We try to make it as easy and user friendly as possible to use our plugin, so feel free to create an issue on our GitHub if you have any inconveniences - and we will try to improve it!
So why might this interest you:
- Written in Rust with llama.cpp bindings and optional GPU back-ends (Vulkan / Metal) for fast inference.
- Drop-in nodes / components: add a model asset and a chat or embedding node and get a working prototype almost instantly.
- Tool calling – register C#/GDScript methods and let the model invoke them at runtime.
- Grammar-constrained output – force output to be valid JSON or custom grammar.
- Automatic context shifting & streaming – handles long dialogues by shifting the context and streams tokens.
- Embeddings API – similarity search and comparisons.
- Cross-platform binaries for Windows, Linux, macOS.
- Permissive EUPL-1.2 licence (free for commercial games, only plugin forks must remain open).
Quick start
- GitHub repo & docs: https://github.com/nobodywho-ooo/nobodywho
- Unity & Godot packages in the releases section (Asset Store submission for tool calling in Unity is still pending).
We built NobodyWho to enable richer, privacy-friendly AI gameplay without server bills. Feedback, issues, and PRs are welcome and if it helps your project, a star makes discovery easier.
Cheers!
— NobodyWho team