` down.

With regards to licensing, I think I'm okay. Raylib itself is permissive, and I own the rest of the dependencies (save two - one is MIT and the other is public domain).

sampl3username•7mo ago
You're responding to an AI post.
rootnod3•7mo ago
Nit: the Aero Fighter link points to the raylib repository instead of the aero fighter repo
colingw•7mo ago
Fixed, thank you.