https://github.com/PixiEditor/PixiEditor
* looks like its based on dotnet avalonia
This app looks cool — but also looks to be heading into Blender-level complexity. A 21st Century MacPaint is still desirable.
You had my attention, now you have my interest… or however that quote goes.
Edit: Please please please add the `playsinline` attribute to your video elements. I’m on my phone, and every time I scroll a video explodes and takes over the whole screen.
[1] https://github.com/PixiEditor/PixiEditor/commit/5db10cb8502b...
May sound crazy but I was hoping for export to terminal escape codes / box drawing chars. No biggie, I can convert the output.
Looks like a great addition to the available image editors on Linux. IMO image editing is one of the few areas lagging in Linux. Currently alternating between Pinta, Krita, Gimp and photopea.com. Will switch to this for a while to see it become my new go to.
If the node graph is saved in the document (?) perhaps there exists then a "template" (empty document) where the node graph is already set up for palette dithering. That would make it easy to onboard for new users.
eternityforest•6mo ago
Buttons840•6mo ago
whizzter•6mo ago
This one is great since it allows for in-editor previewing of "weird" ideas, I know I've re-invented that UV-mapping workflow shown with the skeleton on the page once for a game-jam and wanted to use it but skipped it in the end since asset-creation was "annoying", having support in an editor to preview it easily can be a game-changer.
Buttons840•6mo ago