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Show HN: Are You Random? – A game that predicts your "random" choices

https://github.com/OvidijusParsiunas/are-you-random
1•ovisource•4m ago•0 comments

Poland to probe possible links between Epstein and Russia

https://www.reuters.com/world/poland-probe-possible-links-between-epstein-russia-pm-tusk-says-202...
1•doener•12m ago•0 comments

Effectiveness of AI detection tools in identifying AI-generated articles

https://www.ijoms.com/article/S0901-5027(26)00025-1/fulltext
1•XzetaU8•18m ago•0 comments

Warsaw Circle

https://wildtopology.com/bestiary/warsaw-circle/
1•hackandthink•19m ago•0 comments

Reverse Engineering Raiders of the Lost Ark for the Atari 2600

https://github.com/joshuanwalker/Raiders2600
1•pacod•24m ago•0 comments

The AI4Agile Practitioners Report 2026

https://age-of-product.com/ai4agile-practitioners-report-2026/
1•swolpers•25m ago•0 comments

Digital Independence Day

https://di.day/
1•pabs3•28m ago•0 comments

What a bot hacking attempt looks like: SQL injections galore

https://old.reddit.com/r/vibecoding/comments/1qz3a7y/what_a_bot_hacking_attempt_looks_like_i_set_up/
1•cryptoz•29m ago•0 comments

Show HN: FlashMesh – An encrypted file mesh across Google Drive and Dropbox

https://flashmesh.netlify.app
1•Elevanix•31m ago•0 comments

Show HN: AgentLens – Open-source observability and audit trail for AI agents

https://github.com/amitpaz1/agentlens
1•amit_paz•31m ago•0 comments

Show HN: ShipClaw – Deploy OpenClaw to the Cloud in One Click

https://shipclaw.app
1•sunpy•34m ago•0 comments

Unlock the Power of Real-Time Google Trends Visit: Www.daily-Trending.org

https://daily-trending.org
1•azamsayeedit•36m ago•1 comments

Explanation of British Class System

https://www.youtube.com/watch?v=Ob1zWfnXI70
1•lifeisstillgood•36m ago•0 comments

Show HN: Jwtpeek – minimal, user-friendly JWT inspector in Go

https://github.com/alesr/jwtpeek
1•alesrdev•40m ago•0 comments

Willow – Protocols for an uncertain future [video]

https://fosdem.org/2026/schedule/event/CVGZAV-willow/
1•todsacerdoti•41m ago•0 comments

Feedback on a client-side, privacy-first PDF editor I built

https://pdffreeeditor.com/
1•Maaz-Sohail•45m ago•0 comments

Clay Christensen's Milkshake Marketing (2011)

https://www.library.hbs.edu/working-knowledge/clay-christensens-milkshake-marketing
2•vismit2000•52m ago•0 comments

Show HN: WeaveMind – AI Workflows with human-in-the-loop

https://weavemind.ai
9•quentin101010•57m ago•2 comments

Show HN: Seedream 5.0: free AI image generator that claims strong text rendering

https://seedream5ai.org
1•dallen97•59m ago•0 comments

A contributor trust management system based on explicit vouches

https://github.com/mitchellh/vouch
2•admp•1h ago•1 comments

Show HN: Analyzing 9 years of HN side projects that reached $500/month

3•haileyzhou•1h ago•1 comments

The Floating Dock for Developers

https://snap-dock.co
2•OsamaJaber•1h ago•0 comments

Arcan Explained – A browser for different webs

https://arcan-fe.com/2026/01/26/arcan-explained-a-browser-for-different-webs/
2•walterbell•1h ago•0 comments

We are not scared of AI, we are scared of irrelevance

https://adlrocha.substack.com/p/adlrocha-we-are-not-scared-of-ai
1•adlrocha•1h ago•0 comments

Quartz Crystals

https://www.pa3fwm.nl/technotes/tn13a.html
2•gtsnexp•1h ago•0 comments

Show HN: I built a free dictionary API to avoid API keys

https://github.com/suvankar-mitra/free-dictionary-rest-api
2•suvankar_m•1h ago•0 comments

Show HN: Kybera – Agentic Smart Wallet with AI Osint and Reputation Tracking

https://kybera.xyz
3•xipz•1h ago•0 comments

Show HN: brew changelog – find upstream changelogs for Homebrew packages

https://github.com/pavel-voronin/homebrew-changelog
1•kolpaque•1h ago•0 comments

Any chess position with 8 pieces on board and one pair of pawns has been solved

https://mastodon.online/@lichess/116029914921844500
2•baruchel•1h ago•1 comments

LLMs as Language Compilers: Lessons from Fortran for the Future of Coding

https://cyber-omelette.com/posts/the-abstraction-rises.html
3•birdculture•1h ago•0 comments
Open in hackernews

JavaScript retro sound effects generator

https://github.grumdrig.com/jsfxr/
156•selvan•6mo ago

Comments

tlhunter•6mo ago
I used the Flash predecessor to generate audio for my mobile game Cobalt Dungeon. It had pretty much the same controls and generated WAV files as well. Basically find something close to what you want then mutate it a whole bunch and then you're good to go.
aYsY4dDQ2NrcNzA•6mo ago
FutureSplash?
fenomas•6mo ago
They likely mean as3sfxr, a predecessor of TFA that was built in Flash.
claviska•6mo ago
Oh wow! I used this last year to generate the sound effects for https://rocketblaster.app/ and it gave it a great retro vibe.
valenterry•6mo ago
Nice game!
andai•6mo ago
Non-minified vanilla JS. I salute you!

I learned programming twenty years ago by clicking View Source on random websites.

Time was when you could just read the code on the average website! That's quite rare now.

I used sfxr in some game jams last year, except I shipped the library with the game and had it generate sounds at runtime. (I don't think it's smaller/faster than the mp3s would have been, but it was very satisfying!)

I also used Software Automatic Mouth (originally for the C64) for TTS:

https://discordier.github.io/sam/

masswerk•6mo ago
Ah, yes, like a breeze of fresh air!
soulofmischief•6mo ago
You can have it both ways. You can publish minified runtime code with accompanying source maps that your browser automatically uses to expand and navigate the code. That way it's snappier and downloads/parses faster but still allows people to learn and tinker!
deadbabe•6mo ago
Instead of exporting to a file is there a way to just make the sounds on the fly and then reuse them? For example in a JavaScript browser game?
fenomas•6mo ago
I got way into webaudio and made some libraries to that effect. For something close to TFA, try wafxr:

https://fenomas.github.io/wafxr/

It can export wav files, but its main purpose is to generate code snippets for playing the sound effect through webaudio, underneath using a much more general library. But people familiar with audio synthesis might prefer just using the underlying dependency directly - it basically turns arbitrary config into webaudio. This playground shows how it works:

https://fenomas.github.io/wasgen/

jezzamon•6mo ago
SFXR is this is the canonical tool for doing that, and yes, you can do that!

I'm not sure what this webpage is, jsxfr is the name of the JavaScript library on nodejs which is a different url to this page.

But yeah once you start generating things procedurally you can do things like generate 10 sounds with subtle variations to make things less repetitive.

fenomas•6mo ago
> I'm not sure what this webpage is, jsxfr is the name of the JavaScript library

Basically:

- The original sfxr was a win32 app, ca. 2007

- There was later a widely-used Flash port called as3sfxr, ca. 2010

- This page (TFA) is a JS port of sfxr, ca. 2011.

- `jsfxr` on npm was originally a separate JS port of as3sfxr, ca 2014

- Current `jsfxr` on npm appears to have changed hands in 2022, and is now a fork of TFA with somebody else's contributions (and a paid version, confusingly branded as "sfxr")

chickenzzzzu•6mo ago
Dont know about the library but any byte array in javascript can be converted to base64 and referenced via a data url
whilenot-dev•6mo ago
Here's the docs for the API: https://github.com/chr15m/jsfxr?tab=readme-ov-file#api
jezzamon•6mo ago
I think a more maintained URL for this library is at https://sfxr.me/
Jyaif•6mo ago
What I think is a superior alternative: https://jfxr.frozenfractal.com/
anonzzzies•6mo ago
The visualisation adds a lot for understanding what i'm doing with the knobs.
socalgal2•6mo ago
I prefer one that saves that data as the parameters and provides a library to use them. I've used this one in the past

https://egonelbre.com/project/jsfx/

chaosprint•6mo ago
love the wav download option

I tried to create a tone in Glicol (https://glicol.org/) with some random idea there and it works quite well:

``` o: squ ~pitch >> mul ~amp_env >> mul 0.4;

~amp_env: ~trigger >> envperc 0.02 0.19;

~pitch: ~pitch_env >> mul 200 >> add 200;

~pitch_env: ~trigger >> envperc 0.01 0.15;

~trigger: speed 4.0 >> seq 60

```

Keyframe•6mo ago
Just what I need for this ongoing gamedev experiment. I was already looking at AI sound fx generators, as I did for music https://www.susmel.com/stacky/
smusamashah•6mo ago
There is also zzfx by Frank Force who makes lots of things like this. Specially tiny pieces of code on dwitter that generates awesome visuals. https://killedbyapixel.github.io/ZzFX/
theogravity•6mo ago
Is it me, or am I the only one not finding the play button on this via mobile safari?
DougHaber•6mo ago
Years ago, I made one of these at an hackathon style event for developing HTML5 gamedev tools. I didn't know much about audio programming at the time, so I read descriptions of what parameters were and then wrote code that I thought would work similarly. I got enough wrong where the end results sound a bit different than other tools, occasionally in a good way.

This predates the WebAudio API, and so it builds data URLs as WAVs instead. Every sound can be represented as a short string, and the tool can be used as a library that procedurally generates the sounds from the strings. It also has a "song mode" where notes can be provided to guide the sound, which makes certain types of more complicated sounds possible to make, including jingles and short songs.

It's definitely dated now, but if anyone is interested, you can find it here

https://www.leshylabs.com/apps/sfMaker/

See the "Example Sounds" at the bottom of the page to hear what it can do.

drclegg•6mo ago
I'm personally partial to increpare's bfxr (https://www.bfxr.net/)