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Corning Invented a New Fiber-Optic Cable for AI and Landed a $6B Meta Deal [video]

https://www.youtube.com/watch?v=Y3KLbc5DlRs
1•ksec•1m ago•0 comments

Show HN: XAPIs.dev – Twitter API Alternative at 90% Lower Cost

https://xapis.dev
1•nmfccodes•1m ago•0 comments

Near-Instantly Aborting the Worst Pain Imaginable with Psychedelics

https://psychotechnology.substack.com/p/near-instantly-aborting-the-worst
1•eatitraw•7m ago•0 comments

Show HN: Nginx-defender – realtime abuse blocking for Nginx

https://github.com/Anipaleja/nginx-defender
2•anipaleja•8m ago•0 comments

The Super Sharp Blade

https://netzhansa.com/the-super-sharp-blade/
1•robin_reala•9m ago•0 comments

Smart Homes Are Terrible

https://www.theatlantic.com/ideas/2026/02/smart-homes-technology/685867/
1•tusslewake•10m ago•0 comments

What I haven't figured out

https://macwright.com/2026/01/29/what-i-havent-figured-out
1•stevekrouse•11m ago•0 comments

KPMG pressed its auditor to pass on AI cost savings

https://www.irishtimes.com/business/2026/02/06/kpmg-pressed-its-auditor-to-pass-on-ai-cost-savings/
1•cainxinth•11m ago•0 comments

Open-source Claude skill that optimizes Hinge profiles. Pretty well.

https://twitter.com/b1rdmania/status/2020155122181869666
2•birdmania•11m ago•1 comments

First Proof

https://arxiv.org/abs/2602.05192
2•samasblack•13m ago•1 comments

I squeezed a BERT sentiment analyzer into 1GB RAM on a $5 VPS

https://mohammedeabdelaziz.github.io/articles/trendscope-market-scanner
1•mohammede•15m ago•0 comments

Kagi Translate

https://translate.kagi.com
2•microflash•15m ago•0 comments

Building Interactive C/C++ workflows in Jupyter through Clang-REPL [video]

https://fosdem.org/2026/schedule/event/QX3RPH-building_interactive_cc_workflows_in_jupyter_throug...
1•stabbles•17m ago•0 comments

Tactical tornado is the new default

https://olano.dev/blog/tactical-tornado/
2•facundo_olano•18m ago•0 comments

Full-Circle Test-Driven Firmware Development with OpenClaw

https://blog.adafruit.com/2026/02/07/full-circle-test-driven-firmware-development-with-openclaw/
1•ptorrone•19m ago•0 comments

Automating Myself Out of My Job – Part 2

https://blog.dsa.club/automation-series/automating-myself-out-of-my-job-part-2/
1•funnyfoobar•19m ago•0 comments

Dependency Resolution Methods

https://nesbitt.io/2026/02/06/dependency-resolution-methods.html
1•zdw•20m ago•0 comments

Crypto firm apologises for sending Bitcoin users $40B by mistake

https://www.msn.com/en-ie/money/other/crypto-firm-apologises-for-sending-bitcoin-users-40-billion...
1•Someone•20m ago•0 comments

Show HN: iPlotCSV: CSV Data, Visualized Beautifully for Free

https://www.iplotcsv.com/demo
2•maxmoq•21m ago•0 comments

There's no such thing as "tech" (Ten years later)

https://www.anildash.com/2026/02/06/no-such-thing-as-tech/
1•headalgorithm•21m ago•0 comments

List of unproven and disproven cancer treatments

https://en.wikipedia.org/wiki/List_of_unproven_and_disproven_cancer_treatments
1•brightbeige•22m ago•0 comments

Me/CFS: The blind spot in proactive medicine (Open Letter)

https://github.com/debugmeplease/debug-ME
1•debugmeplease•22m ago•1 comments

Ask HN: What are the word games do you play everyday?

1•gogo61•25m ago•1 comments

Show HN: Paper Arena – A social trading feed where only AI agents can post

https://paperinvest.io/arena
1•andrenorman•27m ago•0 comments

TOSTracker – The AI Training Asymmetry

https://tostracker.app/analysis/ai-training
1•tldrthelaw•31m ago•0 comments

The Devil Inside GitHub

https://blog.melashri.net/micro/github-devil/
2•elashri•31m ago•0 comments

Show HN: Distill – Migrate LLM agents from expensive to cheap models

https://github.com/ricardomoratomateos/distill
1•ricardomorato•31m ago•0 comments

Show HN: Sigma Runtime – Maintaining 100% Fact Integrity over 120 LLM Cycles

https://github.com/sigmastratum/documentation/tree/main/sigma-runtime/SR-053
1•teugent•31m ago•0 comments

Make a local open-source AI chatbot with access to Fedora documentation

https://fedoramagazine.org/how-to-make-a-local-open-source-ai-chatbot-who-has-access-to-fedora-do...
1•jadedtuna•33m ago•0 comments

Introduce the Vouch/Denouncement Contribution Model by Mitchellh

https://github.com/ghostty-org/ghostty/pull/10559
1•samtrack2019•33m ago•0 comments
Open in hackernews

Thoughts on Flash (2010)

https://web.archive.org/web/20100501010616/http://www.apple.com/hotnews/thoughts-on-flash/
3•RyanShook•6mo ago

Comments

benoau•6mo ago
Coincidentally, at the time Apple was doing their best to kill Flash, there was a thriving ecosystem of "social games" on Facebook minting tons of money from exposing massive audiences to small transactions that were unplayable on iPhone without Flash.

Apple always maintained it was for technical reasons but eventually banned transpiling entirely to prevent Flash being used at all for app development, a process that produces native apps from other languages and was working well enough. It's pretty ordinary to do that today targeting a lot of platforms with various languages.

These days they openly violate EU and US law to maintain their fees on many of the same games that were on Facebook, and are on regulators radar for many things they do to prevent anything like Facebook Games ever emerging outside their control.

So I wonder how much of this was simply them anticipating another billion people - millions of big-spender "whales" - would be coming online.

PaulHoule•6mo ago
Performance of Flash was awful on mobile.

I think the greatest thing Adobe accomplished was making video practical on the web without users installing plug-ins. There was this great war which is now largely forgotten by Microsoft and Real Player and a few others: you could publish video on the web in 1999 but you'd probably have to encode it for three different clients and give people links to where to go install one if they didn't have it.

I think browser vendors didn't perceive Flash as a video client that was part of the war so it managed to get 100% deployment so you didn't have to be a "plughead" and ask people to install something knowing only 20% of people would -- it made YouTube possible and the rest was history.

Now Facebook put an end to those social games. It used to be you could get free publicity by spamming every event in a player's game to all of their friends. It wasn't just annoying, under

https://en.wikipedia.org/wiki/Sheryl_Sandberg

Facebook realized its business was selling people's attention and they weren't about to let the likes of Zynga get attention for free.

benoau•6mo ago
> Performance of Flash was awful on mobile.

Of course, in fact I watched Adobe unveil the final iterations of their mobile Flash Player plugin at conferences it was simply garbage. But then they shifted away from the plugin model to transpiling to produce native apps and it became much more viable, till Apple banned it and the entire industry had to stop using Flash in their projects entirely to support mobile.

Facebook didn't kill those games, as smartphones exploded in popularity the users shifted away from playing on school and work computers to playing on their phones, which precluded playing them on Facebook.

jasonthorsness•6mo ago
Flash was amazing to work in because it had a rich animation and graphics system that was also very accessible to beginners. I’m not sure there’s anything quite like it even today - everything seems to require more setup and complexity in construction and deployment. I get why Apple killed it but it would have been nice if there had been some more direct continuity.