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155M US land parcel boundaries

https://www.kaggle.com/datasets/landrecordsus/us-parcel-layer
2•tjwebbnorfolk•4m ago•0 comments

Private Inference

https://confer.to/blog/2026/01/private-inference/
1•jbegley•7m ago•0 comments

Font Rendering from First Principles

https://mccloskeybr.com/articles/font_rendering.html
1•krapp•11m ago•0 comments

Show HN: Seedance 2.0 AI video generator for creators and ecommerce

https://seedance-2.net
1•dallen97•15m ago•0 comments

Wally: A fun, reliable voice assistant in the shape of a penguin

https://github.com/JLW-7/Wally
1•PaulHoule•16m ago•0 comments

Rewriting Pycparser with the Help of an LLM

https://eli.thegreenplace.net/2026/rewriting-pycparser-with-the-help-of-an-llm/
1•y1n0•18m ago•0 comments

Lobsters Vibecoding Challenge

https://gist.github.com/MostAwesomeDude/bb8cbfd005a33f5dd262d1f20a63a693
1•tolerance•18m ago•0 comments

E-Commerce vs. Social Commerce

https://moondala.one/
1•HamoodBahzar•18m ago•1 comments

Avoiding Modern C++ – Anton Mikhailov [video]

https://www.youtube.com/watch?v=ShSGHb65f3M
2•linkdd•20m ago•0 comments

Show HN: AegisMind–AI system with 12 brain regions modeled on human neuroscience

https://www.aegismind.app
2•aegismind_app•24m ago•1 comments

Zig – Package Management Workflow Enhancements

https://ziglang.org/devlog/2026/#2026-02-06
1•Retro_Dev•25m ago•0 comments

AI-powered text correction for macOS

https://taipo.app/
1•neuling•29m ago•1 comments

AppSecMaster – Learn Application Security with hands on challenges

https://www.appsecmaster.net/en
1•aqeisi•30m ago•1 comments

Fibonacci Number Certificates

https://www.johndcook.com/blog/2026/02/05/fibonacci-certificate/
1•y1n0•31m ago•0 comments

AI Overviews are killing the web search, and there's nothing we can do about it

https://www.neowin.net/editorials/ai-overviews-are-killing-the-web-search-and-theres-nothing-we-c...
3•bundie•36m ago•1 comments

City skylines need an upgrade in the face of climate stress

https://theconversation.com/city-skylines-need-an-upgrade-in-the-face-of-climate-stress-267763
3•gnabgib•37m ago•0 comments

1979: The Model World of Robert Symes [video]

https://www.youtube.com/watch?v=HmDxmxhrGDc
1•xqcgrek2•42m ago•0 comments

Satellites Have a Lot of Room

https://www.johndcook.com/blog/2026/02/02/satellites-have-a-lot-of-room/
2•y1n0•42m ago•0 comments

1980s Farm Crisis

https://en.wikipedia.org/wiki/1980s_farm_crisis
4•calebhwin•43m ago•1 comments

Show HN: FSID - Identifier for files and directories (like ISBN for Books)

https://github.com/skorotkiewicz/fsid
1•modinfo•48m ago•0 comments

Show HN: Holy Grail: Open-Source Autonomous Development Agent

https://github.com/dakotalock/holygrailopensource
1•Moriarty2026•55m ago•1 comments

Show HN: Minecraft Creeper meets 90s Tamagotchi

https://github.com/danielbrendel/krepagotchi-game
1•foxiel•1h ago•1 comments

Show HN: Termiteam – Control center for multiple AI agent terminals

https://github.com/NetanelBaruch/termiteam
1•Netanelbaruch•1h ago•0 comments

The only U.S. particle collider shuts down

https://www.sciencenews.org/article/particle-collider-shuts-down-brookhaven
2•rolph•1h ago•1 comments

Ask HN: Why do purchased B2B email lists still have such poor deliverability?

1•solarisos•1h ago•3 comments

Show HN: Remotion directory (videos and prompts)

https://www.remotion.directory/
1•rokbenko•1h ago•0 comments

Portable C Compiler

https://en.wikipedia.org/wiki/Portable_C_Compiler
2•guerrilla•1h ago•0 comments

Show HN: Kokki – A "Dual-Core" System Prompt to Reduce LLM Hallucinations

1•Ginsabo•1h ago•0 comments

Software Engineering Transformation 2026

https://mfranc.com/blog/ai-2026/
1•michal-franc•1h ago•0 comments

Microsoft purges Win11 printer drivers, devices on borrowed time

https://www.tomshardware.com/peripherals/printers/microsoft-stops-distrubitng-legacy-v3-and-v4-pr...
4•rolph•1h ago•1 comments
Open in hackernews

Show HN: A rudimentary game engine to build four dimensional VR evironments

https://www.brainpaingames.com/Hypershack.html
39•teemur•6mo ago
I think it's finally time to lock version 0.2 of my 4d side project. (Since previous Show HN a couple of years ago: https://news.ycombinator.com/item?id=37100760 I scrapped lots of stuff and concentrated on making a javascript "game engine")

The sole purpose of this project is to explore whether it's possible to make the human brain spatially aware of four dimensions using Virtual Reality. It’s my first ever game project, my first time using Unity, first time writing C#, and my first anything with WebXR, so please be gentle! To manage expectations, it isn't visually pleasing yet and it's not easily approachable. To get anything out of this, you likely need a pen and a paper and draw 3d slices of 4d objects _many_ times.

The project is essentially a rudimentary engine where you can use JavaScript to define 4D objects and some limited behaviors. You can then explore these spaces in a browser (with or without a VR headset), moving and rotating through all four dimensions—including double rotations on planes like xz and yw.The game is a webxr project, meaning you can just play that on the browser, even without VR headset. Note, however, that the keyboard input is a bit limited.

As a demo, I've built a simple maze game where you try to find gems before time runs out. The challenge ramps up, and I'm currently stuck trying to comfortably navigate Level 6, which involves moving around four separate tesseracts. Here is a page where I have tried to visualize what is going on at level 6: https://www.brainpaingames.com/blog/updates/2024/07/28/Hyper...

I have no expectations that this will any day be anything but a niche project of mine, but I thought here might be someone interested in playing around. And If anyone has any ideas how the pedagogy of learning to operate in 4 spatial dimensions could be made somehow more achevable, I'm all ears.

Comments

untech•6mo ago
Very cool! Your page could do with some screenshots, but even now, I hope I’ll remember about your project next time I break out my Quest 2.
JoeDaDude•6mo ago
Thanks for posting, will have to try it out later. I hope it works with my HP Reverb through Windows MR and/or Steam VR.

Re: pedagogy. Here is an anecdote. The very old Java game linked below is a 4d puzzle where players would have to rotate a tesseract to pass a ball through a hole. Comments made at the time were that players would fumble for a while but would eventually "get it" and after that the play was simple and obvious. I never got to that point. Maybe I'll fire it up and see if I can do better now.

http://harmen.vanderwal.eu/hypercube/