Also, perhaps my skills are lacking, but the game essentially becomes impossible after the columns become 6 blocks wide — the fraction of open (i.e. fully breakable) rows becomes small enough that open rows between adjacent columns are often further apart vertically than the ship can travel, given its speed and the game's horizontal scroll rate. I like the sibling commenter's suggestion of pseudorandomly carving navigable paths between columns, as opposed to the current method of having a uniform 80% probability that an individual tile is breakable.
It certainly makes a game like this more difficult, but I wonder if it's really a bad thing?
You can just download Vim plugin on the code editor you're already using and play with it 10 minutes a day. It would work like MAGIC.
OTOH maybe that's the point... still amazing!
Also I had some problem distinguishing V and U, I don't if it is my problem or not but I'd recommend changing the font a bit.
dorianmariecom•6mo ago