There's some jank relating to fractional scaling on Wayland unfortunately, but I keep one monitor without scaling so when I want to play I just launch the puzzles on that.
My favourite has to be "Keen", it's a sudoku-like where a grid has to be filled with no repeated numbers on either columns or rows, and arbitrarily shaped cells must be filled to satisfy an arithmetic constraint like "sums to 7", "the product is 84" or "one divided by the other is 3" (if sized two).
Towers is nice too, similar concept (re repetition), but the constraints are now visibility ranges on the boundaries of the grid, as you put down towers of varying height. I find it more difficult.
Some of the games are more mechanical, where you can mindlessly iterate to a solution step by step. Like "Net" (rotate pipes to connect them all to the center). Towers takes some more guess work, and I find Keen is there in the middle.
I end up doing hard modes of Flood and Signpost a lot, though.
I play the original untangle on 600 or higher, that "friendly" UI doesn't allow that
I play the original Dominosa 6-extreme but friendly doesn't offer that either, unless it's set them all to extreme
the Net doesn't not allow custom sizes, and it's also broken the mouse buttons, it only allows rotation in one direction
not going to look further into the vandalism
I've recently started working on an updated PWA port that works offline and on touch devices, mainly because the iOS app hasn't been updated in years. (If you hunt around you can probably locate the work in progress, but it's not ready for critics yet. I'll post a link when it is.)
These days, I play the Android port all the time. It's my go-to to occupy my time on short flights.
https://www.roug.org/retrocomputing/languages/basic/basicgam...
- Puzzles[1] - includes these games and more (sudoku, nonograms, minesweeper, others).
- Nonoverse[2] - it’s just nonograms, but built by hand (not randomly generated); it’s my app, inspired by the above.
[1]: https://apps.apple.com/app/puzzles-reloaded/id6504365885
[2]: https://apps.apple.com/app/nonoverse-nonogram-puzzles/id6748...
Any way to change the yellow to something tamer, and reduce the line widths slightly?
Unfortunately I don’t know much about Loopy. If you want, this could be your sign to build your own version :)
the bug: anyway, I was running the C version of the puzzle from cli (didn't want to slow my browser down) and I must have put a typo in for an even bigger number than I intended and the process went away for a long time. I got sick of looking at the little window and discovered that I couldn't kill it even with kill -9. I killed the window with xkill but the process was still chugging away in the background at 99% CPU.
I finally managed to kill it with htop but I have a sense that I didn't really kill it, I think it just finished whatever long ops it was doing.
I didn't test much more, but I did load up a board size 600 to play and confirmed while it was building the board, kill -9 didn't do anything, and after it finished it allowed me to play the game. the kill -9 was swallowed and gone.
So if the process is not terminated this is an OS or kill issue because the process itself is not given a chance to catch the signal.
"shouldn't" hides the flaw in your thinking, it is happening, that's the bug, so shouldn't is out the window
3036e4•6mo ago
Also convinced my kids to install it on their phones, hoping that it will distract them somewhat from the apps they otherwise use. Not much success with that. I guess there isn't enough bling. If it was full of animated coins and sound effects triggering on every interaction it would probably work much better for competing with normal app-driven rubbish mobile games.
glimshe•6mo ago
sheiyei•6mo ago
And I don't mean that it needs to be a Flutter app that launches in 3 business days and eats battery like a horse, just that it didn't look like it's from 2012. (Some of the UI design elements are also frankly confusing)