Not my favorite game of all time, but certainly the one with the biggest impact!
Edit to add: also, huge props to that community for both humbling me and teaching me more than I could've imagined. Went from a dumbass 13 year old saying "ROT13? Isn't that some unbreakable encryption?" In the ShowEQ IRC channel because she couldn't imagine saying she didn't know something, to a competent reverse-engineer. I cannot imagine how insufferable I was haha.
While a great photo, to me it looks like the kids are just doing some kind of school / field trip assignment.
Kind of refreshing compared to all those literally overblown body parts in modern day game graphics.
But not like this.
I was sitting with a friend of mine at a computer café. This was more prevalent at the time, since a capable computer with all the modern games on it was still somewhat pricey.
So my friend starts taking to our side guy, who is playing EQ. Nice fellow.
"Hey guys, I gotta stop playing. Been here 24h straight. If I don't go to work they'll fire me."
My friend and I leave for the night.
My friend comes back to the café one night later. Our buddy is there, in the same seat.
"Shit dude, they fired me. I haven't been able to get up and go to work. This game, man."
"Sorry to hear it, what was your work?"
"I'm an attendant at a computer café."
"WTF, which one? Why didn't you just sit there and play?"
"The one across the street. Because I couldn't stop."
As an aside, and really I am sorry for this tangent, and I have no issue believing any of this, but this comment somehow feels LLM (ChatGPT) generated to me and I can’t put my finger on it, as I like to default to being wrong about such things.
I know it’s an aside but it has become such a big issue on many forums now.
Sorry for the tangent!
As much as I loved EverQuest, it has informed my view that the world is full of addictive substances. And most people probably need a disinterested third party who loves them and helps them manage the addiction. Until they build their own defenses.
I would have been angry at the unfairness, but it was such a unique quirk to see in a game, and I've never seen it replicated anywhere.
The things we do…
26 years later, the nostalgia hits me every so often and I spin up Project Quarm or Project 1999 where it still plays the same, and it’s fun for awhile but I’m not enjoying it as much as I enjoyed the memories.
I enjoy the luxuries afforded by modern games, with three kids and a busy job, I wonder how anyone found the time to play as long as EverQuest required.
mike1o1•2h ago
Going from Qeynos to Freeport, or crossing the ocean on a boat felt absolutely epic and dangerous. It was wonderful, but not something I would want to play today now that I have real life obligations.
ModernMech•1h ago
Last weekend I played a beta game called "Monsters and Memories" that's trying to be an EQ clone, and it's very faithful in that it's carried forward all the terrible parts of EQ.
Just the amount of sitting around waiting that you have to do in EQ that I had forgotten about is incredible. Managing your water and food levels, having to go find your corpse when you die and it taking 5 hours just to get there, pitch black nights so you're forced to walk around with a lantern, camping a spawn with 100 other people trying to get the same items as you to complete the same inane quests, broken quests that you can't even complete to progress the game forward...
And yeah, one weekend was enough. I got real shit to do, I have time for nonsense, but not THAT kind of time.
daeken•1h ago
Tokumei-no-hito•34m ago
wow that's a memory i had lost for many years. thanks
michaelmrose•1h ago
Painful death makes you try hard to avoid it ensuring real stakes.
nkrisc•14m ago
thegrim33•44m ago
In my mind back then, I was in awe of people that even had the knowledge of how to get across certain zones safely. You know it took effort/skill for them to gain that knowledge. You couldn't just look it up.
I've been thinking how you could possibly replicate a similar thing nowadays, but unless the world constantly randomly changes over time, rendering any created guides/maps/etc moot, I think that window has closed.
dmbche•14m ago
jghn•36m ago
I still lament how UO played out. It quickly became apparent that most players binned into one of two categories, and neither category really fit in with the original UO vision. And of course, one of those two categories drove away the customers in the second category. The rest is history.
blueblimp•32m ago
I wonder if there's a game that focuses on that sort of travel experience.
aspenmayer•25m ago
smogcutter•7m ago