- Removed the mysterious chamber event (needs rebalancing/rework)
Other changes aimed at reducing crashes on low-end Android devices:
- Reworked Bestiary saves to use indexedDb (current progress will be lost)
- Inventory capped at 40 items; logs limited to 50 entries
- Auto-save interval lowered from 10 to 15 seconds
One user suggested that attack speed items and stats should be buffed. I'm on the fence about it.
Another user suggested adding a 2x or 3x speed-up button. Does exploring take too long or the combats?
Game is open source: https://github.com/Werkstattl/quick-dungeon-crawler-rpg-od
logTom•17h ago
- Removed the mysterious chamber event (needs rebalancing/rework)
Other changes aimed at reducing crashes on low-end Android devices:
- Reworked Bestiary saves to use indexedDb (current progress will be lost)
- Inventory capped at 40 items; logs limited to 50 entries
- Auto-save interval lowered from 10 to 15 seconds
One user suggested that attack speed items and stats should be buffed. I'm on the fence about it.
Another user suggested adding a 2x or 3x speed-up button. Does exploring take too long or the combats?
Game is open source: https://github.com/Werkstattl/quick-dungeon-crawler-rpg-od