Wow, and that ruler on the right side, even with the sound.
One of the nicest pages I have been on.
And the landing page... https://www.makingsoftware.com/
It just keeps on giving.
I read something interesting recent but I'm not sure if it's true or not. That as you age your integration frame rate decreases.
So yes, any image was extremely ephemeral at the time.
PS: Apparently it’s called a Noddy, it’s a video camera controlled by a servomotor to pan and tilt (or 'nod', hence the name Noddy): https://en.wikipedia.org/wiki/Noddy_(camera)
The problem in that video is that the exact location the beam is hitting is momentarily very bright, so they calibrated the exposure to that and everything else looks really dark.
[0] https://blurbusters.com/wp-content/uploads/2018/01/crt-phosp...
[1] https://www.researchgate.net/figure/Phosphor-persistence-of-...
[2] https://www.researchgate.net/figure/Stimulus-succession-on-C...
https://i.sstatic.net/5K61i.png
The brightly-lit band is the part of the frame scanned by the beam while the shutter was open. The part above is the afterimage, which, while not as bright, is definitely there.
Genuine question: why do you think CRTs are better?
In a sense, all vision is.
[0] https://antiqueradio.org/art/RCACTC-11ConvergBoardNewRC.jpg
The exact sizes, shapes, and positions of the pigment dot triples (and/or the mask holes) are presumably chosen so that this holds even away from the main axis. Also, the shape of the deflecting field is probably tuned to keep the rays as well-focused as possible. Similarly to how photographic lenses are carefully designed to minimize aberrations and softness even far from the optical axis.
(*) Simplifying a bit by assuming that the beam gets deflected immediately as it leaves the gun, which is of course inaccurate.
As a result monochrome terminal text has this surprising sharpness to it.(surprising if you are used to color displays). But the real visual treat are the long persistence phosphor radar scopes.
Color composite video, as far as I understand, does have a limit to the horizontal resolution because in all three standards the color information is encoded as a high-frequency signal added to the main (luminance) one, so that frequency is your upper limit on how quickly the luminance can change.
S-video, VGA, and component should, in theory, allow infinite horizontal resolution and color.
What is astonishing about LCDs? I don't mean to diminish the difficulty of scaling up the process, but if you think of early LCD displays they don't seem farfetched to be shipped to consumers.
It's all engineering but it's surprisingly hard to move things from the lab to manufacturing at scale. Years and years and lots of problem solving. Some efforts/approaches fail and you never hear of them.
The first LCD products I remember were things like 7 segment digital watches and calculators where the LCD was passive and the "pixels" were large. I am not super familiar with how that went from lab to consumer product but I imagine even there it was non-trivial.
It took a long time to progress to modern LCD displays. It took years to get from small black and white displays, to small color, to larger and larger displays. Productizing this stuff includes building machines, factories, ASICs, and figuring out a lot of technology as you go along.
Some interesting history here: https://www.varjukass.ee/Kooli_asjad/Ylikool/telekom/displei...
A few decades ago I worked on a huge machine that made LCD color filters.
Phosphorescent blue OLEDs should reduce current OLED display energy usage by 20-30%. But it still seems to be way off for phones and mass usage.
But OLEDs just have too many advantages where it actually matters. Much lower power consumption, physically more compact (no need for backlight layers), etc.
A CRT - to name one - is a device whose actual understanding will challenge people in profound ways. To ask “how does a screen even work?” and to begin to answer this question will require a bit more than a summary form of “thing goes from point A to point B”. The history of this discovery is a stack of books and in and of itself is fascinating - the experiments and expectations and failures and theories as to why and how. I suppose I just expect more of the site. The illustrations are nice. Oh and my moniker is just a coincidence.
> How do you make the illustrations?
> By hand, in Figma. There's no secret - it's as complicated as it look
Each individual pixel is driven by a transistor and capacitor that actively maintain the pixel state? Insane manufacturing magic.
Dead pixels used to be a big problem with LCD displays. Haven’t thought about that in at least twenty years.
Even "digital RGB" isn't digital in terms of the CRT. It's only "digital" because each color channel has a nominal on and off voltage, with no in-between (outside of the separate intensity pin). However, the electron gun still has a rise and fall time that is not instant.
Displays didn't truly become digital for the masses until the LCD era, with DVI and HDMI signals. Even analog HD CRTs could accept these digital signals and display them.
I was thrilled when my computer let me choose a resolution of 848x480, and it worked perfectly.
Back in those days, the web was usable at that resolution.
Even apart from that, a lot of laptops still have 1280x800 as the default resolution, and that's only double the width of 640x480. Honestly, I'd actually be more worried about OS and browser chrome eating up the space than websites themselves being unusable.
Try browsing on your phone in landscape mode.
I believe that their point wasn't that "the web" has intrinsically changed, it was that too many sites are not well designed in this respect.
edit: they actually replied just before me and it seems that wasn't their point, but it would be my point (though I personally don't care about being able to use such a low resolution).
p44v9n•5h ago