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Go 1.22, SQLite, and Next.js: The "Boring" Back End

https://mohammedeabdelaziz.github.io/articles/go-next-pt-2
1•mohammede•2m ago•0 comments

Laibach the Whistleblowers [video]

https://www.youtube.com/watch?v=c6Mx2mxpaCY
1•KnuthIsGod•4m ago•1 comments

I replaced the front page with AI slop and honestly it's an improvement

https://slop-news.pages.dev/slop-news
1•keepamovin•8m ago•1 comments

Economists vs. Technologists on AI

https://ideasindevelopment.substack.com/p/economists-vs-technologists-on-ai
1•econlmics•10m ago•0 comments

Life at the Edge

https://asadk.com/p/edge
1•tosh•16m ago•0 comments

RISC-V Vector Primer

https://github.com/simplex-micro/riscv-vector-primer/blob/main/index.md
2•oxxoxoxooo•20m ago•1 comments

Show HN: Invoxo – Invoicing with automatic EU VAT for cross-border services

2•InvoxoEU•20m ago•0 comments

A Tale of Two Standards, POSIX and Win32 (2005)

https://www.samba.org/samba/news/articles/low_point/tale_two_stds_os2.html
2•goranmoomin•24m ago•0 comments

Ask HN: Is the Downfall of SaaS Started?

3•throwaw12•25m ago•0 comments

Flirt: The Native Backend

https://blog.buenzli.dev/flirt-native-backend/
2•senekor•27m ago•0 comments

OpenAI's Latest Platform Targets Enterprise Customers

https://aibusiness.com/agentic-ai/openai-s-latest-platform-targets-enterprise-customers
1•myk-e•29m ago•0 comments

Goldman Sachs taps Anthropic's Claude to automate accounting, compliance roles

https://www.cnbc.com/2026/02/06/anthropic-goldman-sachs-ai-model-accounting.html
2•myk-e•32m ago•4 comments

Ai.com bought by Crypto.com founder for $70M in biggest-ever website name deal

https://www.ft.com/content/83488628-8dfd-4060-a7b0-71b1bb012785
1•1vuio0pswjnm7•33m ago•1 comments

Big Tech's AI Push Is Costing More Than the Moon Landing

https://www.wsj.com/tech/ai/ai-spending-tech-companies-compared-02b90046
4•1vuio0pswjnm7•35m ago•0 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
2•1vuio0pswjnm7•36m ago•0 comments

Suno, AI Music, and the Bad Future [video]

https://www.youtube.com/watch?v=U8dcFhF0Dlk
1•askl•38m ago•2 comments

Ask HN: How are researchers using AlphaFold in 2026?

1•jocho12•41m ago•0 comments

Running the "Reflections on Trusting Trust" Compiler

https://spawn-queue.acm.org/doi/10.1145/3786614
1•devooops•46m ago•0 comments

Watermark API – $0.01/image, 10x cheaper than Cloudinary

https://api-production-caa8.up.railway.app/docs
1•lembergs•48m ago•1 comments

Now send your marketing campaigns directly from ChatGPT

https://www.mail-o-mail.com/
1•avallark•51m ago•1 comments

Queueing Theory v2: DORA metrics, queue-of-queues, chi-alpha-beta-sigma notation

https://github.com/joelparkerhenderson/queueing-theory
1•jph•1h ago•0 comments

Show HN: Hibana – choreography-first protocol safety for Rust

https://hibanaworks.dev/
5•o8vm•1h ago•1 comments

Haniri: A live autonomous world where AI agents survive or collapse

https://www.haniri.com
1•donangrey•1h ago•1 comments

GPT-5.3-Codex System Card [pdf]

https://cdn.openai.com/pdf/23eca107-a9b1-4d2c-b156-7deb4fbc697c/GPT-5-3-Codex-System-Card-02.pdf
1•tosh•1h ago•0 comments

Atlas: Manage your database schema as code

https://github.com/ariga/atlas
1•quectophoton•1h ago•0 comments

Geist Pixel

https://vercel.com/blog/introducing-geist-pixel
2•helloplanets•1h ago•0 comments

Show HN: MCP to get latest dependency package and tool versions

https://github.com/MShekow/package-version-check-mcp
1•mshekow•1h ago•0 comments

The better you get at something, the harder it becomes to do

https://seekingtrust.substack.com/p/improving-at-writing-made-me-almost
2•FinnLobsien•1h ago•0 comments

Show HN: WP Float – Archive WordPress blogs to free static hosting

https://wpfloat.netlify.app/
1•zizoulegrande•1h ago•0 comments

Show HN: I Hacked My Family's Meal Planning with an App

https://mealjar.app
1•melvinzammit•1h ago•0 comments
Open in hackernews

Simon Tatham's Portable Puzzle Collection

https://www.chiark.greenend.org.uk/~sgtatham/puzzles/
200•sogen•6mo ago

Comments

3036e4•6mo ago
I installed that on both my computer and phone after someone mentioned it in some HN comment a few months ago. On my phone it has been the only game I have played in several years that wasn't in an emulator (mostly DOSBox).

Also convinced my kids to install it on their phones, hoping that it will distract them somewhat from the apps they otherwise use. Not much success with that. I guess there isn't enough bling. If it was full of animated coins and sound effects triggering on every interaction it would probably work much better for competing with normal app-driven rubbish mobile games.

glimshe•6mo ago
I wonder if they would be happy with modern graphics but no twitchy bling. I mean, 3d shaded and colorful tiles. Kids these days associate spartan graphics with old school/boring gameplay.
sheiyei•6mo ago
A version with better UI for mobile could be super neat.

And I don't mean that it needs to be a Flutter app that launches in 3 business days and eats battery like a horse, just that it didn't look like it's from 2012. (Some of the UI design elements are also frankly confusing)

ggm•6mo ago
I very much hope people link more like this here. My favourite right now is the love solitaire, and jongmah

https://love2d.org/forums/viewtopic.php?t=95641

https://www.jongmah.com/

cwmoore•6mo ago
I had not seen the love solitaire, but I have made a heart-shaped Kakuro puzzle into a book and minimal web app:

https://www.kakurokokoro.com

beefsack•6mo ago
I wonder how many thousands of hours I have put into this wonderful collection. My kids play them too.

There's some jank relating to fractional scaling on Wayland unfortunately, but I keep one monitor without scaling so when I want to play I just launch the puzzles on that.

happa•6mo ago
For human-generated logic puzzles that you can solve in your browser, I can recommend the following site:

https://puzsq.logicpuzzle.app

tecleandor•6mo ago
As a note, after some years of playing with this puzzles, I recently discovered why its name sounded familiar to me... It's Simon Tatham from PuTTY (the Windows SSH client).
pbh101•6mo ago
Found this recently and have been loving it! The one that has stuck the most is Keen but Galaxies is a close second.
sogen•6mo ago
Galaxies and the Lights one are my main go to
NoboruWataya•6mo ago
Recommend the Android port as well, available on F-Droid: https://chris.boyle.name/projects/android-puzzles/
ZeroGravitas•6mo ago
Mostly works nicely on black and white android e-readers too.
ofrzeta•6mo ago
related: https://www.janko.at/Raetsel/index.htm huge collection of games and playable online (general desciptions are in German only but the rules of every game are translated in English and Japanese)
tangus•6mo ago
Also related: https://puzz.link/db/
Disposal8433•6mo ago
And another one: https://www.brainbashers.com/puzzles.asp
MITSardine•6mo ago
I've had this on my phone for years, it's a great collection of puzzles. I haven't tried them all (games on phones), but it's certainly the best I have. No ads, no useless gamification, but well polished and varied puzzles, and quite a bit of control over the difficulty.

My favourite has to be "Keen", it's a sudoku-like where a grid has to be filled with no repeated numbers on either columns or rows, and arbitrarily shaped cells must be filled to satisfy an arithmetic constraint like "sums to 7", "the product is 84" or "one divided by the other is 3" (if sized two).

Towers is nice too, similar concept (re repetition), but the constraints are now visibility ranges on the boundaries of the grid, as you put down towers of varying height. I find it more difficult.

Some of the games are more mechanical, where you can mindlessly iterate to a solution step by step. Like "Net" (rotate pipes to connect them all to the center). Towers takes some more guess work, and I find Keen is there in the middle.

kybernetikos•6mo ago
Net can be done with reasoning rather than mindless iteration. You start by locking in end points surrounded by other end points except for one free space. if you have a straight line that can connect two end points then you lock it in the other orientation. If a line is locked next to a T pipe, the back of the t pipe goes against the line. If a corner piece is next to a locked pipe, you know that the side opposite the incoming pipe is empty, so it could be the back of a T or the side of a line piece, etc.
MITSardine•6mo ago
Yeah, that's what I meant. On the other hand, something like Towers has you trying different configurations because there's not always enough information to motivate the next step.
MostlyStable•6mo ago
I haven't tried Towers, but I had thought that every game in his collection was such that guessing was never required. The logic/rules might not always be obvious, but supposedly they are there.
MITSardine•6mo ago
I think there's still a unique solution but, on the harder difficulties, you're given very little to work with. (in Towers)
sogen•6mo ago
I think some guessing is necessary if you select one of the custom difficulty settings
fsckboy•6mo ago
i only play Net (largest size or bigger, wrapping) using the locks; I disconnect the surrounding pipes from the center so nothing is lit up, and then start locking squares based on their surroundings. some of them I can't even solve. I can see the answer, but my head can't contain the logic necessary to lock them down
Jigsy•6mo ago
I like Solo (Sudoku), but that's hard to play on my phone sadly.

I end up doing hard modes of Flood and Signpost a lot, though.

V__•6mo ago
The same puzzles can be played here with a more friendly UI: https://medmunds.github.io/puzzles/
fsckboy•6mo ago
not exactly the same, the ux cleanup has dumbed some of them down a bit

I play the original untangle on 600 or higher, that "friendly" UI doesn't allow that

I play the original Dominosa 6-extreme but friendly doesn't offer that either, unless it's set them all to extreme

the Net doesn't not allow custom sizes, and it's also broken the mouse buttons, it only allows rotation in one direction

not going to look further into the vandalism

medmunds•6mo ago
Oh, that's my very much unfinished wasm version from 2013. It wasn't meant to be a "vandalized" or dumbed down version; I just stopped working on it because Simon released a much more complete wasm version on his own site around the same time.

I've recently started working on an updated PWA port that works offline and on touch devices, mainly because the iOS app hasn't been updated in years. (If you hunt around you can probably locate the work in progress, but it's not ready for critics yet. I'll post a link when it is.)

cbarrick•6mo ago
I discovered these as a child by just combing through the Ubuntu package repositories looking for games.

These days, I play the Android port all the time. It's my go-to to occupy my time on short flights.

insane_dreamer•6mo ago
Does anyone know of a collection of mini games like that with available source code, and preferably in a more approachable language than C? Thinking that something like this might be great for getting my 9-year interested in coding using a non-visual prog lang (so not Scratch).
glimshe•6mo ago
Teaching kids to program for over 40 years:

https://www.roug.org/retrocomputing/languages/basic/basicgam...

sogen•6mo ago
There’s also the source code available for Puzzles Reloaded that another HN user posted earlier.

Repo: https://teamswarner.com/puzzles/

npteljes•6mo ago
I love this collection on my phone. It's among the first software that I install to it. Alongside Simon's stuff, Gauguin is also a favorite. It's a sudoku type of game, but with different shapes and math instead of the basic sudoku rules. I love these when I have some time to kill, and I don't want to look at the internet.
privatelypublic•6mo ago
I absolutely love Flood type games- but I want huge maps(1000x1000 - 65535x65535). Alas, all of them also kill their playability by wanting absurd money ($5, ha!) and/or flow breaking ads.
merelysounds•6mo ago
If you’re on iOS:

- Puzzles[1] - includes these games and more (sudoku, nonograms, minesweeper, others).

- Nonoverse[2] - it’s just nonograms, but built by hand (not randomly generated); it’s my app, inspired by the above.

[1]: https://apps.apple.com/app/puzzles-reloaded/id6504365885

[2]: https://apps.apple.com/app/nonoverse-nonogram-puzzles/id6748...

zellyn•6mo ago
Oh nice! I play Loopy while listening to podcasts or sometimes watching Netflix, and the bugs causing right edge to require double long-hold and left edge to require fanatical precision always drive me nuts, so this is very welcome!

Any way to change the yellow to something tamer, and reduce the line widths slightly?

merelysounds•6mo ago
To clarify, only the second app is mine. I’m a fan of the “Puzzles” and the original from the current HN discussion. But I didn’t like that the nonograms (a.k.a Pattern) were random patterns and not pictures; so I built “Nonoverse” to address that.

Unfortunately I don’t know much about Loopy. If you want, this could be your sign to build your own version :)

jannniii•6mo ago
Thanks for sharing! Awesome new time sinkhole for my phone…
haunter•6mo ago
I actually might want to port this to homebrew Switch… Good summer project
patrickdavey•6mo ago
I love these puzzles. I find the cube rolling one just so hard to get my head around!
fsckboy•6mo ago
I got really good at the spatial reasoning a few years ago (not perfect though) but now I can't remember any of that and I'm back to n00b again
sogen•6mo ago
For me the Vampire one
wkat4242•6mo ago
We used to have these kinds of puzzles physically in the 80s. Little plastic pocket Chess boards etc with pieces that would stick in there with a Pin. Never thought of them until i read this :)
dfboyd•6mo ago
The iOS app is long-unmaintained and has bugs. It needs a new maintainer, but they need some kind of Apple developer account to actually get it in the app store.
rahimnathwani•6mo ago
Someone mentioned a different iOS version:

https://news.ycombinator.com/item?id=44695218

fsckboy•6mo ago
if somebody wants a "C lang/linux level" bug/puzzle to figure out (could be as simple as looking at the source), I just discovered it a couple days ago: if you use a large number to set up a board in untangle, the algo is extremely slow to set the board up, probably an O(N*2) or worse or something. You can see this slowness in the web version, put in a 600 or 2000

the bug: anyway, I was running the C version of the puzzle from cli (didn't want to slow my browser down) and I must have put a typo in for an even bigger number than I intended and the process went away for a long time. I got sick of looking at the little window and discovered that I couldn't kill it even with kill -9. I killed the window with xkill but the process was still chugging away in the background at 99% CPU.

I finally managed to kill it with htop but I have a sense that I didn't really kill it, I think it just finished whatever long ops it was doing.

I didn't test much more, but I did load up a board size 600 to play and confirmed while it was building the board, kill -9 didn't do anything, and after it finished it allowed me to play the game. the kill -9 was swallowed and gone.

drdec•6mo ago
This sounds like an OS or kill bug not a with the program. Sending `kill -9`, aka `kill -KILL` is supposed to terminate the process immediately without giving it the opportunity to catch the signal and respond. (This is why you should start with `kill -TERM` and only resort to `kill -KILL` if that does not work.)

So if the process is not terminated this is an OS or kill issue because the process itself is not given a chance to catch the signal.

fsckboy•6mo ago
even if it's an OS or kill bug, most processes do reliably get killed with -9 so it's something that this program is doing is where to look/how to reproduce.
drdec•6mo ago
It shouldn't matter what the program is doing or not, it's an OS (or kill) level bug. Even if you can make changes to the program so it doesn't happen, it's still an OS/kill level bug. The OS is supposed to terminate the process. A process is not supposed to be able to prevent the OS from doing that.
fsckboy•6mo ago
correct, and virtually all programs get killed. so what is this program doing that seems to uncover the bug?

"shouldn't" hides the flaw in your thinking, it is happening, that's the bug, so shouldn't is out the window

ranger207•6mo ago
Simon Tatham also wrote PuTTY, which was for the longest time the best SSH client on Windows (I don't use Windows anymore so I can't say if it still is or not). I can't find the quote now, but I remember him saying that between PuTTY and his puzzle collection, his contribution to human productivity was net zero
fhcbix•6mo ago
Given how many platforms these have been ported to, this really is the DOOM of puzzle apps. I've been using this PocketBook port on my e-reader for years: https://github.com/SteffenBauer/PocketPuzzles
sogen•6mo ago
Nice, I’d love to get one just to play it.and I guess battery life must be great.