While the language looks pretty high-level, having a custom language allows us to fine-tune it for the needs of the OS. It was intended for games and game engines, but later I extended it to the osdev too. The design of Hexa implies balance of high-level feel and moderate safety by default without compromise on performance. You may always go lower or higher level when needed. Kernel is a game-engine inspired experimental design. For simplicity, you may assume its a monolith (with some internal sandboxing, but that's not yet fully implemented). I will cover Tofita design in the future as it evolves.
PeyTy•17h ago
PeyTy•17h ago
PeyTy•17h ago