Ended up creating a 3D endless spaceship runner - you fly through space dodging UFOs and their laser beams. I used Three.js for the environment and leaned heavily on AI (mostly Cursor + ChatGPT) for scripting logic, fixing weird bugs, and optimizing gameplay feel.
I didn’t plan much. Just opened the IDE, started describing what I wanted to build to the AI, and kept iterating on what felt fun. The UFO obstacle behavior was surprisingly hard to tune without it getting too unfair. AI helped a ton with tweaking that.
The game runs in-browser with no downloads. I know it's rough around the edges, but shipping it in 7 days taught me more about building games (and about AI dev tooling) than anything else I’ve done recently.
mdrzn•12h ago
IsTom•11h ago
vhodges•11h ago