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A Bid-Based NFT Advertising Grid

https://bidsabillion.com/
1•chainbuilder•3m ago•1 comments

AI readability score for your documentation

https://docsalot.dev/tools/docsagent-score
1•fazkan•11m ago•0 comments

NASA Study: Non-Biologic Processes Don't Explain Mars Organics

https://science.nasa.gov/blogs/science-news/2026/02/06/nasa-study-non-biologic-processes-dont-ful...
2•bediger4000•14m ago•2 comments

I inhaled traffic fumes to find out where air pollution goes in my body

https://www.bbc.com/news/articles/c74w48d8epgo
2•dabinat•14m ago•0 comments

X said it would give $1M to a user who had previously shared racist posts

https://www.nbcnews.com/tech/internet/x-pays-1-million-prize-creator-history-racist-posts-rcna257768
3•doener•17m ago•0 comments

155M US land parcel boundaries

https://www.kaggle.com/datasets/landrecordsus/us-parcel-layer
2•tjwebbnorfolk•21m ago•0 comments

Private Inference

https://confer.to/blog/2026/01/private-inference/
2•jbegley•25m ago•1 comments

Font Rendering from First Principles

https://mccloskeybr.com/articles/font_rendering.html
1•krapp•28m ago•0 comments

Show HN: Seedance 2.0 AI video generator for creators and ecommerce

https://seedance-2.net
1•dallen97•32m ago•0 comments

Wally: A fun, reliable voice assistant in the shape of a penguin

https://github.com/JLW-7/Wally
2•PaulHoule•33m ago•0 comments

Rewriting Pycparser with the Help of an LLM

https://eli.thegreenplace.net/2026/rewriting-pycparser-with-the-help-of-an-llm/
2•y1n0•35m ago•0 comments

Lobsters Vibecoding Challenge

https://gist.github.com/MostAwesomeDude/bb8cbfd005a33f5dd262d1f20a63a693
1•tolerance•35m ago•0 comments

E-Commerce vs. Social Commerce

https://moondala.one/
1•HamoodBahzar•36m ago•1 comments

Avoiding Modern C++ – Anton Mikhailov [video]

https://www.youtube.com/watch?v=ShSGHb65f3M
2•linkdd•37m ago•0 comments

Show HN: AegisMind–AI system with 12 brain regions modeled on human neuroscience

https://www.aegismind.app
2•aegismind_app•41m ago•1 comments

Zig – Package Management Workflow Enhancements

https://ziglang.org/devlog/2026/#2026-02-06
1•Retro_Dev•42m ago•0 comments

AI-powered text correction for macOS

https://taipo.app/
1•neuling•46m ago•1 comments

AppSecMaster – Learn Application Security with hands on challenges

https://www.appsecmaster.net/en
1•aqeisi•47m ago•1 comments

Fibonacci Number Certificates

https://www.johndcook.com/blog/2026/02/05/fibonacci-certificate/
2•y1n0•49m ago•0 comments

AI Overviews are killing the web search, and there's nothing we can do about it

https://www.neowin.net/editorials/ai-overviews-are-killing-the-web-search-and-theres-nothing-we-c...
5•bundie•54m ago•1 comments

City skylines need an upgrade in the face of climate stress

https://theconversation.com/city-skylines-need-an-upgrade-in-the-face-of-climate-stress-267763
3•gnabgib•54m ago•0 comments

1979: The Model World of Robert Symes [video]

https://www.youtube.com/watch?v=HmDxmxhrGDc
1•xqcgrek2•59m ago•0 comments

Satellites Have a Lot of Room

https://www.johndcook.com/blog/2026/02/02/satellites-have-a-lot-of-room/
3•y1n0•59m ago•0 comments

1980s Farm Crisis

https://en.wikipedia.org/wiki/1980s_farm_crisis
4•calebhwin•1h ago•1 comments

Show HN: FSID - Identifier for files and directories (like ISBN for Books)

https://github.com/skorotkiewicz/fsid
1•modinfo•1h ago•0 comments

Show HN: Holy Grail: Open-Source Autonomous Development Agent

https://github.com/dakotalock/holygrailopensource
1•Moriarty2026•1h ago•1 comments

Show HN: Minecraft Creeper meets 90s Tamagotchi

https://github.com/danielbrendel/krepagotchi-game
1•foxiel•1h ago•1 comments

Show HN: Termiteam – Control center for multiple AI agent terminals

https://github.com/NetanelBaruch/termiteam
1•Netanelbaruch•1h ago•0 comments

The only U.S. particle collider shuts down

https://www.sciencenews.org/article/particle-collider-shuts-down-brookhaven
3•rolph•1h ago•1 comments

Ask HN: Why do purchased B2B email lists still have such poor deliverability?

1•solarisos•1h ago•3 comments
Open in hackernews

The 1970s psychology experiment behind 'Star Wars' special effects (2023)

https://www.nsf.gov/science-matters/1970s-psychology-experiment-behind-star-wars-special-effects
66•cainxinth•6mo ago

Comments

drewcoo•6mo ago
Also the HBO city flyover interstitial:

https://www.reddit.com/r/80s/comments/jy7d73/the_hbo_1983_ci...

kenjackson•6mo ago
That 1972 footage of the periscope driving through the city streets was impressive. As I was watching it I thought at first that this was the real street and they'd show the model after, but it was the model. The texture of the street looks so much better in this portion of the video than it looks when you see the model makers tweaking the street earlier in the video.
qingcharles•6mo ago
That footage turned out way better than you'd expect. I've worked with movie props and been on Hollywood movie sets during production and they are usually janky as hell in real life, but look astounding in the finished productions. Movie magic!
empath75•6mo ago
This was sort of a continuation of work he already did on 2001, but with the introduction of computer control. In 2001, it was all done with purely mechanical controls.
sliken•6mo ago
One problem with minatures, positioning the camera for each photo, then turning the result into special effects shot for a movie is that it can take days to record a scene, get the film developed, and view the result. Only when played back at full speed (24fps) the result might not be believable or lack the dramatic flare they were hoping for.

To fix this they looked for the fastest display they could find to do real time previews. They ended up with a vector display from three rivers computer corp (later renamed to PERQ Systems Corporation). This vector display could manage 50,000 vectors @ 60 Hz and allowed for wireframe to be displayed in real time, allowing MUCH quicker turn around times before they committed the result to film.

Made for interesting stories at the dinner table, doubly so after I saw star wars as a kid and my dad's vector display helped with the above.

ahartmetz•6mo ago
Did that pre-vis system give them the idea (and hardware!) for the few in-universe computer-generated images? I remember death star schematics and a targeting computer.
currymj•6mo ago
Those came from Larry Cuba, who worked at the Electronic Visualization Laboratory at the University of Illinois Chicago.

https://www.chicagotribune.com/2017/05/23/blueprints-for-sta...

sliken•6mo ago
Ah, yes, vector general. I think that was a bit earlier, but much slower. I think most of the footage was rendered a frame a time then a camera took a photo.
sliken•6mo ago
I did use the screen a bit, it was connected to the unibus interface (which provides memory access) to read vector data straight out of the PDP-11's memory. One oddity of the vector screen is that if you drew long diagonal lines from A to B then B to A they wouldn't overlap perfectly, I believe the earth's magnetic field made a small difference.

My memory of the original star wars was that the schematic and targeting computer was pretty crude. The graphics wonder/GDP/2A Graphics Display processor display was accurate enough for quite small fonts. The fonts did look vectorized, and I believe the end points of each line were slightly brighter. The tube display was very deep to allow the magnetic fields to have high slew rates.

I'll have to take a look again at star wars to double check, but I don't think so based on memory.

wanderingmoose•6mo ago
I remember seeing a very similar system at wright-patterson afb in ohio that was used for a flight simulator. The model was mounted vertically on a wall and at a much smaller scale. This was in the early 80's and it was no longer in use. But the model detail was incredible. They had the camera hooked up to a monitor and seeing the camera "fly" through the scene at an appropriately scaled speed was amazing -- even on a tv screen. You could see the camera moving over the model...but on the monitor the view looked real.
aerostable_slug•6mo ago
The Swiss had similar systems for training tank crews.

https://www.festungsmuseum.ch/fasip/

01HNNWZ0MV43FF•6mo ago
Tom Scott got to play in such a tank sim https://www.youtube.com/watch?v=AcQifPHcMLE