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Moltbook isn't real but it can still hurt you

https://12gramsofcarbon.com/p/tech-things-moltbook-isnt-real-but
1•theahura•1m ago•0 comments

Take Back the Em Dash–and Your Voice

https://spin.atomicobject.com/take-back-em-dash/
1•ingve•2m ago•0 comments

Show HN: 289x speedup over MLP using Spectral Graphs

https://zenodo.org/login/?next=%2Fme%2Fuploads%3Fq%3D%26f%3Dshared_with_me%25253Afalse%26l%3Dlist...
1•andrespi•3m ago•0 comments

Teaching Mathematics

https://www.karlin.mff.cuni.cz/~spurny/doc/articles/arnold.htm
1•samuel246•5m ago•0 comments

3D Printed Microfluidic Multiplexing [video]

https://www.youtube.com/watch?v=VZ2ZcOzLnGg
2•downboots•5m ago•0 comments

Abstractions Are in the Eye of the Beholder

https://software.rajivprab.com/2019/08/29/abstractions-are-in-the-eye-of-the-beholder/
2•whack•6m ago•0 comments

Show HN: Routed Attention – 75-99% savings by routing between O(N) and O(N²)

https://zenodo.org/records/18518956
1•MikeBee•6m ago•0 comments

We didn't ask for this internet – Ezra Klein show [video]

https://www.youtube.com/shorts/ve02F0gyfjY
1•softwaredoug•7m ago•0 comments

The Real AI Talent War Is for Plumbers and Electricians

https://www.wired.com/story/why-there-arent-enough-electricians-and-plumbers-to-build-ai-data-cen...
2•geox•10m ago•0 comments

Show HN: MimiClaw, OpenClaw(Clawdbot)on $5 Chips

https://github.com/memovai/mimiclaw
1•ssslvky1•10m ago•0 comments

I Maintain My Blog in the Age of Agents

https://www.jerpint.io/blog/2026-02-07-how-i-maintain-my-blog-in-the-age-of-agents/
2•jerpint•10m ago•0 comments

The Fall of the Nerds

https://www.noahpinion.blog/p/the-fall-of-the-nerds
1•otoolep•12m ago•0 comments

I'm 15 and built a free tool for reading Greek/Latin texts. Would love feedback

https://the-lexicon-project.netlify.app/
2•breadwithjam•15m ago•1 comments

How close is AI to taking my job?

https://epoch.ai/gradient-updates/how-close-is-ai-to-taking-my-job
1•cjbarber•15m ago•0 comments

You are the reason I am not reviewing this PR

https://github.com/NixOS/nixpkgs/pull/479442
2•midzer•17m ago•1 comments

Show HN: FamilyMemories.video – Turn static old photos into 5s AI videos

https://familymemories.video
1•tareq_•18m ago•0 comments

How Meta Made Linux a Planet-Scale Load Balancer

https://softwarefrontier.substack.com/p/how-meta-turned-the-linux-kernel
1•CortexFlow•18m ago•0 comments

A Turing Test for AI Coding

https://t-cadet.github.io/programming-wisdom/#2026-02-06-a-turing-test-for-ai-coding
2•phi-system•19m ago•0 comments

How to Identify and Eliminate Unused AWS Resources

https://medium.com/@vkelk/how-to-identify-and-eliminate-unused-aws-resources-b0e2040b4de8
3•vkelk•19m ago•0 comments

A2CDVI – HDMI output from from the Apple IIc's digital video output connector

https://github.com/MrTechGadget/A2C_DVI_SMD
2•mmoogle•20m ago•0 comments

CLI for Common Playwright Actions

https://github.com/microsoft/playwright-cli
3•saikatsg•21m ago•0 comments

Would you use an e-commerce platform that shares transaction fees with users?

https://moondala.one/
1•HamoodBahzar•23m ago•1 comments

Show HN: SafeClaw – a way to manage multiple Claude Code instances in containers

https://github.com/ykdojo/safeclaw
3•ykdojo•26m ago•0 comments

The Future of the Global Open-Source AI Ecosystem: From DeepSeek to AI+

https://huggingface.co/blog/huggingface/one-year-since-the-deepseek-moment-blog-3
3•gmays•26m ago•0 comments

The Evolution of the Interface

https://www.asktog.com/columns/038MacUITrends.html
2•dhruv3006•28m ago•1 comments

Azure: Virtual network routing appliance overview

https://learn.microsoft.com/en-us/azure/virtual-network/virtual-network-routing-appliance-overview
3•mariuz•28m ago•0 comments

Seedance2 – multi-shot AI video generation

https://www.genstory.app/story-template/seedance2-ai-story-generator
2•RyanMu•32m ago•1 comments

Πfs – The Data-Free Filesystem

https://github.com/philipl/pifs
2•ravenical•35m ago•0 comments

Go-busybox: A sandboxable port of busybox for AI agents

https://github.com/rcarmo/go-busybox
3•rcarmo•36m ago•0 comments

Quantization-Aware Distillation for NVFP4 Inference Accuracy Recovery [pdf]

https://research.nvidia.com/labs/nemotron/files/NVFP4-QAD-Report.pdf
2•gmays•37m ago•0 comments
Open in hackernews

Replicube: 3D shader puzzle game, online demo

https://replicube.xyz/staging/
175•inktype•7mo ago

Comments

inktype•7mo ago
Note the "What is Replicube?" and "Introductory Puzzles" button on the bottom, which might be easy to miss.
rickcarlino•6mo ago
Had hours of fun playing this with my son (steam version). Great work.
creativenolo•6mo ago
Hard to use on a mobile with the keyboard popping over the text editor, but looks like lots of fun. Wish there was a mobile app version.
epiccoleman•6mo ago
Man, that's a fantastic way of making me interested in the game. I'd heard of it before, but up until seeing this I figured I'd have to spend money and hop onto my PC (where I play games, as opposed to my work laptop) to check it out.

Now, 15 minutes after clicking the link, I've tried the game out, had a fun time, and ... just might have to buy it.

I'm impressed that this sort of thing was possible with Godot too. Very cool.

bovermyer•6mo ago
OK this is really cool. I'll pick it up on Steam.
flipnotyk•6mo ago
Very fun! Not sure if it's a me issue, but the music kept getting static-y in the browser version for me. Maybe something to look into.
yardshop•6mo ago
Same for me, when the code is not correct, the music is much slower and very crackly. Once the code gives the correct solution, the music speeds up and the crackles go away.

Also agreed, very fun!

popcar2•6mo ago
It's an issue with Godot on the web unfortunately, when you're dropping frames the audio starts clipping and crackling. Judging by the other comment, the lua integration must be doing some heavy work.
yardshop•6mo ago
I found that if I remove the number lines or position the display straight on to an axis, that the crackling drops considerably.
bstsb•6mo ago
related discussion:

Replicube: A puzzle game about writing code to create shapes (https://news.ycombinator.com/item?id=43979916)

bryan0•6mo ago
I think today's answer is actually incorrect. Or at least the reference animation has a hitch where it shows all red for frames 12 and 13. if it shows 2 purples for frame 13 then the animation is smoother and actually the math is much simpler.
granularity•6mo ago
Nice!

On the leaderboard I'd like to see code size vs cycles in a 2D plot with the Pareto front highlighted.

sleepybrett•6mo ago
doesn't work in firefox. no thanks.
gryn•6mo ago
it does work in firefox. I've had no issues.
JoshTriplett•6mo ago
Likewise, works fine here.
sleepybrett•6mo ago
odd potentially some form of blocker on my side then.
strontian•6mo ago
i love this so much <3
slippy•6mo ago
Did anyone else solve the puzzle after finding a bug in today's puzzle where on step 13 the circle you were trying to match didn't change, but should have?

Oh, nevermind, it appears others noticed this bug, too!

tantalor•6mo ago
This runs horribly in Chrome. Every other keypress is dropped and the music is super glitchy.
neuroelectron•6mo ago
Runs great on Brave on my iPad mini. It doesn't even have an M-chip.
skeptrune•6mo ago
Brave is quickly becoming the browser that just works.
xerox13ster•6mo ago
That's been Vivaldi. Brave is the browser that just markets itself. If it "just worked" it wouldn't need crypto bs to lock you in and convince you it's "working".

I've been getting all my ads blocked just fine with Vivaldi without inflating a shitcoin since before Brave had gourd smeared on its forehead.

neuroelectron•6mo ago
That's true but it's trivial to turn off. Their handling of youtube ads and other custom de-enshitifications, and you don't even have to pay for it except your data leaks just to them, if you opt in.
vivzkestrel•6mo ago
it would be absolutely amazing if we could have a puzzle very much like this that shows how to write a 3d FPS game in webGL. going absolutely step by step by showing how cameras work, then showing how a character is added , then showing how collision works, then showing how models can be swapped. imagine what an insane learning series that ll be
woolion•6mo ago
The developers are also behind JellyCar Worlds, which I found to be a wonderfully creative physics based "platforming" (there's a twist!) challenges/puzzles. It's ton of fun to play with a kid, yet there's a lot of really complex setups to really challenge yourself if you want to. A real gem!
WhereIsTheTruth•6mo ago
The developer, Walaber is a solo indie dev
tda•6mo ago
I finished it with a code size of 118, 19.82 cycles per voxel. Don't feel like making an account, but how does that compare?
mayoff•6mo ago
I golfed mine down to 15.623 cycles / voxel.

    d2 = x^2+y^2
    -- 6 / pi = 1.909859317102744
    angle = 6 + 1.909859317102744 * atan(x, y)
    
    if z ~= 0 or d2 > 20 then return EMPTY end
    if d2 < 11 then return GREEN end
    if angle > t then return PURPLE end
    -- ugly special case because reference isn't smooth at 13
    if t == 13 or angle + 12 > t then return RED end
    return PURPLE