1. Ads disrupting immersive gameplay, leading to poor retention and user feedback
2. Low in-app purchase conversion rates that only capture a small portion of users
3. Subscription models that are hard to scale globally and may cause user churn A fellow developer recommended PacketSDK to me: [https://www.packetsdk.com/?utm-source=PjPm64ou] It's a free monetization tool that pays based on user active time — no ads, no disruption to the user experience. Sounds perfect for apps that focus on user engagement and retention.
Anyone here thinking of giving it a try? Want to test it together?
_wire_•2d ago
ksaj•2d ago
People accuse Trump of manipulating the market right now. There is no reason people can't take advantage of it. He puts everyone in a tight bind... buy. Because then he changes his mind and the stocks he nearly damaged spring back to life and you make some money along with his cronies.
That sounds a bit simple on its own. But pay attention to what happened each time he did it. The first time was a surprise. The second time came with an alert. Now we're in the middle of his third manipulation this year. When we get close to the tariff deadline, he'll backtrack again, and bang, money is made. If not, hold, because it will when he finally does move.
(Having said that, buying copper is a bad idea right now, since he just moved and made that spike very recently)
So spend a month or three of bad habit money on the market, and let it grow. Turn that into a habit. It won't help you immediately, but it sure will later.