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Operators, Not Users and Programmers

https://jyn.dev/operators-not-users-and-programmers/
3•todsacerdoti•7m ago•0 comments

See how your AI chatbot works on Slack or Mircosoft teams

https://www.signalzen.com/
1•kristis•10m ago•0 comments

7-Zip 25.00

https://github.com/ip7z/7zip/releases/tag/25.00
1•pentagrama•13m ago•0 comments

Show HN: SimTool – Terminal UI for iOS Simulator Management

https://github.com/azizuysal/simtool
1•azizuysal•14m ago•0 comments

What a Hacker Stole from Me

https://mynoise.net/blog.php
3•wonger_•16m ago•1 comments

The Right Way to Embed an LLM in a Group Chat

https://blog.tripjam.app/the-right-way-to-embed-an-llm-in-a-group-chat/
3•kenforthewin•23m ago•3 comments

Programming Meets Poetry: Crawling Ganjoor to Visualize Hafez's Words

https://medium.com/@sirwanamini/programming-meets-poetry-crawling-ganjoor-to-visualize-hafezs-words-0a3226a884c7
3•yubblegum•27m ago•0 comments

Harmonagon

http://harmonagon.com
2•downboots•29m ago•0 comments

Reflections on 2 years of CPython's JIT Compiler: The good, the bad, the ugly

https://fidget-spinner.github.io/posts/jit-reflections.html
3•bratao•33m ago•1 comments

Introducing ZFS AnyRaid

https://hexos.com/blog/introducing-zfs-anyraid-sponsored-by-eshtek
6•KyleSanderson•34m ago•2 comments

Bacterial Code

https://twitter.com/karpathy/status/1941616674094170287
3•twapi•36m ago•1 comments

Disdain of Genius Is a Problem for the West

https://www.bloomberg.com/opinion/articles/2025-07-04/progressives-disdain-of-genius-is-a-problem-for-the-west
2•xqcgrek2•39m ago•2 comments

Elon Musk xAi is buying an overseas power plant and shipping it to the U.S.

https://www.tomshardware.com/tech-industry/artificial-intelligence/elon-musk-xai-power-plant-overseas-to-power-1-million-gpus
4•gscott•40m ago•0 comments

How Do You Teach Computer Science in the A.I. Era?

https://www.nytimes.com/2025/06/30/technology/computer-science-education-ai.html
2•bookofjoe•41m ago•1 comments

A New Father's Reflections on the American Dream

https://interconnect.substack.com/p/a-new-fathers-reflections-on-the
2•mountainview•43m ago•0 comments

The 'Space for All' T-Shirt

https://shop.esa.int/products/the-space-for-all-t-shirt
3•doener•45m ago•0 comments

Ask HN: Do you regret not being a Dr, lawyer, or something with advanced degree?

2•AbstractH24•47m ago•2 comments

Show HN: Certimon – Free Telegram bot to monitor SSL certificate expiry

https://certimon.com/
2•boros2me•49m ago•0 comments

A universal interface connecting you to premier AI models

https://tenzorro.com/en/models
2•paulo20223•56m ago•0 comments

Show HN: Recent incident inspired-community log of frauds/scams by individuals

https://www.aretheyblacklisted.com
2•abhinav95•1h ago•0 comments

Synthetic proteins are being built with the help of AI models

https://www.economist.com/science-and-technology/2025/07/02/ai-is-helping-to-design-proteins-from-scratch
2•alexcos•1h ago•1 comments

Show HN: LogDog – Remote Debugging and Mocking for Mobile Apps

https://logdog.app
3•modrena•1h ago•1 comments

What a $500k grants looks like (2022)

https://austinhenley.com/blog/500kgrant.html
4•azhenley•1h ago•0 comments

Elon Musk Forms a New Political Party to Challenge Trump and the Republicans

https://gizmodo.com/elon-musk-forms-a-new-political-party-to-challenge-trump-and-the-republicans-2000624457
16•saubeidl•1h ago•6 comments

Vehicles to be freed from car park after two years

https://www.msn.com/en-us/news/world/vehicles-to-be-freed-from-car-park-after-two-years/ar-AA1DwTun
3•gscott•1h ago•0 comments

Noam Chomsky on ChatGPT, AI, Universal Grammar, Language and Mind (2023)

https://singjupost.com/transcript-noam-chomsky-on-chatgpt-ai-universal-grammar-language-and-mind/
2•lgtx•1h ago•0 comments

Show HN: Created a astrojs website for my dungeon crawler game – just went live

https://quickdungeoncrawler.com/
2•logTom•1h ago•0 comments

Automatically Evaluating AI Coding Assistants with Each Git Commit

https://www.tensorzero.com/blog/automatically-evaluating-ai-coding-assistants-with-each-git-commit/
3•vrm•1h ago•0 comments

WIP Silent Hill decompilation project

https://github.com/Vatuu/silent-hill-decomp
2•retro_guy•1h ago•0 comments

Coding with AI agents using the Breadcrumb Protocol

https://dasith.me/2025/04/02/vibe-coding-breadcrumbs/
3•bluehex•1h ago•0 comments
Open in hackernews

macOS Icon History

https://basicappleguy.com/basicappleblog/macos-icon-history
96•ksec•7h ago

Comments

prymitive•3h ago
I find the 2025 versions to be a nicer looking than pre-2025 variants, so it’s overall an improvement. But I also find the 2014 to be usually a lot better (clearer and more obvious). So incrementally it’s an improvement, but historically still worse.
mrweasel•2h ago
Game Center is probably the only one I can honestly say is worse. Generally speaking most the other examples are iterations done to keep up with design trends, but Game Center have lost meaning after the first iteration. Without context it's impossible to tell what the four bubbles are suppose to be.
hnlmorg•2h ago
> Generally speaking most the other examples are iterations done to keep up with design trends

And that is what I believe to be the crux of the problem. The trends have been regressions rather than improvements.

I have a few theories as to why this happens too but none of them are particularly complimentary towards Apple, et al.

And to be clear, Apple are far from the worst offenders here. Pretty much every company that releases new software or hardware feels the need to change things so it looks “fresh” and people keep buying their stuff. It doesn’t matter if it results in design regressions because by the time people realise they don’t like it, they’ve already bought that shiny new thing.

cyberax•2h ago
"Notes" are now indistinguishable from the "Calendar" at the first glance. "Game Center" is ridiculous, I have no idea what it even symbolizes. "Dictionary" looks more like spell checking settings?

And "Photo Booth" looks like a mouth with a strange tongue sticking out.

ashvardanian•2h ago
Yes, macOS/iOS aesthetics reached their peak around 2013-14. Hardware-wise, the story is similar; the 2012 MacBook Pro was the most marvelous piece of hardware I've ever bought.

I miss that feeling. No part of me would agree that Apple is a more impressive company today than it was 13 years ago, despite its market cap.

rekenaut•2h ago
Perhaps it’s just nostalgia on my part, but I really don’t understand imposing the constraint of making every Mac app look like the rounded iPhone app buttons. To me, it makes it harder at a glance to distinguish one app from another compared to the older designs.
danieldk•2h ago
I started using MacBooks in 2007. The generations from around that time until 2012 or so we're marvelous.

- With some models you could open the battery with a simple handle.

- Some models had a small LED bar that you could check the battery status with, without opening the lid.

- Replaceable RAM and disk. In one Pro I replaced the hard drive with an SSD (almost nobody had an SSD yet) and it would fly. I could open all Creative Suite apps (which were still optimized for spinning rust) in three seconds.

After that started the dark ages. Soldered RAM, soldered SSD, no more MagSafe, only USB-C ports, keyboards that could be destroyed with specs of dust. And the overheating Intel CPUs.

In 2019-2021 there was a rebound. First the scissor keyboard returned, then Apple Silicon, and good amounts of ports again.

It was really hard to be a Mac user ~2016-2020.

JoRyGu•1h ago
Hardware-wise the peak is obviously the M-series. Ditching x86 while simultaneously nearly flawlessly emulating x86 apps via Rosetta - making the transition to ARM64 completely painless - was a landmark achievement.
ezst•32m ago
As a non Apple user, yeah, M series are neat in the sense that the premium you pay goes into barring the competition from accessing the current nodes at TSMC, making Apple look good on benchmarks for 12-18 months or so. Apple used to have something else to offer, a sense of novelty, excitement, taste, and couldn't care less about performance. Apple of today is just Samsung/Gates' Microsoft "look at how big mine is!", with more bucks and even more user-hostile practices.
BeFlatXIII•50m ago
What do you dislike about modern Macbooks compared to 2012?
jug•1h ago
Yes, I like how they're striking a balance between minimalism and skeumorphism. They often try to do more with less. The Photo Booth one is a good example. Away with that camera: Let's focus on the strip from a photo booth (and don't use actual photos because that's too messy at smaller sizes).

It looks like sometimes this approach has led to more details or an entirely different design, and sometimes less details. Almost like a normalization of sorts to better standardize around a level of details and amount of contrast and brightness.

Maskawanian•2h ago
I would assert that iChat evolved into messages. There are a few more icons that could be added in that category.
danillonunes•2h ago
I understand free-shaped icons can sometimes be really bad designed and look really shitty, but one of Apple's distinguished features was their high-quality icons. It was even transmitted to other software companies that target Apple devices. You could tell with high confidence when a software was made specifically for Mac and when it was ported just looking at the icon.

Now everything is this sad rounded cornered square.

ericmay•1h ago
> Now everything is this sad rounded cornered square.

You see this a lot in the absurd “modernist” design of clean lines, sharp edges, and lack of texture and depth across all industries.

Whether that’s your Thuma furniture where the price is high and your marketed to be told that the design is good, but it’s not at all - devoid of meaning and a sense of place, never mind that the quality of the materials are low and have no specific origin, or your run of the mill drone light show where we are fooling ourselves into thinking that drawing pictures of things like the Statue of Liberty (oh after the drones do the ads, brought to you by your local auto dealer) are good and should be appreciated instead of the vibrancy and brilliance of fireworks instead.

Apple has begun to transition this way too. There aren’t any designers working there. Look at the Calculator app as a great example.

They say perfection is not when there is nothing left to add, but when there is nothing left to take away. But there is a point where you take away more and more and more and your left with creations devoid of meaning or purpose.

Once you start seeing this in your day to day life you can’t unsee it. Sorry ahead of time for those who read this comment and become more attune to this phenomenon.

gyomu•14m ago
> Apple has begun to transition this way too. There aren’t any designers working there

This is a dumb “no true Scotsman” argument, there are undoubtedly designers working there by any stretch of the imagination.

The more interesting discussion to have is why the field of software design has come to the point it’s at today, and why many designers think that work like the kind Apple is doing is good design.

derefr•42m ago
My hypothesis is that, at least on VisionOS, some apps are full of — almost cluttered with — 3D objects; and so Apple felt that, for the sake of your eye being easily able to jump to "where the UI is" amongst all that, the user needed to be able to visually differentiate/distinguish action buttons (incl. "buttons that launch apps" — essentially what these app icons are, esp. on the mobile OSes) from those 3D objects. This was achieved by ensuring that action buttons are always button-shaped, rather than allowing them to be arbitrary-object-shaped.

Note that, in this UX-design paradigm, the icon on (in?) a button still can be its own standalone object of arbitrary shape, rather than being forced to be button-shaped itself (see e.g. the Stickies or Game Center icons in TFA.) But that standalone object has to then be "encased" in the "app button" glass (as if encasing something in a puck of pourable resin), to make it visually obvious that this object is functionally a button, rather than just being some random 3D object with its own arbitrary interaction semantics.

Funny enough, this is almost exactly the complement to the problem of visually differentiating action buttons from 2D content. In a 2D UI, you want to make the action buttons more 3D-looking than the 2D stuff around them, to help them stand out. Thus the Windows XP / macOS 9 era of "jelly" buttons with that visually bulge toward the screen — standing proud of the content, affording touch.

But if everything is 3D / stands proud in arbitrary ways, then overlaid actions will stand out better if they're less 3D — making it clear that they're sitting "on the HUD" rather than "in the world." Such objects can be literal 2D — or you can get fancy and choose some unusual middle-ground, like the sort of 2.5D papercut-diorama look that "liquid glass" achieves.

alberth•2h ago
I find the 2025+ icon style difficult to discern.

Something about the lower contrast and fuzzier/blurs - makes the icons too muted for my liking.

ryandrake•1h ago
Not just muted--I look at them and I genuinely feel like my vision is getting worse. I have this giant, beautiful high DPI display, but the icons don't look sharp anymore--they look like someone downsampled then upsampled them with a gaussian blur. Very weird choice for a company that used to pride themselves on the "retina" resolution of their display technology.

I feel like peak Apple icon design was around 2014, where they were high-resolution and clearly depicted what the application was. Since then, they are all moving towards these indistinct, abstract hieroglyphics.

nntwozz•2h ago
Nice, but quite the short list (iTunes, Safari would be nice).

A lot of experimentation went on with the iTunes icon in particular (and iTunes in general). It was the UI playground for new ideas before they would release in the next OS version.

https://www.versionmuseum.com/history-of/itunes-app

As you can see the icon changed multiple times even within the same year or same OS version.

phillco•1h ago
Most people think of the brushed metal, but I've always liked the iTunes 10 dalliance with vertical window controls as a good example of this.
fainpul•1h ago
macOS has a history of app icons which are highly detailed and almost photo-realistic. I think this trend started with OS X and the skeuomorphism hype. In my opinion, this is exactly the opposite of what a good icon should be like (reduced, stylized, simplified to the extreme).

Some bad examples you can see in the latest version of macOS:

- Xcode (photorealistic hammer)

- TextEdit (photorealistic pen)

- Automator (rendered robot)

- System Settings (gearwheels with tiny details)

- Preview (literally a photo, with a photorealistic "loupe" in front)

- Trash bin in the dock (photorealistic bin)

gffrd•1h ago
Squint/blur your eyes as you skim the list of icons. Think of this as an approximation of peripheral / partial vision. Some new icons fare well, other are a muddy mess.

The glass metaphor seems inconsistently used in iconography, and semi-transparent gears are just plain silly, even if it’s in keeping with the aesthetic standard.

burnt-resistor•1h ago
I miss the Finder plugsins pre-SIP that overrode built-in and added custom icons for special folders not based on resource forks.
joshdavham•1h ago
It's interesting how each of these icons looked new to us at one point. Now most of these icons seem quite old-looking.
dsego•38m ago
At least the system preferences icon has improved, the 2020 one looks like it's AI generated.
pavlov•13m ago
Honestly the 2001 one looks the best. It’s clean and obvious with no fussy gear detail.

But designers don’t get paid to keep things the same.

rhet0rica•38m ago
Tragically missing the NeXT and Rhapsody versions that preceded many of these programs. Rhapsody DR2 has its own Stickies icon that got skipped, along with the checkmark-monitor Preferences from NeXTSTEP 4.0PR1 Mecca.

I have a big dump of 48x48 NeXT icons here if anyone craves them: http://rhetori.ca/next/

(but holy shit you better not tell ClaudeBot about it or i'll scream)

russellbeattie•32m ago
The evolution of the App Store icon from drawing utensils (pencil, brush and ruler) to transparent popsicle sticks is definitely the most interesting. Ask someone today what the A icon represents, and they would probably have no idea, or think something like building blocks.

Game Center is definitely the worst. The bubbles have never represented anything remotely intelligible. Multi-colored blobs equals games? If you say so, Apple.