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Gate Array

https://en.wikipedia.org/wiki/Gate_array
1•sandwichsphinx•1m ago•0 comments

AI's Existential Crisis: An Unexpected Journey with Cursor and Gemini 2.5 Pro

https://medium.com/@sobyx/the-ais-existential-crisis-an-unexpected-journey-with-cursor-and-gemini-2-5-pro-7dd811ba7e5e
1•craneca0•4m ago•0 comments

Anyone drowning in emails? I'd love to learn how you deal with it

1•rushikk•5m ago•0 comments

Gaza aid contractor tells BBC he saw colleagues fire on hungry Palestinians

https://www.bbc.com/news/articles/cnvmry71q5yo
1•bravesoul2•8m ago•0 comments

Michael Madsen, star of Reservoir Dogs and Kill Bill, dies aged 67

https://www.theguardian.com/us-news/2025/jul/03/michael-madsen-death
3•benoitg•10m ago•1 comments

Debouncing API Calls

https://thomascountz.com/2025/07/02/debouncing-api-calls
1•thomascountz•11m ago•0 comments

Agents page for GitHub Copilot coding agent

https://github.blog/changelog/2025-07-02-agents-page-for-copilot-coding-agent-in-public-preview/
1•e2e4•12m ago•0 comments

Jaron Lanier discussing the future of AI: It's all just real people (2012) [video]

https://www.youtube.com/watch?v=L-5s51Cm7-c
2•ohjeez•13m ago•0 comments

Optimize CPU performance with Instruments [video]

https://developer.apple.com/videos/play/wwdc2025/308/
1•sebg•13m ago•0 comments

The Aha! Moment: The Cognitive Neuroscience of Insight (2009)

https://www.researchgate.net/publication/233507940_The_Aha_Moment_The_Cognitive_Neuroscience_of_Insight
1•wslh•14m ago•0 comments

Can We Afford Large-Scale Solar PV?

https://www.construction-physics.com/p/can-we-afford-large-scale-solar-pv
1•gwintrob•14m ago•0 comments

The 5 Best Portable Radios for Emergencies and Everyday Use

https://www.popularmechanics.com/technology/gadgets/g18923078/best-radios/
1•Bluestein•16m ago•0 comments

Rethinking Data Use in Large Language Models (2024)[pdf]

https://www.sewonmin.com/assets/Sewon_Min_Thesis.pdf
1•mitchbob•20m ago•1 comments

Norway Reached 96.9% Market Share for EVs in June

https://mobilityportal.eu/norway-96-9-market-share-evs/
3•andsoitis•21m ago•0 comments

Trump officials want to prosecute over the ICEblock app

https://www.wired.com/story/trump-officials-want-to-prosecute-over-the-iceblock-app-lawyers-say-thats-unconstitutional/
3•amarcheschi•21m ago•3 comments

Marketing Failures of Cybersecurity Founders: Causes and AI-Driven Solutions

https://guptadeepak.com/why-technical-cybersecurity-founders-fail-at-marketing/
1•guptadeepak•21m ago•1 comments

Tesla bounces back in Norway and Spain, as EV market surges across Europe

https://thedriven.io/2025/07/02/tesla-bounces-back-in-norway-and-spain-as-ev-market-surges-across-europe/
1•andsoitis•23m ago•0 comments

The Bill of Rights – How IRL Argued the Constitution into Existence

https://thecurrentbyriver.substack.com/p/how-irl-argued-the-constitution-into
2•rmason•25m ago•0 comments

Brave1 Market – Ukraine's New Online Marketplace for Drones, Kit and Equipment [video]

https://www.youtube.com/watch?v=vURzYBhnQ6Q
2•erikw•27m ago•0 comments

Wall Street hedge funds are gambling millions on Eaton fire insurance claims

https://www.latimes.com/environment/story/2025-06-24/wall-street-investors-try-to-profit-from-eaton-fire-insurance-claims
1•PaulHoule•29m ago•0 comments

Soham Tracker

https://www.sohamtracker.com
2•hlau•29m ago•0 comments

Roadmap Towards the Redefinition of the Second (2024)

https://iopscience.iop.org/article/10.1088/1681-7575/ad17d2
1•fanf2•31m ago•0 comments

Largest-Known Martian Meteorite Lands on the Auction Block

https://news.artnet.com/art-world/mars-meteorite-sothebys-auction-2663688
2•andsoitis•31m ago•0 comments

A simple opensource social media researcher powered by exa ai api and youtube v

https://github.com/KasPeR0990/yurei-app
20•kasper_0990•33m ago•2 comments

.NET Memory Model

https://github.com/dotnet/runtime/blob/main/docs/design/specs/Memory-model.md
4•Metalnem•33m ago•0 comments

We Serve Millions of Requests on a Single VM

https://gametorch.app/blog/how-we-serve-millions-of-requests
2•gametorch•34m ago•0 comments

Neither AI nor E Ink can make touchscreen trackpads a good idea

https://www.engadget.com/computing/laptops/neither-ai-nor-e-ink-can-make-touchscreen-trackpads-a-good-idea-202505733.html
2•Bluestein•36m ago•1 comments

CSS conditionals with the new if() function

https://developer.chrome.com/blog/if-article
1•avivkeller•37m ago•0 comments

The American Party

https://www.americanparty.lol/
5•stophecom•38m ago•0 comments

Show HN: We paused our best-performing ad

https://www.kruxel.com/
1•bmahir•39m ago•0 comments
Open in hackernews

Peasant Railgun

https://knightsdigest.com/what-exactly-is-the-peasant-railgun-in-dd-5e/
141•cainxinth•7h ago

Comments

eszed•6h ago
Oops! Your site is hugged to death at present.
moffkalast•6h ago
Hit by another kind of peasant railgun, in a manner of speaking.
ourmandave•6h ago
I hadn't heard of this until it was called out in a paragraph in the new DND 2024 rules explaining that the game is an abstraction and not a physics textbook.
nkrisc•6h ago
I think games this are most fun when you play within the bounds of the rules (as written) and not consider them reality simulators (...magic...). Then you can approach the rules as merely constraints in which to optimize solutions to problems.

Of course as games like DnD are also a social affair, it's worth making sure everyone is having fun with something like this, otherwise what's the point?

I never could get into DnD because of the roleplaying. To me games are a set of rules which I view as a puzzle.

pavel_lishin•5h ago
For what it's worth, there are plenty of tables that focus a lot less on plot & roleplaying, and more on the combat & puzzle aspect. There are even whole RPGs that are effectively dungeon crawls, where your characters don't need much of a personality, and are often explicitly disposable.

D&D may not be for you, but I bet there's a RPG out there that is!

bluefirebrand•4h ago
I personally haven't found much luck with finding tables that focus less on plot and roleplaying. Ever since Critical Role became very popular, the hobby has skewed heavily towards Roleplay and it's really disappointing

I don't know why people bother to play a game with rules when they don't actually want to engage with the rules ever

antisthenes•2h ago
> I don't know why people bother to play a game with rules when they don't actually want to engage with the rules ever

There are definitely groups of players where there is an overemphasis on rules and combat.

To each their own.

bluefirebrand•2h ago
An overemphasis on playing the game using the rules in the book?

Why even buy the book if you aren't going to play by the rules in the book? I have never understood this

pavel_lishin•1h ago
I'm heavy into roleplay, and that's how I prefer to play D&D.

And I think you're probably right.

D&D is barely the right fit for the kind of game I like to play. But D&D is wildly popular, and it's much easier to find people who'll play D&D with a heavy emphasis on roleplay, than it is to find people who'll play Heart, or Wildsea, or things that are even further way from the "roll-play" aspect.

For what it's worth, we still engage in combat, we use our various abilities outside of combat, etc. Most of the rules are about combat. Even the magic section is framed around using magic in actions. But exploration, etc., is still a part of the game; it's just that those rules are jotted down on like 5 pages out of the 200.

bluefirebrand•1h ago
> But D&D is wildly popular, and it's much easier to find people who'll play D&D with a heavy emphasis on roleplay,

Yes, to my dismay.

I like classic D&D, dungeon crawling and what people so derisively call "rollplaying". I find amateur theater improv quite tedious and uninteresting

I haven't been able to find other players like me at all for ages. Everyone I meet "Just got into the game because of Critical Role"

I feel quite strongly that my lifelong hobby has been warped away from me. I try hard not to be resentful but it sucks I can't find groups to play with that want the same kind of game I do

YeGoblynQueenne•33m ago
You should play Nethack. Not a TTRPG though.
tagami•4h ago
Check out simple combat games by Steve Jackson Games (melee, wizard) circa 1977. No RP required
ourmandave•3h ago
That was us way back in the day. The same dungeon map over and over with nothing but random encounters. I forget how long it took before someone finally lived to make 2nd level.
throwawayoldie•5h ago
Which is a perfectly fine way to play if everyone at the table is having a good time. I think of RPGs as the lovechild of wargames and improv theater: some people favor one parent, and some the other.
dllthomas•4h ago
> some people favor one parent, and some the other

A number of the responses here say things like this, and I'm picking this one somewhat arbitrarily to call out that "people" isn't the only dividing line - some people very much favor different sides of it at different times, in different moods, in different contexts, to varying degrees.

spacemadness•4h ago
DnD 5e seems like it’s already on the generic rules side of things and gives DMs a lot of room for interpretation. That’s why the railgun seems silly. “I guess that’d be a persuasion or performance check, your pick”, etc.
wheybags•3h ago
I don't really understand this - to me, DnD without rp is just a bad facsimile of a video game. Wouldn't you rather just play skyrim? Or Baldur's gate in coop mode, if you still want to be social?
mrob•28m ago
The only video game I can think of that seriously tries to replicate the experience of playing old-school D&D is Nethack and its forks. Nethack goes to great lengths to allow for player creativity, even at the cost of game balance. E.g. there are monsters (cockatrices) that petrify on touch. If you kill one, it's possible to pick it up (wearing gloves) and instantly petrify other enemies by hitting them with the corpse. This isn't without risk, e.g. if you fall into a pit trap while attempting this you'll end up petrifying yourself, and enemies can do the same to you if they're capable of wielding weapons and are wearing gloves. There's a simulationist approach to its design that goes beyond other games. There's a community saying: "the dev team thinks of everything."

The problem is this isn't actually true. They certainly think of a lot of things, but it's still only a finite, predetermined set. All the clever tricks are common knowledge now. Anybody can read the Wiki and learn how to win without much difficulty. Nethack becomes boring once you understand how it works. If you want to play it but haven't yet done so I recommend avoiding spoilers as much as possible (the cockatrice thing is so well known that I don't think there's any real problem sharing that one; the game was designed around less extensive pre-Wiki-era sharing of knowledge, not zero sharing).

Real D&D doesn't have this problem. A human DM can adjudicate improvisation without needing to program it in advance, and do this while maintaining consistency in a way that LLMs still fail at. Well-run tabletop RPGs are still the best games available for allowing player creativity.

pavel_lishin•5h ago
I've definitely had to raise the fact that D&D is not Real Life Simulator at games, both as a DM and a player, when people have argued either that "the rules technically allow this", and "well, in real life, it would work like this." (Sometimes as part of the same argument!)
jks•5h ago
Why the number 2,280? What keeps you from adding peasants until your projectile travels at 0.99c?
pavel_lishin•5h ago
I'm guessing to get a nice, round number of two miles:

> At the start of combat, the chain of events is initiated and that wooden rod is carried two miles in 6 seconds which means it had to accelerate to the speed of 1900 miles per hour. This is due in part that a medium creature (which human peasants categorize as) takes up a one-by-one 5 foot square. Multiply that space times 2,280, and you easily get a line that spans two miles.

As far as why two miles, specifically? I don't know. Wizards can cast Meteor Swarm out from a range of one mile, so maybe there's something that can counter-act this nonsense from a range of 1.9?

rich_sasha•5h ago
It's worse, if I follow the logic, the projectile will travel any distance in 6s, so long as you have enough peasants.

I don't know what the D&D5 rules are on relativistic time dilation, I guess these would perhaps need to be invoked.

pavel_lishin•5h ago
Given how grid-based combat works, I'm not even sure that D&D exists in a Euclidean-adjacent space time.
dsr_•4h ago
Nothing in any of the D&D universes suggests that it follows the same physical laws as ours, and many, many things say otherwise.
water-data-dude•4h ago
Yeah, the whole thing gets messy in an interesting way.

- if the rod travels across 7 light seconds in a round, the only way to avoid breaking relativity is if the 6 seconds the round takes are measured in the frame of reference of the rod

- that would mean that from the frame of reference of the rest of the people/monsters/edgy antiheroes/misunderstood blob creatures, the rod’s “turn” took 7 seconds.

All characters in the D&D universe are accustomed to a reality where each round takes 6 seconds, and everyone - in synchrony - is able to perform an integer number of tasks that fit within that timespan. Rounds begin and end simultaneously for everyone involved in combat. How disturbing would it be for such beings to see those laws broken?

disillusionist•5h ago
I personally adore the Peasant Railgun and other such silly tropes generated by player creativity! Lateral problem solving can be one of the most fun parts of the DnD experience. However, these shenanigans often rely on overly convoluted or twisted ways of interpreting the rules that often don't pass muster of RAW (Rules As Written) and certainly not RAI (Rules As Intended) -- despite vociferous arguments by motivated players. Any DM who carefully scrutinizes these claims can usually find the seams where the joke unravels. The DnD authors also support DMs here when they say that DnD rules should not be interpreted as purely from a simulationist standpoint (whether physics, economy, or other) but exist to help the DM orchestrate and arbitrate combat and interactions.

In the case of the Peasant Railgun, here are a few threads that I would pull on: * The rules do not say that passed items retain their velocity when passed from creature to creature. The object would have the same velocity on the final "pass" as it did on the first one. * Throwing or firing a projectile does not count as it "falling". If an archer fires an arrow 100ft, the arrow does not gain 100ft of "falling damage".

Of course, if a DM does want to encourage and enable zany shenanigans then all the power to them!

hooverd•4h ago
Did you use ChatGPT/an LLM for this comment or do you just write Like That?
bluefirebrand•4h ago
LLMs had to learn from somewhere, a lot of internet comments write Like That
hooverd•4h ago
It's very jarring when you see it nowadays, and rather unfortunate for people who have that style of writing.
lukan•4h ago
But maybe less and less will, if all it gets them nowdays are accusations of using/being an LLM.
Macha•4h ago
I've often written lists of bullet points with bolded headings and nowadays every time I do I feel I have to say that it's not written by chatgpt
formerphotoj•3h ago
And, "I'm not a cat."

(Except sometimes maybe as a NPC)

max_on_hn•4h ago
ChatGPT was sticky for me very early because its writing style reminded me of my own ¯\_(ツ)_/¯
otikik•4h ago
It does read very chatgpt-y
disillusionist•3h ago
I just Write Like That. It always takes me longer to write things than intended because I tend to overthink things, too. :/
hooverd•2h ago
It was a good comment!
y-curious•3h ago
Welcome to the erosion of trust we are seeing live. Soon we won't trust anything outside of a speaker we can touch physically.
moconnor•4h ago
This; applying the falling object rule makes no sense. But we can compare it to a falling object that has attained the same velocity - this will have fallen (under Earth gravity) 48k feet, or the equivalent of 800d6 damage.
standeven•4h ago
If you’re using the falling object rule then cap it at an appropriate terminal velocity, maybe 200 km/h.
altruios•4h ago
> The rules do not say that passed items retain their velocity when passed from creature to creature. The object would have the same velocity on the final "pass" as it did on the first one.

Since this wooden rod travels several miles in a 6 second time frame - traveling more than 500M/s on average - don't we have to assume it accumulates?

Falling damage is the mechanism that makes the most sense to shoehorn in there. Using an improvised weapon on a rod already traveling more than 500M/s seems even more clumsy, as well as calculating the damage more wibbly-wobbly.

There's also the rule of cool. If it makes the story better/ more enjoyable: have at it.

disillusionist•3h ago
If we were trying to create a real-time simulation system, then YES you are totally correct. However, many table-top RPGs rules only make sense in the context of adjudicating atomic actions (such as one creature passing an item to another) rather than multi-part or longer running activities. Readied actions are already a bug-a-boo that break down when pushed to extremes. While not listed in the rules, it might make sense for a DM to limit the distance or number of hand-offs that the "rail" can travel in a single round to something "reasonable" based on their own fiat.
altruios•2h ago
Agreed. Chaining readied actions is the real issue here. Maybe the mechanical fix is - as you say - a limit on that. I would simply say that a readied action can not be in response to a action that has itself been readied.
dragonwriter•1h ago
I think the more simple and complete solution is to limit multiple characters interactions with one object similar to the way the rules limit one character interacting with multiple objects. Note that even without readied actions, an infinite number of characters could still pass an object in the space of a round, each passing it on their turn, so long as they were arranged in space in initiative order, so limiting readied actions both doesn't solve this (and allowing readied actions to be a bypass to others readied actions opens up as much space for exploitation as it closes.)
plorkyeran•1h ago
The problem with this interpretation is that it relies on hyper-literal RAW when it's convenient and physics when it's convenient. If you apply the rules of physics to the wooden rod, then the answer is simple: the peasant railgun cannot make the rod travel several miles in 6 seconds. If you apply D&D RAW, the rod can travel infinitely far, but does not have momentum and doesn't do anything when it reaches its destination. You only get the silly result when you apply RAW to one part of it and ignore it for another part.
pavel_lishin•1h ago
Yep. And if we apply hyper-literal RAW rules, then gravity also doesn't accelerate items, it simply sets their velocity to some arbitrary degree. None of the falling rules I've seen have ever mentioned acceleration, only fall speed.

(Actually, it looks like it's Sage Advice, technically?)

patmcc•1h ago
>>Since this wooden rod travels several miles in a 6 second time frame - traveling more than 500M/s on average - don't we have to assume it accumulates?

If we assume it does accumulate, then we also have to assume peasant #2000 couldn't possibly pass it successfully.

fishtoaster•2h ago
My take has always been:

1. D&D mechanics, like all games, are a simplification of the real world using primitives like "firing a bow" and "passing an item" and "downing a potion"

2. The real world is fractaly deep and uses primitives like "plank length" and "quark spin"

3. Therefore there will always be places where the real world and the simplification don't line up. Finding those gaps might be a fun meme, but it's not an exploit. We play with the simplification's primitives, not the real-world physics'.

pavel_lishin•1h ago
> primitives like "plank length" and "quark spin"

I'm going to be that guy - because I love being that guy, and I won't apologize for it - and point out that we're not even sure if those are primitives!

fishtoaster•30m ago
Haha, yeah, I, I was considering putting some disclaimers around those. "What actually are the true, base-level primitives of physics?" has been an ongoing project for centuries. :)
ekidd•1h ago
My approach is that there is a tension between three things:

1. The "combat simulator" built into the rules. I run this according to the spirit of the rules, so that players' investments in classes and feats pays off as expected. Otherwise my players feel cheated.

2. The simulation of the world. This is important because it makes the world feel real and believable (and because as DM, I get many of my plot ideas by "simulating" consequences).

3. The story. The campaign should ideally tell a story. Sometimes this means involving what I think of as "the Rule of Cool (But It's Only Cool the First Time)."

The "peasant railgun", unfortunately, fails all three tests. It isn't really part of the intended combat rules. It doesn't make sense when simulating the world. And it probably doesn't fit into the campaign's narrative because it's too weird.

On the other hand, if a player proposes something really cool that fits into the logic of the world, and that also fits into the story, then I'll look for ways to make it happen.

Let's say the PCs find 200 peasant archers, and set them up on a high hill, and have them all rain down arrows on a single target. That seems like it ought to work, plus it's a great story about bringing the villagers together to save the day. So in this case, I'll happily handwave a bunch of rules, and declare "rain of arrows" to be a stupidly powerful AoE.

But different tables like different things, so this isn't one-size-fits-all advice!

fenomas•2h ago
The underlying issue with TFA is that it's a player describing a thing they want to attempt - and then also describing whether the attempt succeeds, and what the precise result is.

And that's... not D&D? I mean players could certainly attempt to have several people pass an object quickly with the Ready action, under RAW. But what happens next isn't "the rod speeds up to such and such a speed", it's "the DM decides whether the peasants need to roll a dexterity check" and so forth.

And to me as a DM, that's why I find articles like TFA annoying. Not because it's confused about fall damage (though it is!), but because it's confused about who decides whether to apply fall damage!

aspenmayer•2h ago
> And that's... not D&D?

Some people are there because their life is not their own, and they want to live freely in the game; some people are there because their life is an exercise in control, and they want to play with the win conditions.

Every table and game is unique. It’s a microcosm of society that is simultaneously everything to anyone and yet no one thing to everyone. It’s a way to directly engage with the Other via metaphor and indirection.

This is D&D.

https://www.youtube.com/watch?v=zng5kRle4FA

pavel_lishin•1h ago
It's actually a well-known (at least in my blog circles) problem with D&D. Everyone house-rules things to such an extent that the only thing that most tables have in common is how leveling up works, and which spells they use.
aspenmayer•1h ago
Rules lawyering as a concept wasn’t invented at a D&D table, but the creation of the phrase almost certainly involved sitting at one.

That’s what separates good games and groups from each other: the collective suspension of disbelief as a shared goal. When everyone is in it for themselves, it rapidly devolves into Mary Sue wish fulfillment and power gaming, and as another deleted commenter mentioned, Calvinball. When everyone is in it together, it builds on itself and each other, and you get something like Dragonlance.

https://en.wikipedia.org/wiki/Dragonlance

> Dragonlance is a shared universe created by the American fantasy writers Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived Dragonlance while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the Dungeons & Dragons role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures.

pavel_lishin•5h ago
A note to my fellow DMs: if your players badger you into allowing this, remember that their enemies - typically BBEGs like Kings, Dukes, Wizards, Liches & the like - are much more likely to have two thousand peasants at their disposal than the party is.
joseda-hg•5h ago
BBEG: "I have to give this one to you heroes, I thought peasants were a lot less useful than you did apparently, time to make use of those conquered villages I guess"
pavel_lishin•5h ago
"Looks like I'm going to have to conquer a lot more villages. Say, come to think of it, is there any reason the peasants have to be alive to fire the railgun? I don't have to feed zombies..."
noelwelsh•5h ago
I think of a spectrum of RPG participants. At one end you have the mini-maxers, who want to squeeze every advantage possible out of the rules, and at the other end you have the story tellers, for whom the rules are a just framework to hang a story on. I've always been at the story teller end and while I appreciate the ingenuity in the peasant railgun I'm not very interested in playing a game where it features. If I'm going for slapstick I'd rather have a setting that explicitly encourages and handles it (e.g. Paranoia). OTOH, navigating different player desires is one of the big challenges of RPGs, and if people at the table really want to play a certain I think it has be allowed to an extent.
foota•5h ago
I'd argue in some ways it's a triangle, with RAW vs RAI being the third point. Someone can minmax either under RAW/taken to the extreme, or under RAI or they can do silly things under RAI or RAW/home brewed.
ourmandave•5h ago
That's what session 0 is for.
spacemadness•4h ago
Not exactly tabletop, but this is the issue I have with every Pathfinder build I see for Wrath of the Righteous. Everyone dips into these nonsensical combinations to get a better armor rating, etc. So then you get a Paladin that decided to become a witch for part of the campaign for “reasons”. You can roleplay something, sure, but it’s rather forced by the numbers.
Semaphor•2h ago
It’s because those online guides are only relevant for people playing on unfair, yet those guides never/rarely mention that. Even on core I can do pure RP builds (with TB combat at least), all that minmaxing is only really important for the "I’d rather play a puzzle" difficulty.
pavel_lishin•1h ago
I've only played a little bit of Pathfinder 2e, but it seems like a game explicitly aimed at min-maxers. There are so many various conditions, so many ways things interact, so many ways to build a character badly that you basically have to be a munchkin to build something playable.

If you're like noelwelsh or me, and prefer to lean into the storytelling and roleplaying, there are significantly better options than Pathfinder.

(And better than D&D of course, but everyone knows how to play D&D. :/)

uv-depression•32m ago
That's very funny, because I think it's the opposite. There's a ton of interactions, but those (in my view) are to encourage group tactics. Individual characters can definitely be built wrong, but so long as you have at least a +3 in your class's key attribute the difference in power between a vibes-based player and a hyperoptimizer isn't all that large. Feats in Pf2e mainly add versatility instead of power. Lots of first edition players hate it for that reason (first edition seems to be the hyperoptimizer's dream game).

> [If you] prefer to lean into the storytelling and roleplaying, there are significantly better options than Pathfinder.

That's true in the sense that Pathfinder has far less support for the more modern style narrative-first play and most of its rules focus on tactics. I dislike the premise that story and tactics are opposing goals, though; in my view they're two separate goals a game may or may not have. Pathfinder 2e has both, though its story-support is very traditional. If you enjoy in-depth stories with lots of intrigue &c, Pathfinder can totally deliver, and it also features significant amounts of tactical combat. If you're just not into the combat, then there are totally far better games. If you like the modern narrative-first game approach to story, then it's also not the best. But I absolutely like storytelling and roleplaying, and I enjoy Pf2e quite a lot.

pavel_lishin•7m ago
> If you enjoy in-depth stories with lots of intrigue &c, Pathfinder can totally deliver

That's how I feel about D&D - but only in the hands of a decently skilled DM. I think other games provide a lot more tools & framework for the storytelling aspect.

And I like the combat; Pathfinder just has a lot more ... work involved than D&D. It could be, though, that I'm just more familiar with D&D, and if I played as much PF2E as I do 5E, I would find it totally easy and intuitive, too.

Ekaros•5h ago
My ruling on this would be that there is no acceleration. Last peasant just drops it on ground. Thus making it pointless setup. That seems most consistent way to me.
JoeAltmaier•5h ago
Yet the rod traverses a mile in 6 seconds. How can that be? Without acceleration.
Ekaros•5h ago
And who says the acceleration must be constant? It might be that it reaches maximum speed at middle and then drops to zero at end?

But really, system does not simulate such for other parts of combat. Like say tabaxi monk with haste bodying someone.

jerf•4h ago
I would also rule that in the D&D world there is effectively is no such thing as velocity or acceleration. Note that weapons do not do damage because of their weight or velocity; they simply... do it. Your Greatsword does 2d6 damage, because in their world, that's just what it does. Weapons may have "heavy" and "light" categories but those interact with other rules and are not the cause of damage. Velocity doesn't exist in the sense we think of it. A vague analog does, but it's really quite vague.

Really, the problem is the very selective application of real-world physics and game physics and then trying to very selectively obtain a particular outcome. If we want to play real-world physics, well, we all know the reasons why this isn't going to work in the real world. If you want to play D&D physics, then yeah, sure, the rod arrives at the other end of the line in one turn but with no more or less velocity than it started with, because "velocity" isn't even a concept in D&D. There is only "damage" in the D&D world, and there are no rules that state that handing off an item to the next person changes its "damage" any. Railgun a Greatsword from one end of the line to the other and a Greatsword still does 2d6 damage.

It does successfully demonstrate that the D&D rule set is a just a complete and utter failure as a Grand Unified Field Theory of Physics. I join the rest of the nerd world in shock and dismay at this outcome and encourage them to try harder next edition. If they'd just listen to my feedback and import the Standard Model this would all go away.

There's plenty of other ways to munchkin the rules to obtain absurd damage even completely within the ruleset. Fortunately. Or unfortunately. The reader may decide for themselves.

card_zero•4h ago
The article cites the falling object rules, which I think do mention velocity. This is from the 2nd edition DM guide:

When a character falls, he suffers 1d6 points of damage for every 10 feet fallen, to a maximum of 20d6 (which for game purposes can be considered terminal velocity). This method is simple and it provides all the realism necessary in the game, It is not a scientific calculation of the rate of acceleration, exact terminal velocity, mass, impact energy, etc., of the falling body.

So accelerating the object (increasing its damage) up to some arbitrary cap sounds reasonable. Perhaps limited to twenty times.

bluefirebrand•4h ago
Game mechanics that don't actually simulate physics

You might as well ask how a character turns into stone when looking at a gorgon

jayd16•4h ago
Magic. The end.
rtkwe•4h ago
The average velocity is that but that's not the true velocity of the rod. As it's passed from person to person it has to briefly stop then the person swings it to the next person in line. Through the Power of Almighty RAW this happens as fast as is required for it to take place in one round but the peasant can only move it that fast to pass it. When thrown the strength abandons them and it's just a peasant throwing a pole; d20+Dex to hit 1d4 on hit 20/60 range(improvised weapon rule).
naniwaduni•2h ago
You're already relying on the rules' inconsistency with Outside physics; commit to the bit.
rtkwe•4h ago
No no no the last peasant gets to make an Improvised Weapon attack at least! d20 + Dex to hit and 1d4 on hit. Thrown it has a normal range of 20 feet and a long range of 60 feet.

You're right though that it's just a mishmash of inapplicable rules (it's not a falling object) and mixing real and game world physics only to the players advantage (peasants are able to pass it any distance in 6 seconds but you turn on real world physics when it comes time to apply damage). That's why my general rule is we're either working all in one world or all in the other when trying to figure out what happens in weird situations.

fenomas•3h ago
If one is actually taking this seriously, the simplest ruling would be that peasants need to pass a dex check to handle an object moving at such high speeds.
stego-tech•5h ago
This is an excellent example of the difference between the letter of the rules/law, and the spirit of the rules/law.

Is it possible under the letter of the rules? Technically yes. Is it in the spirit of the rules? Not really, no! And that grey area is where negotiations can happen, and erode one side in favor of the other.

rtkwe•4h ago
Nope, it's not a falling object so those rules don't apply, each step is just a peasant with a pole passing it from person to person. d20 + Dex to hit and 1d4 improvised weapon damage on a hit as thrown by the last peasant.
bluefirebrand•4h ago
> Is it possible under the letter of the rules? Technically yes

Actually no, because there are no rules for accurately simulating real physics. Strictly by the rules, the last person in the chain of the peasant railgun simply throws it at the enemy for exactly the damage number that it would do under any other circumstances

Nevermark•5h ago
You don't even need a ladder/rod. Just one more unlucky peasant!
generalizations•5h ago
If I were the DM, I'd allow it.....but the players have to roll for each commoner sequentially to see if they can do their part. And the rolls get harder.

If they want to spend 3hrs making increasingly hard rolls as the pole speeds up, more power to 'em.

mey•1h ago
Yup. Each peasant after say the first 4 give me a DC check that gets harder to catch/pass the projectile down the line. If you need to be a 3rd level monk to potentially catch the missile, and not even rethrow the missile unless you get the damage to zero, this isn't getting up to any dangerous speed before hurting someone in the line. At least under my ad-hoc ruling.
bovermyer•5h ago
If I was a GM encountering this from players, I would absolutely allow it, and then the players would discover the consequences.

For one thing, most of the peasants would die. The few remaining would be so horrified that they'd probably attempt to bring down whatever authority figures exist on to the player characters, unless of course the PCs killed them in cold blood. There are consequences for _that_ too.

For another, whatever they used it against - if it survived somehow - would remember that tactic, and might use it against them.

And as usual, the use of overwhelming force (regardless of source) is something that people talk about. Any observers would report what they saw, and that information would spread. Further consequences there, both to the party's reputation and to the number of enemies that have greater resources than the party.

petsfed•3h ago
There's also an opportunity for essentially an Oppenheimer-type NPC to explore it, but then at the end of 2 miles of ladder-brigade, it just falls disappointingly on the ground, and you have a battalion of thoroughly demoralized peasants in a combat zone to contend with.
aitacobell•5h ago
I'm more about a mage hand giving wet willies
kibwen•4h ago
In earlier editions, a similar hack was to line up an arbitrarily long line of chickens (or similarly expendable 1 HP creature) and use a combination of cleaving feats to meat-teleport from one end of the line to the other in a single round.
Loughla•1h ago
My favorite exploit was when a set of players realized the druid could transform into [large animal] and if taken to 0 hp, would revert to their druid form.

They immediately wanted to make a hot air balloon to drop the druid onto groups of monsters in his largest shape.

greesil•4h ago
I was the master of techniques like this playing Warhammer 40K. Hello conversion beamer on a jet bike. That's a nice squad of terminators you have there, blorp. I'm surprised my friends let me play like this.
putzdown•4h ago
I know that folks are just having fun with this, but it embodies one of the things I dislike about D&D, one of the reasons I simply ignore most of the “rules.” At heart a role playing game happens in the imagination of the players. You can play RPGs entirely in those terms, with no real rules and very few numbers, just storytelling and imagination. On the other hand there are of course many tabletop games that do rely on structure, rules, and numbers, but these tend to limit the scope of what may happen in the game by virtue of having limited elements and rules. You cannot earn a trillion coins in Powergrid, there simply isn’t the time or resources. What is so strange about D&D is that it tries somehow to join these two models of gameplay: the subjective/imaginative and the objective/numeric. When it works, it’s fine (though, as I said, I personally tend to find the imaginative, storytelling part for more compelling than the objective, more tabletop-like part). This railgun embodies some sort of weird distortion in the whole affair. No: of course peasants cannot throw a pole however many thousands feet in a matter of seconds. If the rules somehow imply they can, the rules are dumb. Even if you accept the rules, use your imagination: what will happen to peasant hands and heads with an object passing that rapidly along them? What would happen to peasant skin if it tried to pull a pole with the kind of forces we’re talking about? I truly don’t understand how D&D players think. No disrespect: I’m not saying anyone is dumb. I’m saying that I can’t picture how I would be thinking about a game, or rules, or a line of peasants, such that I would consider for a moment the idea that they might propel a pole in railgun fashion. It’s… kinda funny… kinda. But the fact anyone pursues the joke more than two seconds, much less actually attempts this play with real DMs, is unfathomable to me. I don’t understand how you would be trying to merge the domain of rules with the domain of imagination in order to get yourself into this knot. Does that makes sense at all?
noelwelsh•4h ago
Like you, I'm very much in the role playing is story telling camp. I think the difference is people who, like you and I, want to play in the world, and people who want to play with the world. I.e. they are playing a meta game where they play with the rules to "win". This makes no sense to me, because there is no winning when you play in the world. It's the story you tell that is the point. But I can understand their POV because I do play to win in other domains.
rtkwe•3h ago
Every table and group has it's own ideal version of the game and you can play either in D&D. I think a lot of people fall into the play to win because it's simpler and fits the mould of most games people are used to playing so it makes more sense to apply that pattern to role playing games.
disillusionist•3h ago
To me, I see pushing rules boundaries as part and parcel with exploring fantastical worlds. Elves, dwarves, and dragons exist. Those aren't "real". Magic spells that allow you to fly and shoot fire from your finger-tips also exist but also aren't "real". If we're already breaking biology and meta-physics, why assume basic physics works exactly the same way either? For some, I think it is re-capturing the child-like attitude of wonder, excitement, adventure, and asking the question "what if?". This, of course, may be tempered by campaign tone; something that might happen in a DnD campaign but likely not in Call of Cthulu, Kids on Bikes, Monster of the Week, etc
drivingmenuts•4h ago
> One of the major problems would be the absolute destruction caused to those you convinced to line up for this weird tango.

As long as there is an earth-shattering kaboom, I don't see the problem.

That said, if I ever introduced this idea in a game, he would probably introduce me to a tarrasque (for non-DnD people: the tarrasque is pretty damn near invincible and a railgun would probably just piss it off).

rtkwe•4h ago
The problem comes from trying to mix real world physics with game mechanics only in ways that benefit the players and also applying rules where they don't fit [0]. Only the game mechanics allow you to pass it between the peasants so fast and the game already tells you what happens the last peasant throws it and it's a (likely non-proficient) attack with whatever item they're passing with the same range limitations that javelin or improvised weapon has. The item is only on average moving 1900 mph but it's really just being rapidly handed from person to person so the true velocity is a rapid sawtooth as the person moves it to pass it to the next person, enabled by the power of RAW itself to these feats.

[0] This is just an object being passed between creatures not a falling object so the Falling Object rules are irrelevant.

otikik•4h ago
This reminds me of the "Dual Octo-cat Flail", invented by a friend of mine.

A flail is basically a stick with a pointy ball chained to one end. It does one attack per turn.

A dual flail attacks twice (it has two balls).

Now replace each ball by an octopus. And each octopi is holding a cat on each of its 8 tentacles. So when you attack, the cephalopods attack, and that means that 16 angry felines attack. I think at the time they came up with this animals had some sort of guaranteed damage exception in some cases (perhaps in a previous DND version?).

Anyway it was completely OP.

dexwiz•4h ago
How do you explain an octopus holding 8 cats, let alone keeping the octopodes alive for more than a day?
Yizahi•3h ago
Probably there was no need for that, because game evening has ended while everyone was arguing about correct plural name for octopuses :)
petsfed•3h ago
Obviously it's octopoxen

Like the inspiring concept, I think part of the joy of DnD is that it's often an invitation to discussions about irrelevant minutae. Provided the rules-lawyering doesn't take up all the oxygen in the room, it's a fun diversion.

nartho•2h ago
It'd need to be enchanted with "Create Water".
Loughla•1h ago
Every single group I have ever played with, when playing with brand new Players, has had someone try to drown enemies with create water inside their lungs.

It generally devolves into an argument about whether or not human lungs count as an open container, but it always happens.

It's a human consciousness constant. It's amazing.

pavel_lishin•1h ago
A wizard did it.
xg15•4h ago
I hope there were some buttered toasts attached to the cats as well, for additional infinite energy.
Klathmon•4h ago
Our group once badgered our DM at the time into allowing the parties pet goat to deal some minimal amount of damage in combat. Then we backtracked and bought a hundred of them from the local shepherd and had a small goat army for a bit.

Unfortunately there was a flood shortly after and our goat army was lost

tonyarkles•3h ago
My experience with a few fun DMs is that you have to be really careful with the shenanigans. I'm not surprised at all about the flood that took out your goats. I'm impressed with the restraint demonstrated by your DM in fact... one of my old DMs would have almost certainly done something more damaging first; off the top of my head, good chance we would have woken up to discover that the goats had eaten all of our clothing in the middle of the night.
ecshafer•2h ago
Perfect chance for the army of goats to be corrupted by dark magic and become evil goats that are intent on killing the party.
Yizahi•3h ago
If anyone enjoys this kind of foolery, I recommend a Harry Potter x DnD crossover fanfiction: https://www.fanfiction.net/s/8096183/1/Harry-Potter-and-the-...

Main character is a self-aware munchkin mage transported to the HP world and DnD rules apply to him only.

Unfortunately the story is unfinished on the most interesting point, but the finished amount chapters is more than enough :)

pavel_lishin•1h ago
I've also read the HPMOR series (it was ... not something I'd recommend), and started one of the ratfics about D&D world - and bounced off of it quickly.
fitsumbelay•3h ago
extremely disappointed this isn't an instructable
ticulatedspline•3h ago
Other problems aside, wouldn't it be more damage to just use the ready action to have them all attack (2,280d4?)? also wouldn't the projectile inherit the peasant's THAC0 which is probably terrible?
ajkjk•2h ago
I always felt like the best part of tabletop games was telling a good immersive story, which necessarily means that the world have some semblance of realism, which means the peasants would obviously refuse to do this, not to mention fail, and also that no PC would ever try to do it because it's absurdly out-of-character.
throwaway173738•2h ago
“Some of the peasants dutifully stand in line while the majority look bewildered at your request.”
Semaphor•2h ago
This reminds me of Knights of the Dinner Table [0], a 90s D&D Parody cartoon magazine that later spawned its own TTRPG Hackmaster [1] (first with the 4th edition based on licensed D&D 1st ed, 5th ed is fully standalone (and less humorous, I don’t think you can even die during character creation anymore)).

Anyway, the KotDT players would in several comic make use of the mob rules, hire a ton of beggars, and just "mob" the bosses, as those abstracted, simplified rules for mob fights allowing the otherwise useless peasants to fight a boss monster for relatively little money. Same concept as TFA ;)

[0]: https://kenzerco.com/wp-content/uploads/2021/09/Knights-Of-T...

[1]: https://en.wikipedia.org/wiki/HackMaster

dmoy•1h ago
> Falling Object rules for 5e.

Well I haven't kept up with D&D at all since sometime around 3e (maybe?), but I'm glad to hear that falling object rules are still broken as hell

You used to be able to use relatively low level spells that summon e.g. rocks or whatever, up in the air, and have them fall on someone's head for way imbalanced amounts of damage. I don't remember it being 300d6, but still a lot.

zeroq•1h ago
Back in the days we used to troll GMs at conventions with stuff like that.

Can I cast invisibility or cloak? Can I use levitation? And roughly how large rock can I create with a create element earth spell?

Alright, so my character's name is Northrop, and let's bomb some cities.

jvanderbot•57m ago
Imagine for a moment an army of 1000 archers firing longbows at a target. You'd expect 5% of these to hit by rolling 20s, and 5% of those to do critical hits by rolling two 20s. Repeat every 6 seconds for 50+ d8 dmg against any target, no rule twisting required

DnD rules are not useful for things like that.