frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Show HN: A longitudinal health record built from fragmented medical data

https://myaether.live
1•takmak007•1m ago•0 comments

CoreWeave's $30B Bet on GPU Market Infrastructure

https://davefriedman.substack.com/p/coreweaves-30-billion-bet-on-gpu
1•gmays•12m ago•0 comments

Creating and Hosting a Static Website on Cloudflare for Free

https://benjaminsmallwood.com/blog/creating-and-hosting-a-static-website-on-cloudflare-for-free/
1•bensmallwood•17m ago•1 comments

"The Stanford scam proves America is becoming a nation of grifters"

https://www.thetimes.com/us/news-today/article/students-stanford-grifters-ivy-league-w2g5z768z
1•cwwc•22m ago•0 comments

Elon Musk on Space GPUs, AI, Optimus, and His Manufacturing Method

https://cheekypint.substack.com/p/elon-musk-on-space-gpus-ai-optimus
2•simonebrunozzi•30m ago•0 comments

X (Twitter) is back with a new X API Pay-Per-Use model

https://developer.x.com/
2•eeko_systems•37m ago•0 comments

Zlob.h 100% POSIX and glibc compatible globbing lib that is faste and better

https://github.com/dmtrKovalenko/zlob
2•neogoose•40m ago•1 comments

Show HN: Deterministic signal triangulation using a fixed .72% variance constant

https://github.com/mabrucker85-prog/Project_Lance_Core
2•mav5431•41m ago•1 comments

Scientists Discover Levitating Time Crystals You Can Hold, Defy Newton’s 3rd Law

https://phys.org/news/2026-02-scientists-levitating-crystals.html
3•sizzle•41m ago•0 comments

When Michelangelo Met Titian

https://www.wsj.com/arts-culture/books/michelangelo-titian-review-the-renaissances-odd-couple-e34...
1•keiferski•42m ago•0 comments

Solving NYT Pips with DLX

https://github.com/DonoG/NYTPips4Processing
1•impossiblecode•43m ago•1 comments

Baldur's Gate to be turned into TV series – without the game's developers

https://www.bbc.com/news/articles/c24g457y534o
2•vunderba•43m ago•0 comments

Interview with 'Just use a VPS' bro (OpenClaw version) [video]

https://www.youtube.com/watch?v=40SnEd1RWUU
1•dangtony98•48m ago•0 comments

EchoJEPA: Latent Predictive Foundation Model for Echocardiography

https://github.com/bowang-lab/EchoJEPA
1•euvin•56m ago•0 comments

Disablling Go Telemetry

https://go.dev/doc/telemetry
1•1vuio0pswjnm7•58m ago•0 comments

Effective Nihilism

https://www.effectivenihilism.org/
1•abetusk•1h ago•1 comments

The UK government didn't want you to see this report on ecosystem collapse

https://www.theguardian.com/commentisfree/2026/jan/27/uk-government-report-ecosystem-collapse-foi...
4•pabs3•1h ago•0 comments

No 10 blocks report on impact of rainforest collapse on food prices

https://www.thetimes.com/uk/environment/article/no-10-blocks-report-on-impact-of-rainforest-colla...
2•pabs3•1h ago•0 comments

Seedance 2.0 Is Coming

https://seedance-2.app/
1•Jenny249•1h ago•0 comments

Show HN: Fitspire – a simple 5-minute workout app for busy people (iOS)

https://apps.apple.com/us/app/fitspire-5-minute-workout/id6758784938
1•devavinoth12•1h ago•0 comments

Dexterous robotic hands: 2009 – 2014 – 2025

https://old.reddit.com/r/robotics/comments/1qp7z15/dexterous_robotic_hands_2009_2014_2025/
1•gmays•1h ago•0 comments

Interop 2025: A Year of Convergence

https://webkit.org/blog/17808/interop-2025-review/
1•ksec•1h ago•1 comments

JobArena – Human Intuition vs. Artificial Intelligence

https://www.jobarena.ai/
1•84634E1A607A•1h ago•0 comments

Concept Artists Say Generative AI References Only Make Their Jobs Harder

https://thisweekinvideogames.com/feature/concept-artists-in-games-say-generative-ai-references-on...
1•KittenInABox•1h ago•0 comments

Show HN: PaySentry – Open-source control plane for AI agent payments

https://github.com/mkmkkkkk/paysentry
2•mkyang•1h ago•0 comments

Show HN: Moli P2P – An ephemeral, serverless image gallery (Rust and WebRTC)

https://moli-green.is/
2•ShinyaKoyano•1h ago•1 comments

The Crumbling Workflow Moat: Aggregation Theory's Final Chapter

https://twitter.com/nicbstme/status/2019149771706102022
1•SubiculumCode•1h ago•0 comments

Pax Historia – User and AI powered gaming platform

https://www.ycombinator.com/launches/PMu-pax-historia-user-ai-powered-gaming-platform
2•Osiris30•1h ago•0 comments

Show HN: I built a RAG engine to search Singaporean laws

https://github.com/adityaprasad-sudo/Explore-Singapore
3•ambitious_potat•1h ago•4 comments

Scams, Fraud, and Fake Apps: How to Protect Your Money in a Mobile-First Economy

https://blog.afrowallet.co/en_GB/tiers-app/scams-fraud-and-fake-apps-in-africa
1•jonatask•1h ago•0 comments
Open in hackernews

Replicube: 3D shader puzzle game, online demo

https://replicube.xyz/staging/
175•inktype•7mo ago

Comments

inktype•7mo ago
Note the "What is Replicube?" and "Introductory Puzzles" button on the bottom, which might be easy to miss.
rickcarlino•6mo ago
Had hours of fun playing this with my son (steam version). Great work.
creativenolo•6mo ago
Hard to use on a mobile with the keyboard popping over the text editor, but looks like lots of fun. Wish there was a mobile app version.
epiccoleman•6mo ago
Man, that's a fantastic way of making me interested in the game. I'd heard of it before, but up until seeing this I figured I'd have to spend money and hop onto my PC (where I play games, as opposed to my work laptop) to check it out.

Now, 15 minutes after clicking the link, I've tried the game out, had a fun time, and ... just might have to buy it.

I'm impressed that this sort of thing was possible with Godot too. Very cool.

bovermyer•6mo ago
OK this is really cool. I'll pick it up on Steam.
flipnotyk•6mo ago
Very fun! Not sure if it's a me issue, but the music kept getting static-y in the browser version for me. Maybe something to look into.
yardshop•6mo ago
Same for me, when the code is not correct, the music is much slower and very crackly. Once the code gives the correct solution, the music speeds up and the crackles go away.

Also agreed, very fun!

popcar2•6mo ago
It's an issue with Godot on the web unfortunately, when you're dropping frames the audio starts clipping and crackling. Judging by the other comment, the lua integration must be doing some heavy work.
yardshop•6mo ago
I found that if I remove the number lines or position the display straight on to an axis, that the crackling drops considerably.
bstsb•6mo ago
related discussion:

Replicube: A puzzle game about writing code to create shapes (https://news.ycombinator.com/item?id=43979916)

bryan0•6mo ago
I think today's answer is actually incorrect. Or at least the reference animation has a hitch where it shows all red for frames 12 and 13. if it shows 2 purples for frame 13 then the animation is smoother and actually the math is much simpler.
granularity•6mo ago
Nice!

On the leaderboard I'd like to see code size vs cycles in a 2D plot with the Pareto front highlighted.

sleepybrett•6mo ago
doesn't work in firefox. no thanks.
gryn•6mo ago
it does work in firefox. I've had no issues.
JoshTriplett•6mo ago
Likewise, works fine here.
sleepybrett•6mo ago
odd potentially some form of blocker on my side then.
strontian•6mo ago
i love this so much <3
slippy•6mo ago
Did anyone else solve the puzzle after finding a bug in today's puzzle where on step 13 the circle you were trying to match didn't change, but should have?

Oh, nevermind, it appears others noticed this bug, too!

tantalor•6mo ago
This runs horribly in Chrome. Every other keypress is dropped and the music is super glitchy.
neuroelectron•6mo ago
Runs great on Brave on my iPad mini. It doesn't even have an M-chip.
skeptrune•6mo ago
Brave is quickly becoming the browser that just works.
xerox13ster•6mo ago
That's been Vivaldi. Brave is the browser that just markets itself. If it "just worked" it wouldn't need crypto bs to lock you in and convince you it's "working".

I've been getting all my ads blocked just fine with Vivaldi without inflating a shitcoin since before Brave had gourd smeared on its forehead.

neuroelectron•6mo ago
That's true but it's trivial to turn off. Their handling of youtube ads and other custom de-enshitifications, and you don't even have to pay for it except your data leaks just to them, if you opt in.
vivzkestrel•6mo ago
it would be absolutely amazing if we could have a puzzle very much like this that shows how to write a 3d FPS game in webGL. going absolutely step by step by showing how cameras work, then showing how a character is added , then showing how collision works, then showing how models can be swapped. imagine what an insane learning series that ll be
woolion•6mo ago
The developers are also behind JellyCar Worlds, which I found to be a wonderfully creative physics based "platforming" (there's a twist!) challenges/puzzles. It's ton of fun to play with a kid, yet there's a lot of really complex setups to really challenge yourself if you want to. A real gem!
WhereIsTheTruth•6mo ago
The developer, Walaber is a solo indie dev
tda•6mo ago
I finished it with a code size of 118, 19.82 cycles per voxel. Don't feel like making an account, but how does that compare?
mayoff•6mo ago
I golfed mine down to 15.623 cycles / voxel.

    d2 = x^2+y^2
    -- 6 / pi = 1.909859317102744
    angle = 6 + 1.909859317102744 * atan(x, y)
    
    if z ~= 0 or d2 > 20 then return EMPTY end
    if d2 < 11 then return GREEN end
    if angle > t then return PURPLE end
    -- ugly special case because reference isn't smooth at 13
    if t == 13 or angle + 12 > t then return RED end
    return PURPLE